Newsletter #23 February 2022
So, what is "End of Lines" exactly? Well, first off, it's an interactive graphic novel, like its predecessors: a novel size adventure, illustrated with hundreds of hand-painted pictures, where your choices will decide the fate of our protagonists, a family of travelers wandering northward in a post climate meltdown Southern Europe, in search of a hospitable place to settle. This time around, Nico, in addition to his usual role of artistic director and illustrator, also takes the helm of "creative director" (like on "Seers Isle"), with the full support of the rest of the team, of course. He really wanted to use our creative output to speak out about climate change, to explore the way it might affect the next generations if we continue on our path towards self-annihilation. It is quite a change of pace from our usual mysticism, occultism, and identity exploration, and we really hope you will enjoy this new endeavor!
Hereabove, the main cast of "End of Lines" takes a moment of respite in a flooded village of the Galician coast. Handing the pen over to Nico, here's what he has to say about the game, in his own words: [quote]"I've been busy with this project for a while. Mlanie and I were working on concept arts while producing Across the Grooves and I was already writing some first drafts. I'm very happy to be able to start sharing this with you. Like many people of my generation, eco-anxiety is part of my life. I know it's not very original, but with this project, I hope to do something not only entertaining, but also, maybe, a bit useful. At least as "useful" as a work of fiction can be... It's also a very personal universe that I'm trying to build, based on meaningful personal experiences, with the simple objective of sharing these emotions. And I hope it will be good enough."[/quote]
The opportunities for public events have been rather less frequent with the pandemic, but we had the opportunity to present our games during 2022 edition of "La Nuit de la Lecture" ("the night of reading") in the public media library of Mrignac, near Bordeaux. We had the pleasure of having a lot of people showing up to discover interactive fiction via our games. Big thanks to Baptiste Normand and the rest of the team at the library for their hospitality, we had a great time!
As you can imagine, we're currently working full time, all steam ahead, on End of Lines. Nico and Alix are busy writing the last chapter while Julie is working on the storyboards of chapter 3 (out of 5). For my part, I give a hand wherever I can while working on text and scripts integration. We're on a tight schedule, but we should be ready for our release date later this year without over-exhausting ourselves. Thats all for now, see you next month! Please consider adding End of Lines to your wishlist if you haven't done so yet! https://store.steampowered.com/app/1658960/End_of_Lines/ If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox Best, Geoffroy, on behalf of the team.
[ 2022-02-24 13:33:56 CET ] [ Original post ]
Hello everyone!
So, it's official: last month we finally announced "End of Lines", our next interactive graphic novel!
End of Lines
So, what is "End of Lines" exactly? Well, first off, it's an interactive graphic novel, like its predecessors: a novel size adventure, illustrated with hundreds of hand-painted pictures, where your choices will decide the fate of our protagonists, a family of travelers wandering northward in a post climate meltdown Southern Europe, in search of a hospitable place to settle. This time around, Nico, in addition to his usual role of artistic director and illustrator, also takes the helm of "creative director" (like on "Seers Isle"), with the full support of the rest of the team, of course. He really wanted to use our creative output to speak out about climate change, to explore the way it might affect the next generations if we continue on our path towards self-annihilation. It is quite a change of pace from our usual mysticism, occultism, and identity exploration, and we really hope you will enjoy this new endeavor!
Hereabove, the main cast of "End of Lines" takes a moment of respite in a flooded village of the Galician coast. Handing the pen over to Nico, here's what he has to say about the game, in his own words: [quote]"I've been busy with this project for a while. Mlanie and I were working on concept arts while producing Across the Grooves and I was already writing some first drafts. I'm very happy to be able to start sharing this with you. Like many people of my generation, eco-anxiety is part of my life. I know it's not very original, but with this project, I hope to do something not only entertaining, but also, maybe, a bit useful. At least as "useful" as a work of fiction can be... It's also a very personal universe that I'm trying to build, based on meaningful personal experiences, with the simple objective of sharing these emotions. And I hope it will be good enough."[/quote]
"Nuit de la lecture"
The opportunities for public events have been rather less frequent with the pandemic, but we had the opportunity to present our games during 2022 edition of "La Nuit de la Lecture" ("the night of reading") in the public media library of Mrignac, near Bordeaux. We had the pleasure of having a lot of people showing up to discover interactive fiction via our games. Big thanks to Baptiste Normand and the rest of the team at the library for their hospitality, we had a great time!
What have we been up to?
As you can imagine, we're currently working full time, all steam ahead, on End of Lines. Nico and Alix are busy writing the last chapter while Julie is working on the storyboards of chapter 3 (out of 5). For my part, I give a hand wherever I can while working on text and scripts integration. We're on a tight schedule, but we should be ready for our release date later this year without over-exhausting ourselves. Thats all for now, see you next month! Please consider adding End of Lines to your wishlist if you haven't done so yet! https://store.steampowered.com/app/1658960/End_of_Lines/ If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox Best, Geoffroy, on behalf of the team.
Seers Isle
Nova-box
Nova-box
Summer 2018
Singleplayer
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(141 reviews)
http://www.seersisle.com
https://store.steampowered.com/app/738650 
The Game includes VR Support
Seers Isle Linux [1.02 G]
Seers Isle is an interactive graphic novel, set in a fantasy version of medieval northern Europe, where your choices impact the fate of a group of characters.
Story:
“The island… It was my prison.
For ages, I roamed the land, helpless, looking for a way out...
... And then, they arrived.”
A group of shaman apprentices set foot on the shores of a sacred island to be initiated to magic.
As they progress through the wilderness, looking for the “Seers”, their spirit-guides, they realize they’re not alone.
Who is this strange horned woman they are seeing in their dreams?
Features:
- Explore the island through a diverse group of characters, depicted in a gorgeous European comic book art style.
- Every choice matters. Each decision you make slightly alters the mood and personality of the main character as well as her relationship with the rest of the group.
- A huge amount of content: with each playthrough, discover a novel-sized adventure and a slice of the hundreds of hand-drawn images created for the game.
- An immersive and finely crafted soundtrack: the music adapts and shifts according to your choices and the mood of each scene.
- Try out our dynamic dialog system: read the story like a comic book.
- High replayability: choose your soulmate and discover the outcome of your decisions through multiple story paths and endings.
MINIMAL SETUP
- OS: Ubuntu 16.04 and later (64bits only)
- Processor: 2.0 Ghz (with SSE2 instruction set support)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 and later. Fedora 21. Debian 8 (64bits only)
- Processor: 2.6 Ghz
- Memory: 8 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
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