We're following up our first patch with some fixes to two major networking bugs, along with a few minor problems experienced offline. Please verify your game files to ensure you receive the patch, and always be sure to double-check you have the latest version. The version number is displayed at the bottom left corner of the title screen. And as always, for any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com. ****************************************** DISCLAIMER: We are aware that the most recent networking patch did not yield results for some players. That was expected, but you can rest assured we are still working our hardest to isolate and address the remaining issues. We won't be rest until the online experience is as good as we can make it. DISCLAIMER 2: For those playing the game and experiencing significant frame rate issues while Discord is running, please disable Hardware Acceleration on Discord to improve performance. We hope to implement a more permanent fix in the future. ****************************************** Full Metal Furies - v1.0.2 NETWORKING BUG FIXES: - Implemented a fix to address desync problems between clients when a stage is restarted from a checkpoint. (Example: loading a checkpoint and then teleporting around the map). **We've implemented a moderate fix to this, but if it still proves to be a problem, we will be more aggressive in our solution.** - Fixed bug where minimizing the game as the host would disable all AI logic. - Fixed crash that would occur on client machines if a certain sequence was input on the wrong screen. GENERAL BUG FIXES: - Fixed bug where solving one of the Rosetta stone secrets was not working if host was playing on keyboard and mouse. - Fixed bug where beating the world 4 boss rewarded players with the wrong achievement under certain circumstances. - Fixed bug where constantly attempting to purchase equipment you could not afford resulted in the gold text to constantly grow. - Fixed bug where purchasing skills you could not afford would not animate the gold text, like it did for the equipment shop. - Fixed bug where moving downward on a certain node in the Nexus would make the Furies move down two nodes instead of one.
[ 2018-01-21 07:21:13 CET ] [ Original post ]
We're following up our first patch with some fixes to two major networking bugs, along with a few minor problems experienced offline. Please verify your game files to ensure you receive the patch, and always be sure to double-check you have the latest version. The version number is displayed at the bottom left corner of the title screen. And as always, for any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com. ****************************************** DISCLAIMER: We are aware that the most recent networking patch did not yield results for some players. That was expected, but you can rest assured we are still working our hardest to isolate and address the remaining issues. We won't be rest until the online experience is as good as we can make it. DISCLAIMER 2: For those playing the game and experiencing significant frame rate issues while Discord is running, please disable Hardware Acceleration on Discord to improve performance. We hope to implement a more permanent fix in the future. ****************************************** Full Metal Furies - v1.0.2 NETWORKING BUG FIXES: - Implemented a fix to address desync problems between clients when a stage is restarted from a checkpoint. (Example: loading a checkpoint and then teleporting around the map). **We've implemented a moderate fix to this, but if it still proves to be a problem, we will be more aggressive in our solution.** - Fixed bug where minimizing the game as the host would disable all AI logic. - Fixed crash that would occur on client machines if a certain sequence was input on the wrong screen. GENERAL BUG FIXES: - Fixed bug where solving one of the Rosetta stone secrets was not working if host was playing on keyboard and mouse. - Fixed bug where beating the world 4 boss rewarded players with the wrong achievement under certain circumstances. - Fixed bug where constantly attempting to purchase equipment you could not afford resulted in the gold text to constantly grow. - Fixed bug where purchasing skills you could not afford would not animate the gold text, like it did for the equipment shop. - Fixed bug where moving downward on a certain node in the Nexus would make the Furies move down two nodes instead of one.
[ 2018-01-21 07:21:13 CET ] [ Original post ]
🎮 Full Controller Support
- Full Metal Furies Linux [476.13 M]
GAME FEATURES
Want to play with friends? Get friends first.
- Up to 4 players can join in on the adventure, both ONLINE and OFFLINE.
- Full couch and on-line co-op supported, and every variation in between.
Want to play alone? Expected.
- The Pick 2 system lets you choose two party members to enter the battlefield.
- Use the Quick-Switching to create dynamic combos, and air-crit enemies.
- All nuances of co-op are retained. Everything you do in multiplayer, you can do alone.
There’s no I in Team. And there’s no I in Full Metal... Furees.
- True coordination is needed to take down your foes. Enemies enter the battlefield with coloured barriers, and only allies of a similar colour can shatter them.
- You must revive your fallen allies. Barriers won’t break themselves! Revive bars naturally raise over time, but a helping hand never hurts.
- Cooperation, not competition. No more fighting for last hits, battling for gold, or trolling for health drops. Everything is shared, so you can focus on working together.
Four classes, four different styles of play.
- Alex the Friendly Fighter – Engages up close with counters and combos.
- Meg the Near-sighted Sniper – Plant mines, shoot from afar, and juggle your enemies.
- Triss the Boxy Tank – Save allies with your shield, or send enemies flying.
- Erin the Ovally Engineer – Control the battlefield with her turrets. She also has a gun!
A new take on combat.
- Experiment with a combat system full of counters, combos, and oval-shaped engineers.
- Every class has their own unique skill tree. How many skills? So many skills!
- Don’t change equipment, change abilities. Give the Tank a FREEZING SHOUT. Turn the Fighter’s Leap into a POWER DIVE. Or just give the Engineer a machine gun.
A new take on enemies.
- The Furies are tough, but the enemies are tougher. Encounter over 70 different enemies, each with their own unique tells and counters. No more cannon fodder!
- Enemies come at you at a furious pace, and there’s no rest for the weary. New threats are introduced in every single stage you play.
- Battle massive Titans in multi-phasic matches that will keep you on your toes.
An adventure full of intrigue, twists, and one liners.
- Travel through the ruined snow-capped town of Thessaly, brave your way through the Foloi Forest, enter the tombs of the Stygian Well, and more.
- But keep an eye out; there’s more to the world than what is on the surface. Secrets, clues, and hidden dimensions are scattered throughout!
- Discover a story spanning over 20,000 words in 6 different languages.
- Discover 20,000 one liners.
Addendum
- An abstruse allegorical action adventure about atonement, allusions, and alliteration awaits all at an alternate age around Athens’ ashes.
- OS: glibc 2.17+. 32/64-bit
- Processor: 2.0 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 8800 GTS. HD 2900 Pro. Intel HD 530Network: Broadband Internet connection
- Storage: 900 MB available spaceAdditional Notes: Additional Notes: SDL_GameController devices fully supported
- OS: glibc 2.17+. 64-bit
- Processor: 2.4 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: GTX 285. HD 6850. Intel Iris 6200Network: Broadband Internet connection
- Storage: 900 MB available spaceAdditional Notes: Additional Notes: SDL_GameController devices fully supported
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