As a one-man team I can tell you this has been a crazy week; in particular the first 48 hours were pretty intense, with all the patching and large volume of feedback to handle. But at this point it is safe to announce that the launch has been successful, going well beyond my estimates. I want to say thanks to all the old-school roleplayers that supported the game and to the ones that wrote reviews (good and bad!), and I hope each of you is enjoying the little adventures, surprises and twists hidden in the remote corners of the Kingdoms.
Future development
Until a few months ago, my plan was to hold adding more content to the game when I released version 1.1 (which featured the Mage class and the Kingdom of Thuram). It's not that I don't enjoy making EK larger and more detailed, but I have a new game to work on; this new project is still in the "sketch" phase, and will be quite different from EK, even if it's also an RPG taking place in the Exiled Kingdoms setting; it'll have a larger scope, 3D graphics and be party-based, as well as some innovative gameplay elements, yet it'll stay faithful to design you've experienced in EK. However, after the success of PC release I will stay focused on Exiled Kingdoms development for the next months. It's the least I can do in exchange of the awesome reception the game had! I can't realistically work on two games at the same time, so I'll postpone the new project until summer. Here is a quick list of what I will work on. This might be released in small or large updates and in no particular order.
- New areas will be added. Most of the content will be targeted at level 18+, and playable after completing the main quest.
- Companion-related quests. These will be high-level (18+) quests that will enable advanced skills for your companions (a fixed set of them).
- New resolution options for PC. At the very least I'll add 1920x1080 mode and maybe higher modes, but please, don't expect miracles here; The UI will be smaller and sharper, but the hundreds of existing game assets can't be increased in resolution. I might zoom out slightly the game window in high resolutions, but I don't want to provide a noticeable gameplay advantage so this will be limited.
- Fixing some existing PC issues, like the ranged attack calculation and a few other reported issues.
- Improving controller/keyboard support, making the game menus also navigable with keys/controller.
- Improving existing localization, and maybe completing new ones.
- Steam Cards: PC version will offer badges and cards with cool original art.
[ 2018-03-04 11:56:49 CET ] [ Original post ]
As a one-man team I can tell you this has been a crazy week; in particular the first 48 hours were pretty intense, with all the patching and large volume of feedback to handle. But at this point it is safe to announce that the launch has been successful, going well beyond my estimates. I want to say thanks to all the old-school roleplayers that supported the game and to the ones that wrote reviews (good and bad!), and I hope each of you is enjoying the little adventures, surprises and twists hidden in the remote corners of the Kingdoms.
Future development
Until a few months ago, my plan was to hold adding more content to the game when I released version 1.1 (which featured the Mage class and the Kingdom of Thuram). It's not that I don't enjoy making EK larger and more detailed, but I have a new game to work on; this new project is still in the "sketch" phase, and will be quite different from EK, even if it's also an RPG taking place in the Exiled Kingdoms setting; it'll have a larger scope, 3D graphics and be party-based, as well as some innovative gameplay elements, yet it'll stay faithful to design you've experienced in EK. However, after the success of PC release I will stay focused on Exiled Kingdoms development for the next months. It's the least I can do in exchange of the awesome reception the game had! I can't realistically work on two games at the same time, so I'll postpone the new project until summer. Here is a quick list of what I will work on. This might be released in small or large updates and in no particular order.
- New areas will be added. Most of the content will be targeted at level 18+, and playable after completing the main quest.
- Companion-related quests. These will be high-level (18+) quests that will enable advanced skills for your companions (a fixed set of them).
- New resolution options for PC. At the very least I'll add 1920x1080 mode and maybe higher modes, but please, don't expect miracles here; The UI will be smaller and sharper, but the hundreds of existing game assets can't be increased in resolution. I might zoom out slightly the game window in high resolutions, but I don't want to provide a noticeable gameplay advantage so this will be limited.
- Fixing some existing PC issues, like the ranged attack calculation and a few other reported issues.
- Improving controller/keyboard support, making the game menus also navigable with keys/controller.
- Improving existing localization, and maybe completing new ones.
- Steam Cards: PC version will offer badges and cards with cool original art.
[ 2018-03-04 11:56:49 CET ] [ Original post ]
🕹️ Partial Controller Support
- Exiled Kingdoms - Ubuntu [163.32 M]
Explore a vast world: no one will point you to the best hidden secrets in the 118 areas. Talk to over 300 NPCs with unique dialogues, and solve 85 quests ranging from the "stereotypical" menial tasks in early levels, to epic-scale plots full with twists and hard choices. Customize your character with 70 skills and hundreds of different items. Overcome all kind of monsters and antagonists, choosing carefully the weapons or powers for each encounter if you want to have a chance. And return to the classical dungeon crawl, with traps and secret doors, and death awaiting the unwary adventurer behind every corner.
Exiled Kingdoms is a huge game, with content hand-crafted during 4 years of development and writing. It easily counts 120+ hours of gameplay for the average player, and much more taking into account replayability.
Story introduction: A dark tale, and a brave new world
A century ago, the Andorian Empire was destroyed by a magical cataclysm that brought The Horrors into our world; humanity was nearly annihilated. Many thousand managed to escape sailing away to the Imperial Colony of Varannar: a savage island, dangerous and unexplored. Mistrust and blame made impossible to elect a new Emperor, and the four Exiled Kingdoms were proclaimed.
Nowadays, the ragtag kingdoms still struggle to survive in a harsh land, often waging war on each other and slowly declining into barbarism. Empire and the Horrors are, for many, just old legends and fairytales. But as a novice adventurer you rarely pay attention to such old stories; you're more concerned with your latest misfortunes and chronically empty purse.
But for once, luck seems to be on your side. A magical letter from New Garand materialized in your hands; it states that you are the sole beneficiary of a big inheritance. You don’t remember any relatives in the capital of the Kingdom of Varsilia, but certainly that won’t stop you from an opportunity like this! The road to New Garand will reveal many surprises, and will teach you that fairytales and legends can become, in fact, very real.
Note about assets: part of the art used in the game, trailer and screenshots is shared under different open licenses. You can check a full list at the Exiled Kingdoms website which includes all the details about license and the original authors.
- OS: Ubuntu 12.04 LTS or later
- Processor: 1GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2. 1280 x 720 resolution
- Storage: 250 MB available spaceAdditional Notes: Requires Steam client
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