Name | Chronicon | ||
Developer | Subworld | ||
Publisher | Subworld | ||
Tags | |||
Release | 2020-08-21 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  208  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1905 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 1905 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Chronicon Linux [176.83 M] | ||
DLC | Chronicon - Ancient Beasts Chronicon - The Mechanist |
Hey everyone! |
QoL:
Items:
Berserker:
Mechanist:
Runes: Drone Pilot (Set) Mechalord's Legacy (Set) Skills: Templar:
Warden:
Misc:
Fixes:
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Mechanist:
Fixes:
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New Language:
Controls:
Events:
Enemies & Combat:
Items & Loot:
Interface:
Performance:
Skills:
Sound:
Stats:
Fixes:
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Injectors & Launchers:
Fixes:
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New Mechanics:
Elixirs: Vials: Injectors: Launchers: Items & Vendors:
Legacy Items: The following items have now been moved to the Legacy category and will no longer drop: Scrolls & Gambling: Classes:
All: Items & Powers: Gem changes: Currency changes: Stats: Berserker: Items & Powers: Spiritual Garb (Spirit Link) changes: Bloodosaked Garb Set (Bleed) changes: Skills: Templar: Items & Powers: Thundercharged Battlegear set: Thundering Army set: Avatar of Ayeela set: Skills: Warden: Items & Powers: Wispmother Set: Everspring set: Skills: Warlock: Items & Powers: Deathbringer set: Skills: Enemies & Bosses:
UI:
Misc stuff:
Performance:
Improved overall combat performance, as well as specifically: Fixes:
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Ancient Beast Changes:
Expedition Tree Changes:
Interface:
Endgame & Combat Changes:
Other Very Important Change:
Fixes:
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QoL & balance:
Fixes:
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Here we go! |
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Combat:
Interface:
Items & Loot:
Misc:
Fixes:
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Fixes:
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It's that time of the year again! |
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Interface:
Items & Equipment:
General: Runes: QoL & Misc:
Skills:
Sound:
Fixes:
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Fixes:
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Fixes:
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Tarot Cards: Lesser Boss Anomalies! Endless Random Anomalies! 24 new enemy variations! Added a weather system! Items, Sets, Runes, & Enchants:
All: Templar: Berserker: Warlock: Enchants: Interface:
Mechanics:
Monsters & Bosses:
Performance:
QoL:
Skills:
Sound & Voice:
Localization:
Fixes:
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Fixes:
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Linux:
Endgame Improvements:
QoL Stuff:
Items & Enchants:
Enchants: Any Class: Templar: Berserker: Warlock: Runes:
Note: Any Class: Templar: Berserker: Warden: Warlock: Skills:
Berserker: Warden: Performance:
Sound & Speech:
Misc:
Fixes:
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This update fixes the stash issues reported - thanks for the reports!
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Controls:
Interface:
Items:
Misc:
Fixes:
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Changes:
Fixes:
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Monsters:
Misc:
Locale:
Linux:
Fixes:
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1.10.1: Fixes:
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Backup system:
Difficulty & Mechanics:
Hardcore:
Transmutation:
Added new Transmutation recipes: Items & Skills:
General: Templar: Berserker: Warden: Warlock: General QoL stuff:
Interface:
Performance:
Fixes:
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Combat:
Translations:
Fixes:
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Interface:
Monsters:
Skills:
World:
Fixes:
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Fixes:
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Monsters:
Fixes:
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Crafting:
Fixes:
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Items, Sets, & Runes:
Items: General: Changes: New: New Unique Foe Drops (Act 5): Templar: Changes: New: Berserker: Changes: New: Warden: Changes: New: Warlock: Changes: New: Sets: General: Templar: Berserker: Warden: Runes: General: Changes: New: Templar: Changes: New: Berserker: New: Warden: Changes: New: Warlock: Changes: New: Skills:
General: Berserker: Templar: Warden: Warlock: Combat, Companions, and Mobs:
Interface:
Endgame:
Mechanics:
Misc & World:
Sound & Music:
Performance:
Fixes:
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Controllers:
Fixes:
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Skills:
All: Warden: Stats & Enchants:
Interface:
Fixes:
Locale:
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Fixes:
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Sound & Voice:
Linux:
Fixes:
Localization:
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Fixes:
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New feature - The Codex!:
New feature - player voices! Anomalies & Endgame:
Ultrawide Support:
Enemies & Combat:
Items & Enchants:
Skills:
Performance:
Voice Acting & Enemy Sounds:
World & Loot:
Interface & Text:
Linux:
Fixes:
Locale:
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Added new runes: Improved item: Interface & Visuals:
Mechanics:
Fixes:
Locale:
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Interface:
Items, Runes, & Sets:
Mechanics and AI:
Performance & System:
Skills & Masteries:
Fixes:
Locale:
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Items, Runes, and Sets:
Mechanics:
Monsters & Companions:
NPC's:
Performance / System:
Skills:
Fixes:
Locale changes:
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Fixes:
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Loot Filters:
Fixes:
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Halloween Event:
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0.95.1 Fixes:
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Halloween Event:
General:
Anomalies:
Interface:
Items, Enchants, & Powers:
Lore:
Monsters & Companions:
Performance & Misc:
Skills:
Locale:
Fixes:
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Berserker: Enemies:
Fixes:
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The next big update (0.95.0) will focus on adding more endgame content! And expect a few smaller fixes/tweaks between this one and the next, as always. I am also quietly and secretly making progress on Act 5, which will be out with either 0.99.0 or 1.0.0 :-) Also, next week I will be moving to a new place which as of yet does not have an internet connection (yikes), so there be some radio silence for an undetermined time until I get that fixed. Just a heads up! Anyway, I hope you like this update! Here are the full notes: 0.94.0: Items:
Interface:
Mechanics:
Skills:
Performance:
Fixes:
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Misc:
NPC's:
Fixes:
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Fixes:
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Interface:
Items:
Localization:
Masteries:
All: Mechanics:
Misc:
Skills:
Templar: Warden: Warlock: Quality of Life:
Fixes:
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Performance:
Fixes:
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Localization:
Performance:
QoL:
Fixes:
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Fixes:
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Fixes:
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New Save System & Format:
New Loot Filters:
Keybind Profiles:
Lesser Rune Drops:
Anomalies:
Enchants & Powers:
Enemies & Affixes:
Interface:
Items:
General: True Legendaries: Legendaries & Uniques: Runes: Sets: Mechanics:
Performance:
Skills:
Templar: Warden: Warlock: Stash:
World:
Fixes:
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Fixes:
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Bosses:
Crafting:
Enemies & Affixes:
Experience:
Interface:
Items & Equipment:
All: Templar: Warden: Loot:
Mechanics:
Runes:
Templar: Warden: Skills:
All: Templar: Warden: World:
Misc:
Fixes:
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Experience gains:
Interface:
Loot:
Monsters:
Skills:
Tinka's Domain:
Fixes:
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Fixes:
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Loot:
Misc:
Skills & Monsters:
Fixes:
Have a great weekend! |
A new Rune system has been added:
Here's a few examples of new runes: The Masteries have been totally revamped as well, turning each node in the entire Mastery tree into a multi-skill node allowing you to pick and mix from a large amount of passives and perks. Perks are more powerful, single-point, passives that define, alter, or add to playstyles and mechanics. For the sake of balance, all Masteries except the base stat ones have been capped. However, the base nodes (the ones that increased with each point spent) now increase base skill damage rather than elemental damage, so regardless of how you spend your points, all your skills will improve. Here's two example of the base nodes: In addition to all this, there has ben a ton of general improvements and balance tweaks, many performance boost, bug fixes, and other general quality of life changes. Not to mention, a ton of new equipment has been added and many existing Legendaries have had powers added to them! Refer to the massive update notes for a full list of changes. As always, a big thanks to everyone who submitted bug reports, suggestions, and helped to test everything for this huge update! I'll keep an eye on the forums in case any issues arise - I hope you enjoy this update! |
Hello everyone!
I call these builds "Tinka builds". (As reference to the Goblin in the main hub doing maintenance work) These are designed to make testing easy and comfortable and can easily be tweaked to lock out features or classes for focused testing etc. Currently only a few (new) things are locked out due to not being finished and/or stable. What's on the current test build:
Why should I check it out?
How do I get the test builds?
Here's an invite link to the Discord where we talk a lot about the test builds, the games design (and bugs), and other ARPG's: https://discord.gg/nSKhPEA Next year's plans Next year is going to be a big year, because next year is full release! When? Can't say exactly - as this announcement alone is proof of, I always underestimate the time I need to finish an update, and I don't want to release an unfinished mess. But I am looking at the spring months currently, so I guess Q2 of 2019! What's coming next year then? First off, the current test build is going to go live as soon as it's ready. Then I am working on polishing all existing content and also releasing Act 5 - the last act of the game. I will likely split this up in a series of smaller updates, adding new runes, items, tweaks, fixes, community suggestions, and the items on the roadmap, etc as I am quietly making progress on act 5. What happens on release? Well you get the full game, that's what! The currently lower price will also be adjusted - as is listed in the Early Access info on the store page the current price is with all the bugs and missing content in mind, so expect it to go up a bit on release. I will do another announcement on this when we are getting closer to give everyone an honest chance to grab the game in a cheaper state. The price isn't yet decided but it's not going to be anything crazy - I'll let you know exactly what it's gonna be when the time comes. Post-release content and other plans I would love to add more content to the game after 1.0, both as free updates and larger paid DLC. Something that has been requested a lot is "supporter packs" with skins for your characters or other cosmetics, which I must say is very flattering (thank you!), and is also something I will keep in mind. Though my main focus for DLC would be expanded game features, mechanics, areas, and perhaps even a class or two. I am taking all your requests and wishes into account. I am also going to look at porting to consoles! The priority of these issues depend entirely on how launch goes so I can't say what's going to happen and when - just know that I'm keeping every option open and I want to keep supporting the game and the awesome community around it for as long as I can. Time for some time off I'll keep an eye on the Discord, forums, and other social media, and reply when I can, but I am now going to take some time off. I might get bored and update the test builds a bit but other than that, I'll be trying to relax and spend time with family and friends for the next week or two. I hope this year has been good for you, and I'll see you in the next one! Happy Holidays! -Squarebit |
Hello everyone!
A mastery rework? Is my build nerfed? Most likely not. If your build relied on an OP or broken mechanic/skill/interaction then it's probably nerfed in the sense that it is not OP anymore, however I've tried to keep everything "viable". With big changes like these, the meta will change, new builds will emerge, and it'll require a few iterations to figure out what's fun and what needs work. So be sure to let me know what you think when this goes live! (Or join the testing, more on this at the bottom) There has been an overall damage number "squish", so depending on how far you're into the endgame you might see lower numbers pop, but don't panic as everything is being tuned accordingly! When designing the new Masteries these were my goals:
And based on initial feedback on test builds, things are looking good! Here's some screenshots of the new Masteries: A fully decked out Warlock Mastery Wait what? Caps everywhere but the three in the middle left? Yup, because now you get bonus damage to all skills in the entire tree when putting any point in the related line, like so: And the middle three lines doing this: Lets you build pretty freely and still always get stronger. A new addition are the rhombus skills.. these are called perks! Here's the final perk of the Corruptor line: And the Class Masteries being the middle 3 lines, the only ones with skills without caps.. you still get powerful scaling without having to dump all points into a single skill, like before. Here's a few other Perk exampels: Grand Summoner being one of the picks for the last perk for the Class Masteries... What do I mean "one of the picks"? Well... Ever single mastery works like the active skill slots in the regular skill trees - you get to pick what goes in the slot! And yes, that means all of them, not just the perks. However there's currently a special synergy slot that only has 1 option. These are just a few examples from the Warlock class - every class has their own perks and passive picks. And they have a lot of them! And here is the currently (work in progress) new endgame interface: And a little peek at the Rune system: And some good news for custom translations: I have also prepared all enchants and legendary powers for translators, as well as adding support for Cyrillic. I think this update is going to be great :) If you want to help test this as I am developing it, you are more than welcome to pop in on the Community Discord and join the "tinka builds" - special test builds that I frequently publish to gather feedback. All of the things I showed above are actually playable and available for testing there right now! There's a pinned message in the discord with instructions on how to opt-in for these test builds. Join the Community Discord here: https://discord.gg/nSKhPEA I hope I'll see you there! Oh, and on December 20th the in-game Christmas event starts - so be sure to check that out. Tinka's been up to no good again... |
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Performance:
Fixes:
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Interface:
Performance:
Tinka's Domain:
Locale:
Fixes:
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Locale:
Fixes:
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New Features (TL;DR):
Combat:
Companions:
Difficulties:
Interface & Menus:
Items & Loot:
Localization:
Mechanics:
Monsters:
Performance Tweaks:
Skills:
Sounds:
Transmutation:
Video Options:
Visuals:
World:
Fixes:
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Interface & Localization:
Transmutations:
Fixes:
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Transmutation: Damage Stagger: Global Damage Diminishing Returns: Radial Looting: Dungeon Shady Dealer: Skill Hotswapping: Empowered Shrines: Anomalies:
Classes:
Berserker: Warlock: Enchants:
Added new enchant: Changed existing Enchants: Gems:
Gameplay:
Interface & Options:
Items:
Linux:
Localization:
Monsters:
Affixes: Boss: All: Captain Moore: Uniques: The Botanist: General: Shrines:
Skills:
World:
Fixes:
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Fixes:
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Linux:
Fixes:
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Combat:
Interface:
Tinka's Domain:
Items:
Warlock: Pestilence (ring): Infernal Horns (Helmet): Sets: Warlock: Plague Mage Raiment: Blood Binder's Raiment: Coldhearted Lich: Deathbringer's Raiment: Demon Lords Regalia: Regalia of Burning Hells: Masochists Garb: Desecrator's Raiment: Skills:
Templar: Fire: Sear: Warlock: Corruptor (Poison): Lich (Frost): Frost Spear: Frozen Flesh: Serrated Spears: Ruin: Frozen Fate: Ritual of Perforation: Ritual of Tongues: Ritual of Summoning: Deathly Barrage: Comet: Frost Finger: Shattering Ice: Chant: Frozen Core: Coldhearted: Frozen Veil: Deaths Breath: Vengeful Souls: Cold Death: Corpse Shatter: Corpse Combustion: Freezing Death (M): Ice Shield (M): Frozen Corpses (M): Demonologist (Fire): Firebomb: Flashfire: Soul Trap: Blood Rite: Hell Pit: Detonation: Heat Wave: Imps: Little Devils: Meteor: Infernal Demon: Molten Core: Demon Skin: Demonic Fury: Flaming Hells: Combustion: Eruption: Burning Hells (M): Blast Wave (M): Reaper (Shadow): Screaming Skull: Hand of Death: Soul Eater: Soul Barrier: Grave Blast: Life Reap: Bone Scythe: Raise Dead: Ritual of Banes: Ritual of Souls: Ritual of Necromancy: Death Come Near Me: Shadow Armor: Desecration: Bone Splinters: Sorrow (M): Performance:
Fixes:
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Skills:
Fixes:
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Gameplay:
Items:
Skills:
Misc:
Fixes:
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Fixes:
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Bosses:
Enchants:
Gems:
Items:
Interface:
Skills:
Stats:
Monsters:
Fixes:
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Bosses:
Skills:
Misc:
Fixes:
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Difficulty & Progression:
Enchants:
Items & Loot:
Interface:
Skills:
Misc:
Fixes:
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Fixes:
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Fixes:
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Tweaks:
Fixes:
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Tweaks:
Fixes:
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Tweaks:
Fixes:
0.70.1: Misc:
Fixes:
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Anomalies:
Bosses (Story):
Areas:
Character:
Chronicon & Vendors:
Controller/Gamepad:
Difficulty and scaling:
Enchants:
Interface:
Items & Loot:
Gems:
Monsters:
Music:
Performance & Technical:
Quests:
Skills:
Sound:
Stash:
Stats:
Windows 10 issues:
Misc & localization:
Fixes:
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https://www.youtube.com/watch?v=ss9VOFYAiLs
See you in November ːsteamhappyː |
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Items:
Skills:
Stats:
Fixes:
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Fixes:
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Areas:
Bosses:
Character & Progression:
Controls:
Difficulty:
Gems:
Interface:
Items:
Loot:
Misc:
Monsters:
Music:
Shrines:
Skills:
Stats:
Unstable Dimenions:
Fixes:
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Hey guys! Meanwhile I'll try to figure out why this happens. Thanks! |
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Fixes:
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