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This patch introduces improved graphical fidelity, and addresses a few more bugs in a seemingly never-ending list. To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: A lot of people have been complaining about blurry textures at specific resolutions. This is an unfortunate consequence of the mixed sampler state render modes that the game uses. To help offset this, we are including a sharpen filter that should increase visual fidelity. Because we wanted to get this out as soon as possible, and it was too big to be considered a hotfix, we've decided to release a new patch that is a little smaller than our previous ones. For any one who prefers how the game previously looked, the filter can be disabled in the graphics options. ****************************************** Full Metal Furies - v1.0.5 GAMEPLAY FIXES: - Added a sharpen filter to the game to help with general blurriness at specific resolutions. - Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations) - Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations) - Fixed bug in Level 3-3 where a collision box was missing in an arena. - Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. This resulted in way too many bullets staying on-screen, and killing fps. - Fixed bug where achievement sanity checks were not triggering for clients. - Fixed bug where rotated rectangle collision safety checks at lower fps were no longer working (hotfix). - Fixed bug where game would crash when four players fought the final boss (hotfix). - Fixed bug where Sniper mines were dealing 1 damage if they had SAM coating equipped, and they slowed down time while triggering the mine. - Fixed crash log being generated whenever the game was closed via Alt-F4 in Fullscreen mode. - Fixed bug where Fighter's Anger Management ability was not working. - Fixed bug where Sniper controls were inverted when a certain screen effect was being applied.
This patch introduces improved graphical fidelity, and addresses a few more bugs in a seemingly never-ending list. To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: A lot of people have been complaining about blurry textures at specific resolutions. This is an unfortunate consequence of the mixed sampler state render modes that the game uses. To help offset this, we are including a sharpen filter that should increase visual fidelity. Because we wanted to get this out as soon as possible, and it was too big to be considered a hotfix, we've decided to release a new patch that is a little smaller than our previous ones. For any one who prefers how the game previously looked, the filter can be disabled in the graphics options. ****************************************** Full Metal Furies - v1.0.5 GAMEPLAY FIXES: - Added a sharpen filter to the game to help with general blurriness at specific resolutions. - Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations) - Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations) - Fixed bug in Level 3-3 where a collision box was missing in an arena. - Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. This resulted in way too many bullets staying on-screen, and killing fps. - Fixed bug where achievement sanity checks were not triggering for clients. - Fixed bug where rotated rectangle collision safety checks at lower fps were no longer working (hotfix). - Fixed bug where game would crash when four players fought the final boss (hotfix). - Fixed bug where Sniper mines were dealing 1 damage if they had SAM coating equipped, and they slowed down time while triggering the mine. - Fixed crash log being generated whenever the game was closed via Alt-F4 in Fullscreen mode. - Fixed bug where Fighter's Anger Management ability was not working. - Fixed bug where Sniper controls were inverted when a certain screen effect was being applied.
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