Hello everyone !
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September.
Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):
- Improved gameplay of world 2 levels.
- Level 1-1 art updated.
- Improved gameplay of level 1-3. Sprint area is longer and more challenging.
- New respawn system for faster loading times in slow machines.
- New Jumper enemies.
- New Pulse turret enemies.
- Obviously, a new biweekly multiverse level.
[ 2017-07-11 22:39:14 CET ] [ Original post ]
Hello everyone !
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September.
Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):
- Improved gameplay of world 2 levels.
- Level 1-1 art updated.
- Improved gameplay of level 1-3. Sprint area is longer and more challenging.
- New respawn system for faster loading times in slow machines.
- New Jumper enemies.
- New Pulse turret enemies.
- Inverse action changed to press instead of hold and moved to Y button.
- Obviously, a new biweekly multiverse level.
[ 2017-07-11 22:39:14 CET ] [ Original post ]
🕹️ Partial Controller Support
- Dimension Drive Linux Beta [1.29 G]
- Dimension Drive Linux Develop [1.29 G]
- Dimension Drive - Soundtrack
Features
- A New Type of Shoot’Em Up: Dimension Drive is a Dual-Battlefield vertical Shoot’Em Up with a focus on smart, quick teleporting.
- Rich Sci-fi Adventure: Unfold the secrets of the Dimension Drives and your past, teleport across the multiverse fighting the ultimate threat, and meet new races and allies!
- Clever Mix of Mechanics: A seamless combination of levels focusing on strategic shooting and fast puzzles make the core of Dimension Drive an exciting and varied one.
- 2 Wars at Once: Multitask and teleport to single-handedly fight in two shoot'em up levels at the same time.
- 4 Game Modes: Arcade, Modern, Pacifism and 1 Credit Clear all force you to approach the game in different ways and add replay value!
- Comic Book Style: Experience the story of Jack Tywood through gorgeous, dynamic motion comics fitting the cel-shaded style and visual "pop" of the main game. In Dimension Drive, video games meet comics. Who said space was just black?
- Energy Management: The Manticore is powered by Dimension Drive energy. Carefully decide when and where to teleport while in the midst of combat.
- Advanced Scoring System: Shoot'em up fans and genre newcomers alike will enjoy our unique scoring system that rewards you for playing truly well, rather than simply shooting enemies.
- Teleportation!: We've said that already, right? It's what makes our game really unique! No? Okay then--Teleportation!
- OS: (64 b it) Ubuntu
- Processor: To be confirmedMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: To be confirmedSound Card: RecomendedAdditional Notes: Keyboard supported. Gamepad highly recommended.
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