This patch introduces improved graphical fidelity, and addresses a few more bugs in a seemingly never-ending list. To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: A lot of people have been complaining about blurry textures at specific resolutions. This is an unfortunate consequence of the mixed sampler state render modes that the game uses. To help offset this, we are including a sharpen filter that should increase visual fidelity. Because we wanted to get this out as soon as possible, and it was too big to be considered a hotfix, we've decided to release a new patch that is a little smaller than our previous ones. For any one who prefers how the game previously looked, the filter can be disabled in the graphics options. ****************************************** Full Metal Furies - v1.0.5 GAMEPLAY FIXES: - Added a sharpen filter to the game to help with general blurriness at specific resolutions. - Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations) - Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations) - Fixed bug in Level 3-3 where a collision box was missing in an arena. - Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. This resulted in way too many bullets staying on-screen, and killing fps. - Fixed bug where achievement sanity checks were not triggering for clients. - Fixed bug where rotated rectangle collision safety checks at lower fps were no longer working (hotfix). - Fixed bug where game would crash when four players fought the final boss (hotfix). - Fixed bug where Sniper mines were dealing 1 damage if they had SAM coating equipped, and they slowed down time while triggering the mine. - Fixed crash log being generated whenever the game was closed via Alt-F4 in Fullscreen mode. - Fixed bug where Fighter's Anger Management ability was not working. - Fixed bug where Sniper controls were inverted when a certain screen effect was being applied.
This patch introduces improved graphical fidelity, and addresses a few more bugs in a seemingly never-ending list. To ensure it updates, please right-click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files. For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: A lot of people have been complaining about blurry textures at specific resolutions. This is an unfortunate consequence of the mixed sampler state render modes that the game uses. To help offset this, we are including a sharpen filter that should increase visual fidelity. Because we wanted to get this out as soon as possible, and it was too big to be considered a hotfix, we've decided to release a new patch that is a little smaller than our previous ones. For any one who prefers how the game previously looked, the filter can be disabled in the graphics options. ****************************************** Full Metal Furies - v1.0.5 GAMEPLAY FIXES: - Added a sharpen filter to the game to help with general blurriness at specific resolutions. - Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations) - Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations) - Fixed bug in Level 3-3 where a collision box was missing in an arena. - Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. This resulted in way too many bullets staying on-screen, and killing fps. - Fixed bug where achievement sanity checks were not triggering for clients. - Fixed bug where rotated rectangle collision safety checks at lower fps were no longer working (hotfix). - Fixed bug where game would crash when four players fought the final boss (hotfix). - Fixed bug where Sniper mines were dealing 1 damage if they had SAM coating equipped, and they slowed down time while triggering the mine. - Fixed crash log being generated whenever the game was closed via Alt-F4 in Fullscreen mode. - Fixed bug where Fighter's Anger Management ability was not working. - Fixed bug where Sniper controls were inverted when a certain screen effect was being applied.
Full Metal Furies
Cellar Door Games
Cellar Door Games
2018-01-17
Indie RPG Adventure Singleplayer Coop
Game News Posts 34
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1979 reviews)
http://www.fullmetalfuries.com
https://store.steampowered.com/app/416600 
The Game includes VR Support
Full Metal Furies Linux [476.13 M]
GAME FEATURES
Want to play with friends? Get friends first.
- Up to 4 players can join in on the adventure, both ONLINE and OFFLINE.
- Full couch and on-line co-op supported, and every variation in between.
Want to play alone? Expected.
- The Pick 2 system lets you choose two party members to enter the battlefield.
- Use the Quick-Switching to create dynamic combos, and air-crit enemies.
- All nuances of co-op are retained. Everything you do in multiplayer, you can do alone.
There’s no I in Team. And there’s no I in Full Metal... Furees.
- True coordination is needed to take down your foes. Enemies enter the battlefield with coloured barriers, and only allies of a similar colour can shatter them.
- You must revive your fallen allies. Barriers won’t break themselves! Revive bars naturally raise over time, but a helping hand never hurts.
- Cooperation, not competition. No more fighting for last hits, battling for gold, or trolling for health drops. Everything is shared, so you can focus on working together.
Four classes, four different styles of play.
- Alex the Friendly Fighter – Engages up close with counters and combos.
- Meg the Near-sighted Sniper – Plant mines, shoot from afar, and juggle your enemies.
- Triss the Boxy Tank – Save allies with your shield, or send enemies flying.
- Erin the Ovally Engineer – Control the battlefield with her turrets. She also has a gun!
A new take on combat.
- Experiment with a combat system full of counters, combos, and oval-shaped engineers.
- Every class has their own unique skill tree. How many skills? So many skills!
- Don’t change equipment, change abilities. Give the Tank a FREEZING SHOUT. Turn the Fighter’s Leap into a POWER DIVE. Or just give the Engineer a machine gun.
A new take on enemies.
- The Furies are tough, but the enemies are tougher. Encounter over 70 different enemies, each with their own unique tells and counters. No more cannon fodder!
- Enemies come at you at a furious pace, and there’s no rest for the weary. New threats are introduced in every single stage you play.
- Battle massive Titans in multi-phasic matches that will keep you on your toes.
An adventure full of intrigue, twists, and one liners.
- Travel through the ruined snow-capped town of Thessaly, brave your way through the Foloi Forest, enter the tombs of the Stygian Well, and more.
- But keep an eye out; there’s more to the world than what is on the surface. Secrets, clues, and hidden dimensions are scattered throughout!
- Discover a story spanning over 20,000 words in 6 different languages.
- Discover 20,000 one liners.
Addendum
- An abstruse allegorical action adventure about atonement, allusions, and alliteration awaits all at an alternate age around Athens’ ashes.
- OS: glibc 2.17+. 32/64-bit
- Processor: 2.0 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 8800 GTS. HD 2900 Pro. Intel HD 530Network: Broadband Internet connection
- Storage: 900 MB available spaceAdditional Notes: Additional Notes: SDL_GameController devices fully supported
- OS: glibc 2.17+. 64-bit
- Processor: 2.4 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: GTX 285. HD 6850. Intel Iris 6200Network: Broadband Internet connection
- Storage: 900 MB available spaceAdditional Notes: Additional Notes: SDL_GameController devices fully supported
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