Update 2/7 - Canto I: The Keter River
The Dark Tunnel of Sorrow continues on into the abyss, but the deeper the tunnel goes, the brighter it becomes. There's salt on the air and the tunnel is not in as much of a dilapidated state. There's a cry of pain on the wind and the sound of water, but still water. And in this dark place, I meet one who is willing to help me. Will my new Master return me to the Light?
[ 2018-02-07 23:42:24 CET ] [ Original post ]
The awaited first update to Yoltrund is now here! Introducing the final piece of the first Canto: The Keter River! And don't forget we're still running that content poll on Reddit about dialoge box changes.
Canto I: The Keter River
The Dark Tunnel of Sorrow continues on into the abyss, but the deeper the tunnel goes, the brighter it becomes. There's salt on the air and the tunnel is not in as much of a dilapidated state. There's a cry of pain on the wind and the sound of water, but still water. And in this dark place, I meet one who is willing to help me. Will my new Master return me to the Light?
The Keter River update - content additions
- Added The Keter River scene and content, wrapping up Canto I.
- Added idle phrases to the main character, adding more dialogue content.
- Added a drone sound to all Tunnel scenes, adding just a little more atmosphere.
- Added the player's ability to die. A wrong turn or a wrong answer and your soul could be forever lost.
- Added more content related to the player's sin, allowing more individual experiences. From this update, the game will start to change depending on the sin you have chosen.
Recent changes
- Added colouring to names on the dialogue boxes. The colours signify the character's relationship to the player. (The player's name remains white) Green signifies friendly or helpful. Blue signifies neutral. Yellow signifies unfriendly or unhelpful, dangerous. Red signifies importance and the giver of a Purification Challenge (future content). And finally, Black signifies unknown or unidentified.
- Added a "new content" window to the main menu, detailing recent changes or current content polls. (modified from original to better fit screen)
Bug fixes
- (Jan. 31st) Fixed an issue where The Tunnel scene would not transition properly.
- Fixed an issue on Mac where sometimes the dialogue would not engage and would require spamming the spacebar.
- Linux users were getting a build of Yoltrund that was not working properly. We have removed the build pending changes to fix these issues and will be put up officially on the store by the end of the month. If you are receiving an "invalid app configuration" error, that is due to the fact that the build is empty. We will address this in time once we fix the issue with the build.
Current plans
- We will begin working more with the Linux build to fix an issue with the mouse cursor. This is expected to be completed by the end of the month.
- We are planning content for Canto II now that Canto I is finished. There's no date on Canto II just yet, so keep posted on our social media.
- We're working through some kinks with the Sin system to make Canto II the first step into using your sin against you. We're wrapping up some tests and will begin full implementation in Canto II.
- We will be adding a feedback form within the game itself within the next week or so. This form will import directly into a publicly visible Trello board so the community can see our progress on responding to feedback and any reported bugs. On implementation, if you are having an issue, it's good to check the Trello board to see if it has already been reported and how we are progressing on fixing the issue. Fast, quick, easy. And it will be as easy as pressing F8, filling a box out, and pressing "submit". Done, we'll take it from there.
- We will be working on autosave. Originally, the game had it, but we found some issues and decided to take it out pending some fixes and changes. We hope to reintroduce autosaving shortly.
- We will be adding some voice lines to the "new game" screen to add some more auditory flare. It sounds empty there and we'll get around to spicing that screen up. That is likely to be done around the time we add the content form or end of the month.
- Updates will be coming to the pause menu, specifically the menu showing your sin, known as the Brand. We will be updating it to pretty it up a little (and to get rid of the compression artifacting on the screen). We are possibly going to add some effects to it, although that is up in the air at this time.
Update 2/7 - Canto I: The Keter River
The Dark Tunnel of Sorrow continues on into the abyss, but the deeper the tunnel goes, the brighter it becomes. There's salt on the air and the tunnel is not in as much of a dilapidated state. There's a cry of pain on the wind and the sound of water, but still water. And in this dark place, I meet one who is willing to help me. Will my new Master return me to the Light?
[ 2018-02-07 23:42:24 CET ] [ Original post ]
The awaited first update to Yoltrund is now here! Introducing the final piece of the first Canto: The Keter River! And don't forget we're still running that content poll on Reddit about dialoge box changes.
Canto I: The Keter River
The Dark Tunnel of Sorrow continues on into the abyss, but the deeper the tunnel goes, the brighter it becomes. There's salt on the air and the tunnel is not in as much of a dilapidated state. There's a cry of pain on the wind and the sound of water, but still water. And in this dark place, I meet one who is willing to help me. Will my new Master return me to the Light?
The Keter River update - content additions
- Added The Keter River scene and content, wrapping up Canto I.
- Added idle phrases to the main character, adding more dialogue content.
- Added a drone sound to all Tunnel scenes, adding just a little more atmosphere.
- Added the player's ability to die. A wrong turn or a wrong answer and your soul could be forever lost.
- Added more content related to the player's sin, allowing more individual experiences. From this update, the game will start to change depending on the sin you have chosen.
Recent changes
- Added colouring to names on the dialogue boxes. The colours signify the character's relationship to the player. (The player's name remains white) Green signifies friendly or helpful. Blue signifies neutral. Yellow signifies unfriendly or unhelpful, dangerous. Red signifies importance and the giver of a Purification Challenge (future content). And finally, Black signifies unknown or unidentified.
- Added a "new content" window to the main menu, detailing recent changes or current content polls. (modified from original to better fit screen)
Bug fixes
- (Jan. 31st) Fixed an issue where The Tunnel scene would not transition properly.
- Fixed an issue on Mac where sometimes the dialogue would not engage and would require spamming the spacebar.
- Linux users were getting a build of Yoltrund that was not working properly. We have removed the build pending changes to fix these issues and will be put up officially on the store by the end of the month. If you are receiving an "invalid app configuration" error, that is due to the fact that the build is empty. We will address this in time once we fix the issue with the build.
Current plans
- We will begin working more with the Linux build to fix an issue with the mouse cursor. This is expected to be completed by the end of the month.
- We are planning content for Canto II now that Canto I is finished. There's no date on Canto II just yet, so keep posted on our social media.
- We're working through some kinks with the Sin system to make Canto II the first step into using your sin against you. We're wrapping up some tests and will begin full implementation in Canto II.
- We will be adding a feedback form within the game itself within the next week or so. This form will import directly into a publicly visible Trello board so the community can see our progress on responding to feedback and any reported bugs. On implementation, if you are having an issue, it's good to check the Trello board to see if it has already been reported and how we are progressing on fixing the issue. Fast, quick, easy. And it will be as easy as pressing F8, filling a box out, and pressing "submit". Done, we'll take it from there.
- We will be working on autosave. Originally, the game had it, but we found some issues and decided to take it out pending some fixes and changes. We hope to reintroduce autosaving shortly.
- We will be adding some voice lines to the "new game" screen to add some more auditory flare. It sounds empty there and we'll get around to spicing that screen up. That is likely to be done around the time we add the content form or end of the month.
- Updates will be coming to the pause menu, specifically the menu showing your sin, known as the Brand. We will be updating it to pretty it up a little (and to get rid of the compression artifacting on the screen). We are possibly going to add some effects to it, although that is up in the air at this time.
Yoltrund
Michael Cox
Templarius Studios
2018-01-31
Indie RPG Adventure Singleplayer EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://www.reddit.com/r/Yoltrund/
https://store.steampowered.com/app/770120 
The Game includes VR Support
Yoltrund Linux Depot [186.51 M]
Yoltrund: The World of Eternal Woe - Original Story
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Templarius Games Studios is proud to present a tale from Michael Cox.
This game is in Early Access and is under active development. Not all levels have been added and all planned content will be added by final release.
Long before, there were Two, two brothers of The Ones Who Came Before; one of Light, one of Shadow. These brothers collided to form a third; one of Flame. The One King, burning with anger and hatred, created the Void that lives in all things; the barrier between realms to prevent his elder brothers from fighting further.
He then succumbed to Sin, causing his eternal fires to rage onward in beautiful shadow. In doing so, he created his realm of Yoltrund, where he punishes such sinners with purifying flame.
He then vanished, never to be seen again.
Experience the unique tale of Yoltrund, coming soon!
This game is in Early Access and is under active development. Not all levels have been added and all planned content will be added by final release.
YOLTRUND
Yoltrund: The World of Eternal Woe, a short story written in 2014 by Michael Cox, now takes flesh as Yoltrund. Using unique lore and characters, this tale is told.Long before, there were Two, two brothers of The Ones Who Came Before; one of Light, one of Shadow. These brothers collided to form a third; one of Flame. The One King, burning with anger and hatred, created the Void that lives in all things; the barrier between realms to prevent his elder brothers from fighting further.
He then succumbed to Sin, causing his eternal fires to rage onward in beautiful shadow. In doing so, he created his realm of Yoltrund, where he punishes such sinners with purifying flame.
He then vanished, never to be seen again.
YOLTRUND, THE GAME
Experience the gripping tale as you play as a lost soul, trapped within Yoltrund, and must find his way out of the realm of eternal fire. However, to do so, he must travel deeper into this dark world and must survive the mazes within to prevent himself from being corrupted beyond saving.FEATURES
- Unique and incredibly deep story and characters based on almost a decade's worth of lore from the unique Kaiyumian lore base. And with seeds planted in Yoltrund for future instances, your mind will race to solve the mysteries of Yoltrund for them to be revealed in time!
- Yoltrund uses a Diary which details your journey through Yoltrund, from the places seen to interactions with characters, all using original quotes from the original story!
- Yoltrund uses a unique 2D-3D style, using 2D pixel art, but with 3D effects and sequences. This style brings depth and beauty to each level.
- Hand-crafted art and sound effects to make each region of Yoltrund unique and deep.
- Yoltrund is designed with the perspective of old day RPG's; no frequent patching and no DLC's to allow for a complete and enjoyable experience at launch.
Experience the unique tale of Yoltrund, coming soon!
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.0 GHz Dual Core ProcessorMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Integrated Graphics (512MB)
- Storage: 2 GB available space
- OS: Ubuntu 16.04
- Processor: 3.0GHz i5 Dual Core or equivalentMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: NVIDIA GeForce GTX 650 or Radeon HD 3600 (1GB)
- Storage: 4 GB available spaceAdditional Notes: Any version compatable.
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