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1.01 Patch Notes

Hey everybody! The first day of release went pretty well! We've already been working on adding in some improvements that you have suggested.

  • Pushed the first version of the SDK files
  • Fast-switching by default, due to the intense gunplay
  • Tweaked melee weapon damage and range (increased)
  • Made the team-score counter more readable
  • Increased the lifetime of the chat-window from 4 to 8 seconds
  • Opposing team-members will show up in red when they're inside a car, team-mates remain green
  • Improvements to team-switching, in both functionality and visual feedback
  • Improvements to movement prediction involving several map entities
  • Akimbo weapons now alternate on Primary-Fire, with Secondary replacing the Tertiary
  • Changed the default of sv_reloadstyle to 1 due to popular demand
  • Added in the mouse sensitivity option in the Controls menu that we overlooked
  • Temporarily disabled ambient sounds because they were clearly too much on maps like ramshackle and vats.
  • Toned car bounce down a bit
  • Fixed a shader typo with the 556 ammo
  • Fixed hand-skins disappearing after video-settings have been changed/applied
  • Fixed clamping of 2D graphics in the menu and HUD
  • Fixed not being able to issue 'kill' when spawning
  • Fixed HUD style/colors not saving before quitting the game
  • Fixed the bug in which mixed akimbos didn't display properly
Hope you're enjoying it so far. We're working on refining some of the above features even more, but that takes a bit more time! A few of you found the cars to be a little too over-the-top and that some think you shouldn't be able to push them around as much... while we found it funny and fitting at first, we can see where you are coming from. Regarding the map RAMSHACKLE, there is a drastic change to that map coming. Vehicles were originally not part of the original map design, that was us experimenting and it didn't work even in the last weeks of testing for us personally. However we weren't sure whether or not spending the time on cutting it down was justified for the initial release. The map is just too big for normal gameplay and too detailed for a vehicle map. So for now we've removed Ramshackle from the official server rotation while that's being addressed.


[ 2018-04-13 14:35:34 CET ] [ Original post ]



The Wastes
Vera Visions
  • Developer

  • Vera Visions
  • Publisher

  • Coming soon
  • Release

  • Action Indie Multiplayer
  • Tags

  • Game News Posts 38  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Positive

    (31 reviews)


  • Review Score

  • http://www.thewastes.net/
  • Website

  • https://store.steampowered.com/app/793670 
  • Steam Store

  • The Game includes VR Support



    The Wastes Linux32 [7.41 M]

  • Public Linux depots

  • The wasteland laid quiet for over ten years. Only the sounds of irradiated raindrops or desert wind could be heard for this time. An engine rumbles in the distance. Signs of life in these wasted lands, perhaps?

    The Wastes is back.

    Started as a loveletter towards everyone's favourite wastelands as a mod for the GoldSrc engine, The Wastes returns as a completely new game using id Tech 3 Technology! It's been a long time coming, and it's time for the wasteland to get some life breathed back into it.


    It’s a game built upon the love for classic video games and movies. Imagine configuring and playing a game just like you did over 15 years ago.

    Game-play

    Experience a fast-paced multiplayer frag-fest, with buffs that affect the performance of each individual player, game-play mutators, and many different game-modes, including:

    • Anarchy: A pure free-for-all. Choose your load-out and jump right in. No restrictions, no questions asked!
    • Team Chaos: Wipe the opposing team out in this round-based game-mode. Destroy what's left of them.
    • Capture The Flag: The classic attack & defend mode that's a must for every serious multiplayer game.
    • Vehicular Carnage: Jump right into the seat of your own custom vehicle and experience a derby with hood-mounted guns.
    • Destruction: Infiltrate the enemy base and destroy all their of their "precious" belongings. You might even find some treasure in there, who knows.

    ...and more!

    Weapons

    The game features over 40 different weapons. Ranging from exotic melee weapons (like Throwing Knives and Sledgehammers) to high caliber handguns, firearm prototypes, as well as classic weapons – all waiting to be used. While people can also create load-outs to shape their play-style, you will find special weapons scattered all over the multiplayer levels along with ammunition and other items that will help you survive. You can also have mixed-akimbo configurations for the handguns.

    Vehicles

    Transportation is the key to surviving in the long run. Featuring an array of unique vehicles – ranging from V8s to trucks and even dune buggies. All of them being armed and dangerous.

    Characters

    Meet a cast of colorful characters: Mena the mechanic that keeps the Vagrants' engines running, Ezekial the Ronin Nomad with a filthy love of fire, Seal Bob (formerly Gustavo) the dishonorably discharged USMC Raider, Reese the gun-slinging Regulator, Red the Killshot disco-man that may or may not be the long lost brother of Vincent, Maddigan the dirty cop that lived through the fallout of society, and much more.

    Abilities

    Customize your play-style with a system that affects the player-physics, controls and weapon behavior to maximize your strengths as a player.

    Customization

    Select from a variety of Heads-Up-Displays, model skins, spray logos and fully custom car-colors (only in specific game-modes). Tweak the game-experience to your liking, right out of the box.

    Powered by id Tech 3 Engine technology

    Create your own levels and content easily with well-documented and community-maintained tools.
    MINIMAL SETUP
    • OS: Linux Kernel 2.4 or higher
    • Processor: 600 Mhz Pentium III or equivalentMemory: 256 MB RAM
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.4 level Graphics Card
    • Storage: 600 MB available space
    RECOMMENDED SETUP
    • OS: Linux Kernel 2.4 or higher
    • Processor: 1.2 GhzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 level Graphics Card
    • Storage: 600 MB available space
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