Development:
80% of text and logic added to Chapter 1
New full-featured tool for editing in-game text, diary, books, and visualising scene context and game logic
New syntax for accelerated scripting of dialogs and interactions
More refactoring. Almost all game code is improved or rewritten at this point, with good practices established for the rest of the project
Unfortunately, the only thing I can write now is the pain of separation from my wife, daughter and son. And the hatred for those who fire missiles and kamikaze drones at us every day. May everything they do to us come back to them next year.
I'm sorry, there will be no holiday greetings from me. I don't have the strength for all this.
Artem Vodoriz
FoxTail is a classic point-and-click quest. Drawing inspiration from the old pixel adventure games of the middle 90's, we create an atmospheric and spectacular world without using sophisticated modern technologies.
Complex and variable tasks: the world of FoxTail triggers player’s imagination and gives an opportunity to solve problems in different, but equal in complexity ways.
A charming story: echoing the leisurely rhythm of the old school adventures, the story is still colorful and impressive, but never boring.
Characters and their stories: every character in the game has his own life, in which the player will have to take part, one way or another.
The main heroine, Leah the fox, is charismatic, funny and cunning, as any fox is supposed to be. She will have a long and difficult journey: through the labyrinths of mines, mountains, swamps and dangerous forest at night, defeating her own fears and helping those who meet her on the way.
All this is for the great positive goal that doesn’t allow her to retreat or surrender.
MINIMAL SETUP
OS: SteamOS 2.0
Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM