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I'm pleased to announce that, after years of development, we are almost ready to release the Early Access version of Archaelund https://store.steampowered.com/app/1082970/Archaelund/ Archaelund is not a sequel to EK, but it takes place in the same universe and, of course, I am making the game with the same principles and ideas that fueled EK development. It is, however, different in many ways: you play a whole party of adventurers, and explore the lost continent of Andoria in first-person view; battles are turn-based and in third-person perspective. Yes, you read it right! pretty much the only game to do such a switch, with the exception of a few classic 2D games. system requirements are much higher than those of Exiled Kingdoms, be warned! Looking forwards to share the game with you all. David 4 Dimension Games
This minor update should ensure the saved games from android become again compatible with the desktop version.
Bugfix for the "achievement reset" bug on recent update.
This update includes the translations for most of the new content in version 1.3, as well as dozens of small bugfixes related to the new content. Enjoy!
This update adds content mostly targeted at levels 12-19 (with a few harder encounters), allows a new mage build based on melee weapons and introduces a new difficulty level(Story) to make the game more fun to casual players. It also enables an option to permanently reduce the difficulty of an already started game. Some of the translations are still underway.
This is a free upgrade for everyone. Enjoy.
You can begin playing brand new content in Exiled Kingdoms right now by becoming a Beta-Tester!
This update introduces some new mid and high-level content, allows a new mage build based on melee weapons and introduces a new difficulty level(Story) to make the game more fun to casual players. It also enables an option to permanently reduce the difficulty of an already started game. If you play in a language other than English or Spanish, please understand that the new content will take some time to be translated.
This is a free upgrade for everyone. Enjoy.
For the last two years I've been working on my upcoming game, Archaelund. However I never gave up on, one day, expanding Exiled Kingdoms further... I wondered if I could work on both games at the same time, and for the last weeks I've been doing exactly that. It's progressing well, and it's not delaying my work on Archaelund in a significant way. I can't provide details about the update itself yet. There'll be a few new outdoor areas, some new dungeons and new quests. I am afraid silly humor is non-negotiable and is bound to happen as well. Maybe new skills, if old code behaves, since I want new builds to be possible. One thing it's going to have for certain is answers to important Lore mysteries... although don't be too surprised if it also brings plenty of new unanswered questions. There is no fixed release date for this update, since Archaelund is still my absolute priority. This update is still several months away at least. However if Archaelund keeps progressing nicely and I don't run into any trouble with the old code, it's my intention to keep expanding EK until Varannar is complete, and even beyond. Of course everything added in this update will be available for free to owners of the game. That's all for now!
You can check out Archaelund Store Page here: https://store.steampowered.com/app/1082970/Archaelund/
Archaelund has been in development for slightly over a year; an Early Access version is scheduled for Fall 2020. If you want to stay tuned, remember to wishlist the game!
Today is the first anniversary of the Steam release of Exiled Kingdoms, making it a great time to make an announcement about Archaelund. For those that don't know, since last October I've been working on this project.
Archaelund is set in the Exiled Kingdoms world, but is a very different and far more ambitious game. Party-based, with far more options and possibilities and featuring tactical combat, but with the same open world concept and design philosophy you loved in EK. An Early Access release is planned for Q1 2020.
DISCLAIMER: many of the 3D models in these screenshots are temporary placeholders that will be replaced with better ones before release.
Today's update brings 100% complete Polish translation and other small improvements/fixes. You can check the full changelog of the game for details. Since September I've been working full time on my next project. It's still too early for a full announcement, but there's a few things I can share about it already.
This is a tech update with no new content, but it includes many small fixes and adjustments over previous content updates. A few examples would be the inclusion of a bow in the Arena weapon chest, and adjusting some drop rates and enemy stats in the new areas. It also includes some enhancements for players that want to use their keyboard or controller rather than a mouse; you can now handle dialogues (up/down/attack) and also the inventory, allowing to select an item via directional keys or your pad, and equip/unequip/buy/sell/drop via new configurable controls and keys. Still the game doesn't feature full controller support and menus require a mouse, but as you could already use the keys or controller to move, attack, use skills, loot and interact with items, these new features should allow you to handle most of the actual gameplay. In addition all translations have been expanded. Russian, Portuguese and Italian now include all the new content, German still misses a couple of the new areas (Adaon quest). Polish, Czech and Turkish are also advancing, and seeing how translators are working on them I expect big progress over the summer.
Now you have a chance to learn more about Grissenda and Adaon and expand their capabilities while discovering new unique locations, secrets and lore of the Exiled Kingdoms.
This new update is targeted mostly at levels 12-20. It includes about 50% of the content planned for version 1.2, the rest of it is still in progress.
Valve approved the game for Steam Cards feature, which means you should be getting some items very soon to your inventory for just playing the game. Some concept art was created for this, featuring the game companions, areas, quests and some historical events of the setting.
On development: I am already working on the new content and areas, some of it will be available for Beta Testers earlier, check on the forums how to join as a tester; the complete update should be available by the end of June (subject to changes, this is a mere estimate). New and exciting adventures are coming!
EDIT (June 12th): the estimated dates got a bit delayed, but work is progressing well.
Valve approved the game for Steam Cards feature, which means you should be getting some items very soon to your inventory for just playing the game. Some concept art was created for this, featuring the game companions, areas, quests and some historical events of the setting.
On development: I am already working on the new content and areas, some of it will be available for Beta Testers in about a month; the complete update should be available by the end of May (subject to changes, this is a mere estimate). New and exciting adventures are coming!
A new update is out. This is the full list of changes:
A new update is out. This is the full list of changes:
As a one-man team I can tell you this has been a crazy week; in particular the first 48 hours were pretty intense, with all the patching and large volume of feedback to handle. But at this point it is safe to announce that the launch has been successful, going well beyond my estimates. I want to say thanks to all the old-school roleplayers that supported the game and to the ones that wrote reviews (good and bad!), and I hope each of you is enjoying the little adventures, surprises and twists hidden in the remote corners of the Kingdoms.
As a one-man team I can tell you this has been a crazy week; in particular the first 48 hours were pretty intense, with all the patching and large volume of feedback to handle. But at this point it is safe to announce that the launch has been successful, going well beyond my estimates. I want to say thanks to all the old-school roleplayers that supported the game and to the ones that wrote reviews (good and bad!), and I hope each of you is enjoying the little adventures, surprises and twists hidden in the remote corners of the Kingdoms.
I just released a patch that fixes a number of small things: -Fixes the crash after death in Linux. -Controller: the Recovery assigned button will no longer register multiple times when used. -Keyboard: during dialogues, numbers 1-4 will now correctly select options that finish the dialogue. -Gossip achievement will no longer be granted for free. -Solved some reported typos. -Added a missing russian dialogue with the Kingsbridge mercenaries. -Adds more dialogues in Italian, German. -Many other small fixes and optimizations. For those wondering, the launch of the game has been great! I'll post an update next week about the game's future development so you know what to expect in terms of content and features. Hint: it's all good news ;) See you in the forum!
I just released a patch that fixes a number of small things: -Fixes the crash after death in Linux. -Controller: the Recovery assigned button will no longer register multiple times when used. -Keyboard: during dialogues, numbers 1-4 will now correctly select options that finish the dialogue. -Gossip achievement will no longer be granted for free. -Solved some reported typos. -Added a missing russian dialogue with the Kingsbridge mercenaries. -Adds more dialogues in Italian, German. -Many other small fixes and optimizations. For those wondering, the launch of the game has been great! I'll post an update next week about the game's future development so you know what to expect in terms of content and features. Hint: it's all good news ;) See you in the forum!
The game has been out for 24 hours already, and I can say I'm very pleased with the reception and enthusiasm from so many roleplayers worldwide. We're listed as #3 in "New and trending" on Steam main page, and the number of players seems to be on the rise. To all of you I say: Welcome to the Kingdoms, Adventurers! There has been an update earlier this morning, which fixes a crash experienced by some players at the game start; if you have found this problem please make sure you update the game and it should go away. That's it for now; I'd like to add that it makes me very happy to think of thousands of people worldwide enjoying the little adventures, surprises and mischief I've laid out for them. Enjoy!
The game has been out for 24 hours already, and I can say I'm very pleased with the reception and enthusiasm from so many roleplayers worldwide. We're listed as #3 in "New and trending" on Steam main page, and the number of players seems to be on the rise. To all of you I say: Welcome to the Kingdoms, Adventurers! There has been an update earlier this morning, which fixes a crash experienced by some players at the game start; if you have found this problem please make sure you update the game and it should go away. That's it for now; I'd like to add that it makes me very happy to think of thousands of people worldwide enjoying the little adventures, surprises and mischief I've laid out for them. Enjoy!
I'm pleased to announce there will be no delays on release, and the game will be out today. To make up for my long-winded rant about RPG balance on previous update, here's a brief and practical one with a little advice for beginners:
I'm pleased to announce there will be no delays on release, and the game will be out today. To make up for my long-winded rant about RPG balance on previous update, here's a brief and practical one with a little advice for beginners:
"Balance" is a complicated term when applied to RPGs, isn't it? The obvious differences in challenge between classic RPGs and modern RPGs make clear the views on balance have evolved, at least for RPG designers, and by extension to players. This update is not so much about details of the game, but a rant about my views on difficulty and design and why things are the way they are in Exiled Kingdoms.
This post and a few more that'll follow will serve as an informal "manual" of Exiled Kingdoms. The wiki is certainly an exhaustive reference about everything in the game, but it does not "break down" the game for you as a new player. I hope to help a little with that. The first contact with the game mechanics is, of course, character creation. However this is deliberately a fairly simple process; the player must choose a Class, distribute four Trait Points and assign one Skill Point. While I do love complex RPG systems with dozens of classes and hundreds of spells, the idea behind this simple setup is not forcing the player to make uninformed choices when all the game mechanics are still unknown. The options to endlessly customize your character will unfold later on.
Hello everyone! I'm overwhelmed by the large amount of people that has wishlisted the game or is contacting me with questions about Exiled Kingdoms. So the first thing I'll say is: Thanks! It's very reassuring and encouraging for a developer to get this kind of warm reception (or pre-reception, whatever). I'll try to answer the most commonly asked questions below. On development status: the game is complete and ready, and will be released on time. I am still adding some UI/controls enhancements but it is really fine as it is now, so the chances of a delay are almost zero. All the improvements that aren't ready on release will be added in updates later on. Importing saved games: yes, you will be able to import your saves from iOS/android version. You'll need to use the "export to file" method and then manually move the file between PC and mobile. Maybe I'll add the connection to GPG cloud as well to make it easier, but can't guarantee it as of now (in theory it is not supported by PC games, but there's always a way...). On future updates: over the last 2 years I've been releasing more areas for free to all versions of the game, and that is not going to change. Maybe it'll happen less frequently now that the game is complete, but there will be more content, and will always be for free and for all platforms. Your saved games will remain compatible after updates. Mac/Linux versions: will be released the same day as Windows. Localization: the game was originally written in English and Spanish, and the community is translating it to the rest of listed languages. Some are complete (or >95% complete) and are listed as such at Steam page (German Russian, Portuguese). Other translations are still in progress but should eventually be complete, check our forum for details. Please keep in mind that the most newly added areas of the game may require some time to be translated. I think that's all. Now back to coding!
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