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Weekly Update #12 - Ride the Lightning
A swift trickster, Baz III can switch place with his foes and control the battlefield by carefully positioning Keres Runes, shifting traps capable of either healing or damaging other champions. Bartholomew Archibald Zachary III, best known as Baz to his friends, provides his team with strategic support, featuring a kit aimed at controlling the flow of battle and to create unexpected surprise attack. Oh, and he absolutely doesn’t like when you call him “cute”. Gives you wings! Baz’s passive, Winds of Change, can boost the movement range of any allied champion, allowing them to strike from unforseen angles or to run those extra tiles required to secure a swift victory. By the power of ambush! The Blinking Spark’s ultimate, Ride the Lightning, provides a reliable tool to move enemies away from critical locations and to set up ambush. Phase Shift can also be used on allies to quickly reposition the slowest champions. The game changer! But is Baz’s active ability, Keres Rune, that really brings something entirely new into the game. When the Rune is in place, it creates a short-lived point of interest in the map that requires rapid reaction. While it could be tempting to run inside the Rune for a huge burst of healing, it could leave your, or your opponents’, champions exposed to attacks. On the other hand, failing to reach the rune will trigger its explosion. A tough decision, for the battlefield is always changing when the Blinking Spark is around! BAZ-inga! PLEASE NOTE: Baz III graphic assets are not 100% and some animations andor FXs are placeholder. We’ll update them in next week’s patch.
[quote]Winds of Change Passive Places the QUICKENED buff upon the slowest ally in range for 2 turns, increasing his movement by 2.[/quote] [quote]Keres Rune Active Channels a Keres Rune on the target tile for 1 turn. When the channel ends, if there is a champion over it, Keres Rune will heal him for 6 hp. If no champion is present, Keres Rune will explode, dealing 3 damage to all nearby units.[/quote] [quote]Ride the Lightning Ultimate | 10 energy Fires a PROJECTILE. The first champion hit is STUNNED for 1 turn and swaps position with Baz III.[/quote]
Trauma The time has finally come to end Trauma’s reign of terror. With her incredible movement range, decent damage and an absurdly strong alternate stance, the Fury of the Wastelands has been a must pick in most teams for quite too long. While we were considering how to nerf her, we did take our time to evaluate her stance changing feature and we found it a bit lacking. Though we still like the idea of character switching abilities mid-fight, we felt that, in the case of Trauma, it wasn’t properly executed and it wasn’t leading to interesting gameplay choices. For these reasons, we’ve decided to split Trauma’s kit in two different characters. The Trauma we all know and love (well, sort of) will be a force, axe wielding warrior, focused on melee AOE damage, and, in some weeks, she will be joined by her sister, Coma, a swift and deadly gunslinger. So here are the new stats and skills for Trauma: HP: 6 Movement: 4-6 Initiative: 50 [quote]Kill the world Passive Retaliates after taking damage, dealing 2 damage to ALL nearby units.[/quote] [quote]Cull the weaks Active Strikes all units in the area for 3 damage[/quote] [quote]Rage of the Wastelands Ultimate | 20 energy Strikes all units in the area for 4 damage. Also ROOTS them for 2 turns.[/quote] Archaios With the removal of Quick Abilities, it has become a little too easy to pull off maximum damage from Archaios’ Overload. To compensate, we’re removing the Weakened component from the projectile as well as reducing by a tiny bit Archaios walk range Walk Range 4, down from 5 [quote]Overload The Weakened effect has been removed[/quote] Jaril [quote]Spore Cloud Range reduced to 6, down from 7[/quote] Angor [quote]Stampede Energy cost increased to 20, up from 10[/quote]
[ 2017-12-05 20:19:07 CET ] [ Original post ]
A sparkling trail dazzles over the Wastelands. Rejoice: our newest champion, Baz III, the Blinking Spark, joins the battlefield!
Champion Overview
A swift trickster, Baz III can switch place with his foes and control the battlefield by carefully positioning Keres Runes, shifting traps capable of either healing or damaging other champions. Bartholomew Archibald Zachary III, best known as Baz to his friends, provides his team with strategic support, featuring a kit aimed at controlling the flow of battle and to create unexpected surprise attack. Oh, and he absolutely doesn’t like when you call him “cute”. Gives you wings! Baz’s passive, Winds of Change, can boost the movement range of any allied champion, allowing them to strike from unforseen angles or to run those extra tiles required to secure a swift victory. By the power of ambush! The Blinking Spark’s ultimate, Ride the Lightning, provides a reliable tool to move enemies away from critical locations and to set up ambush. Phase Shift can also be used on allies to quickly reposition the slowest champions. The game changer! But is Baz’s active ability, Keres Rune, that really brings something entirely new into the game. When the Rune is in place, it creates a short-lived point of interest in the map that requires rapid reaction. While it could be tempting to run inside the Rune for a huge burst of healing, it could leave your, or your opponents’, champions exposed to attacks. On the other hand, failing to reach the rune will trigger its explosion. A tough decision, for the battlefield is always changing when the Blinking Spark is around! BAZ-inga! PLEASE NOTE: Baz III graphic assets are not 100% and some animations andor FXs are placeholder. We’ll update them in next week’s patch.
Champion Abilities
[quote]Winds of Change Passive Places the QUICKENED buff upon the slowest ally in range for 2 turns, increasing his movement by 2.[/quote] [quote]Keres Rune Active Channels a Keres Rune on the target tile for 1 turn. When the channel ends, if there is a champion over it, Keres Rune will heal him for 6 hp. If no champion is present, Keres Rune will explode, dealing 3 damage to all nearby units.[/quote] [quote]Ride the Lightning Ultimate | 10 energy Fires a PROJECTILE. The first champion hit is STUNNED for 1 turn and swaps position with Baz III.[/quote]
Balance
Trauma The time has finally come to end Trauma’s reign of terror. With her incredible movement range, decent damage and an absurdly strong alternate stance, the Fury of the Wastelands has been a must pick in most teams for quite too long. While we were considering how to nerf her, we did take our time to evaluate her stance changing feature and we found it a bit lacking. Though we still like the idea of character switching abilities mid-fight, we felt that, in the case of Trauma, it wasn’t properly executed and it wasn’t leading to interesting gameplay choices. For these reasons, we’ve decided to split Trauma’s kit in two different characters. The Trauma we all know and love (well, sort of) will be a force, axe wielding warrior, focused on melee AOE damage, and, in some weeks, she will be joined by her sister, Coma, a swift and deadly gunslinger. So here are the new stats and skills for Trauma: HP: 6 Movement: 4-6 Initiative: 50 [quote]Kill the world Passive Retaliates after taking damage, dealing 2 damage to ALL nearby units.[/quote] [quote]Cull the weaks Active Strikes all units in the area for 3 damage[/quote] [quote]Rage of the Wastelands Ultimate | 20 energy Strikes all units in the area for 4 damage. Also ROOTS them for 2 turns.[/quote] Archaios With the removal of Quick Abilities, it has become a little too easy to pull off maximum damage from Archaios’ Overload. To compensate, we’re removing the Weakened component from the projectile as well as reducing by a tiny bit Archaios walk range Walk Range 4, down from 5 [quote]Overload The Weakened effect has been removed[/quote] Jaril [quote]Spore Cloud Range reduced to 6, down from 7[/quote] Angor [quote]Stampede Energy cost increased to 20, up from 10[/quote]
Game Improvements
- Fixed a resolution change bug when switching focus back to the game in fullscreen mode.
- Daily Quests icons have been updated.
- Sound effects for energy globes have been added
- Ghosts have been updated, now they will preview the animation of the selected ability.
[ 2017-12-05 20:19:07 CET ] [ Original post ]
Insidia
Bad Seed
Developer
Bad Seed
Publisher
2018-02-27
Release
FREE
Game News Posts:
37
🎹🖱️Keyboard + Mouse
Mixed
(219 reviews)
The Game includes VR Support
Public Linux Depots:
- Insidia Linux [984.47 M]
Available DLCs:
- Insidia - Founder's Pack
- Insidia - Wastelander Pack
INSIDIA is a tactical game of swift and frantic duels. Assemble your team of four champions from a roster of steam knights, fierce punks, odd mutants and other survivors of a post apocalyptic fantasy world, then claim victory in the battlefield. Never let your guard down: simultaneous turns and a flexible combo system will always keep you plugged into the action!
When playing INSIDIA, it’s always your turn! Issue your orders in a handful of seconds, then watch your strategy unfold.
Blend your champions’ abilities to deliver devastating blows.
INSIDIA is not a simple deathmatch. Seize critical locations to control the battlefield and then lay waste to your opponent’s base.
Fight for glory in less than 15 minutes!
MINIMAL SETUP
- OS: SteamOS - Ubuntu 16.04 or higher
- Processor: 2.4 GHz Intel or HigherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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