





Update: Steam Features (and less waffle)
[ 2017-01-09 18:08:34 CET ] [ Original post ]
Steam Features
- Steam trading cards added
- Steam badges added
- Steam emoticons added
- Steam profile backgrounds added
Content
- New event: 'The comm server' added
- New event: 'The wall cavity' added
Narrative
- The intro cutscene is now a lot more concise
- Various in-game conversational dialogues are now a lot more concise
- The Padrino introductory conversation is now much more concise
- The death text is now much more concise, less patronising, and less waffly
- 'Flavour' conversations and performance-based conversations have been removed from the between-level conversations for now, as they add little to no value in their current state, but may potentially be reworked in the future
- All between-level conversations regarding narrative events have been made much more concise
Tweaks
- Major tweaks have been applied to the random level generation. This will also be further enhanced upon in future updates
- Increased climbing cpeeds and normalised climbing animation speeds to compensate
- Added smoothing and lenience to the camera's movement
Fixes
- Resources will now properly reset after the tutorial
- Fixed an issue with ice geysir spout not spawning correctly
[ 2017-01-09 18:08:34 CET ] [ Original post ]
Mr Makeshifter
Arboreal Games
Developer
Arboreal Games
Publisher
2015-08-21
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
The Game includes VR Support
Public Linux Depots:
- Mr Makeshifter Linux Content [128.62 M]
To play the game 'straight' you would reach each successive exit until you surmount a final challenge. Action-driven puzzle elements encourage exploration and backtracking, and could lead you to alternative routes, or simply spice up the game world based on your choices.
Tools and 'Crafting'
Tools are strewn across the levels, and are sometimes tied to narrative outcomes. Activate two tools simultaneously to 'combine' them at the touch of a button, on-the-fly, to maintain the momentum of play.
For example: while wielding a pole, activate your spring as well to instantly have a pogo stick, then also activate a spike to have a pogo-drill that destroys terrain as you bounce.
Food
Food works in much the same way. For example: combine a sprig of death-fern with a haunch of fresh meat for a somewhat... nourishing morsel.
Player-Driven Endings
Uncover narrative threads that mutate the game world and on occasion lead you to alternative routes.
For example: you may choose to help a creature. They may lay an egg. The egg may hatch. The hatchling may follow you. A few events down the line and this creature could influence a unique ending for you. It may simply add flavour to the usual route. The point is that you make action-based decisions that mutate the game world.
Facebook: http://www.facebook.com/arborealgames
Twitter: http://www.twitter.com/arborealgames
Features
Design Goals
Tools and 'Crafting'
Tools are strewn across the levels, and are sometimes tied to narrative outcomes. Activate two tools simultaneously to 'combine' them at the touch of a button, on-the-fly, to maintain the momentum of play.
For example: while wielding a pole, activate your spring as well to instantly have a pogo stick, then also activate a spike to have a pogo-drill that destroys terrain as you bounce.
Food
Food works in much the same way. For example: combine a sprig of death-fern with a haunch of fresh meat for a somewhat... nourishing morsel.
Player-Driven Endings
Uncover narrative threads that mutate the game world and on occasion lead you to alternative routes.
For example: you may choose to help a creature. They may lay an egg. The egg may hatch. The hatchling may follow you. A few events down the line and this creature could influence a unique ending for you. It may simply add flavour to the usual route. The point is that you make action-based decisions that mutate the game world.
Facebook: http://www.facebook.com/arborealgames
Twitter: http://www.twitter.com/arborealgames
Features
- Randomly generated levels
- Combine tools for varied on-use effects and movement styles
- Action-driven narrative choice
- Real-time 2D shadows make the experience much more tactical (which is a lot more important than it sounds)
- Extensive tutorial
- Playable with an X-Box gamepad (Recommended actually)
Design Goals
- Ultimate replay value.
- Loads of possible equipment combinations.
- To utilise the core mechanics of picking up, dropping, combining, storing, using, and consuming tools for as many aspects of play as possible, to prevent a disjointed experience.
- Multiple methods for tackling multiple potential goals. To an extent, you loosely define these goals yourself.
- Through mastery of the game's mechanics and equipment combinations, moment-to-moment gameplay decisions and goals shift from simple wanderlust to deliberate strategy.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 4 or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DirectX 9.0c+ Compliant Graphics Device
- Storage: 250 MB available space
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