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Early Access Update #2: Hero Progression!
New in version 0.7, every time you take a hero into the dungeon she will gain permanent experience to build up her power in future games. After each game you earn check-marks to unlock up to 15 talents for each hero. Each hero has their own progression sheet that persists across all of your games.
Practice makes perfect! The number and color of check-marks you earn in a game depends on a few factors. You earn one check-mark for descending, one check-mark for leveling up, and three check-marks for defeating a boss. Higher difficulty levels grant bonus check-marks if you reach the boss. The colors you can mark depend on the dungeon. After an easy (one dot) dungeon, you can only check off green circles, after a medium (two dot) dungeon, green circles or yellow squares, after a hard (three dot) dungeon, any colored spaces including red ones.
A blank canvas to be painted... Once you unlock a talent for a hero it's available to use with that hero starting in your next game. Basic talents can be used in every game. At the start of each game, though, each hero must pick one other focus for that game. Starting skills, basic skills (from the Veteran talent), and talents are shown a little bit differently than regular skills so you can better keep track of your skill limit.
After a while, the Rogue is totally pumped up!
During an encounter, the Consequences box at the bottom of the screen shows you what will happen when you press End Encounter. This box includes all active effects, but it's not always obvious where the numbers come from. Now you can hover the pointer over the box to see a detail popup of how that's calculated.
There are Freezing Winds outside, let's go kiting!
At the top of each encounter there is a new button that removes all dice from the challenge boxes and puts them back in the dice pool. This can be handy if you change your mind about your approach to the encounter.
I want that Heroic 4 back and I want it now!
This update has plenty of other bug fixes and improvements. Here's a list of the notable ones: Visual Polish:
We have more big features on the way including a campaign/quest mode, Steam achievements, statistics, limited undo support, and more. Thanks for playing and keep sending in your feedback!
[ 2018-03-23 14:51:01 CET ] [ Original post ]
Our second Early Access update brings hero progression and a few quality of life improvements. Read on for all the details!
Hero Progression
New in version 0.7, every time you take a hero into the dungeon she will gain permanent experience to build up her power in future games. After each game you earn check-marks to unlock up to 15 talents for each hero. Each hero has their own progression sheet that persists across all of your games.
Practice makes perfect! The number and color of check-marks you earn in a game depends on a few factors. You earn one check-mark for descending, one check-mark for leveling up, and three check-marks for defeating a boss. Higher difficulty levels grant bonus check-marks if you reach the boss. The colors you can mark depend on the dungeon. After an easy (one dot) dungeon, you can only check off green circles, after a medium (two dot) dungeon, green circles or yellow squares, after a hard (three dot) dungeon, any colored spaces including red ones.
A blank canvas to be painted... Once you unlock a talent for a hero it's available to use with that hero starting in your next game. Basic talents can be used in every game. At the start of each game, though, each hero must pick one other focus for that game. Starting skills, basic skills (from the Veteran talent), and talents are shown a little bit differently than regular skills so you can better keep track of your skill limit.
After a while, the Rogue is totally pumped up!
Consequences Preview
During an encounter, the Consequences box at the bottom of the screen shows you what will happen when you press End Encounter. This box includes all active effects, but it's not always obvious where the numbers come from. Now you can hover the pointer over the box to see a detail popup of how that's calculated.
There are Freezing Winds outside, let's go kiting!
Remove Dice Button
At the top of each encounter there is a new button that removes all dice from the challenge boxes and puts them back in the dice pool. This can be handy if you change your mind about your approach to the encounter.
I want that Heroic 4 back and I want it now!
Other Improvements
This update has plenty of other bug fixes and improvements. Here's a list of the notable ones: Visual Polish:
- Added animation for descending
- Sharing a screenshot at the end of the game indicates that it was saved to your Steam Library
- The current state of the game is shown in the top right corner, and you can click it to see context-sensitive how to play info
- Starting skills are made visually distinct from learned skills
- Full size hero card shows multiple stat icons instead of a number (like the physical game)
- Show Gameplay Hints options checkbox now can be clicked
- With 2 heroes, you can now use any number of healing potions at the start of each boss round
- If you replace a skill or item during Claim Loot, the game will no longer get stuck on a later Claim Loot
What's Next
We have more big features on the way including a campaign/quest mode, Steam achievements, statistics, limited undo support, and more. Thanks for playing and keep sending in your feedback!
[ 2018-03-23 14:51:01 CET ] [ Original post ]
One Deck Dungeon
Handelabra Games Inc.
Developer
Handelabra Games Inc.
Publisher
2018-05-18
Release
Game News Posts:
34
🎹🖱️Keyboard + Mouse
Very Positive
(709 reviews)
The Game includes VR Support
Public Linux Depots:
- One Deck Dungeon Linux Depot [550.59 M]
Available DLCs:
- One Deck Dungeon - Phoenix's Den
- One Deck Dungeon - Fanatic
- One Deck Dungeon - Caliana
- One Deck Dungeon - Witch
- One Deck Dungeon - Cinder Plains
- One Deck Dungeon - Forest of Shadows
- One Deck Dungeon - Abyssal Depths
Adventure calls... but you don't always have time to spend hours optimizing your character sheet or managing your inventory! One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice!
One Deck Dungeon is a single player dungeon crawling adventure game. Each time you play, choose one of these 5 brave heroes:
There are 5 dangerous challenges to face:
Once you know your way around the dungeon, a game takes about 15 minutes. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes.
HELLO! Would it be impolite if I were to nom on your armor and weapons? That shiny metal looks oh so delicious. Oh --pardon me, how rude of me not to introduce myself! I am Glooping Ooze, one of the many extremely polite denizens of the dungeons in this area. I even have my own card:
Like all cards in One Deck Dungeon, mine is full of colored boxes, and HEY! What's the idea with all those arrows. Ugh, adventurers. So rude. So very very rude. I suppose you're rolling all your dice, attempting to fill in as many boxes as possible. For every one you don't fill, I'm going to make you pay for this arrow nonsense, in hearts and time! Precious time!
If you manage to get past me somehow, you'll be able to take Armor Crush as a skill, or add that magic icon on the left to your stats, or take the three experience lanterns in the upper-right.
Despite your arrowful attitude, I welcome you to the world of One Deck Dungeon. Adventure awaits!
One Deck Dungeon is an officially licensed product of “One Deck Dungeon” from Asmadi Games.
One Deck Dungeon is a single player dungeon crawling adventure game. Each time you play, choose one of these 5 brave heroes:
- Mage - There's rarely a problem in the dungeon she can't solve with a spell.
- Warrior - Her favorite dungeon activity is squashing her opponents immediately.
- Rogue - Watch in awe as she dispatches monsters with style.
- Archer - Accurate, brilliant, catastrophically deadly.
- Paladin - She seeks out danger and shields her allies from deadly enemies.
There are 5 dangerous challenges to face:
- Dragon’s Cave - The thick-skinned wyvern who occupies this dungeon prefers her heroes on the crispy side.
- Yeti’s Cavern - If you can survive the freezing winds and biting cold, an abominable snowman awaits.
- Hydra’s Reef - Chop off one head, and another appears! This regenerating venomous monstrosity is a slippery foe.
- Lich’s Tomb - Hordes of undead foes, evil curses, and magical wards. What could possibly go wrong?
- Minotaur’s Maze - Abandon all hope, you who enter here!
Once you know your way around the dungeon, a game takes about 15 minutes. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes.
Warning: do not jump into a pit of spikes.
HELLO! Would it be impolite if I were to nom on your armor and weapons? That shiny metal looks oh so delicious. Oh --pardon me, how rude of me not to introduce myself! I am Glooping Ooze, one of the many extremely polite denizens of the dungeons in this area. I even have my own card:
Like all cards in One Deck Dungeon, mine is full of colored boxes, and HEY! What's the idea with all those arrows. Ugh, adventurers. So rude. So very very rude. I suppose you're rolling all your dice, attempting to fill in as many boxes as possible. For every one you don't fill, I'm going to make you pay for this arrow nonsense, in hearts and time! Precious time!
If you manage to get past me somehow, you'll be able to take Armor Crush as a skill, or add that magic icon on the left to your stats, or take the three experience lanterns in the upper-right.
Despite your arrowful attitude, I welcome you to the world of One Deck Dungeon. Adventure awaits!
One Deck Dungeon is an officially licensed product of “One Deck Dungeon” from Asmadi Games.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system
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