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The universe of Dimension Drive continues with Aeon Drive. Go from teleporting between screens to teleporting through time with this lightning-speed action platformer that continues where Dimension Drive left off.
Youre back in the boots of Jackelyne, a young space ranger from another dimension. After crash-landing on another planet, its now up to Jackelyne to explore the distinctly retro-futuristic city-scapes of Neo Barcelona. Its up to you to find all the Drive Cores, repair your ship, and go home. The catch? The faulty pieces of your dimension-bending machinery are ready to tear the fabric of spacetime itself any second now, so get on it, and make it snappy!
Use your trusty Dagger to teleport through space: evade enemies and obstacles, and save precious time in your race to the finish. Run through more than 100 levels across several areas of the city of Neo Barcelona where everyone is out to get you. Slice and phase your way through the sights of real Barcelona, find collectables, and pick up precious time capsules. And if you get too lonely in a big city, you can always play with up to 3 other friends in co-op mode!
Check out Aeon Drive!
https://store.steampowered.com/app/1252240/Aeon_Drive/
Dive into the Drive-verse with this mind-bending shoot-em-up!
When the warmongering race of Ashajuls set its sights on the whole Universe, it triggered a full-scale war that left no one unscathed.
However, even keeping most of the Universe under his thumb couldn't sate the hunger of the supreme leader Nies. Gadgets called Dimension Drives have then been invented to expand into other dimensions and fan the flames of a never-ending multi-dimensional war.
As the last survivor of your race, it is your job to master dimension hopping, and put a stop to the bloodshed!
Blast your enemies, collect power-ups, and master hopping between two dimensions to keep yourself out of trouble. This old-school shoot-em-up with a new gameplay twist will test your body and mind and throw you into a battle of galactic proportions.
Get a free taste of this exciting new universe from June 3 through June 7, and then continue your adventure with the upcoming spiritual sequel, Aeon Drive!
Hi all,
We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the second update of 2018.
This update does not bring many changes to the game but it bring the game to a wider audience. The game is now localized into Japanese, Korean and Traditional Chinese. So, from here we welcome the new players from these territories!
Besides the languages added, here's a list of other changes:
Hi all,
We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the first update of 2018.
So, what does this update bring? Check below the full list but one important change is the rank system. We've worked on improving the system and making it more competitive (and fair). Have a look:
We use data cubes, drive cores, energy warnings and now we also take into account the percentage destruction you achieve on a level. Playing to get an S rank in every level is now a real challenge, we hope you enjoy it!
New features included in this update:
Hi all,
We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the first update of 2018.
So, what does this update bring? Check below the full list but one important change is the rank system. We've worked on improving the system and making it more competitive (and fair). Have a look:
We use data cubes, drive cores, energy warnings and now we also take into account the percentage destruction you achieve on a level. Playing to get an S rank in every level is now a real challenge, we hope you enjoy it!
New features included in this update:
Dear all,
First of all we want to wish you all a happy holidays. Here at 2Awesome Studio we are already in "holiday mode"
But before leaving to visit our families, eat and drink a lot, sing Christmas songs and open our presents (we have been really good this year :) ) We wanted to publish one more update. So... here it goes:
Dear all,
First of all we want to wish you all a happy holidays. Here at 2Awesome Studio we are already in "holiday mode"
But before leaving to visit our families, eat and drink a lot, sing Christmas songs and open our presents (we have been really good this year :) ) We wanted to publish one more update. So... here it goes:
Dear all,
The day has come, we are official exiting Early access to full release.
After more than 3 years of hard work, we are proudly releasing Dimension Drive. It has been a though journey, we had our ups and downs, our fare share of bumpy roads and heavy winds that made us the team that we are today. It has been a blast working with our community during the early access phase to improve Dimension Drive, and we definitely will continue to do so, as more updates and improvements are to come.
New features included during the Early Access period available today for everyone:
Dear all,
The day has come, we are official exiting Early access to full release.
After more than 3 years of hard work, we are proudly releasing Dimension Drive. It has been a though journey, we had our ups and downs, our fare share of bumpy roads and heavy winds that made us the team that we are today. It has been a blast working with our community during the early access phase to improve Dimension Drive, and we definitely will continue to do so, as more updates and improvements are to come.
New features included during the Early Access period available today for everyone:
Check out the full launch trailer here:
https://www.youtube.com/watch?v=B114iOGn2Qw
Thanks to everybody that has been playing the game from Kickstarter to Early Access! It's been a long ready but we are finally ready.
Note: On launch day the leaderboards will be reset (your save game will still work).
Check out the full launch trailer here:
https://www.youtube.com/watch?v=B114iOGn2Qw
Thanks to everybody that has been playing the game from Kickstarter to Early Access! It's been a long ready but we are finally ready.
Note: On launch day the leaderboards will be reset (your save game will still work).
Hello everyone !
We are back from summer with good news:
Hello everyone !
We are back from summer with good news:
Hello everyone !
That's right, we have a new boss at the end of world 2. Hope you enjoy (killing) it! We have also improved all the visuals to its final state before release. You really should play the whole game again to see the improvement (yes, we are proud :P ). There were a ton of changes (more than we can count) so we have listed only the main ones on the changelog below.
As we said in the last update we're going to do a small break for summer. We'll be back to our usual update cycle in September.
Here's version 0.8.3.0 full changelog:
Hello everyone !
That's right, we have a new boss at the end of world 2. Hope you enjoy (killing) it! We have also improved all the visuals to its final state before release. You really should play the whole game again to see the improvement (yes, we are proud :P ). There were a ton of changes (more than we can count) so we have listed only the main ones on the changelog below.
As we said in the last update we're going to do a small break for summer. We'll be back to our usual update cycle in September.
Here's version 0.8.3.0 full changelog:
Hello everyone !
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September.
Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):
Hello everyone !
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September.
Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):
Hello everyone !
It's update time! New bi-weekly challenge and some other things thrown into the mix. This one will be quick, I promise. Apparently nobody likes to read long walls of text describing in detail every little thing we have changed or modified in every part of the levels. Like we don't need to explain that we have added cool intros to the bosses in several levels. Also writing about a new boss fight in level 2-1 is probably boring so ... just go play it. It's good (crossing fingers here)!
Here's version 0.8.6.0 full changelog (in case you really like to read this stuff):
Hello everyone !
It's update time! New bi-weekly challenge and some other things thrown into the mix. This one will be quick, I promise. Apparently nobody likes to read long walls of text describing in detail every little thing we have changed or modified in every part of the levels. Like we don't need to explain that we have added cool intros to the bosses in several levels. Also writing about a new boss fight in level 2-1 is probably boring so ... just go play it. It's good (crossing fingers here)!
Here's version 0.8.6.0 full changelog (in case you really like to read this stuff):
Hello everyone !
We are here again with a new udpate of Dimension Drive. This time we bring you a version of the game where World 1 levels are almost at 99.9% of where we want them to be when we do the full release. All levels in World 1 have been tweaked to improve the gameplay, we hope you like it. Moreover, some new enemies have been added, including some new laser turrets.
Besides this we have done some changes to how the abilities are unlocked and used. Now once you unlock an ability it will become available for all levels (including previous ones). Data cubes have been repositioned taking this into account so you may need some abilities now to pick them up.
Finally, that cool image in the top? That's how the entrance for all bosses and minibosses will be done.
Here's version 0.8.5.0 full changelog:
Hello everyone !
We are here again with a new udpate of Dimension Drive. This time we bring you a version of the game where World 1 levels are almost at 99.9% of where we want them to be when we do the full release. All levels in World 1 have been tweaked to improve the gameplay, we hope you like it. Moreover, some new enemies have been added, including some new laser turrets.
Besides this we have done some changes to how the abilities are unlocked and used. Now once you unlock an ability it will become available for all levels (including previous ones). Data cubes have been repositioned taking this into account so you may need some abilities now to pick them up.
Finally, that cool image in the top? That's how the entrance for all bosses and minibosses will be done.
Here's version 0.8.5.0 full changelog:
Hello everyone ! We know, we are a couple of days late with this one. We wanted to release as usual but a big nasty bug has prevented us from doing it until now. Anyhow, what's this update bringing this time? Any fancy new enemy? Some big weapons? RPG elements? Well... not really. This time we have concentrated mostly on stability improvements, gameplay tweaks and bug fixes. It may seem as not much new is there in terms of content but believe us the updates are under the hood. In the last updates we have been adding a ton of stuff rapidly, new enemies, weapons, gameplay changes, difficulties, save slots... And those things came in hot from the oven. All of this lead to a build state that was less clean and stable. So, it was time to fix that. Ok, so what exactly this update brings then? Here it is, build 0.8.1.41 changelog:
Hello everyone !
You may have noticed that our last update went live yesterday night. The big changes this new build has are Energy drops and Enemy Life bars.
Energy Drops
As you know Dimension Drive uses an energy system for the weapons. Killing enemies provides energy that can be used on the other dimension. However, this was not visually indicated in any way until now.
In this update we have added Energy Drops, each time you destroy enemies they will drop a certain amount of energy that you can collect. Moreover, the Energy Drops will also give you extra points, so they have an impact now on score.
Enemy Life bars
Medium and big enemies take some time to kill, right? How much? We got requests to show somehow how far an enemy was from being destroyed. So, we have added life bars to certain medium and big sized enemies. We hope this helps!
Improved shield impact
This is a minor upgrade but it will also improve the visibility of the game. The shield impact effect is now more visible and a bit nicer :)
Improved Plasma Torch
We have slightly tweaked the values of all weapons. For the Plasma Torch we have also improved the visual to better fit the style of the game. Have a look!
We have also fixed the following bugs:
#375 - Trackers bug out after dying.
#373 - Info panel box not showing proper info.
#371 - Shield not regenerating after first death.
#369 - Shield not regenerating after first death.
As usual remember that we will be watching all our official channels for your feedback
Steam Forums
Dimension Drive Early Access development roadmap
Discord Server
Have fun!
Hello again!
Wait what!? It hssn't been 2 weeks since the last update you say? We couldn't wait! So we decided to just go for it, don't worry you still have the regular 2 week period for the Multiverse challenge :)
In this update we are rolling out the Steam Trading Cards, we've also balanced the Pulse Evolved and Plasma Torch weapons and did a quick hotfix that shall cure the save game issue, restart the levels with the weapon you had selected and improved the Energy Warning penalty system to avoid 0 score situations (you still are penalized though).
Hello everyone !
Update time has arrived :) Besides the regular Multiverse we bring you 2 huge changes to the game. The first one is what you see above.
That's right, we now have 4 weapons available with normal and powered up versions to chose at the start of each level. In this first weapon iteration we decided to bring you 2 short range weapons and 2 long range weapons. Here's what they are and what they do:
Vulcan
This is your usual suspect that's been available in the game from day one. Jack of all trades weapon, balanced for every occasion.
Pulse cannon
This is the second long range weapon the game gets. Firing rate is slower compared to Vulcan but each shot is wide enough to hit several enemies in one go. Moreover, it has piercing capabilities. Line them up and kill several baddies with a single shot. Ah, yes, and more importantly it's multi-directional once powered up.
Flak shotgun
We come to the first short range weapon of the game and honestly my favorite weapon now. This is an overpowered beast that will blast huge ships in a single shot at point blank. What's the catch? You need to get really close to point blank enemies and each shot of this beauty will cost you a lot of energy. It's a totally different way of playing: press that fire button only when you are really in the face of the enemy and it will deliver a punch they didn't expect.
Plasma Torch
The second short range weapon. This one is hard to explain, it really needs to be played to feel what it does. In summary, it delivers a continuous stream of plasma that curves and changes as you move around the battlefield (think about a flamethrower in space). You'll need to get close to the enemies as well but you can still keep that fire button pressed continously contrary to the shotgun.
The second big change this update brings is that the Level Report is now integrated at the end of the levels. This allows you to see how you performed compared to others in the Leaderboards and retry if you want to improve without the need to go to any menu.
Finally, in this update we upgraded the game to the last version of Unity (5.6). This also took quite some time but the game should be now more efficient thanks to it.
Please consider this update concentrates on features rather than polish. We still have to improve the look and feel of weapons and menus but we wanted to get them out and in your hands so you can alredy tell us what you think of them.
As usual remember that we will be watching all our official channels for your feedback
Steam Forums
Dimension Drive Early Access development roadmap
Discord Server
Finally if you enjoy the game it would help us immensely if you could leave us a review.
Have fun!
Hello everyone !
The update is finally here. It took us way longer than expected but we are finally releasing #Update 33 with some big changes.
This is how the team feels right now ....
WARNING: This update will erase your game progress. We have completely changed the save game system and from now on you will have 5 slots available to store your game progress. This slots will be tied to a difficulty mode (that you will choose once you create them) and you will be not able to change it.
WARNING 2: We have decided to extend the next iteration a little bit (instead of 2 weeks,this time will be 2 weeks and 2 days from today). Usually we work on 2 weeks iteration cycles, but with Easter holidays in the middle, we decided to continue delivering the new build on Thursday evening (European time).
Some other major changes are:
Hello everyone ! Today we were supposed to publish a new build / Update #33. Unfortunately due to unexpected good news we wont be able to make it today. Over the last 2 weeks, one member of our small studio has become a father. As you can imagine this has made him unavailable but for a good reason. Being a small indie studio, being one member short has overloaded the other members. Update #33 will contain some big changes on 2 important areas:
Hello!!
We just come back from PAX East and we had a blast there. People really enjoyed the game and we had the opportunity to talk in person with many of you. Here's a picture with Kintinue that voices VERA in the game.
Moreover, we just launched our 2nd Early Access update. It comes with all the changes we planned in our roadmap for this week and comes with a new biweekly level. Level 2-3 difficutly has been reduced and a new enemy has been added to level 2-1. After we test it there it will be used in later levels in future updates.
The new Multiverse is a lava level and as usual you only have 2 weeks to play it! Speaking of which, here's the leaderboard of the past Multiverse. Congratulations to Obsidious the current champion! Good luck to all of you on the next challenge.
As always we are very open to feedback so please leave all your comments or issues you may find on the forums. We want to know your opinion on the game so we have prepared a short poll to gather answers (it takes less than 5 minutes):
Feedback form
Remember you can also contact us via Discord:
Discord Server
Finally if you enjoy the game it would help us immensely if you could leave us a review.
Have fun!
Hello!!
Yes, you heard that right. Next week Dimension Drive will be travelling to PAX East as part of the Indie MEGABOOTH selection. If you plan to attend PAX come say hi we'd love to meet!
Moreover, we just launched our 1st Early Access update. It comes with all the changes we planned in our roadmap for this week and comes with a new biweekly level. Remember, you have only 2 weeks to play it! Speaking of which, here's the leaderboard of the past Multiverse. Congratulations to fran_friki the current champion! Good luck to all of you on the next challenge.
As always we are very open to feedback so please leave all your comments or issues you may find on the forums. We want to know your opinion on the game so we have prepared a short poll to gather answers (it takes less than 5 minutes):
Feedback form
Remember you can also contact us via Discord:
Discord Server
Finally if you enjoy the game it would help us immensely if you could leave us a review.
Have fun!
Hello!!
We just launched Dimension Drive on Steam Early Access. It has been a long journey, with a trolled Kickstarter and a succesful one on our backs and almost 1.5 years of work to arrive here. We hope you enjoy our work and join our community.
As always we are very open to feedback so please leave all your comments or issues you may find on the forums. You can also contact us via Discord.
Finally if you enjoy the game it would help us immensely if you could leave us a review.
Have fun!
Hello!!
3 build updates in less than a week! Something must be happening, this can't really be normal? Seriously now, we are still adding content till the very last day. And as this will be an Early Access release we will keep on adding, and adding, and adding...
This one comes with a very much needed fix to the boss of world 1 that was going a bit nuts if you died in the battle against it. Now, it should be nuts but the right kind of nuts, you know?
Also looking at some of the difficulty spikes and having a very long internal discussion we decided not to make level 2-3 easier to smooth that spike. Instead we made 2-1 and 2-2 much harder. Part of this consisted in adding some nice boss fights we didn't have there:
Ah, and while we were at it we made the boss fight of level 1-3 a bit harder also :)
Hope you like the new feel of the game. In the next build we'll try to improve a bit more level 2-1 and give some love to level 2-4. Considering the pace we are working in these days prior to release I guess we can have more updates before the end of the week?
At this point I'm probably rambling and you don't really need to read all this, just go play...it's good we promise!
Oh, hey if you are still reading (really?) could you do us a favour and shout to the heavens that the game launches next February 16? Here, take this and share it:
https://www.youtube.com/watch?v=2tQw9K_beXQ
See you in the next update and as usual please give us your feedback!
Dimension Drive Alpha Build 0.7.2.3 Changelog
New:
Hello everybody!!
Here we are again with an update! Today we bring you the pre-release build. This build represents the first one that resembles close enough what we have in mind for the release one that will come in 2 weeks. There is still tons of polish and some content we'll try to push until the very last day but this one comes with pretty big changes. All levels have been tweaked in terms of graphics and special FX. Moreover, world 2 levels have received an overhaul with some surprises (see image above) awaiting for you there. And yes, finally! Finally we have a tutorial :P
You'll find that we also have a log window directly in the main menu. From now on you will find there some information of what the new build contains. That way you will always know what's going on with the Early Access updates. And yes, we took some time to close a ton of bugs. Still not totally bug-free but we are getting close :)
Today, we sent a press release offering access to this Pre-release build, if you are press and are reading this: thank you! To all the rest please help us spread the message. Interested press/youtubers/streamers can request preview keys here:
https://dodistribute.com/access/NVPmJ7CySi/
See you in the next update and as usual please give us your feedback!
Dimension Drive Alpha Build 0.7.2.2 Changelog
New:
Hello everybody!!
This is the first update of the year and we bring you some huge news! Dimension Drive is launching in Early Access on February 16. If you haven't seen it yet, here's the trailer:
https://www.youtube.com/watch?v=2tQw9K_beXQ
In this build we have been mostly working on cleaning up some bugs, adding new music tracks to world 1 and removing the worlds that are not completed for the Early Access release. Our idea is to keep the default builds as clean and polished and possible. We will use the experimental branch (develop) to push test builds with test levels only for those who dare to try things that may be completed broken.
Like this boss in world 2 that we have started but it's not yet ready (it will come hopefully in the next build).
Dimension Drive Alpha Build 0.7.2.1 Changelog
New:
Happy holidays!!!
We hope you are enjoying the holiday period meeting with family and friends and in general just enjoying the tradition you follow. Probably you are also busy checking all the Steam Winter sales and playing tons of games. But in any case we bring you the last Dimension Drive update of the year. Maybe you can still spare some of your time to play it :)
https://www.youtube.com/watch?v=R8L9lvbvrtw&feature=youtu.be
In this one we have worked in tweaking and balancing levels 1-2, 1-3 and 1-4. You will find also a new type of enemy that we brought back (you can see them in the first animation of this update).
Finally, we keep adding some more polish. You will notice that the sound FX have been reworked and we have added some voice FX to VERA. We also added screenshake and impact effects when you receive damage. This is still a work in process but we would love to hear what you think about it in general. ːsteamhappyː
Dimension Drive Alpha Build 0.7.1.2 Changelog
New:
Hola!!!
Another bi-weekly period comes by and we bring you an update of Dimension Drive. This one comes chock-full of features! First of all as you can see Jack now speaks Spanish. We've added Spanish localization in the options menu, give it a try! The game is also ready to take more languages in the future.
We are also in the process of polishing the level design, meaning difficulty tweaks, adding some more enemies and general gameplay balance. In this update we have done that for level 1-1 where more enemies have been added and the mini-boss is a totally new type of enemy. The type of enemy that will great you with lasers!
Moreover, tons of tweaks have been done to the effects and animations. The ship banking and banking while in reverse now work properly (they were buggy), the Manticore has now a cool firing animation, the shield impact effect is back and iimproved...
Finally, we ask for your help. The voting period for the IndieDB Indie of the Year Awards is open. If you like Dimension Drive give it a vote over here and tell your friends to vote for a cool shooter where you play 2 games at once!
That´s all for now! See you in 2 weeks and as usual please provide your feedback ːsteamhappyː
Dimension Drive Alpha Build 0.7.1.1 Changelog
New:
Hello everyone !!!
Here we are again with an update on Dimension Drive. We are getting closer and closer to a polish state were we would be satifisfied to release. In this one we have worked in improving the HUD. And after much devate and trying to fix it... we decided it was better to trash it and do it again! We hope this new version is more readable and conveys the information in a faster/easier way.
We have also updated the way the in-level comics are displayed to make them coherent with the rest of the UI and give them a much needed update. We have bigger characters now that are much nicer on screen. After all we are really proud of our characters so we thought they deserved much more screen space :D
Finally, level 3-1 art has been polished (altough still not final). To explain it in a short way let's say this is the second pass out of three: 1) gameplay, 2) art polish and 3) FX and final polish.
That´s all for now! See you in 2 weeks and as usual please provide your feedback ːsteamhappyː
Dimension Drive Alpha Build 0.7.1.0 Changelog
New:
Hello everyone !!. Apparently our last update was having a problem after the logo screen (jumping into a black screen). Long story short (don't want to bore you...) the problem was apparently that as our configuration file have change between versions ( and was not tackle correctly this change ). With this hotfix this problem should be fixed ( we hope :) ). We also used this update to improve the controllers detection for 1 or 2 players (when 1 controller is connected, or 2....). We still have some work to do on this matter, but we wanted to include this in the update. Dimension Drive Alpha Build 0.7.0.3 Changelog Updates:
Hello everyone !!.
We hope you all have had some fun in Halloween :)
We have been working on making more options available in the options menu so players can configure properly Dimension Drive according to their needs / preferences. We have now divided in 3 sub-groups all available options as you can see below:
We also have been working in adding proper controller support into the game. We have added back the vibration support, and we are working on adding the key binding option menu and some extra features.
Last but least important, we have created a new SFX system for Dimension Drive so our audio engineer can start working on creating proper sounds. Expect to have some news / sfx improvements ... soon :)
Dimension Drive Alpha Build 0.7.0.2 Changelog
New:
Hello everyone !!. We have been working on introducing a menu options for Dimension Drive. It is still not finished as some of them are still missing (sound and sfx volume, controls mapping, ....).
We are also working in new enemies that you will see soon in game together with improving the animation of some of the current ones.
Dimension Drive Alpha Build 0.7.0.1 Changelog
New:
This week we come with an update that brings you world 2 story! And the dialog system has been updated to reflect better which character is talking. We know we are a bit late with this one. We are in the process of a ton of internal updates to our code base and this is taking longer than our typical by-weekly cycle. We are working towards a bigger update that will be released after Gamescom, expect more content on that one. By they way, we will be at Gamescom as part of the Indie Arena Booth selection! We hope to see you there if you are attending :)
Hello!
Last week we were late, now we are early! Hope you find this a nice surprise :)
So, here we are with a new build and it comes with a ton of new content. You will find that all the cutscenes have been redone with the new art from Munise Sertel. Hope you like the change. Level 1-1 has been finally added and it comes with some "holy shit how beatiful is this" environments showing tech from the Seeker race.
Finally, the boss fight has been tweaked. It should be now a bit easier (still hard though). In any case it feels now more of a fair fight and more coheent with the difficulty at the end of world 1. Give it a go and see if this time you can beat it.
And also some much needed bug fixing. Enjoy playing it and let us know how you like it!
Hello everybody!
First of all sorry about the delay on this update. For those of you that follow us on twitter you have probably already seen that this amazing boss fight you see above took us longer than expected.
The good news is that Alejandro crafted a really awesome system that should allow us to develop next bosses much faster (crossing fingers here :P )
It's the first iteration of it of course, we plan to polish it, add some more effects, animations and in general more wow. But in terms of gameplay is already very playable. And tough as nails! Try to beat it... if you can.
Hope you enjoy it and please let us know your thoughts about it !!!
Remember to teleport (a lot) !
Hello everybody!
Welcome back to one of our beloved updates :)
We finally finalised level 1_4 (with the new art style) and managed to include some improved Turrets (art style more inline with all new enemies).
Soon ... and this is a little secret :P, you will be able to play the first boss fight of Dimension Drive !!! yes you are reading correctly probably in the next update we will have some good news to share with you all :).
Hope you enjoy it and please let us know your thoughts about it !!!
Good luck saving the multiverse !
Hello everybody!
Welcome back to one of our beloved updates :)
There have been a lot of bug-fixing and .... level 1_3 is back !!! We finally managed to finish 1_3 with the new art style and some level design changes. As you may know we have been working on re-doing levels from Wolrd1. As soon as we have 1_1 and 1_4 ready, we will make them available for you !!
Hope you enjoy it and please let us know your thoughts about it !!!
Hello everybody!
How are you doing today?
As some of you already know we were at Momocon last weekend in Atlanta showcasing Dimension Drive. We wanted to share with all of you the build we used there :-). And in case you don't know Dimension Drive won an Indie Game Award at Momocon.
So here it is ...
There is mostly bug fixing and some level design improvements (a lot of that will be coming soon in World 1).
Hope you enjoy it and please let us know your thoughts about it !!!
Hello everybody! We are back with a new update of Dimension Drive. We bring you a new build with some big improvements in World 1. But first of all the most important thing is this: World 1 new art ... Yes! You read correctly. We decided that World 1 art style was still not at the same quality level as World 2 ... and we decided to re-do it almost from scratch. We are still working on it, but for now level 1-2 is back into the build (we hope to have 1-3 in the upcoming days). Also some enemies have suffered a bit of an update :) ... don't want to spoil the surprise... but the behaviour quite changed in one of them. Hope you enjoy it and please let us know your thoughts about it !!!
Hello everyone, Just a quick update today. We have improved a bit our input system. We have detected some problems depending on your input configuration (keyboard, gamepad, ...) causing the player movement to be erratic ( either too fast or too slow ). This patch tries to fix this problems. PS: This is just a small hot fix.... more amazing changes in the next days :)
Hello everybody! We are back with a new update of Dimension Drive. We bring you a new build with some big new feature and some interesting news for the days ahead. But first of all the most important thing is this: http://steamcommunity.com/sharedfiles/filedetails/?id=685433527 Yes! 2 player local co-op has been added to the game. Please consider it is in a very early stage but already very functional. How does it work? We wanted to try something new and something where both players truly collaborate to survive. So, we took a controversial approach: share everything. Yes, both players share everything: lives, shields, score, multiplier, energy. If one player dies, the whole team dies. Fight together or die together! The second part that is important is that in the next days we are going to be releasing frequent patches. We are adding tons of new stuff and we prefer to roll the updates out as soon as they are ready. This meant also that we have cut World 1 from the current build. The reason for this is that World 1 is having a major redesign. So, expect those world 1 levels in the next days. Hope you enjoy it!
Hello everybody, We want to apologize as we are delayed with this bi-weekly build update. We are working hard and trying to implement some new features that unfortunately prevented us to release a new alpha in time. We basically had the option to release a build that included only bug fixes or skip one cycle and go directly to the one were we add the new stuff. Considering that the current alpha is pretty stable and that we are really crushed by the amount of work we had to do these last weeks we decided for the more efficient approach. We had to prepare several conference showcases and attendances and that also cut into our development time. We promise though the you'll enjoy the new features in the next build. We hope you understand our position. In the mean-time we leave you at least with a gameplay footage video we have captured from the last internal build that we prepared for some of these events we are participating to. Thanks a lot for bearing with us. https://www.youtube.com/watch?v=_Nsqjw_-mOQ
Another two weeks have passed and Dimension Drive gets another update. This time we concentrated on polish and art. A new enemy has been added and all the visual effects of the levels have been improved. Hope you enjoy it!
Sorry it took us one extra week to come with an update. We had some internal deadlines and that combined with Easter holidays got in the way. But we are back, and we bring you something new! Besides the art improvements and graphical effects, we have concentrated on gameplay. We bring you a new level (2-4) with new mechanics: a high speed area, and trap puzzle areas. Have fun and let us know your thoughts!
Wow! Two weeks fly, but even if it was short we managed to bring you in this new update a full overhaul of the game. Alpha Build 0.6.8.0 (a.k.a. the amazing one) is just live. We hope it blows you away when you play it! In terms of gameplay only minor tweaks have been done but visually is a whole new game. We are not done yet as we want to still improve but this is getting close to the final visual style we want to achieve. Looking forward to your feedback, have fun!
Dimension Drive is a comic book-styled shoot'em up that features an unique teleportation mechanic across a dual battlefield. You'll get to play two games in parallel at the same time. The game is very much in development but already accessible through our alpha builds to all our early access Kickstarter backers and pre-orders. We plan to regularly release updates and gather all your feedback here in the Steam Community hub to improve Dimension Drive as we finish its development. We will keep you updated with any news here but you can also follow us :
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