We've been working on refining so many things since releasing 1.0.
One of the things that we did for 1.1 is to go over all the maps, redo the lighting and make it all flow better.
The map ramshackle was completely overhauled to mirror the mod-version in layout and lighting.
Finale has seen a similar type of polish, with the vault-entrance area being redone in a head-turning fashion.
The Dunes has seen a drastic change of lighting, using the very same light values that were used by Postman in the mod-version.
Grime has seen a number of cosmetic changes and some slight alterations to the layout, to improve the flow and to make items more visible.
A new map has been added, too. That one is titled Recotta Alley and is not based on any map of the original mod.
I always wanted to work on an industrial park/backalley type map, so there I went and did it. It will definitely see a series of enhancements and updates in the future!
Updates to the vehicles are still coming, but we shifted their priority away from 1.1 as we wanted to get
all those changes and improvements out there as soon as possible. Working with new physics and mechanics requires
a longer time of development and testing.
As said before, we are going to seperate the vehicle component a bit more. We will not give up on them entirely, however they'll find their place and I assure you we're going to make them a lot more fun (intentionally fun!).
Here is a changelog of all the major code-changes:
- Added bot skill system
- Added a warning to let you know if you're joining an out-of-date server
- Added violence settings into the customisation menu
- Added caching for loadout and skill attributes
- Added icon on the HUD for when you're carrying a flag
- Added third-person death cam
- Added spectating of players
- Added new Sawed-off shotgun animations
- Added new Winston 1884 animations
- Added a mutator for turning sprinting on
- Added support for the cvar sv_gravity
- Moved routing engine for the bots into the engine for better CPU performance
- Rewrote bot AI from the ground up to take items, health and mission objectives into account
- Tweaked grenade throwing and fixed a bug in which cooked grenades don't make a sound
- Fixed the akimbo pistols not having a proper recoil upon firing both guns at the same time
- Fixed the double-shot muzzleflash issue with akimbo pistols
- All sorts of stability fixes across the board
The Wastes
Vera Visions
Vera Visions
Coming soon
Action Indie Multiplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(31 reviews)
http://www.thewastes.net/
https://store.steampowered.com/app/793670 
The Game includes VR Support
The Wastes Linux32 [7.41 M]
The Wastes is back.
Started as a loveletter towards everyone's favourite wastelands as a mod for the GoldSrc engine, The Wastes returns as a completely new game using id Tech 3 Technology! It's been a long time coming, and it's time for the wasteland to get some life breathed back into it.It’s a game built upon the love for classic video games and movies. Imagine configuring and playing a game just like you did over 15 years ago.
Game-play
Experience a fast-paced multiplayer frag-fest, with buffs that affect the performance of each individual player, game-play mutators, and many different game-modes, including:- Anarchy: A pure free-for-all. Choose your load-out and jump right in. No restrictions, no questions asked!
- Team Chaos: Wipe the opposing team out in this round-based game-mode. Destroy what's left of them.
- Capture The Flag: The classic attack & defend mode that's a must for every serious multiplayer game.
- Vehicular Carnage: Jump right into the seat of your own custom vehicle and experience a derby with hood-mounted guns.
- Destruction: Infiltrate the enemy base and destroy all their of their "precious" belongings. You might even find some treasure in there, who knows.
...and more!
Weapons
The game features over 40 different weapons. Ranging from exotic melee weapons (like Throwing Knives and Sledgehammers) to high caliber handguns, firearm prototypes, as well as classic weapons – all waiting to be used. While people can also create load-outs to shape their play-style, you will find special weapons scattered all over the multiplayer levels along with ammunition and other items that will help you survive. You can also have mixed-akimbo configurations for the handguns.Vehicles
Transportation is the key to surviving in the long run. Featuring an array of unique vehicles – ranging from V8s to trucks and even dune buggies. All of them being armed and dangerous.Characters
Meet a cast of colorful characters: Mena the mechanic that keeps the Vagrants' engines running, Ezekial the Ronin Nomad with a filthy love of fire, Seal Bob (formerly Gustavo) the dishonorably discharged USMC Raider, Reese the gun-slinging Regulator, Red the Killshot disco-man that may or may not be the long lost brother of Vincent, Maddigan the dirty cop that lived through the fallout of society, and much more.Abilities
Customize your play-style with a system that affects the player-physics, controls and weapon behavior to maximize your strengths as a player.Customization
Select from a variety of Heads-Up-Displays, model skins, spray logos and fully custom car-colors (only in specific game-modes). Tweak the game-experience to your liking, right out of the box.Powered by id Tech 3 Engine technology
Create your own levels and content easily with well-documented and community-maintained tools.- OS: Linux Kernel 2.4 or higher
- Processor: 600 Mhz Pentium III or equivalentMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: OpenGL 1.4 level Graphics Card
- Storage: 600 MB available space
- OS: Linux Kernel 2.4 or higher
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1 level Graphics Card
- Storage: 600 MB available space
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