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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Chronicon 

 

Developer

 Subworld 

 

Publisher

 Subworld 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 2020-08-21 

 

Steam

 € £ $ / % 

 

News

 127 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 208 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/375480 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1905  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1905 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Chronicon Linux [176.83 M] 


DLC

 Chronicon - Ancient Beasts 


 Chronicon - The Mechanist 




LINUX STREAMERS (3)
caffeinatedtechsolsocogvoodoomedic




Major Content Update #5 is here!

Hey guys!

It's finally here - major content update #5!

https://www.youtube.com/watch?v=7kbl0LKlAt8

This is a very big update and not only does it add the whole new Act 4, but it also adds some new content to all three previous acts, as well as a ton of polish to quests, bosses, areas, and more!

In addition to that, you'll be seeing many new enemies and Anomaly bosses and layouts, all with a *slightly* steeper difficulty curve.

Not to mention the all new Spell Scroll and Relic items... this is something you may see much more of in the future!

In addition to that, controllers should now feel even better in combat, the HUD got a slight update, enemies got their resistances re-balanced, most of the mute enemies now got voices, and there's a few new items for you to find.

So what's next?
I'm working on a Linux port (finally), and I will also be working a lot with existing items and sets, and the mastery trees will see some updates. My focus on the next few updates will be to work towards a greater build versatility and improved progress & itemization.

Stay tuned!

0.70.0:
Act 4 released, summary:


  • 30+ new zones and sub-zones filled with new monsters, uniques, loot, quests, secrets, and more!
  • 20+ new quests
  • 20 new unique (named) monsters, many with their own unique loot drops
  • 14 new monster types, some making appearances as soon as Act 1
  • 14 new Achievements
  • 11 new Anomaly bosses
  • Tons of new music and sound effects (100+!)
  • Many new Anomaly layouts
  • Act 1 and 2 polished and fleshed out with new quests, areas, and small in-game cutscenes
  • Controller support improvements
  • New item type: Relic. These items are special usable items that can be bound to your belt to be used (only a few exists so far)
  • New exploration mechanic: Troves. These are chests hidden in a few optional areas. These chests contain more loot than Legendary chests and also give experience poitns when opened!

Anomalies:

  • 11 new bosses
  • Added a large amount of new monsters from the new Act to fight
  • Added many new layouts
  • Improved existing layouts
  • Updated sprites and animations of several existing Anomaly bosses
  • The portal to the next area following a boss fight is now only revealed after opening the chest, so you don't accidentally enter it when going for the chest

Bosses (Story):

  • Cael'is: Updated with new unique sprite and animations
  • Feren'el: Updated with new unique sprite and animations
  • Captain Moore: Changed fight with new mechanics, added new unique sprite and animations
  • 4 new unique boss fights added with Act 4, the later 3 having some more experimentally complex mechanics than before

Areas:

  • General:

    • Caves:

      • Adjusted cave design somewhat to make more openings between passages

    • Rebalanced chest spawns:

      • You'll now see more chests in optional/hidden/secret areas
      • Some optional areas now spawn a guaranteed Legendary chest

    • Added Troves:

      • Select optional areas in each Act spawn Troves, which are chests that contain even more loot, crystals, and materials than a Legendary chest, as well as a decent amount of experience points
      • There are now new achievements related to finding all of these in each Act

    • Added Practice Dummies to The Chronicon
    • Traps should now spawn some distance away from waypoint portals and other doors/portals
    • Monsters now spawn some distance from your entry point in all areas
    • Adjusted Shrine spawn rates (you should see them more frequently in later zones)
    • Updated Chronicon tileset a bit

  • Unstable Dimensions:

    • Added two new affixes to the pool

  • Act 1:

    • Added a new main area - The Temple Gardens, with a new Waypoint
    • Added a new optional area - The Botany (found in The Temple Gardens)
    • Updated story flow and progression - added many small cutscenes to make the story more coherent
    • Changed how many main areas are connected in the later half of Act 1
    • Removed Forgotten Chambers waypoint

  • Act 2:

    • Added a new main area - The Underwood Passage
    • Added a new optional area - The Den (found in The Underwood Passage)
    • Updated story flow and progression - added a few small cutscenes and tied toegether the quest start/end points better
    • Sergeant Jorgen now gives a specific key to his chest, which can only be opened with it

  • Act 3:

    • Added a new optional area - The Dungeon (Found in the Lower Levels)
    • Renamed Herb Garden to Royal Garden
    • Added new lights to Clairebourg Exterior, The Courtyard, and Royal Garden


Character:

  • Slowing effects on the player character now continue to fade during cutscenes
  • Pull and knockback effects on the player character now either continue or abort during cutscenes, rather than freeze the player mid-air

Chronicon & Vendors:

  • Moved Tinka to his next job
  • The Gambler and Enchanter won't appear until you can actually make use of them, like the Gemcutter
  • Removed the Enchanter's Codex quest, you now unlock her automatically when finishing Act 1
  • The Gambler is unlocked by reaching level 10 as usual
  • (These changes won't affect you if you've already unlocked them)

Controller/Gamepad:

  • Using skills that land on targets while not having any target will now default them to land on the player (unless it's a movement skill like Leap, then it will use the max range)
  • Using skills that have a limited range (such as Leap) while having a target will now land that skill on the target, if within range, rather than overshoot - unless it's an utility skill like Hop or Soul Warp (they ignore targets)
  • Default button mapping for all skill slots changed to be more comfortable
  • Default sensitivty settings lowered to counter minor hardware defects & differences
  • By default the player character will now also aim in the direction of movement (use left stick to both move and aim) - can be turned off in gamepad settings

Difficulty and scaling:

  • Because of the additional story content, the experience gain growth from monsters has been adjusted to better suit the larger world (the plan is to aim for level 100 by the end of Act 5 in the end)
  • The base difficulties (Casual - Legendary) now scales enemy health and damage slightly faster and higher
  • (Legendary and beyond scales at the same rate as before, but expect this to change in the future as the skills & item sets get updates/tweaks)

Enchants:

  • Added new enchants:

    • Undead Slaying (Major)
    • Spectral Slaying (Major)
    • Fae Slaying (Major)
    • Demon Slaying (Major)
    • Beast Slaying (Major)
    • Arachnid Slaying (Major)
    • Crown Slaying (Epic)

    Adjusted existing enchants:

    • Reach:

      • Condensed roll range, reduced maximum augment cap to 5/6/8/10%, down from 6/8/11/15%

    • Effect Duration:

      • Condensed roll range, reduced maximum augment cap to 6/8/10/15%, down from 9/12/15/20%



Interface:

  • Improved visibility of target healthbar
  • Added tooltips to health/mana/rage/souls bars
  • Legendary chests (and Troves) now show on your map when the surrounding area is discovered
  • Added hotkeys for opening the skill tree and quest log for keyboard, default is K and L respectively
  • Slightly increased default text scroll speed (you can still interact again to increase speed)
  • Added a new background for inventory and various interface boxes
  • Added new character portraits

Items & Loot:

  • Currency and Materials now animate much faster when dropping, allowing you to pick them up faster
  • Adjusted drop rates of gems
  • Adjusted drop quanities of crafting materials (it now caps eventually)
  • Added a new type of item: Relics!

    • These items are special usable items that can be bound to your belt to be used - very few exist, all of them hidden, and more will be added soon

  • Added a new special item: Skill scrolls!

    • These are single use scrolls that cast a skill from any class
    • There's currently 17 different scrolls of the rarities Enchanted and Rare
    • These scrolls can be bound to belt slots, have a very short cooldown, and may trigger any passives, buffs, or enchants related to the skill/element being used

  • Added several new unique items dropped from the unique champions of Act 4
  • True Legendary items:

    • Added new armor "Spectral Armor"

  • Legendary items:

      All:

      • Added a few new items which will start dropping at low levels:

        • Ring of Marvellous Gems: Always has 2 extra cube sockets (making a total 3 sockets possible on this item)
        • Weyrick's Finery: Always has one of each socket (in additional to random rolls, making a total of 6 sockets possible on this item)


    • Templar:

      • Crown of Justice: Added a new legendary power

    • Berserker:

      • Flamebound Armor: Now uses your current rank of Embershield, or rank 1 if you don't have any points in the skill

    • Warden:

      • Serenity: Added a new power



Gems:

  • Cube Orthoclase:

    • Reach stat on weapon/offhand is now 10% at Epic, down from 12%


Monsters:

  • Added 14 new base monster types, all with 2-4 variations of different skill, name, & stat setups
  • Stun, knockback, and pull effects no longer share cooldowns and can be applied to monsters on rotation without interfering with eachother
  • Removed resistance penalties from minion monsters as they are already weaker (less health and damage)
  • Freezing Pylons slowing effect halved
  • Flail affix now starts them off flailing slowly, gradually speeding up
  • Some monsters will now spawn into the world as you get close, by for example digging up through the ground, or by assembling themselves (like for example skeletons)
  • Added new sound effects to the following existing enemy types:

    • Bats, Spikehogs

  • Added new affixes:

    • Beast, Burrower, Reaper, Surger, Poison Bomb, Repulsive, Quaker
    • Stags are now both Fae and Beast
    • Bats are now Beast

  • Updated monster types to have the following resistances, weakneses, and bonuses:

    • Arachnid:

      • Resist: Poison (+10%)
      • Weak: Frost (-10%), Fire (-10%)
      • Bonus: Poison Damage (+10%)

    • Beast:

      • Resist: N/A
      • Weak: Physical (-10%), Poison (-10%)
      • Bonus: Physical Damage (+10%), Poison Damage (+10%)

    • Demon:

      • Resist: Fire (+10%), Shadow (+10%)
      • Weak: Holy (-15%), Frost (-10%)
      • Bonus: Fire Damage (+10%), Shadow Damage (+10%)

    • Fae:

      • Resist: Holy (+10%), Lightning (+10%)
      • Weak: Shadow (-15%), Poison (-10%)
      • Bonus: Holy Damage (+10%), Lightning Damage (+10%)

    • Mechanical:

      • Resist: Physical (+10%), Holy (+10%), Shadow (+10%), Poison (+10%)
      • Weak: Frost (-10%), Lightning (-10%)
      • Bonus: Physical Damage (+10%), Lightning Damage (+10%)

    • Spectral:

      • Resist: Physical (+10%), Frost (+10%), Shadow (+10%)
      • Weak: Holy (-15%), Lightning (-15%)
      • Bonus: Shadow Damage (+10%), Evasion (+15%)

    • Undead:

      • Resist: Frost (+10%), Shadow (+10%)
      • Weak: Fire (-15%), Holy (-15%)
      • Bonus: Shadow Damage (+10%), Poison Damage (+10%)

      Note: Bosses have no weaknesses despite their visual appearances
      Champions and Elites may roll affixes to mitigate their weaknesses


Music:

  • Added new boss fight music unique to each Act
  • Added "intro" sequence to all boss music that plays during dialogue
  • Added 4 new tracks for Act 4

Performance & Technical:

  • Slightly improved area load & generation times
  • Slightly improved fps, mostly noticable on low-mid range computers
  • In order to apply a fix, the game should start in fullscreen mode after updating
  • Added several new shaders to apply effects such as glow, heat, water

Quests:

  • Increased Crystal and experience gain on most main quests
  • All quests now reward some crystals and exp
  • Most quests now also reward randomly generated equipment
  • All quests now have objective tracking in the quest log (basically a TL;DR of the quest description)
  • Updated a ton of quest objects and descriptions to make more sense overall

Skills:

  • Berserker:

    • Leap: Now varies the sound effect somewhat
    • Explosive Punch: Increased range by about 1.5 meters, and will now stop at the cursor/target location

  • Templar:

    • Repulse: Now also destroys enemy projectiles

  • Warden:

    • Rapid Shot: Now has a slight accuracy penalty

  • Warlock:

    • Soul Warp: Now animates slightly faster
    • Soul Curse/Bane/Sorcery: now won't cast if having 0 souls
    • Improved visuals of all Curse spells



Sound:

  • Adjusted sound levels for many sounds, skills, etc
  • Replaced some low quality sound effects
  • Added 100+ new sound effects

Stash:

  • Added a 5th stash tab

Stats:

  • Evasion and Companion Damage Reduction now have diminishing returns
  • Added stats for bonus damage to certain enemy types, such as Undead, Beast, Crowned, etc.
  • Added some (currently hidden but active) class specific stats such as "Aura Range", "Aura Effect" and similar - more on this later

Windows 10 issues:

  • Added Alternative Synchronization which might help with the recent black screen issues for Windows 10
  • This will enable by default for all Windows 10 users - if you experience any problems with it on, it can be disabled from the Video options
  • Note: it requires Vsync to be on

Misc & localization:

  • Added more external text files for editing
  • Added (most) warnings, speech, and quest texts to external files so that they may be translated
  • Updated some NPC speech files for the vendors, any custom translations may now print incorrect or outdated text in-game
  • Portals now have a closing animation
  • Player characters will now react to you walking away from talking NPCs

Fixes:

  • Fixed rare crash on the "Finalizing" step while generating a new area
  • Fixed crash related to certain keybindings
  • Fixed crash related to unplugging USB devices or wireless controller's batteries dying
  • Fixed crash caused by Warden skill "Traps"
  • Fixed crash that may occur when entering an Anomaly
  • Fixed crash that could occur upon using a protal scroll or cliking a shrine
  • Fixed crash related to depositing certain items into stash
  • Fixed several freezes/crashes related to item generation that would sometimes happen when gambling, opening chests, or killing enemies
  • Fixed a ton of integer overflows leading to monsters with negative health, skills not dealing damage, etc. please let me know if you discover any more of these issues!
  • Fixed issue with spawning monsters not always playing their spawn animations
  • Fixed issue with many areas spawning more monsters than they were intended to
  • Fixed not being able to delete saves, and location caching issues for players with non-english Windows logins/languages
  • Fixed issue causing flickering on load screens for some players
  • Fixed Accessories showing Sturdy as a possible enchant to roll when they actually cannot roll it
  • Fixed enemy mini healthbar overlapping the target healthbar/name
  • Fixed long term issue where rare spawns (unique monsters) would sometimes appear in the wrong zone or appear multiple times in a single zone under certain circumstances
  • Fixed unique monsters regularly spawning close to the entrance of areas or always in the exact same spot
  • Fixed a blackscreen issue with Windows 10
  • Fixed some internal progress tracking sometimes causing events to repeat
  • Fixed achievement "Smashing!" not always properly triggering
  • Fixed sometimes spawning in different locations when re-entering the Storage Area
  • Fixed skill Soul Warp teleporting to where the cursor is when the animation finishes, rather than where you actually clicked
  • Fixed issue where quests would keep sending update notifications when a previously completed objective was reached again
  • Fixed issue where stats with diminishing returns, such as Damage Reduction, would sometimes lower stats instead of adding
  • Fixed some color-coding issues in the quest log
  • Fixed a bug causing rare gems to drop too frequently
  • Fixed some Warden companion spells creating invisible Zombies in certain circumstances (pretty weird)
  • Fixed the bad shrine effect happening in boss fights
  • Fixed Ascension skill not granting correct amount of HoH & MoH
  • Fixed Trapflip not appearing to deal damage (turns out it actually dealt damage, but the range was too short to reach anything)
  • Fixed Dragon Storm not tr & CDR (used values from Frozen Death instead)
  • Fixed a bunch of skills not aiming properly with controllers
  • Fixed Corruptor skill tree showing a max of 91 skill points, when there actually is 92
  • Fixed the waypoint reset popup drawing controller buttons over the text
  • Fixed several text and background issues with nametags
  • Fixed area "A Small Cave" not spawning correctly in The Northern Advance (it would never show up for most people)
  • Fixed issue where monsters would sometimes use the wrong animation or flicker when attacking
  • Fixed items on ground showing their value as "0" when re-entering an area
  • Fixed issue where using a gamepad to select load/save for player 1 in the multiplayer menu would act weird or not work at all
  • Fixed Dancing Blade not working correctly
  • Fixed Soul Curse/Bane/Sorcery skills not working
  • Fixed not being able to rename characters when using a controller
  • Fixed issue where some monsters would use incorrect animations for certain attacks, or use animations of other monsters
  • Fixed issue with incorrect spawning of puzzles
  • Fixed issue with puzzles sometimes disappearing on re-entering a zone


[ 2017-11-15 16:56:28 CET ] [ Original post ]