




Warning! Please take a look at the Early Access section, you'll find current state of the game, future plans and a story behind the game.
It's never too late to learn
Everyone is speaking about machine learning. Forbes writes that these developers and Data Scientists have incredible salaries, Elon Musk says that they can accidentally create an AI that can enslave humanity. So, what are these people really doing when they come to work? This game is a simulator of a machine learning specialist who uses visual programming to make his living. Learn what those guys are actually doing and realize if it is possible to create a big and scary evil AI by mistake (or not)?Features
- Work as a freelancer or run a startup
- Write systems using visual programming interface to complete clients' orders
- Deploy system to the cloud
- Reuse system components in future
- Scale the system when the amount of data gets huge
- Make money as a machine learning developer
- Learn how machine learning works
Major Update v1.7.101: Controller Support
But maybe you're that type of player, who likes to play on PC but prefers devices tailored for gaming instead of those clickety-clackety office tools? Well, we got you!
Plug in your trusted gamepad, and go solve some puzzles!
Controller support includes full compatibility with XBOX controllers, and all other XInput controllers and PlayStation controllers. Other brands may (and most likely will) work, but that is not guaranteed.
Additionally, controller scheme includes a very cute paw-shaped cursor! And if you find out that it's just not your cup of tea, just put the gamepad aside and return to the traditional means of control seamlessly!
Here's a couple of examples of the new interfaces (can you spot button tooltips?):




Other changes this update brings you include:
We hope you find this new means of controlling your schemes useful! Please share your impressions in the comments or on our very friendly Discord server.
Until we meet again!
You know how it happens: first, you want to fix a thing or two in an old game. Next, you find yourself adding a bunch of features that you always wanted to add, because reasons. That's exactly what happened two us: 2 major updates in a row within a month, is that too much? Dr. Katz says 'NO!'
So, here goes:
Controller Support
That's right, it's a thing now! Of course, while True: learn() was designed for good ol' mouse & keyboard, and that's a preferred means of control for most of our team members.But maybe you're that type of player, who likes to play on PC but prefers devices tailored for gaming instead of those clickety-clackety office tools? Well, we got you!
Plug in your trusted gamepad, and go solve some puzzles!
Controller support includes full compatibility with XBOX controllers, and all other XInput controllers and PlayStation controllers. Other brands may (and most likely will) work, but that is not guaranteed.
Additionally, controller scheme includes a very cute paw-shaped cursor! And if you find out that it's just not your cup of tea, just put the gamepad aside and return to the traditional means of control seamlessly!
Here's a couple of examples of the new interfaces (can you spot button tooltips?):
XBOX

PlayStation

Other

Bonus: Virtual keyboard

Other changes this update brings you include:
- Added an option to turn on a visual keyboard (English only)
- Links to educational materials updated
- Texts update
- Bug fixes
- UI/UX fixes
- Performance optimization
We hope you find this new means of controlling your schemes useful! Please share your impressions in the comments or on our very friendly Discord server.
Until we meet again!
[ 2023-04-18 16:41:44 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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