Name | The Wastes | ||
Developer | Vera Visions | ||
Publisher | Vera Visions | ||
Tags | |||
Release | Coming soon | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | The Wastes Linux32 [7.41 M] |
As addressed in the 5th anniversary sale announcement, the development builds pertaining to The Wastes post-RC1 and pre-game revival are now available to download! |
Greetings, Wastelander... |
Hello everyone! Hope you're enjoying the current Steam Summer Sale. We have a patch for you all that will address some bugs.
Additions, or other changes:
The demo has been updated to contain most of these fixes as well, wherever they may apply. We'll be making more changes the coming days to address all of your feedback that you're leaving on the Steam Forums, as well as our IRC - which you can join via the game's builtin chat. Thank you all for your support! - Vera Visions |
Greetings, Wastelander... |
Hello everyone, here's the change-log for the build of today!
|
Come join us tomorrow as we hold a play testing session for the v1.3 Open Beta on July 10th, 2022 at 8PM EST/5PM PDT to 9PM EST/6PM PDT! This play test will only occur for a hour opposed to the 3 hours that we typically run the play test for. |
We have released an update for The Wastes v1.3 Open Beta.
|
Come join us tomorrow as we hold a major play testing session for the v1.3 Open Beta on June 3rd, 2022 at 10PM EST/7PM PDT to 1AM EST/9PM PDT! |
Hello everyone! We have a changelog for the 1.3beta branch to share with you! |
Come join us tomorrow as we hold a major play testing session for the v1.3 Open Beta on May 27th, 2022 at 10PM EST/7PM PDT to 1AM EST/9PM PDT! |
We apologize for the inconvenience but a build is not ready to ship for this week. We've been hard at work getting Singleplayer finalized and gearing up to get v1.3 ready. |
We have released an update for The Wastes v1.3 Open Beta.
Map related fixes: Mahlstrom:
Silo:
Snowbound:
Misc:
|
We're running very slightly behind schedule with today's patch, so we're delaying the play test by 2 hours. |
We're currently holding a major play testing session for the v1.3 Open Beta! Come join us! |
Greetings, Wastelander... If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game! What to expect the v1.3 Open Beta? You should expect to see a build similar to TWTest. However, there's been a few things that have been either re-implemented from v1.2 that were missing in TWTest or are brand new to v1.3! It will also contain more maps than TWTest. Now, of course, we will be pushing out active update to the Open Beta til we're ready to ship the final product. There's still features we still have to get back into the game and new features we want to get in before this update is complete. We will be holding a massive play test every Friday from 2PM PDT/5PM EST to 5PM PDT/8PM EST until the official release of TW v1.3. We expect to hold the first massive play test today! We want to hear your feedback on the game during and from these play test sessions. Don't like a feature? Think something is lacking? Think a part of a level needs adjusted? We want to hear it! We want to make The Wastes v1.3 an enjoyable experience! [h2]We are listening! Please voice your feedback![/h2] You can reach us at: The Wastes' IRC: Server: [noparse]irc.frag-net.com:6667[/noparse] Channel: #wastes Steam Discussions We look forward to hearing your thoughts on the latest update of The Wastes! Hopefully the wait for the full release isn't much longer. We hope to see you soon on the wasteland, but until then... Keep on fragging! ~ Vera Visions & Cobalt-57 |
We're currently holding a major play testing session for TWTest before discontinuation of the build! |
We have released an update for TWTest.
|
We will be holding a major play testing event on April 22nd, 2022 for TWTest! This will be the final stress test for TWTest before discontinuation. |
We have released an update for TWTest.
|
We have released an update for TWTest.
|
Greetings, Wastelander... |
[previewyoutube=etb_hVxckHU;full][/previewyoutube] |
Everyone at Vera Visions wishes our players a Happy New Year! |
Greetings, Wastelander... |
Greetings, Wastelander. |
Hello Wastelanders,
Something definitely happened to the vats full of goo while we were all gone! ...luckily. Someone closed the doors some places for layout improvements! And to avoid further spillage. Although this one has taken the longest to work on thus far, because we had been trying to tackle the #1 concern people have with a multiplayer game like this: The lack of a steady playerbase. A lot of multiplayer games are struggling with this, and smaller productions like these have it even harder. That's why we had implemented bots in the very first release. It definitely entertains some players for some time, but others want more of a challenge and more of a goal to aim towards. So we experimented with different Singleplayer ideas. A lot of them, frankly, just didn't work out in the game we had created. It was basically going to be a whole different production entirely - it just could not work out in time. So we opted for some Player vs Enemy (PvE) elements instead. The new INVASION mode has you fighting off a horde of pumped up Loonies. Those crazies have injected a whole lot of freaky stuff into their veins and explode quite easily. Some stab you with whatever they can find, some others throw explosives at you. They can't seem to hold a gun steady so they don't even try. However, they're absolute lunatics. Fend them off ALONE or with your buddies and see if you can survive! We're still working on this update. There are loads and loads of other small improvements across the board. Lots of under-the-hood type stuff. Subtle improvements to the popular map tw_dune, such as structural wires poking out of the debris, updated texture blending and texture updates are visible here. Just ignore those black buildings in the background - they'll get fixed. We generally keep quiet until we're certain about how we go forward. About half a year ago, it all looked quite different. You always come up with ideas, try them... tweak them and they just aren't any good. There's even more coming in 1.3 that's not even announced yet. You'll hear more about it very soon. The Wastes 1.3 will be out this year. |
A small update for The Wastes is now available:
Server:
|
It's finally here - The Wastes 1.2 is now live, with improvements across the board. |
For the past few months we've been incorporating a ton of feedback into the largest update yet. This is a preview of what's to come for The Wastes 1.2.
There are loads more gameplay overhauls that we can't describe here. Major changes to how bots and their pathfinding work, a rewrite of the spectating system and better compatibility with Half-Life level files and their entities. We cannot wait to hear your feedback! We've also touched every map to add a wide variety of ambient sounds and DSP effects. Yes, car interiors are finally here. Thanks to kruddman we've got some of the sickest looking car interiors! New Map: Operation Snowbound tw_snowbound, Operation Snowbound, is coming. It's one of the largest (if not largest) traditional maps. It's in the final stages of development and we'll all be able to go nuts on it very, very shortly. New Map: Compromised Bunker Load yourself up and explore the depths of an abandoned industrial bunker, full of destroyed machinery and countless spots to surprise enemies from. More sprays! While we're working on ways to allow people to upload and use custom sprays (with fair limitations), it's always good to have some more pre-created ones... right? We've also incorporated a chat system for the main game and mods. There is a lot of potential to make it do a bit more than just chat. ICE/NAT-punching is something that could be done to avoid port-forwarding and dedicated servers, for example. So, what else is new? Tons of netcode improvements, visual upgrades for anyone with a graphics card capable of basic GLSL so that we can do fancy things such as environment mapping (that's the shiny stuff you can see in some screenshots) as well as a more polished game experience overall. I'd like to thank all the players around who've given feedback and helped to improve the game that way! You're the best. What happened to you and the Discord Server? I (eukara) personally don't use Discord anymore. If you'd like to get in touch please do join the Vera Visions group on Steam and join the chat there! I'd love to hang out on casual terms and talk about the game there like we used to. Just keep it nice, of course. UT2004flak Join Vera-Visions' Chat on Steam |
We worked hard on bringing the updated stuff for 1.1 out today just in time for the Summer Sale! With that comes a hefty 70% discount to get many more players in. We'll be around and playing whenever we can, too! |
We've been working on refining so many things since releasing 1.0.
|
Hey there, we just pushed Patch 1.05! |
Hey everybody!
Hope you're enjoying it so far. We're working on refining some of the above features even more, but that takes a bit more time! A few of you found the cars to be a little too over-the-top and that some think you shouldn't be able to push them around as much... while we found it funny and fitting at first, we can see where you are coming from. Regarding the map RAMSHACKLE, there is a drastic change to that map coming. Vehicles were originally not part of the original map design, that was us experimenting and it didn't work even in the last weeks of testing for us personally. However we weren't sure whether or not spending the time on cutting it down was justified for the initial release. The map is just too big for normal gameplay and too detailed for a vehicle map. So for now we've removed Ramshackle from the official server rotation while that's being addressed. |
It's been 3 years since we started this journey. |
Hello everyone! |
Hello everyone! |
We're opening up our IRC server to the public for anyone that's interested in connecting with us or keeping up with progress and any other news related to the game! |
We're opening up our Discord server to the public for anyone that's interested in connecting with us or keeping up with progress and any other news related to the game! |