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FULL METAL FURIES - PATCH v1.2.1

This patch is mostly a quality-of-life patch to celebrate the launch of FMF on Discord as a Nitro game. Addresses a number of minor graphics and text issues, and a few major crashes. You can now also play with your friends using Discord servers! Mac and Linux versions have also been updated to the latest (but they cannot be played on Discord). GENERAL FIXES ************************************************ - Fixed some minor string display issues and spelling mistakes. - On-Level mastery stats now properly display HP and STR values. - Fixed bug where Sniper was being pushed back after an empowered shot if she had the Gute Nacht rifle equipped. - Fixed bug where players would apply status effects to burned enemies if their next attack had a status effect modifier on it. - Fixed some incorrect stats display for Sniper's Electric Coating and SAM Coating. - Addressed minor graphics glitches in the Nexus. - Fixed text alignment bug with sign posts. - Fixed bug where lobby would crash if a user had an illegal character in their username. - Fixed bug where instrument notes in the air would get stuck there if you switched to the camp fire. - Addressed issue where the icon display would sometimes be incorrectly scaled when uncovering new items. - Finally fixed a really annoying bug where the screen would briefly flicker when entering certain arenas. - Fixed bug where Libra would spawn a multitude of hexxers while playing on NG+. - Fixed bug where NG+ flat Mastery bonuses were only applying to HP. - Fixed bug where Mastery was being cached incorrectly, resulting in players dealing less than they should have if they reach max Mastery level on an item before obtaining the Ring of Cronus (thanks Vorgozz!) NETWORKING FIXES ************************************************ - Fixed bug where the number of active players would sometimes be detected as too small or too large when defeating an enemy, resulting in a crash when they gave gold. - Fixed bug where Sniper would sometimes drop her mine twice, causing a crash.


[ 2019-02-04 19:41:06 CET ] [ Original post ]


FULL METAL FURIES - KOREAN PATCH - v1.2.0

Full Metal Furies is now available in Korean! The Korean language has been added to the translation list thanks to the amazing work from everyone at Team Plan B! It also comes with a bunch of balance tweaks and bug fixes. A Mac and Linux version of this patch will come later, after we make sure everything's 100% a-okay. DIALOGUE ************************************************ - The Korean language has been added to the translation list. - The text rendering system has been re-coded from scratch. This should fix all of the spacing and colourization issues that were occurring in different languages for different strings. - Bug fix to mastery stats not changing correctly when switching languages. - Fix to player input icons not displaying correctly in Trophy Shop. - Additional Credits have been added to the Credits Screen (Korean translation). - Fix to certain Monoliths displaying left aligned titles instead of centre aligned. PERFORMANCE IMPROVEMENTS ************************************************ Implemented a large number of performance improvements that were originally added to get the Nintendo Switch version running at 60 fps, including: - Added a batching algorithm to the Gaussian Blur effect. This will yield the most performance improvement, but does not improve the game for players who turn off the effect entirely. - Modified a large number of stages that had assets that used up an unnecessary amount of resources. - Fixed bug where constantly switching languages would result in a memory leak. LEVEL FIXES ************************************************ - Change to the shape of the "Lonely Tree" to make it more obvious. - Tweak to Sniper's Fast Firing Rifle chest location to make it easier to see. - Tweak to Sniper's Gravity Bomb location to make it easier to see. - Level 05_04 tweaks to drawn assets to improve performance. - Final Stage performance optimizations. - Fixed a bug where players could bypass a tutorial in the first stage. - Sneaking stage has been made slightly easier to pass. NETWORK FIXES ************************************************ - Fixed bug where revive regen SFX would keep playing when a teammate was killed while reviving their partner. GENERAL FIXES: ************************************************ - Bug fix to enemy reflections drawing incorrectly when they had a status effect applied to them. - Bug fix to certain achievements not triggering online of the player was not the host. - Fixed a bug with NG+ Crown Logic only showing one crown when starting a new game. - Bug fix to newly created profiles not using the default control scheme. - Bug fix to Yellow Leeches not applying transparency to explosion radius. - Bug fix to objective marker pointing in wrong direction in Stygian Well - Erin's first line of dialogue changed. - Fix to Tank's Shield Block displaying incorrect font. - Fix to Fighter's spin attack stats displaying improper star values on certain equipment. - Nintendo Switch controller icon spritesheet added (check the Content/Art/Input folder on how to add/remove custom controller icons). - Fix to CD Modifiers in NG+ not being applied. - Enemy Health and Strength lowered slightly in single-player. - Enemy shields will now shatter faster. - Added warning dialogue if the player keeps descending down the Stygian Well (you still can, but it tells you that's not the right way), to make it more clear on where to go at that part of the game.


[ 2018-12-13 17:30:36 CET ] [ Original post ]


Rogue Legacy and Full Metal Furies Super Bundle Bundle Bundle


http://store.steampowered.com/bundle/6789/Rogue_Legacy__Full_Metal_Furies_Super_Discount_Bundle_Bundle_Bundle/ The Rogue Legacy and Full Metal Furies Super Bundle Bundle is today's Steam Daily Deal! Rogue Legacy is 80% off!! (3$) Full Metal Furies is 15% off! (17$) Buy the bundle and get both for an extra 10% off!!! (17$) That's like getting Rogue Legacy for negative 3 bucks!


[ 2018-04-03 17:25:58 CET ] [ Original post ]


Daily Deal - Full Metal Furies, 15% Off

Today's Deal: Save 15% on Full Metal Furies!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time


[ 2018-04-03 17:00:00 CET ] [ Original post ]


FULL METAL FURIES - LOBBIES BETA PATCH - v1.1.0

GAME LOBBIES ********************************************************************** GAME LOBBIES have been added to Full Metal Furies, so were jumping up to version 1.1.0. It is now possible to connect to the closest, highest quality games with random players around that are hosting. Please note that this feature is still in BETA, so some issues may come up. MAC AND LINUX ********************************************************************** The public launch of the Mac and Linux version of FMF will also be coming later today. A big shout-out to Ethan "flibitijibibo" Lee for his always-incredible work on this. Feel free to send any problems you may encounter regarding lobbies, the Mac/Linux versions, or the game in general to support@cellardoorgames.com. ADDITIONAL GAMEPLAY TWEAKS AND FIXES ********************************************************************** - Added safety check to Prom Computers to prevent players from getting stuck if its completion state was not properly synced when playing online. - Added game lobbies. You can now connect online with non-friend-listed players via the "Join Game" menu in the title screen. This feature is currently in beta, so some issues are expected. - Added a new display on the map that indicates how many chests and rosetta stones have been found within each world area. - Replaced some previously placeholder text with its proper translations. - Fixed bug where a certain stage in Thessaly was not being properly unlocked for non-host players. - Fixed some animation bugs while playing as Triss online. - Fixed revive sfx not working. - Fixed collision bugs in Oasis Temple. - Fixed minor art issue in New Styx - Fixed a few world sections where players could get blocked as Triss with False Ancille equipped. - Fixed some translation issues in Russian. To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ******************************************


[ 2018-04-03 14:47:47 CET ] [ Original post ]


FULL METAL FURIES - LOBBIES BETA PATCH - v1.1.0

GAME LOBBIES ********************************************************************** GAME LOBBIES have been added to Full Metal Furies, so were jumping up to version 1.1.0. It is now possible to connect to the closest, highest quality games with random players around that are hosting. Please note that this feature is still in BETA, so some issues may come up. MAC AND LINUX ********************************************************************** The public launch of the Mac and Linux version of FMF will also be coming later today. A big shout-out to Ethan "flibitijibibo" Lee for his always-incredible work on this. Feel free to send any problems you may encounter regarding lobbies, the Mac/Linux versions, or the game in general to support@cellardoorgames.com. ADDITIONAL GAMEPLAY TWEAKS AND FIXES ********************************************************************** - Added safety check to Prom Computers to prevent players from getting stuck if its completion state was not properly synced when playing online. - Added game lobbies. You can now connect online with non-friend-listed players via the "Join Game" menu in the title screen. This feature is currently in beta, so some issues are expected. - Added a new display on the map that indicates how many chests and rosetta stones have been found within each world area. - Replaced some previously placeholder text with its proper translations. - Fixed bug where a certain stage in Thessaly was not being properly unlocked for non-host players. - Fixed some animation bugs while playing as Triss online. - Fixed revive sfx not working. - Fixed collision bugs in Oasis Temple. - Fixed minor art issue in New Styx - Fixed a few world sections where players could get blocked as Triss with False Ancille equipped. - Fixed some translation issues in Russian. To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ******************************************


[ 2018-04-03 14:47:47 CET ] [ Original post ]


FULL METAL FURIES - THE SHARPENED GRAPHICS PATCH - v1.0.5

This patch introduces improved graphical fidelity, and addresses a few more bugs in a seemingly never-ending list. To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: A lot of people have been complaining about blurry textures at specific resolutions. This is an unfortunate consequence of the mixed sampler state render modes that the game uses. To help offset this, we are including a sharpen filter that should increase visual fidelity. Because we wanted to get this out as soon as possible, and it was too big to be considered a hotfix, we've decided to release a new patch that is a little smaller than our previous ones. For any one who prefers how the game previously looked, the filter can be disabled in the graphics options. ****************************************** Full Metal Furies - v1.0.5 GAMEPLAY FIXES: - Added a sharpen filter to the game to help with general blurriness at specific resolutions. - Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations) - Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations) - Fixed bug in Level 3-3 where a collision box was missing in an arena. - Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. This resulted in way too many bullets staying on-screen, and killing fps. - Fixed bug where achievement sanity checks were not triggering for clients. - Fixed bug where rotated rectangle collision safety checks at lower fps were no longer working (hotfix). - Fixed bug where game would crash when four players fought the final boss (hotfix). - Fixed bug where Sniper mines were dealing 1 damage if they had SAM coating equipped, and they slowed down time while triggering the mine. - Fixed crash log being generated whenever the game was closed via Alt-F4 in Fullscreen mode. - Fixed bug where Fighter's Anger Management ability was not working. - Fixed bug where Sniper controls were inverted when a certain screen effect was being applied.


[ 2018-02-06 05:43:34 CET ] [ Original post ]


FULL METAL FURIES - THE SHARPENED GRAPHICS PATCH - v1.0.5

This patch introduces improved graphical fidelity, and addresses a few more bugs in a seemingly never-ending list. To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: A lot of people have been complaining about blurry textures at specific resolutions. This is an unfortunate consequence of the mixed sampler state render modes that the game uses. To help offset this, we are including a sharpen filter that should increase visual fidelity. Because we wanted to get this out as soon as possible, and it was too big to be considered a hotfix, we've decided to release a new patch that is a little smaller than our previous ones. For any one who prefers how the game previously looked, the filter can be disabled in the graphics options. ****************************************** Full Metal Furies - v1.0.5 GAMEPLAY FIXES: - Added a sharpen filter to the game to help with general blurriness at specific resolutions. - Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations) - Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations) - Fixed bug in Level 3-3 where a collision box was missing in an arena. - Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. This resulted in way too many bullets staying on-screen, and killing fps. - Fixed bug where achievement sanity checks were not triggering for clients. - Fixed bug where rotated rectangle collision safety checks at lower fps were no longer working (hotfix). - Fixed bug where game would crash when four players fought the final boss (hotfix). - Fixed bug where Sniper mines were dealing 1 damage if they had SAM coating equipped, and they slowed down time while triggering the mine. - Fixed crash log being generated whenever the game was closed via Alt-F4 in Fullscreen mode. - Fixed bug where Fighter's Anger Management ability was not working. - Fixed bug where Sniper controls were inverted when a certain screen effect was being applied.


[ 2018-02-06 05:43:34 CET ] [ Original post ]


FULL METAL FURIES - THE CONTINUITY PATCH - v1.0.4

With the network stability greatly improved, this patch focuses on more minor issues that arose (or broke in previous patches :\). To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: We are very happy to report that the online experience has been greatly improved for most, if not all, players. Because the netcode has stabilized, we've decided to focus more on improving the overall experience, as opposed to releasing the new interpolation logic as originally planned. It's still on the docket, but will be released for a later patch. ****************************************** Full Metal Furies - v1.0.4 NETWORK AND OPTIMIZATION BUG FIXES: - Fixed bug where screen saturation would disappear on clients and stay like that, even if the Tank Survivor ability kicked in. - Fixed bug where the NG+ dialog would not disappear for clients, if the host cancelled out of it. - Fixed bug where sniper would sometimes visually fall straight through the floor after completing a grapnel. - Fixed bug where sniper could not break her reload animation with a grapnel (hotfix). GAMEPLAY FIXES: - Fixed bug where enemies would sometimes teleport back to the wrong position due to position error correction not being handled properly when Camera bounds constrained movement. - Fixed bug where enemies would sometimes teleport to an odd location if they were hit and knocked down either completely upward or downward. - Implemented new confetti SFX for buffers to make it less annoying. - Fixed bug where fighter flame attack was not being considered a final attack. - Fixed bug where burn tick could trigger the fighter's cooldown reduction ability. - Fixed bug where player stats were not updating correctly in the equipment shop. - Fixed bug where player stats were not updating correctly in the skill tree. - Fixed bug where tank glance ability was only working correctly on projectiles. - Fixed bug where NG+ campaigns were saving incorrectly after playing on a regular campaign (hotfix). - Fixed bug where you would not be able to unlock a certain trophy if you beat the game in a specific manner. - Added a few new SFX to the Mission Complete screen. - Fixed a few more stages where Tank's False Ancilles was blocking her movement. - Fixed a memory leak that was causing some systems to slowdown and crash. - Fixed bug where players who were unnecessarily cruel to Go-Cat could knock him out. - Fixed bug where some unneeded anti-aliasing effects were being applied, which could slow the game down. - Minor tweaks to Enemy Sniper Miniboss to reduce his difficulty. - Tank Unstoppable invulnerability duration increased a smidge.


[ 2018-02-02 21:20:50 CET ] [ Original post ]


FULL METAL FURIES - THE CONTINUITY PATCH - v1.0.4

With the network stability greatly improved, this patch focuses on more minor issues that arose (or broke in previous patches :). To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: We are very happy to report that the online experience has been greatly improved for most, if not all, players. Because the netcode has stabilized, we've decided to focus more on improving the overall experience, as opposed to releasing the new interpolation logic as originally planned. It's still on the docket, but will be released for a later patch. ****************************************** Full Metal Furies - v1.0.4 NETWORK AND OPTIMIZATION BUG FIXES: - Fixed bug where screen saturation would disappear on clients and stay like that, even if the Tank Survivor ability kicked in. - Fixed bug where the NG+ dialog would not disappear for clients, if the host cancelled out of it. - Fixed bug where sniper would sometimes visually fall straight through the floor after completing a grapnel. - Fixed bug where sniper could not break her reload animation with a grapnel (hotfix). GAMEPLAY FIXES: - Fixed bug where enemies would sometimes teleport back to the wrong position due to position error correction not being handled properly when Camera bounds constrained movement. - Fixed bug where enemies would sometimes teleport to an odd location if they were hit and knocked down either completely upward or downward. - Implemented new confetti SFX for buffers to make it less annoying. - Fixed bug where fighter flame attack was not being considered a final attack. - Fixed bug where burn tick could trigger the fighter's cooldown reduction ability. - Fixed bug where player stats were not updating correctly in the equipment shop. - Fixed bug where player stats were not updating correctly in the skill tree. - Fixed bug where tank glance ability was only working correctly on projectiles. - Fixed bug where NG+ campaigns were saving incorrectly after playing on a regular campaign (hotfix). - Fixed bug where you would not be able to unlock a certain trophy if you beat the game in a specific manner. - Added a few new SFX to the Mission Complete screen. - Fixed a few more stages where Tank's False Ancilles was blocking her movement. - Fixed a memory leak that was causing some systems to slowdown and crash. - Fixed bug where players who were unnecessarily cruel to Go-Cat could knock him out. - Fixed bug where some unneeded anti-aliasing effects were being applied, which could slow the game down. - Minor tweaks to Enemy Sniper Miniboss to reduce his difficulty. - Tank Unstoppable invulnerability duration increased a smidge.


[ 2018-02-02 21:20:50 CET ] [ Original post ]


FULL METAL FURIES - THE ENDLESS FIXES PATCH - v1.0.3

We're releasing our first big patch to the networking experience for Full Metal Furies. To ensure it updates, please right click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: This is our first patch targeted at fixing the networking experience, and hopefully addresses most of the major issues encountered online. Please note that this version does not fix everything, but should improve things. In the meantime, we are extremely grateful to the individual at BlitWorks who worked day and night to improve the networking. We are also currently working on rehauling the network desync interpolation code, to make the overall experience feel much better online. We hoped to get it in for this patch, but could not get it to a state that we were 100% confident with, and have decided to delay it for the next patch. ****************************************** Full Metal Furies - v1.0.3 NETWORK AND OPTIMIZATION BUG FIXES: - Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch. - Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix). - Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players. - Fixed some instances (but not all) where player animations would freeze on client computers. - Fixed conversations not triggering in one or more clients. - Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp. - Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+. - Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions. - Fixed multiple bugs where using the campfire would result in player disconnection. - Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting. - Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop. - Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again). - Join screen timeout reduced to 15 secs from 90 secs. GAMEPLAY FIXES: - Added even more comprehensive collision checks (hotfix). - Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix). - Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix). - Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix). - Fixed bug where player previous position was incorrect when swapping classes (hotfix). - Game now keeps a backup of save files in case they become corrupt (hotfix), - Fixed crash bug with Chinese language file (hotfix). - Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix). - Fixed bug where enemy buffers would sometimes teleport to an odd spot when bouncing off a wall. - Updated some descriptions of equipment to more accurately reflect their stats (hotfix). - Fixed bug where Black Mask enemies would have their bullets destroyed upon spawn when cast within a wall. - Audio ducking is now disabled when entering the audio suboptions, to allow players to properly set their audio volume levels. - Fixed bug where Engineer's aiming radius was too small when equipping certain weapons. - Fixed bug where game would freeze if it was idle and a video was playing for longer than 5 seconds. - Fixed bug where the HELP! speech bubble was not auto-resizing to fit different languages. - Fixed bug where Fighter was taking damage to certain grounded projectiles even if she successfully countered. - Fixed bug where PS4 controllers were being recognized as both an XInput and DInput device, resulting in the player manipulating two profiles at once. - Native PS4 DInput support has been disabled to prevent conflicts with Steam's XInput wrapper. Players having issues with PS4 controller support will need to turn on PS4 Configuration in the Steam Controller settings. - Fixed ExtendedInputIndex crash when non-DInput or Xinput devices were being recognized as controllers.


[ 2018-01-27 00:14:01 CET ] [ Original post ]


FULL METAL FURIES - THE ENDLESS FIXES PATCH - v1.0.3

We're releasing our first big patch to the networking experience for Full Metal Furies. To ensure it updates, please right click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: This is our first patch targeted at fixing the networking experience, and hopefully addresses most of the major issues encountered online. Please note that this version does not fix everything, but should improve things. In the meantime, we are extremely grateful to the individual at BlitWorks who worked day and night to improve the networking. We are also currently working on rehauling the network desync interpolation code, to make the overall experience feel much better online. We hoped to get it in for this patch, but could not get it to a state that we were 100% confident with, and have decided to delay it for the next patch. ****************************************** Full Metal Furies - v1.0.3 NETWORK AND OPTIMIZATION BUG FIXES: - Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch. - Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix). - Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players. - Fixed some instances (but not all) where player animations would freeze on client computers. - Fixed conversations not triggering in one or more clients. - Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp. - Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+. - Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions. - Fixed multiple bugs where using the campfire would result in player disconnection. - Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting. - Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop. - Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again). - Join screen timeout reduced to 15 secs from 90 secs. GAMEPLAY FIXES: - Added even more comprehensive collision checks (hotfix). - Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix). - Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix). - Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix). - Fixed bug where player previous position was incorrect when swapping classes (hotfix). - Game now keeps a backup of save files in case they become corrupt (hotfix), - Fixed crash bug with Chinese language file (hotfix). - Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix). - Fixed bug where enemy buffers would sometimes teleport to an odd spot when bouncing off a wall. - Updated some descriptions of equipment to more accurately reflect their stats (hotfix). - Fixed bug where Black Mask enemies would have their bullets destroyed upon spawn when cast within a wall. - Audio ducking is now disabled when entering the audio suboptions, to allow players to properly set their audio volume levels. - Fixed bug where Engineer's aiming radius was too small when equipping certain weapons. - Fixed bug where game would freeze if it was idle and a video was playing for longer than 5 seconds. - Fixed bug where the HELP! speech bubble was not auto-resizing to fit different languages. - Fixed bug where Fighter was taking damage to certain grounded projectiles even if she successfully countered. - Fixed bug where PS4 controllers were being recognized as both an XInput and DInput device, resulting in the player manipulating two profiles at once. - Native PS4 DInput support has been disabled to prevent conflicts with Steam's XInput wrapper. Players having issues with PS4 controller support will need to turn on PS4 Configuration in the Steam Controller settings. - Fixed ExtendedInputIndex crash when non-DInput or Xinput devices were being recognized as controllers.


[ 2018-01-27 00:14:01 CET ] [ Original post ]


FOR THOSE HAVING TROUBLE CONNECTING ONLINE

For anyone who is having trouble connecting online with friends, please reach out to us in our Discord channel. If we can replicate the issue while trying to connect to your game (or vice versa), it will GREATLY help us isolate the connection issues you are experiencing. Please send a direct message to CDGAdmin in Discord if you're willing to help. Thanks! Discord Channel: https://discord.gg/eXqC6kN


[ 2018-01-21 20:59:17 CET ] [ Original post ]


FOR THOSE HAVING TROUBLE CONNECTING ONLINE

For anyone who is having trouble connecting online with friends, please reach out to us in our Discord channel. If we can replicate the issue while trying to connect to your game (or vice versa), it will GREATLY help us isolate the connection issues you are experiencing. Please send a direct message to CDGAdmin in Discord if you're willing to help. Thanks! Discord Channel: https://discord.gg/eXqC6kN


[ 2018-01-21 20:59:17 CET ] [ Original post ]


FULL METAL FURIES - THE INTERIM PATCH v1.0.2

We're following up our first patch with some fixes to two major networking bugs, along with a few minor problems experienced offline. Please verify your game files to ensure you receive the patch, and always be sure to double-check you have the latest version. The version number is displayed at the bottom left corner of the title screen. And as always, for any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com. ****************************************** DISCLAIMER: We are aware that the most recent networking patch did not yield results for some players. That was expected, but you can rest assured we are still working our hardest to isolate and address the remaining issues. We won't be rest until the online experience is as good as we can make it. DISCLAIMER 2: For those playing the game and experiencing significant frame rate issues while Discord is running, please disable Hardware Acceleration on Discord to improve performance. We hope to implement a more permanent fix in the future. ****************************************** Full Metal Furies - v1.0.2 NETWORKING BUG FIXES: - Implemented a fix to address desync problems between clients when a stage is restarted from a checkpoint. (Example: loading a checkpoint and then teleporting around the map). **We've implemented a moderate fix to this, but if it still proves to be a problem, we will be more aggressive in our solution.** - Fixed bug where minimizing the game as the host would disable all AI logic. - Fixed crash that would occur on client machines if a certain sequence was input on the wrong screen. GENERAL BUG FIXES: - Fixed bug where solving one of the Rosetta stone secrets was not working if host was playing on keyboard and mouse. - Fixed bug where beating the world 4 boss rewarded players with the wrong achievement under certain circumstances. - Fixed bug where constantly attempting to purchase equipment you could not afford resulted in the gold text to constantly grow. - Fixed bug where purchasing skills you could not afford would not animate the gold text, like it did for the equipment shop. - Fixed bug where moving downward on a certain node in the Nexus would make the Furies move down two nodes instead of one.


[ 2018-01-21 07:21:13 CET ] [ Original post ]


FULL METAL FURIES - THE INTERIM PATCH v1.0.2

We're following up our first patch with some fixes to two major networking bugs, along with a few minor problems experienced offline. Please verify your game files to ensure you receive the patch, and always be sure to double-check you have the latest version. The version number is displayed at the bottom left corner of the title screen. And as always, for any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com. ****************************************** DISCLAIMER: We are aware that the most recent networking patch did not yield results for some players. That was expected, but you can rest assured we are still working our hardest to isolate and address the remaining issues. We won't be rest until the online experience is as good as we can make it. DISCLAIMER 2: For those playing the game and experiencing significant frame rate issues while Discord is running, please disable Hardware Acceleration on Discord to improve performance. We hope to implement a more permanent fix in the future. ****************************************** Full Metal Furies - v1.0.2 NETWORKING BUG FIXES: - Implemented a fix to address desync problems between clients when a stage is restarted from a checkpoint. (Example: loading a checkpoint and then teleporting around the map). **We've implemented a moderate fix to this, but if it still proves to be a problem, we will be more aggressive in our solution.** - Fixed bug where minimizing the game as the host would disable all AI logic. - Fixed crash that would occur on client machines if a certain sequence was input on the wrong screen. GENERAL BUG FIXES: - Fixed bug where solving one of the Rosetta stone secrets was not working if host was playing on keyboard and mouse. - Fixed bug where beating the world 4 boss rewarded players with the wrong achievement under certain circumstances. - Fixed bug where constantly attempting to purchase equipment you could not afford resulted in the gold text to constantly grow. - Fixed bug where purchasing skills you could not afford would not animate the gold text, like it did for the equipment shop. - Fixed bug where moving downward on a certain node in the Nexus would make the Furies move down two nodes instead of one.


[ 2018-01-21 07:21:13 CET ] [ Original post ]


FULL METAL FURIES - THE NETWORK STABILITY PATCH #1 - v1.0.1

We're releasing our first post-launch patch! We apologize to all our fans for the rocky launch, and we are really grateful for all the support you've shown in the last few days. Thank you! For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: We are releasing a preliminary fix for a number of the disconnection/drop-out issues people are experiencing when playing online. Please remember that this is not a fix for ALL online issues people have been running into. We wanted to get something out as soon as possible that addressed some of the biggest problems. ****************************************** Full Metal Furies - v1.0.1 NETWORK AND OPTIMIZATION BUG FIXES: - Completely rehauled how performance is handled at lower frame rates, as our original implementation negatively affected network stability. - Changed collision response logic to better handle lower FPS. This should hopefully reduce the number of scenarios where a player or enemy can clip through terrain. - Fixed bug with animations freezing when performance dropped below 30 FPS. - Improved Sniper grapnel logic to be much more accurate at lower frame rates. - Fixed bug where Engineer was rolling for one update too long. Not a big deal when playing at 60 FPS, but made a noticeable difference at lower frame rates. - Fixed bug where ending would not play if you had cutscenes and dialogue disabled in the settings. - Fixed bug where, if Steam failed to register a Rosetta stone related achievement, there was no way to obtain it again. - Fixed bug with Steam cloud preserving the game's config file, resulting in the game attempting to load save data from the wrong directory on different machines. GAMEPLAY FIXES: - Fixed bug where Status Effect Burn could be applied to TimeBombs, resulting in weird behaviour. - Fixed bug where TimeBombs would animate strangely when destroyed. - Fixed bug where Status Effects could be applied to certain environmental hazards.


[ 2018-01-20 05:41:47 CET ] [ Original post ]


FULL METAL FURIES - THE NETWORK STABILITY PATCH #1 - v1.0.1

We're releasing our first post-launch patch! We apologize to all our fans for the rocky launch, and we are really grateful for all the support you've shown in the last few days. Thank you! For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: We are releasing a preliminary fix for a number of the disconnection/drop-out issues people are experiencing when playing online. Please remember that this is not a fix for ALL online issues people have been running into. We wanted to get something out as soon as possible that addressed some of the biggest problems. ****************************************** Full Metal Furies - v1.0.1 NETWORK AND OPTIMIZATION BUG FIXES: - Completely rehauled how performance is handled at lower frame rates, as our original implementation negatively affected network stability. - Changed collision response logic to better handle lower FPS. This should hopefully reduce the number of scenarios where a player or enemy can clip through terrain. - Fixed bug with animations freezing when performance dropped below 30 FPS. - Improved Sniper grapnel logic to be much more accurate at lower frame rates. - Fixed bug where Engineer was rolling for one update too long. Not a big deal when playing at 60 FPS, but made a noticeable difference at lower frame rates. - Fixed bug where ending would not play if you had cutscenes and dialogue disabled in the settings. - Fixed bug where, if Steam failed to register a Rosetta stone related achievement, there was no way to obtain it again. - Fixed bug with Steam cloud preserving the game's config file, resulting in the game attempting to load save data from the wrong directory on different machines. GAMEPLAY FIXES: - Fixed bug where Status Effect Burn could be applied to TimeBombs, resulting in weird behaviour. - Fixed bug where TimeBombs would animate strangely when destroyed. - Fixed bug where Status Effects could be applied to certain environmental hazards.


[ 2018-01-20 05:41:47 CET ] [ Original post ]


Day 1 Networking Issues Update

Hey everybody, We've had some accounts of people having trouble connecting to each other online on launch day. We're looking into it and will hope to have the issue resolved as soon as possible, sorry in advance for any headaches we caused. It's a big game, and we're a small team, but we're doing the best we can. Sorry again, and we hope to have it resolved soon!


[ 2018-01-18 02:06:27 CET ] [ Original post ]


Day 1 Networking Issues Update

Hey everybody, We've had some accounts of people having trouble connecting to each other online on launch day. We're looking into it and will hope to have the issue resolved as soon as possible, sorry in advance for any headaches we caused. It's a big game, and we're a small team, but we're doing the best we can. Sorry again, and we hope to have it resolved soon!


[ 2018-01-18 02:06:27 CET ] [ Original post ]


Full Metal Furies is Available Now!

Hurray! Full Metal Furies has finally launched! Remember, there's no I in TEAM, but there is: Triss Erin Alex Meg


[ 2018-01-17 18:17:11 CET ] [ Original post ]


Now Available on Steam - Full Metal Furies

Full Metal Furies is Now Available on Steam!

From the creators of Rogue Legacy comes a "true-cooperative" action RPG. FULL METAL FURIES puts an emphasis on team play with a unique combat system where everyone is important. Play on the couch, alone or with friends, or make it an online party for up to four players!


[ 2018-01-17 18:00:56 CET ] [ Original post ]


FULL METAL FURIES - PRE-RELEASE PATCH 3

This is the last patch before live! A few changes in the current press build of FMF. ********************************************* DISCLAIMER: Due to a bug with save file directories, a few people may notice that their save files have suddenly disappeared. DO NOT PANIC, your save files are not lost (just misplaced). If this has happened to you, please email us at: support@cellardoorgames.com and we will provide steps for recovering your saves. We deeply apologize for this issue. **The game should update automatically the next time you start, but if you verify your local files, it'll force a patch update. *************************************************** CHANGES: - A NEW SONG has been added to Khomli. It is the best song. GENERAL BUG FIXES: - Rare language bug fix - Bug fix with hearing impairment mode in certain situations. - Infinite combo bug exploit "re-fix". - Bugfix with Colourblind mode only working for clients if host had it active too. - Bugfix with Hearing Impairment mode only working for clients if host had it active too. - General bug fixes to stat tracking, failing to capture correct stats on start and failure. - Bugfix to Hoplites "Shield_Block" sfx not playing. - Fixed missing slash at end of save directory when generating default GameConfig.ini file GENERAL TWEAKS: - End game credits updated to add violinists and vocalists. - Minor puzzle text clarification in Foloi Forest. - Game tweaks are now disabled for non-host players if making an offline game. - Additional Hearing impairment functionality added to camp. - Missing song added to radio playlist. - Finalization of radio title playlists updated for the game (temp names now removed).


[ 2018-01-17 00:32:47 CET ] [ Original post ]


Moment of Truth

The launch of FMF is just around the corner, so we’re posting our final comic. And just in time, too!


[ 2018-01-16 18:24:30 CET ] [ Original post ]


ABCs of FMF - Full Range Combat

With three days left until launch, we're releasing our final video that delves into the world of FMF. In many brawlers, combat ends up on invisible horizontal lines. For Full Metal Furies, we designed a custom combat system to open up the vertical space too. This allows both you and the enemies to take advantage of the whole playing field. https://youtu.be/2-r94oiEYM0


[ 2018-01-15 18:38:16 CET ] [ Original post ]


FULL METAL FURIES - PRE-RELEASE PATCH 2

Network blockers fixed, and a little bit more. Sorry about that! ********************************************* The game should update automatically the next time you start, but if you verify your local files, it'll force a patch update. If there are any issues, please contact us at support@cellardoorgames.com ********************************************* NETWORK BUG FIXES: - Fix to crash in "Live Targets" while playing the game online. - Fix to crash in "Long-Range Repercussions" while playing the game online. - Fix to text alignment to skill costs while playing the game online. - Fighter unable to counter attacks while invulnerable online, bug fixed. GENERAL BUG FIXES: - Dialogue pacing tweak in Cutscene_W01_MinotaurIntro_02 to make a joke play better. - Fix to Engineer looping instrument walk animation. - Audio fix to engineer instrument getting cut if spammed too quickly. - Fix to sparker's spark effect being visible if being granted the haste or power boost buff. - Fix to remove a few pixels from appearing at the bottom of the credits. - Credit listing updated to add additional special thanks for people who've helped us catch all these extra bugs.


[ 2018-01-11 23:25:53 CET ] [ Original post ]


Kid in a Candy Store

We’re counting down the days to the release of Full Metal Furies. Meg has other things on her mind…


[ 2018-01-10 18:02:54 CET ] [ Original post ]


ABCs of FMF - Holistic HUDs

Today we talk about HUDs and how we make it easy for players to always know what's going on in a fight. All the info you need is around the players and enemies, so your eyes don't need to dart to a corner of the screen. And, indicators let you know who an enemy is targeting, so players are always given a fair chance to react. https://youtu.be/O8fM-LTcO5Q


[ 2018-01-08 17:36:37 CET ] [ Original post ]


FULL METAL FURIES - PRE-RELEASE PATCH 1

A few changes in the current press build of FMF. ********************************************* The game should update automatically the next time you start, but if you verify your local files, it'll force a patch update. If there are any issues, please contact us at info@cellardoorgames.com ********************************************* TL;DR - A little easier, and a little more forgiving. BUGS: - World 5 boss should no longer spawn health packs in unreachable areas. - Hexxers and all variants. Bug fix with dynamic hex channeling. They'll now channel appropriate lengths, instead of cursing player near instantly. - Attempt #12 at fixing audio corruption bug. IF you still get this bug, please send us a message, it'll help us immensely in locking it down. - Tank bug fix with shield dash not hitting airborne or downed enemies in her final frames. - Tank bug fix to Punt attack not being able to hit airborne enemies. - When entering equipment shop in single player, both classes now get the CD reset. - Fix to shield rotations not triggering properly in certain scenarios. - Dummies no longer give mastery - S***** that are summoned are no longer always visible. - In game baked trailer handle fix. - Fix to rare scenario of Shieldknights shields staying up in MP sessions. BALANCE TWEAKS: - Enemies now deal reduced damage if playing single player. - All damage scaling reduced for 2-4 players (but still higher then single player). - "Parks and Wreck" trap sequence a touch easier. - Gluttony stage boss spawn tweak to make it a touch easier. - "Break and Entering" path made a touch 'clearer' - Economy tweak: Roughly 6-8% more gold when replaying completed zones (but still less over a first run). - Artillerist_MB now fires only horizontal lines instead of crosses - Story mode is easier. CLASS TWEAKS: HEALTH: Revive Auto bar -auto revive is now 25% faster (30s to 24s) -Idle regen trigger 7.5% faster (10s to 9.25s) ENGINEER: - Turret skill cooldown 13.5s down to 12.5s FIGHTER: - Spin skill CD from 20s down to 17.5s - Jump skill from 5s down to 4.5s SNIPER: - Empower skill from 20s down to 17.5s - Grapnel from 4s down to 3.5s - Perseverance raised from 1.425 mod to 1.6 mod (to accomodate change) TANK: - Shout CD from 12s to 11s - Dash CD from 8s to 7.25s - Shield 100% regen from 20s to 16.5s - Shield Passive regen delay from 3.25s to 3s. - Tank "punt" equipment buff, even shorter cooldown.


[ 2018-01-05 21:14:18 CET ] [ Original post ]


The Underworld

We're releasing one final track before Full Metal Furies gets released! The Underworld: https://ashellinthepit.bandcamp.com/track/the-underworld Music by the always brilliant @AShellinthePit [url=https://ashellinthepit.bandcamp.com/track/the-underworld]


[ 2018-01-05 18:00:16 CET ] [ Original post ]


ABCs of FMF - Empowering Equipment

Aaannnd we're back! We hope everyone had a nice, long, and relaxing holiday. We're ushering in the New Year with an ABC of FMF that explains equipment drops, and how they alter the experience. https://www.youtube.com/watch?v=xaBlOtLBpzw


[ 2018-01-03 17:34:42 CET ] [ Original post ]


Happy New Year

Happy New Year everyone! Our New Year's resolution is to become a plane, what's yours? Thanks so much to Sara Gross (www.twobitart.com) for the amazing artwork. She noticed we had nothing for NY and whipped this up for us. She's the best!


[ 2018-01-02 03:15:48 CET ] [ Original post ]


Happy Holidays

Happy Holidays from all of us at Cellar Door Games! HQ Wallpaper with no logo: http://cellardoorgames.com/wp-content/uploads/2017/12/XmasPaint_1920x1080.png


[ 2017-12-25 17:46:50 CET ] [ Original post ]


The Unabashed

We're a bit late with today's post, but this time we've got a comic/write-up combo! With Rogue Legacy on sale, we thought we'd post an article about the game we wrote waaaaaay back. Write-up: http://cellardoorgames.com/rogue-legacy-design-notes/


[ 2017-12-21 21:24:27 CET ] [ Original post ]



Full Metal Furies
Cellar Door Games
  • Developer

  • Cellar Door Games
  • Publisher

  • 2018-01-17
  • Release

  • Indie RPG Adventure Singleplayer Coop
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1979 reviews)


  • Review Score

  • http://www.fullmetalfuries.com
  • Website

  • https://store.steampowered.com/app/416600 
  • Steam Store

  • The Game includes VR Support



    Full Metal Furies Linux [476.13 M]

  • Public Linux depots

  • From the creators of Rogue Legacy comes a "true-cooperative" action RPG. FULL METAL FURIES puts an emphasis on team play with a unique combat system where everyone is important. Work together to defeat special enemies, string organics combos to deal massive damage, and save a wartorn world that is battling itself to extinction. Play on the couch or online with friends, and make it a party for up to four players! Or go solo in single-player, and show off your skills through a Pick 2 quick-switch system that retains all the nuances of multi-play.

    GAME FEATURES

    Want to play with friends? Get friends first.

    • Up to 4 players can join in on the adventure, both ONLINE and OFFLINE.
    • Full couch and on-line co-op supported, and every variation in between.

    Want to play alone? Expected.

    • The Pick 2 system lets you choose two party members to enter the battlefield.
    • Use the Quick-Switching to create dynamic combos, and air-crit enemies.
    • All nuances of co-op are retained. Everything you do in multiplayer, you can do alone.

    There’s no I in Team. And there’s no I in Full Metal... Furees.

    • True coordination is needed to take down your foes. Enemies enter the battlefield with coloured barriers, and only allies of a similar colour can shatter them.
    • You must revive your fallen allies. Barriers won’t break themselves! Revive bars naturally raise over time, but a helping hand never hurts.
    • Cooperation, not competition. No more fighting for last hits, battling for gold, or trolling for health drops. Everything is shared, so you can focus on working together.

    Four classes, four different styles of play.

    • Alex the Friendly Fighter – Engages up close with counters and combos.
    • Meg the Near-sighted Sniper – Plant mines, shoot from afar, and juggle your enemies.
    • Triss the Boxy Tank – Save allies with your shield, or send enemies flying.
    • Erin the Ovally Engineer – Control the battlefield with her turrets. She also has a gun!

    A new take on combat.

    • Experiment with a combat system full of counters, combos, and oval-shaped engineers.
    • Every class has their own unique skill tree. How many skills? So many skills!
    • Don’t change equipment, change abilities. Give the Tank a FREEZING SHOUT. Turn the Fighter’s Leap into a POWER DIVE. Or just give the Engineer a machine gun.

    A new take on enemies.

    • The Furies are tough, but the enemies are tougher. Encounter over 70 different enemies, each with their own unique tells and counters. No more cannon fodder!
    • Enemies come at you at a furious pace, and there’s no rest for the weary. New threats are introduced in every single stage you play.
    • Battle massive Titans in multi-phasic matches that will keep you on your toes.

    An adventure full of intrigue, twists, and one liners.

    • Travel through the ruined snow-capped town of Thessaly, brave your way through the Foloi Forest, enter the tombs of the Stygian Well, and more.
    • But keep an eye out; there’s more to the world than what is on the surface. Secrets, clues, and hidden dimensions are scattered throughout!
    • Discover a story spanning over 20,000 words in 6 different languages.
    • Discover 20,000 one liners.

    Addendum

    • An abstruse allegorical action adventure about atonement, allusions, and alliteration awaits all at an alternate age around Athens’ ashes.
    MINIMAL SETUP
    • OS: glibc 2.17+. 32/64-bit
    • Processor: 2.0 GhzMemory: 2 MB RAM
    • Memory: 2 MB RAM
    • Graphics: 8800 GTS. HD 2900 Pro. Intel HD 530Network: Broadband Internet connection
    • Storage: 900 MB available spaceAdditional Notes: Additional Notes: SDL_GameController devices fully supported
    RECOMMENDED SETUP
    • OS: glibc 2.17+. 64-bit
    • Processor: 2.4 GhzMemory: 2 MB RAM
    • Memory: 2 MB RAM
    • Graphics: GTX 285. HD 6850. Intel Iris 6200Network: Broadband Internet connection
    • Storage: 900 MB available spaceAdditional Notes: Additional Notes: SDL_GameController devices fully supported
    GAMEBILLET

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