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For the last few months weve: Switched to the new version of Power Quest. Changed the starting quest of the Third Chapter it will contain a new location and items. Updated the icons for the items in the Third Chapter (and added the new ones). Added WASD control (it works perfectly). We are one step closer to making gameplay on a gamepad as comfortable as possible without compromise. Updated animations, sounds, scripted scenes and interactions in Chapter 0. Added a new puzzle to Chapter Three (the new location, animations, dialogues, items). Fixed the scripts for Chapter Three. Join our Discord to get regular dev updates and chat with other FoxTail fans.
1000 days of war 1000 days ago we lost our homes and our past lives - forever. For 1000 days in a row, we have been checking to see if our loved ones are alive - and not all of them are. For 1000 days we have been hoping that our children won't be killed by an enemy missile or drone - not all of them escaped that. For 1000 days we have been dreaming of deleting air raid alert apps from our phones forever. But they stay for our safety. But there will come ONE day when all this ends. There will come ONE day when the aggressor, the murderer, the rapist goes away - beaten and humiliated. And there will not be a single day when we forget and forgive. The time will come when this war ends and I have the strength to do beautiful things again, to finish the game and enjoy it myself. But, unfortunately, tomorrow will be the 1001st day of the war. Unfortunately. Artem Vodoriz
For many months in a row, we have been trying to work without electricity, in constant fear for our lives and the lives of our loved ones, with no prospect that this will ever end. Today, these ruzzian bastards destroyed a clinic for children with cancer. This is all you need to know about our status and progress.
Development:
- Testing and debugging of the First Chapter (It was hell) is completed.
Art:
- Added more unique animations for Leah (Chapter 1, Chapter 2)
Introducing:
Logic Flow
The amount of code and the numbers of rooms, characters, items, dialogs and quests in the game keep increasing every day, and it has become essential to be able to track all of this complexity better.
This new tool provides granular overview of all key points in the game's logic. We can now quickly see which events depend on which previous events; inspect the full lifetime of inventory items: where they're picked up, combined, or replaced, which part of the story require owning them, where and how they are removed; when and why dialog options unlock or disappear; where and why each entry appears in Leah's diary, etc. All in a single UI that's easy to read and navigate.
Take this Fish item on the screenshot. Here's what Logic Flow tells us:
(vague puzzle spoilers if you haven't player Chapter 1)
- we pick it up by the River
- the game checks if we have it when we click the Coin in the same location
- we can put it in the Pan in Foxhole
- in Burnt house, we can place it on the window (but Fried fish or a Pie would work in its place)
And we can simply click any part of this report to drill further into these events or locations or just jump straight to editing relevant code. Previously, this little investigation would have taken quite some time, now it's instant!
By giving us a bird's eye view of the game's logic, the tool lets us more easily spot potential continuity errors, unintended interactions, dead ends or other bugs that are normally a nightmare to find. Rest assured, we're passionate about tracking down every last one of them
Development:
- Added rays of light and dust particles - 100% (Chapter 1)
- Added a new outfit for Leah (Chapter 3)
Scripts:
- Optimized and customized scripts
- Customized dialog switches
- Optimized code for the interaction of items with areas and characters
- Optimized scripted scenes of transition between locations with additional conditions
- Adjusted details in dialogs (added emotions and dramatic pauses)
+ Intense bugfixing
UI:
- Quest item animation (You've seen our items "jumping" onto the inventory shelf before. Quest items do it with extra style!)
- Adaptive lighting (Another little thing to make Foxtail more cozy: lighting conditions of the world around Leah now affect the whole screen)
Join our community and become a FoxTail patron
http://patreon.com/artemvodoriz
Meanwhile you can chat on our Discord.
http://discord.com/invite/fwxUnJW
Development:
- 100% of text and 75% logic added to Chapter 4
- Updated room transition areas for Chapter 4
- Added a new outfit for Leah (Chapter 2)
Sound:
- Added and updated footstep sound regions for Chapters 2, 3, and 4.
- Update RoomSounds - Chapter 4 - 100%
UI:
- Added effect for combining items
Congratulations on the arrival of spring! May the warmth bring you a good mood and renewed energy after a long and cold winter.
We invite everyone to join our community at Discord.
It is always cozy and foxy there.
We also invite you to support our project on Patreon.
Patrons get access to the bonus content: illustrated FoxTail mythology and a comic book.
Two years of war. A terrible date. Terrible events that changed us a lot. On February 24, 2022, at 4 am, we heard the first explosions. My mom called - Kyiv, explosions, shooting, she was in the basement. Later, my father called - the first missiles fell near his house in Kharkiv and he and his children and wife were hiding in the basement, and now they were going west - they need to save the children. The ruzzian army attacked without warning, without declaring war - like rats. Tanks entered the towns and began to destroy them. Now there are ruins everywhere: dead towns and villages. Rivers of ruthless, murderous rats poured onto our land to mock, torture, and rape. Thousands of missiles, even after two years of war, are still flying over Ukraine and killing people in their beds. This is a terrible date. These are terrible events that no one should experience. This is a date and events that will never be forgotten and will not be forgiven soon. The wound is too deep. Fortunately, the whole world has stood up against this war. We have received and continue to receive support. Without this support, we would not have survived against such a ruthless enemy. This post is not about our project. All news will be published as usual - at the beginning of next month. Thank you to everyone who supports us. Here in the Steam community and on the GOG forum, on our Discord server and on the Patreon page. Join us, we are always open to communication.
UI:
- Updated icons of the items of the Second Chapter.
- Added special letters for Czech and French
- added a full layout for Georgian
Development:
- 100% of text and logic added to Chapter 1
- 100% of text and logic added to Chapter 3
- Our development environment is turning into Foxtail Powerhouse tailored to be perfect for developing this specific game.
- Dialog Context Builder
As you know, Foxtail is being translated into multiple languages. Translating a big body of text with branching dialogs and conditions and complicated context is always a difficult task for both developers and translators.
We're now getting descriptions like "In Backyard: Axe + Knife or Hammer (1st time)" and "Leah + Pie in House when Grandma~sleeping" and "Entering Forest from Oaks when gathering_herbs and before eat_all_raspberry" automatically for every line of dialog in the game. Translators will love this one!
- Transcript mode
A humble little button right next to "Run" that toggles a new dialog mode for testing the game.
Instead of clicking through long dialogs over and over while tweaking text and logic, we can skip spoken lines altogether.
When a dialog line is skipped, it automatically appears in the new "Transcript" tab, so we can still proofread the text while skipping it.
Insane productivity boost!
Development:
80% of text and logic added to Chapter 1
New full-featured tool for editing in-game text, diary, books, and visualising scene context and game logic
New syntax for accelerated scripting of dialogs and interactions
More refactoring. Almost all game code is improved or rewritten at this point, with good practices established for the rest of the project
Unfortunately, the only thing I can write now is the pain of separation from my wife, daughter and son. And the hatred for those who fire missiles and kamikaze drones at us every day. May everything they do to us come back to them next year.
I'm sorry, there will be no holiday greetings from me. I don't have the strength for all this.
Artem Vodoriz
Development:
- 70% of text and logic added to Chapter 1
- 100% of text and logic added to Chapter 2
- Huge refactoring pass (code is now better and easier to maintain!)
- New development tools that speed us up!
- Prototypes of new (mystery!) features
- New development tool: Item Browser
Almost 200 items in the game already, and that's not nearly all of them. So now we have a nice dashboard.
UI:
- Inventory carousel system (new art, new animations, new interactions, prominent key items, etc)
If you love FoxTail and would like to support the game's development, please join our community on Discord and support us on Patreon.
Thank you!
We've reached an important milestone: the game's prologue is complete! All the animations, scenes, sound files, characters, quests, and scripts are ready! Now we'll start implementing quests for the existing four chapters. Since everything is already done for them, this process is quite fast, does not involve the creation of new content, and requires only concentration. IMPORTANT Winter is approaching, which means (UNFORTUNATELY) that our team will face shelling of Ukraine by the ruzzian occupiers. It so happens that all the team members currently live in Kyiv, and it is the city that is most often shelled during such attacks. The ruzzians have been stockpiling missiles for a long time, reconnoitering our infrastructure in order to destroy and kill us this winter. We have no hopes that this winter will be different (last year, during the New Year's celebration, we sat in shelters without light and listened to the explosions). The rotten country is preparing to kill us this season as well. What does this mean for the project? Most likely, during the shelling, there will be no electricity and, accordingly, no Internet. The work may stop, and the devlogs may be delayed in winter. But we are holding on with all our might, working and communicating with you. Please join our Discord server to keep in touch with the team. discord.com/invite/fwxUnJW It just so happens that FoxTail is all that saves our psyche now and gives us inspiration and strength to live on, despite all the horror that the ruzzians and the war they have started and are supporting have brought into our lives. We lost our homes, friends, and relatives because of them. It is because of them that every day is painful and stressful. But what they will never take away is our faith and our inspiration. Thank you all for the words of support you write to us under each devlog. I hope we will continue to be in touch. We have to hang in there.
Development:
- added scripted scenes and interactions to the Prologue
Characters:
- Secret character - animations - 90%
Scenes:
- Two new scenes added to the Prologue
- added tons of animations to Prologue scenes
UI:
- Added graphics for Prologue items - 100%
- Inventory redesign - 99.98%
Team:
- the most important member of the team began to smile.
Development:
- Added a new quest to the prologue.
Scene:
- import graphic assets (Chapter 3) - 100%
- import graphic assets (Chapters 1-4) - 100%
Sound:
- Thanks to a handy tool that Yura created, I start creating the sound environment in the game. It will be significantly different from what was in the game before, primarily due to the detailed setting of the sound panorama and control over frequencies. The first stage is ambient sounds.
- Update RoomSounds - Prologue - 100%
- Ability to dynamically change music for game sections
- When walking between locations with different music, you won't hear it restart every time
- Synchronised music cross-fading
Characters:
- Secret character - animations - 60%
Animations:
- Double-click for temporarily increased speed of walking, climbing, crawling, etc.
- Added more animations for Prologue
UI:
- Chapter 1 inventory icons refreshed as part of UI rework process
Other, more technical changes:
- Yes
Team building:
- A new team member has been added. Ren Vodoriz. He can't do anything, but he is a great inspiration to his father.
A terrible number. Indescribably terrible. Every day russian missiles kill Ukrainians in peaceful sleeping cities. Every day we wait for a new strike. Every day any of those missiles can be your last. It is a very difficult feeling to be in constant danger even when you are at home with your family. When russian cruise missiles fly over the country, constantly changing course, looking for routes to reach large cities and destroy houses, kill people, and ruin someone's life, you are in a state of silent, clenching horror. You convince yourself that we have been holding on for a very long time already, that we are getting closer to the end of this horror, but it does not get easier. But we live on, we dream about the future, we have children. And now a little happiness has come to our house: a beautiful, healthy boy named Ren. We can say that the FoxTail team has got a new member. Life goes on, and we work tirelessly and believe in a better future for us and our children. And, of course, in the release of FoxTail. The devlog will be up in a few days. This month was no less productive than the previous one. We are holding on.
Get ready to peek behind the scenes of FoxTail! Composer Vlad Plotnikov talks about how he crafted a soulful soundtrack that perfectly captures the heartwarming story of a young fox named Leah. The music has come a long way from its initial mixed reviews to becoming an integral part of the FoxTail world, loved by players and the development team alike. So, let's celebrate the power of music in games and how it creates emotional connections that last long after the game is over. If you're a fan of indie games, music composition, or just curious about the magic behind the scenes, this video is a must-watch! [previewyoutube=nwqCzcQYQcM;full][/previewyoutube]
Development:
- walk speed multiplier (surprisingly wasn't an engine feature) - done
- diary text manager - done
- diary text transition for chapter 1 - 100%
- Created an interactive game map! This is not something you'll feel while playing, but oh boy will we feel it during the development. The game already has 100+ rooms and counting.
Scenes:
- Lightmaps (Chapters 0-4) - 100%
- Rim Light (Chapters 0-4) - 100%
- import graphic assets (Chapters 1, 2) - 100%
- created particles of water ripples (Chapter 2)
- Now, every scene in the second chapter that has water in it looks perfect.
Sounds:
- added sound assets (Chapters 1-4) - 100%
Development: - made a leaves generator - Moved to Power Quest v0.16.9 - Lighting system - done - particles system - done - rim light - done - hints system - done - update inventory - in progress Scenes: - Prologue art - 100% - update lightmaps - 50% Characters: - made animations for a new secret character - 50% Music: - All music is done!!! 100% Discord server. http://discord.com/invite/fwxUnJW Patreon: http://patreon.com/artemvodoriz
The war in Ukraine has been going on for 15 months now. For 15 months now, russian troops have been killing our people, destroying cities, and bombarding us with missiles and kamikaze drones. Every night is anxiety, every night without sleep. Kyiv, Kharkiv, Dnipro, Zaporizhzhia, Lviv... Today is a particularly difficult day for me. At night, russian kamikaze drones destroyed my home art school. Needless to say, it was a special place for me, a place of happiness, creativity, and discovery. A place where I opened up to the world, where I realized what I was capable of. A place of memories and dreams. And today it is gone, it is completely destroyed. Why? Because our neighboring country is so pathetic and because such miserable creatures fill it. Because the war is not over. And we continue to live and continue to create because this is the only thing we know how to do and love. And we believe that we will live to see the moment when it's all over. I am very happy that I have FoxTail, which allows me to break away from the horrors of this world and plunge into the world of dreams, kindness, and warm childhood memories.
Greetings to everyone who follows FoxTail and was waiting for the promised May news! Here we go. As some of you already know, apart from working on FoxTail I am a lead artist in the Black Tower Basement team working on a great project called Greedventory. It's thanks to this project that I've continued to develop FoxTail all these years, but at the same time I haven't been able to devote all my time to FoxTail. And now its Greedventorys release time! Greedventory will be released on may 17, which means that my work is done and I can finally devote 100% of my time to FoxTail. I invite you to visit Greedventorys page, check the artwork, the cinematics and, finally, try it out. The game is unbelievable (unbelievably hard). (CAUTION: The game contains gore, violence and explicit language) Back to FoxTail. So, from now on, it's on full-time development. And not just in my spare time, as it was before, but ALL THE TIME. And it's great. I invite you to join our Discord server, where you can follow the development process and communicate with other fans of the game and the team. I will also publish short reports on the work in progress there on the regular basis. The plan is: first, were preparing the demo version of the game which will include an improved version of the games first chapter and a prologue (which was not previously in the game). Of course, everyone who has already purchased the game will receive these updates as well. The next step is to publish the fourth chapter, which was almost ready when the war in Ukraine started, but because of the war it had to be reassembled almost from scratch. And then the full release. Feeling really cheerful and enthusiastic. The goal is clear and achievable. Let's stay together! Everything will be FoxTail! Thank you. Artem Vodoriz https://store.steampowered.com/app/1895820/Greedventory/
One year ago, on February 24, 2022, russia started a war against Ukraine. They have killed tens of thousands of Ukrainians, destroyed their homes and cities, and contaminated their land and rivers with shells and mines. We will be cleaning our land from the traces of the "russian world" for a long time to come. russia started a war and will lose it. They will be forced to pay reparations because they will never do it voluntarily. They will be forced to admit their guilt, because they will never admit it voluntarily. They will be forced to apologize, because they will never do it voluntarily. They will be forced to become a normal country again, because they will never do it voluntarily. Sorry, no news about the game again, because it's war.
I apologize to those who are waiting for news about the game, but unfortunately, we have a war here, and it comes first because we are still alive, but it can end anytime. 330 days of fear, 330 days of despair. After 330 days you stop planning for the future altogether, and when you fall asleep, you only hope that all your relatives are alive in the morning. The only thing you want is for it to be over. Almost a year ago, russia attacked Ukraine. Without recognizing that it was a war. It attacked like a rapist on a victim. The soldiers of this country started killing civilians on a massive scale, destroying their homes and destroying entire cities. As you probably know, in March we fled the city of Izyum, where we lived before. On the same day, the bridges in the city were destroyed, and no one could leave for the free territories. People remained under occupation. Now the city has been liberated, but in the woods outside the city, mass graves were found, with hundreds of dead. We could have been among them. For almost a year we have been living in this horror. It's hard to imagine: almost a whole year. I really hope that the new year will bring us liberation. I really hope that this year I will be able to tell everyone who is waiting for the game to be released that part 4 will be released soon, and the final version of the game will follow. I really want to say all that, but... theres a war. I don't know what will happen tomorrow. Instead, come visit our Discord, where we support each other and communicate. The atmosphere there is warm and sincere, no matter what. Communicating there, I realize that there is hope and that there are good people.
russian forces destroy our energetics, our heating network, homes and houses, and whats the worst they kill people, many people, every day. Unfortunately, for the last nine months, its been our reality. Daily air raid alerts. Messaging our relatives and friends to find out if they are alive. You fall asleep, knowing that one day you might not wake up because your house might be destroyed by a missile, and you might die And it seems this will never end. And you know what? Were holding on, were getting stronger, were getting bolder, and, finally, invincible. You cant defeat those who are strong in spirit. How is FoxTail doing? It lives! All the graphic content from the four chapters has been transferred to the new engine, the quests are starting to work, and the world comes to life again, regaining its sound. Our composer is already busy writing the music for the fifth chapter, and Im drawing the new scenes whenever its possible. Yes, were working on the game only while we have electricity at our homes, while theres a charge in our notebook batteries, but we continue to work. We update the repositories whenever we have an internet connection, but we update them. The work continues no matter what. When the final version of the game is released, it will be an incredible creation story a terrifying one, but beautiful at the same time. I thank everyone who supports us with kind words, attention, or deeds. Thanks to you for the last 9 months, Ive seen that the world is full of kind and sensitive people. Sometimes its hard to feel that when every day youre afraid not to wake up when you hear only insults and complaints from the other side, but thats the way it is. Youre the best. Thank you.
My hometown was liberated!
That's all I wanted to share with you, because it's the most important thing for me right now.
My city (Izyum) was liberated from the Russian invaders.
The war is not over yet. Russian rockets are still falling on our cities, killing people and destroying homes.
But we will persevere. A nation of slaves will not defeat us.
Artem Vodoriz
Hi, Foxies!
Ive been posting FoxTail mythology on my Patreon page and Discord server and havent written anything personal in a long time. But I want you to know that I can feel your support and that I am very thankful to you for it.
As you know, the war in our country is not over yet, but we are keeping our spirits high, trying to do everything we can and help each other and our army.
Id also like to share with you my impressions of the transfer of the game to the new engine. The Power Quest toolkit that we use is very handy and fast, the locations are assembled in minutes! Unfortunately, there are difficulties, too. For example, we have to add almost all the text manually, because Power Quest has its own requirements and they are vastly different from the ones that we had in Wintermute. But it is compensated in the other stages, so everything is handy and fast.
For everyone who is concerned by the games quality and fears that it will lose its pixel charm, Id like to point out that everything is great. Power Quest is a pixel-perfect toolkit, so everything will look and work the same as before in the updated version. This was one of the most important criteria for us in choosing the engine. But, of course, we dont neglect the new opportunities that are available for us with the Unity engine and Power Quest toolkit.
By the way, as we found out, the Power Quest developer turned out to be a FoxTail fan. He played the game with his son and they are waiting for the story to continue. So he offered to modify the toolkit to meet our needs. I think you realize how helpful and cool that is when you have a direct link with the developer of the toolkit.
So, the work is in full swing even if we dont talk about it much. Thank you for your support. Everything will be great.
People started asking me again how FoxTail is doing and when the new part will come out. I remind everyone who forgot or did not know.
Due to the russian invasion of Ukraine, attacks on civilians, in which women an children die, due to the destruction of civilian homes and infrastructure of Ukraine, the russian-speaking community of the game will no longer receive support, all russian-language discussions will be ignored or deleted, political and war discussions will be deleted. The price has been increased to 9999 rubles to make it impossible for citizens of the russian federation to buy the game. From the author: My city is destroyed. I saved my family by taking them out of the shelling. We have no place to go back now. rf is a terrorist country. No negotiations with terrorists.
FoxTail is a little indie developer team, and our communitys support is essential for us. Youre helping us to make the game better by leaving your reviews and bug reports.
In this patch: - minor bug fixes; - minor engine improvements (Linux version); - minor translation fixes.
Hi, Foxies! Heres the long-awaited release of the Third Chapter! Hurry! Adventures await! The update is available for free for everyone who bought the game earlier. In this update:
Hi, Foxies! For the release of the third chapter and the soundtrack, we announce a creative contest. To participate, you need to play our main tune (singing, playing an instrument, tapping, etc.), record it and send us a video or audio file. The melody should be recognized, but otherwise, you are limited only by your imagination. Together with our composer @Vlad Plotnikov, we will choose the three most creative works and give the authors the keys to the soundtrack on Steam. Deadline: May 12, 2020 Send them to connect@vp-production.com We are sure that you perfectly remember the melody of the main theme, but just in case, a video will be waiting for you below. And we look forward to your wonderful works! https://youtu.be/5ttHew0Poh0
Hi, Foxies! Yesterday we shared the news about the imminent release of the Third Chapter, but that's not all! Together with our composer Vlad Plotnikov (VP Production), we will officially release FoxTail soundtrack! In it, youll find all the music youve already heard in the game, and with each new chapter release, there will be more. The soundtrack will be available for purchase and for listening on all popular streaming services on May 7. You can already add the soundtrack to your wishlist on Steam or even pre-order it on Bandcamp. https://is.gd/bandcamp_ost https://store.steampowered.com/app/1172610
Hi, Foxies! Heres the long-awaited news!
Hi, Foxies! Its been a long time since weve shared some good news with you. Its time to fix that.
As you probably know, I could not work on the game for quite a long time after my computer crashed. But this does not mean that the other team members were idle! Today Ill tell you what we have been doing all this time.
Hi, Foxies! The art contest is over. Thanks to everyone who took part in it. It is very important for us to see that you love Leah as much as we do.
It was difficult to choose, and therefore there will be more than three winners.
3rd place goes to Mila Shevenko.
We give the second place to two participants: Rina Zaitseva and Ruslan Luparev.
And the well-deserved first place goes to Babaika Brandashmygskaya
Congratulations to the winners! We will contact all participants in the nearest future.
Once again, thanks to everyone who participated.
You are breathtaking;)
P.S. Expect the news about the development status soon.
Hi, Foxies!
We are announcing an art contest with prizes! Draw Leah with your favorite fox character from the game. The contest will last till the 13th of October 2019. Well announce the winners on October 15.
Digital and classic graphics, collage, portrait, comic book or animation it all fits. We will evaluate not only the quality but also the idea. Therefore, everyone can take their part! Support the work you think is the best with your like.
Awards.
1st Place: FoxTail for you or your friend, Inherit the Earth, Inherit the Earth Soundtrack (on bandcamp).
2nd: FoxTail and Inherit the Earth.
3rd: Inherit the Earth or FoxTail.
If there are many works, well have more than three winners.
Hi, Foxies! Thanks to your feedback, comments and live communication weve learned and improved a lot. FoxTail is even better and more interesting now. Also, we have a new composer now due to his music Leahs adventures have become even more atmospheric. And finally were glad to present you the second chapter! List of changes:
Hi, Foxies!
Just in a few days youll be able to continue enjoying Leahs adventures: the second chapter of FoxTail will be released on January 17th. From January 13 till January 16 anyone who has long wanted to play FoxTail will be able to get it at a 50% discount! After this the price will be raised.
Have a nice game! We cant wait to show you the second chapter of FoxTail.
Hi, Foxies!
The New Year is coming, and its time for some wonderful news. We have a surprise for you, too: a teaser trailer of the second chapter! Just wait till January to play it. But for now, enjoy watching!
Chapter 2 teaser trailer
Just as weve said before, during the Early Access the price for the game will change. Thats why, with the second chapter coming, were going to raise the price Also well fix some regional differences in prices. For everyone who has already bought Foxtail nothing will change: they will get the second chapter (just like all the others) for free. The game will be available at the old price till January.
Also, were preparing a little gift for everyone who has been waiting for the long time to buy the game: youll be able to get it not just for the old price, but with a discount before the release of the second chapter. This is our thank you for your support for the project. The day the discount starts will be announced soon.
And well have another little news for you soon:)
Hi, Foxies!
Just like all the other games, FoxTail is participating in the Steam Awards. Vote for your favorite game! For example, the Best Environment Award would be great for us. Its nice to know you are appreciated. Thank you for your support!
https://store.steampowered.com/app/581360/FoxTail/
Hi, Foxies! We have some major changes in our little team. Since November we are joined by a new composer Vlad Plotnikov, the founder of VP Production - Sound Design Studio. And his colleague, Stolentiq, will work on the sound design. The games music reaches a whole new level! Also, we are planning to release the games soundtrack for FoxTail fans! You can check out VP Productions creations by clicking the link https://sound.vp-production.com Also, from our new video https://youtu.be/5ttHew0Poh0 And considering these changes, the second chapters release is delayed until mid-January. This will allow us to carefully polish the game and create a new soundtrack. Thanks for your support. Wait till December for even more interesting news!
Hurry up to take it with the 45% discount! And tomorrow we are going to share with you some news about the second chapters development.
Hey, Foxies ! Autumn came and brought some good news! The second chapter of Leah's adventures is releasing in November . Everyone who has already bought FoxTail will get it with the autumn update!
FoxTail enters the Steam Summer Sale, grab it with a 30% discount
https://store.steampowered.com/app/581360/FoxTail/
A lot of people asked us why are we releasing the quest in Early Access. What could be improved in a quest game? Will you listen to the player’s opinions? Nobody does this. Why? Here’s our answer - that's why:
For the last two months we’ve been receiving a very useful feedback. Our players’ criticism and praise allowed us to see better the weaknesses and strengths of our game.
We have already applied a lot of recommendations and wishes to the game. They improved the gameplay and increased the immersion in the game’s world.
Now we can say with confidence: we boldly raise the bar of our game!
So, here is the list of changes and improvements that we make with this update.
Improved content:
Hey, Foxies ! MAYS UPDATE will be here really soon! Expect new phrases, dialogs and something special for you!
Have you lost your sleep because of that rabbit in the bushes? With the new update he becomes a real “Easter bunny”! While we are busy developing and testing updates, Easter comes. The rabbit gives you a -20% discount till April 3 to celebrate this holiday!
Let there be the HUGE UPDATE! We’ve been preparing it for three weeks, and finally, it’s ready! Thanks once again to all who helped us with their feedback, advice and remarks. We tried to listen to them to make the game better. This is just a first stage of the improvement. We’re preparing an update of the text content that will add many Leah’s phrases (on combining the items and using them on locations). Warning! The new version of the game will not support old saves, because the game will have a lot of changes, including new texts, reactions, phrases, and graphics. So, here’s the list of the things done in this patch:
Hello, foxies! Thank you very much for such a warm welcome, high-quality and sincere feedback.
For the whole 14 days after the release we were communicating with you and carefully studying your feedback. During this time the game has greatly changed for the better. Thanks to you in the first days we’ve released a few small patches fixing critical errors. We’re so delighted there were very few of them, and we managed to quickly switch from corrections to improvements.
Expect in the coming days a big patch that improves game performance, interface, hints and puzzle logic.
Warning! The new version of the game will not support old saves, because the game will have a lot of changes, including new texts, reactions, phrases, and graphics.
- fixed the save method (made it faster and save files take less space); - fixed the menu bug with spontaneous loudness changes; - corrected English and German translations.
Today, on March 1, 2018, at 11:00 PST (19:00 GMT), FoxTail is launching in Early Access: on Steam http://store.steampowered.com/app/581360/FoxTail/ and GOG https://www.gog.com/game/foxtail The FoxTail team is very grateful to everyone who has supported us all these years. Finally we have the opportunity to thank you for your patience, interest and love. The story of Leah begins! We are waiting for your feedback and wishes. They are very important for us. You can participate in the development of the project in our community on Steam. We are very attentive to all the comments of the players. http://steamcommunity.com/app/581360 You can also subscribe to our Telegram-channel and follow the news: https://t.me/foxtailgame and use stickers with Leah: https://t.me/addstickers/foxtailgame Have a good game!
- fixed bugs with items; - fixed a bug with the clock when leaving the house; - fixed Сorsak’s animation; - fixed some sounds.
- Full support for Linux and SteamOS; - Now with the first launch of the game the language is selected automatically (the one that is used in Steam Client); - Minor fixes of the inventory display.
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