Hello everyone !
Update time has arrived :) Besides the regular Multiverse we bring you 2 huge changes to the game. The first one is what you see above.
That's right, we now have 4 weapons available with normal and powered up versions to chose at the start of each level. In this first weapon iteration we decided to bring you 2 short range weapons and 2 long range weapons. Here's what they are and what they do:
Vulcan
This is your usual suspect that's been available in the game from day one. Jack of all trades weapon, balanced for every occasion.
Pulse cannon
This is the second long range weapon the game gets. Firing rate is slower compared to Vulcan but each shot is wide enough to hit several enemies in one go. Moreover, it has piercing capabilities. Line them up and kill several baddies with a single shot. Ah, yes, and more importantly it's multi-directional once powered up.
Flak shotgun
We come to the first short range weapon of the game and honestly my favorite weapon now. This is an overpowered beast that will blast huge ships in a single shot at point blank. What's the catch? You need to get really close to point blank enemies and each shot of this beauty will cost you a lot of energy. It's a totally different way of playing: press that fire button only when you are really in the face of the enemy and it will deliver a punch they didn't expect.
Plasma Torch
The second short range weapon. This one is hard to explain, it really needs to be played to feel what it does. In summary, it delivers a continuous stream of plasma that curves and changes as you move around the battlefield (think about a flamethrower in space). You'll need to get close to the enemies as well but you can still keep that fire button pressed continously contrary to the shotgun.
The second big change this update brings is that the Level Report is now integrated at the end of the levels. This allows you to see how you performed compared to others in the Leaderboards and retry if you want to improve without the need to go to any menu.
Finally, in this update we upgraded the game to the last version of Unity (5.6). This also took quite some time but the game should be now more efficient thanks to it.
Please consider this update concentrates on features rather than polish. We still have to improve the look and feel of weapons and menus but we wanted to get them out and in your hands so you can alredy tell us what you think of them.
As usual remember that we will be watching all our official channels for your feedback
Steam Forums
Dimension Drive Early Access development roadmap
Discord Server
Finally if you enjoy the game it would help us immensely if you could leave us a review.
Have fun!
[ 2017-04-21 00:07:46 CET ] [ Original post ]
🕹️ Partial Controller Support
- Dimension Drive Linux Beta [1.29 G]
- Dimension Drive Linux Develop [1.29 G]
- Dimension Drive - Soundtrack
Features
- A New Type of Shoot’Em Up: Dimension Drive is a Dual-Battlefield vertical Shoot’Em Up with a focus on smart, quick teleporting.
- Rich Sci-fi Adventure: Unfold the secrets of the Dimension Drives and your past, teleport across the multiverse fighting the ultimate threat, and meet new races and allies!
- Clever Mix of Mechanics: A seamless combination of levels focusing on strategic shooting and fast puzzles make the core of Dimension Drive an exciting and varied one.
- 2 Wars at Once: Multitask and teleport to single-handedly fight in two shoot'em up levels at the same time.
- 4 Game Modes: Arcade, Modern, Pacifism and 1 Credit Clear all force you to approach the game in different ways and add replay value!
- Comic Book Style: Experience the story of Jack Tywood through gorgeous, dynamic motion comics fitting the cel-shaded style and visual "pop" of the main game. In Dimension Drive, video games meet comics. Who said space was just black?
- Energy Management: The Manticore is powered by Dimension Drive energy. Carefully decide when and where to teleport while in the midst of combat.
- Advanced Scoring System: Shoot'em up fans and genre newcomers alike will enjoy our unique scoring system that rewards you for playing truly well, rather than simply shooting enemies.
- Teleportation!: We've said that already, right? It's what makes our game really unique! No? Okay then--Teleportation!
- OS: (64 b it) Ubuntu
- Processor: To be confirmedMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: To be confirmedSound Card: RecomendedAdditional Notes: Keyboard supported. Gamepad highly recommended.
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