Name | Seers Isle | ||
Developer | Nova-box | ||
Publisher | Nova-box | ||
Tags | |||
Release | Summer 2018 | ||
GameBillet | 11.89 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Seers Isle Linux [1.02 G] |
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As always, many thanks to Fabrice Carr and the team for this event, we had a excellent time again this year! [h2]Game Conf[/h2] We were also present at the Game Conf in Angoulme, where we were able to meet many other independent game developers and attend the Game Cup 2023. We had the pleasure of running into a number of people from the indie scene, including Modiiie, who had done a series of live plays of our games in French. Many thanks to her. [h2]Julien's Album[/h2] Julien Ponsoda, musician and composer from Illustrason, with whom we are blessed to work on all our productions, has just released a new album! You can discover his work here: https://julien-ponsoda.fanlink.to/my-favorite-things" [h2]What have we been up to?[/h2] While we continue to make progress on Nova-box's next narrative projects, I (Nico) am doing some illustrations for the fabulous project from our neighbors and friends at Manufacture43: City Ambulance: Rescue Express (C.A.R.E). In particular, I worked on the portraits of the main protagonists: Jakub & Mishra. Find out more on Steam and add the game to your wishlist! https://store.steampowered.com/app/2213710/City_Ambulance_Rescue_Express/ Thats all for now, and see you next month! And in the meantime, Seers Isle, Along the Edge, and Across the Grooves and End of Lines are available here on Steam: https://store.steampowered.com/bundle/15195/Novabox_Collection/ If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). Best, Nico, on behalf of the team. |
A big "thanks" too to the content creators who helped give our humble creation greater visibility. [h2]OK, shall we move on to the bad news?[/h2] Despite the good feedback, as you can imagine, the release of End of Lines was a bit of a disaster for the studio. The game was practically invisible on release and, as a result, to be honest, sales are clearly not up to expectations. For example, the steam page has reached a plateau of 28 reviews over the past few weeks, which is very low. Even if the majority are positive, this is unfortunately not enough to sustain an indie game. As a result, we've had to scale back our ambitions for future projects. We also had to (sadly) part ways with Julie, the wonderful artist who produced most of the backgrounds for End of Lines. If you'd like to help us out, you can continue to spread the word about the game and share your opinion on the Steam page if you haven't already done so. Naturally, we haven't given up at all. We're continuing to do our best to give End of Lines more visibility. Our launch event at the Librairie du Basilic bookshop gave us the opportunity to unveil the game with a glorious public reading by our partner Alix, co-author and proofreader of End of Lines. We hope to continue our collaboration with booksellers, thanks to a little booklet we've produced that we can leave on the shelves. If you are a bookseller, or know any booksellers who might be interested in this project, please write to us. On the technical side, a patch is on its way to correct a few bugs and rebalance variables. We've noticed that certain junctions are rarer than they should be. [h2]Social Media[/h2] For reasons we won't go into here, but I'm sure you'll understand, we've decided to stop using the social network formerly known as Twitter for our studio communications. It's a difficult decision, as for several years this platform was our main tool for talking about our productions and for engaging with our community. As a result, we'll be publishing our newsletters much more regularly. We'd be very grateful if you could pass on the subscription link to those who might be interested in our news. To interact with us, you can find us here:
[h2]What have we been up to?[/h2] While we're going through the trials and tribulations of releasing End of Lines, we've started to work on at least two projects that we're sure to announce shortly. In the meantime, here's a mysterious concept for one of them (we're keeping the other one exclusive to the subscribers of this newsletter so, please subscribe!). Thats all for now, and see you next month! (we really mean it this time). And in the meantime, Seers Isle, Along the Edge, and Across the Grooves and End of Lines are available here on Steam: https://store.steampowered.com/bundle/15195/Novabox_Collection/ If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). Best, Nico, on behalf of the team. |
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Cheers! Geoffroy, on behalf of the team. |
"I've been busy with this project for a while. Mlanie and I were working on concept arts while producing Across the Grooves and I was already writing some first drafts. I'm very happy to be able to start sharing this with you.[/u] [h2]"Nuit de la lecture"[/h2] The opportunities for public events have been rather less frequent with the pandemic, but we had the opportunity to present our games during 2022 edition of "La Nuit de la Lecture" ("the night of reading") in the public media library of Mrignac, near Bordeaux. We had the pleasure of having a lot of people showing up to discover interactive fiction via our games. Big thanks to Baptiste Normand and the rest of the team at the library for their hospitality, we had a great time! [h2]What have we been up to?[/h2] As you can imagine, we're currently working full time, all steam ahead, on End of Lines. Nico and Alix are busy writing the last chapter while Julie is working on the storyboards of chapter 3 (out of 5). For my part, I give a hand wherever I can while working on text and scripts integration. We're on a tight schedule, but we should be ready for our release date later this year without over-exhausting ourselves. Thats all for now, see you next month! Please consider adding End of Lines to your wishlist if you haven't done so yet! https://store.steampowered.com/app/1658960/End_of_Lines/ If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox Best, Geoffroy, on behalf of the team. |
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So, if you were on the verge of getting the game or haven't played for a while and were considering starting a new story, now might be the best time to do so! [h2]My save has disappeared, what should I do?[/h2] This engine upgrade brings a lot of improvements and new features, but unfortunately, while the unlocked achievements are kept, saves are not compatible between the old and the new version of the game. However, if you're in the midst of the story and want to finish it with your old save file it's still possible, don't worry! In order to restore the older (electron-based) version of the game :
If you want to go back to the newer version, do the same process and choose "NONE - opt out of all beta programs" in the drop-down list. We'll keep the old electron-based version available for as long as we reasonably can, but please be aware that we won't be issuing any patch or support on the electron version in the future. All new patches and upgrades will be done on the unity version. We encourage you to switch as soon as you can to enjoy the best experience. Please note that the achievements synchronize between the two versions: any achievement you've already unlocked will remain unlocked in the new version. If you have any question, don't hesitate to reach out, we'll monitor the Steam forums and do our best to provide our support if anything goes wrong during the transition. Cheers! Geoffroy, on behalf of the team. |
Thats all for now! See you soon for the latest news about our games and our studio! If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox Best, Cyndie, on behalf of the team. |
Thats all for now! As always, thank you for your support! We really hope you'll enjoy your time with Alice! If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox See you next month! Best, Cyndie, on behalf of the team. |
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- more stability and better overall performance and optimization, - animations (fades between images, display of text and bubbles) are more fluid (60fps). - some new features added, especially on Along the Edge (improved compatibility with 16/9 screens, addition of the log system, harmonization of the tutorials), - better support for gamepads, - fan-translation support. From now on, youll be able to translate our games into your language independently.
- saves are not compatible between the current version and the Unity version, but we have a plan to make sure that it doesn't penalize players. However, unlocked achievements will remain unlocked and will synchronize between the two versions. This is a screenshot of Along the Edge "before" (v1.x): And this Along the Edge "after", in the upcoming Unity powered version (2.x): Regarding saves, we have a plan to allow players to not lose their current game.
- phase 1: the Unity version will be available in beta on Steam, players will be able to test it if they wish (opt-in in the game properties), - phase 2: the Unity version (version 2.x) becomes the default version, but version 1.x will remain available in beta branch, - phase 3: definitive removal of version 1.x (this will happen as late as possible, but as this version will no longer be maintained, there will come a time when well have to remove it because it will no longer work on most configs).Phase 1 was expected to be launched fairly quickly (by the end of the month or early April), but with COVID-19 there is a high risk of delay. In any case, well keep you informed as we go along via the newsletter and specific Steam news so you have time to prepare. If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox See you next month! Best, Cyndie, on behalf on the team. |
Hello everyone! |
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Hello everyone! |
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Hello everyone! |
Places are limited, so you should move fast if you want to come and watch our talks! You'll get info and directions for the Animasia convention over there: animasia.org (in French). For the pro keynotes, take a look over here (in French also, I'm afraid). As another incentive for you to come see us, we're working on a special collector's print to sell Steam keys in conventions, and... other places (we'll tell you more about that soon). Here's a glimpse of our prototype: New prints available on Society 6 You may have already seen the portraits of Seers Isle's characters Nico made with our friend and colleague Ludovic Rivalland. If you love them enough to decorate your walls with them, go no further. We added them to our fine art collection on Society6. Follow this link to see them all: Seers Isle Portraits Prints Note that we also have a selection of illustrations from our games available. And if you are interested in Ludovic's work, we strongly suggest you have a look at his ArtStation profile: https://www.artstation.com/ludopanda What have we been up to? Well, as you may imagine, we've been pretty busy with the launch. However, we didn't forget to celebrate! Here's a couple of snapshots from the release party we had last Friday at Nova-box's headquarters. And if you want to hear from us more often, you can also follow us on social networks: twitter.com/novabox facebook.com/seersisle instagram.com/seersisle Best, Geoffroy, on behalf on the team. |
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I wish I could explain how I feel about Orphan Age. As I'm writing these lines, Orphan Age is still a couple of thousand dollars short of reaching their funding goal. There are a few days left for you to pledge, so please follow this link for more information: https://www.kickstarter.com/projects/studioblackflag/orphan-age/ Sales & Discounts Steam Summer Sales started last Thursday. It's this time of the year when PC players around the world lose their minds and their wallets, so, if you haven't played it yet, please note that Along the Edge is 30% off until July 5th on Steam. https://store.steampowered.com/app/504390/Along_the_Edge/ Speaking of that, now seems like as good a time as any to talk a bit about our discount policy. As you may have noticed, we're quite conservative when it comes to discounting our games. Along the Edge was released about two years ago (June 14th on itch.io — happy birthday, Daphné!), but we never went lower than 40% off. We plan to keep it that way. We know that we've entered an era where people only buy stuff when there's an attractive green tag on the corner saying -xx%! and it tends to create huge biases in the perceived value of things. We strongly believe that pricing reasonably and discounting reasonably is the right way to do it. Making a video-game is a labor of love and sweat (and gallons upon gallons of the darkest brew of coffee, at least for me), and we fiercely stand up for the intrinsic value of the work we're doing. So, we're planning to stick to this policy for the foreseeable future. Seers Isle will be released at the same price tag as Along the Edge and will receive moderate discounts during sales periods. Of course, we're always open to discussion! What have we been up to? It's been a busy month for everyone. Camille and Julien have finished recording the musicians this Sunday (I'm quite eager to listen to the result, as they seemed really enthusiastic about it already). Nico and Ambre have done a fantastic work on chapters 3 to 5, which are almost complete illustrations-wise. However, there's still a lot of work to do since we're trying to have a first version of all the images in the game by the end of July. Yep, that's a selfie of the art team. Nico managed to take a decent snapshot of me, so there you go: here's a rare picture of Geoffroy working. As for me, at long last, I finished the first draft of the text all the way down to the eight main endings. So, for the next couple of months, I'm going to focus on polishing the game, making cuts and expanding on some of the scenes, placing text bubbles and fine-tuning dialogue, while making sure that everything remains bug-free under the hood. Still a long way to go, but it's very exciting to see things fall into place. Here are some images Ambre has done for us. Needless to say, we're very pleased with her work: You can follow Ambre on Instagram or Artstation (and we strongly suggest that you do). If you want to subscribe to our mailing list, you can register on Seers Isle website: http://www.seersisle.com/contact/ You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: twitter.com/novabox facebook.com/seersisle instagram.com/seersisle Best, Geoffroy, on behalf on the team. |
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Hello everyone! |
We love music, here at Nova-box. |
After working for the few last months in complete secrecy, we're very proud to announce our next narrative game: Seers Isle. |