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🌈 $5 Tier: [Benedikt][David Martínez Martí]
We're releasing our first post-launch patch! We apologize to all our fans for the rocky launch, and we are really grateful for all the support you've shown in the last few days. Thank you! For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: We are releasing a preliminary fix for a number of the disconnection/drop-out issues people are experiencing when playing online. Please remember that this is not a fix for ALL online issues people have been running into. We wanted to get something out as soon as possible that addressed some of the biggest problems. ****************************************** Full Metal Furies - v1.0.1 NETWORK AND OPTIMIZATION BUG FIXES: - Completely rehauled how performance is handled at lower frame rates, as our original implementation negatively affected network stability. - Changed collision response logic to better handle lower FPS. This should hopefully reduce the number of scenarios where a player or enemy can clip through terrain. - Fixed bug with animations freezing when performance dropped below 30 FPS. - Improved Sniper grapnel logic to be much more accurate at lower frame rates. - Fixed bug where Engineer was rolling for one update too long. Not a big deal when playing at 60 FPS, but made a noticeable difference at lower frame rates. - Fixed bug where ending would not play if you had cutscenes and dialogue disabled in the settings. - Fixed bug where, if Steam failed to register a Rosetta stone related achievement, there was no way to obtain it again. - Fixed bug with Steam cloud preserving the game's config file, resulting in the game attempting to load save data from the wrong directory on different machines. GAMEPLAY FIXES: - Fixed bug where Status Effect Burn could be applied to TimeBombs, resulting in weird behaviour. - Fixed bug where TimeBombs would animate strangely when destroyed. - Fixed bug where Status Effects could be applied to certain environmental hazards.
We're releasing our first post-launch patch! We apologize to all our fans for the rocky launch, and we are really grateful for all the support you've shown in the last few days. Thank you! For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: We are releasing a preliminary fix for a number of the disconnection/drop-out issues people are experiencing when playing online. Please remember that this is not a fix for ALL online issues people have been running into. We wanted to get something out as soon as possible that addressed some of the biggest problems. ****************************************** Full Metal Furies - v1.0.1 NETWORK AND OPTIMIZATION BUG FIXES: - Completely rehauled how performance is handled at lower frame rates, as our original implementation negatively affected network stability. - Changed collision response logic to better handle lower FPS. This should hopefully reduce the number of scenarios where a player or enemy can clip through terrain. - Fixed bug with animations freezing when performance dropped below 30 FPS. - Improved Sniper grapnel logic to be much more accurate at lower frame rates. - Fixed bug where Engineer was rolling for one update too long. Not a big deal when playing at 60 FPS, but made a noticeable difference at lower frame rates. - Fixed bug where ending would not play if you had cutscenes and dialogue disabled in the settings. - Fixed bug where, if Steam failed to register a Rosetta stone related achievement, there was no way to obtain it again. - Fixed bug with Steam cloud preserving the game's config file, resulting in the game attempting to load save data from the wrong directory on different machines. GAMEPLAY FIXES: - Fixed bug where Status Effect Burn could be applied to TimeBombs, resulting in weird behaviour. - Fixed bug where TimeBombs would animate strangely when destroyed. - Fixed bug where Status Effects could be applied to certain environmental hazards.
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