Name | Yoltrund | ||
Developer | Michael Cox | ||
Publisher | Templarius Studios | ||
Tags | |||
Release | 2018-01-31 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Yoltrund Linux Depot [186.51 M] | ||
DLC | Yoltrund: The World of Eternal Woe - Original Story |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
We know what is on everyone's mind. "Yoltrund was to be in early access for a year or less. The game came out in 2017 though and it's still not finished! What happened?"
So, what are we going to do in order to fix this problem? Well, we have resolved most issues with the game that prevented us from moving on. We will also be working on cleaning up the game in the coming week to make it run more efficiently before we add this update. If we can get this update working without a hitch, then it should be smooth sailing. At this point, the update is somewhat functional and we're just trying to get it working more smoothly. We also have a new artist on the team who will be helping make the game pretty, especially with big character appearances coming up next. We have no date for the next update still, but we are estimating mid March, maybe early April at the latest. We will also be toning back a lot of features in order to make this happen. We also have some bugs to squash (the infamous infinite sprint). Which reminds me; the infinite sprint is actually not a bug, but a left over piece of dev cheats we used to navigate the map. It was a great idea at the time, but we can't find a way to turn it off, which is why it remains. Likely, when we add controller support, it will finally go away (hopefully). And that should explain in detail what is going on. Expect more updates soon and I myself am personally sorry for leading on this hiatus without any updates. I would expect better of any other developer and should expect better from myself. Sincerely, Michael Cox Lead Developer. |
So, here at Templarius Studios, we spend the month of July brainstorming our plan what we should do and where we are headed. This process helps us figure out our plans and ensure we remain on track with development and we have plans for the future. Now on top of finishing Yoltrund and releasing a new unique game, we have some more stuff for our development team; 2 new concepts that we think will be amazing and we want your input on what we should prioritise! |
After plenty more delays and a long time of no updates, we are proud to present the newest and freshest content for Yoltrund in the Canto IV update! Travel Hekehldahr, the Realm of Pride
Thank you for providing your feedback and playing! Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime. You can also go to the Yoltrund Subreddit to keep posted on developments! |
How's it going, everyone? I hope you all had a very nice month of Yoltrund. Beginning of the month, we have been proud to present the Canto II and III update to Yoltrund, bringing in Kurldehv and Parforiah. And after sorting some issues, we think the update is a nice addition to the game. We will continue to tweak the update behind the scenes to smooth some corners out. |
How's it going, everyone? I hope you all had a very nice month of Yoltrund. Beginning of the month, we have been proud to present the Canto II and III update to Yoltrund, bringing in Kurldehv and Parforiah. And after sorting some issues, we think the update is a nice addition to the game. We will continue to tweak the update behind the scenes to smooth some corners out. |
Here comes the biggest update to date for Yoltrund; two Cantos in one! Canto II: Kurldehv, the Steps of Judgement and Canto III: The Sea of Incontinence.
Thank you for providing your feedback and playing! Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime. You can also go to the Yoltrund Subreddit to keep posted on developments! |
Here comes the biggest update to date for Yoltrund; two Cantos in one! Canto II: Kurldehv, the Steps of Judgement and Canto III: The Sea of Incontinence.
Thank you for providing your feedback and playing! Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime. You can also go to the Yoltrund Subreddit to keep posted on developments! |
How's it going, everyone? I hope you all had a lovely Valentine's Day. Go to a fancy dinner? Someplace special? |
How's it going, everyone? I hope you all had a lovely Valentine's Day. Go to a fancy dinner? Someplace special? |
The awaited first update to Yoltrund is now here! Introducing the final piece of the first Canto: The Keter River!
Recent changes
Bug fixes
Current plans
Thank you for providing your feedback and playing! Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime. You can also go to the Yoltrund Subreddit to keep posted on developments! |
The awaited first update to Yoltrund is now here! Introducing the final piece of the first Canto: The Keter River!
Recent changes
Bug fixes
Current plans
Thank you for providing your feedback and playing! Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime. You can also go to the Yoltrund Subreddit to keep posted on developments! |
How's it going, everyone? I hope all of you had a pleasant first journey into Yoltrund (about as pleasant as Hell could be) and have had no issues so far. On a side note, we did notice a little oops that I (Michael) did with The Tunnel where the scene didn't end properly; it just black screened. That was fixed, although some of you may have experienced the issue. |
How's it going, everyone? I hope all of you had a pleasant first journey into Yoltrund (about as pleasant as Hell could be) and have had no issues so far. On a side note, we did notice a little oops that I (Michael) did with The Tunnel where the scene didn't end properly; it just black screened. That was fixed, although some of you may have experienced the issue. |
I regret to inform the community that Yoltrund will be delayed until January 31st due to build complications. |
Howdy, folks! As we approach the Early Access launch for Yoltrund, I just wanted to take some time to clarify what will happen for the game. |
For you those of you excited to play Yoltrund as we are to present it, we are proud to announce that Yoltrund will start Early Access effective January 24th and will be able to be purchased and played on that date! We will then start our collaboration efforts! |