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A few changes in the current press build of FMF. ********************************************* The game should update automatically the next time you start, but if you verify your local files, it'll force a patch update. If there are any issues, please contact us at info@cellardoorgames.com ********************************************* TL;DR - A little easier, and a little more forgiving. BUGS: - World 5 boss should no longer spawn health packs in unreachable areas. - Hexxers and all variants. Bug fix with dynamic hex channeling. They'll now channel appropriate lengths, instead of cursing player near instantly. - Attempt #12 at fixing audio corruption bug. IF you still get this bug, please send us a message, it'll help us immensely in locking it down. - Tank bug fix with shield dash not hitting airborne or downed enemies in her final frames. - Tank bug fix to Punt attack not being able to hit airborne enemies. - When entering equipment shop in single player, both classes now get the CD reset. - Fix to shield rotations not triggering properly in certain scenarios. - Dummies no longer give mastery - S***** that are summoned are no longer always visible. - In game baked trailer handle fix. - Fix to rare scenario of Shieldknights shields staying up in MP sessions. BALANCE TWEAKS: - Enemies now deal reduced damage if playing single player. - All damage scaling reduced for 2-4 players (but still higher then single player). - "Parks and Wreck" trap sequence a touch easier. - Gluttony stage boss spawn tweak to make it a touch easier. - "Break and Entering" path made a touch 'clearer' - Economy tweak: Roughly 6-8% more gold when replaying completed zones (but still less over a first run). - Artillerist_MB now fires only horizontal lines instead of crosses - Story mode is easier. CLASS TWEAKS: HEALTH: Revive Auto bar -auto revive is now 25% faster (30s to 24s) -Idle regen trigger 7.5% faster (10s to 9.25s) ENGINEER: - Turret skill cooldown 13.5s down to 12.5s FIGHTER: - Spin skill CD from 20s down to 17.5s - Jump skill from 5s down to 4.5s SNIPER: - Empower skill from 20s down to 17.5s - Grapnel from 4s down to 3.5s - Perseverance raised from 1.425 mod to 1.6 mod (to accomodate change) TANK: - Shout CD from 12s to 11s - Dash CD from 8s to 7.25s - Shield 100% regen from 20s to 16.5s - Shield Passive regen delay from 3.25s to 3s. - Tank "punt" equipment buff, even shorter cooldown.
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