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DevLog - Q A #2


Hello community, as promised we answer more of your questions today. We often get asked, when or if certain functions/features are planned. Unfortunately we can’t give you exact dates for that, but in the future we can give you information about certain features, e.g. if they are planned or not. Please post your questions in this specially opened thread in the forum: http://forum.cattleandcrops.com/thread/2026-your-questions-2/ Regards, the MBB team

Question 1: Is it planned that the worker can drive around objects?


The circumnavigation of objects on fields and roads is planned. Autonomous driving is an extensive topic, we primarily had to make sure that the basic maneuvers on fields and roads run smoothly. At the moment we want to make the worker more aware of driving objects and the circumnavigation of them.

Question 2: Will there be equipment like a functioning GPS device?


Equipment for objects like machines and building are planned. There will also be a GPS module and mode. The hardcoded GPS is already used by the employee.

Question 3: Is the dynamic ground already final?


No, it’s not final yet. What you can see at the moment is the technical basis of the tessellation technology. The physical behaviour of the ground at the moment can be seen as a prototype as well. In the future there will be different types of ground/soil with different effects and reactions regarding wetness.

Question 4: Will you support VR and what about the handling thereof?


We have already conducted promising tests with the Oculus Development Kit, but for a better support we have to change many parts of the user interface and the handling. This feature might possibly not be included in version 1.0.

Question 5: Does the employee get a headland function?


This function should be available with the one of the next updates. The machines will then also consider the headland when working the fields and won’t make a turn outside of a field. In the editor it will then also be possible to create more than two front sides.

Question 6: Will the popping of trees be changed and will they get a collision?


Collisions for objects like trees or fences will come, you’ll get the option to choose if you want to have the collisions enabled or not. The trees and their transitions are also being further reworked.

Question 7: Can time be fast-forwarded when a worker is active?


It is planned that all tasks of the employee can also be fast forwarded. In order to do that, we have to adjust every current and future work step though.

Question 8: Simply driving from A to B, will this be included?


The autopilot feature is now available. You can define a point on the map and the tractor drives you there. It only works while sitting in the vehicle. Completely autonomous driving of the AI can still be issued via the menu. Additionally, a “transport task” can be created to transfer vehicles.

Question 9: What solution is planned for the filling of implements the worker uses, like seeder and slurry tank?


The worker automatically buys seeding material or fertilizer when the tank is empty. Therefore he doesn’t simply stop when he runs out of material.

Question 10: Will Paysafecard be implemented as a payment method?


Since the Steam release you can pay with Paysafecard, a solution for the Homepage will also follow.


[ 2018-02-16 15:47:41 CET ] [ Original post ]

Cattle and Crops
Masterbrain Bytes GmbH & Co. KG Developer
Masterbrain Bytes GmbH & Co. KG Publisher
2020-10-15 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (1141 reviews)
The Game includes VR Support
Public Linux Depots:
  • "Cattle and Crops"-SteamOS [35.9 M]
Available DLCs:
  • Professional Farmer: Cattle and Crops - Digital Supporter Pack
Cattle and Crops is a new generation of farming simulation designed with special attention to detail.

You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet.



Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops.



Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation.



Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest.



Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield.




Take care of your crops so don’t hang their heads and make your fields prosper.
Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases.




Gather the harvest at the right time and try not to get stuck in the mud when it’s raining.



Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more.



Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer (glibc 2.14 required)
  • Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
  • Graphics: GeForce GTX 760 / AMD Radeon 550 RX or above (with 2 GB VRAM or above)Network: Broadband Internet connection
  • Storage: 7 GB available spaceAdditional Notes: Works best with proprietary Nvidia driver. OpenGL 4.5 required
RECOMMENDED SETUP
  • OS: Ubuntu 16.04
  • Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
  • Graphics: GeForce GTX 1070 / AMD Radeon 5600 XT (with 8 GB VRAM or above)Network: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: Works best with proprietary Nvidia driver. OpenGL 4.5 required
GAMEBILLET

[ 5629 ]

4.19$ (16%)
8.25$ (17%)
17.79$ (11%)
21.99$ (15%)
49.39$ (18%)
16.97$ (15%)
2.00$ (80%)
6.11$ (76%)
14.44$ (15%)
42.45$ (15%)
17.17$ (14%)
4.12$ (17%)
2.50$ (90%)
33.97$ (15%)
8.59$ (14%)
12.42$ (17%)
4.24$ (15%)
8.49$ (15%)
15.27$ (15%)
17.19$ (14%)
20.74$ (17%)
17.79$ (11%)
16.00$ (60%)
18.39$ (8%)
22.98$ (23%)
29.23$ (35%)
8.89$ (11%)
8.79$ (12%)
12.27$ (18%)
16.59$ (17%)
GAMERSGATE

[ 1295 ]

0.6$ (85%)
1.5$ (85%)
0.75$ (85%)
0.75$ (85%)
2.0$ (90%)
0.75$ (85%)
16.0$ (60%)
2.21$ (83%)
3.4$ (66%)
3.28$ (84%)
20.25$ (50%)
1.0$ (90%)
8.99$ (10%)
2.0$ (80%)
2.0$ (90%)
1.35$ (89%)
1.5$ (85%)
3.48$ (83%)
9.9$ (67%)
0.58$ (92%)
2.0$ (90%)
0.89$ (91%)
4.5$ (85%)
4.5$ (92%)
9.9$ (67%)
4.25$ (79%)
2.0$ (80%)
1.5$ (85%)
1.05$ (85%)
8.79$ (45%)

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