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DevLog - v0.5 Work in Progress Summary
Were starting off the year by working on the 0.5.0 update, with emphasis on difficulty settings, UI and gamepad controls . As always, this update will include bug fixes. Our main focus for the next update will be the improvement of the games accessibility. Part of that is reworking the gamepad controls in order to be able to control all aspects of the game - something that, according to a lot of feedback weve received, will come in handy for many of you. Concurrently with this were updating the UI for better gamepad support.
Were in the process of designing and developing a radial menu that allows you to access and control all User Actions very quickly. In order to keep the menu uncluttered, the User Actions will be divided into several groups. Our example has the vehicles most important actions, such as turning on the machine or unloading, in the first ring, and functions like doors, windows or the steering console in another one.
The radial menu will be controlled with the right stick and the primary buttons, allowing you to continue driving with the left stick and the triggers.
In order to be able to offer a better introduction to the game, were drafting a handful of new tutorials. Well let you know at a future time when these will be available. Simultaneously were fixing and improving the translations, which also led to separating the unit settings (metric vs. imperial) from the language selection. In addition to that were extending difficulty levels.
Wed like to add another insight into a different part of CNCs development: fruit growth in relation to fertilizing. It is mainly nitrogen, phosphorus and potassium (NPK) thatll drive fruit growth, and theyll have to be provided optimally over the different growth stages. But therell also be a few additional parameters thatll influence fruit development, such as weather, seed bed quality, soil compaction and more. The following image shows a possible development progress of silage maize. Weve built a tool for the internal development which enables us to simulate the fruit growth with adjustable parameters. This example only considers the fertilizing element, which consists of three fertilization points (fertilizing events). The first application (1) provides a large amount of potassium (200 kg K/ha / 178 lbs K/ac) via under-root fertilizing during the sowing. The second one (2N/2P), which happened a little too late, provided the much needed nitrogen and phosphorus (170 kg N/ha, 20 kg P/ha / 152 lbs N/ac, 18 lbs P/ac) to really induce the growth. In order to ensure proper fructification, we had to re-apply phosphorus (3) shortly before fruit formation (40 kg P/ha / 36 lbs P/ac). The maize reached BBCH level 89 (EC) after a total of 175 days and was ready for harvesting.
Well provide you with more details concerning fruit growth and according parameters in the near future. Last but not least, a couple of quick answers to questions concerning our previous status update. The quick slot system will stay, of course, and extended with a few functions. In addition were working on implementing key combinations for different functions (both for keyboard and for controller usage ). Embrace the weekend.
[ 2019-02-15 15:14:38 CET ] [ Original post ]
Full Controller Support & Steam Big Picture Mode
Were starting off the year by working on the 0.5.0 update, with emphasis on difficulty settings, UI and gamepad controls . As always, this update will include bug fixes. Our main focus for the next update will be the improvement of the games accessibility. Part of that is reworking the gamepad controls in order to be able to control all aspects of the game - something that, according to a lot of feedback weve received, will come in handy for many of you. Concurrently with this were updating the UI for better gamepad support.
Were in the process of designing and developing a radial menu that allows you to access and control all User Actions very quickly. In order to keep the menu uncluttered, the User Actions will be divided into several groups. Our example has the vehicles most important actions, such as turning on the machine or unloading, in the first ring, and functions like doors, windows or the steering console in another one.
The radial menu will be controlled with the right stick and the primary buttons, allowing you to continue driving with the left stick and the triggers.
Difficulty Settings
In order to be able to offer a better introduction to the game, were drafting a handful of new tutorials. Well let you know at a future time when these will be available. Simultaneously were fixing and improving the translations, which also led to separating the unit settings (metric vs. imperial) from the language selection. In addition to that were extending difficulty levels.
Plant Growth System & Balancing
Wed like to add another insight into a different part of CNCs development: fruit growth in relation to fertilizing. It is mainly nitrogen, phosphorus and potassium (NPK) thatll drive fruit growth, and theyll have to be provided optimally over the different growth stages. But therell also be a few additional parameters thatll influence fruit development, such as weather, seed bed quality, soil compaction and more. The following image shows a possible development progress of silage maize. Weve built a tool for the internal development which enables us to simulate the fruit growth with adjustable parameters. This example only considers the fertilizing element, which consists of three fertilization points (fertilizing events). The first application (1) provides a large amount of potassium (200 kg K/ha / 178 lbs K/ac) via under-root fertilizing during the sowing. The second one (2N/2P), which happened a little too late, provided the much needed nitrogen and phosphorus (170 kg N/ha, 20 kg P/ha / 152 lbs N/ac, 18 lbs P/ac) to really induce the growth. In order to ensure proper fructification, we had to re-apply phosphorus (3) shortly before fruit formation (40 kg P/ha / 36 lbs P/ac). The maize reached BBCH level 89 (EC) after a total of 175 days and was ready for harvesting.
Well provide you with more details concerning fruit growth and according parameters in the near future. Last but not least, a couple of quick answers to questions concerning our previous status update. The quick slot system will stay, of course, and extended with a few functions. In addition were working on implementing key combinations for different functions (both for keyboard and for controller usage ). Embrace the weekend.
[ 2019-02-15 15:14:38 CET ] [ Original post ]
Cattle and Crops
Masterbrain Bytes GmbH & Co. KG
Developer
Masterbrain Bytes GmbH & Co. KG
Publisher
2020-10-15
Release
Game News Posts:
71
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(1141 reviews)
The Game includes VR Support
Public Linux Depots:
- "Cattle and Crops"-SteamOS [35.9 M]
Available DLCs:
- Professional Farmer: Cattle and Crops - Digital Supporter Pack
Cattle and Crops is a new generation of farming simulation designed with special attention to detail.
You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet.
Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops.
Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation.
Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest.
Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield.
Take care of your crops so don’t hang their heads and make your fields prosper.
Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases.
Gather the harvest at the right time and try not to get stuck in the mud when it’s raining.
Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more.
Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.
You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet.
Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops.
Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation.
Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest.
Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield.
Take care of your crops so don’t hang their heads and make your fields prosper.
Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases.
Gather the harvest at the right time and try not to get stuck in the mud when it’s raining.
Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more.
Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer (glibc 2.14 required)
- Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
- Graphics: GeForce GTX 760 / AMD Radeon 550 RX or above (with 2 GB VRAM or above)Network: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Works best with proprietary Nvidia driver. OpenGL 4.5 required
- OS: Ubuntu 16.04
- Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
- Graphics: GeForce GTX 1070 / AMD Radeon 5600 XT (with 8 GB VRAM or above)Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: Works best with proprietary Nvidia driver. OpenGL 4.5 required
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