Update v1.3.1 (e8f736fa) was just released for WarriOrb with the following changes: - Canceling resolution changes actually cancels the resolution change instead of keeping the new one - Fixes an issue with dialogue lines not being displayed entirely in case of low performance - Fixes an issue which prevented starting near Soulkeeper after reload if the player was in an unsafe location during save/exit
Happy Halloween everyone!
This update brings a New Pumpkin Character Skin and themed Game.
The Skin will change automatically to the Pumpkin Skin until November 3th.
You can also change the char skin from Settings -> Game Tab -> Character Skin
Twitter @NotYetDevs
Cheers,
The Not Yet Team.
[previewyoutube=dxJPOaH-W5c;full][/previewyoutube]
The game is available now Nintendo Switch.
Twitter @NotYetDevs
Cheers,
The Not Yet Team.
This game update v1.3 brings the following two features to WarriOrb:
1. Asus ROG lights
Find out more HERE.
[url=https://www.asus.com/campaign/aura/global/]
2. New Mummy Character Skin
You can change the char skin from Settings -> Game Tab -> Character Skin
And also from today the game is available on Xbox One.
Twitter @NotYetDevs
Cheers,
The Not Yet Team.
Changes in v1.2.2 (5a75d6f0): - Fixed the video intro on Linux - Fixed the endless explosion sounds at the end of the game - Add the Nintendo Switch controller layout as an option for the tooltips - Do not allow the game to pause if some UI is up, this can cause issues with dialogues and credits - Some memory usage optimisations
[url=https://store.steampowered.com/app/790360/WarriOrb/]
Hi everyone, the summer sale is here and WarriOrb is 20% off until 9 July!
Along with this we also have a game update, let us know what you think.
Change list for version v1.2.1:
- Added a game speed slider where you can speed up the game if it was not fast enough for you
- Fix enemies to not be super fast if the game FPS was too high
- Fix game timer to correctly count the time for higher FPS
- Fix for double projectile spawn
- Many sound fixes
- Settings UI is easier to look at and it is more responsive
- New difficulty names to give a better idea about what to expect from them
- Final boss balancing: more time to attack during phase 2, slightly less phase 2 HP
Twitter @NotYetDevs Cheers, The Not Yet Team.
As some of you might have already noticed the game base price was lowered to 12.99$.
After our launch we received a lot of feedback that our game is not priced accordingly.
Firstly we would like to say thank you for all the people who bought our game before this base price change.
To make it fair for players who already bought the game before at the higher price we are willing to give the following perks:
[olist]
Cheers, The Not Yet Team.
Hey, we are experimenting with speed changes and we would like to get some feedback.
The game speed is set to 1.25x by default (It can be changed in the Game Settings tab) in the beta branch testing on steam, see the screenshot below on how to access it.
We would love to hear your take on how the game feels with 1.25x speed (or another speed you set) compared to the normal one.
To test this just right click on the game properties -> Beta tab -> select "testing" from the dropdown.
Let us know how it feels in the comments, or in Discord.
The Not Yet Team.
Changes in v1.1.2 (607968e):
- Fix swap stone achievement
- Add some missing sound effects
- Fix Grey Gate Charge Puzzle exploit
- Fix character reacting to input while the menu is open
- Some crash fixes that happened on start/exit game
- Fix an issue with Teleport when the character can't leave roll mode cause of collision
We got a lot of feedback that the game is too unforgiving with the controls so we got to work fixing that :). Changes in v1.1.1 (8982571b):
- Hide mouse by default when using gamepad or when the main menu is not open
- Set Merciful bounce mode to be Always On so that you can still jump even after you bounced
- Add Coyote Jump so that you have a small window after you fall to jump
- Modify jump & roll movement to be more forgiving
- Modify evil enemy path in the jump & roll tutorial to not kill you on respawn.
- Add a death counter for each save slot + at the top of the main menu (for the current save slot)
- Fix sword special jump bug
or Twitter @NotYetDevs The Not Yet Team
Hi,
We got a lot of feedback that the game is too unforgiving with the controls.
Changes in v1.1.1:
- Hide mouse by default when using gamepad or when the main menu is not open
- Set Merciful bounce mode to be Always On so that you can still jump even after you bounced
- Add Coyote Jump so that you have a small window after you fall to jump
- Modify jump & roll movement to be more forgiving
- Modify evil enemy path in the jump & roll tutorial to not kill you on respawn.
To test this just right click on the game properties -> Beta tab -> select "testing" from the dropdown.
Let us know how it feels in the comments, or in Discord.
The Not Yet Team.
After four years of development among five friends we are proud to announce that WarriOrb is now released!
Thank you so much for checking it out, and we hope you enjoy the game!
[previewyoutube=61R9tC46k6M;full][/previewyoutube]
Were closely monitoring all player feedback and are ready to stomp out any bugs you may encounter. If youd like to get in touch with us, please do so via Discord.
Or shout at us on Twitter @NotYetDevs
Thanks so much!
The Not Yet Team
You are reading it correctly, after years of work, WarriOrb is finally releasing!
Rejoice and share the news with the world! Check out the new trailer below! (Also on the Steam page).
[previewyoutube=61R9tC46k6M;full][/previewyoutube]
Or follow us on Twitter @NotYetDevs
At long last,
The Not Yet Team
Hi, we are hard at work on WarriOrb doing the final touches and testing steamhappy
We recently created a mailing list for people who would like to hear directly from us.
You can find it at:
https://www.subscribepage.com/warriorb
Some reasons you might want to join our mailing list:
- Get latest updates about development, release dates, console releases, etc. Yes we are doing console releases ;) stay tuned
- Get deals and special offers and a chance to win some free game keys!
- Be the first to hear about any new games we might be working on!
[url=https://store.steampowered.com/app/1193760/WarriOrb_Prologue/]
Greetings, fellow warriorbers and metroidvania enthusiasts, we have some quick and exciting announcements.
NEW DEMO
We recently participated at The Dev Play and Bucharest Gaming Week where we showed our NEW upcoming DEMO and people really enjoyed it!
We will release the free demo to the public in the following weeks and we need your help to let other people know about it! On steam it will be released as a separate app from the main game and Wishlisting & Following helps us a great deal with visibility!
Discord
You may not know but we have a 500 strong discord community, come join us and hang out with other friendly humans and super friendly developers :D, where we will post memes, game updates and generally be chill! Also we post fairly regularly on Twitter if you into them tweets! Thank you for reading and have a great one! - Not Yet
We just published a new patch with a few smaller improvements! GERNERAL - Modified default controller layout (A is jump now) - Improved character look, which is way more visible in most environment - New combat music, intense music is added to some survive for x sec traps - Short mini-cutscene on Act 1 start - Character hitreact improvment (Maintainer strike) - Character can switch and cast spells even if Spellcaster isn't the active item - SilverKeys are replaced with Memory Crystals - Huge SFX update, including ambients - Improved drone attack effects - Trap before first sewer lever is deactivated if the lever is pulled - Small level and environment design updates - Dialogue improvements BUG FIXES - Fix wrong damage amount in some case - Fix for some weapon in hand glitch at the start of a dialogues/rest - Fix music staying intense after certain traps - Fix teleport if character is armed BALANCES - Decreased capacity cost for Green Flamestone and Energystone - Decreased damage for some traps Our discord server can be found here.
We focus more on the later parts of the game now, but this update still contains some bigger changes:
- Invulnerability for a short time after a hit is taken to avoid unfair deaths
- Character is healed and spells are regained after an enemy group is defeated
- Miniboss projectile modified to be destroyable with strikes
- Certain spells are not casted if there is no target/need for the spell
- Fixed character bounces on floor in roll mode in places where he should not
- Huge SFX update
- Fixed enemy not moving in the test stone area
- Fixed order of RB and LB buttons on bounce tutorial decal
- Better controller support on linux and automatic detection on first startup
- Improved reflections
- Minor performance improvements
- Can move in main menu and settings with controller dpad
- Many more smaller fix
Hello world.
This is our first post here, until now we only posted updates in our discord server.
We will try from now on to also post updates here.
First things first, we updated our steam page with a new trailer, gifs and screenshots.
If you want to test the game you can come to our discord server and request a key :D
v0.6 Changelog
GERNERAL
- Miniboss vfx improvements
- Environment upgrades
- Option to disable the "resisted damage" floating icons
- All enemies are moved to Enemy Groups
- Gatekeeper casts a teleport spell before the teleport to sewer level happens
- Wrong camera angles are removed from the game
- Soulstone tooltip contains the "Soulkeeper can't be used here" icon
- Merchant music is played in the room of the merchant and not only during dialogues
- Some combat area is modified to be Soulkeeper free zone
- Inactive Dialogue Images go gray instead of transparent
- Huge Dialogue Text Update
- Fixed unintended sfx around secret science society
- Baseball Hat + Sword will spawn only one hit number and not two on enemy hit
- Unintended bounces are stopped while rolling on stairs
- Protective transmutation (Witch Hat) transforms enemies to boot on overlap damage as well
- Slightly more Valuable in the chapter
- Reduced damage for some traps
Warriorb
Not Yet
Not Yet
Not Yet
Indie Adventure Singleplayer
Game News Posts 19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(119 reviews)
https://www.warriorb.com/
https://store.steampowered.com/app/790360 
The Game includes VR Support
Warriorb Linux [9.03 G]
Are you ready to face whatever stands between you and your freedom?
- Explore a once-flourishing world before the decay prevails
- Bounce and roll your way towards freedom
- Avoid traps – they won’t avoid you
- Talk to the inhabitants – you will need all the help you can get
- Fight your way out of the unpleasant situations
- Solve puzzles – they can’t be that complicated, right?
- Gather new weapons, clothes and trinkets
- OS: A 64 bits distribution
- Processor: 2.2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTX 670 or AMD Radeon HD 7970
- Storage: 10 GB available spaceAdditional Notes: OpenGL 4 or Vulkan support is required
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