We're releasing our first big patch to the networking experience for Full Metal Furies. To ensure it updates, please right click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: This is our first patch targeted at fixing the networking experience, and hopefully addresses most of the major issues encountered online. Please note that this version does not fix everything, but should improve things. In the meantime, we are extremely grateful to the individual at BlitWorks who worked day and night to improve the networking. We are also currently working on rehauling the network desync interpolation code, to make the overall experience feel much better online. We hoped to get it in for this patch, but could not get it to a state that we were 100% confident with, and have decided to delay it for the next patch. ****************************************** Full Metal Furies - v1.0.3 NETWORK AND OPTIMIZATION BUG FIXES: - Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch. - Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix). - Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players. - Fixed some instances (but not all) where player animations would freeze on client computers. - Fixed conversations not triggering in one or more clients. - Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp. - Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+. - Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions. - Fixed multiple bugs where using the campfire would result in player disconnection. - Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting. - Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop. - Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again). - Join screen timeout reduced to 15 secs from 90 secs. GAMEPLAY FIXES: - Added even more comprehensive collision checks (hotfix). - Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix). - Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix). - Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix). - Fixed bug where player previous position was incorrect when swapping classes (hotfix). - Game now keeps a backup of save files in case they become corrupt (hotfix), - Fixed crash bug with Chinese language file (hotfix). - Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix). - Fixed bug where enemy buffers would sometimes teleport to an odd spot when bouncing off a wall. - Updated some descriptions of equipment to more accurately reflect their stats (hotfix). - Fixed bug where Black Mask enemies would have their bullets destroyed upon spawn when cast within a wall. - Audio ducking is now disabled when entering the audio suboptions, to allow players to properly set their audio volume levels. - Fixed bug where Engineer's aiming radius was too small when equipping certain weapons. - Fixed bug where game would freeze if it was idle and a video was playing for longer than 5 seconds. - Fixed bug where the HELP! speech bubble was not auto-resizing to fit different languages. - Fixed bug where Fighter was taking damage to certain grounded projectiles even if she successfully countered. - Fixed bug where PS4 controllers were being recognized as both an XInput and DInput device, resulting in the player manipulating two profiles at once. - Native PS4 DInput support has been disabled to prevent conflicts with Steam's XInput wrapper. Players having issues with PS4 controller support will need to turn on PS4 Configuration in the Steam Controller settings. - Fixed ExtendedInputIndex crash when non-DInput or Xinput devices were being recognized as controllers.
[ 2018-01-27 00:14:01 CET ] [ Original post ]
We're releasing our first big patch to the networking experience for Full Metal Furies. To ensure it updates, please right click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: This is our first patch targeted at fixing the networking experience, and hopefully addresses most of the major issues encountered online. Please note that this version does not fix everything, but should improve things. In the meantime, we are extremely grateful to the individual at BlitWorks who worked day and night to improve the networking. We are also currently working on rehauling the network desync interpolation code, to make the overall experience feel much better online. We hoped to get it in for this patch, but could not get it to a state that we were 100% confident with, and have decided to delay it for the next patch. ****************************************** Full Metal Furies - v1.0.3 NETWORK AND OPTIMIZATION BUG FIXES: - Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch. - Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix). - Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players. - Fixed some instances (but not all) where player animations would freeze on client computers. - Fixed conversations not triggering in one or more clients. - Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp. - Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+. - Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions. - Fixed multiple bugs where using the campfire would result in player disconnection. - Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting. - Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop. - Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again). - Join screen timeout reduced to 15 secs from 90 secs. GAMEPLAY FIXES: - Added even more comprehensive collision checks (hotfix). - Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix). - Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix). - Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix). - Fixed bug where player previous position was incorrect when swapping classes (hotfix). - Game now keeps a backup of save files in case they become corrupt (hotfix), - Fixed crash bug with Chinese language file (hotfix). - Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix). - Fixed bug where enemy buffers would sometimes teleport to an odd spot when bouncing off a wall. - Updated some descriptions of equipment to more accurately reflect their stats (hotfix). - Fixed bug where Black Mask enemies would have their bullets destroyed upon spawn when cast within a wall. - Audio ducking is now disabled when entering the audio suboptions, to allow players to properly set their audio volume levels. - Fixed bug where Engineer's aiming radius was too small when equipping certain weapons. - Fixed bug where game would freeze if it was idle and a video was playing for longer than 5 seconds. - Fixed bug where the HELP! speech bubble was not auto-resizing to fit different languages. - Fixed bug where Fighter was taking damage to certain grounded projectiles even if she successfully countered. - Fixed bug where PS4 controllers were being recognized as both an XInput and DInput device, resulting in the player manipulating two profiles at once. - Native PS4 DInput support has been disabled to prevent conflicts with Steam's XInput wrapper. Players having issues with PS4 controller support will need to turn on PS4 Configuration in the Steam Controller settings. - Fixed ExtendedInputIndex crash when non-DInput or Xinput devices were being recognized as controllers.
[ 2018-01-27 00:14:01 CET ] [ Original post ]
🎮 Full Controller Support
- Full Metal Furies Linux [476.13 M]
GAME FEATURES
Want to play with friends? Get friends first.
- Up to 4 players can join in on the adventure, both ONLINE and OFFLINE.
- Full couch and on-line co-op supported, and every variation in between.
Want to play alone? Expected.
- The Pick 2 system lets you choose two party members to enter the battlefield.
- Use the Quick-Switching to create dynamic combos, and air-crit enemies.
- All nuances of co-op are retained. Everything you do in multiplayer, you can do alone.
There’s no I in Team. And there’s no I in Full Metal... Furees.
- True coordination is needed to take down your foes. Enemies enter the battlefield with coloured barriers, and only allies of a similar colour can shatter them.
- You must revive your fallen allies. Barriers won’t break themselves! Revive bars naturally raise over time, but a helping hand never hurts.
- Cooperation, not competition. No more fighting for last hits, battling for gold, or trolling for health drops. Everything is shared, so you can focus on working together.
Four classes, four different styles of play.
- Alex the Friendly Fighter – Engages up close with counters and combos.
- Meg the Near-sighted Sniper – Plant mines, shoot from afar, and juggle your enemies.
- Triss the Boxy Tank – Save allies with your shield, or send enemies flying.
- Erin the Ovally Engineer – Control the battlefield with her turrets. She also has a gun!
A new take on combat.
- Experiment with a combat system full of counters, combos, and oval-shaped engineers.
- Every class has their own unique skill tree. How many skills? So many skills!
- Don’t change equipment, change abilities. Give the Tank a FREEZING SHOUT. Turn the Fighter’s Leap into a POWER DIVE. Or just give the Engineer a machine gun.
A new take on enemies.
- The Furies are tough, but the enemies are tougher. Encounter over 70 different enemies, each with their own unique tells and counters. No more cannon fodder!
- Enemies come at you at a furious pace, and there’s no rest for the weary. New threats are introduced in every single stage you play.
- Battle massive Titans in multi-phasic matches that will keep you on your toes.
An adventure full of intrigue, twists, and one liners.
- Travel through the ruined snow-capped town of Thessaly, brave your way through the Foloi Forest, enter the tombs of the Stygian Well, and more.
- But keep an eye out; there’s more to the world than what is on the surface. Secrets, clues, and hidden dimensions are scattered throughout!
- Discover a story spanning over 20,000 words in 6 different languages.
- Discover 20,000 one liners.
Addendum
- An abstruse allegorical action adventure about atonement, allusions, and alliteration awaits all at an alternate age around Athens’ ashes.
- OS: glibc 2.17+. 32/64-bit
- Processor: 2.0 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 8800 GTS. HD 2900 Pro. Intel HD 530Network: Broadband Internet connection
- Storage: 900 MB available spaceAdditional Notes: Additional Notes: SDL_GameController devices fully supported
- OS: glibc 2.17+. 64-bit
- Processor: 2.4 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: GTX 285. HD 6850. Intel Iris 6200Network: Broadband Internet connection
- Storage: 900 MB available spaceAdditional Notes: Additional Notes: SDL_GameController devices fully supported
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