





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
With the network stability greatly improved, this patch focuses on more minor issues that arose (or broke in previous patches :). To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: We are very happy to report that the online experience has been greatly improved for most, if not all, players. Because the netcode has stabilized, we've decided to focus more on improving the overall experience, as opposed to releasing the new interpolation logic as originally planned. It's still on the docket, but will be released for a later patch. ****************************************** Full Metal Furies - v1.0.4 NETWORK AND OPTIMIZATION BUG FIXES: - Fixed bug where screen saturation would disappear on clients and stay like that, even if the Tank Survivor ability kicked in. - Fixed bug where the NG+ dialog would not disappear for clients, if the host cancelled out of it. - Fixed bug where sniper would sometimes visually fall straight through the floor after completing a grapnel. - Fixed bug where sniper could not break her reload animation with a grapnel (hotfix). GAMEPLAY FIXES: - Fixed bug where enemies would sometimes teleport back to the wrong position due to position error correction not being handled properly when Camera bounds constrained movement. - Fixed bug where enemies would sometimes teleport to an odd location if they were hit and knocked down either completely upward or downward. - Implemented new confetti SFX for buffers to make it less annoying. - Fixed bug where fighter flame attack was not being considered a final attack. - Fixed bug where burn tick could trigger the fighter's cooldown reduction ability. - Fixed bug where player stats were not updating correctly in the equipment shop. - Fixed bug where player stats were not updating correctly in the skill tree. - Fixed bug where tank glance ability was only working correctly on projectiles. - Fixed bug where NG+ campaigns were saving incorrectly after playing on a regular campaign (hotfix). - Fixed bug where you would not be able to unlock a certain trophy if you beat the game in a specific manner. - Added a few new SFX to the Mission Complete screen. - Fixed a few more stages where Tank's False Ancilles was blocking her movement. - Fixed a memory leak that was causing some systems to slowdown and crash. - Fixed bug where players who were unnecessarily cruel to Go-Cat could knock him out. - Fixed bug where some unneeded anti-aliasing effects were being applied, which could slow the game down. - Minor tweaks to Enemy Sniper Miniboss to reduce his difficulty. - Tank Unstoppable invulnerability duration increased a smidge.
With the network stability greatly improved, this patch focuses on more minor issues that arose (or broke in previous patches :\). To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: We are very happy to report that the online experience has been greatly improved for most, if not all, players. Because the netcode has stabilized, we've decided to focus more on improving the overall experience, as opposed to releasing the new interpolation logic as originally planned. It's still on the docket, but will be released for a later patch. ****************************************** Full Metal Furies - v1.0.4 NETWORK AND OPTIMIZATION BUG FIXES: - Fixed bug where screen saturation would disappear on clients and stay like that, even if the Tank Survivor ability kicked in. - Fixed bug where the NG+ dialog would not disappear for clients, if the host cancelled out of it. - Fixed bug where sniper would sometimes visually fall straight through the floor after completing a grapnel. - Fixed bug where sniper could not break her reload animation with a grapnel (hotfix). GAMEPLAY FIXES: - Fixed bug where enemies would sometimes teleport back to the wrong position due to position error correction not being handled properly when Camera bounds constrained movement. - Fixed bug where enemies would sometimes teleport to an odd location if they were hit and knocked down either completely upward or downward. - Implemented new confetti SFX for buffers to make it less annoying. - Fixed bug where fighter flame attack was not being considered a final attack. - Fixed bug where burn tick could trigger the fighter's cooldown reduction ability. - Fixed bug where player stats were not updating correctly in the equipment shop. - Fixed bug where player stats were not updating correctly in the skill tree. - Fixed bug where tank glance ability was only working correctly on projectiles. - Fixed bug where NG+ campaigns were saving incorrectly after playing on a regular campaign (hotfix). - Fixed bug where you would not be able to unlock a certain trophy if you beat the game in a specific manner. - Added a few new SFX to the Mission Complete screen. - Fixed a few more stages where Tank's False Ancilles was blocking her movement. - Fixed a memory leak that was causing some systems to slowdown and crash. - Fixed bug where players who were unnecessarily cruel to Go-Cat could knock him out. - Fixed bug where some unneeded anti-aliasing effects were being applied, which could slow the game down. - Minor tweaks to Enemy Sniper Miniboss to reduce his difficulty. - Tank Unstoppable invulnerability duration increased a smidge.
[ 6082 ]
[ 411 ]
[ 2150 ]