TL;DR: A Dragon's Treasure will now be released on July 27th instead of June 22nd. Man And Elf's release remains unchanged. Unfortunately it looks like ADT won't be ready by June 22nd. No, it's nothing to do with covid. There are no problems with the development either, and I do not believe the release will be pushed back a second time. June 22nd was just a bit too optimistic of a timeframe. The main reason for the delay is that I wound up spending significantly longer on version 1.07 of the original Sable's Grimoire than planned, which pushed development on the sequels back. What was supposed to be a quick playthrough, taking notes and checking for consistency with the sequels, resulted in a number of text changes, new backgrounds, a couple of sprite fixes, and a variety of other changes. You can see the release notes in the announcements of Sable's Grimoire for more information. Since that ate up a month of development time which was supposed to be spent on the sequels, I had the choice to either delay one of the sequels and release the other on time, or to delay both. Man And Elf has already been delayed once, and it was closer to completion than A Dragon's Treasure, so I've chosen to focus on MAE's release and to delay ADT. Man And Elf is pretty much done. The time between now and release will be used for additional testing, proofreading and editing. The game itself and the OST have both passed review on Steam. The 18+ DLC is currently being reviewed. So I think it's safe to lock MAE in with its current release date. A Dragon's Treasure is close, but still has a little more work to go. A few more CGs are needed. The updated GUI is still a work in progress. The script shouldn't need many additions or changes, but we'll see when testing time rolls around. Delays suck, I know. But spending that extra time on the original was worthwhile. It resulted in a number of changes being made to both MAE and ADT to better match the original, with consistency between the three being a big concern, and has hopefully reduced the likelihood of post-release fixes being needed for the sequels. Here's hoping the next announcement will be something a bit more exciting.
Sable's Grimoire
Zetsubou
Zetsubou
Jul 2018
Indie Casual Simulation Singleplayer
Game News Posts 19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(127 reviews)
https://zetsubou.games/
https://store.steampowered.com/app/717850 
The Game includes VR Support
Sable's Grimoire Content [403.19 M]Sable's Grimoire Depot Linux [441.84 M]Sable's Grimoire Depot Linux 32bit [442.93 M]
When Sable is accepted into Amadronia Magic Academy, a prestigious academy famous for its resources and curriculum, he believes that he has crossed an important milestone in his life.
As an aspiring magic researcher, not to mention one of the few pure-blooded human beings capable of using magic, Sable has high hopes for his time at Amadronia. His dream of becoming a world-renowned magic researcher is finally within his grasp, and with the assistance of the much-lauded teaching staff at Amadronia, he is sure that the next few years of his life will be as productive as they are enlightening.
Unfortunately for Sable, his first day at Amadronia quickly proves to him that this will not be the case.
Arrogant elves, a ravenous rokurokubi, a poison-tongued mandragora, a pyromaniac dragon, unenthusiastic teachers - Amadronia is nothing like Sable envisioned. The students in his class are unruly, his "teacher" has no interest in teaching, the principal willfully breaks academy rules, and it seems like everywhere he turns, Sable finds one more reason to doubt Amadronia's proud legacy.
Will Sable manage to survive at this clearly dysfunctional academy? Or will he, like so many others, leave Amadronia feeling utterly disillusioned?
Features:
- 5 main heroine routes
- 350k+ word count, with dozens of choices to be made
- More than 10 different endings depending on your choices
- More than 25 backgrounds and 40 CGs
- Hi-res artwork in 1080p resolution, featuring a dozen different monster girl sprites
- OS: Ubuntu 12.04
- Processor: 1GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 500 MB available space
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