Newsletter #13 August 2019
After all these months working in complete secrecy, we're super excited to finally be able to talk about our next interactive graphic novel! It is called "Across the Grooves" and it will arrive early next year on PC, Mac and Linux. As usual, it is written in French and translated in English, with both languages available at launch. The core team is the same as Seers Isle, with Nico as the lead artist, Raphal doing the code and me, Geoffroy, as the writer. We're also working again with Camille and Julien from Illustrason for the music and sound design. Christelle will once again lend us her voice for a couple of songs. To ensure the quality of the text, we're also working with the same editorial team as on Seers Isle, with Rachel in charge of the English localization and Alix (A.K.A. L'Oiseau Lecteur) on proofreading. Victoria has been helping us since April on our communication, so if there's been an upturn on our social networks, it's probably thanks to her. Last but not least, we have the chance to work with two great art interns this year: Mlanie Ertaud and Aliz Giraud (we'll feature their work over the next couple of newsletters).
So, without further ado, let's dive into the story! Alice lives an uneventful life. Shes in a long term relationship, has a stable office job and a nice apartment in the center of Bordeaux. One day, Ulysse, her ex-lover, comes back into her life through an old vinyl record she receives in the mail. When she puts it for a spin on turntable, she is thrown back into her own past, forced to relive old events. When she comes back to the present, her reality has changed. Determined to bring her life back on track, Alice packs up and embarks on a hunt across Europe, following the tracks of Ulysse while trying to uncover the origins of the record. However, her journey gradually turns into a quest of self-discovery as she explores new parallel realities each time she puts the needle in the groove. Here are some screenshots from the game:
Dear newsletter subscribers, you're amongst the first ones to hear about this, but later today, we'll be sharing this news with the world. If it doesn't bother you too much, a retweet, a "share" on facebook or a "like" on instagram of our official announcement will go a long way. The team and I thank you in advance for your kindness. Also, please add Across the Grooves to your wishlist on Steam, doing so boosts our visibility on the platform way more than you might think. https://store.steampowered.com/app/957820/Across_the_Grooves
Turns out we're not the only ones who had a busy summer. Daniel, from Manufacture 43, one of the studios we share our co-working space with just released his shoot'em up (or "schmup", I don't know what the cool kids call this kind of game these days) PAWARUMI on Nintendo Switch and on Xbox One, to critical acclaim. For more information, please come over to their website: pawarumi.com
Once again, it has been quite a busy couple of months! Besides working on Across the Grooves, we went to London with our friends from Studio Black Flag to attend the Casual Connect convention in May. We had a great time and we even came back with two nominations (Best Art and Best Narrative), and the Best Audio trophy for Seers Isle. Here's a couple of pictures from our trip:
Let's conclude with our usual exclusive image from the game. This one happens in chapter one, just after Alice realises her world has been turned upside down:
If you want to subscribe to our mailing list, you can register here: http://nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: twitter.com/novabox facebook.com/novabox.studio You can also find us on instagram now: https://instagram.com/novaboxstudio See you next month! Best, Geoffroy, on behalf on the team.
[ 2019-08-15 08:36:02 CET ] [ Original post ]
Hello everyone!
Once again, I've let a couple of months lapse since our last newsletter. Sorry about that. Let's get back to a (hopefully) more steady schedule with a big announcement!
Announcing Across the Grooves
After all these months working in complete secrecy, we're super excited to finally be able to talk about our next interactive graphic novel! It is called "Across the Grooves" and it will arrive early next year on PC, Mac and Linux. As usual, it is written in French and translated in English, with both languages available at launch. The core team is the same as Seers Isle, with Nico as the lead artist, Raphal doing the code and me, Geoffroy, as the writer. We're also working again with Camille and Julien from Illustrason for the music and sound design. Christelle will once again lend us her voice for a couple of songs. To ensure the quality of the text, we're also working with the same editorial team as on Seers Isle, with Rachel in charge of the English localization and Alix (A.K.A. L'Oiseau Lecteur) on proofreading. Victoria has been helping us since April on our communication, so if there's been an upturn on our social networks, it's probably thanks to her. Last but not least, we have the chance to work with two great art interns this year: Mlanie Ertaud and Aliz Giraud (we'll feature their work over the next couple of newsletters).
So, without further ado, let's dive into the story! Alice lives an uneventful life. Shes in a long term relationship, has a stable office job and a nice apartment in the center of Bordeaux. One day, Ulysse, her ex-lover, comes back into her life through an old vinyl record she receives in the mail. When she puts it for a spin on turntable, she is thrown back into her own past, forced to relive old events. When she comes back to the present, her reality has changed. Determined to bring her life back on track, Alice packs up and embarks on a hunt across Europe, following the tracks of Ulysse while trying to uncover the origins of the record. However, her journey gradually turns into a quest of self-discovery as she explores new parallel realities each time she puts the needle in the groove. Here are some screenshots from the game:
Dear newsletter subscribers, you're amongst the first ones to hear about this, but later today, we'll be sharing this news with the world. If it doesn't bother you too much, a retweet, a "share" on facebook or a "like" on instagram of our official announcement will go a long way. The team and I thank you in advance for your kindness. Also, please add Across the Grooves to your wishlist on Steam, doing so boosts our visibility on the platform way more than you might think. https://store.steampowered.com/app/957820/Across_the_Grooves
Our friends from Manufacture 43 released their game on console last month.
Turns out we're not the only ones who had a busy summer. Daniel, from Manufacture 43, one of the studios we share our co-working space with just released his shoot'em up (or "schmup", I don't know what the cool kids call this kind of game these days) PAWARUMI on Nintendo Switch and on Xbox One, to critical acclaim. For more information, please come over to their website: pawarumi.com
What have we been up to?
Once again, it has been quite a busy couple of months! Besides working on Across the Grooves, we went to London with our friends from Studio Black Flag to attend the Casual Connect convention in May. We had a great time and we even came back with two nominations (Best Art and Best Narrative), and the Best Audio trophy for Seers Isle. Here's a couple of pictures from our trip:
Let's conclude with our usual exclusive image from the game. This one happens in chapter one, just after Alice realises her world has been turned upside down:
If you want to subscribe to our mailing list, you can register here: http://nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: twitter.com/novabox facebook.com/novabox.studio You can also find us on instagram now: https://instagram.com/novaboxstudio See you next month! Best, Geoffroy, on behalf on the team.
Seers Isle
Nova-box
Nova-box
Summer 2018
Singleplayer
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(141 reviews)
http://www.seersisle.com
https://store.steampowered.com/app/738650 
The Game includes VR Support
Seers Isle Linux [1.02 G]
Seers Isle is an interactive graphic novel, set in a fantasy version of medieval northern Europe, where your choices impact the fate of a group of characters.
Story:
“The island… It was my prison.
For ages, I roamed the land, helpless, looking for a way out...
... And then, they arrived.”
A group of shaman apprentices set foot on the shores of a sacred island to be initiated to magic.
As they progress through the wilderness, looking for the “Seers”, their spirit-guides, they realize they’re not alone.
Who is this strange horned woman they are seeing in their dreams?
Features:
- Explore the island through a diverse group of characters, depicted in a gorgeous European comic book art style.
- Every choice matters. Each decision you make slightly alters the mood and personality of the main character as well as her relationship with the rest of the group.
- A huge amount of content: with each playthrough, discover a novel-sized adventure and a slice of the hundreds of hand-drawn images created for the game.
- An immersive and finely crafted soundtrack: the music adapts and shifts according to your choices and the mood of each scene.
- Try out our dynamic dialog system: read the story like a comic book.
- High replayability: choose your soulmate and discover the outcome of your decisions through multiple story paths and endings.
MINIMAL SETUP
- OS: Ubuntu 16.04 and later (64bits only)
- Processor: 2.0 Ghz (with SSE2 instruction set support)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 and later. Fedora 21. Debian 8 (64bits only)
- Processor: 2.6 Ghz
- Memory: 8 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 1 GB available space
GAMEBILLET
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[ 1903 ]
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