Good news!
Finally, I have completed writing all the dialogues, phrases, and diary entries for the third chapter (theres plenty of them!). In total, there will be 5 non-game characters with whom you can interact and communicate in the third chapter, so there will be many interesting dialogues. I have also finished creating graphics. The number of locations remains the same, as in the first and second chapter: there will be plenty of space to roam, but each screen will be richer. This week Im giving all the graphics and texts of the third chapter to Sergei for assembling.
Sergei has done a great job during this time! Firstly, we switched to the UTF format and renounced bitmap fonts. This will allow fans of the game to translate it into any language. Secondly, books and diary were significantly improved. Now the books will have illustrations, and there will be Leahs sketches in the diary. In addition, the rendering in the game engine has been rewritten from scratch, small visual errors were fixed, and a fractional coefficient was added in full-screen mode (because of it a white bar might have appeared between the scene and the inventory with some screen resolutions). All of the above will be available with the release of the third chapter.
Vlad has written all the compositions for the third chapter and is already actively writing music for the fourth! He also has made sounds for all the musical instruments of the third chapter, and there are many of them.
Without waiting until I can continue my work on the text of the third chapter, Wanda wrote all the texts for the fourth! The entire storyline, dialogs and books of the fourth chapter are ready. This will greatly accelerate its release. I will give Wanda the texts of the third chapter for translation into English very soon. Christopher, Panthera and Jan cant wait to start translating the game into German and Polish. Thats all I can report for today. I hope I managed to inspire and please you :)
[ 2019-11-07 13:19:17 CET ] [ Original post ]
Hi, Foxies! Its been a long time since weve shared some good news with you. Its time to fix that.
As you probably know, I could not work on the game for quite a long time after my computer crashed. But this does not mean that the other team members were idle! Today Ill tell you what we have been doing all this time.
Text & Graphics
Finally, I have completed writing all the dialogues, phrases, and diary entries for the third chapter (theres plenty of them!). In total, there will be 5 non-game characters with whom you can interact and communicate in the third chapter, so there will be many interesting dialogues. I have also finished creating graphics. The number of locations remains the same, as in the first and second chapter: there will be plenty of space to roam, but each screen will be richer. This week Im giving all the graphics and texts of the third chapter to Sergei for assembling.
Programming
Sergei has done a great job during this time! Firstly, we switched to the UTF format and renounced bitmap fonts. This will allow fans of the game to translate it into any language. Secondly, books and diary were significantly improved. Now the books will have illustrations, and there will be Leahs sketches in the diary. In addition, the rendering in the game engine has been rewritten from scratch, small visual errors were fixed, and a fractional coefficient was added in full-screen mode (because of it a white bar might have appeared between the scene and the inventory with some screen resolutions). All of the above will be available with the release of the third chapter.
Music
Vlad has written all the compositions for the third chapter and is already actively writing music for the fourth! He also has made sounds for all the musical instruments of the third chapter, and there are many of them.
Text
Without waiting until I can continue my work on the text of the third chapter, Wanda wrote all the texts for the fourth! The entire storyline, dialogs and books of the fourth chapter are ready. This will greatly accelerate its release. I will give Wanda the texts of the third chapter for translation into English very soon. Christopher, Panthera and Jan cant wait to start translating the game into German and Polish. Thats all I can report for today. I hope I managed to inspire and please you :)
FoxTail
Gingertips Game Studio
Gingertips Game Studio
2018-03-01
Indie Singleplayer EA
Game News Posts 54
🎹🖱️Keyboard + Mouse
Very Positive
(339 reviews)
http://www.foxtailgame.com
https://store.steampowered.com/app/581360 
The Game includes VR Support
Foxtail Linux [155.01 M]
FoxTail is a classic point-and-click quest. Drawing inspiration from the old pixel adventure games of the middle 90's, we create an atmospheric and spectacular world without using sophisticated modern technologies.
Complex and variable tasks: the world of FoxTail triggers player’s imagination and gives an opportunity to solve problems in different, but equal in complexity ways.
A charming story: echoing the leisurely rhythm of the old school adventures, the story is still colorful and impressive, but never boring.
Characters and their stories: every character in the game has his own life, in which the player will have to take part, one way or another.
The main heroine, Leah the fox, is charismatic, funny and cunning, as any fox is supposed to be. She will have a long and difficult journey: through the labyrinths of mines, mountains, swamps and dangerous forest at night, defeating her own fears and helping those who meet her on the way.
All this is for the great positive goal that doesn’t allow her to retreat or surrender.
Complex and variable tasks: the world of FoxTail triggers player’s imagination and gives an opportunity to solve problems in different, but equal in complexity ways.
A charming story: echoing the leisurely rhythm of the old school adventures, the story is still colorful and impressive, but never boring.
Characters and their stories: every character in the game has his own life, in which the player will have to take part, one way or another.
The main heroine, Leah the fox, is charismatic, funny and cunning, as any fox is supposed to be. She will have a long and difficult journey: through the labyrinths of mines, mountains, swamps and dangerous forest at night, defeating her own fears and helping those who meet her on the way.
All this is for the great positive goal that doesn’t allow her to retreat or surrender.
MINIMAL SETUP
- OS: SteamOS 2.0
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA. Intel. or AMD graphics card
- Storage: 155 MB available space
- Processor: Core 2 Duo
- Memory: 2000 MB RAM
- Graphics: Video with 512Mb of memory
- Storage: 100 MB available space
GAMEBILLET
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GAMERSGATE
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