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Full Metal Furies is now available in Korean! The Korean language has been added to the translation list thanks to the amazing work from everyone at Team Plan B! It also comes with a bunch of balance tweaks and bug fixes. A Mac and Linux version of this patch will come later, after we make sure everything's 100% a-okay. DIALOGUE ************************************************ - The Korean language has been added to the translation list. - The text rendering system has been re-coded from scratch. This should fix all of the spacing and colourization issues that were occurring in different languages for different strings. - Bug fix to mastery stats not changing correctly when switching languages. - Fix to player input icons not displaying correctly in Trophy Shop. - Additional Credits have been added to the Credits Screen (Korean translation). - Fix to certain Monoliths displaying left aligned titles instead of centre aligned. PERFORMANCE IMPROVEMENTS ************************************************ Implemented a large number of performance improvements that were originally added to get the Nintendo Switch version running at 60 fps, including: - Added a batching algorithm to the Gaussian Blur effect. This will yield the most performance improvement, but does not improve the game for players who turn off the effect entirely. - Modified a large number of stages that had assets that used up an unnecessary amount of resources. - Fixed bug where constantly switching languages would result in a memory leak. LEVEL FIXES ************************************************ - Change to the shape of the "Lonely Tree" to make it more obvious. - Tweak to Sniper's Fast Firing Rifle chest location to make it easier to see. - Tweak to Sniper's Gravity Bomb location to make it easier to see. - Level 05_04 tweaks to drawn assets to improve performance. - Final Stage performance optimizations. - Fixed a bug where players could bypass a tutorial in the first stage. - Sneaking stage has been made slightly easier to pass. NETWORK FIXES ************************************************ - Fixed bug where revive regen SFX would keep playing when a teammate was killed while reviving their partner. GENERAL FIXES: ************************************************ - Bug fix to enemy reflections drawing incorrectly when they had a status effect applied to them. - Bug fix to certain achievements not triggering online of the player was not the host. - Fixed a bug with NG+ Crown Logic only showing one crown when starting a new game. - Bug fix to newly created profiles not using the default control scheme. - Bug fix to Yellow Leeches not applying transparency to explosion radius. - Bug fix to objective marker pointing in wrong direction in Stygian Well - Erin's first line of dialogue changed. - Fix to Tank's Shield Block displaying incorrect font. - Fix to Fighter's spin attack stats displaying improper star values on certain equipment. - Nintendo Switch controller icon spritesheet added (check the Content/Art/Input folder on how to add/remove custom controller icons). - Fix to CD Modifiers in NG+ not being applied. - Enemy Health and Strength lowered slightly in single-player. - Enemy shields will now shatter faster. - Added warning dialogue if the player keeps descending down the Stygian Well (you still can, but it tells you that's not the right way), to make it more clear on where to go at that part of the game.
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