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Last day of the Free Weekend + Introducing Aeon Drive

The universe of Dimension Drive continues with Aeon Drive. Go from teleporting between screens to teleporting through time with this lightning-speed action platformer that continues where Dimension Drive left off. Youre back in the boots of Jackelyne, a young space ranger from another dimension. After crash-landing on another planet, its now up to Jackelyne to explore the distinctly retro-futuristic city-scapes of Neo Barcelona. Its up to you to find all the Drive Cores, repair your ship, and go home. The catch? The faulty pieces of your dimension-bending machinery are ready to tear the fabric of spacetime itself any second now, so get on it, and make it snappy!
Use your trusty Dagger to teleport through space: evade enemies and obstacles, and save precious time in your race to the finish. Run through more than 100 levels across several areas of the city of Neo Barcelona where everyone is out to get you. Slice and phase your way through the sights of real Barcelona, find collectables, and pick up precious time capsules. And if you get too lonely in a big city, you can always play with up to 3 other friends in co-op mode! Check out Aeon Drive! https://store.steampowered.com/app/1252240/Aeon_Drive/


[ 2021-06-06 08:25:53 CET ] [ Original post ]

Dimension Drive FREE this week

Dive into the Drive-verse with this mind-bending shoot-em-up! When the warmongering race of Ashajuls set its sights on the whole Universe, it triggered a full-scale war that left no one unscathed. However, even keeping most of the Universe under his thumb couldn't sate the hunger of the supreme leader Nies. Gadgets called Dimension Drives have then been invented to expand into other dimensions and fan the flames of a never-ending multi-dimensional war. As the last survivor of your race, it is your job to master dimension hopping, and put a stop to the bloodshed!
Blast your enemies, collect power-ups, and master hopping between two dimensions to keep yourself out of trouble. This old-school shoot-em-up with a new gameplay twist will test your body and mind and throw you into a battle of galactic proportions. Get a free taste of this exciting new universe from June 3 through June 7, and then continue your adventure with the upcoming spiritual sequel, Aeon Drive!


[ 2021-06-03 17:48:19 CET ] [ Original post ]

Update #47: Japanese, Korean and Traditional Chinese


Hi all, We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the second update of 2018. This update does not bring many changes to the game but it bring the game to a wider audience. The game is now localized into Japanese, Korean and Traditional Chinese. So, from here we welcome the new players from these territories! Besides the languages added, here's a list of other changes:

  • Fix bug: Pulse canon evolved not working on final boss
  • Fix bug: Start up stability ( Sometimes not loading game's textures)
  • Fix bug: Languages typos and grammar
  • Added Japanese, Korean and Traditional Chinese localization
Please share your feedback in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/2awesomestudio


[ 2018-07-26 22:58:49 CET ] [ Original post ]

Update #46: Rank system and better graphics


Hi all, We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the first update of 2018. So, what does this update bring? Check below the full list but one important change is the rank system. We've worked on improving the system and making it more competitive (and fair). Have a look:
We use data cubes, drive cores, energy warnings and now we also take into account the percentage destruction you achieve on a level. Playing to get an S rank in every level is now a real challenge, we hope you enjoy it! New features included in this update:

  • New rank system
  • Collision warning improved (see animation at the top)
  • Improved graphics to better separate foreground from background
  • New logo
  • Bug fixing
Please share your feedback in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/2awesomestudio


[ 2018-02-15 09:33:05 CET ] [ Original post ]

Update #46: Rank system and better graphics


Hi all, We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the first update of 2018. So, what does this update bring? Check below the full list but one important change is the rank system. We've worked on improving the system and making it more competitive (and fair). Have a look:
We use data cubes, drive cores, energy warnings and now we also take into account the percentage destruction you achieve on a level. Playing to get an S rank in every level is now a real challenge, we hope you enjoy it! New features included in this update:

  • New rank system
  • Collision warning improved (see animation at the top)
  • Improved graphics to better separate foreground from background
  • New logo
  • Bug fixing
Please share your feedback in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/2awesomestudio


[ 2018-02-15 09:33:05 CET ] [ Original post ]

Update #45: Achievements unlocked + Happy holidays to everyone

Dear all, First of all we want to wish you all a happy holidays. Here at 2Awesome Studio we are already in "holiday mode"
But before leaving to visit our families, eat and drink a lot, sing Christmas songs and open our presents (we have been really good this year :) ) We wanted to publish one more update. So... here it goes:

  • We have enabled achievements. You might notice that the first time you open Dimension Drive, some achievements will be unlocked (depending on your progress).
  • Fixed bug of B button on Linux
  • Fixed bug on not saving properly the Datacubes after finishing a level
  • Fixed localization errors
Enjoy and happy 2018 to everyone !!!!


[ 2017-12-24 18:44:01 CET ] [ Original post ]

Update #45: Achievements unlocked + Happy holidays to everyone

Dear all, First of all we want to wish you all a happy holidays. Here at 2Awesome Studio we are already in "holiday mode"
But before leaving to visit our families, eat and drink a lot, sing Christmas songs and open our presents (we have been really good this year :) ) We wanted to publish one more update. So... here it goes:

  • We have enabled achievements. You might notice that the first time you open Dimension Drive, some achievements will be unlocked (depending on your progress).
  • Fixed bug of B button on Linux
  • Fixed bug on not saving properly the Datacubes after finishing a level
  • Fixed localization errors
Enjoy and happy 2018 to everyone !!!!


[ 2017-12-24 18:44:01 CET ] [ Original post ]

Update #44: Launch update, Ultimate Mega Super Awesome edition (1.0.2.3)

Dear all, The day has come, we are official exiting Early access to full release.
After more than 3 years of hard work, we are proudly releasing Dimension Drive. It has been a though journey, we had our ups and downs, our fare share of bumpy roads and heavy winds that made us the team that we are today. It has been a blast working with our community during the early access phase to improve Dimension Drive, and we definitely will continue to do so, as more updates and improvements are to come.
New features included during the Early Access period available today for everyone:

  • Full voice acting on intro and ending cutscenes
  • Full story has been included
  • Several weapons available
  • New mirror mode (once you finish the game once)
  • Improved visuals
  • Keyboard bindings
  • Wolrd 3 levels
  • 4 Datacubes per level ( 1 secret)
  • V.E.R.A ( library and enemy database )
  • Optimization for slower computers
  • Energy system using drops once you kill enemies
  • Trading cards
  • Score system improved
  • Bug fixing... lots of them actually :)
We really hope that you enjoy Dimension Drive as much as we enjoyed making it. Please share your reviews in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/dimensiondrive


[ 2017-12-10 20:33:30 CET ] [ Original post ]

Update #44: Launch update, Ultimate Mega Super Awesome edition (1.0.2.3)

Dear all, The day has come, we are official exiting Early access to full release.
After more than 3 years of hard work, we are proudly releasing Dimension Drive. It has been a though journey, we had our ups and downs, our fare share of bumpy roads and heavy winds that made us the team that we are today. It has been a blast working with our community during the early access phase to improve Dimension Drive, and we definitely will continue to do so, as more updates and improvements are to come.
New features included during the Early Access period available today for everyone:

  • Full voice acting on intro and ending cutscenes
  • Full story has been included
  • Several weapons available
  • New mirror mode (once you finish the game once)
  • Improved visuals
  • Keyboard bindings
  • Wolrd 3 levels
  • 4 Datacubes per level ( 1 secret)
  • V.E.R.A ( library and enemy database )
  • Optimization for slower computers
  • Energy system using drops once you kill enemies
  • Trading cards
  • Score system improved
  • Bug fixing... lots of them actually :)
We really hope that you enjoy Dimension Drive as much as we enjoyed making it. Please share your reviews in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/dimensiondrive


[ 2017-12-10 20:33:30 CET ] [ Original post ]

Update #43: Release date: December 7!


Check out the full launch trailer here: https://www.youtube.com/watch?v=B114iOGn2Qw Thanks to everybody that has been playing the game from Kickstarter to Early Access! It's been a long ready but we are finally ready. Note: On launch day the leaderboards will be reset (your save game will still work).


[ 2017-12-02 20:32:44 CET ] [ Original post ]

Release date: December 7!


Check out the full launch trailer here: https://www.youtube.com/watch?v=B114iOGn2Qw Thanks to everybody that has been playing the game from Kickstarter to Early Access! It's been a long ready but we are finally ready. Note: On launch day the leaderboards will be reset (your save game will still work).


[ 2017-12-02 20:32:44 CET ] [ Original post ]

Update #42: The Answer to the Ultimate Question of Life, the Universe, and Everything

Hello everyone !
We are back from summer with good news:

This is the last update in the public branch before launch. We are launching next month!


This update contains all the story for worlds 1 and 2 finalized. We've changed also the movement control. If you play with a joystick now it uses analog movement so you can have a bit more precision. It's subtle but it's there. Finally, this is the most important part, we have unlocked the Mirror Dimension levels. Each level now has the regular version and the mirror variant. Give them a go and let us know what you think. Obviously, there's a new and final biweekly to play. We did 12 biweekly levels during Early Access! That's the same amount of levels the campaign has to give you an idea of how much work went into it. Hope you enjoyed them. Here's version 0.8.4.8 full changelog:
  • Full story unlocked for worlds 1 and 2.
  • Analog movement.
  • Mirror dimension levels.
  • Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. If you find any nasty bug that you want ironed out for release let us know ;) Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-09-04 16:47:22 CET ] [ Original post ]

Update #42: The Answer to the Ultimate Question of Life, the Universe, and Everything

Hello everyone !
We are back from summer with good news:

This is the last update in the public branch before launch. We are launching next month!


This update contains all the story for worlds 1 and 2 finalized. We've changed also the movement control. If you play with a joystick now it uses analog movement so you can have a bit more precision. It's subtle but it's there. Finally, this is the most important part, we have unlocked the Mirror Dimension levels. Each level now has the regular version and the mirror variant. Give them a go and let us know what you think. Obviously, there's a new and final biweekly to play. We did 12 biweekly levels during Early Access! That's the same amount of levels the campaign has to give you an idea of how much work went into it. Hope you enjoyed them. Here's version 0.8.4.8 full changelog:
  • Full story unlocked for worlds 1 and 2.
  • Analog movement.
  • Mirror dimension levels.
  • Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. If you find any nasty bug that you want ironed out for release let us know ;) Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-09-04 16:47:22 CET ] [ Original post ]

Update #41: We changed a lot of things!

Hello everyone !
That's right, we have a new boss at the end of world 2. Hope you enjoy (killing) it! We have also improved all the visuals to its final state before release. You really should play the whole game again to see the improvement (yes, we are proud :P ). There were a ton of changes (more than we can count) so we have listed only the main ones on the changelog below. As we said in the last update we're going to do a small break for summer. We'll be back to our usual update cycle in September. Here's version 0.8.3.0 full changelog:

  • New flow in levels.
  • Delete save slots.
  • New boss world 2
  • Visual upgrade in world 1 all levels.
  • Visual upgrade in world 2 all levels.
  • Power ups turn into crystals when already powerd up.
  • Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-07-30 00:20:31 CET ] [ Original post ]

Update #41: We changed a lot of things!

Hello everyone !
That's right, we have a new boss at the end of world 2. Hope you enjoy (killing) it! We have also improved all the visuals to its final state before release. You really should play the whole game again to see the improvement (yes, we are proud :P ). There were a ton of changes (more than we can count) so we have listed only the main ones on the changelog below. As we said in the last update we're going to do a small break for summer. We'll be back to our usual update cycle in September. Here's version 0.8.3.0 full changelog:

  • New flow in levels.
  • Delete save slots.
  • New boss world 2
  • Visual upgrade in world 1 all levels.
  • Visual upgrade in world 2 all levels.
  • Power ups turn into crystals when already powerd up.
  • Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-07-30 00:20:31 CET ] [ Original post ]

Update #40: Two more enemies and faster loading!

Hello everyone !
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September. Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):

  • Improved gameplay of world 2 levels.
  • Level 1-1 art updated.
  • Improved gameplay of level 1-3. Sprint area is longer and more challenging.
  • New respawn system for faster loading times in slow machines.
  • New Jumper enemies.
  • New Pulse turret enemies.
  • Inverse action changed to press instead of hold and moved to Y button.
  • Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-07-11 22:39:14 CET ] [ Original post ]

Update #40: Two more enemies and faster loading!

Hello everyone !
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September. Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):

  • Improved gameplay of world 2 levels.
  • Level 1-1 art updated.
  • Improved gameplay of level 1-3. Sprint area is longer and more challenging.
  • New respawn system for faster loading times in slow machines.
  • New Jumper enemies.
  • New Pulse turret enemies.
  • Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-07-11 22:39:14 CET ] [ Original post ]

Update #39: World 2 (almost) finished and new enemies!

Hello everyone !
It's update time! New bi-weekly challenge and some other things thrown into the mix. This one will be quick, I promise. Apparently nobody likes to read long walls of text describing in detail every little thing we have changed or modified in every part of the levels. Like we don't need to explain that we have added cool intros to the bosses in several levels. Also writing about a new boss fight in level 2-1 is probably boring so ... just go play it. It's good (crossing fingers here)! Here's version 0.8.6.0 full changelog (in case you really like to read this stuff):

  • Improved gameplay of world 2 levels.
  • New MK3 laser turrets.
  • New MK3 Tracker enemies.
  • New MK3 Vyper boss fight.
  • New boss intro for levels 1-1, 1-2, 1-3, 2-1, 2-2 and 2-3
  • Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun! PS: We were 1 day late, the Steam Summer Sale got in the way...


[ 2017-06-23 22:57:01 CET ] [ Original post ]

Update #39: World 2 (almost) finished and new enemies!

Hello everyone !
It's update time! New bi-weekly challenge and some other things thrown into the mix. This one will be quick, I promise. Apparently nobody likes to read long walls of text describing in detail every little thing we have changed or modified in every part of the levels. Like we don't need to explain that we have added cool intros to the bosses in several levels. Also writing about a new boss fight in level 2-1 is probably boring so ... just go play it. It's good (crossing fingers here)! Here's version 0.8.6.0 full changelog (in case you really like to read this stuff):

  • Improved gameplay of world 2 levels.
  • New MK3 laser turrets.
  • New MK3 Tracker enemies.
  • New MK3 Vyper boss fight.
  • New boss intro for levels 1-1, 1-2, 1-3, 2-1, 2-2 and 2-3
  • Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun! PS: We were 1 day late, the Steam Summer Sale got in the way...


[ 2017-06-23 22:57:01 CET ] [ Original post ]

Update #38: World 1 (almost) finished and new enemies!

Hello everyone !
We are here again with a new udpate of Dimension Drive. This time we bring you a version of the game where World 1 levels are almost at 99.9% of where we want them to be when we do the full release. All levels in World 1 have been tweaked to improve the gameplay, we hope you like it. Moreover, some new enemies have been added, including some new laser turrets. Besides this we have done some changes to how the abilities are unlocked and used. Now once you unlock an ability it will become available for all levels (including previous ones). Data cubes have been repositioned taking this into account so you may need some abilities now to pick them up. Finally, that cool image in the top? That's how the entrance for all bosses and minibosses will be done. Here's version 0.8.5.0 full changelog:

  • World 1 levels gameplay improved.
  • New MK2 laser turrets.
  • New MK2 Tracker enemies.
  • New MK2 Blade enemies.
  • World 2 levels rebuilt from scratch to improve perfomance.
  • New boss intro system (available in boss world 1).
  • Score is now multiplied by the difficulty level (higher difficulty settings will provide higher score chances)
  • Checkpoints have been removed in WTF mode.
  • Obviously, a new biweekly multiverse level.
We have also fixed the following bugs:
  • #394 - Weird Boss Bug, World 2_1
  • #377 - Re-arrange levels on world 1 selector screen
Finally, we want to apologize. We have realized that some of you were not receiving updates of the game via Steam. We made a mistake on Steam's backend configuration that was preventing some players to access updates. If this was your case we are really sorry, we hope from now on you enjoy the rest of the biweekly updates and levels. If this was your case, please contact us, we would like to try to make it up to you. Please use one of the official channels. SORRY
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-06-09 15:52:00 CET ] [ Original post ]

Update #38: World 1 (almost) finished and new enemies!

Hello everyone !
We are here again with a new udpate of Dimension Drive. This time we bring you a version of the game where World 1 levels are almost at 99.9% of where we want them to be when we do the full release. All levels in World 1 have been tweaked to improve the gameplay, we hope you like it. Moreover, some new enemies have been added, including some new laser turrets. Besides this we have done some changes to how the abilities are unlocked and used. Now once you unlock an ability it will become available for all levels (including previous ones). Data cubes have been repositioned taking this into account so you may need some abilities now to pick them up. Finally, that cool image in the top? That's how the entrance for all bosses and minibosses will be done. Here's version 0.8.5.0 full changelog:

  • World 1 levels gameplay improved.
  • New MK2 laser turrets.
  • New MK2 Tracker enemies.
  • New MK2 Blade enemies.
  • World 2 levels rebuilt from scratch to improve perfomance.
  • New boss intro system (available in boss world 1).
  • Score is now multiplied by the difficulty level (higher difficulty settings will provide higher score chances)
  • Checkpoints have been removed in WTF mode.
  • Obviously, a new biweekly multiverse level.
We have also fixed the following bugs:
  • #394 - Weird Boss Bug, World 2_1
  • #377 - Re-arrange levels on world 1 selector screen
Finally, we want to apologize. We have realized that some of you were not receiving updates of the game via Steam. We made a mistake on Steam's backend configuration that was preventing some players to access updates. If this was your case we are really sorry, we hope from now on you enjoy the rest of the biweekly updates and levels. If this was your case, please contact us, we would like to try to make it up to you. Please use one of the official channels. SORRY
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-06-09 15:48:52 CET ] [ Original post ]

Update #37: Stability and clean up.

Hello everyone ! We know, we are a couple of days late with this one. We wanted to release as usual but a big nasty bug has prevented us from doing it until now. Anyhow, what's this update bringing this time? Any fancy new enemy? Some big weapons? RPG elements? Well... not really. This time we have concentrated mostly on stability improvements, gameplay tweaks and bug fixes. It may seem as not much new is there in terms of content but believe us the updates are under the hood. In the last updates we have been adding a ton of stuff rapidly, new enemies, weapons, gameplay changes, difficulties, save slots... And those things came in hot from the oven. All of this lead to a build state that was less clean and stable. So, it was time to fix that. Ok, so what exactly this update brings then? Here it is, build 0.8.1.41 changelog:

  • Energy received from each enemy has been rebalanced. All enemies give now an amount of energy back that should be more proportional with the amount of energy you spend to kill them.
  • Energy drops behaviour has been changed. Now, they will give you energy in the side you collect them. This means that the more you kill the more you can... keep on killing!
  • Shield regeneration in Normal mode is now 20 seconds instead of 10. It was way too easy...
  • We have nerfed The Flak shotgun. Now it will do half of the damage it was doing before, it still packs a punch but it's not so overkill.
  • Level 1-3 ending contains now a high speed area instead of the previous mini-boss. This goes in the direction of introducing the mechanic and prepare you for the real challenges ahead (level 2-3 and 3-3 when it comes).
  • Several story fixes to the Spanish translation.
  • Obviously, a new biweekly multiverse level.
We have also fixed the following bugs:
  • #382 - Blade MK3 enemies does not flash on impact
  • #381 - Life bars appear with wrong value after death
  • #380 - Incorrect input in menus
  • #379 - Game skipping levels
  • #378 - Boss dead does not produce screenshake
  • #377 - Re-arrange levels on world 1 selector screen
  • #376 - graphic glitches on ubuntu 17.04
  • #333 - SF energy ball has to appear on top
Finally, we want to inform you that the next update will come in 3 weeks instead of 2. The reason for this is that we are travelling to the US to showcase at Momocon in Atlanta. If you plan to be there please pass by and say hi! As usual remember that we will be watching all our official channels for your feedback.
Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-05-20 20:23:53 CET ] [ Original post ]

Update #36: Life bars and energy drops!

Hello everyone ! You may have noticed that our last update went live yesterday night. The big changes this new build has are Energy drops and Enemy Life bars. Energy Drops As you know Dimension Drive uses an energy system for the weapons. Killing enemies provides energy that can be used on the other dimension. However, this was not visually indicated in any way until now. In this update we have added Energy Drops, each time you destroy enemies they will drop a certain amount of energy that you can collect. Moreover, the Energy Drops will also give you extra points, so they have an impact now on score.
Enemy Life bars Medium and big enemies take some time to kill, right? How much? We got requests to show somehow how far an enemy was from being destroyed. So, we have added life bars to certain medium and big sized enemies. We hope this helps!
Improved shield impact This is a minor upgrade but it will also improve the visibility of the game. The shield impact effect is now more visible and a bit nicer :)
Improved Plasma Torch We have slightly tweaked the values of all weapons. For the Plasma Torch we have also improved the visual to better fit the style of the game. Have a look!
We have also fixed the following bugs: #375 - Trackers bug out after dying. #373 - Info panel box not showing proper info. #371 - Shield not regenerating after first death. #369 - Shield not regenerating after first death. As usual remember that we will be watching all our official channels for your feedback
Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!


[ 2017-05-06 20:56:41 CET ] [ Original post ]

Update #35: Stream Trading cards, weapons balance and hotfix

Hello again!
Wait what!? It hssn't been 2 weeks since the last update you say? We couldn't wait! So we decided to just go for it, don't worry you still have the regular 2 week period for the Multiverse challenge :) In this update we are rolling out the Steam Trading Cards, we've also balanced the Pulse Evolved and Plasma Torch weapons and did a quick hotfix that shall cure the save game issue, restart the levels with the weapon you had selected and improved the Energy Warning penalty system to avoid 0 score situations (you still are penalized though).


[ 2017-04-24 22:40:09 CET ] [ Original post ]

Update #34: Pew, Pew, Weapons!


Hello everyone ! Update time has arrived :) Besides the regular Multiverse we bring you 2 huge changes to the game. The first one is what you see above. That's right, we now have 4 weapons available with normal and powered up versions to chose at the start of each level. In this first weapon iteration we decided to bring you 2 short range weapons and 2 long range weapons. Here's what they are and what they do: Vulcan This is your usual suspect that's been available in the game from day one. Jack of all trades weapon, balanced for every occasion.
Pulse cannon This is the second long range weapon the game gets. Firing rate is slower compared to Vulcan but each shot is wide enough to hit several enemies in one go. Moreover, it has piercing capabilities. Line them up and kill several baddies with a single shot. Ah, yes, and more importantly it's multi-directional once powered up.
Flak shotgun We come to the first short range weapon of the game and honestly my favorite weapon now. This is an overpowered beast that will blast huge ships in a single shot at point blank. What's the catch? You need to get really close to point blank enemies and each shot of this beauty will cost you a lot of energy. It's a totally different way of playing: press that fire button only when you are really in the face of the enemy and it will deliver a punch they didn't expect.
Plasma Torch The second short range weapon. This one is hard to explain, it really needs to be played to feel what it does. In summary, it delivers a continuous stream of plasma that curves and changes as you move around the battlefield (think about a flamethrower in space). You'll need to get close to the enemies as well but you can still keep that fire button pressed continously contrary to the shotgun.
The second big change this update brings is that the Level Report is now integrated at the end of the levels. This allows you to see how you performed compared to others in the Leaderboards and retry if you want to improve without the need to go to any menu. Finally, in this update we upgraded the game to the last version of Unity (5.6). This also took quite some time but the game should be now more efficient thanks to it. Please consider this update concentrates on features rather than polish. We still have to improve the look and feel of weapons and menus but we wanted to get them out and in your hands so you can alredy tell us what you think of them. As usual remember that we will be watching all our official channels for your feedback
Steam Forums Dimension Drive Early Access development roadmap Discord Server Finally if you enjoy the game it would help us immensely if you could leave us a review. Have fun!


[ 2017-04-21 00:07:46 CET ] [ Original post ]

Update #33: The Painful One

Hello everyone ! The update is finally here. It took us way longer than expected but we are finally releasing #Update 33 with some big changes. This is how the team feels right now ....
WARNING: This update will erase your game progress. We have completely changed the save game system and from now on you will have 5 slots available to store your game progress. This slots will be tied to a difficulty mode (that you will choose once you create them) and you will be not able to change it. WARNING 2: We have decided to extend the next iteration a little bit (instead of 2 weeks,this time will be 2 weeks and 2 days from today). Usually we work on 2 weeks iteration cycles, but with Easter holidays in the middle, we decided to continue delivering the new build on Thursday evening (European time). Some other major changes are:

  • There is no cool-down while jumping anymore. This feature have been requested for a while, and we think is time we deliver :). After playing without it, we have to admit that it feels ... so much better.
  • A really old bug that was blocking the game from jumping after dying have been fixed. This is one of the first ones
  • The mentioned above save-game system.
  • The menus flow have been adjusted to include the save-game slots, and more info while navigating through the levels.
  • All difficulty modes have been unlocked. If you are brave enough you will try to play the game with WTF difficulty :)
Fixes: #366 - GameLogic raises an error #364 - Using inverse in Orb areas could make the scroll not resume #363 - Player gets stuck in the middle of the jump As usual remember that we will be watching all our official channels for your feedback
Steam Forums Dimension Drive Early Access development roadmap Discord Server Finally if you enjoy the game it would help us immensely if you could leave us a review. Have fun!


[ 2017-04-04 12:39:45 CET ] [ Original post ]

Update #33: Delayed

Hello everyone ! Today we were supposed to publish a new build / Update #33. Unfortunately due to unexpected good news we wont be able to make it today. Over the last 2 weeks, one member of our small studio has become a father. As you can imagine this has made him unavailable but for a good reason. Being a small indie studio, being one member short has overloaded the other members. Update #33 will contain some big changes on 2 important areas:

  • The save game: Now you will have 5 different slots to store your save-games. they will be store locally and "in the cloud" (Steam cloud save).
  • The game modes have suffered mayor changes: all game modes would be available now, including a completely new way to play in normal mode (5 lives, regenerative shields, jump warning hint...).
Of course, as usual a new bi-weekly will be available for all of you to play :). We need a bit more time to finish all the changes mentioned above. Please accept our apologies, we are working hard to make it available as soon as possible. You can expect Update #33 over the weekend. Regards, 2Awesome Studio team (including a 2.0 proudly father).


[ 2017-03-30 19:07:45 CET ] [ Original post ]

Update #32: Welcome to hell!


Hello!! We just come back from PAX East and we had a blast there. People really enjoyed the game and we had the opportunity to talk in person with many of you. Here's a picture with Kintinue that voices VERA in the game.
Moreover, we just launched our 2nd Early Access update. It comes with all the changes we planned in our roadmap for this week and comes with a new biweekly level. Level 2-3 difficutly has been reduced and a new enemy has been added to level 2-1. After we test it there it will be used in later levels in future updates. The new Multiverse is a lava level and as usual you only have 2 weeks to play it! Speaking of which, here's the leaderboard of the past Multiverse. Congratulations to Obsidious the current champion! Good luck to all of you on the next challenge. As always we are very open to feedback so please leave all your comments or issues you may find on the forums. We want to know your opinion on the game so we have prepared a short poll to gather answers (it takes less than 5 minutes):

Feedback form


Remember you can also contact us via Discord: Discord Server Finally if you enjoy the game it would help us immensely if you could leave us a review. Have fun!


[ 2017-03-16 23:19:26 CET ] [ Original post ]

Update #31: New Biweekly and PAX East!


Hello!! Yes, you heard that right. Next week Dimension Drive will be travelling to PAX East as part of the Indie MEGABOOTH selection. If you plan to attend PAX come say hi we'd love to meet! Moreover, we just launched our 1st Early Access update. It comes with all the changes we planned in our roadmap for this week and comes with a new biweekly level. Remember, you have only 2 weeks to play it! Speaking of which, here's the leaderboard of the past Multiverse. Congratulations to fran_friki the current champion! Good luck to all of you on the next challenge.
As always we are very open to feedback so please leave all your comments or issues you may find on the forums. We want to know your opinion on the game so we have prepared a short poll to gather answers (it takes less than 5 minutes):

Feedback form


Remember you can also contact us via Discord: Discord Server Finally if you enjoy the game it would help us immensely if you could leave us a review. Have fun!


[ 2017-03-03 00:41:06 CET ] [ Original post ]

Update #30: LAUNCH DAY


Hello!! We just launched Dimension Drive on Steam Early Access. It has been a long journey, with a trolled Kickstarter and a succesful one on our backs and almost 1.5 years of work to arrive here. We hope you enjoy our work and join our community. As always we are very open to feedback so please leave all your comments or issues you may find on the forums. You can also contact us via Discord. Finally if you enjoy the game it would help us immensely if you could leave us a review. Have fun!


[ 2017-02-16 14:39:40 CET ] [ Original post ]

Update #29: Let's add boss fights!


Hello!! 3 build updates in less than a week! Something must be happening, this can't really be normal? Seriously now, we are still adding content till the very last day. And as this will be an Early Access release we will keep on adding, and adding, and adding... This one comes with a very much needed fix to the boss of world 1 that was going a bit nuts if you died in the battle against it. Now, it should be nuts but the right kind of nuts, you know? Also looking at some of the difficulty spikes and having a very long internal discussion we decided not to make level 2-3 easier to smooth that spike. Instead we made 2-1 and 2-2 much harder. Part of this consisted in adding some nice boss fights we didn't have there:
Ah, and while we were at it we made the boss fight of level 1-3 a bit harder also :)
Hope you like the new feel of the game. In the next build we'll try to improve a bit more level 2-1 and give some love to level 2-4. Considering the pace we are working in these days prior to release I guess we can have more updates before the end of the week? At this point I'm probably rambling and you don't really need to read all this, just go play...it's good we promise! Oh, hey if you are still reading (really?) could you do us a favour and shout to the heavens that the game launches next February 16? Here, take this and share it: https://www.youtube.com/watch?v=2tQw9K_beXQ See you in the next update and as usual please give us your feedback! Dimension Drive Alpha Build 0.7.2.3 Changelog New:

  • New boss fight in level 2-1
  • New boss fight in level 2-2
  • New boss fight in level 2-3 (cage of death)
Updates:
  • Updated boss fight in level 1-3
  • Updated level design of level 2-2
  • Updated level design of level 2-3
  • Small tweaks to story text inside levels
Fixes:
  • 354 - Add new tracks for W2 levels
  • 332 - Boss 1 not returning to original position
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.


[ 2017-02-07 00:11:37 CET ] [ Original post ]

Update #28: Pre-release build!


Hello everybody!! Here we are again with an update! Today we bring you the pre-release build. This build represents the first one that resembles close enough what we have in mind for the release one that will come in 2 weeks. There is still tons of polish and some content we'll try to push until the very last day but this one comes with pretty big changes. All levels have been tweaked in terms of graphics and special FX. Moreover, world 2 levels have received an overhaul with some surprises (see image above) awaiting for you there. And yes, finally! Finally we have a tutorial :P
You'll find that we also have a log window directly in the main menu. From now on you will find there some information of what the new build contains. That way you will always know what's going on with the Early Access updates. And yes, we took some time to close a ton of bugs. Still not totally bug-free but we are getting close :) Today, we sent a press release offering access to this Pre-release build, if you are press and are reading this: thank you! To all the rest please help us spread the message. Interested press/youtubers/streamers can request preview keys here: https://dodistribute.com/access/NVPmJ7CySi/ See you in the next update and as usual please give us your feedback! Dimension Drive Alpha Build 0.7.2.2 Changelog New:

  • New level 1-0 (Tutorial)
  • New level 2-3
  • New level 2-2
  • New level 2-4
  • New log window in main menu
Updates:
  • Updated graphics in all levels
  • Updated VFX in all levels
Fixes:
  • 343 - Add log to main menu
  • 337 - Die when in speed mode, not restarted
  • 315 - Turrest firing from outside the screen
  • 307 - Improve distorssion shader
  • 282 - Starfire patterns desynchronized
  • 281 - Lasers take 2 shields from the player
  • 280 - Data cube icons in the HUD show on top of blinds
  • 259 - Burst bullets should only take one shield
  • 10 - Tutorial level
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.


[ 2017-02-03 00:17:52 CET ] [ Original post ]

Update #27: Launch date February 16 confirmed!


Hello everybody!! This is the first update of the year and we bring you some huge news! Dimension Drive is launching in Early Access on February 16. If you haven't seen it yet, here's the trailer: https://www.youtube.com/watch?v=2tQw9K_beXQ In this build we have been mostly working on cleaning up some bugs, adding new music tracks to world 1 and removing the worlds that are not completed for the Early Access release. Our idea is to keep the default builds as clean and polished and possible. We will use the experimental branch (develop) to push test builds with test levels only for those who dare to try things that may be completed broken. Like this boss in world 2 that we have started but it's not yet ready (it will come hopefully in the next build).
Dimension Drive Alpha Build 0.7.2.1 Changelog New:

  • New music in world 1
  • New bullets for Burst enemies
  • New bullets for Starfire enemies
  • New bullets for turrets
  • New bullets for boss 1 slow attack
Updates:
  • Removed world 3 from build until it is complete
  • Music in cut-scenes is back
Fixes:
  • 330 - Add Shake STEP to boss
  • 321 - Level Initial sound ... playing many times
  • 313 - Enemy Custom paths not working
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.


[ 2017-01-28 12:12:35 CET ] [ Original post ]

Update #26: Happy holidays and best wishes for 2017!


Happy holidays!!! We hope you are enjoying the holiday period meeting with family and friends and in general just enjoying the tradition you follow. Probably you are also busy checking all the Steam Winter sales and playing tons of games. But in any case we bring you the last Dimension Drive update of the year. Maybe you can still spare some of your time to play it :) https://www.youtube.com/watch?v=R8L9lvbvrtw&feature=youtu.be In this one we have worked in tweaking and balancing levels 1-2, 1-3 and 1-4. You will find also a new type of enemy that we brought back (you can see them in the first animation of this update). Finally, we keep adding some more polish. You will notice that the sound FX have been reworked and we have added some voice FX to VERA. We also added screenshake and impact effects when you receive damage. This is still a work in process but we would love to hear what you think about it in general. ːsteamhappyː Dimension Drive Alpha Build 0.7.1.2 Changelog New:

  • Screenshake
  • Player impact VFX
  • Voiced SFX
  • Ashajul Tracker Enemy
  • New sound system
Updates:
  • Level 1-2 updated
  • Level 1-3 updated
  • Level 1-4 updated
Fixes:
  • #329 Add new explosion option for AS enemies
  • #328 You fucked the background, fix it for fucks sake!
  • #326 Mini-boss BL not despwaning on player death
  • #323 Add sound for door switch and opening
  • #322 Switch and bullets collides once is opened
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Drift ability only works for player 1
  • Music in cutscenes is temporarily disabled.


[ 2016-12-26 23:09:10 CET ] [ Original post ]

Update #25: Hola Dimension Drive! Spanish translation more!


Hola!!! Another bi-weekly period comes by and we bring you an update of Dimension Drive. This one comes chock-full of features! First of all as you can see Jack now speaks Spanish. We've added Spanish localization in the options menu, give it a try! The game is also ready to take more languages in the future.
We are also in the process of polishing the level design, meaning difficulty tweaks, adding some more enemies and general gameplay balance. In this update we have done that for level 1-1 where more enemies have been added and the mini-boss is a totally new type of enemy. The type of enemy that will great you with lasers!
Moreover, tons of tweaks have been done to the effects and animations. The ship banking and banking while in reverse now work properly (they were buggy), the Manticore has now a cool firing animation, the shield impact effect is back and iimproved... Finally, we ask for your help. The voting period for the IndieDB Indie of the Year Awards is open. If you like Dimension Drive give it a vote over here and tell your friends to vote for a cool shooter where you play 2 games at once!
That´s all for now! See you in 2 weeks and as usual please provide your feedback ːsteamhappyː Dimension Drive Alpha Build 0.7.1.1 Changelog New:

  • Localization to other languages
  • Spanish localization
  • Blade enemy
  • Manticore firing animation
  • Debug Console on live version (press "`" / "~" key to open it depending on keyboard)
Updates:
  • Level 1-1 updated
  • Collision system updated (better performance)
  • Checkpoint system changed (checkpoints now need to be crossed to activate them)
  • Unity update to 5.4.3
Fixes:
  • The shield animation (impact) is back
  • The Reverse effect is working again, including banking
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Drift ability only works for player 1
  • Miniboss in 1-1 will appear more than once upon respawn.


[ 2016-12-06 23:18:58 CET ] [ Original post ]

Update #24: New HUD, in game comics and art polish


Hello everyone !!! Here we are again with an update on Dimension Drive. We are getting closer and closer to a polish state were we would be satifisfied to release. In this one we have worked in improving the HUD. And after much devate and trying to fix it... we decided it was better to trash it and do it again! We hope this new version is more readable and conveys the information in a faster/easier way.
We have also updated the way the in-level comics are displayed to make them coherent with the rest of the UI and give them a much needed update. We have bigger characters now that are much nicer on screen. After all we are really proud of our characters so we thought they deserved much more screen space :D
Finally, level 3-1 art has been polished (altough still not final). To explain it in a short way let's say this is the second pass out of three: 1) gameplay, 2) art polish and 3) FX and final polish. That´s all for now! See you in 2 weeks and as usual please provide your feedback ːsteamhappyː Dimension Drive Alpha Build 0.7.1.0 Changelog New:

  • HUD completely redone
  • In-level comics completely redone
  • Respawn comics completely redone
Updates:
  • Level 3-1 art polish
Fixes:
  • #319 Last in level sentence in level 1-1 not being shown
  • #274 Create World 3 hability
  • Starfires not flashing on impact
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Drift ability only works for player 1


[ 2016-11-20 21:16:07 CET ] [ Original post ]

Update #23: Hotfix for black screen and control problems

Hello everyone !!. Apparently our last update was having a problem after the logo screen (jumping into a black screen). Long story short (don't want to bore you...) the problem was apparently that as our configuration file have change between versions ( and was not tackle correctly this change ). With this hotfix this problem should be fixed ( we hope :) ). We also used this update to improve the controllers detection for 1 or 2 players (when 1 controller is connected, or 2....). We still have some work to do on this matter, but we wanted to include this in the update. Dimension Drive Alpha Build 0.7.0.3 Changelog Updates:

  • Configuration file detection between versions
  • Controllers detection improvement ( 1-2 players when 1-2 controllers are connected )
Fixes:
  • Fix problem with black screen after 2Awesome logo (due to conf file problems)
  • Drift ability only works for player 1 ( together with controllers detection improvement )
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.


[ 2016-11-05 12:21:47 CET ] [ Original post ]

Update #22: More options, vibration back, sfx wip ....

Hello everyone !!. We hope you all have had some fun in Halloween :) We have been working on making more options available in the options menu so players can configure properly Dimension Drive according to their needs / preferences. We have now divided in 3 sub-groups all available options as you can see below:
We also have been working in adding proper controller support into the game. We have added back the vibration support, and we are working on adding the key binding option menu and some extra features. Last but least important, we have created a new SFX system for Dimension Drive so our audio engineer can start working on creating proper sounds. Expect to have some news / sfx improvements ... soon :) Dimension Drive Alpha Build 0.7.0.2 Changelog New:

  • More Options available (vibration, sound control, ....)
  • Controllers vibration
Updates:
  • SFX proper sound level
Fixes:
  • #321 Level Initial sound ... playing many times
  • VSync disabled makes main menu laggy
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Drift ability only works for player 1


[ 2016-11-03 14:59:23 CET ] [ Original post ]

Update #21: Options menu and some bugfixing!

Hello everyone !!. We have been working on introducing a menu options for Dimension Drive. It is still not finished as some of them are still missing (sound and sfx volume, controls mapping, ....).
We are also working in new enemies that you will see soon in game together with improving the animation of some of the current ones. Dimension Drive Alpha Build 0.7.0.1 Changelog New:

  • Options Menu
  • Remove Unity launcher
  • Options saved between sessions
Updates:
  • Modifications to cutscene and in-level dialogs
Fixes:
  • #318 Game freezes after completing 2-4
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Drift ability only works for player 1
  • VSync disabled makes main menu laggy


[ 2016-10-13 09:21:20 CET ] [ Original post ]

Update #20: Menu revamp and new ability!

Alpha build 0.7.0.0



Hey look, we finally reached number 7 in the alpha! And this one marks an important moment. We finally ditched the old menu and we bring you the first version of the final one that will be used on release. This was important because it will allow us to implement progression (as in levels will unlock after you beat them). Moreover, we bring you a taste of level 3-1. This is super early stages in terms of art but we wanted to put it in your hands in any case so you can test the new mechanic for world 3: the Drift Drive!
Essentially it is a short distance teleport (use it with care). Just press B (s in keyboard) and left or right and you will drift in that direction. It can be chained and combined with all the other abilities. Have fun and don't crash too much!

Dimension Drive Alpha Build 0.7.0.0 Changelog


New:
  • Update Unity to 5.4.1
  • New menu
  • Drift Drive ability
  • First early version of level 3-1
Updates:
  • Modifications to cutscene and in-level dialogs
Fixes:
  • #314 Drift makes explosion sound and resets multiplier
  • #317 Generator disappears after dying
  • #318 Game freezes after completing 2-4
  • #202 Enemies being destroyed out of view
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.


[ 2016-09-21 22:32:00 CET ] [ Original post ]

Update #19: Gamescon 2016 build

Gamescom Build



This week we want to share with all of you the build we prepared for Gamescom. It does not contain much new content, only bug fixes and the update to our game engine. We had a lot of unforeseen work to update some of our assets and animations to be ready for the last version of Unity. We reserve all new content to build 6.7 :) that will be ready in the next update. Either way we wanted to share it with you as it was an important moment for the team :).

Dimension Drive Alpha Build 0.6.9.9.GC Changelog


New:
  • Update Unity to 5.4 ( updates.... )
Updates:
  • #302 Integrate Starfire Energy ball
Fixes:
  • #278 Multiplier resets when it shouldn't
  • #270 Move simple bullets to FixedUpdate
  • #257 Energy recharging when it shouldn't
  • #202 Enemies being destroyed out of view
Known issues:
  • Dying on level 8 (2-4) it does not respawn correctly the generators.
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.


[ 2016-09-05 21:43:49 CET ] [ Original post ]

Update #18 World 2 story / Alpha 0.6.9.9


This week we come with an update that brings you world 2 story! And the dialog system has been updated to reflect better which character is talking. We know we are a bit late with this one. We are in the process of a ton of internal updates to our code base and this is taking longer than our typical by-weekly cycle. We are working towards a bigger update that will be released after Gamescom, expect more content on that one. By they way, we will be at Gamescom as part of the Indie Arena Booth selection! We hope to see you there if you are attending :)

Dimension Drive Alpha Build 0.6.9.9 Changelog


New:
  • Updated cutscenes with new art in world 2 levels
  • Story added for world 2
  • New music track for cut scene 1-1
  • New music track for cut scene 1-2
  • New music track for cut scene 1-3
  • New music track for cut scene 1-4
Updates:
  • Dialog system updated, character talking color coded in speech bubbles.
  • Ashajul Burst an udpated to new system (#286)
Fixes:
  • #277 Chromatic aberration now is too shiny
  • #273 Adjust HUD health bar 30% marker not in 30% position
  • #269 Level 6 Scouts spawn at the end of curve
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.


[ 2016-08-14 22:10:35 CET ] [ Original post ]

Update #17 Level 1-1 and new story art! / Alpha 0.6.9.8

Hello!
Last week we were late, now we are early! Hope you find this a nice surprise :) So, here we are with a new build and it comes with a ton of new content. You will find that all the cutscenes have been redone with the new art from Munise Sertel. Hope you like the change. Level 1-1 has been finally added and it comes with some "holy shit how beatiful is this" environments showing tech from the Seeker race. Finally, the boss fight has been tweaked. It should be now a bit easier (still hard though). In any case it feels now more of a fair fight and more coheent with the difficulty at the end of world 1. Give it a go and see if this time you can beat it. And also some much needed bug fixing. Enjoy playing it and let us know how you like it!

Dimension Drive Alpha Build 0.6.9.8 Changelog


New:
  • Updated cutscenes with new art in all levels
  • Level 1-1
  • New slow bullets for boss 1 second phase.
Updates:
  • Boss 1 pattern updates
  • Update dialog system in cutscenes
  • #272 Create new action to fire the slow bullets (json)
  • #275 Add Level 1 to menus
  • #270 Move simple bullets to FixedUpdate
Fixes:
  • #279 Cutscene of level 1-4 shows text of cutscene 1-2
  • #276 Add new cutscenes loader system
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.


[ 2016-07-18 23:27:23 CET ] [ Original post ]

Update #16 Finally! A boss fight! / Alpha 0.6.9.7

Hello everybody!
First of all sorry about the delay on this update. For those of you that follow us on twitter you have probably already seen that this amazing boss fight you see above took us longer than expected. The good news is that Alejandro crafted a really awesome system that should allow us to develop next bosses much faster (crossing fingers here :P ) It's the first iteration of it of course, we plan to polish it, add some more effects, animations and in general more wow. But in terms of gameplay is already very playable. And tough as nails! Try to beat it... if you can. Hope you enjoy it and please let us know your thoughts about it !!! Remember to teleport (a lot) !

Dimension Drive Alpha Build 0.6.9.7 Changelog


New:
  • World 1 boss fight, yeah!
Updates:
  • #264 Boss system enhancements
  • New pickup items for shield and 4 way shoot
  • HUD updates to improve readability: shield bar turned into shield indicator, energy bars split to show low energy area, multiplier and score centered, data cubes moved to bottom part.
Fixes:
  • None
Known issues:
  • 1_1 removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.


[ 2016-07-08 20:02:00 CET ] [ Original post ]

Update #15 Build 0.6.9.6 Level 1_4 is back + new Turrets

Hello everybody!
Welcome back to one of our beloved updates :) We finally finalised level 1_4 (with the new art style) and managed to include some improved Turrets (art style more inline with all new enemies). Soon ... and this is a little secret :P, you will be able to play the first boss fight of Dimension Drive !!! yes you are reading correctly probably in the next update we will have some good news to share with you all :). Hope you enjoy it and please let us know your thoughts about it !!! Good luck saving the multiverse !

Dimension Drive Alpha Build 0.6.9.6 Changelog


New:
  • Level 1_4 is back !!! Ouyeah ... with the new art style :).
  • Continuously improving level design as enemy design
Updates:
  • #262 Add correct control binding for Wii-U pro controller (try)
  • Improved levels 1_2, 1_3 and 1_4 graphic & game design to make the background easily to spot from the foreground
Fixes:
    #263 Enemy spawners should ignore numbers at the end of their name
Known issues:
  • 1_1 removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.


[ 2016-06-21 13:19:35 CET ] [ Original post ]

Update #14 Build 0.6.9.5 Level 1_3 is back, and lots of bugfixing

Hello everybody! Welcome back to one of our beloved updates :) There have been a lot of bug-fixing and .... level 1_3 is back !!! We finally managed to finish 1_3 with the new art style and some level design changes. As you may know we have been working on re-doing levels from Wolrd1. As soon as we have 1_1 and 1_4 ready, we will make them available for you !! Hope you enjoy it and please let us know your thoughts about it !!!

Dimension Drive Alpha Build 0.6.9.5 Changelog


New:
  • Level 1_3 is back !!! Ouyeah ... with the new art style :). ( for the time being as level 1_4 )
  • Continuously improving level design as enemy design
Updates:
  • Improved co-op experience ( level balancing and difficulty )
  • #182 Add an effect or animation to the player when something hits you
  • #253 Move Player class into PlayerControl
  • #252 Move LevelData info to LevelController
  • #228 Bullets new colour for 2P
Fixes:
  • #248 Errors when closing blinds and choosing restart
  • #243 Wrong difficulty when re-starting the level from LevelReport
  • #251 Killing 1 SF at the end of level 1_2 and dying only needs to kill 1 second time
  • #249 Lasers of laser turrets not appearing after death
  • #254 Ashajul Laser weapon does not generate player explosion
  • #255 Level Start audio distortion
  • #256 Dying with 3 lives still 3 lives after respawn
  • #260 Turrets not firing after dying
Known issues:
  • Level 1_2 is named 1_3 and 1_3 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
  • 1_1 and 1_4 levels removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.


[ 2016-06-20 21:25:40 CET ] [ Original post ]

Update #13 Build 0.6.9.4 Momocon showcase build

Hello everybody! How are you doing today? As some of you already know we were at Momocon last weekend in Atlanta showcasing Dimension Drive. We wanted to share with all of you the build we used there :-). And in case you don't know Dimension Drive won an Indie Game Award at Momocon.
So here it is ... There is mostly bug fixing and some level design improvements (a lot of that will be coming soon in World 1). Hope you enjoy it and please let us know your thoughts about it !!!

Dimension Drive Alpha Build 0.6.9.4 Changelog


New:
  • All level design improvement (according to new enemies)
Updates:
  • Improved co-op experience ( level balancing and difficulty )
  • #242 Build new proper collider for Ashajul Burst enemies
  • #241 Score multiplier now resets with Energy warning
  • #227 Build new collider for Star Fire
  • #224 In 2 Player mode, respawn as beginning of level
Fixes:
  • #240 Moving wall in 2-4 closed/open after respawn
  • #239 Turret not pointing in the proper direction
  • #238 Player input messes up enter/exit level
  • #232 Players can move after respawn
  • #231 Game freezes with blinds closed
  • #230 Gameplay video sometimes autoplays in the middle of gameplay
  • #229 Inverse Drive not working properly in 2 player mode
  • #221 Pause at end level problem
Known issues:
  • Level 1_2 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
  • 1_1, 1_3 and 1_4 levels removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse
  • Drive button again fixes it.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.


[ 2016-06-20 21:25:13 CET ] [ Original post ]

Update #12 Build 0.6.9.2 Level 1-2 is back and bugfixing

Hello everybody! We are back with a new update of Dimension Drive. We bring you a new build with some big improvements in World 1. But first of all the most important thing is this: World 1 new art ... Yes! You read correctly. We decided that World 1 art style was still not at the same quality level as World 2 ... and we decided to re-do it almost from scratch. We are still working on it, but for now level 1-2 is back into the build (we hope to have 1-3 in the upcoming days). Also some enemies have suffered a bit of an update :) ... don't want to spoil the surprise... but the behaviour quite changed in one of them. Hope you enjoy it and please let us know your thoughts about it !!!

Dimension Drive Alpha Build 0.6.9.2 Changelog


New:
  • New World 1 assets ( applied to level 1_2 )
  • SF behaviour
Updates:
  • Star Fire animations and behaviour updated
  • Ashajul Fighter tweak values / animations
  • Enemy Bullets tweaked (size)
Fixes:
  • #226 SF when player dies in the middle of animation, cancel it
  • #222 Energy low warning forever in 2Player mode
  • #219 AF MK2 custom input affecting all spawners
  • #218 Respawn comic text too fast
  • #217 AS do not spawn after killing some
  • #212 Ashajul Scout stopped in level 1-3
Known issues:
  • Level 1_2 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
  • World 1 levels removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse
  • Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.


[ 2016-06-20 21:24:56 CET ] [ Original post ]

Update #11 Build 0.6.9.1 Controls Hotfix

Hello everyone, Just a quick update today. We have improved a bit our input system. We have detected some problems depending on your input configuration (keyboard, gamepad, ...) causing the player movement to be erratic ( either too fast or too slow ). This patch tries to fix this problems. PS: This is just a small hot fix.... more amazing changes in the next days :)


[ 2016-06-20 21:24:39 CET ] [ Original post ]

Update #10 Build 0.6.9.0 - 2 player co-op unlocked!

Hello everybody! We are back with a new update of Dimension Drive. We bring you a new build with some big new feature and some interesting news for the days ahead. But first of all the most important thing is this: http://steamcommunity.com/sharedfiles/filedetails/?id=685433527 Yes! 2 player local co-op has been added to the game. Please consider it is in a very early stage but already very functional. How does it work? We wanted to try something new and something where both players truly collaborate to survive. So, we took a controversial approach: share everything. Yes, both players share everything: lives, shields, score, multiplier, energy. If one player dies, the whole team dies. Fight together or die together! The second part that is important is that in the next days we are going to be releasing frequent patches. We are adding tons of new stuff and we prefer to roll the updates out as soon as they are ready. This meant also that we have cut World 1 from the current build. The reason for this is that World 1 is having a major redesign. So, expect those world 1 levels in the next days. Hope you enjoy it!

Dimension Drive Alpha Build 0.6.9.0 Changelog


New:
  • New 2 player local co-op
  • New Game over re-start screen
Updates:
  • New HUD effects and animations
  • Ashajul Fighter animations and behaviour updated
  • Ashajul Burst bullets updated
  • Enemy bullets updated.
Fixes:
  • Solved issue #129 "Menu Back button should be mapped to "B" gamepad button"
  • Solved issue #203 "Main menu has lost focus"
  • Solved issue #201 "Ship showing up with 0 lives"
  • Solved issue #206 "Laser impact effect not showing when laser moving"
  • Solved issue #212 "Ashajul Scout stopped in level 1-3"
  • Solved issue #200 "AS not following "Orient to Path" parameter"
Known issues:
  • World 1 levels removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.


[ 2016-06-20 21:24:11 CET ] [ Original post ]

Update #9 Skipping a beat

Hello everybody, We want to apologize as we are delayed with this bi-weekly build update. We are working hard and trying to implement some new features that unfortunately prevented us to release a new alpha in time. We basically had the option to release a build that included only bug fixes or skip one cycle and go directly to the one were we add the new stuff. Considering that the current alpha is pretty stable and that we are really crushed by the amount of work we had to do these last weeks we decided for the more efficient approach. We had to prepare several conference showcases and attendances and that also cut into our development time. We promise though the you'll enjoy the new features in the next build. We hope you understand our position. In the mean-time we leave you at least with a gameplay footage video we have captured from the last internal build that we prepared for some of these events we are participating to. Thanks a lot for bearing with us. https://www.youtube.com/watch?v=_Nsqjw_-mOQ


[ 2016-06-20 21:23:17 CET ] [ Original post ]

Update #8 Build 0.6.8.3 - FX and more FX!

Another two weeks have passed and Dimension Drive gets another update. This time we concentrated on polish and art. A new enemy has been added and all the visual effects of the levels have been improved. Hope you enjoy it!

Dimension Drive Alpha Build 0.6.8.3 Changelog


New:
  • New visual FX for level 2-1
  • New visual FX for level 2-2
  • New visual FX for level 2-3
  • New visual FX for level 2-4
  • New Ashajul Blade enemy
  • Player animation when entering/exiting a level
Updates:
  • New shield effect (shield only visible when getting hit)
  • In level text now advances on button press.
  • In level text animations updated.
  • Enemy bullets splash updated.
  • Ashajul Burst bullets updated.
Fixes:
  • None
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.


[ 2016-06-20 21:22:45 CET ] [ Original post ]

Update #7 Build 0.6.8.2 - New level!

Sorry it took us one extra week to come with an update. We had some internal deadlines and that combined with Easter holidays got in the way. But we are back, and we bring you something new! Besides the art improvements and graphical effects, we have concentrated on gameplay. We bring you a new level (2-4) with new mechanics: a high speed area, and trap puzzle areas. Have fun and let us know your thoughts!

Dimension Drive Alpha Build 0.6.8.2 Changelog


New:
  • Level 2-4 completely new level
  • New generator switches
  • New damage effect when receiving impact.
  • New scroll speed changing areas
Updates:
  • Scene loading system updated (code/performance improvement).
  • New laser turrets (lasers change size based on hit target).
  • New laser art (improved performance also).
  • Updated HUD art, effects and animations.
  • Game difficulty names renamed.
  • 3 lives in all modes.
  • All ship sizes tweaked.
  • Background effects in level 1-3.
Fixes:
  • Solved issue "Main menu losing focus"
  • Solved issue "Scroll speed reset to default after pause or reverse"
  • Solved issue "HUD not showing in level 2-4"
  • Solved issue "Lives not being counted properly"
  • Solved issue "TDDs instead of proper text showing in pause menus"
  • Solved issue "UIAberration effect gets stucked"
Known issues:
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.


[ 2016-06-20 21:22:02 CET ] [ Original post ]

Update #6 Build 0.6.8.0 - The Amazing one!

Wow! Two weeks fly, but even if it was short we managed to bring you in this new update a full overhaul of the game. Alpha Build 0.6.8.0 (a.k.a. the amazing one) is just live. We hope it blows you away when you play it! In terms of gameplay only minor tweaks have been done but visually is a whole new game. We are not done yet as we want to still improve but this is getting close to the final visual style we want to achieve. Looking forward to your feedback, have fun!

Dimension Drive Alpha Build 0.6.8.0 Changelog


New:
  • Level 2-1 graphics completely redesigned
  • Level 2-2 graphics completely redesigned
  • Level 2-3 graphics completely redesigned
  • New "comic style" shader for environment pieces
  • Level 1-2 background special effects
  • Level 1-3 background special effects
Updates:
  • New implementation for Main Menu, Cutscenes, Warp Loading and Mission Report (code improvements).
  • Level 2-1 minor tweaks
  • Level 2-3 minor tweaks
  • ...way more awesome!
Fixes:
  • Solved issue "Enemies firing from outside the screen"
  • Solved issue "enemies being spawned at the bottom of the screen when starting the level"
  • Solved issue - workaround "Do not allow player to move or input till the respawn process has ended."
  • Solved issue "Fix enemies respawning at "weird positions" after dying"
Known issues:
  • After playing level 2-3 some enemies may not orient properly to their path.


[ 2016-06-20 21:21:16 CET ] [ Original post ]

Update #5 Build 0.6.7.7 is here!

New ships, new HUD!


After 2 more weeks, here's a new update. We just just released a new alpha build. The juiciest bit this time around is the all new enemy designs. Every single enemy in the game has been redesigned and improved. Not only that, we are now using a new shader that makes that comic feeling we want to achieve a bit more real. On top of this, the HUD has also been completely redesigned. We hope you like all these new visual improvements! Once again, many thanks for all the feedback and bug reports :)

Dimension Drive Alpha Build 0.6.7.7 Changelog


New:
  • New enemy design - Ashajul Scout
  • New enemy design - Ashajul Fighter
  • New enemy design - Ashajul Starfire
  • New enemy design - Ashajul Tracker
  • New enemy design - Ashajul Burst
  • New HUD design
  • New shader used for enemies
Updates:
  • New shader applied to the Manticore
  • Level 1-2 minnor tweaks to initial enemy formations.
  • Level 2-3 final part modified
  • Tweaked hit points of Ashajul Scouts MK1, MK2 and MK3
  • ...way more awesome!
Fixes:
  • Solved issue "AF sometimes stop firing after player respawn"
  • Solved issue "Enemies retain flash state after flash on impact"
Known issues:
  • After playing level 2-3 some enemies may not orient properly to their path.


[ 2016-06-20 21:20:38 CET ] [ Original post ]

Update #4 Build 0.6.7.6 is live now!

The Ashajuls took flying lessons!


Here comes a new bi-weekly update. We just just released a new alpha build. This time we concentrated on improving the levels currently available. And the enemy attack patterns in all levels have been revamped from scratch. We have developed a new system that allows us to do way more complex (and pretty) flying patterns. Hope you like them! Many thanks for all the feedback and bug reports!

Dimension Drive Alpha Build 0.6.7.6 Changelog


New:
  • New enemy movement sytem
Updates:
  • Engine update to Unity 5.3.2
  • Level 1-2 updated with new enemies
  • Level 1-3 updated with new enemies
  • Level 1-4 updated with new enemies
  • Level 2-1 updated with new enemies
  • Level 2-2 updated with new enemies, tweaked speed of moving elements, and simplified certain areas.
  • Level 2-3 updated with new enemies, start area slightly modified, second respawn area slightly modified
  • Screenshake effect improved
  • Explosions are now consistent with enemy size
  • Tweaked hit points of Ashajul Scouts MK1, MK2 and MK3
  • ...as usual slightly more awesome!
Fixes:
  • Solved issue "Enemy bullets spawn the impact effect when the player dies"
  • Solved issue "Gamepad does not vibrate on build"
  • Solved issue "Certain power-ups can't be picked up upon respawn"
  • Solved issue "Game crash when player/enemy collision after a level replay"
Known issues:
  • Same as 0.6.7.5


[ 2016-06-20 21:19:59 CET ] [ Original post ]

Update #3 Build 0.6.7.5 available!

Here comes the first bi-weekly update!


As we explained we are following bi-weekly cycle for the updates of Dimension Drive. We just released a new alpha build that we hope you enjoy. And it comes with a totally new level and quite some bug fixing. Thanks to everybody that is helping us by sending bug reports, you are the best!

Dimension Drive Alpha Build 0.6.7.5 Changelog


New:
  • Moving elements in environment
  • NEW Level 2-2
  • Cut-scenes are now skippable
  • Xbox 360 and Xbox One gamepads now vibrate when hit
Updates:
  • Engine update to Unity 5.3.1p3
  • New Level 2-1 based on old 2-2
  • New Level 2-3 based on old 2-4
  • Enemy and player bullets now on screen coordinates
  • Enemy bullets speed slightly increased
  • Player death process improvement
  • Tracker enemies (in level 1-4) have faster speed
  • Proof-read text in cut-scenes
  • ...as usual slightly more awesome!
Fixes:
  • Solved issue "Notification for low energy not noticeable"
  • Solved issue "Completing a level after dying"
  • Solved issue "Explosions are getting either too big or too small"
  • Solved issue "Lateral and back thrusters enabled after death"
  • Solved issue "Music sounds like not hi-fi"
Known issues:
  • Same as 0.6.7.3


[ 2016-06-20 21:19:25 CET ] [ Original post ]

Update #2 Build 0.6.7.3 just released!

Dimension Drive Alpha Build 0.6.7.3 Changelog


New:
  • Teleport Intro before levels
  • Dialog system for cut-scenes
  • Pickups sound effects
  • Checkpoints sound effects
  • Bullet impacts sound effects
  • Menu elements sound effects
  • Manticore lateral and back thrusters effects
  • Bullet impacts effects
  • Enemies flash on impact
  • Support for more than 50 gamepads
Updates:
  • Engine update to Unity 5.3.1
  • Complete rework of the scenes setup (better performance)
  • Manticore shield effect
  • Player bullets art and animation
  • More awesome
Fixes:
  • Solved issue "Cutscenes do not play after completing levels"
  • Solved issue "Game freezes! Black screen after level 1-4"
  • Solved issue "Checkpoint still possible to cross after dying"
  • Solved issue "Player bullets not despawned "
  • Solved issue "Level report doesn't show"
  • Solved issue "Main menu only works at 1080p"
  • Solved issue "Mission report shows TDD text and wrong build num"
  • Solved issue "Player does NOT collide in 1-4"
  • Solved issue "Game freezes in blinds after level report"
  • Solved issue "Manticore Thrusters still work on player-respawn"
  • Solved issue "Menus, HUD and other UI elements not scaling"
  • Solved issue "Aiming enemies aim at you even if not in the same side"
  • Solved issue "Continue button does not show in Level report"
  • Solved issue "FlashOnImpact might not be working"
  • Solved issue "Continue bug in Pause menu"
  • Solved issue "Weapon power up does not work in level 1-3"
  • Solved issue "Pressing continue in Pause menu makes you teleport"
  • Solved issue "Getting killed in Inverse = respawn in Inverse"
  • Solved issue "Player movement speed reduced in slow computers"
Known issues:
  • Build crashes on certain Slackware Linux distros
  • Resolutions that are not 16:9 not working
  • May not work in fullscreen in certain Linux distros
  • Text in window blinds does not scale with resolution


[ 2016-06-20 21:19:02 CET ] [ Original post ]

Update #1 Welcome to Dimension Drive

Dimension Drive is a comic book-styled shoot'em up that features an unique teleportation mechanic across a dual battlefield. You'll get to play two games in parallel at the same time. The game is very much in development but already accessible through our alpha builds to all our early access Kickstarter backers and pre-orders. We plan to regularly release updates and gather all your feedback here in the Steam Community hub to improve Dimension Drive as we finish its development. We will keep you updated with any news here but you can also follow us :

We are really interested in all you have to say about the game!


[ 2016-06-20 21:05:24 CET ] [ Original post ]

Dimension Drive
2Awesome Studio Developer
2Awesome Studio Publisher
2017-02-16 Release
Game News Posts: 59
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (38 reviews)
The Game includes VR Support
Public Linux Depots:
  • Dimension Drive Linux Beta [1.29 G]
  • Dimension Drive Linux Develop [1.29 G]
Available DLCs:
  • Dimension Drive - Soundtrack
Dimension Drive is a Dual-Battlefield Shoot'em up with a teleportation mechanic. It seamlessly combines shooting and puzzle mechanics. Dimension Drive will teleport you into a comic book styled sci-fi space opera set in a multidimensional universe. The Ashajuls, a cruel multidimensional alien race, are attacking our universe. Fight as Jackelyne Tywood (a.k.a. Jack) in The Manticore, a legendary ship capable of teleporting across space and dimensions. Uncover the mysteries of your past and the origin of the Dimension Drives with your trusty friend and A.I., "V.E.R.A.", at your side.

Features


  • A New Type of Shoot’Em Up: Dimension Drive is a Dual-Battlefield vertical Shoot’Em Up with a focus on smart, quick teleporting.
  • Rich Sci-fi Adventure: Unfold the secrets of the Dimension Drives and your past, teleport across the multiverse fighting the ultimate threat, and meet new races and allies!
  • Clever Mix of Mechanics: A seamless combination of levels focusing on strategic shooting and fast puzzles make the core of Dimension Drive an exciting and varied one.
  • 2 Wars at Once: Multitask and teleport to single-handedly fight in two shoot'em up levels at the same time.
  • 4 Game Modes: Arcade, Modern, Pacifism and 1 Credit Clear all force you to approach the game in different ways and add replay value!
  • Comic Book Style: Experience the story of Jack Tywood through gorgeous, dynamic motion comics fitting the cel-shaded style and visual "pop" of the main game. In Dimension Drive, video games meet comics. Who said space was just black?
  • Energy Management: The Manticore is powered by Dimension Drive energy. Carefully decide when and where to teleport while in the midst of combat.
  • Advanced Scoring System: Shoot'em up fans and genre newcomers alike will enjoy our unique scoring system that rewards you for playing truly well, rather than simply shooting enemies.
  • Teleportation!: We've said that already, right? It's what makes our game really unique! No? Okay then--Teleportation!

MINIMAL SETUP
  • OS: (64 b it) Ubuntu
  • Processor: To be confirmedMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: To be confirmedSound Card: RecomendedAdditional Notes: Keyboard supported. Gamepad highly recommended.
GAMEBILLET

[ 6132 ]

2.50$ (90%)
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21.24$ (15%)
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13.73$ (31%)
9.90$ (17%)
GAMERSGATE

[ 2625 ]

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13.49$ (10%)
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17.99$ (40%)
12.99$ (35%)
5.0$ (75%)
6.69$ (33%)
9.89$ (34%)
15.0$ (62%)
11.3$ (43%)
4.5$ (70%)
1.05$ (85%)
9.99$ (50%)
0.54$ (91%)
0.51$ (83%)
0.75$ (85%)
3.38$ (62%)
0.77$ (91%)
13.49$ (33%)
4.4$ (78%)
5.25$ (74%)
1.5$ (85%)
1.8$ (77%)
10.0$ (60%)
0.88$ (82%)
1.5$ (90%)

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