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The Road To The Wastes 1.2

For the past few months we've been incorporating a ton of feedback into the largest update yet. This is a preview of what's to come for The Wastes 1.2.


First I'd like to address that it's taken quite a bit for this to come together because literally every aspect of the game as been touched. It's always sad to leave the community in the dark when it comes to updates - but very often we as developers find ourselves hyping eachother up internally about awesome gameplay opportunities only to realise that it's not as good as we thought. Making an announcement and not delivering on it can be soul-crushing and there's still TONS in the pipeline that we're working on, but it's too early to show. In the future you'll be seeing smaller, more regular updates. Keep in mind that 1.2 will release in the coming weeks and stuff here is still work-in-progress and does not represent the final update. But we'd like to give you a glimpse of it anyway just so you know that we're still alive, happy and working on our game that we're very proud of.

A rundown of some of the fixes you'll be getting:


  • Crouching rewritten, fixes the jumping glitch as well as bound checking.
  • Sprinting mutator is now on by default.
  • Default ALT/SHIFT binds have been swapped.
  • Recoil now bounces back, spring style.
  • Skill Attributes will change upon respawn, not midgame anymore
  • Explosives can now harm vehicles
  • Vehicles can now flip over, as their centre-of-mass is now correct
  • Vehicles have now a first-person-mode with fully modelled interior
  • Vehicle physics now avoid corpses
  • Team chat is no longer available in non-team gamemodes
  • Re-rendered some weapon icons to match their new versions
  • Materials/Shaders overhauled to support both GLSL and non-GLSL capable cards
  • Performance improvements with partcle emitters
  • Pistols now use their 'appropriate' draw animations
  • ammo_container entities now give you extra ammo for your empty clip as well
  • ammo_container entities now restock melee/explosive weapons that have been depleted
  • New spectator overlay and respawn interface improvements
  • Fixed Akimbos playing reload animations at times when they shouldn't
  • Fixed chat going off-screen on looong chat strings
  • Added view kick when taking damage
  • Added damage indicators onto the heads-up-display
  • Changed the zoom factor on most weapons that have one
  • Countdown timer when timelimit is going close is now displayed on the bottom of the screen.
  • Various major map fixes and overhauls
There are loads more gameplay overhauls that we can't describe here. Major changes to how bots and their pathfinding work, a rewrite of the spectating system and better compatibility with Half-Life level files and their entities. We cannot wait to hear your feedback! We've also touched every map to add a wide variety of ambient sounds and DSP effects.
Yes, car interiors are finally here. Thanks to kruddman we've got some of the sickest looking car interiors!

New Map: Operation Snowbound





tw_snowbound, Operation Snowbound, is coming. It's one of the largest (if not largest) traditional maps. It's in the final stages of development and we'll all be able to go nuts on it very, very shortly.

New Map: Compromised Bunker




Load yourself up and explore the depths of an abandoned industrial bunker, full of destroyed machinery and countless spots to surprise enemies from.

More sprays! While we're working on ways to allow people to upload and use custom sprays (with fair limitations), it's always good to have some more pre-created ones... right?
We've also incorporated a chat system for the main game and mods. There is a lot of potential to make it do a bit more than just chat. ICE/NAT-punching is something that could be done to avoid port-forwarding and dedicated servers, for example.

So, what else is new?


Tons of netcode improvements, visual upgrades for anyone with a graphics card capable of basic GLSL so that we can do fancy things such as environment mapping (that's the shiny stuff you can see in some screenshots) as well as a more polished game experience overall. I'd like to thank all the players around who've given feedback and helped to improve the game that way! You're the best.

What happened to you and the Discord Server?


I (eukara) personally don't use Discord anymore. If you'd like to get in touch please do join the Vera Visions group on Steam and join the chat there! I'd love to hang out on casual terms and talk about the game there like we used to. Just keep it nice, of course. UT2004flak Join Vera-Visions' Chat on Steam


[ 2018-12-12 16:25:36 CET ] [ Original post ]



The Wastes
Vera Visions
  • Developer

  • Vera Visions
  • Publisher

  • Coming soon
  • Release

  • Action Indie Multiplayer
  • Tags

  • Game News Posts 38  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Positive

    (31 reviews)


  • Review Score

  • http://www.thewastes.net/
  • Website

  • https://store.steampowered.com/app/793670 
  • Steam Store

  • The Game includes VR Support



    The Wastes Linux32 [7.41 M]

  • Public Linux depots

  • The wasteland laid quiet for over ten years. Only the sounds of irradiated raindrops or desert wind could be heard for this time. An engine rumbles in the distance. Signs of life in these wasted lands, perhaps?

    The Wastes is back.

    Started as a loveletter towards everyone's favourite wastelands as a mod for the GoldSrc engine, The Wastes returns as a completely new game using id Tech 3 Technology! It's been a long time coming, and it's time for the wasteland to get some life breathed back into it.


    It’s a game built upon the love for classic video games and movies. Imagine configuring and playing a game just like you did over 15 years ago.

    Game-play

    Experience a fast-paced multiplayer frag-fest, with buffs that affect the performance of each individual player, game-play mutators, and many different game-modes, including:

    • Anarchy: A pure free-for-all. Choose your load-out and jump right in. No restrictions, no questions asked!
    • Team Chaos: Wipe the opposing team out in this round-based game-mode. Destroy what's left of them.
    • Capture The Flag: The classic attack & defend mode that's a must for every serious multiplayer game.
    • Vehicular Carnage: Jump right into the seat of your own custom vehicle and experience a derby with hood-mounted guns.
    • Destruction: Infiltrate the enemy base and destroy all their of their "precious" belongings. You might even find some treasure in there, who knows.

    ...and more!

    Weapons

    The game features over 40 different weapons. Ranging from exotic melee weapons (like Throwing Knives and Sledgehammers) to high caliber handguns, firearm prototypes, as well as classic weapons – all waiting to be used. While people can also create load-outs to shape their play-style, you will find special weapons scattered all over the multiplayer levels along with ammunition and other items that will help you survive. You can also have mixed-akimbo configurations for the handguns.

    Vehicles

    Transportation is the key to surviving in the long run. Featuring an array of unique vehicles – ranging from V8s to trucks and even dune buggies. All of them being armed and dangerous.

    Characters

    Meet a cast of colorful characters: Mena the mechanic that keeps the Vagrants' engines running, Ezekial the Ronin Nomad with a filthy love of fire, Seal Bob (formerly Gustavo) the dishonorably discharged USMC Raider, Reese the gun-slinging Regulator, Red the Killshot disco-man that may or may not be the long lost brother of Vincent, Maddigan the dirty cop that lived through the fallout of society, and much more.

    Abilities

    Customize your play-style with a system that affects the player-physics, controls and weapon behavior to maximize your strengths as a player.

    Customization

    Select from a variety of Heads-Up-Displays, model skins, spray logos and fully custom car-colors (only in specific game-modes). Tweak the game-experience to your liking, right out of the box.

    Powered by id Tech 3 Engine technology

    Create your own levels and content easily with well-documented and community-maintained tools.
    MINIMAL SETUP
    • OS: Linux Kernel 2.4 or higher
    • Processor: 600 Mhz Pentium III or equivalentMemory: 256 MB RAM
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.4 level Graphics Card
    • Storage: 600 MB available space
    RECOMMENDED SETUP
    • OS: Linux Kernel 2.4 or higher
    • Processor: 1.2 GhzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 level Graphics Card
    • Storage: 600 MB available space
    GAMEBILLET

    [ 5951 ]

    16.99$ (15%)
    10.31$ (14%)
    33.59$ (16%)
    3.80$ (80%)
    4.12$ (17%)
    16.97$ (15%)
    5.37$ (73%)
    16.79$ (16%)
    1.00$ (90%)
    1.50$ (90%)
    6.79$ (15%)
    36.79$ (8%)
    5.97$ (14%)
    10.00$ (60%)
    15.29$ (39%)
    12.58$ (37%)
    5.28$ (74%)
    10.00$ (50%)
    8.17$ (18%)
    12.38$ (17%)
    3.75$ (75%)
    3.07$ (80%)
    8.00$ (80%)
    16.95$ (15%)
    33.96$ (15%)
    6.71$ (16%)
    18.39$ (8%)
    16.79$ (16%)
    9.55$ (68%)
    1.64$ (18%)
    GAMERSGATE

    [ 1903 ]

    2.0$ (90%)
    1.5$ (62%)
    11.25$ (77%)
    3.99$ (20%)
    0.75$ (92%)
    4.12$ (59%)
    12.0$ (70%)
    1.88$ (92%)
    5.25$ (85%)
    3.38$ (89%)
    5.25$ (74%)
    0.56$ (81%)
    1.5$ (75%)
    6.0$ (70%)
    8.24$ (59%)
    3.75$ (62%)
    5.63$ (81%)
    1.35$ (92%)
    9.71$ (19%)
    2.63$ (62%)
    0.89$ (87%)
    5.25$ (85%)
    7.69$ (57%)
    1.0$ (80%)
    3.75$ (85%)
    9.6$ (76%)
    1.5$ (92%)
    1.35$ (77%)
    2.05$ (59%)
    0.68$ (86%)

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