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Hey People!
How was your day? We have some news for you guys, I hope you will like it.
Hey, people!
We have some news for you guys! Hope you had a good day.
Hey People!
How was your day? We have some news for you guys, I hope you will like it.
Hey People!
Were back!! Did you miss us? How were your holidays? As for us, we took a little break for this period, so its good to get back to our co-working space. We do have some updates for you guys.
Hello everyone!
As usual, weve missed quite a few monthly newsletters (sorry you should be used to that by now). But there is some new stuff coming around for you guys!
Hello everyone!
Nous sommes trs heureux d'annoncer qu'Echoes est dsormais disponible!
Plongez dans un univers intriguant o le polar rencontre l'horreur cosmique et suivez une enqute palpitante dans une petite ville d'apparence tranquille du nord-ouest amricain. Chaque mensonge que vous dvoilez au grand jour dissimule en ralit une vrit de plus en plus effroyable.
Parviendrez-vous rsoudre le mystre sans vous perdre dans les mandres de la folie?
Profitez ds maintenant du solde de lancement de 15%:
https://store.steampowered.com/app/1775220/Echoes/
Et si vous possdez dj un (ou plusieurs) jeux Nova-box, vous pouvez complter votre collection avec un solde supplmentaire de 10% en utilisant ce lien:
https://store.steampowered.com/bundle/15195/Novabox_Collection/
Echoes est un remake de notre tout premier jeu narratif.
Pour ceux d'entre vous qui se souviennent de la version d'origine, merci mille fois d'tre toujours l, plus de dix ans plus tard! Nous esprons de tout cur que vous apprcierez cette version profondment amliore d'Echoes.
Amicalement,
Geoffroy,
au nom de toute l'quipe.
Hello everyone!
I know we promised you more regular updates, but I'm afraid March came and went with no news from us due to Nico being very busy with his teaching gigs and I (Geoffroy) battling a nasty pulmonary infection.
So, here we are, fashionably late, but bearing important news, as you'll discover if you keep on scrolling towards the bottom end of this digital missive.
Hello everyone!
While we're secretly working on our upcoming release (you'll get a sneak peak at the end of this newsletter), let's talk a bit about carbon emissions.
Hello and Happy New Year 2024 everyone!
Spring is in the air, and the Nova-box premises are bursting with color and activity. The seasons just don't seem to count for anything anymore, do they?
Hello everyone!
Despite a very mild (and particularly rainy) month of December in Bordeaux, the Nova-box premises have quietly gone into winter mood as everyone prepares to join their loved ones for the end of the year. Desks and instruments have been prepared for this short (but necessary) period of hibernation.
Dear Friends,
here are the patch notes for v2.1.1 of Seers Isle:
Dual Sense Gamepad support. Your PlayStation 5 gamepads should now work correctly both via USB and Bluetooth.
Fixed a bug where the mouse cursor was disabled when playing on a touchscreen equipped Windows device.
Please note that our Twitch integration beta has been disabled. Unfortunately, Twitch completely changed its token system, rendering the feature unusable for the time being.
If you're interested in Twitch integration, please reach out to us, we will consider devoting some of humble resources to make it work again if there's enough demand.
Thank you and kind regards,
Geoffroy,
on behalf of the team.
Hello everyone!
Let's talk about some nice events we've attended and the yearly Black Friday stuff.
Hello everyone!
This month, we're diving deep into the launch of End of Lines and its aftermath.
Hello everyone!
It's official, after three years in the making, we're finally ready to release our next interactive graphic novel, End of Lines.
Continue reading for an abundance of details.
Hello everyone!
First of all, we would like extend our best holiday wishes to all of you, dear readers.
In this month's issue, we're talking about the awards received at Indie X, our ongoing winter sale and the price adjustments that are coming up early next year.
As always, we'll finish with an update on End of Lines production, along with a new illustration from the game, so keep on scrolling!
Hello everyone!
This month, we're talking about the Indie X festival and the new demo for End of Lines that you can try out on Steam.
Have a look below for the details on the new demo, as well as a look at new art from the game.
Hello everyone!
Looks like summer's come and gone in a heartbeat! In this month's issue, we'll talk about End of Lines (and its lateness) and the upcoming events we'll be attending.
Hello everyone!
Do you remember that time when I promised you more frequent newsletters? Well, it turns out I skipped March, sorry about that. A classic case of "too much to do and too little time to do it", I'm afraid. I'll try to do better next month (but no promises).
Since last time, we've updated all our games to make sure they play great on the new Steam Deck device, and we've also made progress on End of Lines development (you'll get an update at the end of this newsletter, as always).
Also, we took part in a couple of events, online of course, but also IRL for a change!
Hello everyone!
We're very glad to announce that Seers Isle is now ready for the Steam Deck!
We implemented the requirements and recommendations for the new device, and we now support the new "Dynamic Cloud Save", allowing the players to suspend their game and pick it up where they left off on another device.
Here are the patch notes:
Hello everyone!
So, it's official: last month we finally announced "End of Lines", our next interactive graphic novel!
Hello everyone!
The team and I would like to wish you all the best for this year's holiday season!
We know we've been extra quiet this year, but there's a lot to look forward to.
Hello everyone!
This month, we released not one, but two games on the Nintendo Switch!
We also have a couple of nice announcements coming up, so please, read on.
Hello everyone !
Here comes a small patch fixing a couple of small issues in Seers Isle:
- Fixing a wrongly attributed bubble in Chapter 2,
- Fixing Alistair's bubble from displaying incorrectly his name as "Luther" in Chapter 5.
Big thanks to FuncleJ and AJ-Soul for pointing these out to us during their recent streams of the game!
Enjoy,
all the best,
Geoffroy.
Hello everyone!
Geoffroy here, back on pen duty since Cyndie finished her internship at the end of July. I'd like to take this opportunity to thank her, on behalf of the team, for the wonderful work she's done for us, and I'm very happy to announce that she got recruited by our friends from Goblinz Studio and will be starting to work with them very soon. We wish her all the best for the future!
This month, we published our biggest patch yet for Along the Edge and Seers Isle. We also had a party and we have a couple of surprises coming up before the end of the year!
Hello Everyone!
We just released v2.0.0 of Seers Isle which is a big milestone for the game.
Here are the patch notes:
Hello everyone!
Across the Grooves was released last month, and we are very happy with the positive feedback we have received.
It is time to keep you up to date with the latest news about the game and the studio!
Hello everyone!
Finally, that's it! Across the Grooves has been in the wild since June 17th!
This month, we tell you everything you need to know about the game!
Hello everyone!
After months of hard work and anticipation, weve finally revealed the launch trailer and the release date of the game!
Hello everyone!
We're still confined, but we're making good progress. We hope you're doing well too!
This month, we talk about our progress on Across the Grooves and the game's musical references!
Hello everyone!
Due to the Coronavirus outbreak, the Nova-box team is working from home until further notice. But don't worry, we're doing everything we can to meet deadlines.
This month, we have some exciting news to share about Across the Grooves. Weve also been working on Unity versions for Along the Edge and Seers Isle!
Hello everyone! Once again, we're sorry for the lack of communication these last few months. We've been pretty busy working hard on our next game, Across the Grooves. But since I, Cyndie, joined the team as a communication intern, I'll keep you informed about the game more often!
Hello everyone!
Once again, I've let a couple of months lapse since our last newsletter. Sorry about that. Let's get back to a (hopefully) more steady schedule with a big announcement!
Hello everyone!
These last few months (sorry for the lack of communication, we've been quite busy), we came and went to San Francisco, we welcomed a new studio in our co-working space in "Les Chartrons", and we have a couple of events planned in the very near future.
As you may have heard from our latest newsletter, Seers Isle has been nominated for the "Excellence in Narrative" award at the Independant Game Festival.
Thing is, there's also an "audience award" gathering online votes this week.
If you considered taking a few minutes to give us your vote, we would be very grateful.
Here's the link :
https://goo.gl/forms/ygwdhAlOGxYLnhVf1
And here's a short video of Nico and I (Geoffroy) to motivate you:
https://www.youtube.com/watch?v=-5W8m5rKBnw
Have a great day,
all the best,
Geoffroy.
Hello everyone!
We wish you all a happy new year!
This month, we will talk about San Francisco and New York with two events coming up for Nova-box.
Hello everyone!
Here comes the last newsletter of 2018. This month, we had a party, we did an interview, and the holiday season sales are in full swing.
Hello everyone!
This month, we welcomed a new housemate (again). Also, we wanted to tell you about Black Friday sales and share some tidbits about our next game.
Hello everyone! This month, we received an award, welcomed new housemates, and made Seers Isle available in a bookstore.
Hello everyone!
In case you missed it, we released Seers Isle this month.
Hello everyone!
Here's the first post launch patch note.
We sent several updates over the course of the week to address issues some of you were experiencing.
Here's the list of the fixes:
- Fixing a bug where vertical lines appeared during the game on case sensitive file systems (such as Linux Fedora),
- Fixing a bug where the transition between two images might flicker on slower hard-drives or when the hard-drive was under stress (such as when streaming and video-recording the game),
- Adjusting the variables so that some endings are easier to obtain,
- Adding a text variant in Chapter III that was missing ([spoiler]when Freya takes the doll, the game assumed that Rowan woke her up the night before[/spoiler]),
- Fixing a wrongly attributed text in Chapter VI.
Wonder how will Seers Isle sound like?
We just opened 7 new tracks for preview on Bandcamp!
You can stream them here:
https://nova-box.bandcamp.com
The soundtrack album, composed and produced by our friends Julien & Camille from Illustrason, will be released along with the game on September 18th.
Here's the link to the DLC page, feel free to add it to your wishlist to be notified when it goes live:
https://store.steampowered.com/app/924170/Seers_Isle__Original_Soundtrack/
We just shared a gameplay video with the first few minutes of the game.
If you want to see Seers Isle in action, please, head this way:
https://www.youtube.com/watch?v=QGiEe0UiZ_s
Hello everyone!
So, it's official, we're in the final stretch.
Hello everyone!
It's summer but we're still working hard to meet our "summer 2018" release date.
The good news is, we should make it, just in time for the autumn equinox.
Hello everyone!
This month, we're talking about Orphan Age and Orphan Age: Diaries, sales and discounts, and, of course, we'll share our progress on Seers Isle!
Hello everyone!
This month, we're talking about the GDPR, the events we attended, and, of course, the current state of the dev of Seers Isle!
Hello everyone! We have a nice surprise to share for this month's newsletter before I give the pen over to Camille Marcos from the Illustrason collective. Along with Julien Ponsoda, they're responsible for the music and sound design of our next game, Seers Isle.
Hello everyone! As you can see with the numbering, this is the first issue of many. We’re planning on telling you what we’re up to and, of course, we'll update you on our progress on Seers Isle on a monthly basis.
We love music, here at Nova-box. However, being a music enthusiast is one thing, but understanding and creating an interactive soundtrack is quite another. For Seers Isle, we decided to work with Camille Marcos and Julien Ponsoda from the Illustrason collective. Our goal was to get an original soundtrack that would really complement the interactivity of the narration. The music tracks for the game are no mere ambient pieces of composition, but complex samples that are weaved together and constantly morph to the rhythm of the choices made by the reader. Under the hood, our game engine is now capable of interfacing with Fmod, the music middleware that was recommended by our partners from Illustrason. On the creative side, as you may have noticed with our first teaser video, we've been working hand in hand with the musicians to make the sonic universe of Seers Isle come to life. In the early stages of the project inception, we asked Christelle Canot to lend us her voice. She was moved and inspired by the setting and the story, and she came back to us a couple of weeks later with an original composition. We were immediately thrilled by the atmosphere of the song, and we used it as the main theme for the teaser video. Camille and Julien worked on arrangements and recorded the teaser soundtrack with Christelle, along with this longer version, that will be featured in the game. https://www.youtube.com/watch?v=vf_GPYhit4g Of course, we'll share the highlights of this sonic adventure in picture and in video. Stay tuned. Nico. We also created a Soundcloud account with some selected tracks from our game. Check it out here: soundcloud.com/novabox
After working for the few last months in complete secrecy, we're very proud to announce our next narrative game: Seers Isle.
This new project is both a continuation and a departure from Along the Edge. We kept the same gameplay (or lack thereof) and, like its predecessor, Seers Isle is first and foremost an interactive story where all your choices shape the relationships and personalities of the main characters, but we tried to innovate on every other fronts.
The fact that I talk about the "main characters" (plural) is not innocent, of course. We did things a bit differently this time around, and you'll discover the storytelling evolves from chapter to chapter from an hidden narrator with a "choral" approach to a more classic "first person" point of view.
Also, As you'll notice in the screenshot here above, the presentation of the game is much more reminiscent of a European comic-book, with speech balloons freely moving above the gorgeous artworks of Nicolas Fouqué.
We also have some surprises on the soundtrack side, but I'll make a special blog post about it (yes, I do believe it deserves its own blog post indeed).
For the story in itself, we went for a fantasy setting, a dreamlike version of medieval Northern Europe, mixed with some South American influences, where shamans seek the guidance of strange horned spirits, the eponymous "Seers", on a mystic island.
So, without further ado, here's a short writeup of the scenario, hoping it would spark up your palate:
“The island… It was my prison.
For ages, I roamed the land, helpless, looking for a way out…
… And then, they arrived.”
A group of shaman apprentices set foot on the shores of a sacred island to be initiated to magic. As they progress through the wilderness, looking for the “Seers”, their spirit-guides, they realize they’re not alone.
Who is this strange horned woman they are seeing in their dreams?
If this new venture picked your interest, please take a look at the official website: seersisle.com, or follow us on social networks, either Seers Isle's Facebook Page or Nova-box's Twitter.
And, of course, you can add it to wishlist to be notified about the release.
Yours,
Geoffroy.
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