Ok, been gathering feedback non-stop, and apparently people have two issues:
"Tutorial sux" and "logistics sux" (I think these are actual quotes, but who knows).
Aaaaanywho, it's important for me that you all have the best experience possible, so decided to redo the tutorial (now with a lot more text explaining the whys and hows), and doing version 5 of the Logistics.
In short:
- Cannot place Depots (Train Terminals, Truck Depots, etc) on their own. They are now accessed via the Warehouse, as modules (like Farm fields, you know?)
- Inventory and upkeep is now shared with the Warehouse, making management much easier, especially in the infamous "stuff is stuck at my Depot" issues
- Destinations now allow for you to choose the vehicle. This means all your "I want to transport stuff from A to B via trains without this BS Request system" dreams have now come true! Hurray!
- Requests and AWH work the same as always
Note that this is an Experimental branch, so you need to start a new map. Will work on ways to import old maps this week.
As a bonus, added Heightmap imports, so that you can import real-world locations or from other games. Here are some tips:
- Pure black = water
- Pure white = very high (avoid)
- Anything below grayscale 64 is water
- Try to have dark or very dark images
- Avoid pixel-perfect details
- "Posterise" is your friend
- Lower the amount of greys by using the Posterise tools in Gimp/Photoshop
- Lower the amount of detail by using the beautify or noise reduction tools
- Use PNGs without a lot of compression. JPGs produce artifacts
- Manage the images here: \RiseOfIndustry\Rise of Industry_Data\StreamingAssets\Heightmaps
So this: http://prntscr.com/nzxgwv
Makes this: http://prntscr.com/nzxh4w
We're still working on perfecting this, so feel free to provide feedback. Some maps were included for you to play around with (they have been hastily done, so please don't judge my lack of artistic skills too hard). Oh and the best maps you share, might be chosen to ship with the game (and your name!).
Of course, more will come (new targeting system, new events, etc). This is an initial version of 1.2 just so we can get some feedback on the new Tutorial and Logistics.
Hope you like it, and see you on Discord!
[ 2019-06-10 11:58:53 CET ] [ Original post ]