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Version 1.09.2 is a minor update required for Sable's Grimoire to become Steam Deck verified. It adjusts a few things related to controllers, but otherwise doesn't alter the game. If you encounter any issues with the new build, please report it either on this announcement or on the bug reporting thread. If that happens, you can switch to the "oldstable" beta to run the previous build of this game in the interim.
The store page for Sable's Grimoire 2 is now live! You can find the announcement and store page here: https://store.steampowered.com/news/app/2702740/view/3879352246605340243
Minor update with the following changes:
Hotfix for an issue some Steam Decks have with Renpy games which would cause the game to randomly freeze up for a minute
At last, it's time for the After Story update. This is the final planned content update for Sable's Grimoire, and it sets the scene for Sable's Grimoire 2. After Story can be accessed from the main menu. It doesn't require you to have finished the game first. However, it does warn you about spoilers and the like when you click on the After Story button, just in case you haven't already finished all of the routes you plan to play. Aside from the After Story content, this update also includes the following changes:
This update wound up being bigger than intended. TL;DR: it contains Eris's route and a new ending for Eth/Rei's route. Eris's route is a bit less focused on her than some other routes are on their heroines. However, Eris's route is roughly twice as long as the others, so it should even out.
Sable's Grimoire: A Dragon's Treasure, along with its 18+ patch DLC and soundtrack, has now been released. Continue Drakan's route from the end of Sable's Grimoire as we delve deeper into Sable's relationship with dragonkind. https://store.steampowered.com/app/892990/Sables_Grimoire_A_Dragons_Treasure/
Sable's Grimoire: Man And Elf is now live! Continue Lisha's route from the end of Sable's Grimoire in a new story following our tsundere elven heroine. https://store.steampowered.com/app/1131410/Sables_Grimoire_Man_And_Elf/
TL;DR: A Dragon's Treasure will now be released on July 27th instead of June 22nd. Man And Elf's release remains unchanged. Unfortunately it looks like ADT won't be ready by June 22nd. No, it's nothing to do with covid. There are no problems with the development either, and I do not believe the release will be pushed back a second time. June 22nd was just a bit too optimistic of a timeframe. The main reason for the delay is that I wound up spending significantly longer on version 1.07 of the original Sable's Grimoire than planned, which pushed development on the sequels back. What was supposed to be a quick playthrough, taking notes and checking for consistency with the sequels, resulted in a number of text changes, new backgrounds, a couple of sprite fixes, and a variety of other changes. You can see the release notes in the announcements of Sable's Grimoire for more information. Since that ate up a month of development time which was supposed to be spent on the sequels, I had the choice to either delay one of the sequels and release the other on time, or to delay both. Man And Elf has already been delayed once, and it was closer to completion than A Dragon's Treasure, so I've chosen to focus on MAE's release and to delay ADT. Man And Elf is pretty much done. The time between now and release will be used for additional testing, proofreading and editing. The game itself and the OST have both passed review on Steam. The 18+ DLC is currently being reviewed. So I think it's safe to lock MAE in with its current release date. A Dragon's Treasure is close, but still has a little more work to go. A few more CGs are needed. The updated GUI is still a work in progress. The script shouldn't need many additions or changes, but we'll see when testing time rolls around. Delays suck, I know. But spending that extra time on the original was worthwhile. It resulted in a number of changes being made to both MAE and ADT to better match the original, with consistency between the three being a big concern, and has hopefully reduced the likelihood of post-release fixes being needed for the sequels. Here's hoping the next announcement will be something a bit more exciting.
TL;DR: no new routes. Just fixes and some pretty pictures. In the lead-up to the releases of A Dragon's Treasure and Man And Elf, I went back over the original Sable's Grimoire from top to bottom, making notes and checking for consistency with the new games. This process wound up taking significantly longer than expected. I found a number of things in the original which I felt could be improved, or which were just plain wrong. The end result of this is version 1.07, which contains the following additions and changes:
The store pages for Sable's Grimoire's sequels are now up! https://store.steampowered.com/app/1131410/Sables_Grimoire_Man_And_Elf/ https://store.steampowered.com/app/892990/Sables_Grimoire_A_Dragons_Treasure/
My Heart Grows Fonder is out now! Available for Windows, Mac and Linux. 18+ patch is available as free DLC. https://store.steampowered.com/app/892980/My_Heart_Grows_Fonder/
As you may know, nowadays Steam requires games to receive a certain amount of attention (ie. sales, forum posts, reviews, etc.) before the game is allowed to have trading cards. Popular games hit this threshold immediately, but for others, it can take a while. At long last, Sable's Grimoire has reached this threshold. You will now be able to receive trading cards, emoticons, badges and backgrounds.
TL;DR: there are two new settings to hide/warn about certain content, instructional text has been added to the route map screen, SG's OST is available as free DLC, Tix's route is still a work in progress.
An additional (happier) ending has now been added to Jorou's route. This update includes a new CG, another achievement, and an additional choice earlier in her route.
If you've already played Jorou's route, you can go to the Route Map and jump to the last checkpoint before her other endings, then skip the previously read text until you reach the new choice. From there it should be obvious how to reach the new ending.
With Jorou's new ending done, I've started working on a new character route. In other words, Tix will be getting a route.
A new route takes a lot more time and effort than a new ending, and I'll be working on other games at the same time, so don't hold your breath waiting for this next update.
Tix's route has been outlined and the writing has started, but it's still a long way off completion. So for now the release date is "hopefully this year".
This question has been asked a few times already, so let me take this opportunity to address the subject of additional content being added to Sable's Grimoire.
Yes, I would like to add new content to Sable's Grimoire. Be it in the form of new routes for characters who don't currently have them, additional endings for characters who already have routes, or something else completely.
Even so, whether that actually happens or not will ultimately depend on SG's reception. Feedback has been positive so far, but the number of people actually playing Sable's Grimoire is very small, and it isn't even close to breaking even financially. So as much as I want to add new content, that may prove difficult.
For the time being I'll be taking the "wait and see" approach. I'll continue to monitor reviews, forum posts, sales, etc. and regularly re-assess the situation. If more people play SG, and it receives more positive reviews, then obviously that will increase the likelihood of additional content being added in the future.
Even if it doesn't stack up, I'll likely release a couple of content updates anyway. Full character routes are a best-case scenario, given the time and cost involved, but additional endings and scenes aren't a big ask.
As for what new content is on the table, there are a few things I've been thinking of potentially adding.
1. Character route for Tix. This is something that was planned from the beginning, but I ultimately decided to focus on refining the existing routes rather than adding one more to the mix. Now that SG is out in the wild, Tix's route may yet see the light of day.
2. Additional (happier) ending for Jorou. Personally, I don't believe that every story - or every character - needs a happy ending. That being said, I can see how someone might be disappointed by the lack of one. especially when a tragic story seems to be going that way. Is a happier ending for Jorou something you'd like to see?
3. Additional ending for Rei. If you've already played Eth/Rei's route, you already know why this is a possibility. I'm trying to avoid any spoilers here, so let's just say more branching would be a good thing for their route.
Those are the big three, but I'm open to suggestions. Keep in mind that additional endings/scenes are more likely to happen, especially in the short term, than full character routes.
At any rate, it'll be at least a couple of months before any new content gets added to Sable's Grimoire. The next time I reassess new content for SG will be at the end of June. At that point I'll make another announcement regarding what's in the works, and what I've decided to do.
With Sable's Grimoire getting closer to release, most of the finer points (features, character routes, etc.) have now been finalized. In this announcement I'm going to briefly cover two features of Sable's Grimoire which aren't especially common in visual novels.
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