TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update: Steam Features (and less waffle)


Steam Features


  • Steam trading cards added
  • Steam badges added
  • Steam emoticons added
  • Steam profile backgrounds added

Content


  • New event: 'The comm server' added
  • New event: 'The wall cavity' added

Narrative


  • The intro cutscene is now a lot more concise
  • Various in-game conversational dialogues are now a lot more concise
  • The Padrino introductory conversation is now much more concise
  • The death text is now much more concise, less patronising, and less waffly
  • 'Flavour' conversations and performance-based conversations have been removed from the between-level conversations for now, as they add little to no value in their current state, but may potentially be reworked in the future
  • All between-level conversations regarding narrative events have been made much more concise

Tweaks


  • Major tweaks have been applied to the random level generation. This will also be further enhanced upon in future updates
  • Increased climbing cpeeds and normalised climbing animation speeds to compensate
  • Added smoothing and lenience to the camera's movement

Fixes


  • Resources will now properly reset after the tutorial
  • Fixed an issue with ice geysir spout not spawning correctly


[ 2017-01-09 18:08:34 CET ] [ Original post ]

Update: Steam Features (and less waffle)


Steam Features


  • Steam trading cards added
  • Steam badges added
  • Steam emoticons added
  • Steam profile backgrounds added

Content


  • New event: 'The comm server' added
  • New event: 'The wall cavity' added

Narrative


  • The intro cutscene is now a lot more concise
  • Various in-game conversational dialogues are now a lot more concise
  • The Padrino introductory conversation is now much more concise
  • The death text is now much more concise, less patronising, and less waffly
  • 'Flavour' conversations and performance-based conversations have been removed from the between-level conversations for now, as they add little to no value in their current state, but may potentially be reworked in the future
  • All between-level conversations regarding narrative events have been made much more concise

Tweaks


  • Major tweaks have been applied to the random level generation. This will also be further enhanced upon in future updates
  • Increased climbing cpeeds and normalised climbing animation speeds to compensate
  • Added smoothing and lenience to the camera's movement

Fixes


  • Resources will now properly reset after the tutorial
  • Fixed an issue with ice geysir spout not spawning correctly


[ 2017-01-09 18:05:29 CET ] [ Original post ]

Update: Ruthless Robotics


Content


  • Added a new level 'Ruthless Robotics'
  • Added three new enemies
  • Added a new environmental hazard

Audio


  • Added some background music for the new 'Robo Den'
  • Added climbable and platform sound effects to the Cyber Sewers'
  • Made enemy landing sound effects less obnoxious

Fixes


  • Fixed an issue in which Padrino's introductory conversation was being triggering at inappropriate times


[ 2016-08-13 20:39:36 CET ] [ Original post ]

Update: Ruthless Robotics


Content


  • Added a new level 'Ruthless Robotics'
  • Added three new enemies
  • Added a new environmental hazard

Audio


  • Added some background music for the new 'Robo Den'
  • Added climbable and platform sound effects to the Cyber Sewers'
  • Made enemy landing sound effects less obnoxious

Fixes


  • Fixed an issue in which Padrino's introductory conversation was being triggering at inappropriate times


[ 2016-08-13 20:39:36 CET ] [ Original post ]

Update: The Cyber Sewers


Content


  • Added a new level 'The Cyber Sewers'
  • Added three new enemies
  • Added a new environmental hazard

Visuals


  • Added entrance and exit visuals for the Cyber Sewers

Audio


  • Added some background music for the Cyber Sewers
  • Changed some menu sounds to be less obnoxious


[ 2016-07-09 20:16:55 CET ] [ Original post ]

Update: The Cyber Sewers

Content


  • Added a new level 'The Cyber Sewers'
  • Added three new enemies
  • Added a new environmental hazard

Visuals


  • Added entrance and exit visuals for the Cyber Sewers

Audio


  • Added some background music for the Cyber Sewers
  • Changed some menu sounds to be less obnoxious


[ 2016-07-09 20:16:55 CET ] [ Original post ]

Update: Airbending Audio


Content


  • Added a new tool 'Linen'
  • Added a new tool 'Glider' (yip yip!)

Audio


  • Added some background music for the Whisper Woods

Tweaks


  • Level cavern design is now slightly less random and significantly more 'designed'
  • Heavily adjusted the amount of resources scattered around levels
  • Levels now favour flatter, wider layouts

Fixes


  • Fixed an issue with the 'intelligent' screenshot button


[ 2016-04-17 14:48:40 CET ] [ Original post ]

Update: Airbending Audio

Content


  • Added a new tool 'Linen'
  • Added a new tool 'Glider' (yip yip!)

Audio


  • Added some background music for the Whisper Woods

Tweaks


  • Level cavern design is now slightly less random and significantly more 'designed'
  • Heavily adjusted the amount of resources scattered around levels
  • Levels now favour flatter, wider layouts

Fixes


  • Fixed an issue with the 'intelligent' screenshot button


[ 2016-04-17 14:48:40 CET ] [ Original post ]

Update: Mini-maps and Money-sinks


Content


  • Added 'Trader Tim'. Seek out his den on any level to trade tools and money for tools and money!
  • Added a samophlange because of course I did (also in the trader's den).

Visuals


  • Added a mini-map! It's good to have a map...

Tweaks


  • Adjusted the levels to be a bit smaller.


[ 2016-03-20 23:40:39 CET ] [ Original post ]

Update: Mini-maps and Money-sinks

Content


  • Added 'Trader Tim'. Seek out his den on any level to trade tools and money for tools and money!
  • Added a samophlange because of course I did (also in the trader's den).

Visuals


  • Added a mini-map! It's good to have a map...

Tweaks


  • Adjusted the levels to be a bit smaller.


[ 2016-03-20 23:40:39 CET ] [ Original post ]

Update: The Whisper Woods


Content


  • Added a new level 'The Whisper Woods'
  • Added three new enemies
  • Added a snare trap hazard
  • Added some trapped animals within any of the 'Wilds' levels

Visuals


  • Added entrance and exit visuals for the Whisper Woods

Fixes


  • Fixed an issue involving players getting entirely blocked into spawn by terrain


[ 2015-12-21 23:10:41 CET ] [ Original post ]

Update: The Whisper Woods

Content


  • Added a new level 'The Whisper Woods'
  • Added three new enemies
  • Added a snare trap hazard
  • Added some trapped animals within any of the 'Wilds' levels

Visuals


  • Added entrance and exit visuals for the Whisper Woods

Fixes


  • Fixed an issue involving players getting entirely blocked into spawn by terrain


[ 2015-12-21 23:10:41 CET ] [ Original post ]

Update: The Arid Acre


Content


  • Added a new level 'The Arid Acre'
  • Added three new enemies
  • Added a new hazard that shoots spikey spike balls that burst into spikey spikes
  • Added a new food 'Death Nettle'
  • Added a new food 'Death Meat'

Visuals


  • Redrawn the aesthetics for edible ferns
  • Redrawn the aesthetics for herbalised meat
  • Added entrance visuals for the Arid Acre

Audio


  • Added some background music for the Arid Acre


[ 2015-10-19 19:56:33 CET ] [ Original post ]

Update: The Arid Acre

Content


  • Added a new level 'The Arid Acre'
  • Added three new enemies
  • Added a new hazard that shoots spikey spike balls that burst into spikey spikes
  • Added a new food 'Death Nettle'
  • Added a new food 'Death Meat'

Visuals


  • Redrawn the aesthetics for edible ferns
  • Redrawn the aesthetics for herbalised meat
  • Added entrance visuals for the Arid Acre

Audio


  • Added some background music for the Arid Acre


[ 2015-10-19 19:56:33 CET ] [ Original post ]

Update: Modularity


Visuals


  • The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances
  • Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level

Tweaks


  • The list of recognised game pad inputs has been updated
  • Events are now more intelligent and flexible about the circumstances that trigger their existence
  • Level exits will now intelligently calculate their destinations such that levels may appear (relative to certain fancy gating filters) in any order (ish)
  • Multiple exits may, under the correct circumstances, appear in the same level

Fixes


  • Fixed an issue with pogo-based equipment sometimes not bouncing on the edges of platforms and terrain
  • Fixed an issue with some enemy types being able to, after a while, stand on the player motionlessly without inflicting damage
  • Fixed an issue with game restarts not correctly resetting the amount of 'retries-per-level' on the successive level


[ 2015-09-29 21:06:02 CET ] [ Original post ]

Update: Modularity

Visuals


  • The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances
  • Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level

Tweaks


  • The list of recognised game pad inputs has been updated
  • Events are now more intelligent and flexible about the circumstances that trigger their existence
  • Level exits will now intelligently calculate their destinations such that levels may appear (relative to certain fancy gating filters) in any order (ish)
  • Multiple exits may, under the correct circumstances, appear in the same level

Fixes


  • Fixed an issue with pogo-based equipment sometimes not bouncing on the edges of platforms and terrain
  • Fixed an issue with some enemy types being able to, after a while, stand on the player motionlessly without inflicting damage
  • Fixed an issue with game restarts not correctly resetting the amount of 'retries-per-level' on the successive level


[ 2015-09-29 21:06:02 CET ] [ Original post ]

Hotfix: Controllers

Audio


  • Added some additional background music loops to the Junglish Region

Fixes


  • Fixed an issue with Xbox controllers not being detected with ambiguous joystick inputs


[ 2015-09-15 21:39:18 CET ] [ Original post ]

Hotfix: Controllers

Audio


  • Added some additional background music loops to the Junglish Region

Fixes


  • Fixed an issue with Xbox controllers not being detected with ambiguous joystick inputs


[ 2015-09-15 21:39:18 CET ] [ Original post ]

Update: Jelliray


Content


  • Added a mutant manta-ray-jelly-fish roaming world boss

Narrative


  • Added some post-level conversations regarding the new world boss

Visuals


  • Terrain will no longer be super-bright where it overlaps

UI


  • Added a prompt in the tutorial asserting that you may re-bind controls

Audio


  • Substituted the Icy Valley's background music loops with slightly less obnoxious ones

Tweaks


  • Hazards will no longer spawn right over the player upon entering a level
  • Added a delay before continue commands are registered in the post-level screens
  • Added a small cool-down after being stunned before you may be stunned again (excluding boss mechanics)
  • Adjusted the speed at which the Tinkerer's walk animation will cease to animate

Fixes


  • Fixed an issue with dialogue not showing when talking to the caged recon robot and the Tinkerer
  • Fixed an issue with the roller enemies glitching into the terrain


[ 2015-09-11 22:35:03 CET ] [ Original post ]

Update: Jelliray

Content


  • Added a mutant manta-ray-jelly-fish roaming world boss

Narrative


  • Added some post-level conversations regarding the new world boss

Visuals


  • Terrain will no longer be super-bright where it overlaps

UI


  • Added a prompt in the tutorial asserting that you may re-bind controls

Audio


  • Substituted the Icy Valley's background music loops with slightly less obnoxious ones

Tweaks


  • Hazards will no longer spawn right over the player upon entering a level
  • Added a delay before continue commands are registered in the post-level screens
  • Added a small cool-down after being stunned before you may be stunned again (excluding boss mechanics)
  • Adjusted the speed at which the Tinkerer's walk animation will cease to animate

Fixes


  • Fixed an issue with dialogue not showing when talking to the caged recon robot and the Tinkerer
  • Fixed an issue with the roller enemies glitching into the terrain


[ 2015-09-11 22:35:03 CET ] [ Original post ]

Mr Makeshifter
Arboreal Games Developer
Arboreal Games Publisher
2015-08-21 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
The Game includes VR Support
Public Linux Depots:
  • Mr Makeshifter Linux Content [128.62 M]
To play the game 'straight' you would reach each successive exit until you surmount a final challenge. Action-driven puzzle elements encourage exploration and backtracking, and could lead you to alternative routes, or simply spice up the game world based on your choices.


Tools and 'Crafting'
Tools are strewn across the levels, and are sometimes tied to narrative outcomes. Activate two tools simultaneously to 'combine' them at the touch of a button, on-the-fly, to maintain the momentum of play.

For example: while wielding a pole, activate your spring as well to instantly have a pogo stick, then also activate a spike to have a pogo-drill that destroys terrain as you bounce.


Food
Food works in much the same way. For example: combine a sprig of death-fern with a haunch of fresh meat for a somewhat... nourishing morsel.


Player-Driven Endings
Uncover narrative threads that mutate the game world and on occasion lead you to alternative routes.

For example: you may choose to help a creature. They may lay an egg. The egg may hatch. The hatchling may follow you. A few events down the line and this creature could influence a unique ending for you. It may simply add flavour to the usual route. The point is that you make action-based decisions that mutate the game world.


Facebook: http://www.facebook.com/arborealgames
Twitter: http://www.twitter.com/arborealgames


Features
  • Randomly generated levels
  • Combine tools for varied on-use effects and movement styles
  • Action-driven narrative choice
  • Real-time 2D shadows make the experience much more tactical (which is a lot more important than it sounds)
  • Extensive tutorial
  • Playable with an X-Box gamepad (Recommended actually)


Design Goals
  • Ultimate replay value.
  • Loads of possible equipment combinations.
  • To utilise the core mechanics of picking up, dropping, combining, storing, using, and consuming tools for as many aspects of play as possible, to prevent a disjointed experience.
  • Multiple methods for tackling multiple potential goals. To an extent, you loosely define these goals yourself.
  • Through mastery of the game's mechanics and equipment combinations, moment-to-moment gameplay decisions and goals shift from simple wanderlust to deliberate strategy.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Pentium 4 or equivalentMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: DirectX 9.0c+ Compliant Graphics Device
  • Storage: 250 MB available space
GAMEBILLET

[ 6132 ]

10.19$ (15%)
8.49$ (15%)
10.00$ (50%)
14.99$ (32%)
9.00$ (70%)
6.80$ (60%)
13.93$ (54%)
49.99$ (17%)
12.99$ (35%)
8.47$ (15%)
2.00$ (90%)
2.53$ (58%)
17.99$ (28%)
12.74$ (15%)
3.93$ (21%)
12.60$ (58%)
16.99$ (15%)
12.71$ (15%)
4.20$ (79%)
7.19$ (20%)
13.32$ (78%)
2.25$ (85%)
10.19$ (15%)
1.24$ (79%)
12.74$ (15%)
4.37$ (76%)
33.59$ (16%)
16.99$ (15%)
9.90$ (67%)
10.00$ (50%)
GAMERSGATE

[ 2625 ]

16.19$ (46%)
10.79$ (46%)
4.07$ (49%)
9.0$ (64%)
3.0$ (70%)
0.45$ (85%)
5.0$ (75%)
6.25$ (75%)
4.4$ (78%)
3.0$ (80%)
3.28$ (78%)
0.87$ (71%)
0.75$ (85%)
3.4$ (83%)
0.68$ (83%)
2.0$ (80%)
1.35$ (89%)
10.0$ (75%)
6.75$ (55%)
6.8$ (66%)
2.5$ (75%)
15.0$ (70%)
0.68$ (83%)
0.45$ (85%)
2.8$ (65%)
6.02$ (67%)
5.0$ (75%)
1.38$ (86%)
14.99$ (50%)
10.62$ (58%)

FANATICAL BUNDLES

Time left:

9 days, 1 hours, 13 minutes


Time left:

15 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

12 days, 1 hours, 13 minutes


Time left:

37 days, 1 hours, 13 minutes


Time left:

17 days, 1 hours, 13 minutes


Time left:

9 days, 1 hours, 13 minutes


Time left:

44 days, 1 hours, 13 minutes


Time left:

33 days, 1 hours, 13 minutes


Time left:

30 days, 1 hours, 13 minutes


Time left:

38 days, 1 hours, 13 minutes


Time left:

40 days, 1 hours, 13 minutes


HUMBLE BUNDLES

Time left:

3 days, 19 hours, 13 minutes


Time left:

17 days, 19 hours, 13 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE