Newsletter #16 April 2020
Last month, we did a private beta and got some very cool feedback. Some testers loved it, some testers hated it, but no one was left indifferent! Big thanks to the testers for their involvement and for their precious feedback that allows us to make better games. After the tests, we made a lot of changes: improvements of the texts, the coherence of the scenario, the music The games setting, rather obscure musical references and tone of "magic realism" may cause some divided opinions, but we hope with all our hearts that youll be seduced by the universe, which promises to be quite different from what most gamers are used to. And lastly, were still moving forward. We're in the polishing phase, so it's starting to feel like the end of production! We're still working from home, but we're well organized and we're working hard. So we're staying the course to keep to a release in the first half of 2020! I promise, we'll tell you more soon... A little more patience! ;-) Also, Unwinnable talked about us in an article about Seers Isle in the Monthly Unwinnable category. Many thanks to them! Check it out by clicking here: Rowan from Seers Isle by Deirdre Coyle
As you may know, music will have a major role in the game. We've created a lot of songs, and we can already tell you that the OST is going to sound like a pop album! We are very proud of the result and once again, wed like to thank Julien and Camille for the music and sound design, Christelle for lending us her beautiful voice, and Charles-Henry Martin who wrote and recorded the soundtrack of Along the Edge, and who is now the pianist for Across the Grooves! We created a Spotify playlist with a mix of musical references sent to the musicians for inspiration, as well as other songs and artists referenced in game. Listen to the playlist on Spotify! Weve added a lexicon feature in the game for those who would like to learn more about the musical references of Across the Grooves. This lexicon is not intended to replace wikipedia, but rather to be an invitation to discovery for the curious. Moreover, all the entries have recommendations of records or songs to discover... Your curiosity is the only limit!
If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox See you next month! Best, Cyndie, on behalf on the team.
[ 2020-05-01 12:33:33 CET ] [ Original post ]
Hello everyone!
We're still confined, but we're making good progress. We hope you're doing well too!
This month, we talk about our progress on Across the Grooves and the game's musical references!
What have we been up to?
Last month, we did a private beta and got some very cool feedback. Some testers loved it, some testers hated it, but no one was left indifferent! Big thanks to the testers for their involvement and for their precious feedback that allows us to make better games. After the tests, we made a lot of changes: improvements of the texts, the coherence of the scenario, the music The games setting, rather obscure musical references and tone of "magic realism" may cause some divided opinions, but we hope with all our hearts that youll be seduced by the universe, which promises to be quite different from what most gamers are used to. And lastly, were still moving forward. We're in the polishing phase, so it's starting to feel like the end of production! We're still working from home, but we're well organized and we're working hard. So we're staying the course to keep to a release in the first half of 2020! I promise, we'll tell you more soon... A little more patience! ;-) Also, Unwinnable talked about us in an article about Seers Isle in the Monthly Unwinnable category. Many thanks to them! Check it out by clicking here: Rowan from Seers Isle by Deirdre Coyle
The music in Across the Grooves
As you may know, music will have a major role in the game. We've created a lot of songs, and we can already tell you that the OST is going to sound like a pop album! We are very proud of the result and once again, wed like to thank Julien and Camille for the music and sound design, Christelle for lending us her beautiful voice, and Charles-Henry Martin who wrote and recorded the soundtrack of Along the Edge, and who is now the pianist for Across the Grooves! We created a Spotify playlist with a mix of musical references sent to the musicians for inspiration, as well as other songs and artists referenced in game. Listen to the playlist on Spotify! Weve added a lexicon feature in the game for those who would like to learn more about the musical references of Across the Grooves. This lexicon is not intended to replace wikipedia, but rather to be an invitation to discovery for the curious. Moreover, all the entries have recommendations of records or songs to discover... Your curiosity is the only limit!
If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox See you next month! Best, Cyndie, on behalf on the team.
Seers Isle
Nova-box
Nova-box
Summer 2018
Singleplayer
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(141 reviews)
http://www.seersisle.com
https://store.steampowered.com/app/738650 
The Game includes VR Support
Seers Isle Linux [1.02 G]
Seers Isle is an interactive graphic novel, set in a fantasy version of medieval northern Europe, where your choices impact the fate of a group of characters.
Story:
“The island… It was my prison.
For ages, I roamed the land, helpless, looking for a way out...
... And then, they arrived.”
A group of shaman apprentices set foot on the shores of a sacred island to be initiated to magic.
As they progress through the wilderness, looking for the “Seers”, their spirit-guides, they realize they’re not alone.
Who is this strange horned woman they are seeing in their dreams?
Features:
- Explore the island through a diverse group of characters, depicted in a gorgeous European comic book art style.
- Every choice matters. Each decision you make slightly alters the mood and personality of the main character as well as her relationship with the rest of the group.
- A huge amount of content: with each playthrough, discover a novel-sized adventure and a slice of the hundreds of hand-drawn images created for the game.
- An immersive and finely crafted soundtrack: the music adapts and shifts according to your choices and the mood of each scene.
- Try out our dynamic dialog system: read the story like a comic book.
- High replayability: choose your soulmate and discover the outcome of your decisions through multiple story paths and endings.
MINIMAL SETUP
- OS: Ubuntu 16.04 and later (64bits only)
- Processor: 2.0 Ghz (with SSE2 instruction set support)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 and later. Fedora 21. Debian 8 (64bits only)
- Processor: 2.6 Ghz
- Memory: 8 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 1 GB available space
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