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Newsletter #12 May 2019
So, as you may already know, Seers Isle was nominated for "Excellence in Narrative" at the Independent Game Festival 2019's awards. The nomination came with an invitation to the Game Developer Conference in San Francisco, California in March, where the awards ceremony was also taking place. First, to remove any unnecessary suspense, let's start by saying that we didn't end up winning the award. After all, we were competing against Lucas Pope, who did a splendid job on Return of the Obra-Din and totally deserved it (he brought back home both the GDCA and the IGF narrative awards along with a couple more this year). However, being nominated was already a great mark of recognition from our peers and we spent an excellent time there: the conferences were very inspiring, and we met more cool people than we can count! On the business side, we also made some interesting connections there. It's still a bit early to talk about it, but stay tuned, some nice things will certainly come to fruition in the next few months. Here's a couple of pictures of Nico and I (Geoffroy) wandering in the streets of San Francisco.
From May 27th to May 30th, we will be showing Seers Isle at the Casual Connect event in London, as finalists for the Indie Prize! As "it is dangerous to go alone", we'll be crossing the Channel with our friends and fellow officemates from Studio Black Flag, who were also selected for the Indie Prize. So, if you're eager to meet us, have a chat, and test both of our games, you know what you need to do. Here's the link to the website of the event, where you should find answers to any of the questions you may have: http://europe.casualconnect.org/ Meanwhile, if you want to try Studio Black Flag game, Orphan Age, we've been told the demo has been recently updated on Steam. We warmly invite you to smash the button here below if you want learn more about it: https://store.steampowered.com/app/767660/Orphan_Age/ From June 8th to June 10th, we will be sharing a demo space with some local game studios on the Bordeaux Geek Festival in, well, Bordeaux. To find us, look for "Bordeaux Games" on the map of the event. We'll probably be there on Sunday afternoon. Here's the website of the event for more information: https://geek-festival.fr/
Loc actually joined our co-working space back in January, but with the lack of newsletters (our fault), we didn't get the chance to introduce his studio and his project until now. So, let's correct that right away: Loc has been working as a one-man team on a game named Purple Noise Echo for the last three years. This is a tactical game with a dark neon ambiance in which you play Node, an amnesiac entity waking up in an unknown place made of hexagonal tiles. To survive, you will have to rely on several things: controlling hostile entities, managing your resources and exploring your environment. Purple Noise Echo is about to be released on Steam in Early Access. Dont hesitate to follow Ukioq on Twitter to get Purple Noise Echo latest news! It's this way: @uki_lb
As you may have witnessed from the lack of newsletters since January, we've been quite busy! When we're not globetrotting for events, we're still working on our next title, which is still coming along quite nicely, despite all the distractions. We'll officially announce this next game in the next couple of months, once we have ironed out some last details business-wise, so stay tuned! We also have welcomed two interns who will work with us until the end of summer: - Victoria, who's helping us on marketing stuff (if you noticed some changes in the frequency and the quality of our online communications recently, it's completely thanks to her), - Mlanie, who just arrived monday morning and will be helping Nico with the art of our future projects (yeah, projects with an "s", we're already putting down the foundations of what will come after next, but don't expect to hear much about this one until next year). If you want to subscribe to our mailing list, you can register here: http://nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: twitter.com/novabox facebook.com/novabox.studio See you next month! Best, Geoffroy, on behalf on the team.
[ 2019-05-15 15:36:56 CET ] [ Original post ]
Hello everyone!
These last few months (sorry for the lack of communication, we've been quite busy), we came and went to San Francisco, we welcomed a new studio in our co-working space in "Les Chartrons", and we have a couple of events planned in the very near future.
We went to San Francisco
So, as you may already know, Seers Isle was nominated for "Excellence in Narrative" at the Independent Game Festival 2019's awards. The nomination came with an invitation to the Game Developer Conference in San Francisco, California in March, where the awards ceremony was also taking place. First, to remove any unnecessary suspense, let's start by saying that we didn't end up winning the award. After all, we were competing against Lucas Pope, who did a splendid job on Return of the Obra-Din and totally deserved it (he brought back home both the GDCA and the IGF narrative awards along with a couple more this year). However, being nominated was already a great mark of recognition from our peers and we spent an excellent time there: the conferences were very inspiring, and we met more cool people than we can count! On the business side, we also made some interesting connections there. It's still a bit early to talk about it, but stay tuned, some nice things will certainly come to fruition in the next few months. Here's a couple of pictures of Nico and I (Geoffroy) wandering in the streets of San Francisco.

Coming up: Casual Connect in London and Bordeaux Geek Festival
From May 27th to May 30th, we will be showing Seers Isle at the Casual Connect event in London, as finalists for the Indie Prize! As "it is dangerous to go alone", we'll be crossing the Channel with our friends and fellow officemates from Studio Black Flag, who were also selected for the Indie Prize. So, if you're eager to meet us, have a chat, and test both of our games, you know what you need to do. Here's the link to the website of the event, where you should find answers to any of the questions you may have: http://europe.casualconnect.org/ Meanwhile, if you want to try Studio Black Flag game, Orphan Age, we've been told the demo has been recently updated on Steam. We warmly invite you to smash the button here below if you want learn more about it: https://store.steampowered.com/app/767660/Orphan_Age/ From June 8th to June 10th, we will be sharing a demo space with some local game studios on the Bordeaux Geek Festival in, well, Bordeaux. To find us, look for "Bordeaux Games" on the map of the event. We'll probably be there on Sunday afternoon. Here's the website of the event for more information: https://geek-festival.fr/
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Loc A.K.A. "Ukioq" moved in with us!
Loc actually joined our co-working space back in January, but with the lack of newsletters (our fault), we didn't get the chance to introduce his studio and his project until now. So, let's correct that right away: Loc has been working as a one-man team on a game named Purple Noise Echo for the last three years. This is a tactical game with a dark neon ambiance in which you play Node, an amnesiac entity waking up in an unknown place made of hexagonal tiles. To survive, you will have to rely on several things: controlling hostile entities, managing your resources and exploring your environment. Purple Noise Echo is about to be released on Steam in Early Access. Dont hesitate to follow Ukioq on Twitter to get Purple Noise Echo latest news! It's this way: @uki_lb
What have we been up to?
As you may have witnessed from the lack of newsletters since January, we've been quite busy! When we're not globetrotting for events, we're still working on our next title, which is still coming along quite nicely, despite all the distractions. We'll officially announce this next game in the next couple of months, once we have ironed out some last details business-wise, so stay tuned! We also have welcomed two interns who will work with us until the end of summer: - Victoria, who's helping us on marketing stuff (if you noticed some changes in the frequency and the quality of our online communications recently, it's completely thanks to her), - Mlanie, who just arrived monday morning and will be helping Nico with the art of our future projects (yeah, projects with an "s", we're already putting down the foundations of what will come after next, but don't expect to hear much about this one until next year). If you want to subscribe to our mailing list, you can register here: http://nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: twitter.com/novabox facebook.com/novabox.studio See you next month! Best, Geoffroy, on behalf on the team.
[ 2019-05-15 15:36:56 CET ] [ Original post ]
Seers Isle
Nova-box
Developer
Nova-box
Publisher
Summer 2018
Release
Singleplayer Tags
Game News Posts:
53
🎹🖱️Keyboard + Mouse
Very Positive
(142 reviews)
The Game includes VR Support
Public Linux Depots:
- Seers Isle Linux [1.02 G]
Seers Isle is an interactive graphic novel, set in a fantasy version of medieval northern Europe, where your choices impact the fate of a group of characters.
Story:
“The island… It was my prison.
For ages, I roamed the land, helpless, looking for a way out...
... And then, they arrived.”
A group of shaman apprentices set foot on the shores of a sacred island to be initiated to magic.
As they progress through the wilderness, looking for the “Seers”, their spirit-guides, they realize they’re not alone.
Who is this strange horned woman they are seeing in their dreams?
Features:
- Explore the island through a diverse group of characters, depicted in a gorgeous European comic book art style.
- Every choice matters. Each decision you make slightly alters the mood and personality of the main character as well as her relationship with the rest of the group.
- A huge amount of content: with each playthrough, discover a novel-sized adventure and a slice of the hundreds of hand-drawn images created for the game.
- An immersive and finely crafted soundtrack: the music adapts and shifts according to your choices and the mood of each scene.
- Try out our dynamic dialog system: read the story like a comic book.
- High replayability: choose your soulmate and discover the outcome of your decisions through multiple story paths and endings.
MINIMAL SETUP
- OS: Ubuntu 16.04 and later (64bits only)
- Processor: 2.0 Ghz (with SSE2 instruction set support)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 and later. Fedora 21. Debian 8 (64bits only)
- Processor: 2.6 Ghz
- Memory: 8 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 6045 ]
GAMERSGATE
[ 687 ]
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