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We're following up our first patch with some fixes to two major networking bugs, along with a few minor problems experienced offline. Please verify your game files to ensure you receive the patch, and always be sure to double-check you have the latest version. The version number is displayed at the bottom left corner of the title screen. And as always, for any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com. ****************************************** DISCLAIMER: We are aware that the most recent networking patch did not yield results for some players. That was expected, but you can rest assured we are still working our hardest to isolate and address the remaining issues. We won't be rest until the online experience is as good as we can make it. DISCLAIMER 2: For those playing the game and experiencing significant frame rate issues while Discord is running, please disable Hardware Acceleration on Discord to improve performance. We hope to implement a more permanent fix in the future. ****************************************** Full Metal Furies - v1.0.2 NETWORKING BUG FIXES: - Implemented a fix to address desync problems between clients when a stage is restarted from a checkpoint. (Example: loading a checkpoint and then teleporting around the map). **We've implemented a moderate fix to this, but if it still proves to be a problem, we will be more aggressive in our solution.** - Fixed bug where minimizing the game as the host would disable all AI logic. - Fixed crash that would occur on client machines if a certain sequence was input on the wrong screen. GENERAL BUG FIXES: - Fixed bug where solving one of the Rosetta stone secrets was not working if host was playing on keyboard and mouse. - Fixed bug where beating the world 4 boss rewarded players with the wrong achievement under certain circumstances. - Fixed bug where constantly attempting to purchase equipment you could not afford resulted in the gold text to constantly grow. - Fixed bug where purchasing skills you could not afford would not animate the gold text, like it did for the equipment shop. - Fixed bug where moving downward on a certain node in the Nexus would make the Furies move down two nodes instead of one.
We're following up our first patch with some fixes to two major networking bugs, along with a few minor problems experienced offline. Please verify your game files to ensure you receive the patch, and always be sure to double-check you have the latest version. The version number is displayed at the bottom left corner of the title screen. And as always, for any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com. ****************************************** DISCLAIMER: We are aware that the most recent networking patch did not yield results for some players. That was expected, but you can rest assured we are still working our hardest to isolate and address the remaining issues. We won't be rest until the online experience is as good as we can make it. DISCLAIMER 2: For those playing the game and experiencing significant frame rate issues while Discord is running, please disable Hardware Acceleration on Discord to improve performance. We hope to implement a more permanent fix in the future. ****************************************** Full Metal Furies - v1.0.2 NETWORKING BUG FIXES: - Implemented a fix to address desync problems between clients when a stage is restarted from a checkpoint. (Example: loading a checkpoint and then teleporting around the map). **We've implemented a moderate fix to this, but if it still proves to be a problem, we will be more aggressive in our solution.** - Fixed bug where minimizing the game as the host would disable all AI logic. - Fixed crash that would occur on client machines if a certain sequence was input on the wrong screen. GENERAL BUG FIXES: - Fixed bug where solving one of the Rosetta stone secrets was not working if host was playing on keyboard and mouse. - Fixed bug where beating the world 4 boss rewarded players with the wrong achievement under certain circumstances. - Fixed bug where constantly attempting to purchase equipment you could not afford resulted in the gold text to constantly grow. - Fixed bug where purchasing skills you could not afford would not animate the gold text, like it did for the equipment shop. - Fixed bug where moving downward on a certain node in the Nexus would make the Furies move down two nodes instead of one.
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