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Name | Rise of Industry | |
Developer | Dapper Penguin Studios | |
Publisher | Kasedo Games | | |
Tags | Strategy Simulation Singleplayer | | |
Release | 2019-05-02 | |
GameBillet | 24.87 / € | |
Steam | € £ $ / % |
News | 68 |
Controls | Keyboard Mouse |
Players online |  53  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/671440  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 164 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 176 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Rise of Industry Linux [976.44 M]
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DLC | Rise of Industry - Supporter Pack
Rise of Industry: 2130
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LINUX STREAMERS (2)
couchrebellenchicodoesphd
Patch 1.4 with HQ Specs, is now live! |
Smallish patch to keep you guys entertained! Can now choose HeadQuarter Specialisations for some product price bonuses! It's not a huge patch as we're busy with Update 2.0 and the 2130 DLC. Stay tuned for more info!
Patch 1.4.0:1609
Additions
- Headquarters Specialty
- When the Player researches enough Unlocks they can upgrade the HQ that will grant them specific bonuses to that industry.
- Able to see the bonus granted in the Tooltips.
- Able to change or remove the bonus if you want.
- Two upgrades per industry: one lesser upgrade, one greater upgrade.
Improvements and Changes
- Added the Seed Number of the map to the ESC menu.
- Adjusted the Events without Global effects to not display the name of the Settlement in the UI.
- Added the ability to scale the Tree Brush up to 5 tile radius using the Mousewheel.
- Added Tooltips to the HQ Specialty Unlocks that include their bonuses.
- Improved AI handling of Advancement Contracts.
- AI will remove dead-end roads left behind after AI Buildings are demolished.
- Adjusted the HQ upgrade to only require one payment to unlock.
- Adjusted the AI to prioritize nearby Shops when sending Product to two or more Shops.
- Added Production Overview to the AI Debug panel.
- Adjusted the AI to always play on Easy.
- Adjusted the Destination lines to center on the Building, not the Road Connector.
- Improved how the AI decides to place buildings.
- Will not place buildings that pollute near farms or settlements.
- Improved zone choosing when placing buildings
- Improved the save/load system
Bugfixes
- Fixed a bug where the Efficiency of a building was not being copied properly.
- Fixed a bug where Saved and Loading would take a long time.
- Fixed a bug where the visual effects from an Event remain after it has finished.
- Fixed a bug where hitting ESC would not cancel Demolishing during the confirmation.
- Fixed a bug with Keybinding that prevented the removal of the old binding.
- Fixed a bug where hitting ESC while the Terraforming popup is up will prevent the terraforming from happening.
- Fixed a bug with the Recipe Book search function where it would not remember past searches properly.
- Fixed a bug where the Backspace would not work in the Recipe Book.
- Fixed a bug where the game would revert storage capacities after loading a game.
- Fixed a bug where the AI would produce more water than needed.
- Fixed a bug where the Simplified Production Times would not affect the Air Purifier or Wooden Planks.
- Fixed a bug that was producing a Null Reference error when the game started.
- Fixed a bug where AI would place buildings in unowned Regions.
- Fixed a bug where Non-Gatherer AI Buildings would not sell their Products.
- Fixed a bug where AI buildings that were bought out would not show Efficiency.
Work in Progress
- Working on a bug where Trucks dont follow bridge pathing.
- Working on a bug where the Oil Truck Model was transparent.
- Working on improving the ground texture.
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[ 2019-09-16 17:54:28 CET ] [ Original post ] |