Hello everyone! We have a changelog for the 1.3beta branch to share with you! General changes: - Melee weapons now 'swing' across the screen with multiple hitscan checks instead of just one. This should make the melee gameplay even more enjoyable - Fixed pogo-stick like firing with the burst-fire mode of the SMG-9 and the US-R16 - Fixed some bugs on the Winston, related to aiming down the sights and idle states - Fixed bullet decals on Tile and Wood surfaces - Fixed line-break for map credits in the menu - Fixed the Night Hawk having a missing texture on the akimbo player model attachment - Fixed Akimbo guns reloading instantly - Fixed that the RC Bomb Car can be deployed inside of a player, or other entity - Fixed a crash that happens when you try to select a weapon when dead, or when you're inbetween the state of having a weapon in your hand without actually having it in inventory - Fixed the frag grenade from not being able to be held down - During Intermission, we now go back to the camera system you see in the spawn menu instead of being stuck in first-person - Added detail textures to the game. You can disable them in the Video Options menu as well Singleplayer: - Added Skirmish sub-menu - Added Edit Profile sub-menu, the editing functionality will be taken out for the final build however (it will become a 'preview' instead) - Polished some visuals for consistency, moved plenty of things around - Attributes and character model should now be respected properly across the game Multiplayer: - Added 'Disable ICE' option, for when you need to host a game for over 8 players - Updated the interface for choosing your team - Several minor interface changes Invasion: - Looney's now use a new logic to determine if a player is visible, which should minimize them teleporting away in front of your eyes - Looney spawn count per round now correlates to how many players are playing, this will increase the total amount of Looneys spawned - Changed the slow-mo timer to work better on dedicated servers - Looney's now are gradually dropped into a 'Wave' instead of spawning all at once - Looney's should now seek out the nearest player whenever they need a new target Editor/Mission: - Added item\_pouch, which is like an ammo crate but in pickup form that can be placed around the map - You are now able to set the reserve ammo you spawn with in the Editor - Several interface code improvements, mainly for text-fields and windowing - Pickups should no longer pass through a floor on plague and on other maps Vehicular Carnage: - The mode has been redone to incorporate a never ending stream of Looneys that you need to squish. Please give feedback as we're still trying things out - Cars now can no longer flip over - Players will now 'die' with the vehicle Maps: - The Dunes: Fixed wall collision bug in some areas of the map - Grime Base: Fixed the water sometimes appearing fully black - Plagued Hospital: Fixed the radio being pitch black all the time Bots: - Added 'Clan Tag' option for them in the menu - Added filters for which category of weapons they can use Engine: - Recompiled engine binaries for Linux 32-bit and 64-bit. The 64-bit binary links against SDL2, the 32-bit one links against GLX. This should hopefully run better on older/stable distributions
The Wastes
Vera Visions
Vera Visions
Coming soon
Action Indie Multiplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(31 reviews)
http://www.thewastes.net/
https://store.steampowered.com/app/793670 
The Game includes VR Support
The Wastes Linux32 [7.41 M]
The Wastes is back.
Started as a loveletter towards everyone's favourite wastelands as a mod for the GoldSrc engine, The Wastes returns as a completely new game using id Tech 3 Technology! It's been a long time coming, and it's time for the wasteland to get some life breathed back into it.It’s a game built upon the love for classic video games and movies. Imagine configuring and playing a game just like you did over 15 years ago.
Game-play
Experience a fast-paced multiplayer frag-fest, with buffs that affect the performance of each individual player, game-play mutators, and many different game-modes, including:- Anarchy: A pure free-for-all. Choose your load-out and jump right in. No restrictions, no questions asked!
- Team Chaos: Wipe the opposing team out in this round-based game-mode. Destroy what's left of them.
- Capture The Flag: The classic attack & defend mode that's a must for every serious multiplayer game.
- Vehicular Carnage: Jump right into the seat of your own custom vehicle and experience a derby with hood-mounted guns.
- Destruction: Infiltrate the enemy base and destroy all their of their "precious" belongings. You might even find some treasure in there, who knows.
...and more!
Weapons
The game features over 40 different weapons. Ranging from exotic melee weapons (like Throwing Knives and Sledgehammers) to high caliber handguns, firearm prototypes, as well as classic weapons – all waiting to be used. While people can also create load-outs to shape their play-style, you will find special weapons scattered all over the multiplayer levels along with ammunition and other items that will help you survive. You can also have mixed-akimbo configurations for the handguns.Vehicles
Transportation is the key to surviving in the long run. Featuring an array of unique vehicles – ranging from V8s to trucks and even dune buggies. All of them being armed and dangerous.Characters
Meet a cast of colorful characters: Mena the mechanic that keeps the Vagrants' engines running, Ezekial the Ronin Nomad with a filthy love of fire, Seal Bob (formerly Gustavo) the dishonorably discharged USMC Raider, Reese the gun-slinging Regulator, Red the Killshot disco-man that may or may not be the long lost brother of Vincent, Maddigan the dirty cop that lived through the fallout of society, and much more.Abilities
Customize your play-style with a system that affects the player-physics, controls and weapon behavior to maximize your strengths as a player.Customization
Select from a variety of Heads-Up-Displays, model skins, spray logos and fully custom car-colors (only in specific game-modes). Tweak the game-experience to your liking, right out of the box.Powered by id Tech 3 Engine technology
Create your own levels and content easily with well-documented and community-maintained tools.- OS: Linux Kernel 2.4 or higher
- Processor: 600 Mhz Pentium III or equivalentMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: OpenGL 1.4 level Graphics Card
- Storage: 600 MB available space
- OS: Linux Kernel 2.4 or higher
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1 level Graphics Card
- Storage: 600 MB available space
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