
Hey, Wastelanders! Have you ever dreamed of going back in time? Well, you can’t, of course, BUT with this weekly update you can watch the replays of your matches! Enjoy your epic wins! Learn from your losses (they will make you stronger)!
REPLAYS ARE HERE
Now you got the chance to replay your Insidia matches you played during the last 24 hours. This is our first version of this replay system and we’ll update it during the next weeks, adding more features and the possibility to watch the highest rank players’ replays too. Watch how the best Wastelanders out there play and win to improve your strategy!
NUMBERS, LOVELY NUMBERS
With this update, we’ll also start adding the stats. This is another feature we’ll tweak in the next days. For now, you’ll have a recap for the last 10 matches played during the last week.
PATCH NOTES
This week we continue our tuning to adjust all champion to the changes introduced with Update #17. Specifically, we’ve concentrated our effort on the melee heroes, updating their kit and their stats to let them be on par with ranged and spellcasters, while also assigning to each one a different niche.
BALANCE
Shiryo
Shiryo is an highly mobile assassin that needs some turns to build up the potential to one shot threats. While he can teleport to the backline in order to dispatch a priority target, that will leave him defenseless for a couple of turns, while he builds up his spirit shields. Considering this tradeoff, and the potential counterplay, we’ve reduced his ultimate’s cost. This came with a slight reduction in damage: now The Spirit Blade can, at maximum charge, one shot any caster, but only (severely) injury other melees.
- Movement Base movement increased to 4-6, up from 3-5.
- Yurei’s Vengeange Energy cost reduced to 20, down from 30. Base damage reduced to 2, down from 3. Stun effect removed. Additional Spirits consumed no longer increase this ability range.
Angor
Angor’s role is to be a backline harasser. For this reason, the Eternal Hunger is getting back some movement speed. In addition, we’ve increased its damage output, but removed its on-demand stun to leave him vulnerable to anti-melee heroes such as Trauma.
- Movement Increased to 5-7, up from 4-6.
- Bash Damage increased to 3, up from 2. Stun effect removed.
- Stampede Range increased to 4. Damage increased to 4.
Trauma
No changes were made to Trauma this week. While the Fury of the Wastelands lacks movement or gap closers to reach the enemy backline, her passive (along with the removal of Angor’s stun) and her PBAOE attacks make her the perfect counter to other melee heroes.
Gunther
- Movement Increased to 3-5, up from 3-4.
- Gravitation Beam Range decreased to 4, down from 5.
Infestus
- Blight Tendrils Range increased to 6, up from 5.
Archaios
- Movement Reduced to 3-5, down from 4-6.
[ 2018-01-16 21:25:56 CET ] [ Original post ]