With the update 0.6.0 we introduce a new fertilization system. From now on your fertilizing actions have a big influence on plant growth. And with the revised biogas plant you can now generate electricity and sell it.
With the revised biogas plant (BGP) we give you the possibility to dump chopped maize into the new silos, to compress it and finally to cover it to activate the fermentation process. After 60 days this process is finished and you can use a front loader and shovel to transfer the silage into the BGP bunker. The BGP then starts to process the silage on its own and after 20 days produces the first methane gas which is converted into electricity and then credited to your account once a month. So in order to guarantee a continuous additional income, youll have to make sure the bunker is filled up on a regular basis. In upcoming updates the BGP will be expanded further in its complexity.
The new dynamic silos that can now be found in the Albergtal are fundamentally different from the old ones. If you drive the trailer loads into the silo and dump them, the silo fills up at the position where you unload. You should therefore take care to unload straight and evenly into the silo so that no too steep heaps stack up. At the moment these cannot be pushed flat yet and will be added in one of the next updates. The BGP uses 1250 meters silos, while the farm and harbor uses 1225 meters. As with the BGA silos, the silos at the farm can be compacted and covered for fermentation.
There are new interactive 3D-Panels, so that you can operate the BGP and silos. These have been installed at the appropriate locations, which you can easily operate with the activated mouse pointer.
The traders have been revised. We have installed a new slurry trader at the harbor where you can sell your surplus slurry or buy it if necessary. Additionally, the farm cooperative now offers a multitude of granular fertilizers for use with the new Rauch Axis spreader.
The new weather system is now based on accurate hourly data. In preparation for future plant growth, we have implemented a revised weather system that transfers numerous realistic measured weather data to the game for one year. The first step was to make the weather more credible and comprehensible. In the next step the weather will also affect plant growth as mentioned above.
The field menu has been greatly revised: if you now select a field in the menu, you will get various information about the status of the field or the plants. The status on the map is also shown in color. If you click on one of the eye icons, the status of the corresponding parameter will be displayed after a short loading time. If you now exit the menu, you can monitor the status on the minimap, very helpful if you are on the road with the fertilizer spreader. The update takes place every 5 seconds.
The fertilization is an essential component when planting crops, and this update finally implements it in large detail. Youre going to have to make sure that the plants are supplied with enough nutrients. With the revised field menu you can see at a glance if the NPK values are within the green range. The revised growth levels will be divided into 100 BBCH levels. Currently only the NPK values are included in the growth process. The appropriate solid fertilizer is offered for sale at the cooperative in the city, bull slurry is available at the harbor and the farm, fermentation residues (particularly efficient!) at the BGP, and sewage sludge at the sewage treatment plant.
Many values such as NPK concentrations but also prices have been adjusted to real-life values which are based on the current fertilizer guidelines.
For example: NPK concentrations in slurry are now real values. 50 fattening bulls consume about 450 tons of maize silage (9 hectares 50 tons fresh matter per hectare) in one year and produce 360 tons of liquid manure. Almost 360 tons of slurry are also required to fertilize 9 hectares of maize if 4.1 liters of slurry per square meter is spent. This results in NPK nutrients: N = 196 kg/ha, P = 90 kg/ha, K = 221 kg/ha, equivalent to the consumption of maize.
Let's assume that with Stapel liquid manure barrel you can spread 18 tons; that results in 2.2 trips per hectare. Farming is tough work: 9 hectares require about 37 trips. With this size of work, it is worth working with helpers.
But to make sure that the whole thing doesn't degenerate into a difficult math lesson, we have implemented a fertilizer strategy calculator, which you can find at the cooperative as well as at the port slurry trader. The tool helps you to calculate which types and quantities of fertilizer would bring how much nutrients to the field, and what that would cost you. To do this, open the desired field in the field menu, select the reference fruit and check the target NPK quantities (in kg per hectare or lbs per acre!). Now you can combine different fertilizer types and quantities in the calculator so that these target values are reached as close as possible. Multiply the calculated fertilizer quantities by the field size and you will have the total quantities you need.
We know that the topic of fertilizing can be overwhelming at first sight. In the near future we will go into this in more detail and give you instructions and/or tips.
The machines have numerous modifications. A separate fertilizer system has been added to the seed drill Hammer CornKing. The slurry barrel Stapel VT18000 now has an adjustable spread rate. In addition to that, were introducing the Rauch Axis 30.1 W granular fertilizer spreader, giving you a work width option from 12 m up to 42 m. All fertilizer machines have received an empty tank option that allows you to refill them with a different fertilizer type.
The AI helpers have received many changes and bugfixes. The complete strategy for the unloading combines has been revised. We also fixed some bugs which caused crashes. In addition, the road network has been adjusted, e.g. we have changed almost everything at the harbor to one-way roads. The AI does not have its final state yet and we are still working on it.
Community: What makes us very happy and motivated is seeing how active the community is. The multitude of ingenious mods, the exchange and feedback in the forum and the commitment of all volunteers!
Many thanks to all modders, moderators, testers and of course to the whole community! Have a look at our forum or have a look at the latest mods for CNC and give the modders feedback.
Your MBB Team
CHANGELOG
NEW
- Field crops grow using NPK fertilizer values per square metre
- Weather is based on hourly data from the German weather service Region Mnster/Osnabrck for the year 2016.
- Field menu with new live field data
- BGP with control station, bunker, pumping station and introduction mission
- New silos in the BGP and farm with cover function
- Rauch Axis 30.1 W fertilizer spreader with adjustable spread rate
- Mission points and tanks have new translations
- New silo tarpaulins
- Digital display at the bunker
- New console command listInfoForTaskIds which gives you a CSV file with an overview of all mission points in the played level and with details for translations and missions
- Stapel liquid manure barrel has adjustable spread rate
- The console command addFillToTank now also accepts InfoForTaskIds so you can fill silo tanks directly via console
- There are one-way streets at the port and sewage treatment plant so that AI drivers work better
- Traders at the port are divided into several to have more precise points of contact for the purchase & sale of assets.
- Gameplay option to also display the special minimap field data in the 3D world
- Helpers distribute their load evenly when unloading into the silo (in the future there will still be options to dump in the main area or at the pre-discharge area)
- Hammer CornKing fertilizer system added
- There is a new liquid fertilizer ammonium nitrate-urea solution (AHL 28) for the Dammann spreader which can be purchased at the port.
- Dammann fertilizer mission converted to AHL28 liquid fertilizer
- Rye, wheat, barley and field grass have new optimal growth times. Partly 100 days faster than before
- Rye, wheat, barley and field grass have new NPK consumption curves and yields have been adjusted for each BBCH level.
- Numerous new granular fertilizer types at the cooperative
- New slurry dealer at the port
- Fertilizer strategy calculator at the cooperative (left-hand side, next to the ramp) and at the port at the left slurry trader
- Filltypes determine the MatterAttributes like NPK or water concentration for traders
- Filltypes at the slurry pump stations have been adjusted
- AI tasks should be able to be recreated and work again
- Vehicle Init scripts are executed again when loading a savegame (affects support feet, wheel chocks and other small things such as the Joskin Delta-Cap support foot)
- MissionCommand setGround now takes NPK values in kg / hectare and water data are now in litres
- MissionCondition ground fixed
- BGP digestate now has correct NPK values
- Activated autopilot can be deactivated again after save game loading
- Hourly weather data
- Translations further adjusted
- AI Helpers should work in all missions again so that you can complete the missions
- The voxel mesh in Hawe SLW is only faded out after 800 metres.
- The objects which are divided in the ring detail system are correctly illuminated again
- In the slurry mission, you now have to fill up the bull slurry at the farm instead of the sewage treatment plant.
- Silos at the farm and at the harbor have been replaced by the new ones
- Console command addFillToTank now also accepts InfoForTaskIds so you can fill silo tanks directly via the console
- Console command takeFillFromTank now works the same way with InfoForTaskIds
- Dammann fertilizer mission changed to AHL28 liquid fertilizer
- Change of slurry types at the farm, BGP and sewage treatment plant to distinct types with different NPK values
- The previous fruit varieties such as wheat have been renamed summer wheat as we will soon be making a distinction between summer and winter varieties.
- Temperature, sunshine hours and water consumption are not yet used as growth factors in this version.
- The silo display does not yet indicate compaction via the heat map.
- The silos at the port are for sale only and do not fill up visually. This is intentional.
- The scales at the BGP have no functionality yet.
- As the Hammer CornKing now offers its own fertilizing tank, you need to check the parking position at the seed/fertilizer traders. At first the fertilizer tank is shown and seed types are shown as incompatible. In order to fill the seed units you have to drive ahead until the window appears for a second time. At this point youll be able to buy and fill the usual maize, grain or grass seed types. Were going to improve such double matches in the future by adding a vehicle selection in the trading window.
- You have to create a completely new profile and are not allowed to use old save games. Otherwise it cannot be guaranteed that all changes will work properly!
[ 2019-07-25 19:13:50 CET ] [ Original post ]
🕹️ Partial Controller Support
- "Cattle and Crops"-SteamOS [35.9 M]
- Professional Farmer: Cattle and Crops - Digital Supporter Pack
You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet.
Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops.
Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation.
Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest.
Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield.
Take care of your crops so don’t hang their heads and make your fields prosper.
Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases.
Gather the harvest at the right time and try not to get stuck in the mud when it’s raining.
Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more.
Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.
- OS: Ubuntu 12.04 or newer (glibc 2.14 required)
- Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
- Graphics: GeForce GTX 760 / AMD Radeon 550 RX or above (with 2 GB VRAM or above)Network: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Works best with proprietary Nvidia driver. OpenGL 4.5 required
- OS: Ubuntu 16.04
- Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
- Graphics: GeForce GTX 1070 / AMD Radeon 5600 XT (with 8 GB VRAM or above)Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: Works best with proprietary Nvidia driver. OpenGL 4.5 required
[ 5629 ]
[ 1295 ]