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IT'S FIXED, BASICALLY UPDATE

Heya peeps. Infinite apologies for the comically overdue update, and thanks to each and every person that has enjoyed the game, especially the vocal ones who have been asking for fixes for far too long. csgohelmet The final world is now unlockable once you complete the level PATHOS - there's 12 levels that have a 999 stepcount. Whoever posts a screen of the lowest steps will get their name added under the level in-game. There's been some modest visual tweaking to some sprites and backgrounds, as well as some QOL stuff. heart (some may have noticed the update dropping last week -- there were some bugs that leaked in from a nearby multiverse for no reason, so I wanted to wait until those were squashed before dropping this announcement) ss2heart For those that aren't aware, you can play thousands more levels and create your own at the thriving block-pushing community at https://pathology.gg ss2heart Full changelog below:

  • Added 12 levels in a final world that unlocks when you beat the main campaign (PATHOS level).
  • Removed the incongruous story elements, replaced with simple quotes only on select levels.
  • Lowered the bits needed to progress to other worlds a good deal, especially early-game.
  • Zoom adjusted so that it actually does something useful.
  • Camera doesn't follow the player so aggressively, also lowered the bloom effect.
  • New level backgrounds.
  • Some tile sprites and textures have been updated.
  • Added some slight particle effects to hole filling, ice sliding etc.
  • UI is more consistent and organized.
  • Added 'Rewards X bits' to each level description.
  • Added a handful of new sound effects for moving certain tiles, updated some other sounds.
  • Tweaked the names of a couple levels for various reasons, as well as world names (sorry for the people who made the awesome guides).
  • Restarting the level is faster.
  • Added indicator and sound when player can't move onto a space.
Because Unity once me to die, the current camera bloom values and color contrast are out of whack, so we will be pushing an update soon to address it. Pal Thanks again everyone! If you find more bugs just dump them here and we'll push something in the coming weeks.


[ 2023-02-27 20:55:19 CET ] [ Original post ]



PATHOS
Broguelike
  • Developer

  • Accordion Games
  • Publisher

  • 2017-12-05
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 11  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (39 reviews)


  • Review Score

  • https://store.steampowered.com/app/679300 
  • Steam Store

  • The Game includes VR Support



    PATHOS Content (Linux) [295.72 M]

  • Public Linux depots

  • PATHOS Official Soundtrack
  • Available DLCs

  • The objective in PATHOS is simple - deceptively so. You've got just enough moves to get to the end. No more, no less. Use every last one mindfully.

    Think of PATHOS as a play on the ol' sokoban style games. But instead of getting objects to their intended spot, you've got to get yourself past all those complicating obstacles, whether those obstacles are blocks, keys, teleporters, chasms or some sly board manipulation tricks. And every puzzle only gives you the moves you need - not one step extra.

    There's a lot to muse about regarding PATHOS. Here's what intrepid puzzlers can expect:

    150+ precisely crafted puzzles that wring every drop out of the developed mechanics.


    No procedural tricks, no shortcuts, no nothing. PATHOS features a carefully thought out curve that is meant to gently ratchet the difficulty up, and this requires considered puzzle design and arrangement. Every single level requires a novel slice of perception, attention, logic or working memory. There are no wasted moments in PATHOS.

    Mysterious narrative that challenges and provokes.


    Ego's job, to the extent that a psychological aspect can have a job, is summoning and rallying his fellow aspects. Together, they forge through the crests and troughs that life delivers. Managing emotions, meeting obstacles, maintaining an uneasy homeostasis - that is Ego's burden. But, what happens when the burden becomes too much?

    41 achievements, most discovered through deciphering verbal and visual clues.


    Pictograms and riddles - you're going to need a pencil and paper, or an illuminated mind, to defeat most of these.

    Secrets woven even deeper into PATHOS’ fabric.


    Yes, if you want to 100 percent PATHOS, you'll need to play super sleuth. It may take weeks, months - it might take years to piece it all together, but there's something waiting at the finish line for the admirably zealous.

    Powerful OST by Tim Halbert, with a definite earworm or two in there.


    Halbert's a groove guru, and PATHOS' OST is something you can clean a house, paint a masterpiece or dance with your dog to. It also helps shake loose that latent mental acuity.

    Global win tracking statistics for every level.


    PATHOS is paired with a stat and progress tracking site where players can see how they size up against the rest of the field. Eventually, someone is going to get to the mountain's summit, and it's probably going to be lonely at the top.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHz Dual Core CPUMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256MB Graphics Card
    • Storage: 260 MB available space
    GAMEBILLET

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