The Wastes v1.3 is now available!
We're happy to say that The Wastes v1.3 is now available to the public! It has been a tough 3 years but we've finally managed to get the update out there. We'll like to go over all that has been done to expand and improve upon the game at hand.
While it may not be in our scope to bring a full fledged singleplayer campaign/story to the game, we at least wanted to provide a singleplayer solution. We've added a few features to give players something to do when no one is duking it out online.
Skirmish is a Singleplayer version of Multiplayer. No more need to start up a server in MP and fill the entire server with nothing but bots. We've also added a Quick Play button for those who don't want to pick out what rules they want to skirmish to.
Bounties are official missions that tie together to paint a general narrative. Choose your own path and alliance. We wish to expand on bounties in later updates, so expect more to come in the future!
Build your own scenarios to battle it out in. Want to do a beer run in Recotta? You got it! Want to steal wheels from Junkyard? Nothing is stopping you! Want to nab that pesky radio in Plague? More power to you! Want to start an all out nuclear war in Snowbound? Hey man, I don't make the rules!
We've have a few new changes to Multiplayer at hand. Some may be permanent changes, some may change in future updates.
You guys asked, we listened. We heard your request for a classic Team DM gamemode and here it is. No strings attached. Two teams, one goal; beat the other into oblivion.
The Loonies are flooding into the Wasteland and its you and your team's goal to make sure they do not over take your land.
Remember those custom missions we mentioned back in the Singleplayer section? Yeah, you can play them with your friends cooperatively online. Perhaps your squad can be the last survivors in your nuclear holocaust!
Look, we get it! Opening ports to host a server is way too much hassle for people who want to setup a quick game. But now with the latest update, you are no longer required to do that! With ICE (Interactive Connectivity Establishment) you can just set up a server and get people in. It is as simple as that. We handle what's needed to get your server seen to others. But don't worry, you can still fall back onto port forwarding!
And most importantly, new maps! You'll get to play with 6 additional maps!
Junkyard is based upon the map done by Edward 'aufo' Fuller back in the final RC release for the original mod version of The Wastes. That version of the map was based upon the map "Junk" by Stuart 'Mr. Bunwah' Maine that released with Wasteland HL all of the way back in the Beta 1 release. Edward's Junkyard changed a bit of the layout of Stuart's Junkyard; and we've changed the layout a lot compared to the both of them. Made the map have less tight hallways and removed a chunk of the map to streamline the layout.
Plague is based upon the map done Ted 'Postman' Anderson back in the first RC release of the mod version of The Wastes. Unlike the original map by Ted, our Plague takes place in a nuclear tundra!
Unlike many maps seen in The Wastes, this map is actually made entirely in-house. This map puts you onto an abandoned Oil Rig out in the middle of the ocean. Duke it out to claim it as your own.
The Pit is based upon Stuart 'Mr. Bunwah' Maine's "The Rad Pits" from Wasteland HL beta 1. We've done away with the toxic wastes and fine tuned the layout to keep the combat concentrated in the center of the map. Fun Fact: Stuart would later use the map as a base for a singleplayer HL mod known as "Aftermath."
SIlo is based upon the map done by Edward 'aufo' Fuller back in the first RC release of the mod version of The Wastes. As stated in earlier announcements, we remove a lot of the loops that were in the original map to make it a lot more straight forward to navigate through the Silo. Fun Fact: Silo has a missing music track done by Sam 'Potshot' Allen for the unreleased The Wastes RC2.0 version of the mod. If you know the whereabouts of this track, get it touch with us!
Mahlstrom is based upon the community map by Martin 'MGPalmer' Tepper for the original Wasteland HL mod. The map is a pretty straight forward arena to duke it out in. Fun Fact: Mahlstrom was one of the maps being made for the canceled The Wastes: Source! It is unknown who was the author of the recreation of the map. We take more inspiration from the original version by Martin.
Yes! The Wastes will be put on sale to coincide with both the Summer Sale and our v1.3 update! It is 75% off of asking price! We were avoiding previous sales due to the poor state that v1.2 was in. But now that v1.3 is now officially out, expect the game to actually go on sale more consistently.
The Wastes v1.3 will also ship with a shareware demo! It is a completed version of TWTest. The same maps and content that was available in TWTest but with the final code and assets of v1.3. We also will be updating the shareware demo alongside the full game. The shareware demo can only play with other shareware demo users and can't play anything beyond what is provided in the demo.
With the massive rewrite that v1.3 went through, we now benefit from any patch that our project "Nuclide" receives. Meaning there will be many mini-patches down the line that will fix bugs in TW v1.3! As for a major content update, we'll have to wait and see. There's a lot we still want to do with The Wastes but we need to plan out how we want to handle it. There's a bit of stuff that was left on the cutting room floor for this update just to make sure we could finally get it out without constantly ballooning the scope. We do plan on revisiting that content, but that's all in do time.
Thanks to everyone in the community that helped us playtest this massive update. It's essentially been reworked from the ground up to enable smoother network play and easier integration of future quality of life updates. This article doesn't even manage to mention everything that we've added into v1.3, like the new vehicles or even the new player model by Alex 'Kruddman' Yao! There's a lot new here, you should load up the game and check it out for yourself! We look forward to what the future entails! Hopefully it won't take 3 years this time. ;) We hope to see you soon on the wasteland, but until then... Keep on fragging! ~ Vera Visions & Cobalt-57
[ 2022-06-23 17:06:57 CET ] [ Original post ]
Greetings, Wastelander...
We're happy to say that The Wastes v1.3 is now available to the public! It has been a tough 3 years but we've finally managed to get the update out there. We'll like to go over all that has been done to expand and improve upon the game at hand.
Singleplayer Content
While it may not be in our scope to bring a full fledged singleplayer campaign/story to the game, we at least wanted to provide a singleplayer solution. We've added a few features to give players something to do when no one is duking it out online.
Skirmish
Skirmish is a Singleplayer version of Multiplayer. No more need to start up a server in MP and fill the entire server with nothing but bots. We've also added a Quick Play button for those who don't want to pick out what rules they want to skirmish to.
Bounties
Bounties are official missions that tie together to paint a general narrative. Choose your own path and alliance. We wish to expand on bounties in later updates, so expect more to come in the future!
User Missions
Build your own scenarios to battle it out in. Want to do a beer run in Recotta? You got it! Want to steal wheels from Junkyard? Nothing is stopping you! Want to nab that pesky radio in Plague? More power to you! Want to start an all out nuclear war in Snowbound? Hey man, I don't make the rules!
Multiplayer Content
We've have a few new changes to Multiplayer at hand. Some may be permanent changes, some may change in future updates.
New Gamemode: Team Anarchy
You guys asked, we listened. We heard your request for a classic Team DM gamemode and here it is. No strings attached. Two teams, one goal; beat the other into oblivion.
New Gamemode: Invasion
The Loonies are flooding into the Wasteland and its you and your team's goal to make sure they do not over take your land.
New Gamemode: Cooperative Missions
Remember those custom missions we mentioned back in the Singleplayer section? Yeah, you can play them with your friends cooperatively online. Perhaps your squad can be the last survivors in your nuclear holocaust!
New Feature: Peer-to-Peer Servers powered by ICE
Look, we get it! Opening ports to host a server is way too much hassle for people who want to setup a quick game. But now with the latest update, you are no longer required to do that! With ICE (Interactive Connectivity Establishment) you can just set up a server and get people in. It is as simple as that. We handle what's needed to get your server seen to others. But don't worry, you can still fall back onto port forwarding!
New Maps!
And most importantly, new maps! You'll get to play with 6 additional maps!
Junkyard
Junkyard is based upon the map done by Edward 'aufo' Fuller back in the final RC release for the original mod version of The Wastes. That version of the map was based upon the map "Junk" by Stuart 'Mr. Bunwah' Maine that released with Wasteland HL all of the way back in the Beta 1 release. Edward's Junkyard changed a bit of the layout of Stuart's Junkyard; and we've changed the layout a lot compared to the both of them. Made the map have less tight hallways and removed a chunk of the map to streamline the layout.
Plague
Plague is based upon the map done Ted 'Postman' Anderson back in the first RC release of the mod version of The Wastes. Unlike the original map by Ted, our Plague takes place in a nuclear tundra!
Oil Rig
Unlike many maps seen in The Wastes, this map is actually made entirely in-house. This map puts you onto an abandoned Oil Rig out in the middle of the ocean. Duke it out to claim it as your own.
The Pit
The Pit is based upon Stuart 'Mr. Bunwah' Maine's "The Rad Pits" from Wasteland HL beta 1. We've done away with the toxic wastes and fine tuned the layout to keep the combat concentrated in the center of the map. Fun Fact: Stuart would later use the map as a base for a singleplayer HL mod known as "Aftermath."
Silo
SIlo is based upon the map done by Edward 'aufo' Fuller back in the first RC release of the mod version of The Wastes. As stated in earlier announcements, we remove a lot of the loops that were in the original map to make it a lot more straight forward to navigate through the Silo. Fun Fact: Silo has a missing music track done by Sam 'Potshot' Allen for the unreleased The Wastes RC2.0 version of the mod. If you know the whereabouts of this track, get it touch with us!
Mahlstrom
Mahlstrom is based upon the community map by Martin 'MGPalmer' Tepper for the original Wasteland HL mod. The map is a pretty straight forward arena to duke it out in. Fun Fact: Mahlstrom was one of the maps being made for the canceled The Wastes: Source! It is unknown who was the author of the recreation of the map. We take more inspiration from the original version by Martin.
Sale! Sale! Sale!
Yes! The Wastes will be put on sale to coincide with both the Summer Sale and our v1.3 update! It is 75% off of asking price! We were avoiding previous sales due to the poor state that v1.2 was in. But now that v1.3 is now officially out, expect the game to actually go on sale more consistently.
Shareware Demo
The Wastes v1.3 will also ship with a shareware demo! It is a completed version of TWTest. The same maps and content that was available in TWTest but with the final code and assets of v1.3. We also will be updating the shareware demo alongside the full game. The shareware demo can only play with other shareware demo users and can't play anything beyond what is provided in the demo.
Beyond v1.3
With the massive rewrite that v1.3 went through, we now benefit from any patch that our project "Nuclide" receives. Meaning there will be many mini-patches down the line that will fix bugs in TW v1.3! As for a major content update, we'll have to wait and see. There's a lot we still want to do with The Wastes but we need to plan out how we want to handle it. There's a bit of stuff that was left on the cutting room floor for this update just to make sure we could finally get it out without constantly ballooning the scope. We do plan on revisiting that content, but that's all in do time.
Closing Thoughts
Thanks to everyone in the community that helped us playtest this massive update. It's essentially been reworked from the ground up to enable smoother network play and easier integration of future quality of life updates. This article doesn't even manage to mention everything that we've added into v1.3, like the new vehicles or even the new player model by Alex 'Kruddman' Yao! There's a lot new here, you should load up the game and check it out for yourself! We look forward to what the future entails! Hopefully it won't take 3 years this time. ;) We hope to see you soon on the wasteland, but until then... Keep on fragging! ~ Vera Visions & Cobalt-57
The Wastes
Vera Visions
Vera Visions
Coming soon
Action Indie Multiplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(31 reviews)
http://www.thewastes.net/
https://store.steampowered.com/app/793670 
The Game includes VR Support
The Wastes Linux32 [7.41 M]
The wasteland laid quiet for over ten years. Only the sounds of irradiated raindrops or desert wind could be heard for this time. An engine rumbles in the distance. Signs of life in these wasted lands, perhaps?
It’s a game built upon the love for classic video games and movies. Imagine configuring and playing a game just like you did over 15 years ago.
...and more!
The Wastes is back.
Started as a loveletter towards everyone's favourite wastelands as a mod for the GoldSrc engine, The Wastes returns as a completely new game using id Tech 3 Technology! It's been a long time coming, and it's time for the wasteland to get some life breathed back into it.It’s a game built upon the love for classic video games and movies. Imagine configuring and playing a game just like you did over 15 years ago.
Game-play
Experience a fast-paced multiplayer frag-fest, with buffs that affect the performance of each individual player, game-play mutators, and many different game-modes, including:- Anarchy: A pure free-for-all. Choose your load-out and jump right in. No restrictions, no questions asked!
- Team Chaos: Wipe the opposing team out in this round-based game-mode. Destroy what's left of them.
- Capture The Flag: The classic attack & defend mode that's a must for every serious multiplayer game.
- Vehicular Carnage: Jump right into the seat of your own custom vehicle and experience a derby with hood-mounted guns.
- Destruction: Infiltrate the enemy base and destroy all their of their "precious" belongings. You might even find some treasure in there, who knows.
...and more!
Weapons
The game features over 40 different weapons. Ranging from exotic melee weapons (like Throwing Knives and Sledgehammers) to high caliber handguns, firearm prototypes, as well as classic weapons – all waiting to be used. While people can also create load-outs to shape their play-style, you will find special weapons scattered all over the multiplayer levels along with ammunition and other items that will help you survive. You can also have mixed-akimbo configurations for the handguns.Vehicles
Transportation is the key to surviving in the long run. Featuring an array of unique vehicles – ranging from V8s to trucks and even dune buggies. All of them being armed and dangerous.Characters
Meet a cast of colorful characters: Mena the mechanic that keeps the Vagrants' engines running, Ezekial the Ronin Nomad with a filthy love of fire, Seal Bob (formerly Gustavo) the dishonorably discharged USMC Raider, Reese the gun-slinging Regulator, Red the Killshot disco-man that may or may not be the long lost brother of Vincent, Maddigan the dirty cop that lived through the fallout of society, and much more.Abilities
Customize your play-style with a system that affects the player-physics, controls and weapon behavior to maximize your strengths as a player.Customization
Select from a variety of Heads-Up-Displays, model skins, spray logos and fully custom car-colors (only in specific game-modes). Tweak the game-experience to your liking, right out of the box.Powered by id Tech 3 Engine technology
Create your own levels and content easily with well-documented and community-maintained tools.MINIMAL SETUP
- OS: Linux Kernel 2.4 or higher
- Processor: 600 Mhz Pentium III or equivalentMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: OpenGL 1.4 level Graphics Card
- Storage: 600 MB available space
- OS: Linux Kernel 2.4 or higher
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1 level Graphics Card
- Storage: 600 MB available space
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