Greetings, Wastelanders! This very first patch brings to the game a much requested feature: an improved UI. In addition, wed like to share with you some insights of what to expect in the next patches.
Improved Initiative UI
Since the release of INSIDIA weve collected hundreds of extremely useful feedbacks. It seems that the most crucial issue was a lack of clarity with the initiative order. For this reason weve completely rehauled that portion of our UI. The initiative bar has been moved from its old location to the side of the screen and it is now considerably bigger. During the Tactical Mode you will be able to quickly see which champion will act first, while during the Resolution Mode the initiative bar will rearrange itself to display the actual order in which champions will take their actions. This new UI will also highlight when an ability triggers in response to another event. Speaking of triggers, weve also added new in-game markers. Now you will be able to swiftly spot which champion is ready to perform a reaction skill or is casting\channeling an attack and how long it will take.
In development: Kowalski, the Steam Knight
Very SOON(), a new Tank will join the battlefield: Kowalski, the Steam Knight! This ironclad warrior can mitigate incoming damage thanks to his armor and protect allies by redirecting attacks on himself. He can perform piercing strikes with his lance and immediately return to guard stance after dealing a killing blow. Finally, with his ultimate Kowalski is able to knock away multiple targets at once!
Greetings, Wastelanders! This very first patch brings to the game a much requested feature: an improved UI. In addition, we’d like to share with you some insights of what to expect in the next patches.
Improved Initiative UI
Since the release of INSIDIA we’ve collected hundreds of extremely useful feedbacks. It seems that the most crucial issue was a lack of clarity with the initiative order. For this reason we’ve completely rehauled that portion of our UI. The initiative bar has been moved from its old location to the side of the screen and it is now considerably bigger. During the Tactical Mode you will be able to quickly see which champion will act first, while during the Resolution Mode the initiative bar will rearrange itself to display the actual order in which champions will take their actions. This new UI will also highlight when an ability triggers in response to another event. Speaking of triggers, we’ve also added new in-game markers. Now you will be able to swiftly spot which champion is ready to perform a reaction skill or is castingchanneling an attack and how long it will take.
In development: Kowalski, the Steam Knight
Very SOON(™), a new Tank will join the battlefield: Kowalski, the Steam Knight! This ironclad warrior can mitigate incoming damage thanks to his armor and protect allies by redirecting attacks on himself. He can perform piercing strikes with his lance and immediately return to guard stance after dealing a killing blow. Finally, with his ultimate Kowalski is able to knock away multiple targets at once!
Greetings, Wastelanders!
Today we bring you multilingual support and some new cosmetic items! With our lives finally going back to normal after the nightmare commonly known as “post launch trauma”, it’s time to push new content into the game once again.
Di qua dal dolce stil novo ch'i' odo!
Since the very beginning, a multilingual support for INSIDIA was probably the single most frequently requested feature. While translations do seem easy, we first had to refactor the majority of our in-game communication to support a quick switch between different languages. Finally, such system is ready and, from today, INSIDIA will also be available in Italian! While it was natural for us to add Italian as our first translation, now that we have a solid system other languages will come sooner than you may think!
The Citrine Brigade
If you are among those who joined our competitive scene on FaceIT, we have good news for you! If not, you should register on our FaceIT Hub and jump into the fray right now, for there are many new prizes to be won! From today you can use the FaceIT Points you’ll earn from tournaments to buy 4 new themed skins, the fabulous Citrine Brigade, and 2 new avatars!
UI
Keybindings can now be customized!
FIX
Cloud saves are now working properly
Greetings, Wastelanders!
Today we bring you multilingual support and some new cosmetic items! With our lives finally going back to normal after the nightmare commonly known as post launch trauma, its time to push new content into the game once again.
Di qua dal dolce stil novo ch'i' odo!
Since the very beginning, a multilingual support for INSIDIA was probably the single most frequently requested feature. While translations do seem easy, we first had to refactor the majority of our in-game communication to support a quick switch between different languages. Finally, such system is ready and, from today, INSIDIA will also be available in Italian! While it was natural for us to add Italian as our first translation, now that we have a solid system other languages will come sooner than you may think!
The Citrine Brigade
If you are among those who joined our competitive scene on FaceIT, we have good news for you! If not, you should register on our FaceIT Hub and jump into the fray right now, for there are many new prizes to be won! From today you can use the FaceIT Points youll earn from tournaments to buy 4 new themed skins, the fabulous Citrine Brigade, and 2 new avatars!
UI
Keybindings can now be customized!
FIX
Cloud saves are now working properly
Greetings, Wastelanders! Today is a very special day, for INSIDIA leaves Early Access and hits full release! Of course, the official launch of the game brings great news: INSIDIA is now featured on FaceIT, many new skins can be obtained and... there is a surprise for you on Kickstarter!
A message in a bottle
Winter kept us warm After working on INSIDIA for so many months, it’s not easy to find the correct words to announce its official release. There are so many things, so many stories, so many feelings that we’d love to write down today and it seems impossible to fit them all into a single post. There will be time enough for that later, probably. For now, we feel there are just two words we ought to share: THANK YOU.
Prove your worth on FaceIT
A burnished throne Starting from today, INSIDIA will feature regular tournaments on FaceIT, the leading platform for online competitions with nearly 10 million users, with challenges suited to every level of players and awesome prizes for those who will be able to rise among all others! You can follow BadSeed on FaceIT at our official organizer page, where you can register to the launch tournaments or join the official game hub.
Miniatures from the Wastelands
These fragments we have shored against our ruins To celebrate INSIDIA’s official launch we’ve started a Kickstarter campaign to print 3D miniatures of our most iconic champions! INSIDIA has its roots in our love for board games and wargames, a passion that was a constant inspiration during the whole development process. Buried somewhere in the depths of our studio, it is still possible to find the very first INSIDIA mock-up: a squared sheet of paper crowded with cardboard figures. So, being able to finally bring our champions to the physical world, is for us like going full circle. We hope you’ll love them as much as we do!
Time to be social
Who is the third who walks always beside you? Three new skins have been added to the game:
- Purple Stream Infestus
- Cardinal Tube BAZ III
- Freezing Bird Jaril
What tomorrow brings
Ahead up the white road INSIDIA is now officially released, but that doesn’t mean we’ll stop to add content! We already have several new features planned: new champions, a new map, ranked seasons and much more!
Balance
Naima
- HP reduced to 4, down from 5
- Blight Tendrils’ range reduced to 5, down from 6
- HP increased to 14, up from 11
- Several typos have been fixed
Greetings, Wastelanders! Today is a very special day, for INSIDIA leaves Early Access and hits full release! Of course, the official launch of the game brings great news: INSIDIA is now featured on FACEIT, many new skins can be obtained and... there is a surprise for you on Kickstarter!
A message in a bottle
Winter kept us warm After working on INSIDIA for so many months, its not easy to find the correct words to announce its official release. There are so many things, so many stories, so many feelings that wed love to write down today and it seems impossible to fit them all into a single post. There will be time enough for that later, probably. For now, we feel there are just two words we ought to share: THANK YOU.
Prove your worth on FACEIT
A burnished throne Starting from today, INSIDIA will feature regular tournaments on FACEIT, the leading platform for online competitions with nearly 10 million users, with challenges suited to every level of players and awesome prizes for those who will be able to rise among all others! You can follow BadSeed on FACEIT at our official organizer page, where you can register to the launch tournaments or join the official game hub.
Miniatures from the Wastelands
These fragments we have shored against our ruins To celebrate INSIDIAs official launch weve started a Kickstarter campaign to print 3D miniatures of our most iconic champions! INSIDIA has its roots in our love for board games and wargames, a passion that was a constant inspiration during the whole development process. Buried somewhere in the depths of our studio, it is still possible to find the very first INSIDIA mock-up: a squared sheet of paper crowded with cardboard figures. So, being able to finally bring our champions to the physical world, is for us like going full circle. We hope youll love them as much as we do!
Time to be social
Who is the third who walks always beside you? Three new skins have been added to the game:
- Purple Stream Infestus
- Cardinal Tube BAZ III
- Freezing Bird Jaril
What tomorrow brings
Ahead up the white road INSIDIA is now officially released, but that doesnt mean well stop to add content! We already have several new features planned: new champions, a new map, ranked seasons and much more!
Balance
Naima
- HP reduced to 4, down from 5
- Blight Tendrils range reduced to 5, down from 6
- HP increased to 14, up from 11
- Several typos have been fixed
Greetings, Wastelanders! The release date is getting closer and It’s time to share with you our final weekly update. Today, two long-awaited features are being added to the game: a matchmaking system and the shop! But don’t worry: we hate pay-to-win games, remember?
The real challenge begins!
From this week, a matchmaking system will be in place to ensure you always find an opponent with a skill level similar to your own! The good old times of stomping newcomers or being horribly defeated by DrJester are finally over! Of course, to avoid extremely long waiting times, the system will widen the range of opponents you can be matched with as you spend more time in queue. However, if you want to be sure to find a balanced match, you can choose to activate the strict matchmaking option. While this can considerably increase your queue time, it will provide you with a fair and challenging match no matter what! We advise you to use this option only after the game is officially released.
The shop opens
Developing games can be an extremely rewarding task, but while you appreciation can sustain our spirit, we also have bills to pay :P So, well, ladies and gentlemen, our Shop is finally open! From the shop you can use Keres Crystals or Diamonds, a new currency that can be bought with real money, to unlock skins or new champions. We want to remark that with the new currency you can NOT buy anything that will give you an in-game advantage and that champions will ALWAYS be purchasable using only Keres Crystals, the in-game currency.
We’re (almost) out of beta, We’re releasing (almost) on time
23 weeks have passed since we started our Early Access. 23 weeks of updates, improvements, reworks, fateful choices and sacrifices to the cruel gods of game development. 23 weeks have passed and now we’re (almost) ready to release the full version of INSIDIA. Next tuesday, at 10:00 AM CET, we will bring down our servers for some hours, to prepare them for the full launch of the game. At that moment, our Ranked Beta Season will be over and the very top player will find his name forever engraved in our Hall of Fame! When the servers will be back online, all ranks will be reset, and a fresh pre-season will start! Before moving on, we want to say a huge THANK YOU to our Discord community! We couldn’t have made this game without your help, your passion and your constant support. While everyone of you is special and important for us, we want to express our gratitude to the most active members of the community. So, well, DrJester, Dissolvautr, DaChoir, Megaverage: THANK YOU!
Greetings, Wastelanders! The release date is getting closer and Its time to share with you our final weekly update. Today, two long-awaited features are being added to the game: a matchmaking system and the shop! But dont worry: we hate pay-to-win games, remember?
The real challenge begins!
From this week, a matchmaking system will be in place to ensure you always find an opponent with a skill level similar to your own! The good old times of stomping newcomers or being horribly defeated by DrJester are finally over! Of course, to avoid extremely long waiting times, the system will widen the range of opponents you can be matched with as you spend more time in queue. However, if you want to be sure to find a balanced match, you can choose to activate the strict matchmaking option. While this can considerably increase your queue time, it will provide you with a fair and challenging match no matter what! We advise you to use this option only after the game is officially released.
The shop opens
Developing games can be an extremely rewarding task, but while you appreciation can sustain our spirit, we also have bills to pay :P So, well, ladies and gentlemen, our Shop is finally open! From the shop you can use Keres Crystals or Diamonds, a new currency that can be bought with real money, to unlock skins or new champions. We want to remark that with the new currency you can NOT buy anything that will give you an in-game advantage and that champions will ALWAYS be purchasable using only Keres Crystals, the in-game currency.
Were (almost) out of beta, Were releasing (almost) on time
23 weeks have passed since we started our Early Access. 23 weeks of updates, improvements, reworks, fateful choices and sacrifices to the cruel gods of game development. 23 weeks have passed and now were (almost) ready to release the full version of INSIDIA. Next tuesday, at 10:00 AM CET, we will bring down our servers for some hours, to prepare them for the full launch of the game. At that moment, our Ranked Beta Season will be over and the very top player will find his name forever engraved in our Hall of Fame! When the servers will be back online, all ranks will be reset, and a fresh pre-season will start! Before moving on, we want to say a huge THANK YOU to our Discord community! We couldnt have made this game without your help, your passion and your constant support. While everyone of you is special and important for us, we want to express our gratitude to the most active members of the community. So, well, DrJester, Dissolvautr, DaChoir, Megaverage: THANK YOU!
Greetings, Wastelanders! This is a very special week, for Coma the Shadeslinger, our newest champion, joins the battle and the clans of the Black Roads celebrate the day from which they make WAR, not LOVE.
Coma - Champion Overview
Quick and deadly, Coma can dish out powerful chained attacks at middle range. However, to sustain her damage output, the Shadeslinger must carefully choose when to reload her gun, to avoid being caught with an empty barrel. Coma was born in the Black Roads, among the ranks of the Burning Valves. When her sister, Trauma, was exiled from the clan, the young girl fled towards the Reaping Fields, where she discovered a different way of life. The Shadeslinger devoted herself to bring back some beauty in this wrecked age and to perform mission on behalf of the elusive Aurora Society, a secretive group of free thinkers devoted to build a new future for the people of the Reaping Fields.
Unique feature: Bullets!
Coma uses bullets to fuel her attacks. She spawns with 3 and can hold a maximum of 5. While she can fire her passive skill unlimited time each turn, or have a huge burst of damage using her ultimate, she must keep tracks of how many rounds are in her barrel, for the Shadeslinger wont be able to attack at all if her gun is empty.
Strengths and Weakness
Coma, with her high movement is perfectly suited to provide advanced zone control and area denial. Her chain attacks, triggered by movement, are also a good counter to some melee fighters, such as Shiryo and Angor. Additionally, with her ultimate, Coma has access to a potentially very high single target damage burst. However, Coma needs to be carefully placed on the battlefield or she will find a quick and rather painful demise. While fast and powerful, her gun has a less than average area, inferior to all other ranged champion. Also, the Shadeslingers health pool is quite low and a melee fighter can swiftly dispose of her, if she has not enough bullets to defend herself.
Abilities
Trigger Happy Every time an enemy Champion moves in a tile near Coma, she quickly shoots him. This passive can trigger multiple times during each turn as long as Coma has enough bullets. Reload Coma reloads some bullets and heals herself. Barrage Coma unloads her gun against a single target, dealing damage for each fired bullet.
Make WAR not LOVE
Valentines Day draws near and the clans of the Black Roads are ready to celebrate...well, not exactly love, but something equally complicated: war! During the Make WAR not LOVE festival you can complete special achievements to unlock a unique title and the awesome Heartbreaker Coma skin! Are you wondering why our octane-crazed punks should celebrate Valentines Day? Keep reading to find it out! [quote]Tonight, drums echoes likes thunders and propane-fuelled flames burn bright against the darkness, as the occasional explosion signals the time for happiness and revelry. Tonight, screams of joy and cries of pain resonate together when knives are drawn for a cheerful killing spree. Tonight, the marauding clans of the Black Roads celebrate the day in which their merry life style of pillage and plunder was saved from the most insidious enemy: love. It all happened one hundred years ago. The fearsome Propain, warleader of the Bleeding Hearts, had just proven, through an extensive application of maim and murder, his superiority over all other clans. Everyone was expecting, under his rule, a jolly future of ravaging devastation. But then, tragedy struck. Propain fell in love. Intoxicated by that nefarious disease, the warleader forced his warriors to change their lives. He forbade any new raid and used the dissidents as slaves to grow flowers and to write nonsensical cards about happiness and joy. Those who refused, along with those charged of forgetting the date of a birthday or an anniversary, were sentenced to an excruciating painful death. The once respected flag of the Red Heart became a dreadful symbol of oppression. This tirrany went on for several months, until an unknown hero, with a single, great deed, was able to turn the tides of history. One night, with his crossbow he shoot a flaming arrow against the great banner of the red Bleeding Heart, burning it to the ground. That was enough to give the fierce warriors of the Black Roads enough pride to start a rebellion. From that night, every year, the Clans celebrate the demise of love and the hated Red Heart. From that night, every year, arrows are fired and hearts are burned, songs are sung and innocent are killed. From that night, in the Black Roads, they make war not love.[/quote]
PATCH NOTES
Daily Quests Common basic quests no longer require to win games in order to be completed Quests that are impossible to complete with your currently owned heroes will no longer appear
Greetings, Wastelanders! This is a very special week, for Coma the Shadeslinger, our newest champion, joins the battle and the clans of the Black Roads celebrate the day from which they make WAR, not LOVE.
Coma - Champion Overview
Quick and deadly, Coma can dish out powerful chained attacks at middle range. However, to sustain her damage output, the Shadeslinger must carefully choose when to reload her gun, to avoid being caught with an empty barrel. Coma was born in the Black Roads, among the ranks of the Burning Valves. When her sister, Trauma, was exiled from the clan, the young girl fled towards the Reaping Fields, where she discovered a different way of life. The Shadeslinger devoted herself to bring back some beauty in this wrecked age and to perform mission on behalf of the elusive Aurora Society, a secretive group of free thinkers devoted to build a new future for the people of the Reaping Fields.
Unique feature: Bullets!
Coma uses bullets to fuel her attacks. She spawns with 3 and can hold a maximum of 5. While she can fire her passive skill unlimited time each turn, or have a huge burst of damage using her ultimate, she must keep tracks of how many rounds are in her barrel, for the Shadeslinger won’t be able to attack at all if her gun is empty.
Strengths and Weakness
Coma, with her high movement is perfectly suited to provide advanced zone control and area denial. Her chain attacks, triggered by movement, are also a good counter to some melee fighters, such as Shiryo and Angor. Additionally, with her ultimate, Coma has access to a potentially very high single target damage burst. However, Coma needs to be carefully placed on the battlefield or she will find a quick and rather painful demise. While fast and powerful, her gun has a less than average area, inferior to all other ranged champion. Also, the Shadeslinger’s health pool is quite low and a melee fighter can swiftly dispose of her, if she has not enough bullets to defend herself.
Abilities
Trigger Happy Every time an enemy Champion moves in a tile near Coma, she quickly shoots him. This passive can trigger multiple times during each turn as long as Coma has enough bullets. Reload Coma reloads some bullets and heals herself. Barrage Coma unloads her gun against a single target, dealing damage for each fired bullet.
Make WAR not LOVE
Valentine’s Day draws near and the clans of the Black Roads are ready to celebrate...well, not exactly love, but something equally complicated: war! During the Make WAR not LOVE festival you can complete special achievements to unlock a unique title and the awesome Heartbreaker Coma skin! Are you wondering why our octane-crazed punks should celebrate Valentine’s Day? Keep reading to find it out! [quote]Tonight, drums echoes likes thunders and propane-fuelled flames burn bright against the darkness, as the occasional explosion signals the time for happiness and revelry. Tonight, screams of joy and cries of pain resonate together when knives are drawn for a cheerful killing spree. Tonight, the marauding clans of the Black Roads celebrate the day in which their merry life style of pillage and plunder was saved from the most insidious enemy: love. It all happened one hundred years ago. The fearsome Propain, warleader of the Bleeding Hearts, had just proven, through an extensive application of maim and murder, his superiority over all other clans. Everyone was expecting, under his rule, a jolly future of ravaging devastation. But then, tragedy struck. Propain fell in love. Intoxicated by that nefarious disease, the warleader forced his warriors to change their lives. He forbade any new raid and used the dissidents as slaves to grow flowers and to write nonsensical cards about happiness and joy. Those who refused, along with those charged of forgetting the date of a birthday or an anniversary, were sentenced to an excruciating painful death. The once respected flag of the Red Heart became a dreadful symbol of oppression. This tirrany went on for several months, until an unknown hero, with a single, great deed, was able to turn the tides of history. One night, with his crossbow he shoot a flaming arrow against the great banner of the red Bleeding Heart, burning it to the ground. That was enough to give the fierce warriors of the Black Roads enough pride to start a rebellion. From that night, every year, the Clans celebrate the demise of love and the hated Red Heart. From that night, every year, arrows are fired and hearts are burned, songs are sung and innocent are killed. From that night, in the Black Roads, they make war not love.[/quote]
PATCH NOTES
Daily Quests Common basic quests no longer require to win games in order to be completed Quests that are impossible to complete with your currently owned heroes will no longer appear
Greetings, Wastelanders! This week we have a feature you were asking for since… well, a long time: a friend list and friendly matches!
Night will fall and the dark will rise
So, after perhaps too many weeks, you finally have a friend list and the chance to annihilate your buddies in a friendly matches. The system is still a work in progress and will be improved before the release. At the moment, it reads your friend list from Steam and let you invite your friends for a friendly duel. While friendly matches are amazing, they DON’T give you credits for ranks, quests or achievements.
Friendship shines and true love lies
Before the official release of the game, we’ll develop more features for our friend list, for example a system to quickly add people you played against, watch their matches as a spectator or invite whoever still doesn’t have INSIDIA installed to join the fray in the wastelands! Show your friends how to rule the post-apocalyptic world!
Greetings, Wastelanders! This week we have a feature you were asking for since well, a long time: a friend list and friendly matches!
Night will fall and the dark will rise
So, after perhaps too many weeks, you finally have a friend list and the chance to annihilate your buddies in a friendly matches. The system is still a work in progress and will be improved before the release. At the moment, it reads your friend list from Steam and let you invite your friends for a friendly duel. While friendly matches are amazing, they DONT give you credits for ranks, quests or achievements.
Friendship shines and true love lies
Before the official release of the game, well develop more features for our friend list, for example a system to quickly add people you played against, watch their matches as a spectator or invite whoever still doesnt have INSIDIA installed to join the fray in the wastelands! Show your friends how to rule the post-apocalyptic world!
Greetings, Wastelanders! This week our efforts have been focused on readability and clarity. We’re proud to present you a completely rehauled game map and a brand new tooltip system!
At the edge of the Forbidden City
Four hundreds years ago, before the unleashed Keres ravaged the land, Zaicarse was the center of the known world, a jewel of knowledge and prosperity, a golden cage of unparalleled beauty. Now, the city is an inaccessible maze of tangled iron and twisted horrors. And yet, while the inner circles of lost Zaicarse are out of reach, in the outskirts of the once great city the battle rages on, for the Age of Insidia has begun, and many want to claim the treasures buried beneath the sands. The game map has been almost completely redesigned. While this was done mainly to adjust it to the gameplay changes introduced with Update #17 and to improve the general readability, we’ve taken the occasion to rework nearly all graphic elements. Good maps are not only engaging battleground ready to host a clash of champions. Good maps must tell a story, they must convey the mood of a living, breathing world. While our old field of battle did a good job picturing the post-apocalyptic wasteland, it was a bit too generic. Now everything has changed. From under the brown sands, ruins of the old fable city emerge, with their unique style and personality. They are grand, ancient, they do possess a beauty and a grace long lost now. At the same time, the central cannon has been infused with Keres technology. Now it truly is a relic of the ancient age of Concordia, ready to be claimed. As a final touch, on the background, the twisted center of the Forbidden City can be observed, a lurking, dark presence against a blue, indifferent sky. While we wanted to give more context to our map, it was also a necessity: new battlegrounds are coming in the future and we want them to be as diverse and as unique as possible.
Keres-tech destruction
With its new graphic design, our beloved, gate-crushing cannon also received some new gameplay functionalities. It will now do a better job in showing which team is taking control, if the capture progress has been stopped by an enemy champion contesting or how many turns are left before the cannon will be ready to fire once again.
Tooltips, tooltips everywhere!
The release date is getting near and we must be ready to welcome new players. For that reason, we’ve added a full fledged tooltip system to the game. Now you can mouseover on most map elements and on both your and your opponent’s champions to have detailed informations about them! This system also comes with a pretty amazing highlight.
Patch Notes
The default performance settings on low-end machines has been lowered. This should fix some freeze issues.
Balance
Trauma
- Rage of the Wastelands No longer roots.
- Fungal Eruption Energy cost reduced to 20, down from 30.
Greetings, Wastelanders! This week our efforts have been focused on readability and clarity. Were proud to present you a completely rehauled game map and a brand new tooltip system!
At the edge of the Forbidden City
Four hundreds years ago, before the unleashed Keres ravaged the land, Zaicarse was the center of the known world, a jewel of knowledge and prosperity, a golden cage of unparalleled beauty. Now, the city is an inaccessible maze of tangled iron and twisted horrors. And yet, while the inner circles of lost Zaicarse are out of reach, in the outskirts of the once great city the battle rages on, for the Age of Insidia has begun, and many want to claim the treasures buried beneath the sands. The game map has been almost completely redesigned. While this was done mainly to adjust it to the gameplay changes introduced with Update #17 and to improve the general readability, weve taken the occasion to rework nearly all graphic elements. Good maps are not only engaging battleground ready to host a clash of champions. Good maps must tell a story, they must convey the mood of a living, breathing world. While our old field of battle did a good job picturing the post-apocalyptic wasteland, it was a bit too generic. Now everything has changed. From under the brown sands, ruins of the old fable city emerge, with their unique style and personality. They are grand, ancient, they do possess a beauty and a grace long lost now. At the same time, the central cannon has been infused with Keres technology. Now it truly is a relic of the ancient age of Concordia, ready to be claimed. As a final touch, on the background, the twisted center of the Forbidden City can be observed, a lurking, dark presence against a blue, indifferent sky. While we wanted to give more context to our map, it was also a necessity: new battlegrounds are coming in the future and we want them to be as diverse and as unique as possible.
Keres-tech destruction
With its new graphic design, our beloved, gate-crushing cannon also received some new gameplay functionalities. It will now do a better job in showing which team is taking control, if the capture progress has been stopped by an enemy champion contesting or how many turns are left before the cannon will be ready to fire once again.
Tooltips, tooltips everywhere!
The release date is getting near and we must be ready to welcome new players. For that reason, weve added a full fledged tooltip system to the game. Now you can mouseover on most map elements and on both your and your opponents champions to have detailed informations about them! This system also comes with a pretty amazing highlight.
Patch Notes
The default performance settings on low-end machines has been lowered. This should fix some freeze issues.
Balance
Trauma
- Rage of the Wastelands No longer roots.
- Fungal Eruption Energy cost reduced to 20, down from 30.
Greetings, Wastelanders! This week the scorched borders of our post-apocalyptic lands spread even further, for INSIDIA now runs on Steam OS and Ubuntu!
PENGUINS ARE COMING!
Finally, after months of trials, errors and sacrifices to the cruel gods of game development, INSIDIA will run on Ubuntu and SteamOS! If youre among the most valiant heroes of this wrecked age, you can also try it on other distros, such as Debian or Mint, but we can not guarantee for you safety as the game could crash and, most likely, explode. Literally. As usual, if you do incur in any issue, wed kindly ask to report it either on the Steam forum or on our Discord channel and well fix it as soon as possible!
BREAKING NEWS FROM THE APOCALYPSE
Starting today, along with the replay of your previous ten games, you will be able to watch the last matches played by Wastelanders worldwide! Carefully observe your foe to learn new tricks, spot their weaknesses and use your new knowledge to climb the ladder! Do you have what it takes to defeat the notorious supervillain sitting at rank 1? In addition, all replays are getting many new features such as slow, pause, fast forward, VR, astral projection and quantum computing. *Some features may be only theoretically possible or totally made up.
NEW PLAYER EXPERIENCE
- In order to give new players the chance to quickly purchase their first champion, weve dramatically increased the reward for Enter the Wastelands - Part I. It now gives 10.000 Keres Crystals!. Accordingly, the rewards for Part II and Part III have been lowered.
- Nearly all champion experience gains have been increased by approx 20%
BALANCE
Angor
- Stampede Damage reduced to 2, down from 4
CONNECTION
- The waiting time for silent reconnections has been increased. This will prevent disconnection notifications while playing against the AI
MISC
- Various quality of life fixes have been deployed.
Greetings, Wastelanders! This week the scorched borders of our post-apocalyptic lands spread even further, for INSIDIA now runs on Steam OS and Ubuntu!
PENGUINS ARE COMING!
Finally, after months of trials, errors and sacrifices to the cruel gods of game development, INSIDIA will run on Ubuntu and SteamOS! If you’re among the most valiant heroes of this wrecked age, you can also try it on other distros, such as Debian or Mint, but we can not guarantee for you safety as the game could crash and, most likely, explode. Literally. As usual, if you do incur in any issue, we’d kindly ask to report it either on the Steam forum or on our Discord channel and we’ll fix it as soon as possible!
BREAKING NEWS FROM THE APOCALYPSE
Starting today, along with the replay of your previous ten games, you will be able to watch the last matches played by Wastelanders worldwide! Carefully observe your foe to learn new tricks, spot their weaknesses and use your new knowledge to climb the ladder! Do you have what it takes to defeat the notorious supervillain sitting at rank 1? In addition, all replays are getting many new features such as slow, pause, fast forward, VR, astral projection and quantum computing. *Some features may be only theoretically possible or totally made up.
NEW PLAYER EXPERIENCE
- In order to give new players the chance to quickly purchase their first champion, we’ve dramatically increased the reward for Enter the Wastelands - Part I. It now gives 10.000 Keres Crystals!. Accordingly, the rewards for Part II and Part III have been lowered.
- Nearly all champion experience gains have been increased by approx 20%
BALANCE
Angor
- Stampede Damage reduced to 2, down from 4
CONNECTION
- The waiting time for silent reconnections has been increased. This will prevent disconnection notifications while playing against the AI
MISC
- Various quality of life fixes have been deployed.
Hey, Wastelanders! Have you ever dreamed of going back in time? Well, you cant, of course, BUT with this weekly update you can watch the replays of your matches! Enjoy your epic wins! Learn from your losses (they will make you stronger)!
REPLAYS ARE HERE
Now you got the chance to replay your Insidia matches you played during the last 24 hours. This is our first version of this replay system and well update it during the next weeks, adding more features and the possibility to watch the highest rank players replays too. Watch how the best Wastelanders out there play and win to improve your strategy!
NUMBERS, LOVELY NUMBERS
With this update, well also start adding the stats. This is another feature well tweak in the next days. For now, youll have a recap for the last 10 matches played during the last week.
PATCH NOTES
This week we continue our tuning to adjust all champion to the changes introduced with Update #17. Specifically, weve concentrated our effort on the melee heroes, updating their kit and their stats to let them be on par with ranged and spellcasters, while also assigning to each one a different niche.
BALANCE
Shiryo Shiryo is an highly mobile assassin that needs some turns to build up the potential to one shot threats. While he can teleport to the backline in order to dispatch a priority target, that will leave him defenseless for a couple of turns, while he builds up his spirit shields. Considering this tradeoff, and the potential counterplay, weve reduced his ultimates cost. This came with a slight reduction in damage: now The Spirit Blade can, at maximum charge, one shot any caster, but only (severely) injury other melees.
- Movement Base movement increased to 4-6, up from 3-5.
- Yureis Vengeange Energy cost reduced to 20, down from 30. Base damage reduced to 2, down from 3. Stun effect removed. Additional Spirits consumed no longer increase this ability range.
- Movement Increased to 5-7, up from 4-6.
- Bash Damage increased to 3, up from 2. Stun effect removed.
- Stampede Range increased to 4. Damage increased to 4.
- Movement Increased to 3-5, up from 3-4.
- Gravitation Beam Range decreased to 4, down from 5.
- Blight Tendrils Range increased to 6, up from 5.
- Movement Reduced to 3-5, down from 4-6.
Hey, Wastelanders! Have you ever dreamed of going back in time? Well, you can’t, of course, BUT with this weekly update you can watch the replays of your matches! Enjoy your epic wins! Learn from your losses (they will make you stronger)!
REPLAYS ARE HERE
Now you got the chance to replay your Insidia matches you played during the last 24 hours. This is our first version of this replay system and we’ll update it during the next weeks, adding more features and the possibility to watch the highest rank players’ replays too. Watch how the best Wastelanders out there play and win to improve your strategy!
NUMBERS, LOVELY NUMBERS
With this update, we’ll also start adding the stats. This is another feature we’ll tweak in the next days. For now, you’ll have a recap for the last 10 matches played during the last week.
PATCH NOTES
This week we continue our tuning to adjust all champion to the changes introduced with Update #17. Specifically, we’ve concentrated our effort on the melee heroes, updating their kit and their stats to let them be on par with ranged and spellcasters, while also assigning to each one a different niche.
BALANCE
Shiryo Shiryo is an highly mobile assassin that needs some turns to build up the potential to one shot threats. While he can teleport to the backline in order to dispatch a priority target, that will leave him defenseless for a couple of turns, while he builds up his spirit shields. Considering this tradeoff, and the potential counterplay, we’ve reduced his ultimate’s cost. This came with a slight reduction in damage: now The Spirit Blade can, at maximum charge, one shot any caster, but only (severely) injury other melees.
- Movement Base movement increased to 4-6, up from 3-5.
- Yurei’s Vengeange Energy cost reduced to 20, down from 30. Base damage reduced to 2, down from 3. Stun effect removed. Additional Spirits consumed no longer increase this ability range.
- Movement Increased to 5-7, up from 4-6.
- Bash Damage increased to 3, up from 2. Stun effect removed.
- Stampede Range increased to 4. Damage increased to 4.
- Movement Increased to 3-5, up from 3-4.
- Gravitation Beam Range decreased to 4, down from 5.
- Blight Tendrils Range increased to 6, up from 5.
- Movement Reduced to 3-5, down from 4-6.
Ch-ch-ch-ch-Changes! This weeks update increases the pace of the game, reduces the size of the map and a lot of other things. Keep on reading!
Improved Gameplay
With this update, weve modified several core gameplay features. Our aim is to provide a faster and more engaging experience without sacrificing the tactical depth we all love and enjoy. To reach this goal, weve tried to reduce the amount of dead turns in a match and to get rid of some rules that were good on papers, but never managed to deliver satisfying strategic choices during the actual gameplay. Here is a quick overview of the changes:
- Map: Size has been considerably reduced
- Power Cores: They are now ground objects.
- Respawn: Champions can now be respawned only on Teleport Beacons (the former Deploy Beacons). Which power core takes damage is no longer tied to distance but to a fixed order.
- Main Cannon: It now fires all shots immediately after being capped, then it goes dormant for 3 turns.
- UI: During the resolution phase, characters now declare their action with an in-game icon
Wastelands 2.0
PLEASE NOTE: On the live servers you will see a placeholder version of the new map, with temporary graphics. While we did enjoy the new gameplay feeling it provides, we want to hear feedback from the community before committing to a full graphic rework. Our game map has been nearly untouched for several months and was in dire need of a nice rehaul. By analysing the movement patterns done by players across hundreds of matches, we noticed there were several completely useless tiles and a least a couple of nearly-impossible to reach zones. Also, it could take a painfully long amount of turns to reposition after a bad engage. For these reason, weve reduced the size of the map and made all corners more easily accessible. Also, a reduced map size will allow us to move the camera a bit closer to the battlefield, resulting in improved clarity.
Power Cores and Respawn
Both Power Cores and Respawn rules have been slightly reworked. This was done not only to address gameplay issues in the current map, but to give us more flexibility while designing new ones. (Yes, another map is already in development) First of all, Power Cores are no longer towers, but ground elements. This is mostly a graphic change, since those three pillars were making the base zones look very crowded and confusing. Speaking of actual gameplay, weve removed the link between a respawn location and a specific power core. Now, when you respawn, regardless of the position, your power cores will take damage in a fixed order (the same the cannon follows). While on paper it sounded nice to have the ability to choose which power core to damage, in actual gameplay it always translated in an optimal choice over others that were obviously less efficient. Those kind of choices do not really add any depth to the gameplay and are, most of the times, an unnecessary complication. Also, this used to unnecessarily increase matches duration, especially when there was a stalemate on the central objective. With todays changes, after 3 kills the first gate will always fall, thus leading to a more rapid shift in the flow of battle and opening up new viables guerrilla strategies. For those concerned this will reduce the importance of capturing the Main Cannon, we believe this wont be the case. First of all, capturing the cannon is always the most efficient way to damage the enemy power cores and ignoring it will result in a quick demise. In addition, the mere existence of the Main Cannon forces you to leave your base and to avoid turtling strategies. Along with this changes, weve modified the tiles where it is possible to actually respawn a champion and unified them with the Deploy Beacons, under the new name of Teleport Beacons. In other words, is now possible to respawn at a much advanced location than before. This will make comebacks and last-minute contests over the Main Cannon much more easier and, most importantly, avoid those dead positioning turns we spoke of earlier on. Also, the possibility to respawn champions directly into the fight will dramatically increase the gameplay rhythm. Of course, those Teleport Beacons will ALWAYS be available, regardless of how many power cores have been destroyed. Naturally, this does not apply if all power cores are down. To avoid trivializing champions deaths, weve increased the respawn timer to 3 turns. Along with DRAMATICALLY increasing the pace of the game, this change allows us much more freedom when designing new maps.
Main Cannon
The Main Cannon received a minor rework. Now it fires all its shots as soon as it is captured (after the usual 3 turns) and then goes dormant for 3 more turns. Our aim, besides speeding up the game and avoiding the situation where the attacking player has no other valid option than wait for something to happen, is to give a general behaviour to all our objectives, a much needed feature considering were going to add new mechanics in the upcoming maps. We want all this different objectives on different maps to DO different things, but to work in the same basic way: you cap them for X turn, they activate and do their special mechanic, then they go off for some more turns.
Clarity
Our quest for clarity if, of course, not over. Weve added nice in-game icons. Also, weve redesigned champions health bars and numbers.
Balance
Naima
- Overwatch: Range and width reduced to a 3x6 rectangle.
- Pin Down: Range reduced to 6, down from 7
- Movement: Base movement reduced to 3-5, down from 3-6
- Yureis Vengeance: Range reduced to 4, down from 7. Additionally, the range is no longer increased by the number of spirits consumed.
- Movement: Reduced to 3-5, down from 4-6
- Blight Tendrils: Range reduced to 5, down from 6
- HP: Reduced to 11, down from 13
- Movement: Reduced to 3-4, down from 3-5
- Stone Warden: Damage reduced to 1, down from 2
- Gravitation Beam: Range reduced to 4, down from 5
- Spore Cloud: Range reduced to 5, down from 6
- HP: Reduced to 7, down from 9
- Movement: Reduced to 4-6, down from 5-8
- HP: Reduced to 4, down from 5
- Movement: Reduced to 4-6, down from 4-8
- Energy Link: It now heals when applied
- Overload: Damage increased to 2-4, up from 1-3. Using Overload will break the current Energy Link.
- Protocol Keres: Using Protocol Keres will break the current Energy Link
Ch-ch-ch-ch-Changes! This week’s update increases the pace of the game, reduces the size of the map and… a lot of other things. Keep on reading!
Improved Gameplay
With this update, we’ve modified several core gameplay features. Our aim is to provide a faster and more engaging experience without sacrificing the tactical depth we all love and enjoy. To reach this goal, we’ve tried to reduce the amount of “dead” turns in a match and to get rid of some rules that were good on papers, but never managed to deliver satisfying strategic choices during the actual gameplay. Here is a quick overview of the changes:
- Map: Size has been considerably reduced
- Power Cores: They are now ground objects.
- Respawn: Champions can now be respawned only on Teleport Beacons (the former Deploy Beacons). Which power core takes damage is no longer tied to distance but to a fixed order.
- Main Cannon: It now fires all shots immediately after being capped, then it goes dormant for 3 turns.
- UI: During the resolution phase, characters now declare their action with an in-game icon
Wastelands 2.0
PLEASE NOTE: On the live servers you will see a placeholder version of the new map, with temporary graphics. While we did enjoy the new gameplay feeling it provides, we want to hear feedback from the community before committing to a full graphic rework. Our game map has been nearly untouched for several months and was in dire need of a nice rehaul. By analysing the movement patterns done by players across hundreds of matches, we noticed there were several completely useless tiles and a least a couple of nearly-impossible to reach zones. Also, it could take a painfully long amount of turns to reposition after a bad engage. For these reason, we’ve reduced the size of the map and made all corners more easily accessible. Also, a reduced map size will allow us to move the camera a bit closer to the battlefield, resulting in improved clarity.
Power Cores and Respawn
Both Power Cores and Respawn rules have been slightly reworked. This was done not only to address gameplay issues in the current map, but to give us more flexibility while designing new ones. (Yes, another map is already in development) First of all, Power Cores are no longer towers, but ground elements. This is mostly a graphic change, since those three pillars were making the base zones look very crowded and confusing. Speaking of actual gameplay, we’ve removed the link between a respawn location and a specific power core. Now, when you respawn, regardless of the position, your power cores will take damage in a fixed order (the same the cannon follows). While on paper it sounded nice to have the ability to choose which power core to damage, in actual gameplay it always translated in an optimal choice over others that were obviously less efficient. Those kind of choices do not really add any depth to the gameplay and are, most of the times, an unnecessary complication. Also, this used to unnecessarily increase matches duration, especially when there was a stalemate on the central objective. With today’s changes, after 3 kills the first gate will always fall, thus leading to a more rapid shift in the flow of battle and opening up new viables “guerrilla” strategies. For those concerned this will reduce the importance of capturing the Main Cannon, we believe this won’t be the case. First of all, capturing the cannon is always the most efficient way to damage the enemy power cores and ignoring it will result in a quick demise. In addition, the mere existence of the Main Cannon forces you to leave your base and to avoid turtling strategies. Along with this changes, we’ve modified the tiles where it is possible to actually respawn a champion and unified them with the Deploy Beacons, under the new name of Teleport Beacons. In other words, is now possible to respawn at a much advanced location than before. This will make comebacks and last-minute contests over the Main Cannon much more easier and, most importantly, avoid those “dead” positioning turns we spoke of earlier on. Also, the possibility to respawn champions directly into the fight will dramatically increase the gameplay rhythm. Of course, those Teleport Beacons will ALWAYS be available, regardless of how many power cores have been destroyed. Naturally, this does not apply if all power cores are down. To avoid trivializing champion’s deaths, we’ve increased the respawn timer to 3 turns. Along with DRAMATICALLY increasing the pace of the game, this change allows us much more freedom when designing new maps.
Main Cannon
The Main Cannon received a minor rework. Now it fires all its shots as soon as it is captured (after the usual 3 turns) and then goes dormant for 3 more turns. Our aim, besides speeding up the game and avoiding the situation where the attacking player has no other valid option than wait for something to happen, is to give a general behaviour to all our objectives, a much needed feature considering we’re going to add new mechanics in the upcoming maps. We want all this different objectives on different maps to DO different things, but to work in the same basic way: you cap them for X turn, they activate and do their special mechanic, then they go off for some more turns.
Clarity
Our quest for clarity if, of course, not over. We’ve added nice in-game icons. Also, we’ve redesigned champions’ health bars and numbers.
Balance
Naima
- Overwatch: Range and width reduced to a 3x6 rectangle.
- Pin Down: Range reduced to 6, down from 7
- Movement: Base movement reduced to 3-5, down from 3-6
- Yurei’s Vengeance: Range reduced to 4, down from 7. Additionally, the range is no longer increased by the number of spirits consumed.
- Movement: Reduced to 3-5, down from 4-6
- Blight Tendrils: Range reduced to 5, down from 6
- HP: Reduced to 11, down from 13
- Movement: Reduced to 3-4, down from 3-5
- Stone Warden: Damage reduced to 1, down from 2
- Gravitation Beam: Range reduced to 4, down from 5
- Spore Cloud: Range reduced to 5, down from 6
- HP: Reduced to 7, down from 9
- Movement: Reduced to 4-6, down from 5-8
- HP: Reduced to 4, down from 5
- Movement: Reduced to 4-6, down from 4-8
- Energy Link: It now heals when applied
- Overload: Damage increased to 2-4, up from 1-3. Using Overload will break the current Energy Link.
- Protocol Keres: Using Protocol Keres will break the current Energy Link
Howdy, Wastelanders? With this weekly update we’re adding some cool variants for epic skins!
Choose Your Style
Have you reached level 20 with a champion? Great, now you can use in-game currency to buy not one, but several epic skins. This is just a start for, In the next few months, we’ll add other amazing skin variants to customize your champions.
Naima
Snipe By pressing SHIFT is now possible to highlight the correct projectile’s path.
Howdy, Wastelanders? This weekly update will give you the chance to craft, well, (almost) everything with the Keres Crystals earned in Insidia!
THE SHOP OPENS
From today, you’ll have the chance to spend the Keres Crystals you got to craft items inside the game workshop. You can both create skins and unlock new champions. Cool, uh? Unlock your Champions! Characters will have different prices according to their release date. Newer 15k Crystals, normal 10k, older 5k. Each time a new champion comes out, we’ll update prices. Current prices are:
- Gunther, Angor, Trauma and Naima: These will be our BASIC champions, always free for everyone.
- Infestus, Shiryo, and Archaios: 10000 KC
- Jaril and Baz III: 15000 KC
- Color Variation Skin: 1500 Keres Crystals, unlocks at level 10
- Epic Skin: 6000 Keres Crystals, unlocks at level 20
BUG FIX
Fixed several bugs concerning the Pale Solstice achievements! Fixed a bug with Angor’s Ultimate
In this weekly update our Christmas presents for you are… well, a bunch! Two skins, a new title ad a new avatar, but only if you’ll succeed in completing some new achievements before January 6th.
The Pale Solstice
[quote]Four hundred years ago, the world was ravaged by a terrible Keres explosion. A cloud of black dust covered the sky, imposing a never ending night over the Wastelands. Finally, after thirteen years, on the very first day of winter, the sun shone once again. That day will be forever remembered as the Pale Solstice. Every year, people from all over the Wastelands gather to celebrate it, exchanging gifts, joy and good spirit! Happy... Pale Solstice![/quote]
Ho! Ho! Ho!
You can obtain a new skin for Gunther and Infestus, a new title and a new avatar playing Insidia during this Holidays. How? Unlocking a special achievement chain. Find ‘em, Santa’s Little Wastelanders!
Gameplay
Until now, it was possible to activate a Champion two turns in a row if his only action was to walk. While this did provide with some strategic depth, we felt it was both confusing and easily exploitable. For instance, it was nearly impossible to stop an high initiative Champion from walking inside a base. For these reason, from today, a Champion will always become unavailable after performing any kind of action.
Jaril
[quote]Shifting Spores It now requires 5 hits for an upgrade, up from 4.[/quote]
Shiryo
Shiryo was one of the first Champions to join our roster and was practically untouched in the past months, while nearly all other heroes were revamped and updated. This, of course, caused his kit to become quite obsolete in the current state of the game. With today’s fix, we’re hoping to see the Spirit Blade make a triumphant return in the meta! Stats: Hp reduced to 4, down from 6. [quote]Dirge of the Ancestors When Shiryo receives and hit, it loses all the spirits but reduces the incoming damage by 1 for every spirit lost.[/quote]
To celebrate the reignition of some well known galactic conflicts, we’re giving you all the chance to receive a FREE unique skin for Shiryo: Dark Lord!
This cosmic version of our beloved samurai assassin might remind you of certain villains from a galaxy far, far away. This is not the case, we just liked the colors. And that is definitely NOT a lightsaber, but a glowing ghostly katana. Of course.
To claim your free skin, just win 5 INSIDIA PvP match NOW! But be quick, for the, uh, astral celebrations will end on the 19th of December!
May the spectral bushido be with you.
Sharpen your sword and load your keres rifle, guys, for the moment of glory has finally come! From today you can test your mettle in the new Ranked Mode and show everyone who is the true scourge of the Wastelands! Bring it on, world!
Ranked Play
Climb the ranks! With each victory you’ll earn points to climb from rank 20 all the way up to rank 1. As you progress in ranks you will earn new, shiny rewards to showcase your amazing skill! Be ready! Join the fray today and refine your tactics for, after an initial pre-season phase, ranked seasons will be available monthly, each one with unique prizes and loot! Please Note Right now, every PvP game will be a Ranked Match. We’ve done this in order to avoid splitting the player base and to keep queue times as short as possible.
Leaderboards
Who are the top dogs in the world of Insidia? While many enter the field of battle pursuing shiny rewards, we know that the true champions only seek eternal glory. For this reason, the 10 highest ranking players will receive a special highlight in the in-game leaderboards, so that every denizen of the Wastelands will know of their heroic deeds! Do you have what it takes to defeat our Final Boss ?
Balance
Baz III [quote]Winds of Change Buff duration increased to 3 turns, up from 1.[/quote] [quote]Keres Rune The rune can no longer be placed on occupied tiles.[/quote] Map Some very secluded and almost never used tiles (top and bottom row) have been eliminated.
A sparkling trail dazzles over the Wastelands. Rejoice: our newest champion, Baz III, the Blinking Spark, joins the battlefield!
Champion Overview
A swift trickster, Baz III can switch place with his foes and control the battlefield by carefully positioning Keres Runes, shifting traps capable of either healing or damaging other champions. Bartholomew Archibald Zachary III, best known as Baz to his friends, provides his team with strategic support, featuring a kit aimed at controlling the flow of battle and to create unexpected surprise attack. Oh, and he absolutely doesn’t like when you call him “cute”. Gives you wings! Baz’s passive, Winds of Change, can boost the movement range of any allied champion, allowing them to strike from unforseen angles or to run those extra tiles required to secure a swift victory. By the power of ambush! The Blinking Spark’s ultimate, Ride the Lightning, provides a reliable tool to move enemies away from critical locations and to set up ambush. Phase Shift can also be used on allies to quickly reposition the slowest champions. The game changer! But is Baz’s active ability, Keres Rune, that really brings something entirely new into the game. When the Rune is in place, it creates a short-lived point of interest in the map that requires rapid reaction. While it could be tempting to run inside the Rune for a huge burst of healing, it could leave your, or your opponents’, champions exposed to attacks. On the other hand, failing to reach the rune will trigger its explosion. A tough decision, for the battlefield is always changing when the Blinking Spark is around! BAZ-inga! PLEASE NOTE: Baz III graphic assets are not 100% and some animations andor FXs are placeholder. We’ll update them in next week’s patch.
Champion Abilities
[quote]Winds of Change Passive Places the QUICKENED buff upon the slowest ally in range for 2 turns, increasing his movement by 2.[/quote] [quote]Keres Rune Active Channels a Keres Rune on the target tile for 1 turn. When the channel ends, if there is a champion over it, Keres Rune will heal him for 6 hp. If no champion is present, Keres Rune will explode, dealing 3 damage to all nearby units.[/quote] [quote]Ride the Lightning Ultimate | 10 energy Fires a PROJECTILE. The first champion hit is STUNNED for 1 turn and swaps position with Baz III.[/quote]
Balance
Trauma The time has finally come to end Trauma’s reign of terror. With her incredible movement range, decent damage and an absurdly strong alternate stance, the Fury of the Wastelands has been a must pick in most teams for quite too long. While we were considering how to nerf her, we did take our time to evaluate her stance changing feature and we found it a bit lacking. Though we still like the idea of character switching abilities mid-fight, we felt that, in the case of Trauma, it wasn’t properly executed and it wasn’t leading to interesting gameplay choices. For these reasons, we’ve decided to split Trauma’s kit in two different characters. The Trauma we all know and love (well, sort of) will be a force, axe wielding warrior, focused on melee AOE damage, and, in some weeks, she will be joined by her sister, Coma, a swift and deadly gunslinger. So here are the new stats and skills for Trauma: HP: 6 Movement: 4-6 Initiative: 50 [quote]Kill the world Passive Retaliates after taking damage, dealing 2 damage to ALL nearby units.[/quote] [quote]Cull the weaks Active Strikes all units in the area for 3 damage[/quote] [quote]Rage of the Wastelands Ultimate | 20 energy Strikes all units in the area for 4 damage. Also ROOTS them for 2 turns.[/quote] Archaios With the removal of Quick Abilities, it has become a little too easy to pull off maximum damage from Archaios’ Overload. To compensate, we’re removing the Weakened component from the projectile as well as reducing by a tiny bit Archaios walk range Walk Range 4, down from 5 [quote]Overload The Weakened effect has been removed[/quote] Jaril [quote]Spore Cloud Range reduced to 6, down from 7[/quote] Angor [quote]Stampede Energy cost increased to 20, up from 10[/quote]
Game Improvements
- Fixed a resolution change bug when switching focus back to the game in fullscreen mode.
- Daily Quests icons have been updated.
- Sound effects for energy globes have been added
- Ghosts have been updated, now they will preview the animation of the selected ability.
Howdy, Wastelanders? This week’s update is all about… emotions, feelings, passions! Well, no, it’s actually about emoticons, but I guess you have got the idea: Express Yourself, like the title of that very old song… who sang that? Nevermind. EMOTICONS, people!
What is love (or acceptable hate)?
You have two brand new ways to communicate with whoever just destroyed you in a game of Insidia or has been crushed under the mighty power of your team, ah!
Poker Face
We got 4 animated, way too cool Emoticons for you and 6 textual ones. Fear not, for we’ll add more in the next weeks, allowing you the chance to unlock several new ways to express your joy or frustration!
Balance
- Stampede’s reach for Angor has been reduced from 7 to 3, to adjust for it not being a quick ability anymore.
UI Improvements
We improved and reorganized the Player Account tab. Now It’s easier to find what you are looking for, so you have more time to crush your enemies! That’s all for this week, Wastelanders. And, by the way, it was Madonna who sang that thing back in the day, like two hundred years ago.
Brace yourselves, Wastelanders: this week’s update will overhaul most of the core gameplay mechanics! Aren’t you excited? You should be! Get ready for a brand new Insidia experience!
Gameplay Evolved
The Why
In the past couple of months, we’ve been keeping a keen eye on the state of the game, checking data from hundreds of matches, collecting your feedbacks and enjoying some intense theorycrafting sessions on our Discord server. The game was generally considered a lot of fun (thanks, guys!), but some of its core rules were a bit too convoluted to be really enjoyable, especially for new players. With this in mind, we’ve redesigned many of our core features, with the aim to ged rid of unnecessary complexities without losing tactical depth.
The How
Phases: It just takes two. The most important change? The Resolution Mode and its subphases. We felt that having five of them was a bit overwhelming and, above all, it was quite confusing to see the result of your inputs after many actions already took place. For this reasons we’ve decided to cut the number of phases and to let the Active champions perform their movements and action BEFORE any other heroes. The new Resolution Mode goes as such:
- Active Phase: Active heroes move and perform their actions.
- Passive Passive: All other champions use their passive abilities.
- Quick Abilities: With the removal of Quick Phase, Quick Abilities have been changed into standard abilities. With active heroes firing their skills before passive ones, we felt it was not necessary to have an additional class of abilities that could go before movement. Of course, former Quick Abilities will no longer require the casting champion to not move.
- Interrupt Effects: All interrupt effects (that is to say, Trauma’s passive) have been removed and replaced with Reaction effects. Two (slightly) different kinds of triggered effects were really not necessary.
The Future
All these reworks are just the first step in our effort to make the game less convoluted and more fun. The next objective will be to redesign and expand the in-game UI to better underline what actions a player has chosen and who is doing what during the Resolution Mode. Of course, we will keep listening to your feedbacks so, if you have any suggestions, please write them on the Steam forums or on our Discord channel! Don’t be shy: Insidia can grow only through your contributions!
UI
- To make the distinction between Tactical Mode and Resolution Mode more noticeable, the map’s grid will always be visible during Tactical Mode.
- A new “ghost” effect have been added to better preview where you champion will be after movement.
- Also, the “ghost” will preview the chosen action
- I ain't afraid of no ghosts!
Greetings, Wastelanders! This week, two features will bring a blazing wind of change over the sands of the Red Yonder: a brand-new achievement system and a much needed speed up of the Resolution Mode!
Progression System part IV - Achievements
Even after the end of the world, there is glory to be won in the field of battle. By playing matches and overcoming challenges, you can now complete different Achievements to collect proof of your worth. But that's not all. Single achievements give credit towards the completion of multi-objective meta-achievements! These are long-term goals designed to offer awesome rewards to dedicated players. With the implementation of Achievements, the backbone of our progression system is complete! The next step will be to open the in-game shop to let you purchase new champions and new skins with your hard-earned Keres Crystals!
Resolution Mode
We’ve updated several aspects of the Resolution Mode in order to speed up battles! From now on, there will be way less wasted second and more blazing galore!
- All champions’ run and walking speed have been increased by a fair amount
- Respawns and deploys are instant.
- Animations should now have smoother, faster transitions between each other. This will be particularly evident on Gunther’s pull.
- At the end of the Resolution Mode, all champions will reactivate their passive stance at the same time.
- And, finally, the Side Generators energy gain animation has been accelerated by 600%. Or maybe 700%. Anyway. Now it is fast. Really fast.
UI
REWARDS
- The way in which rewards from Champions levels and Achievements are given away has been revamped, for is always good to open a nice box full of gifts!
- From today, all your rewards will be stored in a safe box until you claim them. To collect your prizes, just click on the… hum… well… the “spherical treasure box of the desert”. It seems in post-apocalypse they have forgotten how to build practical boxes.
- A new, shiny icon for Keres Crystals has been added. Actually, three of them.
- A new champion is in the development. He (or she?) will join the battle SOON(™)
- A quadri dimensional quantum processor is being installed on our servers, this will allow us to stream Insidia directly into your brain without your consent.
This week, style makes its grand entrance into the wasteland with the addition to new colour pattern for every champion!
Alternative Skins
What is best in life? To crush your enemies. To see them driven before you. But what is even better? To crush them in style! From today, you can customize your favourite champions with new colour schemes! Just reach level 15 with a hero and you will unlock the first skin variation. This is, of course, just the beginning, for we’ll be constantly adding new alternatives and new ways to earn them!
The Hallowed Moon Ends
The green Hallowed Moon is fading from the Wasteland’s sky and won’t rise for another year. Congratulations to all those who were able to unlock Al-Malika Naima!
Balance
Jaril It was somewhat hard to make the Mouldsinger really shine. This was due both to his short movement and cast range and to his inability to trigger Blast Spores without the assistance of another champion. We’re fixing this issue and increasing the cast range of Spore Cloud by a fair bit, in order to give Jaril more attack options. The Mouldsinger won’t, however, get any movement buff, to let him weak against the pressure of melee fighters and assassins. [quote]Spore Cloud Range increased by 2 The initial damage of Spore Cloud will now trigger any Blast Spore already present on the target, before applying the new one.[/quote]
Music & Sound
Sounds load and unload system has been improved.
UI
Daily Quests - Visual feedbacks have been improved Loading Screen - Artwork updated
Bug Fix
As usual, the game’s general stability has been improved and some minor bugs have been fixed.
Daily Quests are now active! Prove your worth in the Wastelands to earn awesome rewards!
Progression System - Part III
This week we’re further expanding our progression system by adding Daily Quests to the mix. They are designed to offer you a fresh challenge, and some sweet Keres Crystals, every day. But remember: there is no glory in practice, to complete quests you will have to face other players in PvP matches! Naturally, not all quests are created equal. While you will just have to play the game to complete the most common ones, from time to time you will be requested to perform special tasks or to use a specific champion. Here are some samples of what you can expect:
- Claim the Wastelands - 400 Keres Crystals. Win two games
- Suicide Squad - 400 Keres Crystals. Win a game without any Support champions in your team
- Delta Attack - 600 Keres Crystals. Deal damage to enemy targets with three of your champions during the same turn
- Surgical Precisions - 800 Keres Crystals. Kill an enemy champion using Archaios' Overload
Quality of Life
If the game is minimized or not in focus, the game icon will flash as soon as you find a match. (Windows only)
Bug Fix
As usual, the game’s general stability has been improved and some minor bugs have been fixed.
To celebrate the Hallowed Moon, we’re giving you all the chance to receive a unique skin, Al-Malika Naima, absolutely for free!
To claim your prize, you just have to start the game and play a PvP match! But be quick, for the Hallowed Moon celebrations will end on the 7th of November.
[quote]A green moon rises over the jagged wastelands. Its coming heralds the hallowed night of the oldest memories. Everywhere, from the savage Black Roads to the most secluded village of the Reaping Fields, bonfires are lit against the darkness, as people gather together to once again sing the ancient stories. Tales of ghosts and witches, of monsters and terrors, of the horrors brought upon the world by the Fall. And yet they must be sung, for only a living union of voices can make fear fade away.
But more than everywhere else, the Green Moon is hold sacred by the Reclaimers of the Neon Shrine, keepers of memory. During the hallowed nights, as stories are told, one of their warrior is chosen to take upon the mantle of Al-Malika, she who waits, the incarnation of fear itself.[/quote]
The Hallowed Moon
Many Halloween themed features have been temporarily added to the game. It’s time to celebrate!
Balance
- Infestus There is not a better time than Halloween to share some love with the Gatekeeper! While Infestus can perform really well given the right circumstances, his heavy reliance on a perfect setup can prove frustrating from time to time. For this reason, we’ve added a small damage component to his active ability. [quote]Blight Tendrils Tendrils now deal 1 damage in their area of effect when they are summoned.[/quote]
UI
- Naima - Overwatch: The visual effect has been updated to be more visible.
- Character Selection: A new and improved effect has been added
Bug Fix
As usual, the game’s general stability has been improved and some minor bugs have been fixed.
From the moving paths of the Shifting Forest, a new champion arises, bringing the will of the King That Never Was upon the wastelands. Enter Jaril, the Mouldsinger!
Champion Overview
Exiled to the Shifting Forest along others keres-touched mutants, the Mouldsinger is now driven by righteous vengeance. He can taint enemies with parasitic mushrooms, able to inflict huge damage over time and take out sturdy opponents. Jaril is a clever spellcaster who relies on strategic positioning and synergy with his teammates to dish out sustained suffering. With his Spore Clouds, the Mouldsinger can infect different enemies and greatly increase the damage they receive from other sources. However, is his passive, Shifting Spores, that makes Jaril really stand out from any other champion: with this skill, the Mouldsinger can indefinitely increase his power during the course of a battle. In the early game, Jaril’s damage output is quite low but, as the game progresses, the spores become stronger and stronger. If left unchecked, Jaril can quickly turn into a force to be reckoned with. Of course, this potential comes with a price: the Mouldsinger is quite frail, with a below than average movement and no way to save himself from dangerous situations. When playing against Jaril is important to keep him contained and avoid his spores to snowball out of control. https://vimeo.com/238937578
Champion Abilities
- Shifting Spores [quote]Passive After Blast Spores deal 4 damage, Jaril pushes his mutation forward, increasing the spores’ damage by 1. This effect can stack indefinitely. [/quote]
- Spore Cloud [quote]ActiveDeals 1 damage and places a Blast Spore on an enemy champion. Blast Spores: Every time an infected target takes a hit, the Spore consume one charge to deal 1 extra damage. Blast Spores have 2 charges. [/quote]
- Fungal Eruption [quote]Ultimate Places a Blast Spore on ALL enemy champions.[/quote]
Balance
Naima With this update, Naima received a partial rework. While her Energy Mine was useful in some situations, we felt it was a bit counter-intuitive and confusing for new players. Since the Silent Seeker is one of our basic character, also featured in the tutorial, we want her gameplay to be as straightforward as possible. For this reason, we’re removing the mine in favor of rooting projectile attack that should be both more active and more consistent with the other abilities in Naima’s kit. Since the new ability, Pin Down, gives Naima a more reliable way of inflicting roots and a bit of damage, we’ve toned down her Overwatch.
- Overwatch: Damage reduced from 4 to 3
- Energy Mine: Removed
- New Active Ability Pin Down [quote]Active Fires a PROJECTILE. The first target hit takes 1 damage and is ROOTED for 2 turns.[/quote]
Lobby
- Champions Stats - The individual stats of each champion have been moved to a more convenient that should help you have a quick overview of a hero without diving into obscure sub-menus.
- Skin Preview - We’ve updated the preview of all skins with some amazing artworks. This is just a hint of things to come, for very SOON(™) you will be able to buy and earn many shiny skins!
UI
- Passive Area Preview - You will now be able to see the area of a champion passive ability when selecting movement.
- Ability Selection - Feedbacks on abilities buttons have been added to highlight when a skill is selected or locked in.
- Ability Target - The target of some abilities (Earthen Shield, Blight Tendrils, Rage of the Wastelands and Protocol: Keres) have been updated to correctly show their effect area.
- Ultimate Ready FX - When a champion can use his ultimate ability will now display an in-game fiery FX.
Bug Fix
As usual, the game’s general stability has been improved and some minor bugs have been fixed.
Greetings wastelanders! We hope you had enough time to refine your strategic skills because, from today, with each victory you will be closer to earn some awesome loot!
Progression System - Part Two
Last week we introduced a levelling up system for our Champions. Now, it’s time to put the experience your heroes have earned to a good use! From today, levelling a champion will unlock amazing rewards upon reaching certain thresholds. Each champion has an individual reward track and will give you themed loot, such as avatars or titles. When a champion reaches level 15, you will be able to buy its EPIC SKIN for 10k Keres Crystal. The progression table for each hero is:
*Please note, however, that this feature will be added in a future update. At level 30, you will Master a champion. A mastered champion can still earn experience and will award you some Keres Crystals every 10 levels. Even if, theoretically, a champion can reach level 99, it is not something we’ll advise you to do. However, if you REALLY like long-term objectives, here is the full loot chart:
This concludes the overview of the second part of our progression system, but don’t be afraid, more features, such as skin unlock, daily quests and account achievements will be added in the upcoming weeks!
Game Improvements
Lobby The game lobby received some love from our FX artist and it should now be brighter than ever, with improved highlights and particle effects! You can now browse your champions’ details while searching for a game! UI The transition between Tactical and Resolution mode has been redesigned to be as evident as possible. A new selection effect has been added to champions in the bottom UI. The deploy and respawn FXs have been revamped. The DONE button should now give a more evident feedback when you have given all the possible orders.
This has been quite a busy week: we’ve added the first component of an expanding progression system that, in the future will let you unlock cosmetic items and new champions!
But, more importantly, we survived another convention. And this was not a small feat!
Progression System - Part One
From today, at the end of every match, you will be able to see exactly the amount of Keres Crystals and Champion Experience you did earn and a complete breakdown on how you got your rewards. Experience As a general rule, every champion in your team will earn the same amount of experience based on the following table:
- 30 Exp for a defeat
- 50 Exp for a victory
- 10 Exp for every enemy power core you destroyed. When you win a match, you always destroy ALL enemy cores, even if only one was down.
- 10 Exp for each of your power cores still intact at the end of a match.
Milan Games Week Tournament
Thanks to ASUS ELEMENT GAMING we could host the very first INSIDIA tournament! It was quite an amazing experience to see so many passionate players challenge each other in tense matches and it really gave us the strength to push even harder with our development efforts! All the contenders that managed to win at least a match received the CHALLENGER title and a special Archaios R.O.G skin but only one among them proved to be a real scourge of the wastelands and claimed the unique IMPERATOR title! Congratulations to ELLE BI!
If you miss the tournament and its sweet rewards, don’t be afraid, for many more will follow SOON™!
UI Improvements
- A sound notification for found matches has been added. No more lost turns!
- Game lobby has been updated with new FXs and textures.
- New FXs have been added during the match queue.
- Pre-match screen has been improved
- Many in-game and UI effects have been added or updated.
Bug Fixes
Fixed some network bugs. The game client should now be way more stable.
Blazing flames break out from the red sands as a new champion joins the battlefield: Trauma, the Fury of the Wastelands!
Champion Overview
https://youtu.be/aXwH1nrtLxo Trauma is a unique champion that can switch between a ranged and a melee weapon. While equipping her pistol, she is a swift but frail scout capable of quickly reaching critical locations and to harass the enemy backlines. By using her Ultimate ability, Trauma can temporarily switch to a melee stance, gaining access to powerful close quarter attacks and a damage reduction. While in this stance, she is resilient enough to withstand heavy punishment and contest the main objective. Trauma is also our first champion to exploit a couple of interesting game mechanics: Interrupt - Point-Blank Shot is an Interrupt passive skill. These skills will only activate when a specific event occurs but they are resolved BEFORE the triggering condition. (MTG players should be fairly familiar with such mechanic :P) Armor - While in her melee stance, Trauma gains 2 points of Armor. Armor is a flat reduction to ANY incoming damage and won’t be removed by attacks.
Champion Abilities
Ranged Stance
- POINT-BLANK SHOT [quote]Passive When a nearby enemy uses an ability, Trauma quickly shoots him before that skill is fired.[/quote]
- BANG BANG [quote]Active Trauma shoots her target.[/quote]
- RAGE OF THE WASTELANDS [quote]Ultimate Trauma deals damage and ROOTS all nearby units. In addition, Trauma ENRAGES, reducing all damage taken and switching to her Melee Stance, gaining access to new active and passive abilities.[/quote]
Melee Stance
- KILL THE WORLD [quote]Passive Retaliates after taking damage, dealing damage to all nearby units.[/quote]
- CULL THE WEAKS [quote]Active Trauma strikes all units in front of her.[/quote]
UI
Several minor feedbacks, like button sounds, have been added.
Tutorial
The tutorial flow has been slightly adjusted Many typos have been fixed
Bug Fixes
A nasty bug that was causing some disconnections has been fixed
Ever relentless, ever eager for war, this fearsome beast storms the battlefield consumed by an insatiable bloodlust, shaking the ground with unstoppable charges and colossal blows.
https://youtu.be/Wdv-xZt45To
Insidia
Bad Seed
Bad Seed
2018-02-27
Indie Strategy
FREEGame News Posts 37
🎹🖱️Keyboard + Mouse
Mixed
(220 reviews)
https://www.insidiagame.com
https://store.steampowered.com/app/592890 
The Game includes VR Support
Insidia Linux [984.47 M]
Insidia - Founder's Pack
Insidia - Wastelander Pack
INSIDIA is a tactical game of swift and frantic duels. Assemble your team of four champions from a roster of steam knights, fierce punks, odd mutants and other survivors of a post apocalyptic fantasy world, then claim victory in the battlefield. Never let your guard down: simultaneous turns and a flexible combo system will always keep you plugged into the action!
When playing INSIDIA, it’s always your turn! Issue your orders in a handful of seconds, then watch your strategy unfold.
Blend your champions’ abilities to deliver devastating blows.
INSIDIA is not a simple deathmatch. Seize critical locations to control the battlefield and then lay waste to your opponent’s base.
Fight for glory in less than 15 minutes!
- OS: SteamOS - Ubuntu 16.04 or higher
- Processor: 2.4 GHz Intel or HigherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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