
From the moving paths of the Shifting Forest, a new champion arises, bringing the will of the King That Never Was upon the wastelands. Enter Jaril, the Mouldsinger!
Champion Overview
Exiled to the Shifting Forest along others keres-touched mutants, the Mouldsinger is now driven by righteous vengeance. He can taint enemies with parasitic mushrooms, able to inflict huge damage over time and take out sturdy opponents.
Jaril is a clever spellcaster who relies on strategic positioning and synergy with his teammates to dish out sustained suffering. With his Spore Clouds, the Mouldsinger can infect different enemies and greatly increase the damage they receive from other sources.
However, is his passive, Shifting Spores, that makes Jaril really stand out from any other champion: with this skill, the Mouldsinger can indefinitely increase his power during the course of a battle. In the early game, Jaril’s damage output is quite low but, as the game progresses, the spores become stronger and stronger. If left unchecked, Jaril can quickly turn into a force to be reckoned with.
Of course, this potential comes with a price: the Mouldsinger is quite frail, with a below than average movement and no way to save himself from dangerous situations. When playing against Jaril is important to keep him contained and avoid his spores to snowball out of control.
https://vimeo.com/238937578
Champion Abilities
- Shifting Spores
[quote]Passive
After Blast Spores deal 4 damage, Jaril pushes his mutation forward, increasing the spores’ damage by 1. This effect can stack indefinitely.
[/quote]
- Spore Cloud
[quote]ActiveDeals 1 damage and places a Blast Spore on an enemy champion.
Blast Spores: Every time an infected target takes a hit, the Spore consume one charge to deal 1 extra damage. Blast Spores have 2 charges.
[/quote]
- Fungal Eruption
[quote]Ultimate
Places a Blast Spore on ALL enemy champions.[/quote]
Balance
Naima
With this update, Naima received a partial rework. While her Energy Mine was useful in some situations, we felt it was a bit counter-intuitive and confusing for new players. Since the Silent Seeker is one of our basic character, also featured in the tutorial, we want her gameplay to be as straightforward as possible. For this reason, we’re removing the mine in favor of rooting projectile attack that should be both more active and more consistent with the other abilities in Naima’s kit.
Since the new ability, Pin Down, gives Naima a more reliable way of inflicting roots and a bit of damage, we’ve toned down her Overwatch.
- Overwatch: Damage reduced from 4 to 3
- Energy Mine: Removed
- New Active Ability Pin Down
[quote]Active
Fires a PROJECTILE. The first target hit takes 1 damage and is ROOTED for 2 turns.[/quote]
Lobby
- Champions Stats - The individual stats of each champion have been moved to a more convenient that should help you have a quick overview of a hero without diving into obscure sub-menus.
- Skin Preview - We’ve updated the preview of all skins with some amazing artworks. This is just a hint of things to come, for very SOON(™) you will be able to buy and earn many shiny skins!
UI
- Passive Area Preview - You will now be able to see the area of a champion passive ability when selecting movement.
- Ability Selection - Feedbacks on abilities buttons have been added to highlight when a skill is selected or locked in.
- Ability Target - The target of some abilities (Earthen Shield, Blight Tendrils, Rage of the Wastelands and Protocol: Keres) have been updated to correctly show their effect area.
- Ultimate Ready FX - When a champion can use his ultimate ability will now display an in-game fiery FX.
Bug Fix
As usual, the game’s general stability has been improved and some minor bugs have been fixed.
[ 2017-10-19 13:35:43 CET ] [ Original post ]