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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Chronicon 

 

Developer

 Subworld 

 

Publisher

 Subworld 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 2020-08-21 

 

Steam

 € £ $ / % 

 

News

 127 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 208 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/375480 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1905  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1905 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Chronicon Linux [176.83 M] 


DLC

 Chronicon - Ancient Beasts 


 Chronicon - The Mechanist 




LINUX STREAMERS (3)
caffeinatedtechsolsocogvoodoomedic




What's Next

Hey everyone!

It's been a while. We'd like to thank everyone for another great year of Chronicon, and also give you a little hint of what's coming next.

We've been working hard with a brand new game, which we'll be announcing properly sometime in the next year. Though for now, we can let you know that it's part of the Chronicon universe, and that it'll be something on a smaller scale than Chronicon. But we hope to make it just as fun!

We know a lot of people are excited for the possibility of a sequel, but after 9 years of Chronicon, we really want to do some shorter projects, and try some new things first.
After that, however... who knows? steammocking

Thanks again for another great year. We want to wish you happy holidays, and a happy new year!
Stick around for more news, and we'll see you next year!

- Squarebit & Marruu


[ 2023-12-28 11:02:06 CET ] [ Original post ]

Update 1.52.0 is live - The Final Update



Hey everyone!

We are finally here. A little over a month ago we reached the end of our Post-Release Roadmap. Since then we have been working on various bugfixes, balance and QoL improvements, and looking at your suggestions - old and new - for things we want in the final version. This update is the last planned update, and with which the game is considered "done". There may be more updates further down the road, with fixes or minor tweaks. But as far as big content updates and DLC goes, we're done!

This has been an incredible journey, which has spanned almost exactly 9 years from first prototype to where we are today! We are very grateful for all the comments, suggestions, bug reports, and support over the years. This community has turned out so great, and we are incredibly happy to have shared this journey with all of you.

Thank you everyone. We hope you will enjoy this update.

...And we hope to see you on our next adventure!
(We'll let you know when it begins!)


[h2]1.52.0:[/h2]
Complete Edition:


  • Owning both DLC's will now unlock the new UI Theme for "Chronicon Complete".

QoL:

  • Rather than fixing the bug which lets you autocast skills by hitting Esc while binding the key, it has been extended to also work with gamepads. Enjoy :-)
  • Buff display has been extended so that you can now see up to 30 buffs on the HUD. Debuffs were moved to be displayed underneath buffs (instead of above) because it made more sense.
  • Buff durations are now fully paused during area transitions.
  • Companions now have portraits on the UI displaying a counter for how many are alive and any timers (if they have a non-permanent duration). These portraits only show up when playing solo due to interface space constraints.
  • Added a new entry to the Help Index with information on the Mechanist and her unique mechanics.
  • Added a new entry to the Help Index with information on all enemy Affixes.
  • Larger damage numbers should now display on top of smaller numbers.

Items:

  • Lucilla's Vision (TL Helm) buffed to using 100% of overhealing, up from 10%.

Berserker:

  • Frostwyrm set 3p bonus now increases the maximum amount of Frost Winds by 10, up from 5.

Mechanist:

    Runes:

    • Lesser Rune of Loaded Bombs now Greater Augments to 100% increased damage per Ammo, up from 50%.
    • Lesser Rune of T-342 now removes the cooldown of MOAB entirely (was halved before).
    • Lesser Rune of Rocketeer Bots now works with Entity's Inclination (Artifact that applies Weakness stacks on Satellite hits).

    Drone Pilot (Set)

    • Now counts all Drones, including Turrets with the Drone tag (from the 2p set effect) for the 4p set effect.

    Mechalord's Legacy (Set)

    • Mechalord's Legacy damage stacking effect is now displayed on your buffs, so they are easier to track.

    Skills:

    • Added small visuals for Mechanist Ultimate abilities.
    • Improved Mechanist's Whirl skills so that they are less likely to get stuck when struck by Knockback or Pull effects.
    • Leaking Containers (passive):

      • Now adds Parry for each Drone of the linked skill, not for all Drones of any type.
      • Now have 3 ranks instead of 2, and as such grants +3% Parry per drone (up from 2%).
      • The related Gas Salvage mastery perk now grants 4% Poison Resistance and Poison Damage per Drone, up from 3%.



Templar:

  • Templar Valkyrie 3p set bonus now also makes Sharp Steel deal damage in a radius on each tick.

Warden:

  • Snowy Fur (Mastery Perk) no longer has any cooldown.
  • Improved the logic of Lesser Rune of Norla's Gale so it does not replace Tornados too soon, and will empower more effeciently.

Misc:

  • Slightly improved performance of damage numbers.
  • Improved performance when resurrecting friends in local co-op.
  • Further tightened collision checks for teleporting enemies to reduce chances of them going through locked doors at odd angles.
  • Dead enemies no longer draw Auras and shadows beneath them. (helps performance and makes for less visual clutter in hectic combat)

Fixes:

  • Fixed issue where the game window would open off-center while in windowed mode.
  • Fixed damage numbers getting buggy after hitting 9.9Qi.
  • Fixed "Shoulder-Mounted RPG" (Mechanist Synergy skill) triggering regardless of rank or proc rate as long as you had Rocketeer allocated.
  • Fixed several Mechanist Passives and Masteries that could trigger even with 0 points spent.
  • Fixed weird behaviour with "Machine Guard" Mechanist Pasive and interactions with Companion Passive & Use effect.
  • Fixed some cases where the Drone Pilot set (Mechanist) would need 3 pieces instead of 2 to properly count Turrets as Drones, and where it would consider normal Satellites as Drones.
  • Fixed issue where Mightcap (Legendary Helm) allowed binding the same skill to two slots.
  • Fixed quest "Infestation" granting legacy Elixirs - will now grant 10x Fire Vials on start.
  • Fixed a crash that could occur if a Shrine rolled to spawn monsters, but failed to spawn any due to space constraints.
  • Fixed issue where some monster affixes that modify elements of base attacks (like "Poisonous") wouldn't actually do that until re-entering a zone, so most of the time these affixes did nothing (lol).
  • Fixed issue where unique monster kills would be added to the codex as random other monsters.
  • Fixed the auto-attacking Dummy in Tinka's Domain not properly triggering some on hurt/parry/evade etc effects on players.
  • Fixed some weirdness with Gravity (TL amulet) and satellite indexing that *may* solve the random double satellite bug. Maybe.
  • Fixed a secret thing that didn't do the secret thing. (Secretly)
  • Fixed Battlemaster's Cape not showing the buff/counter for nearby enemies.
  • Fixed issue with Lesser Rune of The Storm Killer not working correctly with Norla's Gale.
  • Fixed Element of Surprise artifact not working properly with Killbot.
  • Fixed issue where the Mythic Axe recipe might still be hidden for some players.


[ 2023-03-02 17:09:14 CET ] [ Original post ]

Update 1.51.0 is live with fixes, tweaks, and some QoL improvements

Hey everyone!

Thanks for the reports & feedback!

This update should fix most of the recent issues, and also reflects on some of the recent suggestions & feedback.

For the next update, I'm taking another pass at some Mechanist stuff, as well as looking at making some UI improvements based on recent (and some long-time) suggestions. Keep the bug reports, feedback, and suggestions coming! I very much appreciate all your engagement :)

Thank you, and have a good weekend!

Here are the full notes:

[h2]1.51.0:[/h2]
QoL:


  • You can now right-click Bramley to go directly to the Expedition Tree.
  • Stackable items are now marked as favorite if either the source or target stack is marked as favorite when transferring to or from the Stash.
  • Runestone renamed "Blank Runestone" to further emphasize on the difference between the Dungeon and Elite Dungeon Anomaly rewards.
  • Improved text display on the Anomaly Waypoint interface (mostly noticable for non-Latin fonts), and several other UI panels.

Mechanist:

  • Improved targeting of Rip Blade and Seeker Swarm, reducing the chances of it not hitting anything. (Keep in mind that if it goes off screen too far it will still disappear, so try and point it towards closer groups)
  • Updated visuals of Bomb Bots explosion.
  • Updated visuals of Misfire.

Fixes:

  • Fixed issue where Machine March (Mechanist TL Axe) would snapshot and count companions twice.
  • Fixed issue where Magic Mags (Mechanist Mastery Perk) would trigger on the Drone Pilot 3p bonus, and then cause the Drone Pilot 3p bonus to immediately trigger again, consuming all ammo, effectively not making any difference.
  • Fixed Drone Controller (Mechanist TL item) not granting an extra Drone when using Bomb Bots, and updates its description to be more clear.
  • Fixed issue where Gunner's Toolbox and Lesser Rune of Pandora's Turret could both spawn the extra Turret(s) in the wrong location.
  • Fixed Light Lance (Mechanist Holy Passive) always triggering regardless of listed proc rate or points spent on the skill.
  • Fixed Restorative Tech (Mechanist Mastery Perk) not working.
  • Fixed Dragon Leap (Berserker Fire skill) not being able to hit targets the player landed on, if landing on the exact same spot as the target.
  • Fixed Ammo Find stat (Mechanist) not properly being affected by effects that increase all Minor stat, depsite being a Minor stat.
  • Fixed being able to roll Ammo enchants on non-Mechanist characters while Enchanting.
  • Fixed issue where when swapping from one Mechanist character to another, the Mastery tree would not reset properly and some points would transfer.
  • Fixed the Fire and Physical Specialization expedition nodes for Mechanist being swapped (Fire increased phys skill damage, and vice versa).
  • Fixed the Physical Specialization expedition nodes for Templar having the Sword Hurl and Shield Boomerang improvements switched.
  • Fixed some tooltip issues when opening the Wardrobe or the Codex when using a gamepad.
  • Fixed the Mythical Axe crafting recipe not having the correct icon and missing its name.
  • Fixed crash from opening the Device Slotter and some other UI windows after having browsed page 2 or higher in the Shared Stash using a controller.
  • Fixed issue where you couldn't send your beast to sell Unique items sometimes when clicking the sell button (overlapped with the stat page buttons).
  • Fixed similar issue with some buy row buttons of the Shared Stash. (this could also in some cases lead to a crash!)
  • Fixed issue where you had to enable hit numbers AND indirect damage numbers to be able to see indirect numbers (now you can disabled "Player Hit Numbers" if you only want the indirect numbers).
  • Fixed rare crash on entering Hidden Canyon.
  • Fixed issue where you could get softlocked when dying in the Eazima fight just as she changes phase - she will now politely make sure you are alive before vomiting you up.
  • Fixed several issues with the Eazima fight and mobility skills causing you to fly away during phase changes (and other weird issues).
  • Fixed DLC Beast Materials dropping from story areas.
  • Fixed some skill typos.
  • Fixed several "Missing Text" in the German translation.
  • Fixed several localization issues and incorrect translations.
  • Fixed problems syncing saves between PC/Linux/Steam Deck. Hopefully.


[ 2023-02-03 15:48:51 CET ] [ Original post ]

Update 1.50.7 live with fixes!

Hey everyone!

How are you enjoying The Mechanist?

A few issues popped up and this update will take care of some of the more immediate ones, such as the Laser Drone crashing on boss death cutscenes. I am also working on another update to squash the rest of the bugs, and fix some weird skill behavior and such.

I also expect to be doing a balance/tweak pass over the next few weeks, so if you have any feedback regarding balance and builds, please let me know!
(I would also recommend joining our Discord and theorycraft and bounce ideas with the community! This is also the place where I am most active myself. Here is a link: https://discord.gg/nSKhPEA )

Anyway, I hope you're having a good time!

Thank you!

[h2]1.50.7[/h2]


  • Lowered volume of the M3D1C companion.
  • Fixed Flame Zag adding ammo instead of consuming it.
  • Fixed "+x Max Ammo" enchants not being translated.
  • Fixed Power Bots not granting any Holy Damage when activated.
  • Fixed bad offsets and some cutoff on tooltips in some languages (like French).
  • Fixed Laser Drones causing a crash.
  • Fixed The Mechanist having a Templar Holy Mastery node instead of her own Holy Mastery node.
  • Fixed some set bonus typos.
  • Fixed issue where any newly created character wouldn't show up on the Load Hero screen until the game was restarted.
  • Fixed Lancer (Legendary gun) dropping earlier than its other element counterparts (was 5, is now 15).


[ 2023-01-26 19:27:55 CET ] [ Original post ]

The Mechanist DLC is now available!

Hey everyone!

The Mechanist is now available!

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/

We hope you will enjoy playing it as much as we did making it.

Thank you for your support!


[ 2023-01-25 10:23:30 CET ] [ Original post ]

Update 1.50.5 live with fixes

Hey everyone!

Another small update as we are prepping to release The Mechanist.
Which we will be doing... tomorrow!

Thanks for your reports, and please let us know if you find any more issues.

Thank you!

Here are the full notes:

[h2]1.50.5[/h2]


  • Prepared for Mechanist release...
  • Added more stash tab icons (right click stash tab icons to cycle the image) - these additions may have shuffled your currently selected ones.
  • Skills "Poison Arrow" and "Vine Shot" (Warden) are now Archery skills rather than Nature.
  • Fixed several thrown skills not breaking breakable objects they pass through.
  • Fixed some skills that can change behaviour with an item/power (like Screaming Skulls) not breaking breakable objects properly when changed.
  • Fixed Gargoylantuan (boss) not being localized in the cutscene.
  • Fixed several misc localization issues (including bad developer grammar and typos).
  • Fixed issue with copying hardcore characters to the test builds.
  • Fixed issue where the skill in the leftmost slot would require "force attack" to be held when using click to move.
  • Fixed UI related crash that could occur when sending the Beast to sell items.
  • Fixed crash on verifying older hardcore character save files.


[ 2023-01-24 16:04:36 CET ] [ Original post ]

Update 1.50.3 is out to fix the launch problem (for real this time)

Hey everyone!


Thanks for being patient with us.
We have finally got a fix for the launching issue introduced with update 1.50.0!

This update runs on a BETA build of the game engine so there may be some unexpected behavior - please let us know if you encounter anything weird. We will be updating another time around the DLC release (still planned for later this month) on a stable engine release, so if there are any weird issues we are expecting to have them resolved by then.

Also included in this update is another Shared Stash tab :)

Thanks again - we look forward to releasing the Mechanist!

Here are the full notes:
[h2]1.50.3:[/h2]


  • Added an additional stash tab for everyone.
  • Fixed the game not launching issue.
  • Fixed some bad tooltips and misc typos.
  • Fixed several issues with localization where a game restart was needed to fully update the changed language.
  • Fixed several instances of overlapping or bad padding in tooltips and UI elements.


[ 2023-01-13 15:06:19 CET ] [ Original post ]

The Mechanist Arrives in January!

Hey everyone!

We're launching the Mechanist DLC next month!

We planned to do it before christmas but unfortunately we've had some last minute problems with the DLC, and as you may be aware the game itself is a bit finnicky with starting right now. So we're working on that and trying to get all that sorted out before we release The Mechanist. (Launching a DLC during the upcoming Winter Sale is also a pretty bad move if you're a small developer like us).

We are sorry about the delays and recent technical problems, and thankful for your patience with us as we figure this out!


Meanwhile, consider wishlisting the DLC so you are notified once it's (finally) out:

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/


We'd also like to thank everyone for another great year in the Chronicon community!
Interacting with the community is by far the best part of the job, and we are very happy to have such a great one!


What the next year holds for Chronicon is uncertain, though we are looking to start something new... it won't be Chronicon 2 - but it might just be related to Chronicon... so stay tuned for more news on that, in the next year.

See you in 2023!


[ 2022-12-22 12:36:51 CET ] [ Original post ]

Update 1.50.1 is out to fix the launching problem

Hey everyone!

There was an issue in the previous update which made it so the game sometimes wouldn't launch - this issue should now be fixed. Please let us know if you're still seeing this problem!

We also fixed a few other things while we were at it.

Thanks!

[h2]1.50.1[/h2]


  • Added more shorthands for really large numbers.
  • Items no longer roll enchants/stats that are exclusive to a class that isn't being played, ie no longer getting random Shadow Damage when not playing a Warlock or Ammo enchants when not playing Mechanist.
  • Fixed some missing text in localizations.
  • Fix for game not starting properly on Steam sometimes.


[ 2022-12-16 17:06:45 CET ] [ Original post ]

Update 1.50.0 is live!

Hey everyone!

This update is mostly about preparing for the next DLC - The Mechanist.
We have also added full support for German, and there are quite a few tweaks, fixes, and other improvements as well!

We now also support cross-platform cloud saving, so you can take your PC characters to your Steam Deck, for example!

Here are the full notes.

Stay tuned for more!


[h2]1.50.0:[/h2]
Notes:


  • This update prepares the base game for the next DLC: The Mechanist.
  • There are also some tweaks, QoL additions, and fixes for the base game.

New Language:

  • German.

Controls:

  • Added support for mouse side buttons.

Events:

  • Seasonal Events (Christmas, Halloween) are now repeatable each year on the same character.
  • The Christmas event now runs from Dec 1st to Dec 30th (Was 15th-31st).

Enemies & Combat:

  • Slightly increased collision boundaries for Goblins so they are less likely to warp through doors.
  • This also affects the Anomaly Bosses which are Goblins.
  • Multiplied Dummy health by 100 since you guys keep killing them.

Items & Loot:

  • Beast Foods drops no longer play the crafting material sound.
  • Tarot no longer gives you legacy items.
  • Injectors and launchers now drop from level 50 and up and on Heroic or higher difficulty, where most rare special items & materials start dropping.
  • Injectors and Launchers now also require you to have access to the Device Slotter (endgame area) before dropping.
  • Masochist Set (Warlock) weakness stacking is now multiplicative with other sources of weakness, rather than additive.

Interface:

  • Monster health% display on the endgame interface gets converted to shortened numbers when it starts to get silly.
  • Same for Largest Damage Dealt in statistics.
  • Damage and Mana now also shorten to M,B, etc on the quick stat reference in the inventory rather than overlapping when you get high amounts.
  • Added Ancient Forest loading screen to western expeditions.
  • Added new DLC button to the menu.
  • Updated Credits.

Performance:

  • Some rare stuttering issues should now be fixed.
  • Audio-related performance issues have been improved.
  • Combat performance should also be slightly improved in hectic situations.

Skills:

  • Masteries which increase proc rates multiplicatively should now properly go beyond 100% with Crown of Innate Possibilities, since this makes sense.
  • Seeds (Warden synergy passive) now bases damage off Razor Tips as the tooltip suggests.

Sound:

  • Sounds that play super frequently should now lower their volume a bit in the most chaotic instances.

Stats:

  • Added a new "Parry" stat which works like Evasion. This stat is currently reserved for the upcoming new Class :)

Fixes:

  • Fixed some text errors in English and French.
  • Fixed Elixir of Movement Speed giving half the listed amount.
  • Fixed some starter items being flagged as Legacy items.
  • Fixed some skills and satellites using incorrect targeting, and targeting things out of range (and therefore being unable to attack them).
  • Fixed expedition passive "Prowler" not affecting the berserker "Chilled" weaken passive.
  • Fixed Warlock not being able to roll bleed damage% on Spellbooks.
  • Fixed Death Knight (Warlock Ultimate) giving 20% instead of 25% Bane skill damage.
  • Fixed rare crash that could happen when using Shattering Blow as you enter a portal as Berserker.
  • Fixed crash when using a controller and pausing to exit Korem's final quest end speech.
  • Fixed Finder's Keep artifact not revealing chests after re-entering a zone.
  • Fixed issue where Expedition and Artifact progress could snapshot and carry over between HC and SC characters.
  • Fixed Anomaly League progression also being able to carry over between SC and HC in some circumstances.
  • Fixed some errors in the base English text which may have lead to older versions of texts being loaded in.
  • Fixed issue where Storm Fists (Berserker) were only hitting once per second for a quarter damage, rather than 4 times per second.
  • Possible fix for rare crash from dialogue navigation with controllers.
  • Possible fix for companions sometimes forgetting special abilities after changing areas.


[ 2022-12-08 10:11:50 CET ] [ Original post ]

NEW DLC: The Mechanist!

Hey everyone!

The Mechanist, our 5th class and 2nd DLC for Chronicon, is now up on the store for wishlisting, and will be released soon! Head on over and check it out and put it on your wishlist so you're notified when it's available!

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/

We will also release an update for the base game in a few days, with tweaks, fixes, and preparation for the new class. In addition to this, we are enabling cross-platform cloud saving, so you can for example bring your PC characters with you on your Steam Deck! This change should be rolling out during the day.

Anyway, that's all for now! Keep your eyes peeled for the update, and please wishlist the DLC!

Thank you!





[ 2022-12-07 08:20:10 CET ] [ Original post ]

Halloween Event now live!

Hey everyone!

The in-game yearly Halloween event is now running!

Featuring...
Spooky event area
Themed quests and unique event rewards and loot
Town/hub and other areas are spooked up with Halloween decorations

Have fun!



...and stay tuned for something else...


[ 2022-10-25 16:00:46 CET ] [ Original post ]

Only a few days left to grab the Limited Edition Tinka Plushie!

Hey everyone!

There's only a few days left to grab the Tinka Plushie!
If we don't reach the sales goal, none will be made, so please consider supporting this merch!
It's really a neat plushie :)

Check it out here: https://shop.makeship.com/3MPquzz

Thanks, everyone!


[ 2022-08-10 10:08:31 CET ] [ Original post ]

Limited Edition Tinka Plushie now available!


Hey everyone!

This news is a bit different than usual: we now have official merch!
We have partnered with Makeship to bring you a Limited Edition plushie featuring our lovely King Tinka!

This plushie is exclusively available from Makeship - and only for the next 21 days. So make sure you grabs yours before it's too late :)

Thanks to everyone who has supported us this far, helping us make this possible!

Oh, and we will have more news to share on our 2nd DLC, a new class, sometime soon!

Grab your Tinka Plushie here: https://shop.makeship.com/3MPquzz

Thank you everyone, hope you like it as much as we do!


[ 2022-07-28 15:26:08 CET ] [ Original post ]

Update 1.40.1 live with fixes

Hey everyone!

Hope you're having a good time with the new update!

Thanks for the bug reports and feedback on all the new things. We have decided to make Injectors and Launchers drop more frequently, and also to cap the Elixir Effectiveness stat as it would very quickly get out of hand, putting Elixirs in a place we did not intend. We hope these changes makes as much sense to you as it does to us - and please let us know if you find any more issues and we'll get right on that.

Thanks, hope you enjoy!


Here's the full notes:

1.40.1:
Stats & Combat:


  • Elixir Effectiveness stat now caps out at 200%.
  • Removed the "Repulse" affix from enemies, as it would "shotgun" players when an enemy casting it was grouped up with lots of other enemies. (Repulse deals damage from each of the casters nearby "friend").
  • Added back the Surger affix (lots of lightning orbs).

Injectors & Launchers:

  • Now 30% more likely to drop.
  • Now shows up on your map with their own unique icons.

Fixes:

  • Fixed issue where the proc rate of Avatar of Life (Templar) wasn't correctly affected by Crown of Innate Possibilities, as expected from the tooltip. It will now be able to proc 100% of the time.
  • Fixed issue where Hallowed crits wouldn't be considered for the Judgement DoT effect from the Ayeela Set (Templar).
  • Fixed Avenger (Templar) set working even if not knowing the skill.
  • Fixed Enchanted Arms (Templar Synergy Passive) working without having the required skill.
  • Fixed issue causing Astral Power (Artifact) + Mightcap (helmet) not granting the correct amount of companions from Soul Replication (Templar).
  • Fixed Hydraloop (ring) not working for non-Berserkers anymore.
  • Fixed Boulderfist (Berserker Rune) not properly triggering Strong Fists and Bruised (Stonefist passives).
  • Fixed Heart of the Forest (TL Accessory) not working properly with Boulderfist (Berserker Rune).
  • Fixed issues with the Ancient Beast nametag and shadow still following you around while its "away" selling items.
  • Fixed the Codex not listing Thornbough and Woodwall unique foes in their respective areas.
  • Fixed item duping issue related to the Device Slotting interface.
  • Fixed enemies who were rooted or otherwise immobilized and fleeing at the same time getting stuck in an animation, unable to act.
  • Fixed missing text for Vials in French, Spanish, and Chinese.
  • Fixed the class elements listed when creating a new character not being localized.
  • Fixed some missing special symbols.


[ 2022-07-01 11:58:08 CET ] [ Original post ]

Update 1.40.0 is live!

Hey everyone!

Update 1.40.0 is finally here!

This one is very large, introducing a lot of new things, a lot of balance changes, performance boosts, and finally an official French translation! We are working on a few more languages that will release this year too.

We're also working on a lot of other things.. next month we will have not one, but two big announcements for Chronicon - so stay tuned for that!

Anyway, as always we are thankful for all your bug reports, suggestions, and valuable discussions here and on Discord. It's always a joy to interact with this great community!

Thank you, and we hope you enjoy this update!


1.40.0:
New Language:


  • French

New Mechanics:

    Elixirs:

    • Added 27 new Elixirs.
    • Elixirs are now much more powerful and categorized in 3 different rarities.
    • You can have 2 active Elixirs from each rarity.
    • Elixirs do not drop from enemies, but are obtained via the new Elixir Shop found in Tinka's Domain and The Chronicon.

    Vials:

    • Added 21 Vials.
    • Vials are like reverse Elixirs, these are thrown onto enemies to debuff them, provide crowd control effects, or to deal damage.
    • Just like Elixirs, Vials are categorized into 3 different rarities.
    • Vials do not drop from enemies, but are obtained via the new Vial Shop found in Tinka's Domain and The Chronicon.

    Injectors:

    • Injectors are a new Relic item (belt assignable).
    • From a new device found in Tinka's Domain, you are able to slot Elixirs of your choice into Injectors, to be used all at once with a single key press.
    • There are 9 different Injectors available, all with varying effects, stats, slots, cooldown, and usage.
    • There are Injectors designed to make Elixirs last longer and/or have increased effect, and there's Injectors that accept Health & Mana Potions instead of Elixirs.
    • You can get the base MK1 Injector from the new Elixir Shop in Tinka's Domain or The Chronicon.
    • MK2 and MK3 Injectors will randomly (and rarely) drop from enemies.
    • MK4 and MK5 Injectors are crafted via hidden transmutation recipes. Hint: You use the previous tier Injectors to make the higher ones.
    • Injectors are never filtered in your loot filters so you cannot miss them.

    Launchers:

    • Launchers are a new Relic item (belt assignable).
    • From a new device found in Tinka's Domain, you can slot y our Vials into a Launcher to throw them all at once with a single key press.
    • There are 9 different Launchers available, all with different effects, cooldowns, range, and throw patterns.
    • Just like Injectors, you can get the base MK1 Launcher from the new Vial Shop in Tinka's Domain or The Chronicon.
    • MK2 and MK3 Launchers will randomly (and rarely) drop from enemies.
    • MK4 and MK5 Launchers are crafted via hidden transmutation recipes. Hint: You use the previous tier Launchers to make the higher ones.
    • Launchers are never filtered in your loot filters so you cannot miss them.


Items & Vendors:

    Legacy Items:

      The following items have now been moved to the Legacy category and will no longer drop:

      • Health Injector MK 1 (Accessory).
      • Health Injector MK 2 (Accessory).
      • Mana Injector MK 1 (Accessory).
      • Mana Injector MK 2 (Accessory).
      • All the pre 1.40.0 Elixirs.


    Scrolls & Gambling:

    • You can no longer Gamble for random Scrolls from Tarot.
    • Instead, there is a new Scroll Shop where you just buy what you want, just like the Elixirs and Vials.


Classes:

    All:

      Items & Powers:

      • Updated description of Vampire Lord's Cape to be more clear about interactions.
      • Tear of The Arch Druid (TL amulet) now GA up to 300%, up from 150%.

      Gem changes:

      • Citrine Star Gems (Fire) now grant +Healing Taken when socketed into Armor.
      • Kyanite Star Gems (Frost) now grant +Absorption Barrier Effect when socketed into Armor.
      • Chrysoberyl Star Gems (Poison) now grant +Willpower when socketed into Armor.
      • Charoite Star Gems (Shadow) now grant Elixir Effeciency (new stat).

      Currency changes:

      • Rebalanced base Crystal drops and how it scales with difficulty levels significantly, as we have a problem in endgame with how rapidly it scales and becomes obsolete.
      • This rebalance also makes +crystal find from other sources more valuable, rather obsolete.

      Stats:

      • Added new Elixir Effeciency stat (only available on Gems currently). This stat is multiplicative, ie it has diminishing returns.
      • Bleed% enchants now Greater Augment up to 100%, up from 80%.


    Berserker:

      Items & Powers:

        Spiritual Garb (Spirit Link) changes:

        • 3p) Soul Link now deals the damage in a 2 meter radius. When a Spirit Link host is struck, it is Weakened, taking 30% increased damage for 5 seconds. This effect stacks. In addition, a Soul Bomb will form over the host, releasing after 2 seconds to deal the total built up Lightning damage in a 3 meter radius, as direct damage.

        Bloodosaked Garb Set (Bleed) changes:

        • 3p) The Internal Hemorrhage bleed tick now deals damage in a radius.

      • Molten Medallion now increases Lava Blood damage for every 16 points of Mana Regeneration, up from 22.
      • Lesser Rune of Soulstorm now also affect Storm Fists.
      • Flamers (Unique Fist) now has the old power of Arsonists (Legendary Fists)
      • Arsonists (Legendary Fist) now increases the damage of Lava Blood.
      • Lightning Jabs (Unique Fist) now increases the damage of Lightning Jab, Arc Punch, Thunder Punch, and Storm Fists.
      • Lesser Rune of Pulverize now causes Stonefist to deal triple damage if there's a Crowned foe in range, rather than striking 3 times.
        Lesser Rune of Boulderfist now causes Boulder to fire fast moving fists that deal the combined damage of Stonefist and Boulder. Also reduces cooldown of Boulder. Works in combination with the Pulverize rune effect too.

      Skills:

      • Storm Fists now deals 260/290/320/350/380% damage, up from 165/180/195/210/225%.


    Templar:

      Items & Powers:

        Thundercharged Battlegear set:

        • 3p) - no longer casts Avenger every 1.5 seconds or disable the Satellite base attacks.
        • Instead, satellites attack as normal, but use Avenger as their damage, and trigger all on-hit effects, and are affected by attack speed.
        • This means it works with satellite effects such as the Entity's Inclination Artifact which has stacking weakness for satellite hits.

        Thundering Army set:

        • 2p) now grants permanent Soul Replicas and a Soul Avatar (no need to learn and slot the Ultimate skill anymore).
        • 3p) weakness debuff now adds 25% per stack, up from 15%.
        • Also: Getting +1 rank in Soul Replication (Templar Ultimate) via the Companion's Calling rhombus artifact now summons 4 Replicates (up from 3), for a grand total of 6 (up from 4) when used with the Mightcap helmet.

        Avatar of Ayeela set:

        • This set now follows the original design of the Hallowed skill - damage based on healing.
        • 2p) Avatar of Life is now always active. Hallowed deals an additional 300% damage and can now crit.
        • 3p) Hallowed applies Judgment to foes struck by it, dealing the damage of Hallowed per second, for 7 seconds. Stacks infinitely. Striking any foe affected by Judgement with a Hammer skill will cause an explosion, dealing 300% of Judgement damage in a 3 meter radius.

      • Ayeela's Embrace (Ayeela set armor) now rolls Healing Taken instead of mana regeneration.
      • Hallowed Blade (Unique Sword) now has a new power: Healing Taken is multiplied by Holy Damage.
      • Lesser Rune of Hallowed Grace has been improved: Now triggers Grace on receiving any Healing, and Grace is increased by the Healing Taken stat. And on top of this does its old effect where it multiplied the base damage of Hallowed by current barrier strength.

      Skills:

      • Avenger now hits an additional target and its tooltip now lists how many jumps it does.


    Warden:

      Items & Powers:

        Wispmother Set:

        • 3p) Increased the damage radius of the Wisp and Mega Wisp Thunder Orb spells. (It's increased by a lot more for the Mega Wisp).

        Everspring set:

        • 3p) Now also cause the bursts which spawn twisters to empower twisters within the damage range, stacking up damage, but not refreshing durations.

      • Wind Razor (Legendary Arrow) now Augments up to 60% (up from 40%) and Greater Auguments to 100% (up from 50%) additional damage to Splinter.
      • Loaded Bolts (Legendary Arrow) no longer causes an explosion, but rather triples Splinter Damage when it is triggered from Double Draw.
      • Heartpiercer (Unique Bow) has a new power that increases the damage of Razor Tips by up to 100%.
      • Harp (TL bow) now shoots less arrows, 7 down from 10, but doubles the damage of the skills it affects. The arrows are also staggered and fire one at a time in a quick interval. (These changes are mostly to prevent framedrops)
      • NEW: Elementium Point (TL Arrow): Quickdraw, Gardener, and Overcast now affects all Archery, Nature, and Storm skills respectively, and have increased chance to trigger. Does not affect Mobility or Base skills.
      • NEW: Freyja (TL Bow): 15% chance to cast Leaf Wind on attack. While affected by Leaf Wind, Nature & Storm skills deal increased damage.

      Skills:

      • Wisps now have a larger aggro range and will not stop attacking to follow the Warden until farther away.
      • Paralyze no longer triggers on foes already Paralyzed (this would negatively effact the diminishing returns of it).


    Warlock:

      Items & Powers:

        Deathbringer set:

        • 3p) Now makes Corpse Shatter always proc, rather than double the proc rate (which would land at 80% without additional items to increase it).

      • The "Ancient Bone" unique accessory that increases Bone Skill damage is now a Warlock-only item.
      • Icecrown (Helmet) power now also makes all Frost Spear Skills be affected by Satellite Strength.

      Skills:

      • Bonestorm now strikes 3 times per second, up from 2.
      • Ritual of Perforation no longer adds AoE damage to Frost Spear Skills, and instead buffs their base damage (multiplicatively with other effects).
      • Added Frost Spear Skill as a skill tag.



Enemies & Bosses:

  • Snow Tunnelers no longer have the Blizzard affix, and instead have Frozen and Frost Resistance.
  • Removed Spore Rain from Anomaly boss Bazz-Wizda and gave him Boom Shroom instead, as Spore Rain would group all the planted mushrooms into a large explosion, dealing insane amounts of damage.

UI:

  • Added Elixir Effenciency and Absorption Barrier Effect stats to the big stat page, under Utility and Defense respectively.
  • Skill references in Skill & Mastery tooltips are now color-coded by their element/tree, to help with navigation.
  • The difficulty slider and info cards on the Expedition tree now makes it clear that Tiers are above Mythic XV difficulty.
  • Added an option to the Interface Settings menu to limit flashing lights (flickering and strobing of lights is disabled, but flashing from frequent attacks and such will still occur).
  • Added Damage Blocked to the death log.

Misc stuff:

  • Updated some NPC speech text explaining mechanics to be a bit more clear (minor text adjustsments).

Performance:

    Improved overall combat performance, as well as specifically:

    • Improved performance of thorns-related builds.
    • Improved performance of most builds with an infinitely stacking debuff or DoT effect.
    • Improved performance of all "on cast" or "on attack" powers/runes/perks.
    • Templar Fire builds, Expulsion build, and synergy builds should have a performance bump.


Fixes:

  • Fixed Shadowclone treants spawning clones with the wrong Treant model.
  • Fixed issue where Interrupt status messages wouldn't show as often as they should.
  • Fixed unequipping into stash not refreshing stats.
  • Fixed some effects looking for companions also considering the player themselves as a companion.
  • Fixed Expedition Passive "Treasure Hunter" not granting the correct amount of MF (too low).
  • Fixed players 2-4 not being able to properly navigate the Expedition Tree in local co-op.
  • Fixed incorrect skill reference on the Templar fire T3 expedition tree nodes.
  • Fixed Tales of Victory artifact not triggering killstreak attacks when skipping exact trigger counts.
  • Fixed Warlock passive Soul Toxin not working as intended.
  • Fixed Ritual of Perforation (Warlock) proc% chance not being affected by Ritual Effect stat.
  • Fixed Bonestorm (Warlock) not persisting through loading screens.
  • Fixed Bonestorm dealing its full DPS per tick rather than per second.
  • Fixed Flesh Rot (Warlock) curse dot spreading with the incorrect source, causing issues with damage numbers.
  • Fixed Dragon Rage (Berserker ultimate)'s cooldown reduction effect not being affected by Mighcap.
  • Fixed the Blue Bolt rune (Berserker) not using the correct rank of Dragon Storm (5).
  • Fixed Templar passive Devotion not working as intended.
  • Fixed Charred, Battered, & Electrified weaken passives (Templar) not being affected by the Weaken passive from the Expedtion Tree.
  • Fixed Templar Mastery "Charged Auras" not reflecting its effect on Aura tooltips.
  • Fixed issue where the Thorn Orbs (Templar Mastery Perk) does not activate after entering a new zone until you swap gear or apply a buff.
  • Fixed Rightous Fire (Templar Mastery Perk) not correctly updating the tick rate of Holy Fire in real time, as it would only update when zoning or re-binding the skill.
  • Fixed the resolution auto-detect on game start not correctly detecting ultra-wide resolutions.
  • Fixed issue where the color blind option would turn itself off when you restart the game.
  • Fixed issues with some color-coding of text keywords.
  • Fixed issue where rotating minimap modes with Tab would sometimes require multiple key presses after changing the settings.
  • Fixed issue where some item tooltip boxes wouldn't be sized correctly.
  • Fixed some missing DLC text in Spanish.
  • Fixed a clever use of mechanics letting you gain infinite money on the Dummies. (sorry)


[ 2022-06-23 13:07:09 CET ] [ Original post ]

Update 1.33.2 is live with more fixes!

Hey everyone!

Update 1.33.2 is now live with more fixes!

Thanks for your reports, and please let us know of any other problems!

Here's the full notes:

1.33.2:
Fixes:


  • Fixed rare loot creating duplicate nodes on the map if you had no room while trying to pick it up, and it moved.
  • Fixed some passives and powers, such as Demonic Fury and Gaia (bow), mistaking Ancient Beasts as companions.
  • Fixed some odd companion behaviour during the Eazima fight.
  • Fixed Scramble info card being huge when using a gamepad.
  • Fixed the Expedition difficulty slider not working correctly on some resolution settings.
  • Fixed general issue with small sliders having a too large "hitbox" when interacted with, causing it to overlap nearby things on certain resolutions.
  • Fixed issue where items dropped in Expeditions didn't folow the same stat roll rules as items dropped in Anomalies, ie they should now gain increased chances of higher base rolls as you run higher difficulty Expeditions.
  • Possible fix for Tornados getting stuck during longer fights.
  • Possible fix for some smaller bosses being able to teleport through walls.


[ 2022-03-31 14:10:50 CET ] [ Original post ]

Update 1.33.1 - Fixes

Hey everyone!

This update fixes the issues introduced with the most recent update. There's always something that slips through the cracks, and we are thankful for your reports!
We are aware of some issues with the expedition tree interface and larger resolution monitors, and are working on fixing that as well.

Thanks everyone!

1.33.1:


  • Fixed Shrines not being removed from map when clicked.
  • Fixed portals overlapping in Boss anomalies.
  • Fixed some weird linebreaks in the enchanting interface for gamepads.
  • Fixed crash that could occur from Wolf companions using bite attacks in certain situations.
  • Fixed crash when shift-clicking items in the stash.


[ 2022-03-25 14:39:39 CET ] [ Original post ]

Update 1.33.0 is live with fixes and lots of DLC improvements!

Hey everyone!


Here's a slightly larger update with a lot of improvements to the DLC content!
We took your feedback to heart and have done our best to incorporate it in this update, everything from small UI changes and making the Expedition tree more accessible to new players, to larger account-wide progression saving and difficulty selection for the Expeditions. We also added some extra features, such as letting you send your beasts back to town to sell stuff for you!

In the next big update, we'll be looking at build & balance feedback, and try to bring up some lacking builds up to date as well.

As always, thank you very much for your suggestions, comments, and bug reports!


We hope you enjoy what this update brings!

Full notes below:

1.33.0:
Artifact Changes:


  • Eternal Servitude now also affects the cooldown of the skill used to trigger it.
  • Elementalist's Boon effect reduced to 250% (was 300%).
  • Companion's Calling: Now available to Warlock and Templar (previously Warden only). Now affects all skills with the companion tag, such as Living Blood, Soul Avatar, Dancing Blades, Wisp, etc.

Ancient Beast Changes:

  • Beasts can now be ordered to teleport to town and sell items in the same way you can quick-sell based on rarities.
  • You can now Shift-click items to quickly transfer them between your inventory and your beast.

Expedition Tree Changes:

  • Added difficulty slider that lets you scale Expeditions into Endless Tiers.

    • Putting the slider to the left sets it to "default", which resets all expeditions to the designed difficulty. Lowest step up is into Endless Tier 1, and highest is whatever you have unlocked on the Anomalies.
    • You cannot advance tiers through Expeditions, this is still done via Anomalies, but now you can set them to be a challenge for your late endgame builds.

  • Added a checkpoint system to the Expeditions:

    • Reaching a checkpoint (Egg Unlock, Beast Growth 1 & 2) now unlocks all Expeditions required to get to that node on all characters.
    • This lessens the grind for alts and reduces the time to get back into things on Hardcore.
    • Optional Expeditions (those that branch away from the main path) are not unlocked with this system, and still has to be cleared on each character.
    • NOTE: If you have already completed these checkpoint Expeditions, just load up that character, and they will be unlocked for all other.

  • General changes:

    • Added 3x Thorns% passives to the West Expedition tree.
    • The first few resistance and elemental damage ranks are now much cheaper to buy.
    • You can now attempt to buy 5x passive ranks at a time, like you would in the skill tree.
    • You can now also remove points - but you do not get refunded the currency.
    • Expedition Passives that are of max rank now have their rank text colored to be easier to distinguish at a glance.
    • Expedition Passives now also have their ranks in a little box, making it easier to read.
    • Expedition no longer list their rewards if they have been completed (as you can only earn the reward once).
    • Completed Expeditions now also have a checkmark on them to further clarify which you have completed, as there was some confusion when dealing with Expeditions that required multiple completed Expeditions.


Interface:

  • Updated Artifact Fragments icon.
  • Updated Icon for "Thundercharged Blade" (no longer same as "Rolling Thunder" sword).
  • Updated Artifact tooltip to make it clear how to use them.
  • Updated skill description of several proc rate Masteries to correctly reflect that they increase the proc rate of Synergy skills as well (where applicable).
  • The enchanter interface now shows small padlocks on locked enchants and powers directly on their icons.
  • Further refinement to damage number source tracking (please let us know if you find further inconsistencies).

Endgame & Combat Changes:

  • Clearing a Lesser/Greater Boss Anomaly now opens two portals: one to return to Tinka's Domain as before, and a new one to instantly get into a new boss fight.
  • Nek'Rosis (Anomaly Boss) now have 10% less health to offset his healing abilities.
  • Removed a very rapidly attacking skill from the last East Expedition boss (Thunderbeak).
  • Mobs using "Life Reap" will now only count 1 hit for their self heal, so they don't repeatedly heal to full when hitting a lot of companions.

Other Very Important Change:

  • Gave Tinka a new look in The Chronicon, and one to show his status in Tinka's Domain. (it is good to be the king)

Fixes:

  • Fixed changing Artifacts not triggering a stat recalculation and buff refresh. It now works just like when swapping skills.
  • Fixed newly created characters retaining the Beast of the last played chartacter (and its inventory).
  • Fixed issue where you could put 2 of the same rune on Mythical weapons. (You'd still only get power from one).
  • Fixed Mythical Weapons not having any augment/reroll/scramble material costs.
  • Fixed Artifacts not showing their required level.
  • Fixed Diana Jones talking forever if you have an active quest with her and right-clicking her to quickly go to the Artifact Forge panel. Right-clicking now skips her speech.
  • Fixed issue where you could potentially be stuck without a portal to the Hellforge.
  • Fixed issue where using any of the artifacts granting bonus skill points would also count towards your total points in the tree, letting you unlock the next tier of skills with one less point, and potentially locking you out from removing points.
  • Fixed Beasts triggering egg traps with the Lightfooted Perk active.
  • Fixed issue where Lesser/Greater Boss Anomalies would sometimes be empty if you had already cleared the boss in Story Mode in the same session.
  • Fixed Retaliator 4-p bonus not properly triggering when taking damage.
  • Fixed Stalagmites getting 100% proc rate from Cataclysm set (old effect that lingered).
  • Fixed issue causing Infected Spirits (Warlock) not properly triggering.
  • Fixed Warlock's "Posion Specialization IV" DLC Node refering to "Pool of Corruption, a skill that no longer exists (now correctly refers to "Corruption", a skill that exists :-).)
  • Fixed Excorcism mastery giving way too low proc rate bonus (Templar).
  • Fixed the skill "Purify" (Templar, Storm Mender companion) also removing cooldown-related debuffs, such as the timer on death-prevention mechanics.
  • Fixed Norla's Gale introducing an unintentional exponential ramping to the Tornado skill.
  • Fixed issue where the merging of explosive mushrooms (Warden) would merge the Warden's shrooms with Treant shrooms procced via the Barbed Spores mastery, leading to absurd damage growth for Shrooms and Pods.
  • Fixed being able to use portal scrolls in Boss Anomalies.
  • Fixed issue where multiple portals could spawn on top of eachother.
  • Fixed not being able to close out of the Beast panel with a gamepad if not having the DLC or an active Beast.
  • Fixed all DLC and other recently added enemies not having full Codex data (affixes etc).
  • Fixed Codex listing all Rootlings as Elemental foes, rather than Fae.
  • Fixed issue where in rare cases, some icons might not show up on the minimap.
  • Fixed getting stuck after talking to the quest NPC's in Gates of Hell in Act 5.
  • Possible fix for some Passive skill damage numbers not showing unless you enabled companion damage numbers.
  • Fixed Champions having incorrect or missing names in Chinese.
  • Fixed bad linebreaks & formatting in enchanting tooltips.
  • Fixed crash when re-entering the Lushlands from The Roost after repeating the boss.
  • Fixed rare crash that could happen when using certain portal scrolls.
  • Fixed rare crash that could happen if bad character data was trying to load.
  • Fixed crash that could occur when right-clicking Bramley.


[ 2022-03-23 13:41:16 CET ] [ Original post ]

Update 1.32.2 is live with fixes and improved droprates for Mythical crafting!

Hey everyone!

Thanks for all the feedback, reports, and kind comments!
We are happy to hear you are having a good time with the DLC.

Of course, a few issues popped up and we have now taken care of the most immediate problems.

We have also got a lot of feedback about very varied drop rates for Mythical crafting materials. To improve the feel of this, we have added a small system that should make the drops feel a lot better - full details in the notes below!

Please keep the feedback coming, as in the next week we will go through everything we have learned, and work towards making the DLC even better!

Thank you!




1.32.2:
Misc:


  • Added a little checkbox to the DLC menu in-game that verifies if the DLC is correctly installed & recognized on your account.

QoL & balance:

  • Drop rates for Mythical weapon parts have been changed.. a sort of "anti bad luck" system is now in place:

    • If you've never seen a weapon part, your drop rate is significantly increased.
    • You should no longer get two of the same weapon part in a row - they should always alternate.
    • If you do a lot of anomalies without any drops, your drop rate is slowly increased until you get one.
    • In co-op, the Mythical weapon parts are now rolled for independently for each player.


Fixes:

  • Fixed some typos.
  • Fixed crashing from expedition nodes (related to zooming).
  • Fixed crashing from gamepads.
  • Fixed attempting to load incorrect or partial translations.
  • Fixed being able to click some Puzzle expedition end points repeatedly to spawn a lot of portals.
  • Fixed issue where the "skip ahead" feature, letting your alt characters skip the tutorial DLC quests, didn't properly work for skipping the egg hatching quest if you had fully grown all beasts, causing the character to get stuck on that quest.


[ 2022-02-26 15:46:13 CET ] [ Original post ]

Ancient Beasts DLC is now available!

Here we go!

Our first DLC - Ancient Beasts - is now available at the link below.

We hope you will enjoy it!

Thank you everyone for your support!

https://store.steampowered.com/app/1599010/Chronicon__Ancient_Beasts/


[ 2022-02-25 19:09:41 CET ] [ Original post ]

Update 1.32.0 live - fixes, tweaks, new things, DLC preparations!

Hey everyone!

Big day today!

We've just released update 1.32.0, fixing some issues, tweaking a few things, adding a few other, and most importantly, getting ready for the DLC.

The DLC launch is at 19:00 CET, you can get the exact time in your country by checking out the event in the DLC announcement.

Additionally, if you are a fan of the soundtrack, we are happy to announce that all DLC tracks will be added for free to the Chronicon Original Soundtrack - for both current and future owners.

We will make another announcement when the DLC is live... see you then!


Full notes below:

1.32.0
Anomalies & Endgame:


  • Added butterflies & faeries as potential ambience effects to forest anomalies.
  • Added a new rare Anomaly modifier that drastically increases the amount of Shrines spawned in that Anomaly.
  • Added another rare Anomaly modifier that drastically increases the amount of Chests spawned in that Anomaly.
  • This makes the possible rare Anomaly modifiers the following:

    • Gold Piles as breakables (extra currency)
    • Only Minions
    • Only King Slimes
    • Only Void Spawns
    • Mysterious Enemies (enemies from Act 2 secret "space forest" area)
    • All monsters gain "Crystal Hoarder", "Collector", or "Gem Hoarder" affixes.
    • Lots of Chests
    • Lots of Shrines
    • *Some of these may combine.


Combat:

  • Gargoyles now gib into bits of rock rather than nothing.
  • Surger affix champions are now less likely to "shotgun" melee characters as the lightning orbs have had their damage spread out over several frames and with slight delays.
  • Interrupts now have diminishing returns when used rapidly and repeatedly vs the same target:

    • - Each successful interrupt reduces the chance of the next to hit, however the chance to hit is regenerating constantly while they are not being interrupted.
    • - The end result impact on gameplay should be pretty small, but it will allow enemies to get some attacks off rather than being completely interrupt-locked.


Interface:

  • The overhead healthbar (can be toggled via the Settings menu) now also shows Staggered Damage, like the HUD healthbar does.
  • When opening the Anomaly Waypoint for the first time and getting the little tutorial, you can now only select the 3 base Anomaly types (avoids errors and confusion for first time players accidentally picking the endless tiers).
  • Holding (or toggling) "inspect all" now also shows item cards when hoving over the item name tags.

Items & Loot:

  • Added a Health enchant to Elementium Armor (requires a fresh drop).
  • Added a CDR enchant to Jon's Book of Souls (requires a fresh drop).
  • Bags will now be radially looted if they match the quality filter.
  • All crafting materials have had their values manually adjusted - the more rare things are now worth a lot more, and the common things are worth less.
  • Increased Crown drop rate from Story bosses (and Greater/Lesser Boss Anomalies).

Misc:

  • Mini Events: There will now be fireworks when interacting with NPC's on New Year's Eve and the game's release anniversary each year.
  • Localization: Added support for Korean font.
  • Minor performance improvements.

Fixes:

  • Fixed problems with Chinese font becoming harder to read after the previous update.
  • Fixed issue with several effects checking for movement/stationary such as Blazing Striders (Templar boots) and Careful Aim (Warden) not properly swapping beetween their tick up and tick down modes.
  • Fixed being able to subtract Mastery points from the bottom and top Class Mastery rows below the 65-point requirement for the final perk, while keeping the perk.
  • Fixed Sporelings on-use Spore effects not properly stacking with their on-attack (and the players') spore effects.
  • Fixed the Tornado empowerment (when casting over the instance cap) granting extreme amounts of damage.
  • Fixed Tornados spawned from Norla's Gale (rune) being slower than regular Tornados.
  • Fixed crash when changing inventory tab while browsing the buyback section.
  • Fixed some quest check/updates for older characters that may have gone out of sync in the past due to old co-op issues.
  • Fixed Endless Anomaly essence rewards sometimes not going up by 1 in the next Tier, and then going up by 2 in the following Tier (is now 1 each Tier, as expected, where this problem occurred).
  • Fixed not being able to navigate to the "back" button while in the "more" menu of the main menu, while using a controller.
  • Fixed Simulacra clones (Warlock TL staff) using the default death animation even if having another skin equipped.
  • Fixed the interface settings menu not letting you set the clock option with a gamepad.
  • Fixed the Mastery select popups for Player 2 appearing partially off-screen on certain scale setting and resolution combinations.
  • Fixed many small weird things going on with gamepads and related UI in co-op.
  • Fixed some missing Chinese characters.
  • Fixed companions not being able to reach the final Story boss.


[ 2022-02-25 16:19:22 CET ] [ Original post ]

Ancient Beasts DLC launches on February 25th!

Hey everyone!

Finally, we have a date: February 25th!

We put together a short trailer for you.. have a look!

[previewyoutube=QhE3Ldv9CAE;leftthumb][/previewyoutube]










And don't forget to wishlist so you don't miss the release!

https://store.steampowered.com/app/1599010/Chronicon__Ancient_Beasts/


Thanks for being patient - we hope you will enjoy this DLC!


[ 2022-02-18 19:20:33 CET ] [ Original post ]

Update 1.31.1 is live with fixes

Hey everyone!

As usual with a big update we tend to break a few things... here's an update to take care of some of these issues. We've identified a few more issues that we are working on as well. Thanks for the reports!


1.31.1:
Extra Stash Tab Notes:


  • We accidentally included a little secret from the new DLC: An additional stash tab.
  • Well, we partially included it, and it would self-correct when it detected you didn't have the DLC, and eat any items you put into the new tab.
  • A pretty big mistake on our end, and we are sorry for people losing items, so the extra stash tab will now be free for everyone (and it won't eat items anymore).

Fixes:

  • Fixed the new Rune Weight system overwriting the guaranteed cycle for a fresh character - both system should now work (first get one of each Rune, then weigh towards least obtained account wide).
  • Fixed some Chinese localization issues.
  • Fixed major encoding issue with Spanish localization, which removed random characters making some parts of the text unintelligible.
  • Fixed Spirit Guard and Battlemaster's Cape affix appearing incorrectly on items it was runed to.
  • Fixed the endgame UI sometimes showing incorrect button prompts for controllers.
  • Fixed invisible walls in new cave layout.
  • Fixed the Monster Hunter achievement for real this time.
  • Fixed some misplaced shrine spawns in Act 4 areas.
  • Fixed stackable items not automatically stacking if they were put in the last inventory slot.
  • Fixed transmuting an item with keys marked as favorite giving an error message but still allowing the transmutation.


[ 2021-12-15 17:24:23 CET ] [ Original post ]

Christmas event now live!

It's that time of the year again!

The Chronicon Christmas Event is now live!

Help Tinka with some problems in his workshop, find presents with randomized loot, collect a special holiday item set, large bags, and more! Or just marvel at the holiday decor that Korem put up around The Chronicon, just for you.

Enjoy, and happy holidays!


[ 2021-12-15 12:00:17 CET ] [ Original post ]

Update 1.31 + DLC info!

Hey everyone!

We've decided to split the DLC from the update we were working on alongside it, so we're releasing the update immediately, and the DLC early next year. Originally we planned to bundle the two and release them both before christmas, but looking at where we are, we wouldn't be able to get things to a level of quality we are happy with on time. The DLC is 99% done, but that last 1% is always the most important and time consuming one!

This being our first DLC release, we really want to get it right, and do right by everyone who loves and supports Chronicon. We hope you will find it worth the wait!

In the meantime, we've updated the DLC store page with some fresh new screenshots, and we'll have a lot more to share on the DLC and future content in the next year!

Have a look:
https://store.steampowered.com/app/1599010/Chronicon__Ancient_Beasts/


Anyway, on with the 1.31.0 update!

There are some significant fixes and tweaks, which is why we decided to release it a bit earlier.
In particular, some balancing changes to boss health and damage in Anomalies (we expect to need to tune this further based on your feedback), as well as tweaks and fixes to some weird item and skill interactions. In particular, Crown of Innate Possibilities double dipped on Mastery and item/power-boosted procs, so if you find that this has impacted your build a lot, do let us know, as we suspect the item may need need some tweaks after this fix.

As always, thanks for your reports and suggestions, and please let us know if any issues pop up and we'll get right on that.

Thanks, hope you enjoy!

Full notes:

1.31.0:
Anomalies & Monsters:


  • Increased damage of all Anomaly bosses to be on par with Lesser Act bosses (ie bosses in Acts before the final boss/Lesser Boss Anomalies).
  • Regular cave theme no longer roll as Temple Tunnels, and can instead roll as Sand Cave layouts (new thing from DLC, but accessible to everyone).
  • Reduced damage of Sandworms by 20% across the board.
  • Updated some randomized champion names.
  • Drastically reduced the damage of "Surger" Affix enemies.
  • Lesser Rune drops from Dungeon Anomaly completion are now weighted towards the least obtained runes (as per codex entries), to take out some of the frustration of bad luck and repeated drops.

Interface:

  • Added Discord join button to the main menu (under "More").
  • Added UI theme slider to interface settings menu (the DLC adds a whole new UI theme & music).
  • Made all types of healthbars invisible during cutscenes.
  • Improved enchant value display by showing stars on natural high rolls (previously stars would only show if they were augmented by the player).
  • Moved Wardrobe dyes 1 pixel to the left to be centered in their boxes.
  • Updated Help Index on Companions and CDR interactions.
  • Updated main menu.

Items & Equipment:

    General:

    • Items now have a (very!) small chance to roll with all enchants att max augment.
    • Updated description of Aspect of the Ethereal to be more clear and have consistent wording with similar powers.

    Runes:

    • Lethal Mobility: Effect now lasts 7 seconds, up from 3.
    • Infected Wounds: Augments buffed to [30][[50]], from [25][[30]].
    • Chilled Blood: Augments buffed to [30][[50]], from [25][[30]].
    • Burning Lightning: Augments buffed to [30][[50]], from [25][[30]].


QoL & Misc:

  • Added a dummy that attacks players and companions in Tinka's Domain, so you can test "on hurt" triggers like Thorns, etc. You'll find it in the bottom left and you need to get close for it to attack.
  • Added Evades to the death log.
  • Upgrading Gems now upgrades them 5x at a time rather than all, when holding ctrl. (10 was suggested, but 5 made the most sense since you need 5 to go to the next tier).
  • Swapping gear, resetting skills, or importing a build will now reset debuffs on the Dummies.
  • You can no longer convert a favorited item into a rune, nor unlock its enchants, without first unfavoriting it, to prevent accidents.
  • Improved Spanish localization based on community feedback.
  • Tweaked burn/fire particles a bit.

Skills:

  • Improved impact visuals of some Archery Base skills for Warden.
  • Improved impact visuals and sound feedback from several base skills for all classes.
  • Improved default impact particle effects used for Shadow, Holy, and Physical Storm skills.
  • Soul Thief and Hellcaller (Warlock Passives) should now interact with Jon's Book of Souls.
  • Lich Heart (Warlock Mastery) now affects Lich Ultimate skills as well.
  • Death Come Near Me (Warlock Mastery) now counts bosses as 15 foes, like other similar skills does.
  • Standardized the wording on all weaken passives.

Sound:

  • Added an unlock sound to locked chests.
  • Added a sound when slotting in a skill.
  • Added a new sound for when reaching the top rank of a skill.
  • Added footstep sounds that vary depending on material stepped on; ie sand, gravel, grass, etc no longer all sound like tile.
  • Added new sounds for the following items: Elixirs, Tarot Card, Champion's Crown, and Runes.
  • Rebalanced sound volume for all player attack grunts.

Fixes:

  • Fixed random tooltip being drawn when accessing the Beast panel on the UI when using a controller.
  • Fixed issue where the last item tooltip would be shown when swapping to the codex panel using a controller.
  • Fixed some incorrect button prompts on item cards while in shops using a controller.
  • Fixed Lushlands tileset making weird trees in some Anomaly layouts when close to edges or water.
  • Fixed an error which caused several difficulty related scaling effects to cap off at Mythic 1, such as enemy DoT damage caps and Boss Health growth.
  • Fixed issue where some mobs would loudly do their spawn noises when entering a zone.
  • Fixed issue where Shrine positions were not validated before attempting to place them, resulting in sometimes spawning too few.
  • Fixed some "island" type areas/anomalies not having ground under walls bordering the water/lava/blood.
  • Fixed issue causing DLC entries in the Codex to be required for completion Achievements.
  • Fixed Templar shield "Heatwall" not increasing the damage of the skills listed.
  • Fixed issue where if a companion died between performing a skill and that skill hitting something, it would not be considered a companion attack and damage numbers would be displayed regardless of settings.
  • Fixed characters saying the wrong line when entering The Captain's Quarters in Act 1.
  • Fixed being able to click UI through cutscenes.
  • Fixed tooltips from UI appearing during cutscenes.
  • Fixed bug which could cause materials of different types to group together incorrectly when dropped, resulting in only obtaining one of the types.
  • Fixed crash from having corrupted graveyard data.
  • Fixed key shortcuts in tooltips prompting to mark gems as Favorite or Drop (this is not possible).
  • Fixed multiple identical warnings/on-screen prompts playing after each other, such as quest updates in co-op playing for each player.
  • Fixed Skull of Harlon and several other similar items giving a much stronger boost than intended.
  • Fixed loot filters not working as intended for consumables.
  • Fixed Spores/Shrooms spawned through the Poison Trees rune incorrectly triggered player on-hit effect and passives (it's a companion attack!).
  • Fixed particles being rendered on top of pause screen.
  • Fixed rare crash that could happen if player was hit by a knockback effect just after dying.
  • Fixed issue where Contagion (Warlock passive) would sometimes grab the stack numbers of another buff, like the Bloodbinder set debuff, when spreading Infection.
  • Fixed Crown of Innate Probability calculating proc rates incorrectly when a skill would have multiple sources, such as a Mastery with a proc rate addition.


[ 2021-12-13 16:32:00 CET ] [ Original post ]

Halloween event live!

Hey everyone!

The in-game Halloween event is now live!

Something weird has been happening outside the simulation of the Chronicon.. at a local pumpkin patch! Head on over, help with the pumpkin harvest, deal with some restless undead, and find event-exclusive items in the process!

Enjoy!

Event is live from October 25th - November 5th.

(We're also making good progress on the DLC, despite all delays, and will soon have more info to share!)


[ 2021-10-25 11:49:01 CET ] [ Original post ]

Update 1.30.2 live with fixes & QoL improvements

Hey everyone!

Thanks for your reports and suggestions. This update should take care of some recent issues, as well as introduce a few QoL features.

Please let us know if any issues persist or anything new pops up!

1.30.2:
QoL:


  • Items granted from Tarot Cards now always roll max base stats.
  • Tarot cards no longer grant Crafted items (like the MK2's) when requesting "Something Rare".
  • "Crafty" Park now applies to Tarot Cards, Runelord's Remorse, Prismatic Liquid - etc. (Previously was only essences).
  • Made the background in Gemma's gemcutting interface slightly less dark.

Fixes:

  • Fixed Battlemaster's Cape not giving correct amounts, and fixed several broken interactions between minor stats and other items interacting with them using this item.
  • Fixed some crafting UI problems.
  • Fix for a rare crash in co-op when using controllers and swapping interface tabs.
  • Fixed issue where skipping the cutscene to the High Priest fight and killing him fast enough would keep the intro ghosts active.
  • Fixed camera lurching when auto-skipping cutscenes.
  • Fixed Krak The Eternal spawning multiple portals if he's killed too fast and the cutscene(s) are skipped.
  • Fixed mouse cursor jumping into game window when game is booting and you're doing something else at the same time.
  • Fixed Templar passive "Purged Through Holy Flames" not triggering on non-Fire skills.
  • Fixed the DLC button not doing anything (now takes you to the store - please wishlist if you are interested in the DLC!)


[ 2021-08-26 14:46:13 CET ] [ Original post ]

Update 1.30.1 - Fixes + small Anniversary event!

Hey everyone!

Thanks for the reports about the new issues that arose with update 1.30.0!

This update should take care of all reported issues. Please let us know if any issue persists or if anything else pops up, and we'll get right on it!

Oh, and during August 20th-22nd we'll be celebrating Chronicon's release anniversary with increased magic find and experience for anyone playing during that time!

Here are the full notes:

1.30.1:
Misc:


  • Bosses now drop Crowns.

Fixes:

  • Fixed crash when using Rune of Potency and Shattering Shield.
  • Fixed not being able to upgrade or access tier 1 gems if not having inventory bags.
  • Fixed some localization issues.
  • Fixed Golem Cavern intro cutscene showing a Golem with the incorrect name and title.
  • Fixed issue in co-op where player 2-4 could pick up more items if player 1 had a larger bag.
  • Fixed issue where some background music would not play correctly.
  • Fixed a lot of projectiles going through walls.
  • Fixed rare crash on Hidden Cellar event.
  • Fixed LoS problem with the warden's Static/Lightning Rod passives and enemies near walls.


[ 2021-08-19 17:09:19 CET ] [ Original post ]

Update 1.30.0 is live!

Hey everyone!

It's been a while, but we're back with another big update.
And a pretty big reveal!

We've just published the DLC store page, so please go ahead and take a look!
Bear in mind it's a work in progress, so expect some more screenshots and a neat little trailer sometime soon - we'll make a second announcement when we have everything ready and can give you an exact date. We wanted to get it out there ahead of time however to keep everyone in the loop. Exciting times ahead!

Meanwhile, feel free to wishlist the DLC to help us gauge interest, and take a look at the update notes for update 1.30.0 below, that just went live.

As always, thanks for the many suggestions, comments, and bug reports!

Hope you enjoy the update!

1.30.0:
New Things:


    Tarot Cards:

    • Rare randomly dropped cards that can be handed in to Tarot for weighted TL drops. This will give you an extra chance to get those items that you aren't having any luck with finding randomly.

    Lesser Boss Anomalies!

    • Fight vs random bosses from the story, featuring all except the final boss of each act.
    • These anomalies have a largely increased chance to drop rare crafting materials such as Runelord's Remorse, and start at Mythic 3 difficulty.

    Endless Random Anomalies!

    • Just like the Endless Dungeon Anomalies, except one floor each, and the portal opens up next to you. Caveat: You can't tier skip with randoms.

    24 new enemy variations!

    • Based on existing enemies, and appearing in Anomalies. Technically tied to the upcing DLC areas, but we threw these in here to give some more variation for the base game too.

    Added a weather system!

    • Currently has: snow, sandstorm, rain, and ash/cinders.
    • Weather is tied to some story areas and may randomly appear in Anomalies in low-medium intensity to not get in your way while still adding some nice ambiance. (And in DLC content)


Items, Sets, Runes, & Enchants:

    All:

    • NEW: Spirit Guard: TL Armor, subtracting a portion of damage taken from Mana instead of Health.
    • NEW: Battlemaster's Cape: TL Accessory increasing all Minor Stats for each nearby foe.
    • Ring of Pure Energies: now grants %max mana.
    • Sun & Moon: set effect buffs now last 7 seconds, up from 3.

    Templar:

    • Hammerblade: The cast Hammerstorm is now converted to the element of the triggering skill, rather than always being holy.
    • Blazing Hammers Rune: now mentions that Holy Fire becomes a Hammer skill and now properly scales off Hammer skill damage.
    • Caine's set: is now affected by Aura Effect stat.
    • Armor of the Shield Maiden: No longer makes you unable to block.

    Berserker:

    • Firebreather Helm: The circling dragons are now affected by reach, letting you cover a larger radius.
    • The Dragonflame Rune: Will now work with Flamebound armor.

    Warlock:

    • Meteora: Now shows the radius of the Meteor.
    • Deathspeaker: No longer works solely with Infinite Ruin Rune as it's technically not meeting the criteria.
    • Frozen Graves Rune: now requires foes to be at less than 30% health.

    Enchants:

    • Physical Resistance now rolls and augments like other elemental resistances, meaning it now caps at 30% Greater Augment, up from 20%.


Interface:

  • Added boxes to the Enchanting and Gemcutting vendor interfaces to make them more clear.
  • Improved the look of Theo's Transmutation altar interface somewhat by making the slots more distinct.
  • Moved the loading screen progress text so it wouldn't overlap with longer area names in either English or translations.
  • Deathlog now has timestamps to easier determine when things happened.
  • Deathlog now also logs when barriers are broken from damage.
  • Deathlog now also notes damage that is absorbed and drained from Mana when using Mana Shield effects.
  • Removed "hurt for 0 damage" entries in the deathlog that were erronouesly added when having high indirect/ground damage resistances.

Mechanics:

  • Bonus damage to specific skill types, such as Projectile, Bombardment, etc, are now all stacking additively within the same type (previously it was inconsistent where some effects were multiplicative and others additive).
  • Mana Shield (draining Mana per X points of damage) is now 1 Mana per 2 damage, down from 1 Mana per 4 damage.

Monsters & Bosses:

  • Revamped Oakstorm (Act 2 finale) fight.
  • Sped up some (story) boss intro cutscenes.
  • Added boss intro music in the correct places to Act 2 bosses.
  • Lowered damage of act 5 torturer boss "fan of blades" attack.
  • Increased damage of many Anomaly bosses.
  • Added 8 new Anomaly bosses.
  • Tweaked enemy spawn distributions in Anomalies a bit.
  • Sandworms are no longer able to roll Brute or Super Damage affixes as Elites & Champions.
  • Rock-Shaypas (goblin shamans throwing rocks) can no longer roll Flail affix as Champion.

Performance:

  • Improved performance of some on-crit enchants.
  • Improved performance of many passive on-hit effects.
  • Improved render and memory handling performance (overall fps boost for most people).
  • Improved overall fps and fps stability for high hz monitors. (still 60 lock but should be less odd dips)
  • Reduced average CPU load, further improving performance & framerate in hectic situations.

QoL:

  • Added a setting to automatically skip cutscenes to the gameplay settings.
  • Reduced the delay in companions casting "Thunder" (Wisps with Master's Command set, for example) from 1.5 seconds to 0.5 seconds.
  • Improved support for PS3 and PS4 controllers on both Linux and Windows.

Skills:

  • Ferocity (Warden passive) is now affected by Companion passive % increases.

Sound & Voice:

  • Item drop sounds no longer have a random pitch shift.
  • Added a voice to Diana Jones.
  • Added a voice to Oakstorm (Act 2 final boss).
  • Added new voice lines to Tarot.

Localization:

  • Added Spanish accents to smaller fonts such as pickup texts, preventing words from being cut off weirdly.

Fixes:

  • Fixed issue where in Act 5, you could enter zones linked to Hellscape before setting up camp, which led to further issues and potentially getting stuck until a restart.
  • Fixed the Act 2 Stampede boss sometimes summoning the Stags inside a tree, getting the fight stuck.
  • Fixed the Act 2 Stampede boss also having too low range on his spells and continously walking up to the player to cast spells.
  • Fixed crash when having enabled overhead healthbars and having item-summoned companions and dying in Hardcore in co-op. (whew)
  • Fixed meteors from extremely large killstreak bonuses not dropping correctly sometimes.
  • Fixed killstreak spells sometimes targeting enemies erronously.
  • Fixed several skills defaulting to Physical damage when cast by effects or AI, rather than their intended element.
  • Fixed Willpower also reducing the duration of debuffs that represent cooldowns, such as death prevention mechanics.
  • Fixed damage number update related crash.
  • Fixed Diana Jones intro in Act 4 not showing all the dialogue as intended.
  • Fixed some sets having missing text in Spanish.
  • Fixed Rime dealing too low damage.
  • Fixed rare crash related to Toxic Shrooms.
  • Fixed codex having incorrectly colored background on some enemy entries.
  • Fixed Anomalies spawning "big" enemies as part of the "core" set of enemies, meaning you could end up in Anomalies with heavily unbalanced enemy power distrubution.
  • Fixed unskippable cutscenes having the skip prompt.
  • Fixed Endless Dungeon Anomalies randomizing the location each floor when they should be themed similarly.
  • Fixed some enemy DoT effects showing too high numbers.
  • Fixed deathlog logging staggered damage after the death is logged.
  • Fixed issue where if dying in the Maddoc fight and trying to spawn in town, the game would sometimes try and start the transformation cutscene, causing a crash.
  • Fixed some instances for shortened numbers(K, M, B, etc) not working correctly.
  • Fixed the unassigned skill point indicator not appearing while browsing the codex.
  • Fixed Templar synergy Passive "Purged Through Holy Flames" not taking weakness effects and damage increases vs specific targets into account (such as Contra).
  • Fixed Templar rune Blade Celerity not working with Tome of Vengeance, causing odd behaviour in Blade spawns and despawns.
  • Fixed Berserker Dragonfire set sometimes adding incorrect (low) amounts of Rampage damage.
  • Fixed spell scrolls showing incorrect counts on the belt slots when bound.
  • Fixed a render crash that could happen when swapping equipment with an active overlay effect on the player character such as Embershield.
  • Fixed Bone Spears being able to pull bosses, breaking fights.
  • Fixed issue where when enemies were pushed up against a wall some passive triggers, such as the Warden's static, might not work.
  • Fixed Vestige of Lost Souls not re-applying correctly with Star of the Pure (for good this time!)
  • Fixed Lesser Rune of Demonkin being augmentable (and it having no effect).
  • Fixed issue with Keep Her Safe (Warden perk) giving Wolf companions up to 9 instances of Provoke, causing them to cast it repeatedly.
  • Fixed issue with the Wispmother set (Warden) where the targeting feature of the 2) bonus wasn't applied until having 3 pieces of the set.
  • Fixed Exploding Shield (Templar) dealing too little damage with the ground burn effect.
  • Fixed crash on death in some cases when having an active barrier effect.
  • Fixed resetting the world via tinka's difficulty change not clearing shrine buffs.
  • Fixed Sword Hurl causing a crash sometimes.
  • Fixed Vampire Lord's Cape making you invulnerable with mana Shield effects (they no longer work together at all).
  • Fixed issue where Poison satellites wouldn't apply the poison debuff to foes poisoned by any kind of effect.
  • Fixed issue where Chain Lightning effects could strike the same target multiple times.
  • Fixed typos.


[ 2021-08-17 15:03:40 CET ] [ Original post ]

Update 1.20.4 - Fixes

Hey everyone!

Here's a few fixes for some recent issues.
As always, let us know if you encounter any problems, and thank you for the reports!

If all goes well, there won't be any updates for a while as we do a deep dive into 1.30.0 development and the endgame expansion DLC! We'll post a few teasers occasionally on social media and Discord, so be sure to follow us and join the chat!

Discord
Twitter
Roadmap


1.20.4:
Fixes:


  • Fixed issue with Hidden Cellar trap not letting you retry if you died and spawned at entrance or back in The Chronicon.
  • Fixed issue with Vestige of Lost Souls not reapplying if having +Barrier Strength enchants/powers.
  • Fixed Act 5 not spawning inactive portals for the Reinforcements quests.
  • Fixed issues with some locked doors appearing open even though they were closed.



[ 2021-04-12 17:35:27 CET ] [ Original post ]

Update 1.20.3 is live with fixes and tweaks!

Hey everyone!

Another fix & tweak update is now live.
Please let us know if you encounter any more issues, and we'll get right on it.

Thank you for your reports!

1.20.3:
Misc:


  • Improved item card handling.
  • Improved interface & tooltip/card update performance.
  • Character will no longer complain about full inventory when gambling multiple items at once and filling the inventory (unless you click again after it's full).
  • Living Blood (warlock passive) no longer gains Blood Curse as their special attack from the Master's Command set, and instead gain Poison Skull.

Fixes:

  • Fixed issue where you couldn't select dyes when using very large UI scale on certain resolutions.
  • Fixed issue where unticking consumables etc from the display filter would actually prevent them from dropping entirely.
  • Fixed dyes not dropping from Anomaly bosses.
  • Fixed "Continue As..." button appearing and causing a crash after deleting the character most recently played.
  • Fixed issue where the Windwalker set (Warden) bonus for automatic Gale casts would go off whenever there was a stat change (buff/debuff).
  • Fixed exploit where one could dupe items in the enchanting interfaces.
  • Fixed issue where using master's Command set with Death's Bond and Living Blood (passive) would ramp up itself endlessly.
  • Possible fix for stash-related crash.
  • Fixed Icebergs (Berserker fist) related crash.
  • Fixed several Berserker skills that created secondary effects (like Shattering Blow, Arc Punch, and a few others) not working or causing problems.
  • Fixed Lesser Rune of Blocking (Templar) using its suffix as a prefix when applied to an item (name issue).
  • Fixed Heatwall (Templar Shield) not restoring any mana when using Shattering Shield or Molten Shield to cast a Singe.
  • Fixed not being able to use a Dye by pressing (A) on a controller - you had to always Use via the context menu (Y).
  • Fixed controller context menu (Y) on Dyes suggesting you can put them in the belt (you can't).
  • Fixed some skills such as Cold Snap not correctly displaying decimal values.
  • Fixed issue where effects increasing the strength of barriers weren't fully applied.


[ 2021-04-07 16:11:59 CET ] [ Original post ]

Update 1.20.2 - fixes

Hey everyone!

Thank you so much for reporting the issues and helping us verify crashes & fixes during the last two days. Unfortunately this update was a bit bumpy and introduced some crashes that we had a hard time to recreate ourselves, so your help really sped things up!

We now believe the crashes should be fixed. Please let us know if you experience any problems and we'll get right on it, as always.

Thanks!

1.20.2 & 1.20.1:
Fixes:


  • Fixed dummies and other static foes sometimes going invisible when hitting them with flee/fear effects.
  • Fixed crash when entering Act 2.
  • Fixed rare crash when changing characters.
  • Fixed crash when loading up an older version character in co-op before loading it in singleplayer.
  • Fixed random crash when transmuting.
  • Fixed Plaguebarer companion missing its name.
  • Fixed some scaling issues when using very large inventory scale settings.
  • Fixed some mouse offset problems with odd scaling settings in the skill tree.
  • Fixed relic "Wings of Sziirk" going on cooldown even when it failed to activate.


[ 2021-03-25 16:05:42 CET ] [ Original post ]

Update 1.20.0 is live!

Hey everyone!

1.20.0 is finally here with some big new features!

With this update we have added the Skin & Dye system, which currently offers 2 unlockable skins for each class, and 8 unique dyes for each class - 4 of which are unlocked from the start. We plan to expand on this system with more skins and dyes being added in the future, too!

Tinka's Domain also got a makeover and is now much larger and has some space reserved for Secret Future Things, as well as having a brand new soundtrack that makes it a very atmospheric place to hang out and theorycraft :-)

Speaking of theorycrafting - several sets have been buffed and many items and runes got tweaked, changed, and a few even got replaced with something more suitable (or usable). There's also a few new items and runes for you to discover!

There's also a new Death Recap system, which is a log of what happened to your character before it died, which you can read to figure out what defenses you may need to improve etc.

Along with that comes also a bunch of QoL improvements and fixes, such as being able to lower the amount of particles from spells & effects, always loading in to the last visited hub (Chronicon or Tinka's) when loading up your character, and more.

Last but not least, Endless Tier Boosting is now adaptive and will let you boost more tiers the further you get, up to a maximum of 10 tiers per run!


And now we begin work on the first DLC which will expand upon the endgame content quite a bit. We will have more info to share as things progress, but you can refer to the roadmap to see the overall plans for the rest of the year.

And as you may have noticed, this text is full of "we" and not "I" - that's because as of a few months ago, my fiance has officially joined Subworld and the development of Chronicon! She's been with us the entire way since before the Early Access launch in 2015, giving me feedback and painstakingly helping me test things. And as of this year she's been taking on larger responsibilities like world & system design! We've worked on some pretty cool things lately, which you'll see in the first DLC, later this year! I'll remain the outward voice but you'll probably see her pop up on the forums or in support email from time to time under the nickname "Marruu". Yes, the same as Commander Marruu from Act 2 :-)

Anyway, please give her a warm welcome!


And, as always, thank you for the bug reports, suggestions, comments, and fun discussions!

That's all for now, I hope you enjoy the update!

https://youtu.be/688oCpiPnXo

Here are the full notes of this update:

1.20.0
Big Features:


  • New Tinka's Domain! Complete with a brand new music track for it.
  • Added Skin & Dye system (Wardrobe) - access it by interacting with the new red Wardrobe in Tinka's Domain or The Chronicon (near your stash).
  • Added 2 additional skins for each class, unlockable via story and endgame progression on a per-class basis (account-wide unlock).
  • Added 32 dyes: 8 per class - 4 base dyes that are always available, and 4 dyes that drop from bosses randomly (account-wide unlock).
  • Note: Your character is no longer automatically dyed based on skill point distribution - the new dye system overwrites this! But the base 4 dyes are very similar to the old system.
  • Added a Death Recap system! Click the new Death Recap button after you've died to see the last 25 changes to your health, including detailed information such as damage element, direct/indirect, absorbs, healing, and more.

Linux:

  • Now (finally) up to date!

Endgame Improvements:

  • For every 50 Endless Tiers beaten, the Boost Tier boosts and additional Tier, ie at T50 you can boost 4 at a time, at 100 5 at a time, etc. Caps at 10 at a time.

QoL Stuff:

  • Stash and Dummies are now marked on map in both Tinka's Domain and the Chronicon.
  • Tinka's Domain and The Chronicon maps no longer gets fogged up (always fully explored).
  • Loading a character now puts you in your last visited hub (Tinka's Domain or The Chronicon) rather than always in The Chronicon.
  • Added a new scale setting for the item, spell, and tooltip cards. (so it can be scaled independently from your inventory scale setting)
  • Runes now have a prefix depending on if they are crafted or found in Anomalies. This prefix is also noted (and shortened) when hovering over an item with a Rune on it.
  • Added a "Particle Intensity" setting to the Video options, which can be lowered or even turned off to reduce particle clutter.
  • Items that have been dropped out of the inventory no longer get picked back up with radial loot, and must be individually picked up.
  • Made in-game update notes (from 1.20 and forwards) more readable.

Items & Enchants:

    Enchants:

    • Poison Satellites: Now deal instant damage as well as the DoT effect. Now works with Entity's Eccentricity.
    • Twisters: Lasts slightly shorter, performance improved.
    • Crit Explode: Slight performance bump.

    Any Class:

    • Jotunhelm: Now GA to 60% (was 50%).
    • Lucilla's Vision: Now GA to 16% (was 15%).
    • The Hardcore: Now has a cooldown of 90 seconds, down from 180.
    • Cosmic Cape: Now turns 1.5x of the Mana into Damage, down from 2x.
    • Stormchasers: Now Greater Augments up to 20% (was 15%) but has a cap of 15 stacks.

    Templar:

    • (New) Heatwall: Molten Shield and Shattering Shield have x% less cooldown and deals x% increased damage, and also casts Singe.
    • Vindicator: Now also applies a debuff to foes hit, increasing the damage they take from the effect. Stacks infinitely.
    • Tome of Healing: Now always rolls Increased Healing From All Sources instead of Health Regeneration.
    • Tome of Condemnation: The Ember cast on Condemnation now deals the same damage as Condemnation did.
    • Iactus: Now gives Shield Throw, Shield Spiral, and Shield Boomerang a chance on hit to cast Shield Spiral.

    Berserker:

    • Brutal Stompers now affect Hop (utility).
    • Cataclysm set: 3) Stalagmites instead form in a nova around the Berserker, releasing after 2 seconds to deal 300% of the total built up damage of all Stalagmites. Each hit of Quake increases the damage the Stalagmite nova deals by 15% to that target.

    Warlock:

    • Coldhearted Lich 2) now also doubles the base damage of Spirit of Torment.


Runes:

    Note:

    • All classes now have 20 runes each, with 20 general runes applicable to all classes, giving a total of 100 runes!

    Any Class:

    • Lesser Rune of Companion Mobility now grants all companions the Warping affix (Leaping affix is not granted to Melee companions anymore).

    Templar:

    • (New) Lesser Rune of Blocking: Can be placed on weapons and offhands, and makes the item count as a shield as well as grant block chance/damage.
    • (New) Lesser Rune of Rolling Thunder has been replaced with Rune of Magnetic Flurry: While Flurry is active in a slot, Magnetic Blades, Magnetic Orbs, and Magnetic Field tick rate is increased by x% of attack speed.
    • (New) Lesser Rune of Molten Fragmentations: Molten Fragmentations is now a Nova skill and deals x% increased damage in all directions.
    • (New) Lesser Rune of Blade Celerity: Each trigger of Celerity summons a single Dancing Blade which lasts 7 seconds. Max Y blades can be summoned form this effect.
    • The old effect of Lesser Rune of Rolling Thunder has been moved to the Sword called Rolling Thunder.

    Berserker:

    • Lesser Rune of Mega Charge: now increases damage by an additional 30/50% (A/GA), up from 18/25%.
    • Lesser Rune of Dragon Thorn: now deals 500/800% (A/GA) Thorn damage, up from 220/300%.
    • Lesser Rune of Pulverize: Stonefist now always strike 3 additional times on Crowned foes, and now augments increased damage over extra strikes. Augments up to 200% increase in damage.

    Warden:

    • Lesser Rune of Poison Trees: now augments 200/300% down from 300/500%.
    • Lesser Rune of Norla's Gale: Now makes Gusts and Tornadoes aim for the Warden's target, and any Tornadoes cast beyond the cap will empower existing Tornadoes and refresh their duration.
    • (New) Lesser rune of The Storm Killer: When Razor Wind is cast on a Tornado, the Tornado explodes for xxx% of its total remaining damage in a 5 meter radius.

    Warlock:

    • (New) Lesser Rune of Ritual of Desecration: While Ritual of Souls is active in a slot, Desecration deals xxx% increased damage. (Replaces Rune of Curse of Thorns which previously did absolutely nothing... my bad)
    • (New) Lesser Rune of Demonkin: While there is a living Infernal Demon, Demon Spawn (Ultimate) is active.
    • (New) Lesser Rune of Perforation: Ritual of Perforation also increases the damage of all Projectile skills by xxx%.
    • (New) Lesser Rune of Mega Horde: Horde is xxx% more effective.
    • Lesser Rune of Infinite Ruin: Now also causes foes affected by Ruin to suffer xxx% increased damage from Cold Death.


Skills:

    Berserker:

    • Leap, Arctic Leap, Dragon Leap: Lowered screenshake.
    • Freezing Breath: Lowered visual clutter, increased chance to freeze to ground to 28/46/64/82/100% (was 18/21/24/27/30%)
    • Distant Threat (mastery): No longer targets far away foes, and instead prioritizes targeting Crowned foes. Now called "Immediate Threat".

    Warden:

    • Sprint is now also a Mobility skill. (was only Utility)
    • Chain Lightning: No longer has a cooldown, and is now an Assault skill.
    • Sporelings: No longer deals damage when passing through foes - only boosts shrooms. No longer spawns when too many spores are on-screen, and will instead immediately boost a nearby shroom.
    • Windwalker: No longer has a visual effect when using Norla's Gale.
    • Gale: Is now 30% smaller (visual only).
    • Tornado: Is now limited to 5 instances. Is now 10% smaller (visual only).


Performance:

  • Improved overall performance somewhat.
  • Slightly improved some Anomaly load times.
  • Post-processing shaders (bloom, heat effect, water/lava movement etc) performance boosted by approx 10%.

Sound & Speech:

  • Added new sound & speech to Stamm the Unbreakable act 2 boss.
  • Added closing sounds for both Stashes and the Wardrobe.

Misc:

  • The stash now has an open and close visual indication.

Fixes:

  • Lantern Trees in Act 2 and Anomalies are back to being colorful.
  • The Star markings on base item stats should now correctly consider weapon attack speed when marking the damage stat.
  • Fixed issue in co-op where creating a new character as the last joined player would reset quest progress for the other characters.
  • Fixed the gamepad button prompts overlapping the Buyback notice on shops when using a controller.
  • Fixed issue where effects that made Ultimate skills last until death could be exploited to cast said ultimate and swap it to something else and still maintain it and another Ultimate (or other skill).
  • Fixed issue which would cause lava to not light up properly when using custom or mis-matched resolution settings.
  • Fixed multiple issues with text and button scaling in menus when using certain 4:3 resolutions.
  • Fixed issue where on some resolutions the skill tree and inventory were not the same size and had some weird visual errors.
  • Fixed Potions not displaying the minimum level to drink.
  • Fixed Chantie's and Chantelle's voice lines sometimes getting mixed up.
  • Fixed crash from using Warden's Life Roots Perk.
  • Fixed hover names on Stash etc being displayed after clicking it.
  • Fixed issue where last bosses of acts 4 and 5 didn't give enough loot.
  • Fixed some missing localization such as companion names & tags.
  • Fixed several issues with help index in localized files.
  • Fixed crash from generating Champions with bad or missing name data (custom translations are typically the cause of this!)
  • Fixed crash from Frost Blitz enemy affix that could occur if an icicle spawned on the same frame the enemy was cleared from memory.


[ 2021-03-24 11:52:12 CET ] [ Original post ]

Update 1.11.1 - stash fix

This update fixes the stash issues reported - thanks for the reports!

Let me know if any issues persist.


1.11.1:
Hotfix:


  • Fixed not being able to buy stash tabs/rows, and some minor visual glitches in the shared stash.


[ 2021-01-25 14:29:10 CET ] [ Original post ]

Update 1.11.0 is live with fixes, tweaks, and Spanish language!

Hey everyone!

This update mainly focuses on fixing issues and improving QoL, but it also adds the second official translation: Spanish!

If you play with click-to-move I think you will find that it's much more responsive, and I'd love to get your feedback on the changes. I've also changed the item cards when you hover items on the ground to be the same as the one you see in the inventory, and I've moved it to the bottom right corner so it doesn't obscure your vision in fights.

Aside from that, a bunch of recent and old issues alike have been fixed. Some were hard to reproduce and confirm so please let me know if any issue persists and I will get back on that!

Next big update will be 1.20 - check out the roadmap here for more info on the coming updates!

Thanks!

1.11.0:
Language:


  • Added Official Spanish translation!

Controls:

  • Click-to-move controls have been greatly improved to be more responsive.
  • Players 2-4 in co-op can now use the Autoloot feature.

Interface:

  • Slight performance bump for some interface elements.
  • Hovering an item on the ground with the cursor (or holding the inspect button on a controller) now shows the item info as it does in the inventory.

Items:

  • Jeopardy no longer rolls Crit Explode, and instead rolls Enrage as the extra enchant.

Misc:

  • Improved text file data printouts for 3rd party tools. (ctrl+S+J now prints ALL currently available data, and it makes the game unresponsive meanwhile because reasons)

Fixes:

  • Fixed some parts of Act 2 being able to spawn Shrines that blocked the path.
  • Fixed pathfinding not being updated when doors were locked or unlocked (opened/closed), giving problems to AI, companions, and click-to-move.
  • Fixed several inconsistencies and issues with click-to-move controls which could lead to the player getting stuck.
  • Fixed Ancestral Rage rune (Berserker) causing Frostskin to give absurd amounts of resistance.
  • Fixed Warden Perk "Flutterwarm" giving inconsistent and sometimes increasing amounts of Evasion when changing equipment.
  • Fixed Greater Rune count not going down (nor the effect being removed from the player) when using Runelord's Remorse on an equipped item.
  • Fixed the "Music Frequency" setting resetting itself after a game restart.
  • Fixed Radial Loot circle remaining after disabling the Auto-loot option from the settings.
  • Fixed Expulsion + Soul Purge not giving correct damage numbers (visual only).
  • Fixed issue where player clothing colors would revert to the base color after editing skills.
  • Fixed Stone of Tephra not being marked as being from a Unique foe in the Codex.
  • Fixed incorrect highlighting in the Shared Stash when having unlockable rows in the Personal Stash.
  • Fixed some text remaining in English (or whatever language was active on game start) when changing the language.
  • Fixed Mastery skill descriptions sometimes missing skill references (blank names).
  • Fixed some hotkey prompts showing keyboard keys when using a controller.
  • Fixed issue where you wouldn't get the "press (X) to inspect" tooltip while in your inventory using a controller.
  • Fixed some font overlap issues when having longer hotkey tooltips.
  • Fixed the single-use portal from The Roost to The Lushlands (Act 4) remaining after usage and causing a crash if used a second time.
  • Fixed graveyard crash when having some bad data.
  • Potential fix for weird crash that may happen on kill-X-amount-of-Y side quests - hard to reproduce, please let me know if it persists!
  • Potential fix for several co-op issues such as random freezing when rapidly selling stuff at a vendor and waypoint issues.


[ 2021-01-21 13:25:51 CET ] [ Original post ]

Update 1.10.8 is live with fixes

Hey everyone!


Another bugfix update has just gone live, fixing the remaining reported crashes and some other issues as of the recent large update. This update also lets you radial loot the event gifts!

Thanks for all the reports, and as always please let me know if any issues persist!

Thanks!

1.10.8:
Fixes:


  • Fixed crash on certain optional quests that required kills of special types of monsters, such as Storms on the Horizon.
  • Fixed crash upon entering The Badlands.
  • Fixed not being able to import builds.
  • Fixed not being able to pickup the special Holiday Gifts with radial loot.
  • Fixed issue where renaming a character would cause a crash if returning to main menu and hitting "Continue as ".
  • Fixed renamed characters not immediately showing up in the Load Hero menu.
  • Fixed possible duplicate entries into the Graveyard of killed Hardcore characters.
  • Fixed some skill and helpfile typos.
  • Fixed Captain Moore (and some other enemies) getting stuck in animation.


[ 2020-12-17 09:57:54 CET ] [ Original post ]

Christmas event now live!

Hey everyone!

The in-game Christmas event is now live!

During this event you'll be able to go into Tinka's Workshop to help him with a slight corruption problem... in here you'll face a Unique foe which can drop several Legendary Christmas-themed items - including a max sized bag!

You'll also get a lot of wrapped gifts, which when opened will reveal random items. Keep in mind that your loot filter setting will affect these gifts, so they may appear empty when opened!

Lastly you'll find that some locations, including Anomalies, will have some decoration fitting the season, and that your Crystals appear a lot more edible...

The event will last through the rest of the year.

I hope you enjoy this special event!



A bugfix update is also scheduled for later this week - so stay tuned for that!

Thank you!


[ 2020-12-15 12:05:30 CET ] [ Original post ]

Update 1.10.7 - fixes for recent crashing

Hey everyone!

The most recent update introduced a few issues which should hopefully be resolved now.
Unfortunately I had to temporarily remove some effects of a few berserker skills to stop the crashing, but they will be back as soon as I can make it work again. A new engine update sometimes introduces new issues that can be hard to pin down, so if you get any weird behavior or crashes, please let me know, and I will get right on it!

Thank you!

1.10.7:
Fixes:


  • Fixed crash on triggering the Act 5 gate cutscene.
  • Fixed Overload not breaking objects.
  • Fixed Arc Punch, Overload, Lightning Fist, and Shattering Punch causing a crash.
  • Note: They no longer fire off projectiles/lightning - this will be added back.


[ 2020-12-11 19:39:17 CET ] [ Original post ]

Update 1.10.6 is live - fixes, tweaks, and performance

Hey everyone!

Update 1.10.6 is now live with fixes for recent issues, as well as some general tweaks and performance increases.

Notably, the game is now also 64-bit!
If you are running an older 32-bit system, you can find a 32-bit version in the BETA branches on steam, but please be aware that 32-bit will not be supported indefinitely.

Linux users: 1.10.6 will be rolled out to Linux systems sometime later, as we are having some problems compiling in the latest engine version. I hope this will not delay us too much.


A time-limited Christmas event will go live on December 15th, so keep an eye out for that!
During this event you'll find extra loot - as neatly wrapped gifts! You'll also be able to visit a special location, and you'll find that the denizens of the word of Chronicon has decorated for the season. More info coming on the 15th!

Here are the full notes:

1.10.6 (includes changes for the 1.10.5 test build)
Note:


  • The game is now 64-bit! There is a 32-bit version available in the BETA branches on Steam if your system does not support it.

Changes:

  • Improved performance.
  • Improved in-game text presentation.
  • Improved color coding of endgame rewards listing.
  • Changing equipment now triggers a full companion and buff clear, to prevent some snapshotting abuse.
  • Added visual effect to Meteora (Warlock TL).
  • Vestige of Lost Souls now only applies the barrier and drains the mana if the new barrier would be stronger than the current one.
  • When triggering Expulsion via the synergy node, the Expulsion effect is now fire-colored.

Fixes:

  • Fixed loading screens repeatedly saying "Preparing..."
  • Fixed several issues with Japanese fonts, text, and automatic card resizing.
  • Fixed some minor placement issues with Chinese text.
  • Fixed some more grammar problems in skill descriptions.
  • Fixed Caine's set incorrectly referencing Blaze duration instead of Flare duration for the 3p bonus.
  • Fixed some sound loop problems.
  • Fixed Rime dealing too low damage.
  • Fixed Jagged Rocks proccing even with 0 investment into the skill.
  • Fixed minimap player position offset when having the clock enabled.
  • Fixed crash related to Tornado sounds.
  • Fixed crash when resetting a zone after changing difficulty.
  • Fixed Boots of Hazard crash.


[ 2020-12-10 13:44:35 CET ] [ Original post ]

Post-release Roadmap!

Hey everyone!

I have now created a roadmap with the major parts of my plans for Chronicon for the next year. You can read all about it on the forums, here.

I hope this answers your questions about the continued support of Chronicon!

Thanks!


[ 2020-12-02 13:13:59 CET ] [ Original post ]

Update 1.10.4 is live - fixes and tweaks

Hey everyone!

Thanks for your continued reports and suggestions!

Here's an update that takes care of some recent issues.

1.10.4:
Mechanics & Progression:


  • Changed how mastery experience is calculated past really high levels (3500+).
  • Resetting skills/masteries, importing builds, and hot-swapping any skill or mastery now clears all effects to prevent snapshotting abuse.
  • Slightly changed how Wings of Sziirk works to try and prevent getting stuck in walls.
  • The stat "Increased Healing From All Sources" no longer has diminishing returns.
  • Added some extra checks to determine whether or not to trigger When Moving and When Still type effects, such as the Warden's Careful Aim.

Monsters:

  • Lowered damage of Razor Wind when cast by enemies like Gazer.
  • Quaker, Slamcross, Trapper, and Frostblitz enemy affixes are now considered ground effects.
  • Arrow Hail, when used by enemies, now have a longer delay, duration, and drop the arrows much slower.

Misc:

  • Adjusted some overlapping buttons in the interface when using gamepad.
  • Added some tweaks to the load/verification system to be less strict and be able to recreate some missing data when necessary.

Locale:

  • Updated Chinese locale.
  • Possible fix for poor formatting of Japanese text.

Linux:

  • Possible fix for weird mouse snapping / getting stuck on multiple monitor setups. Side effect: mouse will not be confined to window at all.
  • Possible fix for "continue as ..." button not working properly.

Fixes:

  • Fixed Cosmic Cape resetting mana weirdly.
  • Fixed incorrect values (visual only) on the Furious Retaliation set bonuses.
  • Fixed runes made of Heart of The Community not fitting any items.
  • Fixed renamed characters not appearing on Load Hero menu until after a game restart.
  • Fixed Continue button not working after renaming the last played character.
  • Fixed Banished Evil templar mastery perk not working correctly with Crown of Innate Probability.
  • Fixed Soul Avatars not correctly interacting with Mightcap.
  • Fixed Carriers (Perk) not working when manually killing Plague Bearers.
  • Fixed issue where Holy Fire was snapshotting incorrectly, and when in combination with Blazing Hammers, not triggering Mana/Health on Hit correctly.
  • Fixed Prayer Beads and Judges Gavel not working with Holy Fire and Lesser Rune of Blazing Hammers.
  • Fixed Blood Curse and Flesh Rot, when cast by enemies, bypassing poison immunity.
  • Fixed Wisps not targeting the players target with the Wispmother set.
  • Fixed automatic backups being made for builds/keybinds/filters even though they don't actually use the backup system.
  • Fixed Crafting Materials showing a level requirement.
  • Fixed Act 3 tombs not being considered boss rooms, letting you get locked out if you die.
  • Fixed Frostblitz enemy affix not dealing damage.
  • Fixed crash related to loading characters.
  • Fixed GUI clock using single digits to display single minutes/hours.
  • Fixed Wolfcaster Rune not working with the Frostburn passive.
  • Fixed Chantie using Chantelle's voice line when re-locking an unlocked enchant that was at maximum Greater Augment cap.
  • Fixed issue with endlessly "loading" characters on Load Hero screen.


[ 2020-11-11 14:05:07 CET ] [ Original post ]

Update 1.10.2 is live!

Hey everyone!

We've had some issues with Anti-Virus flagging the game as kinda sus, so this update will hopefully fix that! From testing, it was most likely related to clearing out some old data, which was caught as a suspicious action.

Also, if you had issues with your characters not showing up on the Load Hero menu, this update should also fix this - if this issue persists, please send a screenshot of the load menu along with your save files to help@subworldgames.com and I will investigate further. Note: your save data is not lost, the game is just not recognizing it for some players, so do not worry!

Anyway, I'm sorry for the inconvenience this might have caused, and I think you for being understanding and helping me test and verify the issues!


Here are the full notes for the fixes deployed since 1.10.0:

1.10.2:
Fixes:


  • Rolled back engine version to hopefully clear false positive AV alerts.
  • Fixed issue where some saves were ignored and not loaded with the new save/load system.
  • Fixed newly created characters not appearing in the Load Hero menu until after a game restart.
  • Fixed inventory not visually updating after gambling with a controller.
  • Fixed not being able to close the popup on Graveyard graves with a controller.



1.10.1:
Fixes:

  • Fixed crash when Shady Dealer spawned.
  • Fixed Heart of the Community not being added to Codex.
  • Fixed class bio on creating a new character always showing the Templar's bio.
  • Fixed characters that had been saved incorrectly before not being able to be fixed/loaded.
  • Fixed issue where repeated entrance into the Pumpkin Field would not correctly spawn enemies.
  • Fixed issue where sometimes re-entering an area would clear it of monsters and move portals.
  • Fixed an infinite loop in the Hidden Cellar event in Act 3.
  • Fixed rare issue where creating a new character could reset your essences.


[ 2020-10-28 17:19:11 CET ] [ Original post ]

Update 1.10.0 is live!

Hey everyone!

Update 1.10.0 is now live!

This update features a revamped difficulty for the Story, a new backup system for your saves, improved Anomalies, a tier skip for the Endless Anomalies, some new Transmutation recipes - and much more!

Originally I was planning even more things for this update, however I decided to split it into two, so expect another update of similar size some time later. Planned features for the next update include build balance/buffs, and unlockable character skins!

Also, if you are not yet on the Discord, please join!
We are currently taking a vote on the first DLC!

I hope you enjoy!

Here's the full notes:
1.10.0:
Anomalies:


  • Added a tier skip feature to Endless tiers, where you can spend crystals to enter a special Endless Dungeon Anomaly that advances you 3 tiers when completed, but boots you if you die.
  • Added some more Anomaly boss fight rooms.
  • Improved Anomaly boss intros (they are now skipable).
  • Added a new Crater anomaly layout that is smaller and has more variation.
  • Added a new Forest layout for anomalies.
  • Gave the Space Forest anomalies a new base layout.
  • Removed the "Lushlands" layout from the Space Forest tileset because the water and ground were too similar.
  • Removed the pointy dead ends of Hellfort anomalies.

Backup system:

  • Added an automatic backup system that now keeps up to 2 rolling backups of all your characters, stash, progression, etc. files.
  • This system automatically checks for save failures and corruptions, and will automatically restore backups if any problem is found.

Difficulty & Mechanics:

  • Added some experimental anti-snapshot changes, destroying any active spell when changing equipment.
  • Adjusted damage scaling of non-boss enemy attacks granted via random affixes.
  • Added a slight delay to Eruption and Poison Bomb enemy affixes.
  • Increased movement speed of all enemies.
  • Increased enemy damage scaling on Epic and Legendary difficulties.
  • Increased enemy health scaling from Heroic to Mythic 2.
  • Increased base movement speed of players by 25%.
  • Movement speed enchants lowered accordingly to give approx the same theoretical max speed.
  • Staggered damage now has a base 30% damage reduction to the staggered ticks (the effect that previously was on Balgar's Binding).
  • Changed how enchant values are rolled on items - they are no longer weighted towards the max roll, and are now more evenly spread between min and max.
  • Tweaked the growth of Bonus Crystals stat and the Memory Essence rewards in the Endless Anomalies.
  • Anomaly bosses should now be recognized as bosses for effects such as Mantle of The Dragonkin.
  • Increased Dummy health so maybe you guys don't explode them.
  • Increased maximum buff stacks of infinite stacking buffs (most would cap at 9.9k stacks before, I assumed no one would have the patience to reach that - I was wrong)
  • Removed ultimate skill player skin changes, in preparation for a new permanent skin system - coming soon. (unlockable skins!)
  • Removed item Power stat (was misleading).
  • Shady Dealer no longer sells unlimited amounts of boxes, but are more likely to have boxes in stock.

Hardcore:

  • Graveyard graves now show the Endless Tier reached on dead heroes (that died after this update).

Transmutation:

    Added new Transmutation recipes:

    • Destroy Rune
    • Destroy Prismatic Socket
    • Random True Legendary
    • Random Lesser Rune

  • More Transmutation recipes are now known from the start, making it easier to figure out how Transmutation works.
  • Transmutation no longer automatically fails when an item marked as Favorite is involved, but will now fail when *equipment* marked as Favorite is *consumed* in the transmutation.
  • Transmutation will now tell you if it fails because of a Favorited item.

Items & Skills:

    General:

    • Added a new Major enchant: Increased Healing from all sources. Can be rolled on Helmet, Armor, and Boots.
    • Added new item: Heart of The Community, granted to all new characters.
    • Added new item: Cosmic Cape (TL accessory): Turns x% of Mana into Damage.
    • Added two new rare crafting materials: Runelord's Remorse and Prismatic Liquid.
    • Indirect Chain Lightning on hit enchants/gems now have a 25% trigger rate, up from 15%.
    • Jeopardy (TL Ring) no longer has an ICD, but is limited to 1 stack per frame.
    • Tome of Knowledge is now called Chronicle of Knowledge to not be confused for a Tome (off-hand item).
    • Advancing Army buffed to 330/430 A/GA to compensate lowered movement speed enchant values.
    • Battle Boots and Lesser Rune of Lethal Mobility now trigger before other effects, letting them interact with skill-specific effects, such as Lesser Rune of Acrobatic Barrage.
    • Mightcap now also increases the strength of all Ultimate skills.
    • Balgar's Binding no longer reduces damage taken from staggered damage, and increases damage by up to 25% of held Staggered Damage (buffed from 20%).

    Templar:

    • Divine Link (ring) now increases healing from all sources by up to 200% (GA).
    • Thorn Orbs mastery is now affected by Satellite Strength.
    • Purged Through Holy Flames (synergy skill) is now affected by mastery proc rate increment passives.

    Berserker:

    • Lesser Rune of The Blue Bolt now also affects Hop.
    • Molten Medallion now adds damage per 22 MPR, up from per 33 MPR.
    • Cooling Off is now affected by the Blizzards Mastery (+Frost Winds Proc Rate).
    • Earth and Sky and Dragon's Might (synergy skills) are now affected by mastery proc rate increment passives.
    • Berserker synergy passives no longer chain together.
    • Increased the Hitbox size for Thunder Punch.
    • Increased range of Lightning Fist to 5.5/6/6.5/7/7.5, was 5.3/5.6/5.9/6.2/6.5 meters. Also increased projectile speed.
    • Dragmageddon is no longer a Sentry skill.

    Warden:

    • Life Link now heals for 1% of max HP per hit.
    • Volley no longer have diminishing returns on damage.
    • Storm Mender use effect is now affected by Companion Passive and Use Effect stat.

    Warlock:

    • The Masochist 2p bonus is now reflected in tooltips and interact with bonuses towards the affected skills properly (such as Bone Skill Damage).
    • Icecrown satellite spears now target the player's target.
    • The Bone Spear (staff) is now reflected in tooltips and interact with bonuses towards Bone Spear properly (such as Bone Skill Damage).
    • Reduced the effect of Death Knight (ulti) to 20%, down from 30%.
    • Ruin will now deal damage correctly within the listed range on the tooltip.


General QoL stuff:

  • You can now change difficulty by talking to Tinka.
  • Items now use silver stars to reflect if their base stats are at max value for their rarity, and gold stars if they are at max possible value (TL and/or empowered to max).
  • Navigating the waypoint with a gamepad now wraps around, so you can go upwards to get to the bottom quick.
  • Rare loot effects (shines) are now always drawn on top, showing the items clearly when behind walls and such.
  • Clarified some item, rune, and enchant descriptions.
  • Ancient Sickle (Halloween Event quest item) is now Unique, so it appears on your map when dropped.

Interface:

  • Added support for Japanese community translations. (Please let me know if there are problems presenting the text or if something is missing!)
  • Added a small tutorial when opening the endgame interface for the first time.
  • Added map cycle options to the interface menu (all on by default).
  • Added more "short number" letters so it doesn't break when you pass Q.
  • Stat page (not the inventory quick reference) now also show uncapped values on resistances.
  • Minimap and area info is now transparent like the quest tracker.
  • Added a HUD clock (can be toggled on/off in interface settings).
  • Added a cursor color setting to interface settings.
  • Improved locale support by adding a "suffix only" mode for enemies and items, solving problems with gendered words for some languages.
  • Improved difficulty select menu (performance, text placement, added notice on being able to change later).
  • FPS display now scales with HUD scale.
  • Made several improvements to text handling, please let me know if you spot any oddities.

Performance:

  • Improved performance of HUD updates.
  • Improved performance of damage numbers displays and updates.
  • Improved performance of static light rendering like torches, lanterns, etc.
  • Experimental change to tile handling that may improve overall performance, mostly noticable on lower end hardware.
  • Improved texture handling.

Fixes:

  • Changed how the "Trapped!" quest works so it now spawns the Unique foe with the Zombies, and killing it is the trigger to complete the quest, event, and unlock the door. Should prevent future lockouts.
  • Fixed issue where changing language did not update fully until after a game restart.
  • Fixed Revert and Magnetic Lock not having damage listed on the tooltip.
  • Fixed issue where stash changes might not be saved if you quit to menu too fast after accessing the stash or if your character saves super fast following a stash access.
  • Fixed poor performance during new character creation.
  • Fixed some setting buttons being out of place and not in order when using controller.
  • Fixed issue where disconnecting a controller might not let you use the keyboard again.
  • Fixed issue where you could get softlocked if a controller disconnected when your character died.
  • Fixed some issues with "click-throughs" on menus with a controller.
  • Fixed weird crash from the endgame waypoint when using a controller.
  • Fixed some incorrect stat displays in stat page / inventory quick reference.
  • Fixed Fizzbang's mortars ignoring resistances (Act 5 boss 1).
  • Fixed bug where you could bind one controller to multiple players when starting local co-op.
  • Fixed crash if having too many auras in local co-op.
  • Fixed issue where Moving Prayer would not remove the applied stats after wearing off.
  • Fixed stairs down portals being rendered underneath ground effects from spells, making them hard to see.
  • Fixed early companion stat Mastery nodes not working for some classes.
  • Fixed issue with quest/achievement updates with NPC "Semmy" in Act 5.
  • Fixed quest overwrite issues when using characters with different progression in local co-op.
  • Fixed Lesser Rune of Blood Explosion stacking on itself.
  • Fixed being able to open Challenge Portals anywhere, leading to some weird problems and in some cases, crashes.
  • Fixed issue where co-op players' saves would in some cases be considered the "most recent" save and be set as the "continue as ..." for solo quick resume.
  • Fixed issue with some Highlands anomalies when using water or lava tiles in the mix.
  • Fixed crash on hitting (A) on empty equipment slot when in the transmutation alter with a controller.
  • Fixed incorrect interface updates when in Gemma's interface with a controller.
  • Fixed some inconsistent stat rounding on the interface.
  • Fixed multiple missing ds errors/crashes.
  • Fixed some issues with buying 10x and 100x items with keyboard & mouse.
  • Fixed issue where spell scroll/codex might use the wrong rank spell.
  • Possible fix for Wings of Sziirk dropping you inside walls sometimes.


[ 2020-10-27 12:33:50 CET ] [ Original post ]

Halloween event now live!

Hey everyone!

The yearly Halloween in-game event is now live!
You'll find a new area in which you can do quests and obtain a few items available only during this event. It's a great time to add that one seasonal event item missing from your Item Codex...
You'll also find that the game is a lot spookier overall!

This event lasts through October 20th-31st.

(And Update 1.1 is also coming very soon.)

Have fun!


[ 2020-10-20 11:14:23 CET ] [ Original post ]

Update 1.00.6: Chinese support, tweaks, and fixes

Hey everyone!

I am back in health and back at work, fixing issues and tweaking stuff!

This update improves support for custom translations by adding an in-game menu to change language from, and it also adds the first official translation: Simplified Chinese! In the future I plan on adding support for more community translations by adding additional fonts, such as Korean. I may be adding more official translations down the line as well.

This update also fixes a few crashes and tweaks a few things. Thanks for all the reports, comments, and suggestions! I am now shifting focus entirely to 1.1, which will bring a lot of new QoL features, buff/tweak a lot of sets and items, add a save backup system, endgame improvements, and also fix a large amount of bugs - among other things!

Thanks everyone!

1.00.6:
Enchants & Powers:


  • All enchants & powers that required a silly amount of Greater Augments to reach cap no longer do so.

Combat:

  • Tuned down some enemy AoE effects that were likely to one-shot you.
  • Added a few frames of invulnerability after a "save from death" effect has triggered so you don't die regardless before being able to react due to rapid/queued hits.

Translations:

  • Added the first official translation: Simplified Chinese!
  • Your custom translations will now be discovered by the game and selectable from the in-game menu, so you don't have to manually edit the config file to change language anymore.
  • Incorrectly set up languages will default to English.
  • Help index can now be translated and have been moved to locale/help.

Fixes:

  • Fixed memory leak related to belt items.
  • Fixed a few crashes related to corrupt characters.
  • Fixed a some loading problems.
  • Fixed being able to drop items on the current stash tab and the stash eating them.
  • Fixed The Last Word (Berserker fist) not working.


[ 2020-09-17 14:29:24 CET ] [ Original post ]

Update 1.00.5: QoL Fixes + info

Hey everyone!

Thanks for your continued support and reports!

This is another bugfix update that takes care of a large amount of issues.
I've also added some slight QoL features that were requested in the past few days.

I have been asked about a roadmap with future plans so I will be making one sometime soon, where I will list my plans for some time ahead. However here's a short summary of the next few steps:
I will soon shift my focus entirely to 1.1 which will largely be a huge QoL update with skill tweaks, interface tweaks, improved anomaly layouts, wider language support, and much more!
And after that, I shift my focus to something bigger.

More on this later!


Thanks everyone, I hope you enjoy!

Here's the full notes:
1.00.5:
Loot:


  • Swapping items between inventory and Stash now lets the Favorite mark take precedence (if either the source or target stack is favorited, the new stack will be favorited).
  • You can no longer transmute or drop favorited items, preventing accidents.

Interface:

  • Improved some skill descriptions and fixed some grammar errors.
  • Minimap scale now goes down to 50% (was minimum 100%).
  • Most UI elements have had their max scale setting increased from 300% to 400% to accommodate huge screens & resolutions.
  • Clicking a Grave in the Graveyard now autoscales the popup a bit to allow for larger numbers (and longer translations) to fit.
  • The unfinished stash icon feature I added by accident earlier (oops) now lets you loop the icons by right clicking continuously.

Monsters:

  • Plague Spinner spiders now spawn in Forgotten Chambers in Act 1 (they only appeared in Anomalies before).
  • Castle Guards now spawn in The Courtyard and Clairebourg Halls in Act 3 (they only spawned in challenge areas before).
  • Caecus Dolo (The high Priest) now laughs a lot less frequently during combat.
  • Lowered the damage of Fizzbang's skills (first boss Act 5).
  • Lowered the volume of all bats and rats high-pitched squealing.

Skills:

  • Poison Arrow is now called Poison Shot to further emphasize that it is not an "Archery" skills (Druid tree has no Archery skills).
  • Improved pathing and behavior of Seeking Arrow (Warden) so it should no longer get stuck.

World:

  • Improved spawn locations of some NPC's so they dont end up in walls.
  • Going into The Sacrificial Grounds and rescuing the Sorcerers without accepting the quest now auto-starts the quest upon rescuing them.
  • Anomaly hellfort layouts with a lot of dead ends have been made more rare (1.1 will bring improved layouts!).

Fixes:

  • Fixed Talisman of Spines not counting Utility skills.
  • Fixed Amulet of Despair not working with lower value slowing effects (such as 30% slows from Tangled Growth (Warden), etc).
  • Fixed the damage reduction from the Bloodbinder Set (Warlock) not working.
  • Fixed players doing more powerful attack grunts when using Utility skills.
  • Fixed Thornbough not always spawning in Thornbough Garden.
  • Fixed issue where on-hit effects such as "Smite" etc would trigger the diminishing return feature for the direct hit that trigered the Smite, causing it to deal less damage.
  • Fixed exploit with the Blood Explosion rune.
  • Fixed crash from Pylon beam spells.
  • Fixed Satellite enchants not being affected by dynamic crit rate chances, from buffs, passives, and powers like Jeopardy, etc.
  • Fixed Tesla (Templar) and other chain-lightning effects not working.
  • Fixed Widespread Inferno (Warlock) not spreading stacks (it does not add stacks by triggering, but now correctly spreads existing stacks to nearby foes with lower stacks).
  • Fixed being able to move bosses with Lightning Wyrms (Berserker/Codex).
  • Fixed game unpausing or sometimes even crashing when a controller is disconnected while the game is paused.
  • Fixed the Codex not recording deaths.
  • Fixed Mechanical foes not being affected by dots, debuffs, etc.
  • Fixed Diana Jones in act 4 saying the wrong lines after finding the key.
  • Fixed some area portals which play sounds as you find them playing these sounds on repeat.
  • Fixed some mobility/teleport skills such as Dragon Warp and Snow Blast not going the correct distance when using a gamepad.
  • Fixed scrolling in dialogue scrolling at different speed with different text scaling settings.
  • Fixed player dismissing dialogue with negative voice lines even if you had read it through.
  • Fixed getting stuck after talking to some act 5 npc's.
  • Fixed old GMS logo on startup.
  • Fixed crashes due to bad data in graveyard.
  • Fixed some overlay problems in the New Hero screen.
  • Fixed a missing text debuff from Act 5.
  • Fixed incorrect mouse shortcuts listed for selling x10 items.
  • Fixed crash when exiting Room of Abundance.
  • Possible fix for people who were unable to import their exported builds.
  • Another possible fix for the silly missing doors in Hellfort anomaly layouts.


[ 2020-09-04 15:45:21 CET ] [ Original post ]

Update 1.00.4: Fixes Tweaks

Hey everyone!


Thanks for the reports!
This is another small update to take care of most of the recent issues, as well as adding some tweaks to overtuned monsters and such.

Please let me know if any issue was not fixed for you, or if you run in to any other issues!

Also, in case you missed it, the official soundtrack is now available, here.


Thanks everyone!


1.00.4:
Combat & Monsters:


  • Adjusted the health of Captain Moore and granted him a new skill.
  • Adjusted the damage scaling of some bosses during story mode (before level 100).
  • Slightly lowered the damage of Oculus and Gazer enemies.
  • Removed the improved Bone Spear skills from the Oculus (now uses regular bone spears).
  • Mobility skills should now trigger "on move" powers and passives.
  • Changed the blood color of some act 5 demons.

Fixes:

  • Fixed some quest overwrite issues when playing in co-op with characters that are not synced in the story.
  • Fixed Moore just standing there like a fool and not using his throw and charge ability.
  • Fixed issue where Moore and misc Champions using the default "strike" attack would have a super short damage radius and mostly miss.
  • Fixed Embershield (Berserker) not playing sound effects when hitting foes.
  • Fixed Holy Blade (Templar) not passing through foes.
  • Fixed satellite enchants targeting untargetable enemies.
  • Fixed rare crash from certain twister/whirlwind effects.
  • Fixed issue where the Frostwyrm 4-piece set bonus wouldn't scale properly with other sources of damage reduction (and not reset itself correctly).
  • Fixed taunting companions with high cdr using nothing but taunts.
  • Fixed issue where if attempting to load a killed hardcore character that had been restored intentionally or accidentally, the game would crash.
  • Fixed some incorrect button shortcuts being displayed while in vendors.
  • Fixed crash from the Gazer boss in Anomalies.
  • Fixed Bone Thorns (warlock mastery perk) not working with all Bone skills.
  • Fixed achievement "Powers Beyond" triggering too early.
  • Fixed Codex holding a goblin enemy that does not spawn, preventing the Monster Hunter achievement.
  • Fixed non-living companions and enemies leaving blood on the ground.
  • Possible fix for the door in Hidden Cellar not unlocking after completing the event.
  • Possible fix for missing door in Anomaly layouts that are using the Hellfort with Temple tiles.
  • Possible fix for crash on startup in fullscreen on some Linux distros.
  • Possible fix for a low framerate problem that could previously be fixed by tabbing in and out.
  • Added many missing lines to localization.


[ 2020-08-29 15:42:20 CET ] [ Original post ]

Chronicon Official Soundtrack now available!

Hey everyone!

The Chronicon Official Soundtrack is now available!

This soundtrack offers all the in-game music in its full length, both in an .mp3 format and a high-quality FLAC format.

Pick it up today to support both the composer and the continued development of Chronicon!

You can find the soundtrack on the Steam Store -here!

We hope you enjoy!


[ 2020-08-28 19:26:23 CET ] [ Original post ]

Update 1.00.3: Fixes

Hey everyone!


Thanks for your reports!

This update fixes even more problems than before, and I'm not gonna keep jinxing things by saying we are almost done fixing again :)

Please let me know if you run into any more issues!

1.00.3:
Interface:


  • Barrier and Damage Reduction skills now correctly state that they lower/prevent direct damage, instead of "all damage" - indirect damage such as dots is not affected by DR and are considered being on the inside of barriers!
  • Using the Master's Set places a crown over companions, however if nametags are disabled this crown is now also hidden.
  • Improved minimap of Boinepits areas (and Anomaly layouts with these tiles).
  • Added description of Gibbing to help index.

Monsters:

  • Ooglers won't shoot firewalls at you from off-screen ranges anymore.
  • Ooglers deal less damage with their firewalls.
  • Firewalls now count as ground effects and can be mitigated with the "reduced damage from ground effects" stat.
  • Tweaked Act 5 boss stats somewhat.
  • Mutated Patiens now spawn in Lower Levels and The Dungeon (Act 3).

Fixes:

  • Fixed being able to use portal scrolls during boss fights in act 5.
  • Fixed being able to gamble Jon's Book of Souls.
  • Fixed issue where if you previously got stuck in The Molten Sea in a certain location you could still get s tuck in the quest chain, and not be let in into the Fortress.
  • Fixed frost satellites shooting through walls and with endless range.
  • Fixed being able to sell all items in a stack and then buyback the entire stack for the price of 1 item.
  • Fixed The Thundering Cave and Cavern of Insanity being super loud when you approach.
  • Fixed Achievement "Jones Would Be Proud" not triggering.
  • Fixed Ni saying "MISSING TEXT!".
  • Fixed the Codex incorrectly listing several monster spawns on The Test Chamber area.
  • Fixed some incorrect quest descriptions.
  • Fixed the stash eating favorited items on page 2 and up when hitting auto sort.
  • Fixed issue where optional room portals (stairs) could overlap in Fortress of Hatred - Depths.
  • Fixed using Auras, Heritages, etc that applied generic stat buffs on use overwriting other sources of said buffs (shrines, passives, etc).
  • Fixed Quickdraw (Warden) not working with Multishot or Scattershot.
  • Fixed issue where if you had The Golden Touch mastery perk, you would not be able to spring the trap for the optional quest "Hidden and Trapped".
  • Fixed not being able to exit the codex with (B) on gamepads.
  • Fixed invisible walls in the skull island Anomaly layout with the bone pits style.
  • Fixed weird lava tiles on wall tiles in Hellscape.
  • Possible fix for some anomalies having too few monsters.


[ 2020-08-25 18:20:19 CET ] [ Original post ]

Update 1.00.2: Fixes

Hey everyone!

Thanks again for the reports! This update should take care of all the larger issues reported since the last update, as well as a few other tweaks. As always, please let me know if you encounter any problems!

I am planning another update during the week where I will specifically target Linux issues, and one in which I will target some localization problems to help those of you working on translations!

Thanks!

1.00.2:
Interface:


  • Korem's title is now "Guide & Skill Resets" because it as very unclear what he does!
  • Clarified the description of Lesser Rune of Thundering Avatars (it's their cooldown, not yours!)

Crafting:

  • Crafted items now always roll with perfect base stats.

Fixes:

  • Fixed a ton of problems with incorrect and missing texts, bad spacing, etc.
  • Fixed the Crater layout for Anomalies not spawning exits or sometimes layering exits.
  • Fixed Searing Burrow not spawning any monsters.
  • Fixed Seeking Arrow (Warden) not casting if you didn't have a target.
  • Fixed not being able to start Demon Hunter Semmy's quest if you didn't have the quest to find him first.
  • Fixed multiple issues with quest updates upon entering some late zones in act 5.
  • Fixed crashes from dialogue that could happen if you accidentally scrolled at the exact same frame as you interacted with the NPC.
  • Fixed not receiving the final quest from Death.
  • Fixed being able to enter the Fortress of Hatred before finishing the required quest.
  • Fixed Waypoint not spawning in The Molten Sea.
  • Fixed Molten Sea portals disappearing if the zone was reset or re-visited in a new session after obtaining the Guardians Quest.
  • Possible fix for lockups when entering A Dark Chamber and Storage Area.


[ 2020-08-23 16:32:57 CET ] [ Original post ]

1.00.1: Fixes

Hey everyone!

A slightly bumpy launch as expected, but this little update should take care of all the big issues. Please let me know if any issue persists or if you find anything else.

Thanks for all the reports!

1.00.1:
Fixes:


  • Added missing fortress loadscreen art.
  • Fixed Act 5 Waypoint not having a name.
  • Fixed multiple issues with dungeon generation in Act 5 causing random crashes.
  • Fixed missing text from the secret temple altar and Glod.
  • Fixed crash when using older custom translations.
  • Fixed a crash from trying to exit Hellscape into locked zones.
  • Fixed crash from auto-sorting stashes.
  • Fixed Major Aulfere not spawning in the hellscape camp.
  • Fixed Act 5 progression getting stuck.
  • Fixed some new Anomaly layouts not spawning exit when running Dunge/Elite Dungeon Anomalies.


[ 2020-08-22 14:14:18 CET ] [ Original post ]

1.0 is live! Full release!



Hey everyone!

After 5 long years in Early Access, we are launching fully!
Amazing. Thank you everyone who has supported me & the game over the years, and thank you for being part of the journey!

As with all of my larger updates you can expect some issues slipping through the cracks, so I will be hovering the forums for the next few hours, ready to help & note any issues. Hopefully it should go smoothly though! Expect fixes in the next week for anything that might pop up!

And after that, well, I got some cool stuff planned. More on this later...
Let's go!


1.00.0:
Major Additions:


  • Added Act 5, complete with 29 new areas, 23 quests (8 optional), 12 new unique items from 12 unique monster spawns, 7 new enemy types with a total of 27 variations, 6 new troves to find, and 5 new big bosses to fight!
  • Added 24 new Legendary+ items.
  • Added 24 new endgame Runes.
  • Updated 26 items with new powers, improved powers, or power tweaks.
  • Updated & improved 14 sets.
  • Updated & improved 9 Runes.
  • Added new Anomaly bosses, layouts, and rare modifiers.
  • Added 20 new Achievements.
  • Added many suggestions and QoL improvements.
  • Added over 120 new sound effects to monsters, bosses, interface, etc.
  • Improved performance.
  • Fixed a bazillion issues, and probably introduced some new :-)

Items, Sets, & Runes:

    Items:

      General:

        Changes:

        • Normalized all Legendary weapon attack speeds to 100% - with a few exceptions where attack speed is a focal point.
        • Normalized all unique+ power roll ranges.
        • Life Guard (TL Helm): Now also reduces damage taken from indirect sources. GA buffed to 50%, up from 40%.
        • Hydrascale Boots (TL Boots): The HPR increment based on missing health is now always active.
        • Weyrick's Crown (TL Helm): Has been nerfed to 3/4% A/GA (down from 5/6%).
        • Crown of Solitude (Helm): Now has an extra strong Crown Slaying power (rune-able) and drops at level 20 (up from 1).
        • Gaia's Binding (Ring): Renamed Terra's Binding and now has a combined +all res and +all elements enchant (rune-able).

        New:

        • Boots of Hazard (Boots): Tick Health on Hit when standing in hostile ground effects, and take much less damage from ground effects.
        • Aspect of the Ethereal (TL Ring): All indirect damage enchants apply a debuff dealing the same amount of damage per second as Ethereal, stacking infinitely and lasting 7 seconds.
        • Crown of Innate Probability (TL Helm): All skills with any chance effects, proc rates, etc, have a x% increased chance to trigger.
        • Talisman of Spines (TL Amulet): For each assigned skill that is Utility, Ultimate, Companion, Aura, Heritage, or Ritual, thorns is increased by x%.
        • Primordial Rose (TL ring): Every 3 seconds, resistance to a random element is increased by X% for 3 seconds.
        • Stormchasers (TL Boots): Damage increased by x% for each twister, gust, whirlwind and similar type of effect within 5 meters.
        • Gemstone Tiara (Helm): Any gems inserted into this helm also provide the bonuses from being in a weapon or jewelry slot.

        New Unique Foe Drops (Act 5):

        • Skin of Terror (Armor): Has 3x Star sockets, and comes socketed with gems.
        • Fang of Alucard (Accessory): HoH is xxx% more effective.
        • Ancient Bone (Accessory, Warlock): Bone skills deal increased damage.
        • Eye of Hazioxth (Amulet): Reveals nearby invisible foes.
        • Shizbuk's Tail (Accessory): Provokes and pulls random nearby foes when attacking.
        • Ring of Hunger (Ring): Mana Regeneration is increased for each nearby foe. Bosses count as 15 foes.
        • Skull of Harlon (Helm): Vastly increased Projectile skill range & damage.
        • Molten Skin Boots (Boots): Vastly increased Ground Effect Skill duration and damage.
        • Sight Beyond (Accessory): +Reach, +Pickup Radius, +Light Radius
        • Stone of Tephra (Accessory): Thrown skills and Stone skills (Berserker) deal greatly increased damage.
        • Skull of Grimm (Relic): Use: Cast Bone Curse V.
        • Wing of Sziirk (Relic): Use: Teleport up to 10 meters forwards and deal 300% fire damage to all foes teleported through.


      Templar:

        Changes:

        • Ring of Blades (Ring): Now also commands the Blades to attack the Templar's target.
        • Phantoma (TL Sword): Is now Sword-only, and now greater augments up to 100% (was 45%).
        • Crown of Justice: Now Greater Augments up to 30% (was 25%).

        New:

        • Contra (TL Shield): Each time a foe is stricken by a Shield skill they suffer x% increased damage from all Shield skills, stacking infinitely.
        • Venerata (TL Sword): Magic skills attack x% faster and have 25% chance to doublecast.
        • Prayer Beads (TL Accessory): While still, Auras have x% increased range. While moving, Auras have x% increased effect & damage. Effect has a 3 second overlap.
        • Faith (Amulet): Using an Aura causes a nova for x% damage in the element of the Aura. Damage affected by Aura Effect, and may trigger on-hit effects.
        • Contender (Helm): While within 5 meters of any Crowned foe, Damage Reduction, Block Chance, and Damage is increased by x%.


      Berserker:

        Changes:

        • Moe's Fury (Fist): Fists of Fury shoots projectiles instead of punching, and deals x% increased damage. Skill counts as Thrown skill.
        • Face Breakers (TL Fist): Max stacks reduced to 4 (down from 8). Damage per stack reduced to 40% (down from 50%). Yeah, it was OP.
        • Icebergs (Fists): Now increases Shattering Cold damage and gives it an AOE effect.
        • Floes (Fists): Is now called Floe Fist.
        • Improved icons of Spirit set fist & claw, and updated the name of the fist (to Spirit Fist).

        New:

        • Haymaker (TL Fist): Brawl skills have a 50% chance to be cast at up to 2 additional random targets for X% increased damage. (no mobility skills)
        • The Last Word (TL Fist): Increases damage and range for Shout skills, dealing more damage the closer foes are.
        • Ancient Claw of The Firstborn (TL Offhand): Dragon skills attack X% faster, have X% less cooldown, and last X% longer.
        • Mantle of the Dragonkin (TL Accessory): For each nearby foe, maximum rage is increased by X. Rage-based passives are Y% stronger. Bosses count as 15 foes.
        • Drakefoot (Boots): Increased damage of Dragon Stomp, Earthshatter, and Icicles.
        • Rimeheart (Ring): Increases the range and damage of Rime.
        • Frozen Anger (Accessory): +x Minimum Rage.
        • Paingrinder (Accessory): Increased thorns and bleed damage.


      Warden:

        Changes:

        • Gaia (TL Bow): Now Greater Augments up to 20% (was 15%).
        • Harp (TL Bow): No longer depends on multishot, and has its own augmentable value for number of arrows shot in a cone. Now also goes up to 10. (Was 9)
        • Serenity: Now augments up to 80/100 (A/GA) - was 75/85.
        • Loaded Bolts (Offhand): Radius set to 3 meters, now augments bonus damage for Double Draw.
        • Wrap's of the Lone Ranger (TL Acessory): Now Greater Augments up to 15% (up from 10%).
        • Packleader's Vest (Armor): Now also increase the damage of all wolves.
        • Armor of The Elven Ranger (Armor): Now augments up to 20%, and greater augments up to 30% (was 15/20%).
        • Wolf Tooth Necklace (Amulet): Now causes a bleed for 100% damage, up from 50%.

        New:

        • Fungimancer's Loop (Ring): Fungi skills deal xx% increased damage. Spores spawned from Fungi skills are twice as strong.
        • Sniper's Eye (Helm): Foes hit by Archery skill become weakened, taking increased damage from all skills.


      Warlock:

        Changes:

        • The Death Speaker (TL Staff): All curses that do not have a damage over time effect now deal an additional X% of the total remaining damage of all curse damage over time effects on that foe. Hand of Death, Blood Curse, and Flesh Rot now stack infinitely.
        • Book of Meteora (TL Offhand): Now drops an actual Meteor spell at rank 5, but at x% increased efficiency, rather than an Ethereal meteor at 300% damage.
        • Pestilence (Ring): Efficiency of Infection procs from companions reduced to 25%.
        • Death's Bond (Ring): Curse of Woe, Curse of Terror, and Curse of Reckoning are automatically cast once per second at the Warlocks location. Requires the Warlock to equip one of the skills. The skills deal x% increased damage.
        • Book of Duplus (Offhand): Now Greater Augments up to 75% (up from 30%).
        • Staff of Screaming Skulls (Staff): Now makes Screaming Skull bounce between foes rather than spiral the Warlock. Bounces up to x times.
        • Jon's Book of Souls (Offhand): Is now a TL item.

        New:

        • Grimm (TL Staff): Bane skills deal increased damage based on Reach.
        • Simulacra (TL Staff): 25% chance on casting a Sorcery skill to spawn a magical clone of the Warlock, casting the same skill with x% increased damage.



    Sets:

      General:

      • All For One (TL set): Now interacts properly with other effects (except Lusombras, as intended).
      • One For All (TL set): Now increases all Elements by triple the highest resistance stat.

      Templar:

      • Avatar of Ayeela: 2) +Hallowed deals 100% increased damage.
      • Caine's Battlegear: Old 3) bonus moved to 2) (does not replace old 2)). 3) Now makes Holy Fire deal 100% increased damage with each consecutive hit.

      Berserker:

      • Bloodsoaked Garb: 3) bonus now doubles the effectiveness of bleeds when using non-stone skills.
      • Dragonfire Garb: 2) Destr.Man. now deals 200% increased damage instead of triple proc. 3) Bonus damage buff now stacks 20 times at 10% rather than 40 times at 5%.
      • Spiritual garb: 3) Soul Burn increased to 100% (up from 25%)
      • Cataclysmic Battlegear: 3) Stalagmites deal 200% increased damage rather than triple proc. and the damage per hit boost has been adjusted (15% up from 5%).
      • Skysoul: Buffed debuff DoT to 150% up from 70%.
      • Northern Rage: Frostbound's damage is now affected by Rage Release's damage %, and related Masteries.

      Warden:

      • High Ranger's Gear: 2) now also increases the damage of Razor Tips by 100%.
      • Windcaller's Regalia: The merging effect of the Whirlwinds have been moved to the 2) bonus, and the 3) bonus now makes Windwalker last until death, and makes it cast rank 5 Gale every 5 seconds.
      • In addition, whirlwinds no longer spawn in pairs, but deal double damage instead, and have smarter merging to prevent some frame drops.
      • Stormcaller Set: The Static now considers the total burn damage as part of the triggering hit when adding a charge.
      • Wispmother Set: 2) now makes Wisps target whatever the player applies Wisp Spark to.


    Runes:

      General:

        Changes:

        • Lesser Rune of Focused Lightning: Is now Lesser Rune of Chained Focus & now affects all skills with the "Chained" tag, rather than "chain lightning skill effects" (this will make more sense going forwards).

        New:

        • Lesser Rune of The Bombardier: Bombardment skills deal x% increased damage for each second of duration, however their base duration is halved. Bombardment skills without a duration gain 3 seconds worth of bonus damage.
        • Lesser Rune of Relentless Assault: Assault skills no longer cost any mana, restore 3% mana on use, and have their cooldowns reduced by x%.
        • Lesser Rune of The Sentry: Sentry skills deal x% increased damage and last x% longer, however their radius is halved.
        • Lesser Rune of Splitting Throws: Thrown skills that are not thrown in an arc may now split on cast, creation X copies of itself going in random directions.
        • Lesser Rune of Bouncing Throws: Thrown skills that arc and hit the ground may now bounce up to X times, traveling an additional 2 meters and dealing damage on each bounce.
        • Lesser Rune of Polished Gems: Each socketed gem adds x% damage to the gem's element (color), regardless of the shape of the gem.
        • Lesser Rune of Brutal Attacks: Damage is increased by x% for each percentage attack speed below 150%. Any percentage below 100% attack speed grants twice this bonus.
        • Lesser Rune of Greatness: +1 to Greater Rune cap.


      Templar:

        Changes:

        • Lesser Rune of Rolling Thunder: Now Greater Augments up to 75% (up from 35%).

        New:

        • Lesser Rune of Holy Chains: Cinderblast and Holy Bolt are now Chained skills and may jump up to 4 times. Deals increased damage.
        • Lesser Rune of Provocation: Foes affected by Provoke take x% increased damage.
        • Lesser Rune of Holy Expulsion: Expulsion deals X% increased damage when triggered from Holy Nova hits.
        • Lesser Rune of Thundering Avatars: Soul Avatar has X% increased attack speed and cooldown reduction, and summon an additional Avatar.


      Berserker:

        New:

        • Lesser Rune of Winter Rage: Glacial Roll, Arctic Leap, and Frigid Roar deal x% increased damage and generate twice as much rage on hit.
        • Lesser Rune of Rage Peak: Glacier consumes all rage on cast, dealing x% increased damage per 5 points of rage.
        • Lesser Rune of The Blue Bolt: Dive also casts a free Dragon Storm when used. Dragon Storm deals x% increased damage.
        • Lesser Rune of Soulstorm: Dragon Souls triggered from Dragon Storm deal x% increased damage
        • Lesser Rune of Ancestral Rage: All rage-based passives & heritage effects now always give a minimum of x% of the effect, regardless of current rage level.
        • Lesser Rune of Targeted Destruction: Destructive Manoeuvres now attempts to target a random enemy within range, and will apply a stacking burn effect to all foes struck, dealing x% of the damage dealt, per second, for 5 seconds.


      Warden:

        Changes:

        • Lesser Rune of Poison Trees: Now has a % modifier to the effect of Barbed Spores.
        • Lesser Rune of Bramble Burst: Now also affects Vine Shot, Bramble Storm, and Vine Blast.
        • Lesser Rune of Trap Throw: Now also changes Lay Traps into a Thrown skill, letting it synergize with new effects.
        • Lesser Rune of Split Thunder: Now makes one of the splits auto-target a random foe within range.
        • Lesser Rune of Multishot: Now also affect Scattershot and Volley.
        • Lesser Rune of Great Hail: Now Greater Augment up to 100%.

        New:

        • Lesser Rune of Acrobatic Barrage: Cast Volley on using Escape or Tumble, however Volley is now highly inaccurate. +Volley damage.
        • Lesser Rune of Norla's Gale: Gale now follows the Warden and lasts 7 seconds. Gusts and Tornadoes cast also spawn on each Gale whirlwind. +Gust and Tornado damage.
        • Lesser Rune of Swelling Pods: Pods no longer deal damage in a radius when bursting, and instead add X stacks to itself. Pods also deal double base damage.
        • Lesser Rune of Mega Wisp: Mega Wisp is more powerful, and Empowered Wisp stacks 10 more times.
        • Lesser Rune of Sparking Static: Static deals increased total damage (yes, including the set bonus burns), based on number of active Sparkies.
        • Lesser Rune of The Wolfcaster: Air Freeze and Ice Shard now summon charging wolves instead, with their damage based on Wolfpack and Alpha Wolf respectively.


      Warlock:

        Changes:

        • Lesser Rune of Reaping: Life Reap deals x% increased damage to foes affected by Curse of Woe, Curse of Terror, and Curse of Reckoning (bonus stacks).

        New:

        • Lesser Rune of Total Armageddon: Armageddon has +x% proc rate.
        • Lesser Rune of Instant Combustion: Detonation now triggers Combustion on all foes affected by Flaming Hells. Combustion deals x% increased damage.
        • Lesser Rune of Exploding Blood: Poison Nova now explodes all Living Blood and Clot for x% increased damage.
        • Lesser Rune of Putrefying Poisons: All Corruptor skills also apply Blood Curse and Flesh Rot at max rank for x% increased damage.




Skills:

    General:

    • Expanded on the skill tag system and granted every skill 1-2 tags.
    • Some skills have been granted already existing tags, such as "Nova", whereas most have been given brand new ones.
    • Added new skill tags: Chained, Thrown, Ground Effect, Projectile, Sentry, Assault, Bombardment, Fungi (Warden only).
    • Updated some skill and mastery descriptions to be more clear.
    • Base melee skills now use a radial hitbox affected by reach and lists their radius on the tooltips.
    • Rapid or double hitting base skills (Fists of Fury, Lightning Jab, etc) has a slightly lower base range of 1.1 meter radius. Shield base skills also have this radius, as they have a higher base damage.

    Berserker:

    • Hungering Call and Dragon Warp should now both break objects properly.
    • Ice Slam has had its damage lowered slightly but in return has the largest radius of all base melee skills (2 meters vs 1.5 standard).
    • Dragmageddon is now limited to 5 instances.
    • Rime now has a visual aura effect.
    • Rage Release now triggers after a few frames, stacking up damage from very rapid triggers to improve both performance and visual clarity.
    • Built Up Rage (Mastery Perk): Increased to 5%, up from 1%.

    Templar:

    • Reduced some of the sound effects from Shield Spiral.
    • Blaze now auto-cleanups when you get a larger trail going, to prevent some frame-rate issues.
    • The fire pit left by Exploding Shield now correctly triggers related effects such as Contra, but is limited to 8 pits. However the duration has been reduced by 3 seconds.
    • Supercharged (Mastery): Is now called Charged Auras.

    Warden:

    • Wolves: No longer howl, and will instead growl, because this is less annoying on repeat.
    • Wolves: Now have attack/hurt/death/spot sounds.
    • Vine Shot: Now deals direct damage on all ticks, and now pulls foes harder the further away they are, rapidly grouping them together.
    • Storm Shrooms: Now benefit from the Shroomtender set stacking damage debuff.
    • Tornado: Now moves faster (double speed) but lasts shorter (-1 second).
    • Winter Storm: Instance limit increased to 7. (Was 4)
    • Increased instance cap of Bramble Storm, Nimbus, Lightning Arrow, and Blizzard by 1.
    • Changed arrow VFX for the skills used with Harp.

    Warlock:

    • Masochism: Lowered regeneration bonus to 3/4/5% per stack, down from 6/8/10%.
    • Undeath: Lowered Health bonus to 6/9/12%, down from 10/15/20%.
    • Relish In Their Pain: Lowered regeneration bonus to 14/22/30%, down from 30/50/70%.
    • Soul Feast: Increased the recovery to 5%, up from 2,3,4%, but added a 15/20/25% chance to trigger.
    • Detonation: Reduced screenshake.
    • Bursting Boils: Is now only triggered from Poison skills.
    • Fire Storm, Bone Storm, and Affliction: Has been capped to 5 instances.
    • Bone Storm: Now follows the Warlock.
    • Frozen Soul (Mastery): Is now called Lich Heart.


Combat, Companions, and Mobs:

  • Bleed, poison dot, etc enchants now deal a damage tick on each application.
  • All damage over time effects now tick once per second, rather than some ticking twice and some ticking once. Note: the base DPS remains the same!
  • Lowered health of King Slimes.
  • Removed target circles from killstreak spells.
  • Removed target circles from some companion spells.
  • Improved coloring of many monster variations.
  • Camera now zooms on player on death.
  • Game Over screen made more clear.
  • Added Golem gibs.
  • Gibs and breakable object fragments that fall into pits/void no longer stops mid-air, and now fades and falls down. If landing in water, they will cause a small splash.
  • Added spawning animations for 5 more monsters (some new, some existing).
  • Reduced collision box on some Warden companions so they get around corners easier.
  • Removed Sticky Targeting.

Interface:

  • Re-ordered the item codex to place all non-set items in the same order based on class, slot, and quality.
  • The item Codex now displays additional info on items (such as Ring of Marvellous Gems "Rolls random permanent sockets").
  • Sound Volume slider is now called Sound Effects Volume to be more clear.
  • Removed some old tips from the loadscreens that no longer apply.
  • Added some new loadscreen tips.
  • Shifted mouse tooltips on buffs a few pixels to the right.
  • Improved minimap icon display so that icons are revealed in a slightly larger radius than tiles are.
  • Improved item tooltips so skills referenced are highlighted with their element color.
  • Drastically improved item card visual clarity when scaling down large cards to fit the screen.
  • Moved some stats on the inventory quick stat pages to make them fit better.
  • Improved handling of damage numbers with auto-cleanup for massive amounts of numbers and reduced frequency of overlapping numbers by shifting them vertically and having indirect damage move with an angle.
  • Damage number from special effects such as the Desecrator set skull bomb effect are now larger and always on top. The same applies to stacking DoT effects - after 10 stacks they'll be prioritized.
  • Damage numbers are now depth sorted with the highest value being on top.
  • Damage number auto-cleanup will now remove lower numbers before bigger ones.
  • You can now ctrl-click items in the inventory and stash to quickly drop them.
  • You can now alt-click items in the inventory and stash to favorite them. Favorited items cannot be sold or auto-sorted until un-favorited again.
  • You can now buyback a full stack (shift + lmb), or buy 100x from stackable stuff in sotres (also shift + lmb).
  • Improved the buff tooltips, fixing some alignment and spacing issues.
  • The text saying "all enemies have been granted the X affix" when entering unstable dimensions and rare anomalies now says "all crowned foes" instead, to clarify.
  • Fixed Codex cards not being named correctly when printed (f10).

Endgame:

  • The Memory Essence reward from Anomalies is now affected by the Crafty perk (and any other future or current sources of +bonus crafting materials).
  • Slime King anomalies are now more rare.
  • Added more special spawn setups to anomalies.
  • Added a new tier of monsters to anomalies (Act 5 monsters) that appear on Mythic and up.
  • Added 9 new Anomaly bosses.
  • Added a new rare champion affix: Runelord - drops random endgame runes. Only spawns in Mythic+, and very rarely so.
  • Added 3 new unique Anomaly layouts.
  • Added new layout and detail/tile/light combinations for Anomalies (old layouts, new looks).
  • Anomalies now have a very low chance to apply a random bonus loot affix (crystals, materials, gems) to all crowned foes in them.

Mechanics:

  • HoH and MoH triggers will restore based on the most powerful attack made during its internal cooldown (5 frames), so you always get maximum sustain from it.
  • Tweaked the movement speed applied by knockback effects.
  • Puzzles now periodically push away nearby companions so they won't get in the way as much.
  • Companions now stop idle moving if they are nearby puzzles.

Misc & World:

  • Removed an unobtainable Berserker armor from the Codex. (old and no power)
  • Added some consumable items to early quest rewards.
  • Added a Legendary item to the Act 4 final quest reward. You can get this item *once* if you have already finished the quest before it had a reward, by just talking to Korem.
  • Added a same-area portal system that allows short-range portals within the same area without any loadscreens. (You'll find this in Act 5 but it moight pop up elsewhere in the game as well for more interesting layouts)
  • Levers are now color-coded with red and green depending on state.
  • The button puzzles towards the end of Act 3 are now using colored levers.
  • Updated some quest texts to add location names so you can find your way back at a later time.
  • Updated some older quest rewards with newer enchants.
  • Added some missing player speech (text) upon entering certain zones in acts 1,2, and 4.
  • Tweaked rare mob spawning to prevent them spawning into walls.
  • Improved detection and filtering of externally modded/hacked items (as unfortunately these modded items may cause crashes).

Sound & Music:

  • Added drop sounds for Unique and TL equipment and rare materials.
  • Added new sounds for performing and learning transmutation recipes.
  • Added 5 new music tracks for Act 5 and Anomalies.
  • Added 120 new sound effects to enemies and bosses.

Performance:

  • Improved lighting system so it's slightly faster, and also supports ambient light sources such as lava.
  • Improved texture memory handling to try and keep the memory allocation lower.
  • Improved framerate on death.
  • Improved performance for many instant on-hit triggers by making them auto-cleanup their visual effects sooner if there are very many being triggered.
  • Improved performance for Berserker by queuing and batching rage-based effect updates.
  • Improved performance for for Berserker and Warlock by delaying some instant UI updates a few frames.
  • Improved internal handling of Gems & stat calculations.
  • Improved performance of rapid interface updates.
  • Improved temp data handling, removing some redundant data or stuff that can be easily recreated from saving, reducing disk access somewhat.

Fixes:

  • Fixed gibbed foes still drawing their shadows and auras etc after they've exploded.
  • Fixed the Assistant spawning in Act 3 even after the point where he shouldn't.
  • Fixed Magnetic Orbs and Magnetic Field sometimes disappearing before the effect ended.
  • Fixed Dancing Blades summoned through a Codex having very little health.
  • Fixed companion summon spells such as Dancing Blades not properly re-summoning if a new cast was performed as the previous blades despawned.
  • Fixed hammerblade converted swords sometimes flashing into their original sword form when also using ring of blades.
  • Fixed spell target circles not being cleaned up.
  • Fixed issue where if standing adjacent to walls you could shoot projectiles through them or for very long distances.
  • Fixed undoing multiple skill point allocations at once sometimes putting skills into negatives.
  • Fixed being able to use the Halloween relic without cooldown.
  • Fixed decals such as blood and scorch marks appearing on water or "void" areas.
  • Fixed Expulsion burn effect not benefiting from crit chance.
  • Fixed some spelling and grammar errors.
  • Fixed a few sequence break issues with Diana Jones in act 4.
  • Fixed crash from enemies using taunt and dying in the same frame(ish).
  • Fixed several issues with enemies and companions getting stuck due to knockback effects.
  • Fixed monster Meteor affix creating permanent target circles and suspended meteor.
  • Fixed some movement issues with some enemies.
  • Fixed some unique foes having incorrect color tinting.
  • Fixed trying to use a Scroll of Return after an Anomaly boss triggering the error message "Portals blocked until victory!" - it should now say "Portals blocked in this area!".
  • Fixed Spore Wind (Warden) spawning bugged non-damaging Shrooms.
  • Fixed Sporeling (Warden) not working as intended with the Commander Perk.
  • Fixed issue where levers could be in the wrong state after re-entering an area.
  • Fixed right-clicking vendors also selling any item under the cursor if the resolution and scaling was set so it would overlap.
  • Fixed a permanent loot radius indicator if disabling the toggle setting while it was toggled on.
  • Fixed random black line on buff surface.
  • Fixed issue where when entering Tinka's Domain with a new character you couldn't finish the introduction quest until you re-entered the area.
  • Fixed pulling enemies creating lightning lines across the screen if you were immune to pulls.
  • Fixed incorrect gamepad mappings being shown in various vendor interfaces.
  • Fixed some overlapping text on vendor interfaces when using a controller.
  • Fixed some scaling problems with item cards.
  • Fixed issue causing negative skill points when saving and loading some builds.
  • Fixed damage number visual scaling because apparently that has been broken forever.
  • Fixed Heat Wave (Warlock) and Shatter Shield (Templar) not properly adjusting their visuals for reach stat changes.
  • Fixed issue causing all skills firing Frost Spears (Warlock) requiring a LOS to the caster to deal damage.
  • Fixed the Boomstick power (Warlock staff) not working as intended.
  • Fixed issue where ice spears from Shattering Punch (Berserker) would go through walls.
  • Fixed issue where effects that targeted random enemies would ignore LOS-checks if they were far enough away.
  • Fixed Holy Hammer going through walls.
  • Fixed players 2-4 not being able to refund skill points in co-op.
  • Fixed spawning sounds playing when enemies spawned offscreen in an "un-spawned" state.
  • Fixed some incorrect shortcut listings in the vendor interface.
  • Fixed Jeopardy's description saying it has a limit of 4 stacks per second when it actually is 6.
  • Fixed Magnetic Field overlaying endlessly and causing a lot of lag when cast by AI.
  • Fixed Twister enchant description.
  • Fixed Insta-kills via Spirit Link (Berserker) infinite damage loop bug.
  • Fixed the Spirit Link (Berserker) set only applying half the intended Soul Burn damage to foes struck.
  • Fixed Chomp and Avalanche (Berserker) triggering Shattering Cold ice shards with unlimited range.
  • Fixed Shattering Cold (Berserker) passing through foes (description says to only deal damage to the first foe).
  • Fixed a minor hiccup/frameloss that could occur on leveling up.
  • Fixed some Continuity problems in Act 2.
  • Fixed Arrows not being able to roll Slaying enchants.
  • Fixed gambling using the multi-buy shortcuts causing error speech when filling the inventory.
  • Fixed some crashes related to delay or double cast skill mechanics in combination with companions.
  • Fixed crashes related to erranous dungeon generation.
  • Fixed issue with Graveyard.


[ 2020-08-21 19:18:29 CET ] [ Original post ]

1.0 Release Date Pricing Info!

Hey everyone!

I can't believe I'm typing this.. but I have set a release date!
Chronicon will fully launch as 1.0.0 on August 21st!

The Early Access price will remain with a small launch discount for a few days, to give everyone who's been waiting for full release a last chance to pick it up at lower price point. Afterwards, the game price will increase a few dollars to its intended full price.

What's next?
I hope to be able to continue support to game for a long time with fresh free smaller content updates, as well as paid DLC with major content updates. You can expect more info on this later this year!

Thank you to everyone who has supported me & the game through this very long Early Access period!


And here's a little teaser with some Act 5 content:
[previewyoutube=dxK7JEUDlKs;full][/previewyoutube]

See you on the 21st!


[ 2020-07-31 10:27:14 CET ] [ Original post ]

Update 0.98.1 - Fixes New Achievements

Hey everyone!

Here's a few fixes for a couple recent issues. I've also removed some old achievements and added new, broader ones in the same category, namely kill "X of Y" type achievements. In the future you can expect a few codex-related ones, too. And of course a bunch for Act5! When you see those appear in the achievements list, 1.0 is near....


Thanks for the reports, suggestions, and comments!


Here's the full notes:
0.98.1:
Added new Achievements:


  • Removed some old very specific kill-related ones and added new kill-type achievements for all enemy types; Beast, Fae, etc.

Controllers:

  • Controller default bindings now puts radial loot on left stick pressed, instead of "display all items on ground".

Fixes:

  • Fixed some enemies (Elves in particular) sliding around after death.
  • Fixed some enemy affixes that were on "pulse" setting happening even after they had died.
  • Fixed companion health scaling going backwards after Endless Tier 42.
  • Fixed "MISSING TEXT" on some locked chests.
  • Fixed some typos in dialogue.
  • Fixed Elven Druid spawn animations being stuck in the first frame.


[ 2020-04-14 16:24:08 CET ] [ Original post ]

Update 0.98.0 - Endgame difficulty rebalance, tweaks, fixes, new stats

Hey everyone!

This update should take care of the issues with indirect damage suddenly being extremely lethal, as it was balanced when a bug that was fixed in the previous update was active. I also added two new stats and enchants to specifically let you deal with indirect damage if you find your preferred form of defenses lacking in that area. While I was doing that I figured I'd take a poke at the endless tier scaling, as it rapidly got a bit out of hand, and - as always - I got a bit carried away and made a larger update than intended. I've also fixed a couple issues that popped up, gave Warden some tweaks, and poked at a few other things here and there.

Anyway, hope you enjoy this update!

Now I'm off to dig myself deep into Act 5 work :-)


Here's the full notes:
0.98.0:
Difficulty & Mechanics:


  • Rebalanced all indirect damage and DoT damage from enemies, and gave it an upper cap - indirect damage can no longer deal more than 5% of your health in damage per strike/tick. Best way to combat indirect damage is by your preferred method of sustain (hoh, hpr, healing skill/codex, etc) rather than beefing up your health pool. (And using the new stats, of course!)
  • Tweaked enemy damage bonus curve through endgame difficulties - once you get high enough (endless T42 and forwards) the curve flattens and becomes liniear, so you can shift focus to doing more damage instead of avoiding pesky one-shots.
  • Similarly, enemy health bonus flattens on T100, and starts to slowly pick up again as you progress further.
  • Increased bonus experience per endless tier reached.
  • Enemy "on hit" affixes are now calculated as the final step in damage calculation, meaning after shields and such has been considered.
  • Suffering Thorns damage now has an internal cooldown of 20 frames so you don't nuke yourself on Thorn packs.
  • Thorns still punch through shields (as intended).
  • Trap damage now scales with difficulty (oops).

Skills:

    All:

    • Lightfooted (Perk) now also affects companions.

    Warden:

    • Companion passives buffed:

      • Moon Howl (Wolves) damage boost increased to 11/18/25%, up from 9/12/15%
      • Empowerment (Pixies) damage boost increased to 10/15/20%, up from 6/8/10%
      • Antivenom (Spiders) resistance boost increased to 20/30/40%, up from 15/20/25%
      • Thorny (Treants) thorn bonus increased to 30/50/70%, up from 9/12/15%
      • Oak Wisdom (Treants) mana bonus increased to 10/20/30%, up from 12/15/18%



Stats & Enchants:

  • Added two new defensive stats: Ground Effect Resistance, and Indirect Damage Resistance.
  • Added enchants for the new stats: Ground Effect Resistance can be found on Boots and Accessories. Indirect Damage Resistance can be found on Helmets and Amulets. Both are considered Minor enchants.

Interface:

  • Improved stat panel on the interface by dividing stats into more clear groups.
  • Help index updated with new stats.

Fixes:

  • Fixed issue with skill resets causing blank allocated skills.
  • Fixed characters playing powerful skill shouts/grunts on default attacks (when not having any skill assigned in leftmost slot).
  • Fixed issue where Act 4 Troves achievement would trigger before the last one was found.
  • Fixed crash when Trogs smashed urns.
  • Fixed Codex adding everything in your stash to the counters on each game start.

Locale:

  • Updated stats locale and enchants locale with the new stats & enchants.


[ 2020-04-08 16:16:10 CET ] [ Original post ]

Update 0.97.3 - Fixes Tweaks

Hey everyone!

Thanks for the reports! Here's a tiny fix to solve the more pressing issues. A few other things have been brought to my attention and will also be fixed sometime soon. This update also features improved Linux support, so it should work without any tweaking for more Linux players now.

Have a good weekend!

0.97.3:
Misc:


  • Added a new help index entry about damage & defensive mechanics.
  • Made Screaming Skulls (monster affix) cast less rapidly on higher difficulties.
  • Added Act 5 locations to Codex.
  • Improved Linux support.

Fixes:

  • Fixed not being able to refund skill points after importing builds several times.
  • Fixed issue where indirect damage would perform the same stat checks as direct damage (whereas it should ignore all those), meaning it incorrectly scaled with resistances and didn't pierce barriers.
  • Fixed issue where you could load any build with any number of mastery points spent, regardless of your mastery level.
  • If the "champions" file cannot be found in the selected language, it'll load the default English one instead of crashing.


[ 2020-04-03 15:32:43 CET ] [ Original post ]

Update 0.97.2 - Fixes Tweaks

Hi everyone!

Thanks again for the rapid reports! Here's another small update to take care of some recent issues. Let me know if anything else pops up!

Special thanks to Liam Dawe for helping with recent Linux troubles.

Thanks!

0.97.2:
Monsters:


  • Added some more names attached to Elites with certain affix rolls.

Sound & Voice:

  • Added a volume slider specifically for error speech, such as "not enough mana".

Linux:

  • Added new & improved launch script which should work across Ubuntu, Manjaro, and Arch.

Fixes:

  • Fixed being able to both gamble and acquire Wraps of the Lone Ranger outside of Legendary difficulty.
  • Fixed Sun & Moon set behaving incorrectly.

Localization:

  • Added locale:

    • menu/AUDIO OPTIONS/error_vol
    • new file: champions - contains all champion name and affixes


[ 2020-03-25 14:32:03 CET ] [ Original post ]

Update 0.97.1 - Fixes

Hey everyone!

Thanks for the quick reports - I have fixed the issues that popped up with all the new stuff.
Hopefully that's all for a while!

I'm glad to hear so many are enjoying the new update too!

Thank you!

0.97.1:
Voices:


  • Added a slight cooldown to the "not enough mana" and "not yet" error speech. Note that you can hold keys to attack rather than spam click, and this will make your characters speak much less frequently and also prevent that ARPG RSI. :-)

Fixes:

  • Fixed an odd crash when generating runes at the end of Anomalies.
  • Fixed character's endlessly saying "Not yet" when having skills on cooldown and using click-to-move.
  • Fixed the codex not scanning your equipment and stash on load.
  • Fixed Potions, Elixirs, and other misc items not displaying their descriptions.
  • Fixed issue where Anomaly would get stuck on ~97% progress.


[ 2020-03-20 13:55:57 CET ] [ Original post ]

Update 0.97.0 - Codex, Build Export/Import, Voice Acting, and much more!

Hey everyone!

This update took a lot longer than intended, simply because I decided to cram in most of the planned pre-release features into a single update! That's right, aside from fixes, QoL, and smaller updates, the next big one will be 1.0! Of course, it'll be a while before then - it's gonna be a pretty huge update, after all.

So what's in the update?
In short:
I've added a build export/import system, so you can now save your builds and quickly swap between them. This includes both skills and masteries, and the builds can be loaded up on any character of the same class. Even your friends' characters if you send them your build files. Or attach them to your build guide! Just talk to Korem or Tinka and they'll let you export & import.

There's an in-game Codex that tracks and lists progression in terms of areas visited, waypoints found, unique monsters killed, regular monsters killed, unique+ items obtained, runes obtained, and several other nice and helpful stats and tidbits of info, such as rough indicators of how to obtain items you don't have.

I've also added a few new items and added new and more interesting effects to some existing ones, such as the oddly useless Quadruplets. I think you'll find them more useful now!

Last but not least: I've worked with a number of skilled voice actors who have added countless of voice lines to bosses, npc's, and --- your characters! Yes, your characters will now grunt and shout at you when you don't have enough mana, and react to certain in-game events, such as killstreaks, and much more!

And as always there is a bunch of requested QoL features and fixes!

And, finally, a big thank you to everyone who has been reporting bugs, posting suggestions, and participating in the discussions both here on Steam and on Discord!

I hope you enjoy this update - have fun and stay safe!

Here are the full notes:


0.97.0:
New feature - Build export & import!:


  • You can now export your current build (skills & masteries) to a .build file (saves to ...\AppData\Local\Chronicon\save\builds\) and name it whatever you want.
  • You can now import builds (will completely overwrite your current build, but not edit any exported builds) - any build matching your class that is in the builds directory will be available to pick from here.
  • This is all done by talking to Korem in The Chronicon or Tinka in Tinka's Domain - similarly to how Skill/Mastery resets work.
  • Note:
  • Your character must be level 100 to gain access to the import/export features.
  • This build format will easily work with third party tools, such as build planners (in both directions), and you can easily share your build files and include them in guides, etc.

New feature - The Codex!:

  • The Codex will record most aspects of your adventures!
  • It has a complete list of all enemies and bosses in the game, and will provide useful info and lore on them, as well as showing stats such as kills and deaths.
  • It also has a complete list of all areas in the game, showing wheter or not you've explored it, found the waypoint, found the zone-specific unique foe (if any), and other neat stats.
  • In addition to this, it has a complete index over all Runes and equipment of Unique or higher quality. It will list how many times you've found each item, as well as any powers and "implicit" stats on the items.
  • It'll also tell you the minimum level required to find the item, if it's from a unique foe, quest reward, or from crafting - etc!
  • All in all it's like a mini wiki and stat tracker at the same time - perfect for the completionist!
  • Note:
  • All tracking is done locally and is considered "account wide" - so all your characters will have shared tracking and progression in the Codex.
  • You'll need to enter the game with each of your characters to have their inventories and personal stashes scanned and added to the Codex!
  • (Unfortunately, monster kills and some area-related stats can not be added retroactively, so you'll have to re-visit areas to fully complete them in the Codex)

New feature - player voices!
  • Player characters now have voices for error speech, pain grunts, attack grunts, misc dialog prompts, low health warning, killstreak "cheers", and more. More details below!

    Anomalies & Endgame:

    • Added new rare Anomaly monster spawn combinations, such as "only King Slimes", and varying types of "only Minions". More things like this to come!

    Ultrawide Support:

    • Added experimental support for 21:9 2560x1080 and 3440x1440.

    Enemies & Combat:

    • Added new monster affixes:

      • Sorcerer and Embershot.
      • Sorcerer:
      • Grants them Firebomb and Frost Spear spells.
      • Embershot:
      • Grants them the "Embershot" ranged attack - can only be rolled on bow-users (Elves and Skeletons).

    • Added new monster type affixes:

      • Elemental and Humanoid.
      • Elemental:
      • +10% resistance to all but Physical, -10% Resistance to Physical.
      • Humanoid:
      • No (base) resistances or weaknesses (unlike every other type).
      • All enemies now belong to one type.

    • Enemies with updated types:

      • Slime, Slimeling, Gargoyle, Treant, and Golem: Now Elemental.
      • All kinds of Elves etc: Humanoid, no longer considered Fae.
      • Trog, all kinds of Orc, and all kinds of Goblin: Now Humanoid.
      • Beholder: Now Demon.
      • Stag: Now Beast.
      • All zombies now have the Grapple affix.
      • Fallen Refugee (Zombie) now has the Frozen affix.
      • Ghoul (Zombie) now has the Vampiric affix.

    • Elemental monster affixes (Frozen, Poisoned, Static, Plagued, and Infernal) will now also change certain base physical attacks to equivalent elemental attacks, increasing their damage and making it more visually distinct.
    • Added missing sounds to monsters showing up in endgame content such as Golems and Cerberi.
    • Replaced the default "strike" attack of most Beasts with a new "bite" attack (visual/particles only).

    Items & Enchants:

    • Companion's health is no longer affected by gear power.
    • Added new items:

      • Wind Dancer's Elegance:

        • True Legendary Armor, all classes
        • When evading an attack, there is a 10% chance to spawn a Health or Mana pickup. Adds up to 40% to Evasion.

      • Wraps of the Lone Ranger:

        • True Legendary Accessory, Warden only
        • Archery, Storm, and Nature skills deal up to 10% increased damage per meter distance to the foe hit, however this requires that the Warden has no active companions.


    • Improved existing items:

      • Amulet of Despair:

        • Now augments to 25% (up from 20%) and greater augments to 40% (up from 30%).

      • Jeopardy (Ring):

        • Internal cooldown reduced to 0.15 seconds, down from 0.25.

      • Balgar's Binding:

        • Is no longer Berserker only.

      • Entity's Eccentricity:

        • Now also adds up to 100% Satellite Damage as part of the power.

      • Hurtblocker (Templar Shield):

        • Now also increases the effect of Shield Dance by up to 150%.

      • Death Choker:

        • New effect! Picking up Health or Mana pickups no longer instantly restore health or mana, but instead increases HPR, MPR, HoH and MoH by 10%. Stacks 5 times, and is affected by Pickup Strength.

      • Quadruplets:

        • New effect! Summons four skull companions, each skull representing one of the four elements available in the skill trees. The skulls have up to 300% damage of their chosen element and their attacks will trigger player on-hit effects.


    • Added new slaying enchants for the new types:

      • Humanoid, Elemental, Mechanical - works just like previous slaying enchants.
      • Slaying enchants and +element damage enchants have had their roll ranges normalized somewhat (but their caps remain unchanged).
      • Slaying enchants are now also worded differently to not be confused with other effects (now listed as "damage vs. type" instead of "damage to type").


    Skills:

    • Improved particle effect of Dragon Stomp (Berserker).
    • (Yep that's all).

    Performance:

    • Experimental change: Stat recalculations after buff triggers are now batched to happen less frequently and hopefully save some frames. Should be mostly noticeable on laptops and lower end machines. And definitely in co-op!

    Voice Acting & Enemy Sounds:

    • All player characters now have voices. They'll now react to what you do in the world, ie telling you when the inventory is full, if they are missing a key, or if you can't do something, etc.
    • Characters also now have pain grunts for indirect, direct, and critical damage, as well as low health warnings, death cries, and attack grunts & shouts.
    • When you hit a killstreak trigger, such as "BLOODBATH", your character will shout something celebratory :-)
    • Captain Moore and Mundus has new voices and new lines.
    • Medella now finally has a voice.
    • Added voices to the following NPC's:

      • Theo (Transmuter)
      • Chantie (Enchantress)
      • Chantelle (Ancient Enchantress)
      • Tarot (Gambler)
      • Sarek (Potions Vendor)
      • Gemma (Gemcutter)
      • Korem (Guide)
      • Lost Girl (Act 4 quest NPC)
      • Guards & Soldiers (Chronicon, Act2 NPC's)
      • Male and Female Ghosts & Spirits (Act 1 and 3 NPC's)

    • Many NPC's have been granted unique lines related to quests, events, or other triggers; such as fully augmenting or socketing an item.
    • Improved pain grunt playback so that certain sounds are played on critical hits and other sounds on regular hits, etc. (mostly affects bosses and players)

    World & Loot:

    • All Chronicon vendors have joined Tinka in Tinka's Domain, replacing the Goblin counterparts.
    • Keras the Shady Dealer can now spawn in Anomalies. (Very rarely!)
    • His stock is more interesting inside Anomalies, and he may be getting access to some... special items, later on.
    • Spike Traps now do a lot more damage to players and companions.
    • Prismatic sockets are now slightly more rare.

    Interface & Text:

    • Added info on stats with diminishing returns to the help index.
    • Added new keyboard shortcut and keybind for Codex (default "O").
    • Changed "proc rate" to "increased chance to trigger" in powers where it was listed.
    • Clarified some gamepad tooltips.
    • If an item card is too big to fit the game window with a low resolution or high interface scale setting, it'll now re-adjust its own scale so it always fits.
    • Mana and Health Injectors MK2 are now properly marked as "crafted".
    • Player, pet, and enemy overhead healthbars are now different colors.
    • Player, pet, and enemy overhear healthbars can now be individually scaled via the Interface settings.
    • Runes now display the Greater Augment cap as well.
    • Seasonal items (like Red Holiday Hat) now have a "Seasonal" tag.
    • Improved popup boxes with new functionalities such as text input and wider confirmation possibilities for future QoL changes and new stuff.
    • Visual aids for colorblindness setting now changes player icons on the minimap to white so they are easier to make out.
    • Updated credits.

    Linux:

    • Improved Linux launch script.

    Fixes:

    • Fixed crash when disconnecting DS4 controller.
    • Fixed crash when hitting Esc when receiving certain popups.
    • Fixed some issues with skill edits where it wouldn't properly account for minimum points spent requirements of all tiers when subtracting in early tiers.
    • Fixed issue with aspect ratio detection being too sensitive, and reverting to 16:9 with some odd resolutions in certain aspect ratios.
    • Fixed issue where, since adding the new save system, stash data wasn't always verified to be up to date.
    • Fixed missing punctuation on some item sets.
    • Fixed issue where the healthbar gave a low health warning when you had a massive amount of shield.
    • Fixed issue where the Wind Ranger (Warden) base passive wasn't considered a base passive.
    • Fixed issue where the Shroomtender (Warden) 3 part set bonus didn't apply the additional stacks from Sporelings.
    • Fixed rare crash from some debuff and affix combinations on enemies.
    • Fixed rare crash from Razor Wind when used by enemies in combination with the Flailing affix.
    • Fixed companions not being able to trigger some of their own "on cast" effects, such as Sporelings (Warden).
    • Fixed Dragon Soul, Dragon Storm, and other skills using the Dragon spirit type attacks breaking breakable stuff in a huge range.
    • Fixed issue where Chain Lightning enchant procs didn't account for bonus damage vs. enemy types, like undead, crowned, etc.
    • Fixed issue where companions from passives and items didn't always count for "no companion" requirements.
    • Fixed issue where in some cases "no companion" requirements would erroneously pass even if you had companion skills.
    • Fixed Expulsion not benefiting from critical strike damage stat.
    • Fixed Item-granted companions not being affected by the damage boost of Master's set.
    • Fixed many boss fight rooms having the wrong Shrines present.
    • Fixed issue where Unstable Dimensions & Anomalies could be empty.
    • Fixed a big issue in co-op where waypoints would overwrite locked states when players weren't synced in progress, meaning players could lose waypoints.
    • Fixed rare issue where in co-op, during certain save triggers, player data could be mixed together and overwritten.
    • Fixed issue where in co-op, some areas would get scrambled between visits due to generation seed mixups.
    • Fixed "The Archdruid" (Act 2 last quest) not having a final objective in the log and tracker.
    • Fixed issue where in Act 1, you were able to access Upper Temple Halls before getting the quest to do so.
    • Fixed issue where the Desecrated Spirit wouldn't spawn and warn you of the cursed door in the Temple Gardens.
    • Fixed issue where the corpse of Captain Moore and Medella would disappear during the cutscene and make the camera yank around.
    • Fixed issue with boss corpses not being properly depth sorted and disappearing under ground effects etc.
    • Fixed issue where in Anomalies, Elite squads spawned around Champion monsters didn't count toward to total monster count of the area.
    • Fixed issue with Rocs causing healthbars to be very far above their heads.
    • Fixed Tinka saying his intro when talking to him each time entering Tinka's Domain.
    • Fixed several boss voice lines that weren't considered "speech" in the volume settings and would follow the general "sound" setting.
    • Fixed npc's not playing their intended greetings and just defaulting to the default speech/interact sound.

    Locale:

    • Added locale:

      • All monster names, titles, and lore text is now in a new locale file labeled "monsters".
      • menu/CONTROLS OPTIONS/key_codex
      • menu/GENERAL/select
      • menu/GENERAL/erase
      • menu/INTERFACE OPTIONS/player_healthbar_scale
      • menu/INTERFACE OPTIONS/companion_healthbar_scale
      • menu/INTERFACE OPTIONS/enemy_healthbar_scale
      • interface/POPUPS/popup_build_input_title
      • interface/POPUPS/popup_build_export_txt
      • interface/POPUPS/popup_build_name_exists_txt
      • interface/POPUPS/popup_input_title
      • interface/POPUPS/popup_build_load
      • interface/POPUPS/popup_build_level_100_txt
      • interface/MISC/txt_processing
      • interface/CODEX/codex_main_title
      • interface/CODEX/codex_item_title
      • interface/CODEX/codex_rune_title
      • interface/CODEX/codex_foe_title
      • interface/CODEX/codex_area_title
      • interface/CODEX/codex_item_collected
      • interface/CODEX/codex_item_unobtained
      • interface/CODEX/codex_item_source
      • interface/CODEX/codex_foe_kills"
      • interface/CODEX/codex_foe_deaths
      • interface/CODEX/codex_foe_variations
      • interface/CODEX/codex_foe_types
      • interface/CODEX/codex_foe_general_stats
      • interface/CODEX/codex_foe_total_kills
      • interface/CODEX/codex_foe_total_deaths
      • interface/CODEX/codex_area_kills
      • interface/CODEX/codex_area_deaths
      • interface/CODEX/codex_area_waypoint
      • interface/CODEX/codex_area_no_waypoint
      • interface/CODEX/codex_area_uniques
      • interface/CODEX/codex_area_no_uniques
      • interface/CODEX/codex_area_main
      • interface/CODEX/codex_area_optional
      • interface/CODEX/codex_area_boss
      • interface/CODEX/codex_area_visit
      • interface/INVENTORY/text_page
      • items/GENERAL/tag_quest_reward
      • items/GENERAL/tag_unique_drop
      • items/GENERAL/tag_world
      • items/GENERAL/tag_chest_reward
      • items/GENERAL/tag_seasonal
      • items/ITEMS/ 773, 787
      • npc_text/NODES/node_export_build
      • npc_text/NODES/node_import_build
      • npc_text/NODES/node_refresh_builds
      • stats/STAT NAMES/stat_humanoid_slaying
      • stats/STAT NAMES/stat_elemental_slaying
      • stats/STAT NAMES/stat_mechanical_slaying
      • enchants/ENCHANT/ enchants 129-131,
      • enchants/POWER/ 1172, 1173


  • [ 2020-03-19 18:17:37 CET ] [ Original post ]

    Update 0.96.2 - New runes, QoL, Fixes

    Hey everyone!

    Here's another small update with some new stuff, some tweaks, some mechanic changes, and fixes. A few issues remain, so you can expect a few more small updates like these going forwards.

    0.97.0 will likely be ready sometime (late) next month, and it'll feature the much requested build saving! That means creating, saving, loading, and sharing character builds easily! So stay tuned for that :-)

    Thanks for your reports, comments, and suggestions!


    Here's the full notes:

    0.96.2:
    Items & Runes:


      Added new runes:

      • Lesser Rune of Potency (All) - Active skills deal x% increased damage based on their percentage cost in mana.
      • Lesser Rune of Frozen Graves (Warlock) - Foes affected by Frozen Fate have a 0.xx% chance per missing health percentage to instantly die and cause Corpse Shatter when struck.
      • Lesser Rune of The Devouring Star (Warlock) - Deathly Barrage now spawns a single powerful star. It will periodically absorb any Frigid Star that comes within 4 meters, refreshing its own duration and gain xxx% of the absorbed spell's damage.

      Improved item:

      • Tome of Vengeance (Templar) - now allows the Dancing Blades to trigger Sharp Steel at up to 200% efficiency.
      • Now also rolls Companion Damage instead of Physical damage.


    Interface & Visuals:

    • Added a "reverse nova" type of particle effect, which is used on the following skills (so far):
    • Revert, Healing Touch, Taunt, and The Devouring Star effect.
    • Crafted items now have a "Crafted" tag on them - making it much easier to distinguish dropped vs transmuted Runes, for example. (Not retroactive currently)

    Mechanics:

    • Augmenting an enchant that has had its minimum roll increased (or added) in an update now automatically brings it up to the new minimum value, rather than having to augment all the way up from 0. (Normally the changed enchant or power is automatically updated on all your items, however this is not always possible)
    • Enemies who are not damageable/targetable now skip most checks, such as collisions, buffs, etc. improving performance, pathfinding, and hit checking somewhat.
    • You can now target and damage enemies which have had their spawn animation triggered, and no longer need to wait for them to "finish" spawning.

    Fixes:

    • Fixed the gamepad disconnection popup being able to pop during loadscreens / dungeon generation and kinda wrecking it all. It will now nicely wait until you have loaded in.
    • Fixed the stat cap visual indication not actually updating.
    • Fixed skill reset Achievement not popping with the new skill reset method.
    • Fixed Expulsion visually appearing on the Templar instead of on the target it triggers on.
    • Fixed many skills targeting enemies which couldn't be targeted or damaged at the time.
    • Fixed buffs and effects going off on enemies which aren't able to be damaged.
    • Fixed minor typo in Act 3 summary dialogue.
    • Fixed some recently changed enchants & powers that didn't update to their new roll ranges.

    Locale:

    • Added locale:
    • items/GENERAL/tag_crafted


    [ 2020-01-22 13:19:01 CET ] [ Original post ]

    Update 0.96.1 - Fixes, QoL, and some tweaks!

    Hey everyone!

    After a refreshing holiday I am back, and what better way to start off the year than with a big bug fix?

    After this update I will be working on getting some more content out, such as new items and runes, and something else... You can also expect small fixes here and there as per usual.

    This year will also be a big year for Chronicon - 1.0 release year!
    I will be making a post on what that means and what you can expect, sometime in the near future.

    Many thanks for the suggestions, reports, and comments!

    Here's the full notes of this update:

    0.96.1:
    Linux:


    • Updated the launch script to work on more distributions (thanks to "[Linux] Liam" on Steam!)

    Interface:

    • You can now drag items from equipped slots directly onto stash tab icons to place them in the tab.
    • Stat system caps made more flexible in order to properly display when an increased cap has been reached, and to allow future cap improvements via skills and powers.
    • Items with internal cooldowns (Jeopardy, Hellstone, etc) now lists the cooldown in the description.

    Items, Runes, & Sets:

    • Templar:

      • Ring of Blades now notes it is affected by Companion Damage.
      • Because of some funky interactions between Tenacious Defender and Art of Combat, Tenacious Defender now resets its counter when 3 Cleaves are reached, rather than rolling back 3.
      • Shields can now roll Damage Stagger.


    Mechanics and AI:

    • Dots/debuffs on players have always had a very low damage cap - this cap now grows with difficulty up to Mythic 1, to approx 65% higher than before.
    • Effects which require no companion skills now also consider skills that are primarily of a different type (ultimate, passive) and provide companions, such as the Warlock's Infernal Demon Ultimate skill, the Templar's Soul Replica, etc.

    Performance & System:

    • Improved Stash saving timings further.
    • Improved performance of some heavier particle effects, most notably the spells cast by Blood Mages.
    • The overlay map setting is now saved per character.

    Skills & Masteries:

    • Templar:

      • The Templar now has access to two Companion Health and Companion Damage nodes in her Mastery tree.
      • Clarified description of Fulmination that it strikes within melee range.
      • Consecration is now limited to a single instance.
      • Soul Purge now allows Expulsion to crit.
      • Banished Evil (Mastery) now increases the chance of Exorcism to trigger multiplicatively, rather than additively. Additionally, it now goes up to a 100% increase, instead of a +30% chance, resulting in a much lower total.

    • Warden:

      • Fairy Ring mushrooms now have a set timer of 5 seconds before they spontaneously explode, and this is now also noted on the skill card.

    • Warlock:

      • Volatile, Demonic Strength, and Pestilence are now affected by Companion Use and Passive Effect stat.
      • Ritual Of Summoning's use effect now affects Infernal Demon and Ritual of Necromancy.


    Fixes:

    • Fixed being able to scroll the gem page with the mouse wheel without actually being on the gem page (caused lag).
    • Fixed dragging an item to the inventory tabs causing it to get stuck on the cursor.
    • Fixed not being able to click RMB on equipment to unequip into inventory while accessing the stash.
    • Fixed not being able to click RMB to deposit an equipped item into the stash.
    • Fixed some inventory inconsistencies in tooltip delays.
    • Fixed tooltip delay not being considered when hovering HUD elements such as buffs, skills, belt slots, etc.
    • Fixed the auto-loot radius display not dynamically updating to reflect changes in pickup radius.
    • Fixed issue where the overlay map would reset to the default mode when pausing the game.
    • Fixed containers having the wrong names and texts.
    • Fixed missing Undead, Crown, etc slaying stats from the stat page.
    • Fixed issue where using the interface hotkeys (inventory, quest log, etc) from the skill edit mode would remove some interface buttons.
    • Fixed issue where stats weren't re-calculated when resetting skills via Korem.
    • Fixed several issues with the skill point removal in local co-op.
    • Fixed issue where when editing masteries, it was possible to lower a mastery below the minimum required of the next tier.
    • Fixed Flamebound Armor (Berserker) having a 1-1 roll range on its effect.
    • Fixed Rune of Shattered Spirits (Warlock) not always triggering as intended.
    • Fixed Field Training (Templar Aura) not being properly affected by most +Aura Effect passives.
    • Fixed Magnetic Orbs (Templar) in some cases fading away before the effect fades, leaving you with the buff and no orbs to deal damage.
    • Fixed Expulsion, Divine Salvo, and Divine Blade's (Templar) visual effects having incorrect radius.
    • Fixed Dragon Leap, Thundering Roar, and Dragonwarp (Berserker) not breaking breakable objects.
    • Fixed Sporelings (Warden) triggering on hit instead of the intended on attack.
    • Fixed Bramble Storm (Warden) being able to go over its instance cap.
    • Fixed Fiery Soul (Warlock) causing combustion for 0 damage on enemies who are not affected by Flaming Hells.
    • Fixed several Nova skills occasionally changing their visual radius seemingly at random.
    • Fixed Hand of Death not being affected by enemy DoT damage limiters when cast by enemies.
    • Fixed most set-related passives being able to trigger without any points in the skills simply by reaching to 100% proc rate set bonus.
    • Fixed several AoE skills and effects that would target dead, invulnerable, or otherwise non-targetable enemies.
    • Fixed issue where companion evasion would just stack endlessly in some cases.
    • Fixed x-mas trees flickering in dungeons (although I guess you won't see this until next year).

    Locale:

    • Added locale: items/CONTAINERS with container names and texts.
    • Added locale: stats/STAT NAMES with names for Undead Slaying etc stats


    [ 2020-01-15 15:25:29 CET ] [ Original post ]

    Update 0.96.0 is live!

    Hey everyone!

    This update adds a much requested way to remove single skill points instead of having to reset all of them at once. The skill reset Elixirs have also been removed, and you'll now either reset all points or remove as many as you wish by speaking to Korem in The Chronicon, or Tinka in Tinka's Domain (endgame). No more accidentally binding a full mastery reset to the belt slot (yikes!).

    I've also added a few new items, a rune, and tweaked and improved several existing items by adding more interesting powers to them.

    In addition to this I've also fixed many reported issues and added a lot of requested quality of life features such as spell persistence between loading screen.

    And finally, with this update the Holiday event is active! Help Tinka clear out the corruption from his secret workshop, and maybe find some fancy holiday equipment and a bag while you're there!

    If the need arises, you can expect some smaller bugfixes in the coming weeks, as usual.

    Thanks everyone, and happy holidays!

    0.96.0:
    New Feature:


    • You can now remove single skill points rather than doing a full reset!
    • Skill and Mastery resets are now also free.
    • You can reset and edit Skills & Masteries by talking to Korem in The Chronicon, or Tinka in Tinka's Domain.

    Items, Runes, and Sets:

    • New Items:

      • Hammerblade (Templar) Legendary Sword (lvl 30+): Chance on attack to cast Hammerstorm. Hammer skills deal x% increased damage and attacks x% faster.
      • Ring of Blades (Templar) Legendary Ring (lvl 40+): Any active Dancing Blade companions will mimic any Blade Conjuration skills used by the Templar, at x% efficiency.
      • Dragonring (Berserker) Legendary Ring (lvl 40+): Damage taken from burn effects now trigger Molten Veins. The triggered Molten Veins' damage is increased by x% for each percentage of health lost from the damage taken.
      • Hydraloop (All) Legendary Ring (lvl 20+): Chance on attack to summon a Rank 5 Magma Hydra.

    • Tweaked Items:

      • Demon Claw (Berserker) now rolls +damage to Demons instead of attack speed.
      • Wrathborn Helmet (Berserker) now automatically generates rage per second in addition to making it never fade.
      • Flamebound Armor (Berserker) now also grants HPR via Embershield, which is tripled if the Berserker is on fire.
      • Helm of Might (Berserker) now properly adds to the "rage based passive effect" stat rather than being its own special thing, so it is now additive with similar effects, such as Strong Bloodline (Mastery).

    • New Runes:

      • Lesser Rune of The Dragon Flame: Embershield, Flame Roll, and Flamewrath deal x% more damage and no longer have a cooldown, but causes a burn on the Berserker that deals 1% of his Health as fire damage per second, for 7 seconds. This effect stacks up to 10 times.

    • Tweaked Runes:

      • Lesser Rune of the Living Forest: Now also provides increased damage and thorns of Treants.

    • Tweaked Sets:

      • Master's Command: set bonus companion damage increased to x5, up from x3.


    Mechanics:

    • Added an experimental buff purge to prevent snapshotting abuse and winding up glass cannon builds and switching to tanky builds/gear.
    • Buffs/Debuffs displayed on your target now use shortened numbers for stack counts.

    Monsters & Companions:

    • Added full sound effects for Imps and Little Devils.
    • Enemies now grunt less frequently when being critically hit.
    • Removed internal cooldown of thorns on Companions (enemies have a half second cooldown on thorn procs).

    NPC's:

    • Added Tinka's missing proper dialogue options to both The Chronicon and Tinka's Domain (although he is still not happy to talk to you).
    • Sarek no longer sells Elixir of The Mind and Elixir of Mastery.
    • You now talk to Korem or Tinka (endgame) to reset Skills and Masteries, for free. They can also let you edit out individual points.

    Performance / System:

    • Improved auto-save timings - "important event" auto-saves can only happen if no save has happened in the last 15 minutes. Stashes no longer read & write so frequently.
    • Added controller disconnection detection and a rebind menu that pops up, so you can swap to a different controller or to the keyboard.
    • You can now also once again swap between controller and keyboard via the pause menu.
    • Added entry to help index stats about Companion Passive and Use Effect.

    Skills:

    • Added a "spell persistence" system which should make all spells attached to the player follow them through portals and load screens.
    • Affected spells are:

      • Magnetic Blades (Templar)
      • Magnetic Orbs (Templar)
      • Magnetic Field (Templar)
      • Dragon Storm (Berserker)
      • Dragon Breath (Berserker, when using Firebreather)
      • Magma Hydra (Berserker, when using associated Rune)
      • Dragmageddon (Berserker)
      • Toxic Storm (Warden)
      • Nimbus (Warden)
      • Circle of Affliction (Warlock)
      • Fire Storm (Warlock)

    • Shield Throw, Exploding Shield, Molten Shield, and Shattering Shield (Templar) now lists their throw ranges and they are now affected by Reach.
    • Dragmageddon (Berserker) now has a slight delay for each fireball dropped.
    • Shrooms (Warden) of all kinds no longer perform line of sight (LOS) checks, because of their random nature and how they frequently plant around corners and pillars, thus meaning they'll more frequently land hits.
    • Barbed Spores (Warden Mastery) now only grows Explosive Mushrooms, not Toxic or Hallucinative ones.
    • Armageddon (Warlock) now has a 15/20/25% chance to reset the cooldown of Meteor/Firestorm/Inferno, up from 12/16/20%.

    Fixes:

    • Fixed some minor issues in item generation leading to unintended results.
    • Fixed Gargoylantuan not spawning during the Cursed Statues fight (probably).
    • Fixed enemies spawned by Anomaly bosses remaining after the bosses die.
    • Fixed issue with some stat tracking not being correct when applied to multiple players.
    • Fixed pull effects sometimes doing a lightning line across the screen (I think).
    • Fixed some power descriptions not listing spell ranks of auto-casted/procced spells and effects.
    • Fixed Strong Bloodline (Berserker Perk) not being visually indicated on related skill cards.
    • Fixed Toxicology (Warden) not properly refreshing DoT damage values vs weakened foes.
    • Fixed Magma Hydra (Berserker/Scroll) targeting invincible or spawning foes.
    • Fixed Carriers (Warlock Perk) not properly triggering.
    • Fixed Charge (Templar) not listing its actual knockback distance.
    • Fixed Alacrity's use effect (Templar) not correctly considering Aura Effect (stat).
    • Fixed rounding error which could put you in a deadlock where neither effect would proc when using both Rune of Reaping and Sudden Death (Warlock).
    • Fixed Plaguebearers dealing lightning damage on death (Warlock).
    • Fixed AI and companion thorn cooldowns canceling each other out, so companions would at times get stuck in permanent thorns cooldown vs enemies with a thorns affix, and this not proc anything thorn-related.
    • Fixed several enchants having very low roll ranges compared to their augment caps. (Enrage, Crit Heal, Burst, Kill Hoarder, Kill Explode, Kill Pickups, Kill Damage).
    • Fixed issue where Sludge Threads would deal direct damage.
    • Fixed typos, grammar, and coloring errors on skill, item, set, and rune descriptions, as well as clarifying some with multiple interpretations or vague descriptions.

    Locale changes:

    • Added:

      • menu/txt_sp_gamepad_disconnected
      • menu/txt_mp_gamepad_disconnected
      • skills/skill_prev_rank_text
      • skills/notice_editmode
      • skills/hold_5_edit
      • skills/hold_20_edit
      • skills/hold_max_edit
      • skills/action_remove
      • npctext/node_tinka_whatsup
      • npctext/node_tinka_king
      • npctext/node_tinka_anomalies
      • npctext/node_tinka_powerful
      • npctext/node_manage_skills_and_masteries
      • npctext/node_reset_skills
      • npctext/node_reset_mastery
      • npctext/node_edit_skills
      • npctext/node_reset_skills_confirm
      • npctext/node_reset_mastery_confirm



    [ 2019-12-17 15:50:27 CET ] [ Original post ]

    Update 0.95.6 - Fullscreen fixes

    Hey everyone!

    Another quick update as I missed a few things with the resolution update last week.

    This update should fix oddities when using resolutions or aspect ratios that do not match your monitor. This is mostly noticeable when playing on ultra-wide, but should be an improvement all around.

    Thanks for the reports!

    Here are the full notes:

    0.95.6
    Fullscreen Resolution Stuff:


    • Improved fullscreen resolution support when using settings that don't match your monitor
    • Improved fullscreen resolution for ultrawide, though while it is not natively supported per se, it doesn't look terrible anymore
    • Slightly improved performance when using lower resolutions
    • Fixed odd stretching and lighting/shadow errors in fullscreen
    • Fixed mouse out of bounds problem when using resolutions that doesn't match your monitor


    [ 2019-11-11 16:24:21 CET ] [ Original post ]

    Update 0.95.5 - Fixes and Fullscreen resolution options

    Hey everyone!

    This update should take care of most issues, and also adds a fullscreen resolution setting. This should help people playing on large resolution notebooks and similar, as you now should be able to lower the in-game resolution to gain a higher FPS.

    I wasn't able to reproduce nor verify a few of the bugs, so if you have experienced any of the bugs listed as "possible fix" near the bottom of the notes, please let me know if this update helped or not.

    Thanks for all the reports, suggestions, and comments!


    Here are the full notes:
    0.95.5
    Additions:


    • Added an experimental fullscreen resolution option so you now can downscale for extra frames.
    • Added fullscreen resolution detection to match desktop resolution, however you may need to lower it if playing on a notebook or similar.
    • Improved visual of Divine Salvo with Council's Gavel (Templar).
    • Improved tiling of many area types, preventing ground effects from clipping through ceilings of caves, canopies of forests, etc.

    Fixes:

    • Fixed controller detection on main menu not registering the left/right sticks.
    • Fixed keyboard detection on main menu repeatedly detecting keyboard keys at all presses, preventing re-binding of keys.
    • Fixed a large amount of typos and grammar errors on dialogue and lore texts.
    • Fixed Warlock getting stuck inside pillars and walls sometimes when using Soul Warp with the click-to-move control option.
    • Fixed The Cursed Statues in Dark Tower 3 not facing the correct direction.
    • Fixed Gib enchants not being procced from companions and indirect damage.
    • Fixed summoned companion skills, such as Dancing Blades, not properly re-calculating powers and stats based on companion count (and similar effects).
    • Fixed effects based on companions not re-calculating after companions die.
    • Fixed (probably?) the big boss not spawning in Dark Tower 3.
    • Fixed issue where if saving took too long or too many things were in the save queue at once, a load operation could run on a queued file, loading old data which is then re-saved, meaning for example the stash eating what you just put in it.
    • Fixed issue where players 2-4 couldn't see objectives of quests they were tracking that player 1 had already finished.
    • Fixed several tile problems with trees and canopies.
    • Possible fix for map corruption when repeatedly re-entering zones in co-op. (I still cannot reproduce this one, but it may have been similar to the stash saving bug)
    • Possible fix for the Retaliating Companions rune power not always working. (Unable to reproduce as of fixing the summon/death effect recalculations of companions)
    • Treant companions now have a smaller collision box so they are less prone to get stuck on corners.


    [ 2019-11-08 17:02:35 CET ] [ Original post ]

    Update 0.95.4 - Improved controller support for remote play, linux fix

    Hey everyone!

    This update changes how controllers are detected and handled, so you can now freely pick controllers for each player, rather than having to use them in the order they are connected. You can also freely swap between controller and keyboard in the main menu, and your option doesn't get locked in until you enter the game. This also allows the new steam remote play to work as intended, so you can now co-op with friends far away!

    The Linux build should also work again! Thanks to everyone for your reports, support, and patience in the matter. And special thanks to liberodark who, once again, solved the problem!

    In addition to this I've fixed some of the issues you have reported.

    Expect another fix or two before more content updates.

    Thanks again for all the reports, comments, and suggestions!


    0.95.4
    Gamepad and co-op:


    • Added new experimental gamepad detection and assigning, which is a bit more fluid:
    • You should be able to use any controller for any player.
    • You can now seamlessly swap between controller and keyboard in the main menu, as long as you have not locked in controllers for co-op players.
    • You now lock controllers to players in co-op in the order they press (A) to join, rather than the order the controllers are indexed.
    • Player 1 locks their controller simply by using it to enter the co-op menu.

    Loot Filters:

    • Relic items are no longer filtered due to their rarity.

    Fixes:

    • Fixed "Primatic" typo on Prismatic Transmutation recipes.
    • Fixed Flutterswarm (Warden Mastery Perk) giving inconsistent amounts of Evasion.
    • Fixed crash from Wall of Fire (Warlock).
    • Fixed Slimelings spawning and getting stuck in their spawn animations... again.
    • Fixed Orcs very rudely covering large sections of the screen with speech bubbles commanding their Hyenas to tear you apart.
    • Fixed issue where players 2-4 in co-op didn't get a visual confirmation when using radial loot (note: radial auto-loot currently only works for player 1).
    • Fixed Halloween collect quests only updating for the player that collected the related items.
    • Fixed damage number setting conflict with indirect/dot numbers and companion hits.



    [ 2019-10-29 12:04:13 CET ] [ Original post ]

    Update 0.95.3 - Fixes

    Hey everyone!

    Thanks for the reports!
    This update should take care of all reported crashes. I will be continuing work on fixes for issues you have reported in the next few days, but I figured I should get the critical ones out of the way first.

    Here's what this update fixes:

    0.95.3
    Fixes:


    • Fixed a small memory leak.
    • Fixed some smaller generation issues.
    • Fixed items with no sell value (unsellable) listing a sell price of 0 crystals.
    • Fixed a crash related to Chain Lightning effects.
    • Fixed a crash with Pods and the Everspring set.
    • Fixed a crash related to the Demon Lord 3) bonus.
    • Fixed a crash related to Flaming Hells triggers.

    Halloween Event:

    • Can now start the event from level 1 as long as you have also picked up the initial story quest to activate the waypoint, and entered the dungeon at least once.
    • Farmer Isaac should now take back his sickle as intended.


    [ 2019-10-22 17:03:20 CET ] [ Original post ]

    Updates 0.95.2 and 0.95.1 notes (fixes)

    Hey everyone!

    Thanks for the reports.
    Today I've uploaded 0.95.2 which fixes the last big issue for this update.
    There's a few more issues popping up so expect a fix or two in the coming weeks before the next big update.

    Here's the notes of this update and the previous quick fix, earlier in the week.

    Thanks!

    0.95.2
    Fixes:


    • Fixed multiple dungeon generation errors which could lead to crashes on loadscreen and incorrectly placed rooms and detail


    0.95.1
    Fixes:

    • Fixed multiple issues leading to crashes vs. certain endgame bosses
    • Fixed player getting stuck when struck by hallucinative shrooms
    • Fixed some text flickering happening on load screens


    [ 2019-10-18 15:42:13 CET ] [ Original post ]

    Update 0.95.0 is live!

    Hey everyone!

    Update 0.95.0 is here to bring you new goodies and another step closer to release!
    This update adds a much requested endless mode to the endgame, as well as a bunch of new items and runes! Some item sets have also been buffed, and other have been completely reworked. Of course, with the new anomaly mode comes a fresh new interface that makes it easier to select difficulty and mode, and it also provides some previously hidden information about monster stats. It's pretty neat. All to make the progression into the endless mode all the more enjoyable!

    Oh and this update also brings a Halloween Event which starts on the 20th!

    Also there are currently some issues with the Ubuntu build that we are trying to solve. Thanks to the Linux community for your efforts in the matter, and for your understanding.

    And of course thanks to everyone who has posted bugs, suggestions, and feedback.

    Anyway, I hope you enjoy this update!


    Here's the full notes:

    0.95.0
    Highlights:


    • New endless Anomaly mode.
    • New Endgame interface complete with monster stats.
    • New Halloween event.
    • Updated and improved Anomaly bosses.
    • New True Legendary and Legendary items.
    • Set buffs & revamps.

    Halloween Event:

    • Added a Halloween event complete with decorations, a new area, 5 new quests, new enemies, a season helm, and a rare drop relic from the new area.
    • The Halloween Event runs from oct 20th to oct 31st.

    General:

    • Adjusted lighting so that lights fade slower, meaning less flickering with rapid cast spells.
    • Improved monster clearing around Anomaly entrance portals (kinda).

    Anomalies:

    • Added Endless Anomalies - these are similar to Dungeon Anomalies, except they start scaling at the max difficulty (Mythic XV), and each set completed allows you to advance to the next "Tier" beyond that. Each Tier is slightly more difficult, and by every 10th Tier monster stats will have increased by about 150% from the previous 10th Tier. There is no hard cap on tiers, and rewards also increment with each tier.

  • Updated Anomaly Bosses:

    • Pyre: Faster attacks, now casts multiple Pyre attacks around the player.
    • Clattergore: Now also uses Bone Cage and Bone Spiral spells (similar to Act 4 Bone Shaman).
    • Deathchill: Now drops ice blocks beneath himself and distant players. These deal damage in an increasingly wide radius before fading away. Also tries to keep some distance with his Warps.
    • Venom: Now put lines of sludge between herself and the player. Now correctly tries to get LOS rather than spam poison bolts at walls between you.
    • Delen'Mer: Now uses a more dangerous and avoidable Arrow hail (ish) skill.
    • Nek'rosis: Summons adds more frequently and also casts a lethal Bonestorm.
    • Bramblebreanch: Now casts Bramble Vine very frequently, and also casts Vine Blast.
    • Sparkhorn: Now summons a ton of thunder strikes in randomized patterns near and around the player. Sparkhorn also tries to maintain a slightly larger distance to players instead of repeatedly pushing them.
    • Hopscotch: Now frequently spawns smaller spiders, and occasionally spits poison bolts and novas.
    • Corpse-Eater: Now summons zombies, and eats them if they are not killed, restoring health. Also drops some hurtful ground effects on himself quite frequently.
    • Magmuck: Now covers half the arena in lava, swapping sides each time.
    • The Witness: Warps around rapidly and casts his dazzling shotgun spell like crazy.
    • Ribshot: Now slows players with chills, and occasionally summons more skeletons to aid him.
    • Sculptossus: Now occasionally summons large lethal rocks falling over the player.
    • Blackfang: Now summons ratlings and charges the player when they get out of range.
    • Grubb: Now creates a slowly growing lethal area of poison clouds.
    • Boltfur: Now casts 3 randomly orbiting lightning orbs near the player.
    • Eaglas: Now occasionally spams holy bolt novas very rapidly.
    • Frostklaww: Now also casts Air Freeze on the player.
    • Bazz-Wizda: No longer casts Fairy Ring, but instead casts Spore Rain.
    • Wappa Zappa: Warps around rapidly using random projectile novas.
    • Makrath: Now summons two orbiting lightning orbs that attract thunder strikes repeatedly. No longer casts lightning novas.


    Interface:

    • Added info on status effects to the Help Index.
    • Added a new endgame interface.
    • Added a new save icon.
    • Added new options to toggle companion damage and heal numbers independently from player numbers.
    • Added new stat tracking to stats screen for best endless tier.
    • The most recently selected Anomaly mode is now saved per-character and set upon opening the interface.

    Items, Enchants, & Powers:

    • Enchants:

      • Added new enchants:

        • Chance to stun (rings/boots).
        • Chance to interrupt (weapons/boots).

      • Updated enchants:

        • Bleed damage can now roll on staffs.


    • Runes:

      • New Runes:

        • Rune of Grand Reprisal (Templar): Increased passive effect of Reprisal, Retribution, and Retaliation.
        • Lesser Rune of Simplicity (All): Base skills deal increased damage.
        • Lesser Rune of Assertion (All): Doublecast passives have an increased proc rate.

      • Adjusted Runes:

        • Rune of Slicing (Templar) now affects Charge and Tackle in addition to Slice.
        • Rune of the Fierce Avenger (Templar) now also increases the damage of Avenger while moving.
        • Lesser Rune of Foul Demons (Warlock) no longer accounts for health bonuses to the imps and little devils sacrificed (except for the standard difficulty health scaling), as it would scale too high.


    • All:

      • Sets:

        • New set: Master's Command:

          • Parts are Unwavering Loyalty and Unbreakable Bond (previously non-set item)
          • 2) Turns all companions into elites with additional attacks and multiplies their base health by 2, and their base damage by 3. In addition, the Companion Damage stat is 25% more effective.

        • Furious Retaliation:

          • Swapped the 2) and 3) bonuses.


      • New items:

        • Unwavering Loyalty (Amulet, TL): Companions gain increased attack speed and evasion. Part of a new set.

      • Updated items:

        • Ring of Titans now also removes the knockback effect from skills, and increases the base damage of the skill by X% for each meter knockback.


    • Templar:

      • Sets:

        • Valkyrie's Battlegear revamped:

          • 2) Double attack speed of Sword Skills, Sharp Steel stacks infinitely.
          • 3) Phantom Shield always triggers, Shield skills' base damage increased by Block Chance.
          • 4) +30% Damage Reduction, +10% Block Chance, +10% Damage Blocked.

        • The Reckoning:

          • 2) Now adds 50% thorns per stack of Reckoning when hurt.
          • 3) Now adds 3% attack speed (up from 2%) per stack as well as on-hit trigger of thorns.
          • (Switched places on thorns damage, attack speed, and on-hit triggers of thorns between 3) and 2)).

        • Avenger:

          • 3) Now causes Avenger strikes from the satellites to scale with Satellite Strength.

        • The Thundering Army:

          • 3) The weaken effect applied by the replicas is now increased to 15% per stack, up from 5%.

        • Soulpurger:

          • 2) Now causes a stacking burn effect based on Expulsion damage.
          • 3) 100% proc rate moved here from 2), and the Radiance effect now stacks only 10 times, but adds 5% per stack (instead of 2% per stack, 25 times).


      • New items:

        • Council's Gavel (Accessory, TL): Blade Conjuration skills count as Hammer skills and will now spawn hammers instead of blades. All Hammer skills deal x% increased damage. Rolls stun chance.
        • Nemesis (Shield): Increases Thorns for each point of Health, Mana, and Damage.
        • Captain's Shield: The damage of Phantom Shield is increased when it's triggered by a Shield skill.
        • Tenacious Defender (Sword): Counts as a shield. Casts Shield Spiral on every third Cleave. Increases the radius of the Cleave attack by x%.

      • Adjusted items:

        • Retaliator (Shield) renamed to Vindicator to not cause confusion with the Furious Retaliaton set (items are called retaliator's)


    • Berserker:

      • New items:

        • Balgar's Binding (Accessory, TL): Reduces the damage taken from Staggered Damage by x%, and increases damage by 20% of all Staggered Damage held.
        • Gritstone Amulet: Stone Skin provides immunity to Bleed and Poison effects, and Stone skills deal x% increased damage.


    • Warden:

      • Sets:

        • Shroomtender:

          • 2) No longer spawns shrooms in pairs, but spawns twice as strong shrooms. No longer chain-reacts.



    • Warlock:

      • Sets:

        • Desecrator's Set revamped:

          • 2) Desecration also spawns a Skull, which will store damage from all nearby Desecration triggers. After 1.5 seconds, the Skull deals 300% of the total damage absorbed to all foes within 5 meters.
          • 3) Foes struck by Desecration receive 50% increased damage from Desecration and the Skull. This effect stacks infinitely. In addition, Desecration slows foes hit by 50% for 2 seconds.
          • 4) The Warlock is healed for 1% Health each time Desecration strikes a foe. Overhealing from any source is turned into a Shield, absorbing up to 30% of the Warlock's Maximum Health.

        • Masochist's Garb:

          • 2) No longer requires a Ritual to stack masochism automatically. Now also makes Death Knight last until death. Now also cause all Bone skills to deal 25% of thorns damage on hit.
          • 3) Now also adds unlimited stacks of Bone Splinters, and increases Thorns damage by 30% per stack of masochism.
          • Weapon and Offhand now rolls +thorns. (Fresh drops only)


      • New items:

        • Tongue of the Deceiver (Accessory, TL): Curses deal more damage, cost less, and cast faster.
        • Splintered Bone Amulet: Bone Splinter can be triggered by any Bone skill. In addition, Bone skills deal x% increased damage.

      • Adjusted items:

        • The Bone Spear (Staff): Now removes the cooldown from Bone Spears too.



    Lore:

    • Added/updated lore/flavor text to items and sets:

      • The Thundering Army
      • Soulpurger's Regalia
      • Dragonfire Garb
      • Skysoul Fragments
      • Stormcaller set
      • Burning Hells set
      • Demon Lord set
      • Desecrator set
      • Masochist set
      • Death's List
      • Elemental stones
      • Mysterious masks


    Monsters & Companions:

    • AI size scaling no longer scales their boundary boxes, so they should no longer have issues with corners (hitboxes are still upscaled).
    • AI (both enemy and companions) should now prioritize less used skills when multiple skills are off cooldown at the same time, forcing them to rotate through their arsenal.
    • Adjusted companion health scaling with difficulties.
    • Companions and enemies no longer push each other around, but companions may still push companions and enemies other enemies, to prevent stacking.
    • The Gooey affix now has a limited amount of spawns.
    • Stunned enemies now pause their cooldowns for the duration of the stun.
    • Warp affix enemies now Warps smarter (no more warping enemies being stuck in corners while swamped by pets).
    • Slightly adjusted enemy health bonuses across most difficulties to more even numbers.

    Performance & Misc:

    • Slightly improved performance of collision checks and some types of damage calculations.
    • Updated game engine, please let me know if you experience odd behavior.
    • Added resolution info to FPS display (F5) to help with debugging resolution-based issues, such as frame drops.

    Skills:

    • Templar:

      • Added new skill tags for Templar:

        • Hammer skill
        • Blade Conjuration skill

      • Retribution now increases Thorns by 1000 at 4/4 on level 100, up from 600.
      • Charge's knockback range now affected by reach stat.
      • Thunder Blade no longer has a cooldown.
      • Barebones (Perk) amount increased to 30%, up from 10%.

    • Berserker:

      • Improved hit detection of Flame Roll and forces a hit when it ends to make sure everything that looks like it should be hit actually gets hit.
      • Jawbreaker is renamed to Rock Smash, and knockback range now scales with reach stat.
      • Shattering Roar's mana cost reduced to 1050, down from 1350.
      • Thundering Roar's mana cost increased to 1150, up from 1000.
      • Dragon Stomp now causes knockback up to 1.5 meters.
      • Flamewrath's mana cost increased to 1300, up from 1000.
      • Shattering Punch's mana cost reduced to 1300, down from 1500.
      • Chomp's mana cost reduced to 1400, down from 1500.

    • Warden:

      • Quickdraw adjusted to use the same proc rate as other doublecast passives, now has a 15/20/25% chance, down from 21/28/35%.
      • Storm Shrooms now only start acting as lightning rods once they are fully grown, which means Accelerated Growth works for this skill, but not so much for a pure shroom build - this will be used to balance future support for functioning hybrid specs
      • Spores have a larger hitbox and now properly targets a random foe rather than nearest foe.
      • Storm Shrooms no longer pops when foes goes near.

    • Warlock:

      • Added a maximum range to Poison Bolts (20 meters for player casts, 13 for enemy/pet casts).
      • Rapid Spread now has a chance to doublecast if the connected skill has a cooldown of 1 second or less.
      • Doublecast (passive skill) have been adjusted to use the same proc rate as other doublecast passives, now has a 15/20/25% chance, down from 21/28/35%.
      • Grave Blast is now a bone skill.
      • Bonestorm now lasts 4.5/5/5.5/6/6.5 seconds, up from 3.
      • Death Knight (ultimate) no longer provides all res, but instead provides damage reduction and damage stagger (at 30% each).
      • Improved visuals of Death Knight and Vampire Lord.


    Locale:

    • Added many new entries to locale/npctext and locale/quests.
    • Added stats/stat_endless_tier_max, stats/stat_general_res.
    • Added interface/endgame_tier, interface/endgame_anom_dungeon_endless, interface/endgame_anom_stats_enemy, interface/endgame_anom_stats_player.
    • Added/updated menu/dam_num_companion menu/dam_num_friend menu/dam_num_heal_companion menu/dam_num_heal_friend.

    Fixes:

    • Fixed crash from shrooms (probably).
    • Fixed Sword Hurl and Thunder Blade going through walls.
    • Fixed Bone Splinters not being considered a bleed skill and not benefiting from + bleed%.
    • Fixed Wisps and Mega Wisps having too big boundary boxes.
    • Fixed the Commander perk forcing peaceful companions (such as the Storm Mender) to run into combat.
    • Fixed Wisps getting stuck and not attacking after respawning.
    • Fixed Wisps not dealing damage when not wearing the Wispmother set.
    • Fixed Shock Orbs going through walls when cast from wisps with the Wisp Blast rune.
    • Fixed Master Tamer and Grand Summoner mastery perks not working as intended.
    • Fixed bouncing shields targeting things out of range.
    • Fixed holy bolts (enemy spell) ignoring walls.
    • Fixed shroomtender set bonus that plants shrooms on each hit not working.
    • Fixed shrooms flickering for a single frame when spawned from a spore.
    • Fixed some incorrect skill descriptions such as Exoskeleton.
    • Fixed Bone Shaman's Bone Cage skill being invisible.
    • Fixed Frost Nova, Frigid Star, Frozen Fate, Hammerstorm, Holy Hammer, and Holy Blade not using the proper doublecast mechanic.
    • Fixed some double cast passives sometimes working without points spent in them.
    • Fixed Hydrascale Boots overriding high values with lower ones.
    • Fixed bows not being able to roll bonus damage vs enemy types like Undead (slaying enchants).
    • Fixed Gooey spawns getting stuck in the air.
    • Fixed Sandworms not properly animating when emerging from the ground if the player was close.
    • Fixed issue where mobs with special attacks may only use them once due to cooldowns not ticking down as intended, so some monsters may be more aggressive and dangerous than before.
    • Fixed companions not using special skills as frequently as intended.
    • Fixed rare crash when losing an effect that affects monster skills.
    • Fixed crash from Flailing enemies when in combination with spells that produced additional projectiles.
    • Fixed issue that could cause some quests to complete automatically when re-entering the game.
    • Fixed the overlay map appearing over the quest tracker.
    • Fixed crash when moving left/up from the leftmost skill node while using a gamepad.
    • Fixed all text highlighting in the help index when hovering any text node.
    • Fixed auto loot setting not saving.
    • Fixed item icon transparency issue with endgame interface.
    • Fixed crash on entering third floor of dungeon anomalies (probably).


  • [ 2019-10-14 15:44:31 CET ] [ Original post ]

    Update 0.94.3 - Fixes and minor Berserker adjustment

    Hey everyone!

    I'm back from the torment that is having no internet and moving to a new place. Here's a smaller update with some fixes as I am working on the next big update, 0.95.0. That update will have new items and Anomaly updates!

    As always thanks for all reports, suggestions, and comments!

    Here's the full notes:

    0.94.3:
    Classes:


      Berserker:

      • No longer has a base Damage Stagger stat as it causes a lot of problems when you don't want it


    Enemies:

    • Enemies with the Brute affix no longer rolls a Fast affix and vice versa

    Fixes:

    • Fixed Chilling Blast (Warden) adding 3 stacks of Winter's Chill to the initial target
    • Fixed some overlaps on set item texts
    • Fixed crash when unbinding skill/belt keybindings entirely from the options menu
    • Fixed issue causing unbound keys auto-casting skills
    • Fixed keys having a "RMB to use" tooltip


    [ 2019-08-29 11:38:11 CET ] [ Original post ]

    Update 0.94.2 - More fixes (last for a while)

    Hey everyone!

    Many thanks for all the quick and detailed reports on the last update.
    I have now fixed most of the issues, and thought I'd release what I have before packing up my office and moving :)

    So this'll be the last update for a little while as I get things settled!

    Thanks again, and as always just let me know if there are any issues!

    0.94.2:
    Fixes:


    • Fixed the auto-loot circle having a huge light radius effect
    • Fixed the auto-loot circle disappearing when changing areas
    • Fixed a GUI related crash in local co-op
    • Fixed an item card issue where set bonus texts and enchant/power descriptions could get a little too close to the rightmost edge and in some rare cases overlap
    • Fixed some skill description inconsistencies
    • Fixed some set item name inconsistencies
    • Fixed a few skills being unable to hit monsters near walls


    [ 2019-08-12 18:59:39 CET ] [ Original post ]

    Update 0.94.1 - Some fixes for the weekend

    Hey everyone!

    Thought I'd get a quick fix out before the weekend.
    Thanks for the reports!

    0.94.1:
    Fixes:


    • Fixed missing localization for empty sockets and item class requirements
    • Fixed set item texts being broken in localization and not 100% correctly aligned in English
    • Fixed Double Draw and Poison Arrow having very short range (Warden)


    [ 2019-08-09 16:49:10 CET ] [ Original post ]

    Update 0.94.0 - Item, set, and skill balance, new TL items and much more!

    Hey everyone!

    Long time no big update.. so here's one!

    Some highlights are:


    • Sets have had their 4th piece be much more optional by moving special mechanics to earlier tiers
    • New True Legendary items
    • Several new Warden items
    • A lot of skill and item balance changes
    • New double cast mechanics on many CDR passives
    • Changed Companion pathing and AI
    • More aggressive enemy AI (longer LOS)
    • And a bunch more, check out the full notes below!



    The next big update (0.95.0) will focus on adding more endgame content! And expect a few smaller fixes/tweaks between this one and the next, as always. I am also quietly and secretly making progress on Act 5, which will be out with either 0.99.0 or 1.0.0 :-)

    Also, next week I will be moving to a new place which as of yet does not have an internet connection (yikes), so there be some radio silence for an undetermined time until I get that fixed. Just a heads up!

    Anyway, I hope you like this update!

    Here are the full notes:



    0.94.0:
    Items:

    • All:

      • Added additional stat rolls to all TL items that didn't have one
      • Added lore to some legendary items (just a few, including two templar sets with continuous lore across the items)
      • Sets have been changed so that the 4) bonus is made entirely optional, giving you more flexibility in your builds
      • Skull Mask:

        • Now rolls flat damage as a guaranteed enchant and the power greater augments up to 20%, up from 14%

      • Weyrick's Crown:

        • Now greater augments to 6%, down from 8%, but also rolls a gem strength enchant
        • !Note on mechanic change!: The bonuses are now additive with Class Mastery bonuses, which are multiplicative with all other % bonuses to health, damage, and mana

      • Amulet of Despair:

        • Now greater augments up to 30%, up from 24%

      • Jotunhelm:

        • Now has a roll range and is augmentable up to 50% of HPR into damage (used to be no roll range and always 100%, which in hindsight was ridiculous)

      • Added new True Legendary items:

        • Heart of the Forest:

          • Base cooldown of all skills reduced, but base mana cost increased

        • Lucilla's Vision:

          • Overhealing from Health on Hit turns into damage, cap based on max health



    • Runes:

      • Berserker:

        • New rune - Warp Echo:

          • Dragon Warp spawns an Echo which has X% chance to doublecast shout skills

        • Rage Jaw:

          • Renamed Rage Smash, item affix changed from Jawbreaking to Smashing


      • Warden:

        • New rune - Greater Storms:

          • Tornado, Toxic Storm, Thunder Storm, Hail Storm all now increase their tick rate by x% of the Warden's attack speed. (Their damage per strike is kept so DPS increases)

        • Lesser Rune of Greater Hail:

          • Now affects both Hail and Pelted



    • Templar:

      • Thundercharge Set:

        • 3) Avenger now triggers on-hit effects on 3) instead of on 4)
        • 4) Now only adds Damage Reduction

      • Thundering Army Set:

        • 2) Double base health and damage is now on 2) instead of on 4)
        • 4) Is now only the damage share mechanic

      • Wargod:

        • 2) Burning Conviction now slows on 2) instead of on 4)
        • 4) Is now only the damage share mechanic


    • Berserker:

      • Cataclysm Set:

        • Now deals with "Stone Skills" rather than just 3 select skills (see Skill changes below for more info)
        • 2) All Stone Skills deal 30% increased damage on 2) instead of a few select skills on 4)
        • 4) Rock Ward is now activated by all Stone Skills

      • Bloodsoaked Set:

        • 2) Now adds infinite stacking for Internal Hemorrhage on 2) instead of on 4)
        • 4) Now only adds Damage Reduction

      • Spiritual Garb Set:

        • 3) Now also increases the damage taken on hosts by 100% for each missing link
        • Also places a stacking DoT effect on hosts

      • Skysoul Set:

        • 3) Now increases Dragon Soul proc rate to 100% on 3) instead of on 4)
        • 4) Now only adds Damage Reduction

      • Dragonfire Set:

        • 2) Destructive Manoeuvres strike 3 times when triggered on 2) instead of on 4)
        • 4) Now only adds Damage Reduction

      • Volcanic Set:

        • 2) Lava Blood now stacks infinitely on 2) instead of on 4)
        • 4) Now only adds Damage Reduction

      • Northern Rage Set:

        • 3) Frostbound now stacks infinitely by default
        • 4) Now only adds Damage Reduction

      • Frostwyrm Set:

        • 2) Frostbote now stacks infinitely on 2) instead of on 4)
        • 4) Now only adds Damage Reduction

      • Face Breakers:

        • Now uses 50% of the damage of the skill used rather than 100%



  • Warden:

    • Added new True Legendary item:

      • Gaia:

        • For each active companion, damage is increased by X%


    • Added new Legendary items:

      • Loaded Bolts:

        • Double Draw now explodes on impact, dealing damage in a X meter radius

      • Call of the Wild:

        • All companion skills that summon 2 or more companions summon X additonal companions

      • Thistle Thorn:

        • Increases attack speed of Nature skills


    • High Ranger Set:

      • 2) Now also increases Double Draw proc rate to 100%
      • 3) Now also increases Double Draw damage
      • 4) Now only adds Damage Reduction

    • Windcaller Set:

      • 3) Now spawns Whirlwinds in pairs on 3) instead of on 4)
      • 4) Now only adds Damage Reduction

    • Shroomtender Set:

      • 2) Now causes shrooms to chain react on 2) instead of on 4)
      • 4) Now only adds Damage Reduction

    • Everspring Set:

      • 2) Now also doubles proc rate of Bloom on 2) instead of on 4)
      • 3) Now also makes all poison skills apply 3 stacks of Pods
      • 4) Now only adds Damage Reduction

    • Stormcaller Set:

      • 3) Now increases Lightning Rod and Static proc rates on 3) instead of on 4)
      • 4) Now only adds Damage Reduction

    • Wispmother Set:

      • 2) Changed effect: Lightning skills apply Wisp Spark to foes, increasing the damage they take from Wisps by 5% of the damage percentage of the used skill. Wisp Spark both lasts and stacks infinitely.
      • 3) Spawns an additional 3 Wisps, and the Wisp's Chain Lightning attack is replaced with Thunder Orb, dealing increased damage to a concentrated location.
      • 4) Now only adds Damage Reduction

    • Torrent Set:

      • 3) Now restores 1% mana on 3) instead of on 4)
      • 4) Now only adds Damage Reduction

    • Snowstorm Set:

      • 3) Default range of Snow Ball is now 7 meters (up from 5, with 7 meters being the 4) bonus)
      • 4) Now only adds Damage Reduction

    • Finned Arrow:

      • No longer instance caps to 1 arrow


  • Warlock:

    • Bloodbinder Set:

      • 3) Living Bloods and Clots now apply the poison debuff on all their attacks

    • Burning Hells Set:

      • 3) Now casts Demonic Fury on companions 3) instead of on 4). Demonic Fury now deals full damage from companions. If no companions, Flaming Hells applies 5 stacks per hit.
      • 4) Now provides Damage Reduction to both the Warlock and his minions (reduced to 40%, down from 50%)
      • Old 3-part bonus removed (Demonic Fury causing Flaming Hells stacks and triggering Combustion)

    • Demonlord Set:

      • 2) Hellpit teleports is now on 2) instead of on 4)
      • 4) Is now only the damage share effect with demons

    • Desecrator Set:

      • 2) Slowing bonus is now on 2) instead of on 4)
      • 4) Is now only the heal/shield

    • The Bone Spear:

      • Now shoots several Bone Spears in a cone. Augmenting increases the amount of spears

    • Desecrator set:

      • Screaming Skull conversion no longer requires a LOS to the player to deal damage



    Interface:

    • Mastery Perks (rhombus single point skills) are now properly listed as Perks (updated localization too)

    Mechanics:

    • Auto-loot no longer flickers while on
    • Greatly increased the aggro range of all monsters
    • Changed how companion pathfinding works in an attempt to stop companions form getting stuck in hallways and attack the wrong targets. Companions are no longer considered obstacles and both companions and AI can path "through" them, though they are all still affected by collisions and will push each other aside
    • Companion Use effect and Companion Aura effect has been merged into a single "Companion Passive & Use Effect" stat

    Skills:

    • Warden and Warlock has had their Masteries reset because of the changes listed below (and a fix for an exploitable bug on Warlock)
    • Templar:

      • Rolling Thunder:

        • Now also grants skills with 1 second cooldown or less a chance to doublecast instead of a chance to reset the cooldown

      • Weapon Straps:

        • Now also grants skills with 1 second cooldown or less a chance to doublecast


    • Berserker:

      • Added a new Mastery which increases the damage transferred by Soul Link
      • The Chain Lightning effects of Arc Punch, Overload, and Lightning Fist will now hit the initial target before zapping a nearby target (so it works vs single targets)
      • Now has a new "Stone Skill" tag the following skills:

        • Jawbreaker, Stonefist, Earthshatter, Boulder, Rock Pound, Shattering Roar

      • Jawbreaker:

        • Renamed to Rock Smash

      • Soul Link:

        • Now only transfers 30% of damage taken at max rank (without masteries or related set)

      • Thunder Punch:

        • No longer causes knockback

      • Overload:

        • Improved animation by adding a nova effect
        • Is now considered a Nova skill

      • Thundering Roar:

        • Improved animation by adding some extra thunder strikes

      • Dragon Stomp:

        • Cooldown removed

      • Fissures:

        • New graphic and sound effect

      • Flamewrath:

        • Cooldown reduced by 1 second
        • Is now considered a Nova skill

      • Glacial Roll:

        • Now rolls to the target/cursor location, but never less than 3 meters, to give you more control over the ability

      • Frigid Roar:

        • Is now considered a Nova skill


    • Warden:

      • Fierce Beasts (mastery):

        • Removed mastery node as it has become obsolete with the companion use and companion aura merge

      • Added new skill:

        • Vine Blast: No cooldown Nature skill that attacks in a cone, found with Vine Shot, Bramble Vine, and Bramble Storm

      • Preparation, Gardener, and Overcast:

        • Now also grants skills with 1 second cooldown or less a chance to doublecast

      • Archer:

        • Now has 5 ranks (up from 3) taking the skill to 15% Archery damage at max rank, up from 10%

      • Naturalist:

        • Now has 5 ranks (up from 3) taking the skill to 15% Nature damage at max rank, up from 10%

      • Overgrowth:

        • Now longer doubles Accelerated Growth

      • Toxic Storm:

        • Visuals made less cluttered, and performance slightly increased

      • Guide:

        • Now has 5 ranks (up from 3) taking the skill to 50% Companion Health, up from an uncomfortable 31%

      • Ferocity:

        • Now increases Companion Damage by 30%, down from 31%

      • Air Freeze:

        • Now forms and fires the ice chunks more rapidly, and the ice chunks move at a higher pace

      • Shock Orb:

        • Range increased by 2 meters and projectile speed doubled

      • Storm Orbs:

        • Range increased by 1 meter and cone width (spread) doubled

      • Stormer:

        • Increased base storm damage by 1%, making it 15% at max rank, up from 14%

      • Wisps:

        • Increased size of collision boxes (not hitboxes)

      • Thunder Shot:

        • The thunder strikes no longer strike at the same time

      • Static:

        • Now builds up charges (4 max) before it releases as a stronger effect. Lasts until 4 stacks/charges are met. 10% increased base proc rate (now goes to 100% with mastery and set) Overall DPS should be roughly the same, but performance a lot better.


    • Warlock:

      • Bone Caster (Mastery):

        • Now increases Bone skill damage by 25% per satellite, up from 5%

      • Grand Sorcerer (Mastery):

        • Is now called Lord Sorcerer

      • Living Blood:

        • Slightly increased attack range

      • Demonic Fury:

        • Now deals direct damage, triggering on-hit effects

      • Infernal Demon:

        • Shrunk the bounding box so they can move around easier



    Performance:

    • Improved performance of some spiraling effects such as Screaming Skulls
    • Improved performance and hit detection of most projectiles

    Fixes:

    • Fixed a few co-op related crashes
    • Fixed the right stick not working on gamepads in the inventory menus
    • Fixed Double Draw going through walls
    • Fixed Death Lord mastery (Warlock) not being unlearnt when drinking Elixir of Mastery
    • Fixed Wolfpack's (Warden) "use" effect not dealing the correct amount of damage and not triggering related effects
    • Fixed Toxic Storm's (Warden) visual creating a rectangle area instead of an intended circle
    • Fixed crash related to Accelerated Growth (Warden) passive
    • Fixed issue which allowed proccing Double Draw, Overdraw, Static, and Lightning Rod without having any points in the skill by picking the mastery proc rate for it
    • Fixed Nimbus (Warden) not being limited in instances
    • Fixed the Poison Trees Rune (Warden) working even if Treants had no thorns stat, causing them to create Shrooms dealing 0 damage (Rune now requires the Thorny passive to function)
    • Fixed Spirit Link not properly linking with 6 targets when wearing the Spirit set
    • Fixed issue where some damage calculations wouldn't happen in the correct order, so conditional damage buffs (such as for example extra damage vs a bleeding or slowed foe) wouldn't be properly considered for passive procs in most cases
    • Fixed Frost Winds (Berserker) instance limitation also being limited by the Twisters enchant
    • Fixed Glacial Roll (Berserker) dropping icicles every 2 meters instead of the 1.5 as listed in the tooltip
    • Fixed some "infinitely stacking" effects having a somewhat reachable max stack (9999 stacks)
    • Fixed issue where you would get duplicate Runes across multiple sessions before you had seen all runes
    • Fixed Entity's Eccentricity not working
    • Fixed Illumine power/rune using the old name (hallowed blade)
    • Fixed Burning Hells Set adding .4 seconds to the duration of Flaming Hells
    • Fixed some general grammar errors and skill description inconsistencies
    • Fixed bad text formatting on socketed gems in the socketing vendor interface
    • Fixed some gems listing proc rates over 100% with high enough gem strength
    • Fixed font kerning issue where "..." came out as "__"
    • Fixed the "Swap" button on the rightmost column of mastery nodes being partially cut off
    • Fixed quest log text highlighting being incorrect
    • Fixed quest log track button "hitbox" being slightly offset
    • Fixed a linebreaking issue causing some things to extend beyond info cards, and making some info cards have a lot of vertical padding
    • Fixed buff tooltips sometimes cutting off words and sometimes added unnecessary padding
    • Fixed default attack skill descriptions not being fully parsed (keywords remained)
    • Fixed issue showing stats such as nature damage etc 1% lower than they are
    • Fixed rare crash on enchanting
    • Fixed color coding issue on skills with multiple range/radius numbers
    • Fixed seasonal set complaining about MISSING TEXT
    • Fixed some effect description inconsistencies (using "more" instead of "increased" for multiplicative effects)
    • Fixed (probably) issue where you could get locked in the Hidden Cellar in Act3


  • [ 2019-08-08 16:45:26 CET ] [ Original post ]

    Update 0.93.3 - Fixes and QoL improvements

    Hey everyone!

    This will be the last update for a while as I am making progress on 0.94.0 with some larger improvements, and I will also try to take some time off in the next couple of weeks to enjoy the summer while it lasts.

    Thanks for the reports, suggestions, comments, and of course all the support!

    Here's the full notes:

    0.93.3:
    Interface:


    • Radial Loot Opacity can now be adjusted via Interface Settings
    • Radial Loot can now be made into an automatic feature via your loot filter (it'll shift to toggle automatic use of Radial Loot on/off, rather than looting once per button press)

    Misc:

    • Game now un-mutes when you tab back to it (if you're using the mute & pause when tabbing out setting)

    NPC's:

    • You can now right-click NPC's to get directly to their vendor/crafting interfaces (and skip the dialogue)

    Fixes:

    • Added missing localization for runes (items file)
    • Fixed runes not being named correctly when generated
    • Fixed rune, spell scroll, and codex descriptions not being localized properly
    • Fixed the quest log sometimes having extremely wide line separation in the quest descriptions
    • Fixed exploit where unbinding a key would make the game think you pressed it each frame
    • Fixed menu grouping descriptions have a darkened unresponsive checkbox on the far right
    • Fixed issue where some element keywords wouldn't be colored properly and in some cases not translated when localized
    • Fixed issue where some mastery skills showed a max rank even though they don't have a max rank
    • Fixed issue where quest items may remain in inventory after completing the quest
    • Fixed issue where random anomalies could spawn "undefined" areas
    • Possible fix for map corruption in local co-op games


    [ 2019-07-05 14:05:18 CET ] [ Original post ]

    Update 0.93.2 - Quick fixes for the weekend

    Hey everyone!

    I didn't plan on releasing another fix so soon but there was a crash left in the game that I wanted done before the weekend, so here's another small update to take care of that and a few other things.

    Thanks again for the reports!

    Have a great weekend :)

    0.93.2
    Fixes:


    • Fixed spell scrolls not being named correctly
    • Fixed Boots of the Snow Elf (and Flash Freeze) causing a crash
    • Fixed issue where in co-op if player 1 used keyboard and mouse, but loaded a character that had a keybindings profile set up for gamepad use, the cursor would disappear in menus and the game would incorrectly assume player 1 uses a gamepad
    • Fixed issue where item cards could go off the left side of the screen in co-op if player 1 used keyboard & mouse and had a higher inventory scale to resolution setting


    [ 2019-06-28 17:53:00 CET ] [ Original post ]

    Update 0.93.1 - Fixes

    Hey everyone!

    Thanks for all the reports! As usual following a big update there will be a few smaller fixes like these to work out the issues that pop up. This update should take care of most recent issues and few old ones, but expect one or two more of these small fix updates before the next content update. Thanks again and keep those reports coming!

    Here's the full notes:

    0.93.1:
    Linux:


    • Gamepads should finally work!

    Fixes:

    • Adjusted some localized font positioning such as item labels
    • Added proper localization (into items file) for handling spell scrolls and codices
    • Item names should now update to localized names after restarting the game
    • Possible fix for chain lightning effects sometimes glitching out
    • Soulflame (Warlock Perk) should now actually consume 3 instead of 5 souls
    • Fixed One For All set complaining about "MISSING TEXT"
    • Fixed base passives listing "MISSING TEXT" on next rank (they should not list next rank at all)
    • Fixed item inspect (when item is on ground) not being properly localized
    • Fixed crash related to resources and crafting materials being localized
    • Fixed crash when trying to bring up debug info such as framerate
    • Fixed rare crash related to gamepads in co-op
    • Fixed crash that could happen on some systems if having more than 4 connected gamepads
    • Fixed the Freeze Snap perk (Warden) always being active
    • Fixed many DoT passives overwriting high damage values with low damage values instead of just refreshing the duration as intended
    • Fixed Sharp Steel (Templar) ignoring proc rates (always proccing)
    • Fixed Double Draw (Warden) going through walls
    • Fixed Ice Shard (Warden) having same radius as cast range (now reflects tooltip range correctly)
    • Fixed issue where the game music would resume after a while even if muted while tabbed out
    • Fixed all satellites using the shadow orb graphic
    • Fixed an issue causing bad room spawns in Upper Temple Halls


    [ 2019-06-27 18:14:20 CET ] [ Original post ]

    Update 0.93.0 - More Masteries, QoL, performance, and fixes!

    Hey everyone!

    0.93.0 is finally ready! It largely consists of new mastery perks and passives intended to flesh out the tree with more options as well as support some previously unsupported stuff. The update also adds and changes some mechanics, QoL stuff, items, sets, and also some difficulty balancing and progression. It also includes an experimental performance fix which may help people seeing consistently low framerates. Please let me know if this fix made a difference for you!

    Those of you interested in custom/fan translations will also be happy to know that all items, sets, and related text are now fully available for translations!

    As always I have also fixed a ton of issues, however some remain on the list so you can expect a 0.93.1 going up next week with more fixes in it. In particular I am having difficulty reproducing and finding some co-op issues such as gamepad-related crashes and area corruption/resets, so if that happens to you please reach out to me with as much info as you can and we'll get it fixed ASAP!

    Thanks again for all reports, suggestions, and comments over the past weeks! Extra thanks to those of you who sent me your dxdiag reports to help with the performance problems.

    Here's the full notes:

    0.93.0:
    Difficulty:


    • Increased Health and Damage growth of all monsters across all difficulties
    • Increased Damage of all Story bosses by 10-30%

    Interface:

    • Skill cards now cleary note when ultimate, passive, and other skills also count as companion skills
    • Skill cards also note of they are Nova skills and other tags. More to be added!
    • Clarified some other skill descriptions

    Items:

    • Renamed a lot of items to remove any "The" from names as it looks bad with a lot of runes etc
      Berserker:

      • Molten Medallion: now increases Lava Blood damage for every 33 points of mana reg, up from 3 (because you can stack mana reg super high and a bug made crit damage not work with it until this update)
      • Flamebound Armor: now re-casts Embershield consistently rather than waiting for it to fade

      Warden:

      • Shroomtender Set: Empowered Shrooms now add 3 weakened stacks per Empowerment via Sporelings
      • Windcaller Set: Gusts spawned by the Windcaller set can now move across void and water


    Localization:

    • Added all item names, set info, and other item card text to a new localization file called "items"
    • Improved text handling and presentation in localization (Chinese in particular)

    Masteries:

      All:

      • T7 Class Mastery:

        • Critical Hit Damage now goes up to 35% at rank 25, up from 25%

        Added 18 new Templar Masteries:

        • Perks:

          • Elegance: +to evasion while Grace is active
          • Dancer: increased effect of War Dance, Shield Dance, and Hearty Dance
          • Power Charge: Repulse and Revert also cast Magnetic Lock
          • Coerce: Taunted foes are Intimidated (unable to move)
          • Light of Life: The damage of Burning Light is doubled
          • Thorn Orbs: Physical Satellites deal thorn damage
          • Zealous Advance: Doubled movement speed bonus from Flare
          • Avatar of Ayeela: Hallowed deal triple damage when triggered from a Healing effect
          • Aura Affinity: +Aura Effect and Aura Range

        • Passives:

          • Bleeding Phantom: +Phantom Shield and Sharp Steel damage
          • Shocking Electrocution: +Static Overload and Avenger damage
          • Painful Convictions: +Burning Conviction and Condemnation damage
          • Sacred Empowerment: +Expulsion and Hallowed damage
          • Wide Synergy: +Damage to all elements
          • Vengeance Focus: +Damage to all Vengeance skills
          • Wrath Focus: +Damage to all Wrath skills
          • Conviction Focus: +Damage to all Conviction skills
          • Redemption Focus: +Damage to all Redemption skills


        Added 17 new Berserker Masteries:

          Perks:

          • Crag Tribes: +Roughness and Primal Nature effect
          • Cardio: Double effect of Hustle
          • Flamebound: +Embershield, Dragon Armor, and Dragon Spikes effect/damage
          • Crier: +War Cry, Rallying Cry, and Dragon Cry effect
          • Bloody Pulp: Physical skills deal bonus damage vs bleeding foes
          • Isolation: Spirit Link hosts take more damage for each failed link
          • Heritage Affinity: +Heritage Effect and Heritage Range

          Passives:

          • Rage Reach: +Rage Release range
          • Bloodied Stone: +Quake and Internal Hemorrhage damage
          • Spirit and Soul: +Dragon Spirit and Dragon Soul damage/effect
          • Exploding Blood: +Lava Blood and Explosive Man. damage
          • Cold Release: +Frostbite and Rage Release damage
          • Guardian Focus: +Damage to all Guardian skills
          • Sky Lord Focus: +Damage to all Sky Lord skills
          • Dragonkin Focus: +Damage to all Dragonkin skills
          • Frostborn Focus: +Damage to all Frostborn skills
          • Wide Synergy: +Damage to all elements


        Added 21 new Warden Masteries:

          Perks:

          • Harsh Winds: Physical Storm skills now slow foes hit
          • Enchanced Sporelings: Double Damage of Sporeling
          • Counter Shock: Taze always triggers
          • Frost Shield: Doubles the effect of Frost Ward
          • Momentum: Tumble, Escape, and Trapflip also cast Sprint after being used
          • Restorative Roots: When Root Veil breaks, it casts Leaf Wind
          • Acrobat: Increased effect of Agility and Sprint
          • Freeze Snap: Cold Snap also casts Flash Freeze
          • Mega Wisp: All Wisps merge into a single Wisp, with 120% of their total health and damage
          • Whirling Snow: Snow Blast increases the Evasion of the Warden by 1% when triggered, stacking 10 times
          • Companion Affinity: Increased Companion Use Effect

          Passives:

          • Splinter Arrows: Increased damage of Double Draw and Splinter
          • Natural Harmony: Increased damage of Spores and Pods
          • Static Rods: Increased damage of Static and lightning Rod
          • Charged Wisps: Increased damage of Wisp
          • Hailblast: Increased damage of Snowblast and Hail
          • Wide Synergy: +Damage to all elements
          • Wind Ranger Focus: +Damage to all Wind Ranger skills
          • Druid Focus: +Damage to all Druid skills
          • Storm Caller Focus: +Damage to all Storm Caller skills
          • Winter Herald Focus: +Damage to all Winter Herald skills

          Tweaked existing Warden Masteries:

          • Wind Runner: Now adds 3% damage per stack, up from 2%
          • Careful Aim: Now adds 3% damage per stack, up from 2%
          • Stormsurge: Now adds damage to all Storm Caller skills per stack
          • Winter's Embrace: Changed icon


        Added 21 new Warlock Masteries:

          Perks:

          • Alone In The Dark: +15% Bane skill damage if the Warlock has no companions.
          • True Master: The effect of Master of the Arts is doubled.
          • Soul Jars: Soul Thief adds two souls.
          • Unholy Rites: Soul Trap lures an additional Soul, and Blood Rite also restores Mana and heals all companions
          • Lingering Essence: Soul Barrier also heals like Soul Eater but without the Soul cost
          • Plague Doctor: Increases all Poison skills base damage by 10% but drains 3% of the warlocks health on cast. The damage bonus is tripled if the Warlock has no companions.
          • Frozen Soul: Lowers base cooldown of all Frost skills
          • Demonic Sorcery: All Fire Sorcery skills have a chance to doublecast if the Warlock has no companions.
          • Bone Caster: Shadow Satellites turn into bones which increase the damage of all Bone skills
          • Ritual Affinity: +Ritual effect.
          • Companion Affinity: +Companion use effect.

          Passives:

          • Infectious Blood: +Damage to Infection and Living Blood
          • Cold Torment: +Damage to Cold Death and Spirit of Torment
          • Ice Gibs: +Damage to Corpse Shatter
          • Hell's Fury: +Damage to Flaming Hells and Demonic Fury
          • Profanation: +Damage to Desecration and +effect to Masochism
          • Corruptor Focus: +Damage to all Corruptor skills
          • Lich Focus: +Damage to all Lich skills
          • Demonologist Focus: +Damage to all Demonologist skills
          • Reaper Focus: +Damage to all Reaper skills
          • Wide Synergy: +Damage to all elements

          Tweaked existing Warlock masteries:

          • Blood Drinker: New icon
          • Dark Lust: New icon
          • Soulflame: Now only consumes 3 souls, down from 5


        Warden & Warlock:

        • Grand Summoner / Master Tamer now increases the base damage & health of companions rather than add to the comp Damage/hp stats



    Mechanics:

    • "Explode on kill" enchant will now count as a "gib" and therefore trigger "on gib" enchants and effects
    • Added a red vignette for low health warning
    • Further lowered how companion health scales with enemy damage by about 40%
    • "On cast" triggers are now only triggered when the player casts a skill, ie no longer on skills cast from other skills or triggered effects, preventing excessive stacking of "casts" (which in turn leads to nerfing "on cast" stuff to account for said stacking)

    Misc:

    • Included a possible fix for low framerates
    • Improved autosave timings
    • Moved Jorgen's Chest in the Southern Advance to not be obscured by nametags

    Skills:

      Templar:

      • Salvation: use effect now adds X HPR for each Y MPR, 3 (scales with Aura Effect) for each 45 (does not scale with Aura Effect) on level 100, and 1 for 1 on level 1

      Warden:

      • Ferocity: Now increases companion damage by 11/22/33%, up from 10/15/20%
      • Guide: Now increases companion health by 11/22/33%, up from 10/15/20%

      Warlock:

      • Summoner: Now increases companion health & damage by 9/13/17/21/25%, up from 9/12/15/18/21%


    Quality of Life:

    • The "pause game when losing focus" setting now also mutes the game
    • The "force attack" button (default: shift) now also removes any mouse-over info on loot when held
    • Keys now glint on the ground a bit

    Fixes:

    • Fixed Vestige of Lost Souls barrier staying up when uneqipping the item
    • Fixed Sun & Moon (set) stacking infinitely if you managed to refresh it just as it faded away
    • Fixed Frostborn Heirloom triggering even if the Berserker doesn't have the Rage Release passive unlocked
    • Fixed Stormdweller Hood (Warden) power not working
    • Fixed Armor of the Elven Ranger (Warden) power not working
    • Fixed issue where Molten Veins (Berserker) did not use your Crit Damage stat, and would always use the default value (170% damage)
    • Fixed Enkindled (Berserker) not working correctly with All For One and similar effects
    • Fixed Supporter (Templar perk) not working with Wrath/Lightning Auras
    • Fixed Dexterity (Berserker passive) not working as intended
    • Fixed Dragon Soul (Berserker passive) sometimes not proccing properly due to a bad LOS check
    • Fixed Explosive Punch (Berserker active) sometimes getting you stuck if an enemy pulled or knocked you away as it was being cast
    • Fixed Call of the Dragon (Berserker Ultimate) increasing proc rate of Dragon Soul to 100% unintentionally
    • Fixed Power Charge (Templar Perk) not working properly
    • Fixed Empowered Shot (Warden) sometimes having like 1 pixel range
    • Fixed several skills having too low range in some situations
    • Fixed issue where a lot of projectiles would pass through walls
    • Fixed Captain Moore having a longer preferred range than his swings would hit in some cases
    • Fixed several linebreaking issues with non-latin fonts
    • Fixed a lot of skill description inconsistencies
    • Fixed issue where interface elements and could have unintended transparency
    • Fixed some dialogue problems
    • Fixed some help topic typos
    • Fixed some skill descriptions not showing max/next ranks
    • Fixed TL item glow being partially drawn on the ground when they are in the air
    • Fixed issue where items sometimes would refuse to roll Shadow Damage or Holy Damage
    • Fixed issue which could cause class-specific items to not drop at all in some cases
    • Fixed issue where transmuting class items would get you random ordinary items
    • Fixed issue where increased MF also increased the chance to get off-class epics and lower (now it reduces the chance as intended)
    • Fixed Satellites not being removed correctly
    • Fixed exploit which would allow bringing back dead Hardcore characters
    • Fixed issue which could cause a crash on load in co-op games
    • Fixed issue where game might crash when trying to load bad data
    • Fixed crash from Frost Blitz affix enemies if it spawns as they died
    • Fixed crash from spell targeting some from enemy spells being cast as enemies died or recently died
    • Fixed a crash related to music frequency (probably)


    [ 2019-06-20 15:58:35 CET ] [ Original post ]

    Update 0.93.0 coming next week!

    Hey everyone!


    I wanted to give you a progress update as I've had a lot of questions concerning the next update, and there have been some delays in my earlier estimates.

    The next update will be live next week! I have some fixes and polish left to do, but it's largely complete. Some bugs are more elusive than others, so if you are experience crashes in co-op mode I'd love to hear from you, as I need more information on those issues specifically.

    The update focuses on fleshing out the Mastery system a bit with new perks and passive nodes in slots where the options are a bit thin currently. These perks and passives include some new stuff for niche or poorly supported builds, better utility support, some general stuff, and some stuff for mixed builds. A little bit of everything! I'm adding about 20 new options for all classes, and also improving a few existing ones to be more competitive to their options.

    I've also added a bunch of QoL stuff, tweaked the difficulties a little bit with health/damage balance, buffed a few items/sets that have fallen behind, and - as always - fixed a ton of recent issues.

    I will also be including an experimental performance fix for people using laptops or desktops with multiple or integrated GPU's who are seeing absurdly low frame rates.

    Thanks for being patient, and see you next week!


    [ 2019-06-14 15:11:39 CET ] [ Original post ]

    Update 0.92.5 - Tweaks and Fixes

    Hey everyone!

    Here's what's likely the last "tweaks and fixes" update until 0.93.0 is ready.
    For 0.93.0 I'm planning some difficulty and build balance, some overall skill tweaks, and new Masteries to give options to the nodes with few or only one passive/perk to pick from. Should be good!

    Thanks again for all suggestions, comments, and bug reports!

    0.92.5:
    Misc:


    • The Shady Dealer is no longer revealed on the minimap
    • Enemy burning effects on the ground no longer stack up and has an ICD similar to poison effects on the ground to prevent insta-kills and unavoidable deaths
    • The stat screen and inventory quick references pages now round *down* all stats as they are using decimals internally and where for example 99.55% would be listed as 100% earlier, now it's listed as 99%

    Performance:

    • Further improved performance of projectile hit detection
    • Improved performance of UI elements such as damage numbers, nametags, and dialogues

    Fixes:

    • Fixed the Radial loot indicator always being too small
    • Fixed crash from lost and found cache (for good this time I hope..)
    • Fixed dialogue being drawn underneath the minimap
    • Fixed dialogue buttons becoming unresponsive when changing the text scaling
    • Fixed a steep framerate drop when drawing some dialogue
    • Fixed Korem spoiling the Acts you haven't yet reached by babbling about them
    • Fixed some inconsistencies between the stat screen and inventory quick reference pages
    • Fixed issue where in some cases the Wolf Tooth Necklace (Warden) wouldn't work at all anymore
    • Fixed Mycelium (Warden Perk) not having a buff icon show up


    [ 2019-05-10 17:24:04 CET ] [ Original post ]

    Update 0.92.4 - QoL and Fixes

    Hey everyone!

    A lot of small updates lately, and here's another one.
    There will probably only be one more of these until the next large-ish update (0.93.0) is ready.

    As always, thanks for reports, suggestions, and comments!

    0.92.4:
    Items:


    • Tome of Knowledge now stacks up to 100 times

    Localization:

    • Added the new hero screen and class info to localization files (menu file)
    • Added waypoint interface to localization

    Performance:

    • Improved efficiency of collision detection of projectiles

    QoL:

    • Chests now spit out loot more rapidly when you have strict filters and have enabled the option to remove filtered out items from the game world
    • Random Anomaly portals should now spawn away from nearby interactable objects like shrines and chests
    • Adjusted size of "click boxes" of some larger interactable objects as they would partially cover nearby smaller objects

    Fixes:

    • Fixed Wolf Tooth Necklace (Warden) incorrectly applying its effect to all companions
    • Fixed quest update texts on-screen being drawn weirdly
    • Fixed a set item typo
    • Fixed text position problems in confirmation dialogues, boss intros, inventory, shrine tooltips, speech bubbles, and the character creation screen
    • Fixed speech bubbles being too small sometimes
    • Fixed loot filter filtering out TL items if they were unchecked for radial loot
    • Fixed killstreak bonuses using the difficulty and mf/crystal stats at the end of the streak, rather than at the time of kill, to determine bonuses (so it's now safe to jump back to tinka's before the killstreak ends)
    • Fixed issue where the game would in some cases confuse hardcore and standard character global data
    • Fixed issue where if the save wasn't done quick enough, it might fail
    • Fixed issue where in some cases global data wouldn't save properly when quitting to desktop
    • Fixed the controllers notice going behind buttons on the menu


    [ 2019-05-07 18:35:41 CET ] [ Original post ]

    Update 0.92.3 - Tweaks and Fixes

    Hey everyone!

    Thanks for all the suggestions and reports!

    This is another small update which should improve some things and fix most known issues. As always just let me know if you run into problems and we'll sort it out.

    Thanks!

    0.92.3:
    QoL:


    • Lowered the volume of some enemy hurt sounds
    • Lowered the amount of junk you get at lower levels and made drop rates (quantity) consistent across all levels
    • Dungeon Anomalies now grant all rewards upon opening the chest, rather than popping out runes after the boss' death animation finishes
    • Improved a lot of text rendering in the interface
    • Improved the skill bind context menus for gamepad

    Fixes:

    • Fixed crash if swapping to disabled interface pages from a vendor via the keyboard shortcuts (ie pressing K to open the skills over the gemcutting interface)
    • Fixed description of Ruin (Warlock) to indicate that it deals damage when cast in addition to the curse effect
    • Fixed the chain reaction effect of the Shroom Tender set not working and rendering some shrooms useless as they refused to pop
    • Fixed issue where some users would have zone corruption when resetting them from the waypoint
    • Fixed being able to drop a single item into a locked stash row
    • Fixed warnings not repeating themselves if repeatedly performing an error (like trying to put something in a full stash tab)
    • Fixed many enemies overshooting their projectiles / spells as they would prefer to use max range instead of landing them on their target
    • Fixed a crash related to bad/outdated stash data
    • Fixed Magma Hydra's attack cooldown not being correctly affected by the Berserker's attack speed
    • Fixed dialogue options having a hidden unselectable option at the bottom (would blip when hovered over)
    • Fixed "Companion Use Effect" always been listed as 100% higher than what it actually is
    • Fixed issue where buff and debuff durations might now show properly in some cases
    • Fixed issue where the skill keybind context menu in the skill tree could reach slightly below the screen
    • Fixed issue where interface context menu navigation didn't fully line up with the mouse cursor and could do strange things in co-op
    • Fixed issue where you couldn't bind the escape key (and as such couldn't rebind the pause button)


    [ 2019-05-05 12:08:33 CET ] [ Original post ]

    Update 0.92.2 - More fixes

    Hey everyone!

    I think this should cover the main pressing issues for now, but please let me know if something persists or something new pops up.

    Thanks again for all reports!

    0.92.2:
    Misc:


    • Storm Mender is now purple-ish as the icon
    • The Gear Power, name, etc listed in the inventory screen has been moved slightly to not clip into the belt slots

    Fixes:

    • Fixed waypoints beyond Mushroom Cavern not being remembered
    • Fixed issue where progress got reset when playing local co-op (it will unfortunately still be reset upon update but it won't keep resetting now)
    • Fixed issue with save file conversion mechanic resulting in a crash when certain quests were unobtained
    • Fixed issue that prevented temp data from being cleared for users with some system languages that uses non-ascii paths
    • Fixed issue where anomalies and world areas would spawn without doors or freeze on loading screens for some users
    • Fixed "lost and found" cache causing a crash
    • Fixed (probably) rare crash when gemming/enchanting equipment
    • Fixed gambling giving class-related items when buying off-class items specifically
    • Fixed 3 to 1 random conversion recipes of Transmuter giving off-class items similarly to gambling
    • Fixed some item & enchant typos


    [ 2019-04-29 18:30:31 CET ] [ Original post ]

    Update 0.92.1 - Fixes

    Hey everyone!

    Well, that update was unusually shaky, I guess rewriting several core system all at once isn't the best idea...

    This update should fix all the issues reported - please let me know if any issues remain!

    Thanks for the reports and your patience, and I'm sorry for the inconvenience this has caused.

    0.92.1:
    Fixes:


    • If there is temp save data (as a result of an error in file renaming) this data will be prioritized over non-temp as it is more recent and should let you play as normal
    • Fixed issue where some saves became invisible on the hero select screen
    • Fixed issue where using elixirs and scrolls with a gamepad would just delete the entire stack
    • Fixed shrine-related crash
    • Fixed test build characters appearing on the load hero menu and crashing the game when loaded (should no longer appear)
    • Fixed game not remembering last played difficulty
    • Fixed issue where game would confuse hardcore and normal mode global data and stash files
    • Fixed world sync issue in local co-op where the game would bundle up a lot of shared data like waypoints rather than strictly use player 1's data as intended
    • Fixed loot filters not remembering some settings like "toggle instead of hold"
    • Fixed all waypoints showing up as unlocked even though they weren't
    • Fixed True Legendary items not correctly working with the filters


    [ 2019-04-27 13:55:17 CET ] [ Original post ]

    Update 0.92.0 - Engine update, performance fixes, new save system, keybind profiles, new loot filters, and much more!

    Hey everyone!

    It's been a while and I got a pretty big update for you!
    This update upgrades a ton of internal systems and makes use of the most recent GMS2 engine update. So if you've experience framerate issues or the game running sluggishly, this update should (hopefully!) solve those issues!

    If you're playing Chronicon on Linux, you may have to do some tweaks depending on your setup, as the updated engine targets ubuntu 18 LTS instead of 14 LTS. However, thanks to liberodark, Chronicon should support more distros without the need for tinkering. A big thanks to him :)

    Additionally some major points of this update are brand new loot filters that can be saved and shared across characters, computers, guides, etc! You can make one per character, or make several types of filters for different purposes, and switch between them from the pause menu from any character.

    There's also a new keybind system that works in the same way! Per character, per style, per whatever, really. Just set them up and select them from the pause menu. Easy peasy! Both the filters and keybinds are stored as plain text files in a json format (in your Chronicon save directory) so you can easily grab them and share them with friends or copy-paste their contents into guides, for example.

    I've also written a new faster and more reliable save system. It allows more frequent auto-saves, and should prevent loss of data if you experience a sudden shutdown or power outage. Pretty neat. Please also note that starting the game after updating will convert all existing save data to a new format that is not backwards compatible.

    On top of all this, Anomalies have been tweaked a bit (more to come on that front), many items have been given cool new powers, and I've added a few new runes and legendary + true legendary equipment.

    And as always I've fixed a bunch of issues - thank you very much for your reports, suggestions, and support!

    As we draw closer to 1.0, I will have more news to share regarding progress, estimated time of "release", and upcoming pricing changes to the game sometime soon!

    Enjoy!

    Full notes below:

    0.92.0:
    Performance Fixes:


    • Engine updated to most recent which should fix performance and framerate issues revolving around vsync, high hz monitors, power saving settings, and many similar issues - please let me know how it runs for you!

    New Save System & Format:

    • Autosaves are now more frequent, faster, and safer
    • An icon has been added to the top left when saving/loading data - don't close the game while this icon is visible!
    • Data corruption due to sudden PC shutdowns or power outages should now only be a traumatic memory and likely won't happen again
    • All data will be converted to a new format when launching the game after updating
    • !Note: The new format is not compatible with older versions of the game!

    New Loot Filters:

    • Added new Loot Filter which can be customized to exclude any rarity (including TL) or misc item types outside of equipment
    • The display filter and Radial Loot filters are now separate
    • A "default" loot filter is generated on first startup on 0.92.0 or later
    • This can be copied and edited externally or in-game
    • If there are no filters or the selected filter does no longer exist, the "default" is re-generated and used
    • Filters can be found in the save directory

    Keybind Profiles:

    • Similar to loot filters, keybind profiles can now be set up and bound per-character
    • Note: Changing the profile on one character changes it for all other characters who use the same profile, so if you estimate doing a lot of changes it's worth setting up a few different
    • Also note that all controller/keybind settings settings, including co-op partners, click to move and controller options, are tied to the same selected profile
    • Keybind profiles can be found in the save directory

    Lesser Rune Drops:

    • Rune drop data has been reset to prevent an issue where people were seeing dupes before getting all Runes, sorry about the inconvenience!

    Anomalies:

    • Open forest layouts: Removed a lot of single tree blocks
    • Open desert/cave layouts: reduced the avg size by ~15%
    • Lushlands layout: reduced overall size by ~30%
    • Catacombs layout: removed (might return in a more spaceous format at some point)
    • Improved door spawning of Dungeon Anomalies so there should be more variation and possible locations for the doors
    • Added some more layout-tileset combinations
    • Adjusted light tinting for desert Anomalies somewhat

    Enchants & Powers:

    • Quieted the Hellfire enchant proc a little
    • Changed how powers are evaluated slightly so that powers such as Despair can be chained into other powers as you would expect, for example the Despair effect (bonus damage to slowed foes) is added before any other effect relying on damage is evaluated

    Enemies & Affixes:

    • Bleeder effix buffed so enemies deal approx 50% more bleed damage

    Interface:

    • Added a new Loot Filter Settings menu
    • Added an auto save warning thing to the intro, which will also verify and convert any old format save files
    • Removed the Reset Hero button from the menu as it caused more harm than good - it may return later
    • The minimap and quest tracker now moves to the left corner if there's a player in the top right slot in co-op (still need to do something neat for when there's 4 players though)

    Items:

      General:

      • Keys, Potions, Elixirs, and Scrolls now fall under their own separate item categories rather than "consumable"
      • Their relative values have been adjusted
      • Added some lore texts to a few legendary items
      • Slightly adjusted the drop rate of Prismatic Stars as due to an error they would be disproportionally low with lower mf values (they are still more rare than other Prismatics though, which remain unchanged)
      • Many items have had their minimum levels raised to spread the loot out a bit so you haven't seen everything by level 50

      True Legendaries:

      • Added new items:

        • Vestige of Lost Souls (Armor)
        • Tear of The Arch Druid (Amulet)


      Legendaries & Uniques:

      • Added new items:

        • Wolf Tooth Necklace (Warden amulet)
        • Star of The Pure (Amulet)

      • Added powers to existing items:

        • Supernova (Ring)
        • Ragnarok Guard (Berserker armor)
        • Molten Medallion (Berserker amulet)
        • Firelord's Amulet (Warlock Amulet)
        • Thorn Ring (Ring)

      • Updated icons for:

        • Brimstone Staff (Warlock)
        • Icecrown (Warlock)


      Runes:

      • Added new Runes:

        • Pulverize (Berserker)
        • Boulderfist (Berserker)
        • Rapid Pyre (Templar)
        • Trap Throw (Warden)
        • Advanced Toxicology (Warden)
        • Retaliating Companions (All)
        • Bloodscent (All)

      • Tweaked some Runes:

        • Infinite Rolls (Berserker) now has a roll range and is augmentable
        • Hard Knocks (Berserker) now has a roll range and is augmentable


      Sets:

      • The Shroomtender set weakness debuff now adds an additional stack per sporeling empowerment (see Skills for more info)


    Mechanics:

    • Added an experimental grouping feature to Shroom builds which should improve performance for such builds a lot, this feature can eventually be used on more things if it works well
    • Added many more possible random names for new characters

    Performance:

    • Performance should be better across the board for everyone
    • Slight overall improvement to render times
    • Vastly improved effeciency of saving in multiplayer (should be much less, if any, stuttering on stash access etc now)

    Skills:

      Templar:

      • Salvation:

        • Use effect is now based on Mana Regeneration instead of Maximum Mana

      • Juggernaut & Knight Templar (Mastery perks):

        • Swapped icons


      Warden:

      • Lay Traps:
      • Trapfilp:

        • Traps now springs when expiring instead of disappearing

      • Sporeling:

        • Now shoot Spores that target nearby shrooms (if any) and empower them, rather than planting a new shroom
        • No longer trigger on-hit effects but does still damage everything they pass through
        • Empowerment also increases the radius of the shroom by 1% per 10 empowerments

      • Spores:

        • Now spawn directly on top of the player (or spider/spiderling) rather than slightly in front so it can now hit everything close enough of the caster in 360 degrees


      Warlock:

      • Firestorm & Inferno:

        • Swapped icons



    Stash:

    • Added the 6th stash tab!
    • Increased prices of buying rows the more tabs you have

    World:

    • Moved some bad portal spawn nodes in Storage Area layouts (story and Anomaly)

    Fixes:

    • Fixed getting stuck at the end of the Crumbling Reliquary (again)
    • Fixed Tough Companions Perk giving HPR to Berserker
    • Fixed Hardcore deaths in Anomalies not reflecting what League was played on the tombstones
    • Fixed issue causing rare crafting materials to not drop in endgame if the game's base difficulty was set to normal or casual
    • Fixed Crippling Cold (Berserker) not working unless having 3 points spent
    • Fixed some crashes related to bad formatting of custom translations
    • Fixed stash eating items if deposited and then opening the skill tree or quest log via keyboard shortcuts
    • Fixed hitting Esc while binding a key cancelling out and going back to the main controls menu
    • Fixed the killstreak popup cutting of exp numbers if you get huge amounts
    • Fixed a stash item duping exploit
    • Fixed the skill animation pops and shines in the skill trees remaning when swapping pages
    • Fixed some Anomaly generation issues
    • Fixed a lot of general performance issues
    • Fixed some periodic stuttering issues
    • Fixed potential stutter on radial looting
    • Fixed vsync issues with non-60hz monitors
    • Fixed a minor memory leak
    • Fixed Tome of Knowledge suffix being a prefix
    • Fixed Stagger and other self-hurt effects showing damage numbers even if they were all disabled
    • Fixed the Blood-Tooth arena recording progress incorrectly, allowing the use of town portals during the waves
    • Fixed the text in item tags (when holding alt) being slightly offset so they overlapped
    • Fixed special symbols being drawn in item cards when hovering items on the ground
    • Fixed a bad puzzle spawn in Temple areas
    • Fixed being able to keep the Tome of Knowledge buff after unequipping the item
    • Fixed some bad exit spawns for desert dungeon anomalies
    • Fixed Seeking Arrow not turning to face the direction of its movement
    • Fixed a rare Anomaly generation crash
    • Fixed several Anomaly generation errors where tilesets were incorrectly overwritten and swapped
    • Fixed Shrines spawning over stairs on some Act 1 zones
    • Fixed missing waypoint and freeze on loadscreen in the Ancient Ruins
    • Fixed issue with the pacify feature of shrine-spawned champions (the timer before they react) causing a crash in rare cases
    • Fixed Courtyard maxing out Chest spawns (should now spawn approx 2)
    • Fixed pathfinding and collision issue with enemy companions/summons trying to return to a dead master causing a crash
    • Fixed hard crash to desktop if using Flamebound armor (as a rune) on classes other than Berserker
    • Fixed issue with effects and powers casting other skills sometimes using too low ranks
    • Fixed Root Veil being incorrectly applied to companions (shields don't work on companions!)
    • Fixed transmutation altar not clearing on some recipes
    • Fixed some skill description grammar errors
    • Fixed an issue that capped companion thorn damage
    • Fixed Frozen Soul mastery (Warlock) not working
    • Fixed crash on Wall of Fire (Warlock)
    • Fixed Burning Heart mastery (Berserker) not working
    • Fixed missing fire sound effect on Dragon Punch (Berserker)
    • Fixed the buff bar for players 2+3 in co-op being placed incorrectly on the interface
    • Fixed pause menu being offset vertically if pausing during a zoom from dialogue or cutscenes
    • Fixed lists being populated with random values due to outdated stuff in the enchant database, causing all manner of obscure issues
    • Fixed Elven Shrines losing their collision info when re-entering a visited area
    • Fixed The Dcotor's Quarters spawning a shrine instead of a secret door (oops)
    • Fixed crash from Air Freeze (Warden)
    • Fixed rare crash on opening the stat page on a fresh character
    • Fixed issue causing Normal and Casual difficulty to give the same amount of exp since the Anomaly League addition


    [ 2019-04-26 16:57:42 CET ] [ Original post ]

    Update 0.91.1 - Tweaks Fixes

    Hey everyone!

    Thanks for the continued reports!
    I have released an update that should fix the most recent and most immediate issues.

    I am now working on the next update which will, among other things, improve loot filters and Anomaly layouts to make for a smoother experience overall.

    Here's today's update notes:

    0.91.1:
    Difficulty:


    • Smoothened the curve of resistance penalty somewhat through the mythic difficulties (still caps at -50% on Mythic X)

    Fixes:

    • Fixed several issues with the Templar's Shield Throw/Boomerang/Spiral/Shatter skills
    • Fixed various text typos and clarified Spring Pods mastery description
    • Fixed getting stuck at the end of the Crumbling Reliquary
    • Fixed not getting the Greater Rune achievement when applying the last rune to an equipped item
    • Fixed oversized "clickboxes" on loot
    • Fixed being able to roll 3x True Legendary items in the transmuter for the random legendary item recipe (unintended and led to a lot of mistakes)
    • Fixed being able to perform the empower transmutation on a True Legendary item (unintended and led to a lot of mistakes)
    • Fixed being able to perform the "unlock enchants" transmutation on an item with no locked enchants
    • Fixed Hellfire (Warlock) having an incorrect damage radius value and missing frequently vs single targets


    [ 2019-03-18 16:46:25 CET ] [ Original post ]

    Update 0.91.0 - Warden love, tweaks, fixes, QoL stuff!

    Hey everyone!

    Update 0.91.0 is here with some tweaks, fixes, QoL featuers, and a lot of Warden love!

    Thanks for the reports, suggestions, and input!
    (and if I haven't replied to your suggestions yet, don't worry, I will!)

    I hope you enjoy this update, and that I didn't break too many things...

    Have a great weekend!

    Here's the full update notes:

    0.91.0:
    Areas:


    • Slowed the movement of the background stars in Tinka's Domain

    Bosses:

    • Doubled the stun duration on Eazima The Dune Mother after she vomits you up

    Crafting:

    • You can now re-lock unlocked enchants that have been Greater Augmented to max without spending Memory Essences

    Enemies & Affixes:

    • Blood Nova:

      • Is now an actual nova rather than projectiles


    Experience:

    • Endgame:

      • Increased the rewards a little bit as the nerf hammer hit too hard last update

    • Mastery:

      • Rebalanced the growth rate of required experience to levelup, smoothing out the curve and removing the huge jumps each 500 levels


    Interface:

    • Updated the Endgame interface a little bit to make some things more clear
    • Roman numerals are now generally only used to numbers as large as 1000 because it gets silly
    • True Legendary items now show up as big orange T's on the minimap to be easier to see
    • Added small icons to item cards indicating if enchants are locked, maximum Augmented, or maximum Greater Augmented
    • Runes when applied to gear now list the Rune power name first
    • Spell Codexes now show up on the minimap
    • Updated the Help sections on stats by adding some clarifications
    • Item cards now highlight all dynamic values of powers, runes, enchants, and gems
    • Can now hold Shift or Left bumper to sell a full stack
    • Can now hold Shift to spend 20x Mastery points

    Items & Equipment:

      All:

      • Added new item:

        • Advancing Army (Legendary Boots):

          • 280% of Movement Speed is added to Companion Damage


      • Tome of Knowledge:

        • Now has a Legendary Power:

          • Adds +3% Bonus Experience per kill, stacking infinitely, until an item of Unique quality or higher drops (no, you can't get around this with loot filters ;) )


      • Extra-Ordinary Cap:

        • Now requires Rare or lower quality items


      Templar:

      • Set tomes now roll elemental damage

      Warden:

      • New items:

        • Windflurry (Legendary Arrow):

          • Double Draw now triggers from Storm skills, shooting Gusts instead of arrows, and adds up to 40% additional chance to trigger

        • Finned Arrow (Legendary Arrow):

          • Seeking Arrow strikes up to 10 additional times, deals 40% increased damage, but is limited to a single arrow


      • Windcaller Set improved:

        • 3) Whirlwinds now spawn with a base duration of 7 seconds, rather than a base of 3 and 7 after a merge
        • 3) Whirlwinds now also actively seek out other Whirlwinds as they get closer to expiring
        • Added a small animation for the merging rather than just have the Whirlwinds pop out of existence instantly

      • Stormcaller Set Revamped:

        • 2) Lightning Rod applies a burn to foes struck, dealing the same amount of damage per second, for 5 seconds. This burn stacks.
        • 3) The stacked up damage per second of the burn effect is added to Static procs from burning foes.
        • 4) The Warden gains 40% Damage Reduction. Lightning Rod and Static also gain an additional 40% chance to trigger.

      • Snowstorm Set revamped:

        • 2) Foes affected by Winter's Chill takes 15% increased damage from Snow Blast, and Winter's chill stacks infinitely
        • 3) When triggered, Snow Blast now also summons a Snow Ball which will hover above the target foe, building up damage based on the Snow Blast triggers. After 3 seconds, a pause in Snow Blast procs, or if the foe dies, the Snow Ball strikes the ground dealing 120% of the stored up damage to all foes within 5 meters.
        • 4) 40% Damage Reduction, increases Snow Ball range to 7 meters (Hail interaction removed)

      • Torrential Set revamped:

        • 2) Pummel stacks infinitely and adds an additional 15% damage increase per stack. Pelted Strikes twice as fast.
        • 3) Torrent always triggers, and Pelted lasts forever.
        • 4) 40% Damage Reduction, Torrent restores 1% mana on trigger.

      • Storm Pendant:

        • The Rank of the Nimbus spawned can now be Augmented, up to 5

      • Trapper's Boots:

        • Nerfed the enchant augment to 100/150/220% (unique, legendary, greater augment)

      • Snowpiercer:

        • Now adds proc rate to Snow Blast and Hail

      • Winter's Coming:

        • No longer increases Torrent trigger chance
        • Instead increases the Frost damage bonus of Winter and causes Winter's Chill on all foes within 5 meters when Winter is triggered



    Loot:

    • Endgame crafting materials now glow differently on the ground than regular Legendary items to set them apart a little bit more
    • Loot drops should now spawn faster from killed enemies
    • Stack sizes of everything increased to 10k

    Mechanics:

    • Knockback and Leaping:

      • Now animates a lot faster, and after a certain point will scale with movement speed (especially useful for leaping companions)


    Runes:

      Templar:

      • Hallowed Grace:

        • Is now a multiplier rather than percentage, adding a multiple of barrier strength as base damage


      Warden:

      • Added new Warden rune:

        • Greater Hail:

          • Pelted has a % chance to spawn Greater Hail, dealing damage in a 2 meter radius


      • Boomspore:

        • Now detonates all Shrooms instantly on cast rather than all within damage radius



    Skills:

      All:

      • Commander (Mastery Perk):

        • Now also triggers on using Companion skills


      Templar:

      • Phantom Shield:

        • Now has a range of 7 meters, which cannot be improved with Reach


      Warden:

      • Double Draw:

        • Double Draw is now direct damage, always triggering on-hit effects

      • Gale:

        • Animation updated

      • Hail Storm:

        • Now has an instance limit of 4

      • Razor Wind:

        • Added visual effect

      • Storm Shrooms:

        • Now also deals damage when the Shrooms pop, and works with the Stormcaller set bonuses

      • Spore Rain:

        • Now uses the new area targeting mechanic to guarantee a decent number of direct hits

      • Toxicology:
      • Fairy Ring:

        • Poison Shrooms now deal instant damage and places a poison DoT on foes hit, rather than producing laggy poison clouds

      • Overgrowth:
      • Forest Ward:

        • Updated animations



    World:

    • Reduced the spawn rate of the Shady Dealer somewhat

    Misc:

    • Increased the size of all mouse-over "hitboxes" for shrines, enemies, etc

    Fixes:

    • Fixed Rune of Focused Lightning not working with Static (Warden)
    • Fixed an issue with area targeting skills that would cause missing projectiles to target in a particular pattern rather than fully random
    • Fixed issue allowing stash duping if you had not opened the stash in either hardcore or normal mode
    • Fixed issue where global progression could be shared between hardcore and normal mode
    • Fixed Bloodline (Berserker) not adding Heritage Effect
    • Fixed Flash (Templar) not working with Hammerstorm
    • Fixed stats and gear power not updating when leveling up equipment via transmutation
    • Fixed Shrooms and Spores (Warden) not triggering on-hit effects
    • Fixed several issues with Chinese fonts and text coloring
    • Fixed on-kill effects not triggering from enemies who died from indirect damage like procs and dots
    • Fixed crash on transmuting 3 identical amulets
    • Fixed chests, bosses, and champions sometimes not spawning loot
    • Fixed odd generation bug in caves
    • Fixed some Frozen effects remaining on dead enemies
    • Fixed thrown Templar shields hovering in the air without moving sometimes
    • Fixed Lost City Cellar "Relic Coffer" chest sometimes requiring a key to be opened
    • Fixed Ritual of Summoning (Warlock) not being effected by Ritual Effect stat
    • Fixed Master Ranger (Warden ultimate) adding a ton of base damage to Splinters
    • Fixed Pyre, Magnetic Blades, Plague, Wall of Fire, and Blizzard not being instance limited
    • Fixed being able to portal out of the Blood-Tooth Arena, which would bug the progress and cause you to get stuck until restart
    • Fixed Unstable Dimensions spawning in areas that don't generally allow portals
    • Fixed rune dupes dropping sooner than expected because of not saving rune data correctly between sessions
    • Fixed Disorient (Warden) not working
    • Fixed Empowered Shot (Warden) not breaking breakables
    • Fixed some skill typos and fixed Critical Hit naming inconsistency for some skills
    • Fixed issue which caused characters to sometimes randomly attack when entering the game
    • Fixed some generation issues in Desert areas and Anomalies
    • Fixed Dragon Storm (Berserker) not correctly limiting to 9 instances
    • Fixed Dragon Storm (Berserker) being drawn on the floor rather than at a perceived height
    • Fixed Demonic Fury (Warlock) not having a light effect
    • Fixed Death Speaker and Amulet of Despair not working as intended
    • Fixed Lightning Rod (Warden) proc mastery not working correctly
    • Fixed weird issue with Warlock Clot merging (Bloodbinder set) that could alter the player's stats
    • Fixed sticky targeting preventing interactions with waypoints, npcs, etc
    • Fixed not being able to select Waypoints with gamepads if Radial loot was bound to (A)
    • Fixed not being able to resurrect co-op partners in challenge areas in Hardcore mode (Hardcore mode allows deaths inside challenge areas)
    • Fixed issue where if a player reached the end of the Crumbling Reliquary before other in co-op, they would be killed and left in the void :(


    [ 2019-03-15 16:39:41 CET ] [ Original post ]

    Update 0.90.3 - Fixes and Endgame tweaks

    Hey everyone!

    Thanks for all the reports! Here's an update that should resolve most found issues since 0.90.0. There's still some left in the bug reports thread, and I'll have another update out by the weekend or so to take care of that.

    Here's the full notes:

    0.90.3:
    Anomaly Rewards:


    • Anomaly experience rewards were tweaked around not stacking with bonus experience stats... which they accidentally did, awarding as much as 40 times too much on the highest difficulty (oof)
    • They now intentionally stack with bonus experience stats, and have been balanced around it
    • You are guaranteed level-ups when on an estimated appropriate league all the way to Mastery ~900 where it slows down
    • The reward experience now also scale with your Mastery, granting you a little bit more for each Mastery level you gain
    • The Anomaly interface now also properly reflect the true reward experience with all bonus experience stats included
    • Crystals, Materials, and Rune rewards remain unchanged
    • Boss Chests now drop Crowns

    Experience gains:

    • Experience gained from quests are no longer increased by experience modifiers as the quest rewards are already based on your level
    • Trove experience reward doubled

    Interface:

    • Moved the killstreak announcements upwards slightly to where zone entrance announcements are

    Loot:

    • Story bosses have had their drop rates increased

    Monsters:

    • Wailing Scholars have had their damage reduced by 30%
    • Fungimancas no longer cast Fairy Ring (poison shrooms of death)

    Skills:

    • Berserker:

      • Burn:

        • Now renamed Dragon Burn to avoid the inevitable confusion


    • Templar:

      • Magnetic Field:
      • Magnetic Orbs:

        • Now updates the crit rate from the player rather than snapshot (might add this to other similar skills if it feels good)



    Tinka's Domain:

    • Moved the Resistant Dummy down a bit so bouncing effects doesn't seek out dummies in other rooms etc

    Fixes:

    • Fixed Firebreather's Helmet description saying "AMOUNT"
    • Fixed Dragonbreath (Berserker) not working
    • Fixed issue causing inconsistent drop rates of Champion's Crowns
    • Fixed issue causing incorrect exp overflow calculations when gaining insane amount of experience, resulting in a lot of extra levelups
    • Fixed some skill description typos/grammar and missing highlights
    • Fixed some enchant skill ID references pointing to wrong skills
    • Fixed issue causing dupe Rune drops before having seen all Runes
    • Fixed Shady Dealer announcement not popping
    • Fixed Shady Dealer not leaving the area
    • Fixed Hardcore Tombstones using the old Anomaly system in the info
    • Fixed a crash that could happen when hovering world objects with color blindness help turned on
    • Fixed Gust and Tornado (Warden) not drawing their sprites
    • Fixed rare crash from render updates
    • Fixed being able to (regular) Augment unlocked Greater Augmented enchants
    • Fixed Sporeling (Warden) not working as intended
    • Fixed Storm Shrooms (Warden) not working as intended
    • Fixed Tome of Condemnation Augmenting proc rate beyond 100%
    • Fixed weird looking boss fight rooms in some Dungeon Anomalies
    • Fixed Increased Conduction not increasing Lightning Rod proc rate
    • Fixed Feeding Dunes portal spawning out of reach sometimes
    • Fixed issue causing Relics and Spell Codex going on cooldown and doing nothing if used mid-attack
    • Fixed being able to unequip the Thundering Army set (Templar) and still keep permanent companions
    • Fixed being able to unequip the Soul Avatar/Replica (Templar) skills and keep the permanent companions up with the Thundering Army set
    • Fixed Lich Form (Warlock) not granting the correct amount of base cooldown reduction
    • Fixed Skull Bomb and Poison Skull (Warlock) not having a throw range
    • Fixed Sun & Moon interacting weirdly with a lot of stuff
    • Fixed Snow Fury (Warden) causing Snow Blast on herself when there were no Wolves active
    • Fixed co-op issue with allocating Mastery points


    [ 2019-03-05 18:17:53 CET ] [ Original post ]

    Update 0.90.2 - True Legendary drop rate fix and more

    Hey everyone!

    Did you find True Legendary items to be a bit rare recently?
    Turns out they didn't drop in Anomalies. My bad. steamfacepalm

    This update fixes that and a few other things, and also changes how MF works in general.. should provide a better experience overall, but please let me know what you think!

    Thanks for the continued reports and suggestions!


    0.90.2:
    Loot:


    • Further tuned drop rates across the board
    • Player MF is now multiplied with chest rarity bonuses and enemy MF bonuses (the enemy MF bonus is based on their relative maximum health)
    • This, among other things, makes spending keys on locked chests more worthwhile

    Fixes:

    • Fixed Static incorrectly stating that Companions may trigger it
    • Fixed being able to use portal scrolls at the end of Dungeon Anomalies (prevented so you don't miss the loot)
    • Fixed some powers and skills having incorrect skill references
    • Fixed issue causing True Legendary items to not drop in Anomalies
    • Fixed issue causing enemy affixes to not scale with Anomaly Leagues
    • Fixed issue that prevented Elites attached to Champions from calculating their bonus MF correctly


    [ 2019-03-02 15:49:31 CET ] [ Original post ]

    Update 0.90.1 - Tweaks and fixes

    Hey everyone!

    Thanks for the reports!
    I have mainly fixed a bunch of issues and done some tweaking to Anomalies and drop rates. Please let me know if you think drop rates are better and how the Anomalies feel now!

    Here's the full update notes:
    0.90.1:
    Anomalies:


    • Increased monster density of all Anomalies
    • Vastly increased monster density in the larger open layouts and forests
    • Tweaked the Anomaly completion bar fill rate

    Loot:

    • Adjusted base drop rates as they were accidentally set much too low
    • Bonus MF from difficulties past Legendary have had to be rebalanced (since they scale multiplicatively with the base drop rates)
    • As a result of this, MF on gear is much more valuable now

    Misc:

    • Reduced frequency of Unstable Dimension spawns

    Skills & Monsters:

    • Target circles should no longer be covered by ground damage effects
    • Enemy fire ground effects should now also show target circles so they are still visible if they overlap with player abilities
    • Thunder affix thunder strikes now show a target circle
    • Spirits of Torment now merges from a greater distance (set bonus) and are now limited to 15 active spirits
    • Spirits of Torment and Windcaller Whirlwinds (set) now update their attack timers properly when merging

    Fixes:

    • Fixed a Rune of MISSING TEXT dropping
    • Fixed Crash on Maddoc boss fight
    • Fixed Maddoc's table going absolutely nuts
    • Fixed Grace's shield visual (Templar) not fading away correctly
    • Fixed some Berserker Heritage skills causing a flickering Root Veil effect
    • Fixed potentially unreachable exit in Clairebourg Halls
    • Fixed Waypoint portals in The Chronicon appear as if unlocked at all times
    • Fixed the Eastern Wing key still referencing Eastern Wall (old zone)
    • Fixed going out of the Servant Quarters to Castle Exterior putting you inside a wall
    • Fixed Sporeblood Perk (Warden) referencing the wrong skill
    • Fixed dungeon doors in Lushlands spawning incorrectly
    • Fixed Shrines sometimes doing a weird screen flicker when activated
    • Fixed Containers of varying qualities merging
    • Fixed "MISSING TEXT" on gem combination info cards


    Have a great weekend!


    [ 2019-03-01 18:03:07 CET ] [ Original post ]

    Major Content Update #7 - Endgame content, Mastery revamp, new crafting mechanics, and much more!



    Hey everyone!

    Major Content Update #7 is finally here!
    And it's a big one - in fact so big so the update notes don't fit in this announcement, so you'll find all of them over here.
    You can also check out this little video I made to see some cool new stuff and builds.


    This update introduces a new Endgame system based around the old Anomalies, however now you manually get to pick the difficulty without having to slog through 2000 floors before your ber build faces a challenge. :-)

    Numbers has also been squished a lot to be more easily balanced and maintained in the long run, so if you were hitting in the trillions before, you will most likely not do that anymore, though you should be getting through content of the same difficulty at the same pace regardless. Also please note that not all builds have been given the attention they deserve, and there will be a lot of updates leading up to 1.0 that adds new powers, balances sets and existing powers, etc. to bring as many builds as possible to great power and fun!

    The Anomalies have been split into 3 different types:


    • Random Anomaly - similar to the old system, with the exception that no bosses appear and they don't automatically scale.
    • Dungeon Anomaly - generates a 3-floor anomaly with a similar layout on all floors, and ends with a boss fight in a dedicated boss room at the end. Rewards a big chest and special crafting materials and Runes.
    • Elite Dungeon Anomaly - A Dungeon Anomaly but has a higher concentration of Elites and Champions, better rewards at the end, and you may not leave it until you are done, or die.


    A new Rune system has been added:

    • Runestones are received as rewards from Elite Dungeon Anomalies, and they can be transmuted with items with powers on them to extract the power from the item onto the rune. The Rune can then be transmuted with any item of the same type to apply the power to it, allowing double powers on items, or moving powers to those precious set items. Unique and Legendary items generate Lesser runes, and True Legendary items generate Greater runes - of which you can only have 3!
    • Regular Dungeon Anomalies also reward Lesser Runes, however these Lesser Runes are different from the ones you create yourself. They can be applied to a wider array of items, and they hold new powers that aren't on any existing items! 47 such Runes have been added with this update, and more will be added over time.


    Here's a few examples of new runes:



    The Masteries have been totally revamped as well, turning each node in the entire Mastery tree into a multi-skill node allowing you to pick and mix from a large amount of passives and perks. Perks are more powerful, single-point, passives that define, alter, or add to playstyles and mechanics. For the sake of balance, all Masteries except the base stat ones have been capped. However, the base nodes (the ones that increased with each point spent) now increase base skill damage rather than elemental damage, so regardless of how you spend your points, all your skills will improve.

    Here's two example of the base nodes:




    In addition to all this, there has ben a ton of general improvements and balance tweaks, many performance boost, bug fixes, and other general quality of life changes. Not to mention, a ton of new equipment has been added and many existing Legendaries have had powers added to them! Refer to the massive update notes for a full list of changes.

    As always, a big thanks to everyone who submitted bug reports, suggestions, and helped to test everything for this huge update!

    I'll keep an eye on the forums in case any issues arise - I hope you enjoy this update!


    [ 2019-02-28 12:06:51 CET ] [ Original post ]

    Test Builds and Plans For Next Year

    Hello everyone!

    As discussed in the previous announcement, I have some test builds up where you can try out the new features of the next update. I would like to invite anyone who is interested to check it out, and give an update on what the plans for next year is.

    The Test Builds
    I've decided to invite everyone to the test build rather than make it a half-finished optional update, as there is still plenty to do so it would be a lesser experience. The test builds are different from the current live ones in a few ways:


    • Separate saves are used, and no progress can be carried over to live, and no achievements can be earned
    • Characters can be boosted to level 100 & mastery 1000
    • All waypoints and content is unlocked
    • Vendors carry all legendary sets, and a special vendor carry the new runes
    • Crafting is largely free of cost
    • There's various keyboard commands (listed on the Discord pins) to spawn enemies/items/other stuff
    • Odd bugs :-)


    I call these builds "Tinka builds". (As reference to the Goblin in the main hub doing maintenance work)

    These are designed to make testing easy and comfortable and can easily be tweaked to lock out features or classes for focused testing etc. Currently only a few (new) things are locked out due to not being finished and/or stable.

    What's on the current test build:

    • New rune system with several runes for Templar and Warden, and a few runes for Warlock and Berserker (many runes are yet to be added)
    • New endgame system based on difficulty leagues that you can pick from freely, although so far it's only the "Random Anomaly" version that is testable (basically the current system but with controlled difficulty) - it is soon to be expanded with "dungeon anomalies"
    • The complete new Mastery system
    • A lot of changes to the base skills - for Templar the changes are pretty significant with new skills, but for others its mostly about number tweaking
    • A lot of bug fixes
    • General performance tweaks, however please note that the test build is *not* running the latest engine version that fixes the 144hz and other framerate issues, but the end goal is to have the update run on the latest engine version when it goes live


    Why should I check it out?

    • If you want to provide feedback or just see what on earth I've been up to all this time.


    How do I get the test builds?

    • Locate Chronicon in your Steam library, then right-click it and select Properties
    • Go to the BETAS tab, and click the field to enter a code
    • Enter tinkaistheking and click CHECK CODE to enter the special test builds
    • Wait for it to download and you're off!
    • To get back to the normal game you simply pick "NONE - opt out ..." in the dropdown-list under the BETAS tab where you entered the code


    Here's an invite link to the Discord where we talk a lot about the test builds, the games design (and bugs), and other ARPG's: https://discord.gg/nSKhPEA



    Next year's plans
    Next year is going to be a big year, because next year is full release!
    When? Can't say exactly - as this announcement alone is proof of, I always underestimate the time I need to finish an update, and I don't want to release an unfinished mess. But I am looking at the spring months currently, so I guess Q2 of 2019!

    What's coming next year then?
    First off, the current test build is going to go live as soon as it's ready. Then I am working on polishing all existing content and also releasing Act 5 - the last act of the game. I will likely split this up in a series of smaller updates, adding new runes, items, tweaks, fixes, community suggestions, and the items on the roadmap, etc as I am quietly making progress on act 5.

    What happens on release?
    Well you get the full game, that's what!
    The currently lower price will also be adjusted - as is listed in the Early Access info on the store page the current price is with all the bugs and missing content in mind, so expect it to go up a bit on release. I will do another announcement on this when we are getting closer to give everyone an honest chance to grab the game in a cheaper state. The price isn't yet decided but it's not going to be anything crazy - I'll let you know exactly what it's gonna be when the time comes.

    Post-release content and other plans
    I would love to add more content to the game after 1.0, both as free updates and larger paid DLC. Something that has been requested a lot is "supporter packs" with skins for your characters or other cosmetics, which I must say is very flattering (thank you!), and is also something I will keep in mind. Though my main focus for DLC would be expanded game features, mechanics, areas, and perhaps even a class or two. I am taking all your requests and wishes into account. I am also going to look at porting to consoles!

    The priority of these issues depend entirely on how launch goes so I can't say what's going to happen and when - just know that I'm keeping every option open and I want to keep supporting the game and the awesome community around it for as long as I can.


    Time for some time off
    I'll keep an eye on the Discord, forums, and other social media, and reply when I can, but I am now going to take some time off. I might get bored and update the test builds a bit but other than that, I'll be trying to relax and spend time with family and friends for the next week or two.

    I hope this year has been good for you, and I'll see you in the next one!

    Happy Holidays!
    -Squarebit



    [ 2018-12-23 13:08:06 CET ] [ Original post ]

    Progress Report!

    Hello everyone!

    I figured it was a good time to do a progress update. I was planning to have the next update out before Christmas, but I've realized I just don't have enough time to do everything I want to before then.

    I don't want to cut anything out either, so the plan now is to upload what I have as an optional update this weekend, so you can check out the work-in-progress new stuff over the holidays if you want to.

    I'll resume work on it after the holidays and do a proper update as soon as it's done! I'll make an announcement when the optional update is available, and explain how to get it (don't worry, it's very simple!).

    So what's in the next update?
    The next update has...


    • A full Mastery rework
    • Endgame/Anomaly rework
    • A new endgame crafting mechanic called Runes
    • Many tweaks and fixes


    A mastery rework? Is my build nerfed?
    Most likely not. If your build relied on an OP or broken mechanic/skill/interaction then it's probably nerfed in the sense that it is not OP anymore, however I've tried to keep everything "viable".
    With big changes like these, the meta will change, new builds will emerge, and it'll require a few iterations to figure out what's fun and what needs work. So be sure to let me know what you think when this goes live! (Or join the testing, more on this at the bottom)
    There has been an overall damage number "squish", so depending on how far you're into the endgame you might see lower numbers pop, but don't panic as everything is being tuned accordingly!
    When designing the new Masteries these were my goals:

    • Allow a wider array of builds (including adding better support for requested things like better companion build options and thorns scaling)
    • Make things more fun by making point investment matter more
    • Make future class changes/additions/tweaks easier to manage and balance

    And based on initial feedback on test builds, things are looking good!

    Here's some screenshots of the new Masteries:
    A fully decked out Warlock Mastery

    Wait what? Caps everywhere but the three in the middle left?
    Yup, because now you get bonus damage to all skills in the entire tree when putting any point in the related line, like so:

    And the middle three lines doing this:

    Lets you build pretty freely and still always get stronger.


    A new addition are the rhombus skills.. these are called perks!
    Here's the final perk of the Corruptor line:

    And the Class Masteries being the middle 3 lines, the only ones with skills without caps.. you still get powerful scaling without having to dump all points into a single skill, like before.

    Here's a few other Perk exampels:



    Grand Summoner being one of the picks for the last perk for the Class Masteries...

    What do I mean "one of the picks"?
    Well...

    Ever single mastery works like the active skill slots in the regular skill trees - you get to pick what goes in the slot! And yes, that means all of them, not just the perks. However there's currently a special synergy slot that only has 1 option.

    These are just a few examples from the Warlock class - every class has their own perks and passive picks. And they have a lot of them!

    And here is the currently (work in progress) new endgame interface:



    And a little peek at the Rune system:



    And some good news for custom translations: I have also prepared all enchants and legendary powers for translators, as well as adding support for Cyrillic.


    I think this update is going to be great :)


    If you want to help test this as I am developing it, you are more than welcome to pop in on the Community Discord and join the "tinka builds" - special test builds that I frequently publish to gather feedback. All of the things I showed above are actually playable and available for testing there right now!

    There's a pinned message in the discord with instructions on how to opt-in for these test builds. Join the Community Discord here: https://discord.gg/nSKhPEA

    I hope I'll see you there!



    Oh, and on December 20th the in-game Christmas event starts - so be sure to check that out. Tinka's been up to no good again...


    [ 2018-12-18 11:39:49 CET ] [ Original post ]

    Update 0.82.4 - Mostly fixes

    Hey guys!

    Another update is live, focusing on fixing various issues that popped up. Thanks for reporting them to me, and please let me know if there's any more issues!

    Hope you all have a good and crash-free weekend ːsteamhappyː

    0.82.4:
    Misc:


    • Added more lights to the Champion's Domain
    • Gems & sockets are now visible on the item cards when hovering items on the ground

    Performance:

    • Further improved performance of several spell effects, especially lightning effects (mostly noticable on low-end machines)

    Fixes:

    • Updated skill description of Squall (Warden) to be more accurate
    • Fixed crash from entering certain challenge portals
    • Fixed some special effects that did not render, such as the effect on enemies and players using Warp
    • Fixed rare crash from some Unique item effects, such as the Hound Whistle
    • Fixed the timer not being displayed in The Rigged Vault
    • Fixed animated interface elements such as socketing and skill spend animations not rendering correctly
    • Fixed crash when reviving in co-op
    • Fixed bad text formatting of numbers when hovering items on the ground
    • Added an escape case for Thunder Punch (Berserker) which should prevent getting stuck if being knocked back while flying forwards


    [ 2018-09-28 17:02:27 CET ] [ Original post ]

    Update 0.82.3 - Fixes, boss tweaks, and more performance boosts

    Hey guys!

    The fight against performance issues goes on.
    This update should hopefully help for a lot of people. If not, please make sure to try everything in the trouble shooting thread, and if the issue still persists, let me know. It also helps if you provide me with your system specs, including OS and number of monitors used.

    That's it for now, as always; thanks for reporting issues and being patient for fixes!

    0.82.3:
    Bosses:


    • Caretaker Mundus now spawn Slimes when hit
    • Caecus Dolo now raise his Nameless Ghouls more frequently
    • High Priestess Medella once again summons her ghostly disciples
    • King Weyrick will now summon his guards more frequently
    • Khelagar now spawn slimes as he drinks the various elixirs
    • Mor-Tak now resurrect skeletons during the fight

    Interface:

    • Prismatic Gems and Champion's Crowns are now visible on the minimap when dropped

    Performance:

    • Boosted performance, in particularly for Intel HD cards

    Tinka's Domain:

    • Added a Transmutation vendor

    Locale:

    • Added

      • [TRANSMUTER_TINKA]
      • transmuter_name_tinka
      • transmuter_title_tinka


    Fixes:

    • Fixed several boss props being invisible (altars, thrones, etc)
    • Fixed Ruh-Falkas not taking DoT damage
    • Fixed some traps being invisible (eggs)
    • Fixed spike traps being rendered over character feet
    • Fixed Mastery Up and Level Up text not rendering when gaining levels
    • Fixed Torrential Garb 2-set bonus not working properly
    • Fixed skill description formatting error of Hail (Warden)


    [ 2018-09-27 15:58:26 CET ] [ Original post ]

    Update 0.82.2 - Fixes and experimental performance settings

    Hey guys!

    Here's another small update to take care of some problems.
    I've added a new option under the Video Settings that may help with the recent frame rate issues - so please check "Alternative Frame Timing" under the Video Settings to see if that helps!

    Also make sure to check out the troubleshooting thread. You may also need to re-enable Vertical Synchronization from the Video Settings after this update to make sure it's really on.

    Anyway, that's it for now. Please let me know if any of this helped your performance.

    Thanks!


    0.82.2:
    Performance:


    • Added an "Alternative Frame Timing" option to the Video Settings which is a different method to sync frames - tick this if you're having frame problems as it might help
    • Improved performance of some Warden and enemy skills

    Locale:

    • Added "alttiming" to menu text file
    • Removed "altsync" from menu text file

    Fixes:

    • Fixed crash from Berserker skill Take Down
    • Fixed bad depth rendering of target circles and curse spells
    • Fixed vsync settings not always being correctly applied
    • Fixed changing video options causing bad resolution scaling
    • Fixed several tileset issues with vertical walls
    • Fixed skills ignoring their maximum ranges
    • Fixed crash from rare issue where an enemy would attempt to pathfind while colliding with an object and dying in the same frame


    [ 2018-09-24 15:26:52 CET ] [ Original post ]

    Update 0.82.1 - Crash co-op fix, performance issue information

    Hey guys!


    Thanks for the reports!

    I've fixed the most urgent issues, but the performance problems remain for now.

    I am unable to reproduce them myself so I cannot test solutions, so if you're experiencing poor performance as of update 0.82.0, please read this reply in this thread (link) about the issue, and how to obtain a special build with some experimental changes. Please let me know in that thread if it runs better!

    Anyway, here's the notes for this update:

    Update 0.82.1
    Fixes


    • Fixed the local co-op menu being invisible
    • Fixed a crash at start of act 3
    • Fixed color problem of Chinese text


    [ 2018-09-23 22:49:55 CET ] [ Original post ]

    Update 0.82.0 - New engine, new dialogue system, skipable cutscenes, endgame Transmutation recipes, new equipment, and more!

    Hey guys!

    Finally, I've completed the port to the new engine, and finished adding some new features and other goodies to the game!

    This update has some cool new features such as skipable cutscenes, a small dialogue system where you can learn about various mechanics and lore (which means that Korem is monologuing a lot less for Act introductions!), a few new transmutation recipes for pushing Anomalies even further, and - as have been heavily requested - a few True Legendary weapons. There will definitely be more of those, so don't worry if this first batch aren't suitable to your playstyle or build.

    As this is an engine port there will most likely be some weird bugs occurring that have slipped through testing. Nevertheless I'd like to thank everyone in the Community Discord who have sent me suggestions, bug reports, and done a lot of testing for this update. Thank you!

    And, as always, thanks to everyone who have done the same here on the forums, and I hope to continue hearing from all of you as the game is progressing towards being complete!

    With that, I can now say that I am looking **preliminary** at the first quarter of the next year for 1.0 and leaving Early Access. ːsteamhappyː

    Next up is revamping the Anomaly system and adding more Endgame options, revamped Masteries, some new secret endgame crafting stuff, and Act 5.. in no particular order. Many good things ahead!

    Stay tuned!


    0.82.0:
    New Engine:


    • Ported from GMS 1.4 to GMS 2.1.5
    • This change means increased compatibility and hopefully less problems overall
    • It also lead to me doing a ton of performance work so it should hopefully run smoother for everyone
    • It will likely also mean weird issues here and there that needs fixing, so please report anything out of the ordinary!

    New Features (TL;DR):

    • New damage number displays - much less cluttered and vastly improved performance and clarity
    • New NPC interaction system - talk about different topics or access services like shops from a small context menu
    • New in-game lore from the new NPC interaction system
    • New "Gear Power" system that gives items a "Power" value which is a rough calculation of its strength based on stat rolls and enchant rolls
    • New boss intros which are also fully skippable
    • Added an internal cooldown system which will be used to balance some triggered effects
    • Independent companion health scaling
    • Improved menus
    • True Legendary weapons added
    • New Transmutation recipes for endgame progression
    • Performance tweaks

    Combat:

    • Multiple debuffs of the same type from different sources now have diminishing returns when applied to players (ie you take less damage from groups of enemies applying DoTs)
    • Healer enemies no longer heal themselves or Pylons, but will focus on healing other enemies instead
    • Healing Pylons no longer heal themselves or other Pylons (of any kind) either

    Companions:

    • Companion health is no longer based on player health, and instead have standardized values similar to enemy health
    • Companion base health is also scaled with the new Power stat on each item, meaning that the items will always boost Companion health regardless of their stats
    • Companion health still scales with the percentage based "Companion Health" stat on equipment and passive skills, and this is reflected on the skill cards
    • As a result they should, on average, have higher health than before (unless you specifically geared for as high health as possible) and you no longer need to stack Health to make them tankier

    Difficulties:

    • Changed leveling of monsters slightly so that they are always lower level than the player on Casual difficulty until you hit level 30, where it resumes normal pacing
    • Normal difficulty no longer downlevel enemies
    • The old system would downlevel on both Normal and Casual, depending on your relative Gear Score (which was kinda busted), so this should feel better for new players/characters
    • Other difficulties remain as they were

    Interface & Menus:

    • Added item grouping to option menus to make things more clear
    • Made menu items smaller and more clear to read individually
    • Re-ordered a lot of options for increased clarity under the new groupings
    • Entering an Anomaly now also displays the current difficulty
    • All announcements, such as "Quest Updated" etc, now wait until you exit dialogue/NPC interaction
    • Added a new NPC interaction system where you can talk about specific topics to learn more about the game lore and other things
    • Removed "Alternative Synchronization" option for Video settings, as it is no longer needed
    • Damage numbers now look and function differently: Repeated hits with similar conditions use the same damage number, replacing the value and giving it a slight shake
    • Pickup Radius is now considered when attempt to loot items with the mouse, either by clicking them directly or holding [Alt] and clicking their tags
    • Made camera movement even smoother
    • Improved all boss introduction cutscenes; improvements include name banners and an option to skip the cutscenes
    • The cursor is now hidden during cutscenes
    • Default skills now list their exact damage numbers, and are at rank 1 rather than rank 0 (visual change only)

    Items & Loot:

    • Added 3 new rare materials for 3 new Transmutation recipes, which will drop on Heroic Difficulty, on level 50 and up
    • Rare materials now list their drop requirements on them, such as minimum level and difficulty
    • Berserker:

      • New item:

        • The Face Breakers (True Legendary Fists):

          • Each attack adds a stack of Face Breaking, storing the damage of the attack. At 1-3(5) stacks, the damage is added to the next skill used



    • Templar:

      • New item:

        • The Phantom (True Legendary Sword):

          • Launches a Phantom Blade on attack, dealing 15-20(30)% of the used skill's damage to all foes in a straight line. The Blade is of the same element as the skill used and may trigger other on-hit effects



    • Warden:

      • New item:

        • The Harp (True Legendary Bow):

          • Rapid Shot, Charged Arrow, Poison Arrow, and Frost Arrow shoots as many arrows as your current rank of Multishot



    • Warlock:

      • New item:

        • The Death Speaker (True Legendary Staff):

          • All Curses now Weaken foes hit, increasing the damage they take by 8-14(20%) for 6 seconds


      • Tweaked item:

        • Hellstone Amulet:

          • Added an internal cooldown of 0.5 seconds between triggers



    • All:

      • New item:

        • Ring of Pure Energies:

          • "Up to 10-20(30)"% of damage taken is redirected to Mana instead of Health, draining Mana equal to 25% of the redirected damage";


      • Tweaked items:

        • Jeopardy:

          • Added an internal cooldown of 0.3 second between each stack application

        • Weyricks Crown:

          • Stat boost per gem reduced from 10% to 6% (still has almost exactly the same maximum benefit [approx <3% difference] with the new transmute recipes taken into consideration)

        • Vampire Lord's Cape:

          • Now rolls Mana on Hit instead of Mana Regeneration (better fitting the power it provides)




    Localization:

    • Added some inventory, menu, and general interface stuff to localization files
    • Updated all companion skills texts to reflect the health changes (if you translate, you need to update that!)
    • Added a ton of lore and NPC speech

    Mechanics:

    • Thorns have been reworked internally to allow synergies between sets and skills that change the behavior of thorns:
    • For example, the Templar's The Reckoning set now works with her Lightning Thorns and Avenger passive skills.
    • Enemy thorns now has a damage falloff depending on range, to be less punishing for ranged / placed skills
    • Gear Score has been changed entirely and is now called Gear Power:
    • All equipment has a Power value listed which is based on the level of the item, the gems slotted, the rarity and strengths of the rolled enchants, and the values of enchants and base stats
    • Higher Power does not necessarily mean it's better for you - it's highly individual and depends on build - but it should give you a rough idea with a quick glance, and it's much more accurate than the old system
    • Internal Cooldown system added:
    • These cooldown will be used on certain items and legendary powers to balance their proc rates and uptimes
    • These cooldowns will generally be very short, and they will not be displayed
    • This system will be tweaked and used more as needed, currently very few items will use it

    Monsters:

    • Tweaked stats of several monsters to better fit their behaviors
    • Monsters spawned from Shrines are now pacified for 1.5 seconds or until hit, whichever is sooner
    • Removed Super Health from the champion affix pool
    • Removed Extra/Super Health from Pylon affix pool
    • Lowered damage of Slam Cross affix
    • Added some more filters to the affix pool, prevent some of the more crazy and lethal affixes to be rolled together on the same monster

    Performance Tweaks:

    • Improved lighting updates
    • Improved performance of many spells AoE effects
    • Improved performance of many targeting mechanics
    • Improved performance of damage number display

    Skills:

    • Templar:

      • Shield Spiral, Shield Boomerang, Shield Throw:

        • Lowered mana cost by 20%



    Sounds:

    • Healing tick sounds now only play on heals casted by the player, and not by companions

    Transmutation:

    • Added 3 new recipes to the Recipe Book (Hint: they rely on a new material)
    • Added some sound effects to successful transmutations

    Video Options:

    • Shader options no longer scale up to 200%, instead scaling 0-100% with 5% increments (down from 10% increments)

    Visuals:

    • Improved visuals of lights, glow, and bloom effects somewhat
    • Boss corpses now remain on the ground after defeating them, rather than quickly fading away

    World:

    • Keras the shady dealer will now replenish his stock with all sorts of oddities, many which you cannot buy anywhere else (stock varies each visit)

    Fixes:

    • Fixed issue with skill name references in Chinese localization
    • Fixed some help file typos
    • Fixed skill cards not displaying all numerical values with consistent formatting
    • Fixed missing default attack skill info in localization files
    • Fixed being able to unequip The Mightcap and maintain the effect
    • Fixed gems displaying "Level 1" when Gems actually do not have a level
    • Fixed Unknown Tombs spawning too close to the entrance in The Catacomb
    • Fixed crash from swapping inventory page while in a context menu with gamepads
    • Fixed bad text offset on context menus and in some other places
    • Fixed not seeing the "(X) Clear" indication on keybindings menu when using gamepad in certain resolution settings
    • Fixed a ton of issues with the transmutation recipes, allowing certain recipes to be performed with incorrect items and materials
    • Fixed Elite enemies spontaneously exploding offscreen
    • Fixed issues with passive skills proccing on dead or on spawning/invulnerable enemies
    • Fixed some performance issues with the more "active" passive skills
    • Fixed Demonic Fury not breaking nearby stuff
    • Fixed issues with binding Esc to stuff
    • Fixed clicking the levelup / new skill point available button always putting you on the first tree (now puts you on last open tree)
    • Fixed some skill description issues
    • Fixed infinite money exploit with gambling in local co-op
    • Fixed a ton of silent errors that affected performance
    • Fixed Caine's Battlegear 3-set bonus not working correctly
    • Fixed Howlers applying an unknown debuff to players
    • Fixed not being able to properly reset the Mundus fight from the waypoints
    • Fixed bug causing the "Lost and Found" boxes sold by the Shady Dealer sometimes give you an item called "Nada" (sorry)
    • Fixed crash from Spirit Link ability in special cases during some boss fights or cutscenes
    • Fixed item highlights showing during cutscenes
    • Fixed some monster poison effects dealing <1 damage
    • Fixed issue with some monsters not being cleared even after dying
    • Fixed rare issue where players could get stuck inside Eazima's stomach
    • Fixed not being able to drag equipment into the socketing slot when having the gems tab open
    • Fixed the random unique/legendary transmutations not working properly if the average level was less than 10
    • Fixed the test dummies occasionally not spawning
    • Fixed a bug causing affix filters to skip out default affixes on monsters, meaning affixes that aren't meant to be combined would be
    • Fixed several display errors with the tombstones in the graveyard
    • Fixed rare crash from Berserker skill Arcpunch
    • Fixed Magnetic Field dealing 0 damage after zoning
    • Fixed being able to upgrade (transmute) the level of an equipped item to higher than the players level and keeping it equipped
    • Fixed companions being slowed indefinitely sometimes from enemy affixes
    • Fixed "Weaken" effects not properly working
    • Fixed buff descriptions not following the same number format as everything else (commas as separators)
    • Fixed visual error of Molten Veins trigger effect (Berserker)
    • Fixed bug where dragging and dropping items into the Transmutation Altar would drop incorrect amounts, and make recipes fail randomly
    • Added retroactive fixes for some items whose powers have been updated in the past but their augmentation values not been scaled
    • Adjusted the scale of Unique mob "Darkskitter" which will hopefully keep him out of the walls
    • Can no longer control the game when it's out of focus when using a controller
    • Removed some old leftover sound effects that were in certain monster skills, and replaced them with more recent ones


    [ 2018-09-22 14:24:10 CET ] [ Original post ]

    Status Report: Engine Port Next Update!

    Hey guys!

    It's been a while since I last made an announcement or released an update, so I figured I'd get everyone updated on what's going on!

    As you may know, I am using GameMaker: Studio to develop Chronicon, and have been using the 1.4 version for a long time now. However, this version has now been discontinued, meaning it will get no more support or updates in the future. So I was left with no option other than to port the game to the new 2.1 version of GameMaker: Studio.

    This version offers better performance and a lot of new tools to make my life easier, as well as many fixes for some annoying issues (yay!). But it also does a lot of things differently, meaning some of the stuff I was relying on no longer exists or has been changed fundamentally. So what might seem like a simple software upgrade turned into having to rewrite a ton of stuff, and in some place write entire new things!

    This has been taking longer than expected, but I am now at a place where most things are functional and it's mostly just refinement, tweaking, and testing left. If you want to help out with any of the testing, feel free to join the Community Discord Server and check out the pinned messages for how to opt-in to the special "Tinka Builds", where you get raw, buggy, versions of what I am currently working on. I'd love to hear how it runs for you, especially if you've had problems in the past with low framerates. If you've tested it before, there's a new version available as of this announcement.

    There's also some new things coming with this update such as better (and skippable!) boss intros, a new dialogue system for NPC's, a few new Transmutation recipes aimed at endgame content, and some other neat stuff. Should be something for everyone!

    The update will be released as soon as possible, but it's too soon to estimate exactly when. So stay tuned!

    Thanks!


    Note: The Tinka Builds are currently Windows-only.


    [ 2018-09-07 17:29:49 CET ] [ Original post ]

    Update 0.81.2 (Fixes and some QoL)

    Hey guys!

    Thanks for the reports!
    This update should take care of most issues, however some were more difficult and time-consuming than anticipated so I've decided to upload what I got so far to smoothen things out in the meanwhile.

    Let me know if you encounter any further issues!


    0.81.2:
    Combat:


    • Holding the "Force Attack" button (default: Shift) now prevents looting during combat even if not using click to move (mouse/KB only)

    Interface & Localization:

    • Keybindings can now be cleared to nothing from the keybinds menu by pressing a small [x] button next to the binding, or hitting the (X) button on a gamepad
    • Added Damage Stagger to the help index and updated some old stat texts
    • Updated the filtering options for loot to indicate that they affect both Inspect Nearby and Radial Loot
    • Added many missing texts of the skill cards such as "Rank" and button tooltips to the localization files

    Transmutations:

    • Potion transmutation upgrades are now 10x to 5x of the next tier, rather than 10x to 10x

    Fixes:

    • Fixed Mastery skill info not being correctly read for translations
    • Fixed Elixir of Flames dealing 100x too much damage
    • Fixed the new Radial Loot keybinding not being saved between sessions
    • Fixed crash related to Radial Loot keybinding change on controllers
    • Fixed keybindings navigation being odd while using controller
    • Fixed the Shroomtender's 3 set bonus not applying to the toxic shrooms
    • Fixed improper font offsets on game over screen, causing some letters to be cut off or warped, for example showing "Killed by" as "Killec by"
    • Fixed similar font offset problems with the context menus on items when using gamepads
    • Fixed skill queuing being broken (combat should now be more responsive again!)
    • Fixed a minor memory leak
    • Fixed bad linebreaks and text formatting for Chinese
    • Fixed some misc typos
    • Possible fix for a co-op related inventory crash (unable to reproduce but put a workaround in place)


    [ 2018-06-27 17:14:49 CET ] [ Original post ]

    Update 0.81.1 (Fixes)

    Hey guys!

    A few things slipped through our testing and caused some issues, thanks for reporting it so quickly! All issues should now be fixed, but please do let me know if you run into something.

    Thanks!

    0.81.1:
    Fixes:


    • Fixed several crashes related to the crafting interfaces when using a gamepad
    • Fixed crash caused bu unique monster "Rosebud"
    • Fixed several issues with skill cards and Chinese language
    • Fixed transmutations using average levels ending up with decimal levels (now always rounds down)


    [ 2018-06-20 16:53:18 CET ] [ Original post ]

    Update 0.81.0 - Transmuting, Radial Looting, New Equipment, CD/MC tweaks, and much more!

    Hey guys!

    As I was preparing to port the game to a new engine I realized I should probably leave you guys with some fresh content before I disappear for a while working on that, so here's a content update!

    This update introduces a lot of new stuff.. could almost have made it a Major Content Update! Some highlights of this update includes the new Transmutation crafting NPC, Theo! He'll help you craft and combine new items from some known recipes.. and some from hidden, unlisted recipes that only the most clever and perceptive heroes will find. He can also help you modify your items in new ways, such as unlocking previously augmented Enchants, or empowering Legendary items to copy the base stats from True legendary items. All for the min/max :-)

    There's also some neat QoL features like "hotswapping" selected active skills, allowing you to pick one of their alternatives at a whim without resetting your point allocations. There's also a new Radial Loot feature, where you will loot everything matching your item filters (set up in the Gameplay options) within your Pickup Radius. Pretty nifty!

    This update will also address some recent chance and concerns with my ongoing iterations of the cooldown and resource management. There's always room for improvement, but we have found a pretty good base for things now, I believe!

    The game now also officially supports community translations to Simplified Chinese, and all skill descriptions and names has been added to the pool of external text, for anyone to take a look at and/or translate. Future updates will bring item text and the remaining in-game text to a readable format as well! However the game does not ship with any translations at this point.

    As always I'd like to thank everyone for continuing to support the development by reporting bugs, posting feedback, and sharing ideas!

    I'll be around for the next few days to keep an eye on things and see if there's any bugs that need fixing, but after that I'll start the porting which, depending on how difficult ti becomes, may result in a bit of an update drought until it's done. But after that you can expect some big things on the horizon!

    Stay tuned!

    Update 0.81.0:
    New Mechanics:


      Transmutation:

      • A new NPC has moved into The Chronicon, speak to him to learn about Transmutation!
      • Many new items (equipment, consumables, relics) has been added that can only be obtained through Transmutation
      • Unlocks account-wide after beating Act 3 on any character (yes, retroactively too)

      Damage Stagger:

      • This is a new stat available to all classes that staggers a portion of all damage taken over 3 seconds
      • The Berserker has 15% Damage Stagger as base
      • Damage Stagger is calculated after resistances, Damage Reduction, etc, but before Shields
      • Damage Stagger stat stacking is multiplicatively calculated, like Damage Reduction, Evasion, etc

      Global Damage Diminishing Returns:

      • Slightly lowers damage of "shotgunning" effects that happen instantly on the same frame, by lowering the damage of each individual hit that frame
      • Only affects direct damage, so skill procs etc remain unchanged
      • It's mostly intended as a way to lower the amount of extreme damage spikes on the player, which along with Damage Stagger makes for a more smooth experience without "cheap shots" - especially in Hardcore mode

      Radial Looting:

      • Pressing Q (default, can be changed) now loots all items fitting your filters within your Pickup Radius
      • Can be set to only loot non-equipment

      Dungeon Shady Dealer:

      • A Shady Dealer may spawn in any area of the game at random, from level 30 and up.. he's got some interesting wares for sale, which will vary somewhat each time you find him

      Skill Hotswapping:

      • You can now hotswap skills from the same skill slot in the skill trees, meaning if you for example picked "Cleave" instead of "Shield Slam", you can swap between them without resetting all points spent
      • The hotswap can be done by right-clicking the skill in the skill tree (as you would when binding it) and clicking "Swap" instead of a hotkey
      • Note: Hotswapping will clear buffs and companions just like the Elixir of the Mind does, so you can't hotswap between two different buffs (or ultimates) and use both - it is simply a tool to make rapid changes to your build with little effort

      Empowered Shrines:

      • Shrines may spawn as Empowered, granting two random effects instead of one!
      • All Shrine spawns are now also randomized between sessions and area resets


    Anomalies:

    • Removed all narrow cave layouts
    • Added many new combinations of layouts and locations

    Classes:

      Berserker:

      • Slightly lowered rage generation from taking damage
      • Doubled minimum rage generation from dealing damage, and slightly lowered maximum
      • Increased the rate of which Rage fades, and the amount faded per tick
      • Rage fade is now paused during cutscenes
      • Now has +15% Damage Stagger as base stat

      Warlock:

      • Soul duration now refreshes when collecting a Soul while at max Souls
      • Soul fade is now paused during cutscenes


    Enchants:

      Added new enchant:

      • Damage Stagger:

        • Adds to the new Damage Stagger stat, is considered a Major enchant, and can only be rolled on Helmets, Armors, and all offhands *except* Shields


      Changed existing Enchants:

      • Maximum Rage:

        • Max augment is now at +22 Max Rage, down from +30

      • Mana On Hit:

        • Slightly increased augment caps and roll ranges
        • Can now be rolled on all off-hand items and helmets

      • Health on Hit:

        • Can now be rolled on Boots

      • Evasion:

        • Can now be rolled on Armor

      • Damage Reduction:

        • Can now be rolled on Armor

      • Effect Duration:
      • Reach:
      • Mana Cost Reduction:

        • Can now be rolled on all Weapon types

      • Pickup Radius:

        • No longer rolls on *everything*
        • Can now only be rolled on Armor, Accessory, Weapon, and Boots
        • Max Augment lowered to 40%, down from 45%



    Gems:

    • Kyanite Cube:

      • While in weapon, now increases mana on hit by 10/15/30%, up from 5/10/20%


    Gameplay:

    • Zoning now grants slightly less bonus time on killstreaks
    • Troves now more clearly indicate that they're special by showing a message when opened
    • Players are now completely purified and healed when killing a boss
    • HP/MP Regeneration ticks no long happen during cutscens
    • Hitting enemies mid-spawning animation where they're invulnerable now refreshes the killstreak timer by a very tiny amount
    • Added some more telegraphing to various skills
    • Improved the visuals of telegraphing effects
    • Added a "radius loot" button based on your pickup radius, default is Q and will loot everything in range according to your loot filters
    • Does not have a default button for gamepad as we're running out of buttons! But you can bind it in the options if you want. Gamepads will receive some love soon!
    • Quest-related NPC's are now always revealed on your map
    • The "Annihilation" and "Godlike" killstreak meteors now deal damage based monster health and difficulty/anomaly level, rather than player stats
    • Made many improvements to Click To Move movement based on player feedback:

      • Can click more freely in void/unreachable areas and character will still attempt to move
      • Can bind skill slot hotkeys more freely without issues (ie all keys on LMB will now work with click to move)
      • Improved responsiveness and slightly tweaked pathfinding


    Interface & Options:

    • Added an option to the gameplay menu to pause the game if it loses focus (if you click outside or minimize etc)
    • Added an option to the gameplay menu to completely remove filtered out items from the game world
    • Added another option to gameplay menu to allow filtering out equipment from the new Radial Loot thing, so you can use it to grab consumables or materials for example
    • Updated some item power descriptions to be more clear
    • Updated damage number visuals to be a bit more clear and crisp
    • Time played is now displayed in hh:mm:ss, now including the seconds (this also affects tombstones)
    • Fixed mana costs being displayed with decimals (now all rounded)
    • Buff/debuff UI now shows up to 15 effects each, increased from 10 each
    • Pressing F10 while not hovering any skill in the skill tree will save the entire skill tree as an image to the cards directory - should speed up the guide-making process
    • Time of death on Tombstones is now drawn in a unified format for all players (rather than in the system format as it would produce unsupported characters or too wide outputs)
    • Updated difficulty descriptions to include some base monster stats and give better guidance on what to pick
    • "Veteran" difficulty renamed to Heroic
    • "Heroic" difficulty renamed to Epic
    • "Mythical" difficulty renamed to "Mythic"

    Items:

    • Adjusted minimum drop levels for many Legendary items to be closer to the required level for the skills they affect
      Added many new items only available via the new Transmutation NPC:

      • Mightcap
      • Elementium Stone
      • Health Injector Mk2
      • Mana Injector Mk2
      • Spell Codices (many!)

      Added other new items:

      • Champion's Crown (Crafting Material):

        • This is a special crafting material that is used for some Transmutations, it only drops from Champion enemies
        • These drop after level 50 on Veteran and higher difficulty

      • Gravity (True Legendary Amulet):

        • Doubles all satellites and increases their damage by up to 150%

      • Rahlence's Resolution (True Legendary Accessory):

        • Adds a chance to get random buffs (similar to Shrine buffs) on kills


      Changed items/powers:

        All:

        • The Boomer:

          • Now causes enemies to explode for up to 10% of Maximum Health in a 3 meter radius on death

        • Vampire Lord's Cape:

          • Now heals the wearer for up to 150% of all mana spent

        • Jeopardy:

          • Now stacks with 20% each, down from 40%

        • The Unbreakable Bond:

          • Can now be augmented to 90% reduction, up from 80%

        • Tome of Knowledge:

          • Is now an accessory

        • Saboteur's Hood:

          • Now increases movement speed when breaking breakable objects


        Berserker:

        • Brutal Stompers:

          • Now also affects Dragon Leap and Arctic Leap

        • Bloodsoaked Claw:

          • Now rolls +Bleed Damage% rather than a Bleed DoT

        Templar:

        • Ayeela's Guard:

          • Is now a Tome to better fit the build
          • Renamed to Ayeela's Wisdom
          • Now always rolls HoH


        Warden:

        • Storm Pendant:

          • The Nimbus is spawned at rank 1

        • Stormdweller Hood:

          • Now reduced mana cost of Storm skills by up to 50%, down from 100%


        Warlock:

        • Icecrown:

          • Now causes Frost Spear to also be fired from any active Frost Satellite enchants when cast




    Linux:

    • Improved gamepad detection (hopefully)

    Localization:

    • All skills text (names, description etc) is now externally stored and available for translations
    • Skill keywords etc is now also stored externally
    • Added support for Simplified Chinese for community translations (change font_type="latin" to font_type="chinese" in the text data file to load up the correct font)
    • Items and remaining text is coming soon

    Monsters:

      Affixes:

      • Bleeder now damages much less
      • Added new "Frost Blitz" affix to the affix pool for Champions
      • All Bleeding effects/DoTs now stop enemy Regeneration affix from working for the duration

      Boss:

        All:

        • Boss Health now scales slightly higher with base difficulty, and increasingly so with Anomaly levels
        • Bosses now clear any active spells when dying, so players don't die after the boss has died
        • Bosses now get double resistance bonuses from higher difficulties

        Captain Moore:

        • Now announces his axe throw attack, and will pause slightly when doing so


      Uniques:

        The Botanist:

        • Slightly lowered damage
        • Increased cooldown on Fairy Ring skill (poison shrooms)


      General:

      • Reduced damage of some projectile spells when used by monsters, such as Poison Bolts
      • Monsters can no longer leap, dodge, warp, or evade while frozen, paralyzed, or otherwise stunned
      • Enemies now start stacking base resistances at Legendary difficulty (lowered from Mythical), and now stacks them much higher


    Shrines:

    • Shrine locations are now randomized between sessions/resets
    • Added new "Empowered Shrines", which may randomly spawn. These shrines will always grant two random effects!
    • Empowered Shrines (nearly) always appear in optional areas
    • Added new effects:

      • Cooldown Reduction
      • Mana Cost Reduction
      • Physical/Fire/Frost/Lightning/Poison/Holy/Shadow resistance

    • Removed effect:

      • Death (this also removes the Achievement for it)


    Skills:

    • A new experimental change has been added to select skills, where they have had their cooldowns drastically reduced and their mana costs equally drastically increased
    • Removed some Active Skill slot dependencies from the Templar skill trees because that was just dumb and inconsistent
    • Mana cost of skills have been overall changed to not grow linearly with your base mana anymore, instead, most skills will require much less on lower levels before they reach their intended per-level cost, so you get a smoother progression and learning curve
      Berserker:

      • Frost Winds:

        • Can no longer crit when triggered via Cooling Off, preventing double crits

      • Molten Veins:

        • Now has a visual effect
        • Now breaks breakable objects


      Templar:

      • Holy Fire:

        • Since it's now counting as direct damage, meaning triggering passives, the damage has been lowered to compensate
        • Now deals 35/40/45/50/55% damage, down from 60/70/80/90/100%

      • Devotion:
      • Beacon (M):

        • Both now add to an "Aura Effect" stat visible on the Templar's stat sheet, rather than trying to manually change Auras (also scales and stacks more predictably)


      Warden:

      • Wild Growth:

        • No longer reduces cooldown of Leaf Wind / Root Veil, but instead increases their duration

      • Ice Dash:

        • Now lasts 1.5 seconds (down from 3) and increases Movement Speed by 50/60/70%, up from 15/20/25

      • Nimbus:

        • It's exactly the same at max rank, however each point spend adds a larger bonus now, meaning it starts off much weaker
        • Damage changed to 101/112/123/134/145%, from 125/130/135/140/145%
        • Duration changed to 3.4/3.8/4.2/4.6/5 seconds, from 5/5/5/5/5


      Warlock:

      • Demonic Fury:

        • No longer triggered by non-damaging skills

      • Soul Feast:

        • Now restores 2/3/4% of Health and Mana, down from 4/6/8%

      • Ritual of Necromancy:

        • The Use effect now also refresh the duration of existing Skeletons

      • Curses:

        • Lowered radius on most low-mid tier curses
        • Updated all curse skill animations



    World:

    • Adjusted brightness of some late Act 4 areas to be lower
    • Slightly adjusted shape of The Chronicon to better fit the NPC's
    • Added a Trove the the Lost City Temple in Act 4

    Fixes:

    • Fixed a crash that could occur when attempting to check the most recently played character on Linux
    • Fixed some skill description typos
    • Fixed Movement Speed gems not working correctly
    • Fixed quest "Storms on the Horizon" not having an end objective
    • Fixed time played on Hardcore Tombstones being written in seconds only
    • Fixed rare crash related to enemies using projectile spells like Flashfire (such as the boss Pyre in Anomalies)
    • Fixed issue where some skill procs sometimes would deal too low damage because of an unknown rank (now defaults to rank 1)
    • Fixed Root Veil visual not fading when the effect fades
    • Fixed Razor Tips (Warden) carrying Pods even if you didn't have the Seeds passive
    • Fixed the possibility for other players to be locked out of the Moore fight in co-op
    • Fixed Korem The Guide not having a marker above his head for handing in the Act 4 finale quest
    • Fixed "chilled" debuff generally applied by Frozen affix enemies overriding immunities
    • Fixed some Mastery references to old skill names
    • Fixed some inconsistencies between Templar Auras and the Devotion passive buff
    • Fixed Field Training (Templar) being a Buff skill and not an Aura skill
    • Fixed Overgrowth (Warden) granting some unintended bonus damage
    • Fixed Blinding Light (Templar) having over 100% stun chance with Tome of Redemption
    • Fixed some selection wrapping issues in the inventory when using a controller
    • Fixed being able to reset areas from the waypoint while in other areas then The Chronicon if using a controller
    • Fixed waypoints in The Chronicon lighting up and showing names even if you hadn't unlocked them yet
    • Fixed some bad Puzzle spawns in Rosewood and Deepwood
    • Fixed some text corruption in various NPC interfaces
    • Fixed issue where some monster Affix spells would persist between loading screens
    • Fixed some combinations of monster affix spells potentially causing crashes during cleanups
    • Fixed Repulse (Templar) not getting better with points spent
    • Fixed some Act 3 areas spawning Act 1 shrines
    • Fixed some lights having the flame circles offset incorrectly
    • Fixed the nametag and overhead health bar overlapping
    • Fixed speech bubbles overlapping health bar
    • Fixed issue sometimes preventing you from scrolling all the way down in some menus while using a gamepad
    • Fixed names not being centered when inspecting Shrines, Chests and other interactable objects
    • Fixed Freezing Breath visual effect persisting through loading screens and sometimes sessions
    • Fixed issue with some buff/aura effects resetting their triggers constantly when attacking etc (for example Holy Fire)
    • Fixed Thundercharged 3 set bonus resetting similarly
    • Fixed Dragon Leap dealing damage through walls
    • Fixed several rare inventory scaling related crashes
    • Fixed being able to enter portals through walls
    • Fixed issue where the NPC "Vengeful Spirit" wouldn't appear under certain circumstances
    • Fixed a bad spawn of The Whispering Cavern in The Whistling Canyon
    • Fixed some items with long item type name such as "Augmented Legendary Spellbook (Offhand)" having overlapping text on item cards
    • Fixed tooltip delay not working in the skill trees and skill selection popup when using mouse
    • Fixed Captain Moore moving while throwing his axe
    • Fixed crash on opening anomaly reward chests under very specific circumstances
    • Fixed some issues with click to move and the Act 4 final boss
    • Fixed companions becoming unresponsive and stopping attacks
    • Fixed some issues with monster health calculations and re-entering areas
    • Fixed spawned monsters dropping in total health after a player levelup
    • Fixed waypoints not lighting up in some cases when starting a new Act
    • Unstable Dimensions portal spawns should now properly clear other Unstable Dimensions (there can only be one)
    • Avenger (Templar) is no longer triggered automatically with the Thundercharged set if the skill isn't learned


    [ 2018-06-19 18:29:29 CET ] [ Original post ]

    Update 0.80.2 (More Fixes)

    Hey guys!

    This little update should fix some of the recent issues. Since there was a crash issue included I had to hurry and get it solved ASAP. Hopefully it will be smooth sailing for a while now, so I can focus on new content!

    Thanks for the reports, and have a great weekend!

    0.80.2:
    Fixes:


    • Fixed crash on entering the Spider Cavern while doing the quest "Missing Brother"
    • Fixed minimap partially going invisible when speaking to NPC's
    • Fixed quest Trapped Refugees telling you to talk to the NPC 50 times
    • Fixed items with long names having broken tooltips when inspecting them on the ground


    [ 2018-04-28 18:02:16 CET ] [ Original post ]

    Update 0.80.1 (Fixes)

    Hey guys!

    Thanks for quickly reporting issues you found with the last update!
    Here's a quick fix in return.

    Please let me know if you encounter any further issues!

    0.80.1:
    Tweaks:


    • Drop rates of Legendary items brought up a little bit as it was disproportionately low even in late endgame
    • Gems socketed a long time ago will now always match current gem stats (ie, no more legacy gems)
    • Updated skill bar, belt, inventory, and misc menu fonts

    Fixes:

    • Fixed "on cast" passives not properly triggering
    • Fixed global and stash data being copied from normal to hardcore mode
    • Fixed crash when opening the quest log with no quests
    • Fixed help section not visible while loaded into the world
    • Fixed missing number on boss kills in graveyard
    • Fixed text on healthbar etc sometimes being distorted
    • Fixed some misaligned text and numbers on inventory screens


    [ 2018-04-27 13:40:33 CET ] [ Original post ]

    Major Content Update #6! Hardcore Mode, Cooldown + Ultimate skill Overhaul, Companion updates, new stats, items, and much more!

    Hey guys!

    Major Content Update #6 is here, and with it, the Hardcore mode!
    And not to mention Linux support!

    In this update I have changed a lot. Needless to say you will likely have to tweak your builds a bit, but rest assured that you should be able to get even further now. The changes will be mostly noticeable if you make a new character, as almost all skill cooldowns have been lowered by 30-50%!

    That being said, however, many stats have been made multiplicative, including Cooldown Reduction.

    Check out the excellent (and 0.80.0 compatible) builds on the Builds Forum - Rahlence and jon_12345 have both been very busy creating new builds and helping me test everything to make sure it all works well! A big thanks to you guys!

    And thanks to everyone for your reports, this update should take care of all recent, and some of the more long term issues as well. This being a new major update, I'm moving to a fresh thread with bug reports, found here. Let me know if you encounter any issues and I'll get right on it!

    As always with these big updates, there will be a 20% off sale, starting tomorrow (April 27th)!


    Below is a summary of the changes, since the whole update notes are too big to fit! You can read the full notes here.

    Enjoy!


    0.80.0:
    TL;DR:


    • Linux support
    • Hardcore mode
    • Ultimate skills overhauled
    • Skill cooldowns and damage differences improved
    • Quest log improvements
    • Quest tracker
    • 50+ new sound effects and improved sound & music quality
    • Companion improvements
    • CDR, MCR and effect duration are now multiplicative stats
    • New stats:

      • Gem Strength and Satellite Damage

    • Base class stats adjusted
    • Monster damage & AI aggression adjusted
    • New & updated enchants + Legendary effects
    • New Legendary and True Legendary items
    • Difficulty rebalanced
    • Drop rates rebalanced
    • Fonts updated
    • Skill + item cards updated to look better and fit smaller res / higher scaling better
    • Improved performance
    • More controllers supported natively
    • Fixes


    [ 2018-04-26 18:44:45 CET ] [ Original post ]

    Update 0.75.1 - Mostly fixes

    Hey guys!

    Update 0.75.0 went super smooth and only a few minor issues crept up. I have now fixed these, except for an animation timing issue with the Warlock's Wraith form and the Soul Warp skill - this fix should come with the next update (tricky bug!). I also added sliders to the Shader options, so you can turn down effects like the heat distortion effect in the desert area, rather than just picking on/off.

    As always, thanks for the reports and please let me know if there are any further issues!

    Update 0.75.1:
    Interface:


    • (Video Options) The effects of the Heat Distortion, Water Ripple, and Glow/Bloom shaders are now in sliders so you can set them to your preference other than on/off

    Linux:

    • Steam Achievements etc should now work

    Fixes:

    • Fixed the little intro in The Forest Frontline not playing properly
    • Fixed the gamepad settings saying "Player 0" for player 1, "Player 1" for player 2, etc.
    • Fixed skill cards displaying the wrong value for max ranks
    • Fixed issue where the camera would lag behind too much when moving or teleporting very rapidly


    [ 2018-03-20 18:24:06 CET ] [ Original post ]

    Update 0.75.0 - Warlock sets skills update, performance improvements, and more!

    Hey guys!


    The last class update is now complete!
    As expected, this one covers the Warlock and all his sets, passive skills, and also features some changes to both utility, companion, and ritual skills.

    I also did a lot of performance work, so you should experience much less slowdowns and frame drops during larger and intense fights!

    Another noteworthy change is that Shield/absorption effects are now visible on your healthbar, and will also absorb indirect damage such as burns, poison, bleeds - etc. As such, you will also find that the Warlock makes good use of shields in this update.

    As always I've fixed all recent reported issues, and even managed to find and fix some of the more elusive, persistent bugs that have stuck around for ages. Hopefully I didn't introduce that many new bugs this time around :-)


    Next up is taking a final pass at all the classes, focusing on the ultimate and companion skills primarily, but also taking a look at how some stats and enchants are used and distributed. You can expect ultimates to become a bit more streamlined and all around more useful for a wide array of builds, and companion builds to become stronger overall. I have some exciting and secret new features in the works as well, which I think you'll like! All of this will arrive approximately in mid-late April.

    Meanwhile we are also working on the final act, but as you probably already know, it'll take a long time and there are many things to be added in first! I'll be sure to update you when any significant progress has been made.

    And lastly I would like to thank everyone for their contributions to the Chronicon community and your continued support of the game!

    I hope you'll enjoy this update!



    Update 0.75.0:
    Boss:


    • King Weyrick now spins earlier in the fight

    Combat:

    • Shield effects now absorb all types of damage from any and all sources, including previously existing debuffs such as bleeds, poisons, etc

    Interface:

    • The minimap should now properly fill in tiles that has large trees, tents, gates, etc on them
    • The minimap now renders and updates much faster so there should be less events of stutter when using Fin'ley's Magical Map or activating portals
    • A Shieldbar has been added to the Healthbar - when you are protected by a Shield it will be added into the Healthbar in a cyan color
    • Companion skills will now show the health and damage percentages with the players +Companion Health/Damage stats taken into consideration
    • Updated and condensed many wordy descriptions
    • All Companion/Aura/Heritage/Ritual skills now highlight the "Use:" for easier reading
    • Skill cards will now take bonus ranks earned from other sources like special items into account and indicate this

    Tinka's Domain:

    • Now has a few (extra) dummies

    Items:

      Warlock:

        Pestilence (ring):

        • Power now increases the proc rate of Bursting Boils by up to 25%, rather than adding 10 maximum stacks of Infection

        Infernal Horns (Helmet):

        • Now adds up to 3 ranks to Demonic Strength (you don't need to have the skill to get these ranks)

        Sets:

          Warlock:

            Plague Mage Raiment:

            • Reworked, now does the following:

              • 2) Infection now stacks infinitely.
              • 3) Contagion has a 100% chance to trigger.
              • 4) The Warlock gains a Shield for 50% of his Maximum Health when Contagion triggers, however the Shield will weaken the Warlock if destroyed, preventing it from being re-applied for 5 seconds


            Blood Binder's Raiment:

            • Reworked, now does the following:

              • 2) If there are no Clots alive and 3 or more Living Blood, they will merge into a large Clot, adding up their stats. When the Clot dies, it deals 500% of its damage as Poison damage in a 3 meter radius. Lasts 10 seconds.
              • 3) Clots will absorb nearby Living Bloods, adding their Health and Damage to itself. Clots and Living Blood will apply an infinitely stacking poison debuff on foes hurt by their explosion, dealing the damage of the explosion each second for 5 seconds.
              • 4) The Warlock gains 5% Damage Reduction each time a Living Blood or Clot is formed, stacking up to 40%. Effect lasts 7 seconds.


            Coldhearted Lich:

            • Lich's Armor now always roll Reach
            • Lich's Wand now always roll Effect Duration
            • Lich's Manifesto now always roll Health
            • Reworked, now does the following:

              • 2) Spirit of Torment now deals its damage a 2 meter radius around itself.
              • 3) Spirit of Torment will now merge with other nearby Spirits, adding their damage up and refreshing their duration.
              • 4) Frozen Veil shields for an additional 3% of the Warlock's Maximum Health per stack, and the cooldown is removed.


            Deathbringer's Raiment:

            • Deathbringer's Staff now always roll Overpower
            • Reworked, now does the following:

              • 2) Each time a foe affected by Bone Chill is hit by a Frost spell, the damage of Cold Death on that foe is increased by 10%. Stacks infinitely.
              • 3) Corpse Shatter is twice as likely to trigger and will spread the Cold Death bonus damage stacks to all foes hit.
              • 4) Each trigger of Bone Chill adds 10% Damage Reduction to the Warlock, stacking up to 40% and lasting 7 seconds.


            Demon Lords Regalia:

            • Reworked, now does the following:

              • 2) Infernal Demon is now active until it dies.
              • 3) When the Warlock deals fire damage the Infernal Demon becomes empowered for 5 seconds, dealing the same amount of damage with all his skills for the duration. However, the Infernal Demon can no longer crit.
              • 4) 50% of the damage taken by the Warlock is redirected to the Infernal Demon. Casting Hell Pit now teleports the Infernal Demon to that location. The Infernal Demon will taunt all nearby foes after teleporting. Can only teleport once every 3 seconds.


            Regalia of Burning Hells:

            • Burning Hell Opus now always roll Companion Health
            • Reworked, now does the following:

              • 2) Flaming Hells stack infinitely.
              • 3) Demonic Fury now apply Flaming Hells to all foes hit by it, and also trigger Combustion on them.
              • 4) Demonic Fury is also cast on all companions. The Warlock gains 50% Damage Reduction for 6 seconds after triggering Demonic Fury.


            Masochists Garb:

            • Reworked, now does the following:

              • 2) Having an active Ritual skill adds 1 stack of Masochism per second. In addition, Masochism stacks 10 more times.
              • 3) Bane skills weaken enemies on hit, increasing the damage they take from Bane skills by 30%. This effect stacks infinitely.
              • 4) Each stack of Masochism reduces the damage taken by the Warlock by 5%, up to 40%.


            Desecrator's Raiment:

            • Desecrator's Work now always roll health on hit
            • Reworked, now does the following:

              • 2) Desecration instead spawns a Screaming Skull, dealing the damage of Desecration to an extended area.
              • 3) The skull increases the damage of Desecration by 30% on all targets it hits, stacking infinitely.
              • 4) Foes hit by the Screaming Skull are slowed up to 80% for 2 seconds. Additionally, the Warlock is healed for 1% Health each time the Skull strikes a foe. Overhealing from any source is turned into a Shield, absorbing up to 30% of the Warlock's Maximum Health.






    Skills:

      Templar:

        Fire:

          Sear:

          • Is now a Magic skill instead of Sword skill



      Warlock:

        Corruptor (Poison):

        • Changed the vertical placement of many skills, however level requirements remain the same
          Poison Bolt:

          • No longer costs mana

          Blood Curse:

          • No longer costs mana

          Soul Bane:

          • No longer costs mana
          • Cooldown reduced to 5 seconds, down from 15

          Soul Sorcery:

          • No longer costs mana
          • Cooldown reduced to 5 seconds, down from 15

          Soul Curse:

          • No longer costs mana
          • Cooldown reduced to 5 seconds, down from 15

          Plague:

          • Cooldown increased to 4 seconds, up from 3

          Poison Nova:

          • Now deals 260/270/280/290/300% damage instantly to all foes within 5.2/5.4/5.6/5.8/6 meters
          • No longer shoots projectiles

          Zombie:

          • Now uses a Soul for the "Use" ability
          • Cooldown of "Use" ability lowered to 3 seconds, from 15

          Plague Bearer:

          • Now uses a Soul for the "Use" ability

          Corruption:

          • Now deals 430/460/490/520/550% damage, up from 410/420/430/440/450%

          Affliction:

          • Now ticks 1 time per second, down from 2 (same total damage)

          Cloak of Infection:

          • Now applies Infection dealing 200% Poison Damage per second to all nearby foes

          Blight:

          • Skill removed

          Infection:

          • Poison damage is now based on the damage dealt by the triggering skill

          Bursting Boils:

          • Now has 10/15/20% chance to trigger, up from 9/12/15%
          • No longer crits (avoiding double crits)

          Contagion:

          • Is now rolled on each trigger of Bursting Boils, rather than on each foe hit by it

          Outbreak:

          • Now requires Bursting Boils to be learned, instead of Infection

          Living Blood:

          • Now requires Infection to be learned, instead of Outbreak
          • Now triggers on hit on Infected foes struck by Poison spells
          • Now deals damage based on the damage dealt by the Poison spell
          • Upon death, deals 300% of damage rather than X% of host's maximum health
          • Can have no more than 5 active at a time
          • Now affected by Companion stats

          Infected Souls:

          • Now called Infected Spirits
          • Chance on Outbreak to trigger Spirit of Torment from the Lich tree

          Infectious Disease (M):

          • Now increases Infection damage by 3% per rank, down from 5%

          Infused Blood (M):

          • Now increases Living Blood damage by 3% per rank, instead of trigger chance by 1% per rank
          • Now has 100 ranks instead of 20


        Lich (Frost):

          Frost Spear:

          • No longer costs mana

          Frozen Flesh:

          • No longer costs mana

          Serrated Spears:

          • Now deals 80/85/90/95/100% damage, down from 90/100/110/120/130%

          Ruin:

          • Now has 4 seconds cooldown, up from 3

          Frozen Fate:

          • Now deals 186/192/198/204/210% damage, down from 228/236/244/252/260%
          • Now has 3.2/3.4/3.6/3.8/4 meters range, down from 4.2/4.4/4.6/4.8/5 meters

          Ritual of Perforation:

          • Now costs a Soul to Use
          • Cooldown lowered to 20 seconds, down from 30
          • Range reduced to 1.6/1.7/1.8/1.9/2 meters, down from 2.1/2.2/2.3/2.4/2.5 meters

          Ritual of Tongues:

          • Now costs a Soul to Use
          • Cooldown lowered to 20 seconds, down from 30

          Ritual of Summoning:

          • Now costs a Soul to Use
          • Cooldown lowered to 20 seconds, down from 30

          Deathly Barrage:

          • Is now a Sorcery skill

          Comet:

          • Is now a Bane skill
          • Now lands on the Warlock's location rather than on his target (as is standard for the Bane skill type)
          • Now deals 650/700/750/800/850% damage, up from 520/540/560/580/600%

          Frost Finger:

          • Skill removed

          Shattering Ice:

          • Now grants 8/11/14/17/20% Critical Hit damage, down from 9/12/15/18/21%

          Chant:

          • No longer requires Ritualistic Sorcery to be learned
          • Now available 15 points spent

          Frozen Core:

          • Now available at 20 points spent

          Coldhearted:

          • Now requires Frozen Core instead of Vengeful Souls

          Frozen Veil:

          • Now available at 15 points spent, up from 10
          • Now stacks up to 5 times, adding 2/4/6% of Maximum Health as a shield each stack
          • No longer has a max duration - lasts until broken
          • No longer requires Bone Chill
          • After being broken, it cannot be re-applied for 10 seconds

          Deaths Breath:

          • Now available at 20 points spent, up from 15

          Vengeful Souls:

          • Now called Spirit of Torment
          • Now summons a short lived spirit that haunts a random foe, dealing damage to it over time based on the damage dealt by the triggering skill
          • Available at 25 points spent, up from 20

          Cold Death:

          • Now available at 10 points spent, down from 15
          • Now makes Frost skills to deal an additional 15/20/25% instant damage to foes affected by Bone Chill

          Corpse Shatter:

          • Now deals damage based on the Maximum Health of the foe that died

          Corpse Combustion:

          • The Combustion synergy now bases the damage on Corpse Shatter

          Freezing Death (M):

          • Now increases Cold Death damage by 3% per rank, down from 5%

          Ice Shield (M):

          • Now increases Frozen Veil effect by 2% per rank, down from 5%
          • Now available at Mastery 10, down from 20

          Frozen Corpses (M):

          • Renamed to Angered Spirits
          • Now increases Spirit of Torment damage by 3% per rank, instead of increasing the trigger chance of Corpse Shatter
          • Now has 100 ranks, up from 20


        Demonologist (Fire):

          Firebomb:

          • No longer costs mana

          Flashfire:

          • No longer costs mana

          Soul Trap:

          • No longer costs mana
          • Cooldown reduced to 5 seconds, down from 15

          Blood Rite:

          • No longer costs mana
          • Cooldown reduced to 10 seconds, down from 15

          Hell Pit:

          • Now deals 145/150/155/160/165% damage per second, down from 152/164/176/188/200%
          • Now has a 4 second cooldown, up from 3
          • Now deals damage once per second, down from 4 times per second
          • Is now a Sorcery skill instead of Bane

          Detonation:

          • Is now a Bane skill instead of Sorcery

          Heat Wave:

          • Is now a Bane skill instead of Sorcery

          Imps:

          • Now uses a Soul for the "Use" ability

          Little Devils:

          • Now uses a Soul for the "Use" ability

          Meteor:

          • Now deals 600/650/700/750/800% damage, up from 520/540/560/580/600%

          Infernal Demon:

          • Now performs auto attacks much more frequently
          • Now uses taunt more seldom, but uses Fire Nova and Heat Wave more frequently
          • No longer uses Detonation as part of rotation, only on death

          Molten Core:

          • Skill removed

          Demon Skin:

          • Now adds 6/8/10% Damage Reduction, instead of thorns

          Demonic Fury:

          • Now deals 20/25/30% of the casted fire spell's average damage in a small radius around the Warlock (instead of 30/40/50% of thorns damage)

          Flaming Hells:

          • Now deals damage based on impact damage of the triggering skill

          Combustion:

          • Now instead has a chance to trigger each time Flaming Hells deal damage, and the damage dealt by Combustion is based on that damage

          Eruption:

          • Now adds range instead of crit chance to Combustion (as it no longer crits)

          Burning Hells (M):

          • Now increases Flaming Hells damage by 3% per rank, down from 5%

          Blast Wave (M):

          • Now affects Demonic Fury instead of Combustion
          • Now increases damage by 3% per rank, down from 5%


        Reaper (Shadow):

          Screaming Skull:

          • No longer costs mana
          • Moves slower but more predictable
          • Larger hitbox

          Hand of Death:

          • No longer costs mana

          Soul Eater:

          • No longer costs mana
          • Cooldown reduced to 8 seconds, down from 15
          • Restores 10/15/20% health, down from 20/25/30%

          Soul Barrier:

          • No longer costs mana
          • Now lasts until broken

          Grave Blast:

          • Cooldown reduced to 3 seconds, down from 4

          Life Reap:

          • Cooldown reduced to 3 seconds, down from 4

          Bone Scythe:

          • Now deals 600/650/700/750/800% damage, up from 525/550/575/600/625%

          Raise Dead:

          • Skill removed and replaced with Ritual of Necromancy

          Ritual of Banes:

          • Now increases Damage Reduction instead of Resistances
          • Cooldown reduced to 15 seconds, down from 30

          Ritual of Souls:

          • Cooldown reduced to 15 seconds, down from 30

          Ritual of Necromancy:

          • Adds a chance on kill to summon random skeletons while active in a slot
          • Max 5 skeletons at a time, 20 second life
          • Use effect: sacrifice a soul to summon any dead skeletons and force all skeletons to target the warlock's target
          • 15 second cooldown

          Death Come Near Me:

          • Skill removed

          Shadow Armor:

          • Now increases all Resistances instead of just Physical

          Desecration:

          • Now always triggers on hit with Shadow spells
          • Damage is now based on impact damage of spell
          • When triggered on Soul Steal, deals twice as much damage

          Bone Splinters:

          • Damage now based on impact damage

          Sorrow (M):

          • Now increases Desecration damage by 3% per rank, down from 5%




    Performance:

    • Added many performance tweaks which should help with some (but not all) frame drop issues in the most messy situations
    • Added a lot of minimap related performance boosts, which should remove some related stuttering

    Fixes:

    • Fixed several crashes related to boss spell removal
    • Fixed crash that could occur when a boss fired certain projectiles just before death
    • Fixed several crashes and memory leak issues related to the minimap
    • Fixed slowdowns related to interface updates in some cases in multiplayer, such as when one player is dead
    • Fixed some pointer issues with stashes leading to, among other things, item duping/removal in multiplayer
    • Fixed a lot of grammatical errors in enchant descriptions
    • Fixed issue with Bursting Boils damage calculations being wrong
    • Fixed there not being sounds when unequipping items with RMB/(A)
    • Fixed item icons appearing in odd places and incorrect scale when moving/sorting them after changing the interface scaling option
    • Fixed delays on Fire Nova, Frost Nova, and Poison Nova happening when friendly targets used them (only supposed to happen on enemy targets to be avoidable)
    • Fixed Fungimancas being too strong
    • Fixed Pyre's fire attack being too strong
    • Fixed issue where dragging gems into the item slot in the gemcutter interface would treat it as if you dragged an item from the same slot as the gem
    • Fixed Explosive Maneouvres (Berserker) going off even if you didn't have the skill
    • Fixed Stonefist (Berserker) not breaking jars etc
    • Fixed Screaming Skull (Warlock), Spiral Shield (Templar), Hammerstorm (Templar), Dragon Breath (Berserker), and Dragon Storm (Berserker) hitting foes too frequently at certain angles
    • Fixed stuttering when opening chests, using shrines, etc
    • Fixed minimap mode changes causing stuttering
    • Fixed (hopefully for good) the sandworms getting stuck in explosion animations
    • Fixed issue causing AI to attack each other or friendly AI to attack the player if using a health sharing mechanism, such as the Thundering Army 4p set bonus
    • Fixed stat updates such as Rage changes interrupting the Scout set buff
    • Fixed getting stuck in the little chamber above the boss when entering the Throne of Bones from The Whispering Canyon
    • Fixed stats not being recalculated after unequipping an item with RMB/(A)
    • Fixed issue with Crumbling Reliquary not properly triggering events in same cases in multiplayer
    • Fixed depth issues with some boss encounter cutscenes
    • Fixed issue where players 2-4 couldn't complete some quests in multiplayer


    [ 2018-03-18 13:31:48 CET ] [ Original post ]

    Update 0.74.1 - Improved minimap and fixes!

    Hey guys!

    Some issues popped up (as expected) and this update should take care of it. I also implemented a few community suggestions with it, such as minimap improvements, which I think you'll like! You may need to tweak your map scaling and opacity settings from the Interface menu in the Options menu after this update!

    Tomorrow I start work on the much anticipated Warlock update, and it should be done in 2-3 weeks, depending on how many bugs I manage to create in the process :-)

    Stay tuned for that!


    Update 0.74.1:
    Community suggestions:


    • Added a quick unequip button (RMB/(A) on equipped items when not in enchanter or gemcutter)
    • More clearly visible minimap
    • Larger area of minimap revealed around player when exploring
    • Smaller minimap scale so that a larger area fits the corner box

    Skills:

    • Rapid Shot:

      • Now deals 66/72/78/84/90% damage, up from 50/55/60/65/70%


    Fixes:

    • Fixed issue where you would sometimes get the quests for the Enchanter and Gambler even though you've previously unlocked them
    • Fixed issue where the Gamber/Enchanter quests couldn't be completed
    • Fixed crash related to lightning orbs
    • Fixed rare crash that may happen when quitting to menu near a portal on the exact frame as a minimap update (weird huh)


    [ 2018-02-27 14:19:22 CET ] [ Original post ]

    Update 0.74.0 - New Warden sets, skills, fixes, and more!

    Hey guys!

    Here comes the Warden update!
    All her sets and passives have been revamped, her masteries adjusted, and even some active skills have had some significant updates. If you play a Warden then this update is definitely for you, and if you don't, well, there's never been a better time to roll one!

    I've also added a few tweaks to other things, and fixed all reported issues.

    The low frame rates tied to energy saving / clock speed problems are still being investigated - thank you for being patient!

    If you're on Linux, you'll also be happy to know that there's a functioning, although a little unpolished, Linux build available! It needs a bit more work before I am ready to announce full support. It's mainly targeting Ubuntu, but other distros may also work. Just logging on Steam from a Linux machine should get you the Linux version as expected.

    Thanks for the continued reports and feedback, and a special thanks to the guys who helped me test the sets and Linux builds!

    Hopefully I didn't break too many things and I'll see you with the Warlock update in a few weeks :-)


    Update 0.74.0:
    Anomalies:


    • Killing an Anomaly boss now restores the player and their companions to full health, and removes any harmful effects
    • Anomaly Bosses now remove all their lingering spell effects such as poison clouds and traps when killed

    Gameplay:

    • Knockbacks into walls will no longer make AI/players float a bit against the walls, and will instead cancel the knockback effect immediately, and play a sound effect to emphasize
    • AI leaping into walls (with Leaper affix) will do the same

    Items:

    • Warden:

      • Thunder Point (Arrow):

        • Now increases the number of jumps of Static, rather than the proc rate of Lightning Rod


    • Sets:

      • Warden:

        • High Ranger's Gear:

          • High Ranger's Gift and High Ranger's Deadeye now always roll bonus bleed damage
          • Reworked, now does the following:

            • 2) Overdraw has 100% chance to trigger, and Double Draw now triggers all on-hit effects.
            • 3) Razor Tips bleed stack infinitely, and Double Draw has 100% chance to trigger.
            • 4) The Warden gains 40% Damage Reduction, and Double Draw now always matches the damage of the skill triggering it.


        • Windcaller's Regalia:

          • Reworked, now does the following:

            • 2) All Physical skills spawn small Whirlwinds on the foe. The Whirlwinds deal equal damage to the skill that triggered them, per second, and lasts 3 seconds. 2 meter damage radius.
            • 3) Whenever two Whirlwinds collide they merge into a larger Whirlwind, adding their their damage up and refreshing the duration to 5 seconds.
            • 4) The Warden gains 40% Damage Reduction, and Whirlwinds always spawn in pairs.


        • Shroom Tender Armor:

          • Reworked, now does the following:

            • 2) Spores always trigger on cast, and all mushrooms spawned from Spores grow in pairs.
            • 3) Mushrooms now grow from each foe hit by the Spores. Mushrooms now also weaken nearby foes when popping, causing them to take 10% increased damage from all mushrooms. This effect stacks infinitely.
            • 4) The Warden gains 40% Damage Reduction. In addition, mushrooms now cause chain reactions when popping, setting off any nearby shroom regardless of growth their stage.

        • Everspring Raiment:

          • All pieces renamed to "Everspring's" instead of "Spring's" for consistency
          • Everspring's Thorn now always roll Effect Duration
          • Reworked, now does the following:

            • 2) Pods stack infinitely.
            • 3) Pods have an increased 20% chance to burst, and when bursting they spawn small twisters, dealing the same amount of damage per second, for 3 seconds.
            • 4) The Warden gains 40% Damage Reduction, and Bloom is twice as likely to trigger.


        • Stormcaller's Regalia:

          • Stormcaller's Aim now always roll attack speed
          • Reworked, now does the following:

            • 2) Lightning Rod and Static now both have 100% chance to trigger.
            • 3) Lightning Rod now stacks on each hit, multiplying the damage dealt on each hit by the number of total hits on the target.
            • 4) The Warden gains 40% Damage Reduction. Foes afftected by Lightning Rod also take 20% more damage from Lightning skills.


        • Armor of the Wispmother:

          • Reworked, now does the following:

            • 2) Lightning skills apply Wisp Spark to foes, making them take the same amount of damage as the skill dealt when hit by Wisps. Wisp Spark lasts 5 seconds.
            • 3) Spawns an additional 3 Wisps.
            • 4) Wisp Spark now stacks infinitely, and the Warden gains 40% Damage Reduction.


        • Torrential Raiment:

          • Torrential Arrow now always roll attack speed
          • Reworked, now does the following:

            • 2) Hail always trigger
            • 3) Pummel stacks infinitely, and Pelted strikes twice as fast
            • 4) The Warden gains 40% Damage Reduction, and Pelted lasts forever


        • Snowstorm Armor:

          • Reworked, now does the following:

            • 2) Foes affected by Winter's Chill take 15% more damage from Snow Blast
            • 3) The bonus damage effect of Winter's Chill now stacks infinitely
            • 4) The Warden gains 40% damage reduction, and Hail now triggers both Winter's Chill and Snow Blast





    Skills:

    • Templar:

      • Vengeance (Physical):

        • Enchanted Arms:

          • Now has a 100% chance per block to trigger Static Overload



    • Warden:

      • Wind Ranger (Physical):

        • Rapid Shot:

          • No longer costs mana
          • Now deals 50/55/60/65/70% damage, down from 110/120/130/140/150%

        • Gust:

          • No longer costs mana
          • Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
          • Now bounces off walls

        • Scatter Shot:

          • Now deals 115/130/145/160/175% damge, up from 110/120/130/140/150%

        • Razor Wind:

          • Now has a 4 second cooldown, down from 5

        • Volley:

          • Now instead fires a volley of arrows forwards in rapid succession, rather than all at once in a nova
          • Damage reduced to 100/105/110/115/120% damage per arrow, down from 210/220/230/240/250%
          • Amount of arrows reduced to 7/9/11/13/15, down from 12/14/16/18/20s
          • The Warden may move after firing the first arrow
          • Has diminishing returns vs. a single target

        • Tornado:

          • Now bounces off walls

        • Treant Strider:

          • Now rolls the boulder towards the player's cursor/target, if they have any, otherwise against their own

        • Treant Guard:

          • Now leaps to the target location and taunts
          • Taunt now has a 5 meter radius (unaffected by reach at this point)

        • Tailwind:

          • Skill removed

        • Double Draw:

          • Now deals damage based on the triggering skill, and may crit

        • Expertise:

          • Now lowers the mana cost of Multi Shot/Scatter Shot/Razor Wind by 40/60/80%, up from 15/30/35%

        • Splinters:

          • Now has a 50/60/70% chance to trigger, up from 14/22/30%
          • Now deals damage based on the triggering skill
          • No longer crits

        • Razor Tips:

          • Now deals damage based on Splinters' damage

        • Razor Cuts (M):

          • Now increases Razor Tips damage by 3% per rank, down from 5%

        • Fragmentation (M):

          • Now increases Splinter proc rate by 3% per rank, up from 1%
          • Now has 10 ranks, down from 20


      • Druid (Poison):

        • Spore Wind:

          • No longer costs mana
          • Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%

        • Poison Arrow:

          • No longer costs mana
          • Now deals 100/110/120/130/140% damage, down from 130/140/150/160/170%

        • Spore Rain:

          • Now deals damage based off a 110/120/130/140/150% damage Spore

        • Natural Toxins:

          • Skill removed

        • Barkskin:

          • Now adds Damage Reduction, instead of Physical resistance

        • Thornskin:

          • Adds 200 more Thorns at max level & max rank

        • Wild Growth:

          • Now available at level 5, down from 10

        • Spores:

          • Damage is now based on triggering skill

        • Growth:

          • Damage is now based on Spores, deals much higher damage

        • Toxicology:

          • Damage is now based on Spores, deals much higher damage

        • Pods:

          • Damage is now based on impact damage of triggering skill
          • Now available at level 10, down from 20

        • Bloom:

          • Now restores 3/4/5% of Maximum Health, rather than 2/4/6% of damage dealt
          • Proc rate changed to 3/4/5%, down from 9/12/15%

        • Storm Shrooms:

          • Now deals damage bosed on the mushrooms damage multiplied by the percentage of the Lightning Rod skill

        • Forest Ward:

          • Now applies Spores for 200% Poison damage

        • Blossom (M):

          • Now caps at 10 ranks (75% increased healing of Bloom), down from 20 ranks (150% increased healing of Bloom)

        • Nature's Reclamation (M):

          • Now increases Pods damage by 3% per rank, down from 5%


      • Storm Caller (Lightning):

        • Shock Orb:

          • No longer costs mana
          • Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%

        • Charged Arrow:

          • No longer costs mana

        • Agility:

          • Now increases Evasion by 5/10/15%, up from 4/8/12%

        • Sprint:

          • Now increases Movement Speed by 18/24/30%, up from 15/20/25%

        • Force of Nature:

          • Skill removed

        • Static:

          • Now deals damage based on the damage taken by the foe
          • Increased proc rate

        • Lightning Rod:

          • Now deals damage based on the damage taken by the foe
          • Increased proc rate

        • Charged Lightning (M):

          • Now increases Lightning Rod damage by 3% per rank, down from 5%


      • Winter Herald (Frost):

        • Frost Arrow:

          • No longer costs mana

        • Frost Bomb:

          • No longer costs mana

        • Winter's Kiss:

          • Skill removed

        • Hail:

          • Now deals damage based on the triggering skills' impact damage
          • Now has a 25/35/45% chance to trigger, up from 4/8/12%

        • Pelted:

          • Now uses the damage of the strongest applied Hail

        • Snow Blast:

          • Damage is now based on triggering skills' impact damage

        • Snow Storm (M):

          • Now increases Snow Blast damage by 3% per rank, down from 5%

        • Frozen Barrage (M):

          • Now increases Hail damage by 3% per rank, instead of proc rate by 1% per rank
          • Now has 100 ranks, up from 20
          • Is now available at 20 points spent, up from 10

        • Winter's Embrace (M):

          • Is now available at 10 points spent, down from 10
          • (Switched places with Frozen Barrage (M))




    Misc:

    • Updated localization file for menus

    Fixes:

    • Fixed Hallowed (Templar) being able to "double dip" with crits (critting when spawned from a crit)
    • Fixed Expulsion (Templar) also being able to double dip crits
    • Fixed Wargod Set (Templar) 3p bonus being able to double dip crits
    • Fixed Soul Replica/Avatar (Templar) being able to be re-casted for an infinite amount of companions when wearing the Thundering Army set
    • Fixed Splinters (Warden) animation not showing consistenly between skills
    • Fixed Trapflip (Warden) not dealing damage unless placed directly on top of a foe
    • Fixed Glacial Roll (Berserker) not working with click to move control scheme
    • Fixed Crown/Beast/Fae etc damage enchants not working with passives, triggered effects, and some DoTs
    • Fixed loading issue related to the personal stash
    • Fixed issue that in very rare cases, almost entirely when playing multiplayer, could wipe the stash or inventory of a player during loading
    • Fixed issue where companion re-summons would be inconsistent
    • Fixed being able to click through the credits roll and click on menu buttons
    • Fixed skill cards on Companion and Ultimate skills listing "none" as their skill type (should just be blank)


    [ 2018-02-23 13:11:47 CET ] [ Original post ]

    Update 0.73.1 - mostly fixes and experimental 4K changes

    Hey guys!


    This update is almost entirely a bug fix, taking care of all recent issues, as well as a few older ones. I've included some experimental scaling for those of you who play on 4K, as with some setups the game would run very, very poorly in this resolution. The scaling is on by default, and you have to tick "True 4K" in the Video settings to get the actual full 4K render, or it'll just upscale. However if you had problems with 4K before, don't tick that!

    Please let me know how it works, as I don't have a 4K monitor to properly test it myself. :c

    I'm also making progress on the Linux build.. I've gotten as far as it starts.. and freezes for seemingly no reason. I'm planning some public tests soon, and will have more info on that later!

    Anyway, that's all for now.
    Thanks for all reports and support!

    Have a good weekend!


    Update 0.73.1:
    Additions:


    • Added an option to render in true 4K (default is now off - it used to always be on when having a 4K monitor, but it can lead to problems such as slowdowns, fps drops, and visual errors)

    Fixes:

    • Fixed inconsistent wording on various sources of % thorns
    • Fixed Star Fall (Templar) not indicating duration
    • Fixed Blaze (Templar) not correctly calculating damage
    • Note:Due to the changes made to Blaze, the Ultimate skill Fiery Blaze no longer works, so it has been temporarily(?) removed
    • Fixed issue with skill ranges being incorrectly written out because of a rounding issue when the skills had multiple range indications
    • Fixed quest "Chasing Mystery" not always updating properly
    • Fixed some quest typos
    • Added a double check to quest objectives in multiplayer as they sometimes will only progress for one player (let me know if any newly obtained quests still get stuck)
    • Added a retroactive check that will hopefully unstuck any previously bugged quests that weren't able to complete (also let me know if you have any quests with a 1/1 objective remaining after this update)
    • Fixed issue causing some doors and locks to remain locked even after an objective was met under certain circumstances
    • Fixed potential crash and state issue with Eazima
    • Fixed Ruh-Falkas children being able to push her into awkward locations causing some animation issues
    • Fixed issue which may on rare occasions clone your satellite enchants


    [ 2018-02-09 16:36:31 CET ] [ Original post ]

    Update 0.73.0 - New Templar sets and skill updates, community suggestions, fixes, and more!

    Hey guys!

    This update is very significant if you play Templar, as all sets and associated skills have been updated, and she's even got a brand new set! I've also put in some general tweaks and additions, as well as a few community suggestions, so there should be something for everyone in this update.

    As always, I've also fixed a bunch of issues you guys have reported (thanks!), but lately I've been getting a lot of reports on things that are difficult to verify and find. Because of this, the known issues list is growing pretty large so I'm taking the next week or so to focus entirely on fixing bugs before continuing with the Warden sets & skills.

    After the Warden update, only the Warlock remain, and after his rework I'll do a final pass over all classes and make some fine tuning based on your feedback. I'll also be taking a look at the Ultimate skills during this final pass.

    Meanwhile, we (me and Jericho, the artist) have also begun work on Act 5, as well as a few other, secret things. As you may know I tend to work on everything at the same time :-). Act 5 will be the final act before 1.0 release, and it will also be the most cool, fun, and quite possibly largest. If you've been a part of the Chronicon community for a while you know the acts take a long time to do, so please be patient as we meticulously work our way forwards!

    Anyway, let me know if you have any issues with the update, be it technical or design, and I'll get right on that.

    Have a good weekend!


    Update 0.73.0:
    Community Suggestions:


    • Nova affix now shows a visual cue before triggering
    • You're now half as likely to get killed from using Shrines (after the first time)
    • Shrine deaths no longer add to your death statistics
    • Autosort now sorts things alphabetically within their respective groupings and rarities

      • Sets should now be sorted together because of this - however some set names have yet to be updated to fit this naming convention
      • (Additional sorting rules may be added so sets where pieces have odd names are still grouped together)

    • Items on the ground should now hop away from portals as they spawn

    Bosses:

    • Pyre (Anomaly):

      • Adjusted damage values to be more on par with his buddies


    Enchants:

    • Companion Damage and Companion Health can now be rolled on Templar equipment
    • Health on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
    • Mana on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)

    Gems:

    • Cube Citrine:

      • (Weapon) Boosted % HoH bonus on all rarities

    • Cube Kyanite:

      • (Weapon) Boosted % MoH bonus on all rarities


    Items:

    • Sets:

      • Templar:

        • The Reckoning:

          • Reworked, now does the following:

            • 2) Thorns damage is also dealt on hit. Taking damage grants the Templar Reckoning, increasing attack speed by 2% per stack, stacking 10 times and lasting 10 seconds.
            • 3) Reckoning also increases Thorns by 50% per stack.
            • 4) Reckoning increases Damage Reduction by 40% while active.


        • Valkyrie Battlegear:

          • Valkyrie Safeguard and Valkyrie Blade now always roll bonus bleed damage
          • Reworked, now does the following:

            • 2) Sharp Steel stacks infinitely
            • 3) Using a Sword skill grants the Templar Valkyrie's Might, granting her 20% increased Sword Skill Damage. Using a Shield skill grants her Valkyrie's Resolve, granting her 20% increased Shield Skill Damage. Both effects last 5 seconds.
            • 4) Valkyrie's Might also adds 200% Bleed Damage and Valkyrie's Resolve also adds 40% Damage Reduction.


        • The Thundering Army: (New set!)

          • Added a completely new set with 4 new pieces:

            • Thundering Will (Helm)
            • Thundering Bastion (Armor)
            • Thundering Charge (Sword)
            • Thundering Guard (Shield)

          • Does the following:

            • 2) The damage of the skills used by Soul Replicas and Soul Avatar are now based on the damage of the Templar's rank and Mastery
            • 3) Soul Replication and Soul Avatar last until death.
            • 4) Soul Avatar and Soul Replicas base health bonus is doubled, and 40% of the damage taken by the Templar is redirected and shared evenly between them.


        • Thundercharged Armor:

          • Updated item icons
          • Reworked, now does the following:

            • 2) Using Lightning skills charges your armor, adding 1 stack of Charged Armor. Each stack of Charged Armor increases the damage of Avenger by 35%. Max 10 stacks, lasts 7 seconds.
            • 3) Avenger is now automatically triggered every 1.5 seconds, affected by attack speed.
            • 4) Charged Armor now also adds 40% Damage Reduction while active, and Avenger now triggers on-hit effects when dealing damage.


        • Avatar of Caine:

          • Updated item icons
          • Caine's Armor and Caine's Deflector now always roll Movement Speed
          • Caine's Fire now always roll Reach
          • Reworked, now does the following:

            • 2) Flare has 100% chance to trigger and allows the Templar to move unhindered through foes and objects.
            • 3) Holy Fire (Aura) now deals the same damage as Blaze while Flare is active.
            • 4) Flare adds 40% Damage Reduction while active.


        • War God Armor:

          • Reworked, now does the following:

            • 2) Burning Conviction can now stack infinitely.
            • 3) Foes effected by Burning Conviction will now shoot out random Embers when struck, dealing twice the damage taken to a small area.
            • 4) Burning Conviction now triggers Flare, which in turn will add 40% Damage Reduction to the Templar for its duration.


        • Soulpurger's Regalia:

          • Reworked, now does the following:

            • 2) Expulsion now has a 100% chance to trigger
            • 3) Each trigger of Expulsion adds Radiance to the Templar, adding 2% attack speed and movement speed, stacking up to 25 times. Effect lasts 5 seconds.
            • 4) Radiance adds 40% Damage Reduction.


        • Avatar of Ayeela:

          • Updated item icons
          • Reworked, now does the following:

            • 2) All Holy skills trigger Hallowed on hit, using the damage dealt as a base for the skill.
            • 3) Hallowed also apply Judgement to foes struck by it, dealing the damage of Hallowed over 3 seconds. Stacks infinitely.
            • 4) Receiving any form of healing blesses the Templar with 40% Damage Reduction for 5 seconds.





    Interface:

    • Updated coloring of some Templar skills and skill tabs to more clearly indicate what element they are

    Skills:

    • Berserker:

      • Frostborn (Frost):

        • Glacial Roll:

          • Now drops the icicles at a set distance, unaffected by reach, so more reach = more icicles



    • Templar:

      • Vengeance (Physical):

        • Shield Slam and Cleave no longer cost mana
        • Master of Arms removed
        • Cleave:

          • Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%

        • Shield Slam:

          • Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%

        • Shield Throw:

          • Now deals 220/240/260/280/300% damage, up from 170/190/210/230/250%

        • Shield Spiral:

          • Now deals 205/235/265/295/325% damage, up from 165/195/225/255/285%

        • Shield Boomerang:

          • Now deals 185/215/245/275/305% damage, up from 145/165/185/205/225%

        • Sharp Steel:

          • Now requires level 5, down from 20
          • No longer only affects Sword skills
          • Damage increased to 25/50/75% per second, from 15/20/25%

        • Enchanted Armor:

          • Now requires level 15, up from 10

        • Block:

          • Now requires level 10, up from 5

        • Shield Straps:

          • Now requires level 20, up from 15

        • Bladed Shield:

          • Now requires level 25, down from 30

        • Valkyrie:

          • Now requires level 30, up from 25

        • Sharpened Blade:

          • Renamed to Bloodied Blade
          • Now causes Sword Dance/Sword Hurl/Dancing Blades to deal an additional 10/15/20% damage to foes affected by Sharp Steel bleeds

        • Enchanted Arms:

          • Changed entirely, now triggers Static Overload when blocking, using 500% of the damage blocked as base for the Static Overload damage
          • Now available at 35 points instead of 40
          • Now requires Citadel


      • Wrath (Lightning):

        • Sparkstrike and Lightning Blade no longer cost mana
        • Jolt removed
        • Lightning Blade:

          • Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%

        • Sparkstrike:

          • Now deals 111/122/133/144/155% damage, down from 151/162/173/184/195%

        • Avenger:

          • Now lists the damage dealt as various sources can change it

        • Static Overload:

          • Can no longer crit because of damage "double dipping" with the triggering skill's crits

        • Soul Replication:

          • Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions

        • Soul Avatar:

          • Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions

        • Magnetic Orbs:

          • Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
          • Max 3 stacks currently
          • Will now persist through loading screens
          • Now always summon 4 orbs

        • Magnetic Field:

          • Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
          • Max 3 stacks currently
          • Will now persist through loading screens
          • Now always summon 5 orbs


      • Conviction (Fire):

        • Sear and Singe no longer cost mana
        • Warforged removed
        • Sear:

          • Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%

        • Singe:

          • Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%

        • Burning Conviction:

          • Now deals 30/40/50% of impact damage per second, up from 20/30/40%

        • Condemnation:

          • Now deals damage based on the remaning damage of Burning Conviction
          • Can no longer crit because of "double dipping" with Burning Conviction crits

        • Pain of The Condemned (M):

          • Now increases Condemnation damage by 3% per rank, down from 5%

        • Intense Conviction (M):

          • Now increases Burning Conviction damage by 3% per rank, down from 5%

        • Blaze:

          • Damage is now based on the triggering skill's average damage
          • No longer triggers on-hit effects when dealing damage
          • Can be refreshed by weaker skills, maintaining damage


      • Redemption (Holy):

        • Smite and Holy Bolt no longer cost mana
        • Zeal removed
        • Smite:

          • Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%

        • Expulsion:

          • Is now chance on hit, and requires the triggering skill to be a Holy skill
          • Now deals damage based on the damage of the triggering skill
          • Proc rate reduced to 20/30/40%, down from 40/70/100%
          • Damage adjusted to 20/35/50% of impact damage, from 80/120/160% flat damage

        • Plea:

          • Now grants slightly less Health on Hit (scales with level)
          • Now grants slightly less Mana on Hit (scales with level)

        • Ascension:

          • Health on Hit and Mana on Hit lowered to 100, down from 300

        • Avatar of Life:

          • Health on Hit and Mana on Hit lowered to 75, down from 150

        • Ayeela's Precense (M):

          • Health on Hit lowered to 2 per rank, down from 4

        • Sanctified:

          • Now grants slightly less Health on Hit (scales with level)

        • Favor:

          • Now grants slightly less Mana on Hit (scales with level)

        • Hallowed:

          • The damage is now based on the amount of healing received

        • Sacred (M):

          • Now increases the damage of Hallowed by 3% per rank, down from 5%

        • Empowered Expulsion (M):

          • Now increases the damage of Expulsion by 3% per rank, down from 5%




    Stats:

    • Adjusted most sources of Health on Hit and Mana on Hit
    • HoH/MoH now scales with skill base average damage% of the skill used, i.e. slower and harder hitting skills grant bonus HoH/MoH compared to rapid hitting skills, regardless of how much the skill actually hit for

    Monsters:

    • Affixes:

      • Nova:

        • Now shows a target circle before triggering
        • Now has a shorter radius on the Fire Nova


    • Wizzas:

      • Nerfed their damage output by quite a bit


    Fixes:

    • Fixed issue that prevented both Sharp Steel (Templar) and Bladed Shield (Templar) from benefiting from bonus Bleed Damage
    • Fixed error on Repulse(Templar) skill description
    • Fixed incorrect skill reference on Shock (Templar Mastery)
    • Fixed Ice Dash (Warden) giving 1% of intended Movement Speed boost
    • Fixed issue preventing Expulsion (Templar) from using the correct proc rates
    • Fixed Heat Wave (Warlock) being off-center
    • Fixed Shield Throw (Templar) using one bounce too little when calculating final damage on single targets
    • Fixed Destructive Manoeuvers (Berserker) being able to crit
    • Fixed issue with Berserker Frost Heritage skills causing them to incorrectly calculate valeus when Minimum Rage was increased via passive skills
    • Fixed issues with Glacial Roll (Berserker)
    • Fixed the Fountain Puzzle in the courtyard disappearing if using a portal
    • Fixed various Crystal Puzzles throughout the game disappearing if using portals
    • Fixed Secret triggers/buttons/things sometimes disappearing if using portals when there were puzzles nearby
    • Fixed crash when using Hallucinative Gas (Warden) near certain breakable items or the test Dummies
    • Fixed visual effects from Ultimate skills, such as wings, remaining visible when character is not visible
    • Fixed Wisps (Warden) only dealing 1 damage when not having any Empowerment buffs active
    • Fixed Dancing Blades (Templar) sounding like Hyenas (yup)
    • Fixed issue where burrowing monsters such as Sandworms would get stuck with the Explosive affix


    [ 2018-02-03 12:11:24 CET ] [ Original post ]

    Update 0.72.1 (hotfix!)

    Hey guys!

    The last update introduced some new issues (as usual) but this hotfix should take care of it. Please let me know if you experience any further issues as always, and thanks for being patient and understanding!


    0.72.1:
    Fixes:


    • Fixed crash when sorting the personal stash
    • Fixed issue where purchasing rows in the personal stash wouldn't properly update the stash interface sometimes
    • Fixed Reward chests not spawning in Anomalies
    • Fixed double negatives and bad comma placement on stat comparison (--xx)
    • Fixed berserker Frosborn tree granting too low crit chance (basically none at all)


    [ 2018-01-13 15:24:46 CET ] [ Original post ]

    Update 0.72.0 - Community Suggestions Bugfixes

    Hey guys!

    First week back at work and it's been a productive one!

    A lot of issues crept up over the turn of the year so I figured I'd best get on that first. I threw in a few suggestions too, some recent and some pretty old ones that I've been meaning to do for a while. I didn't catch all the reported bugs just yet, so I will get on that next week.

    Next up is more suggestions, fixes, and of course the new Templar sets.

    As always, thanks for all the bug reports, suggestions, and support!

    Stay tuned for more!

    0.72.0:
    Community Suggestions:


    • Added Master Volume slider
    • Added text shadow on announcement text such as "Entering The Chronicon"
    • Added an option under controls->gamepad settings to toggle rather than hold item inspection (each player has their own setting for preference)
    • Added (somewhat basic and work in progress) visual aids for certain interface elements for people who are colorblind, this can be toggled from the interface options (currently it removes item name rarity coloration of items on the ground and adds the rarity in text)
    • Added options to turn off mana/crystal/material/gem pickup texts
    • Added option to show experience gains similarly to crystals etc
    • Added more space to the personal stash (as purchasable rows)

    Bosses:

    • Captain Moore:

      • Reduced the damage of his throwing axe
      • Reduced the hitbox size of the throwing axe
      • Increased the distance from which the fight is triggered


    Skills:

    • Berserker:

      • Cooling Off:

        • Is now affected by Blizzard (M)
        • Is now affected by item Wyrmtooth
        • Tooltip updated to clarify exactly when it's triggered

      • Dragon's Might:

        • Tooltip updated to clarify damage calculations

      • Magma Hydra:

        • Tooltip updated to clarify that amount of heads/fireballs do not change


    • Warden:

      • Empowered Wisps:

        • Now stacks 6/8/10 times, down from 20/35/50
        • Now deals 15/20/25% damage, down from 40/50/60%
        • (after I fixed a bug they got super strong so I had to nerf a bit, should still be stronger than before on average)



    Misc:

    • Updated the Help index on the "Stats Explained" section by adding some additional info and listing caps on previously uncapped stats
    • Added all control menus and the gameplay menu to the localization files
    • Text in speech boxes will now interpolate when using odd scaling settings (like say 170%) to make it more readable

    Fixes:

    • Fixed the middle three Mastery lines for Berserker granting double skill damage
    • Fixed Barbarism, Draconian, and Dragon Tongue not granting any skill damage
    • Fixed Frostborn granting Crit Damage instead of Crit Chance
    • Fixed the Act 3 Courtyard puzzle disappearing if you leave the area
    • Fixed Dragon Breath not triggering effects properly
    • Fixed Cursor Scale option overlaying the Accept button in the Interface Options
    • Fixed rounding issue with damage numbers causing inconsistencies and incorrect damage number displays
    • Fixed issue where unique monsters would be deleted if they spawned too close too portals
    • Fixed incorrect references to a skill called Storm Sibyl - it's called Thunder Sibyl
    • Fixed spike traps not dealing damage
    • Fixed issue where DoT critical hits would be displayed even if DoT numbers were turned off while only displaying Crit numbers
    • Fixed healing numbers always displaying when picking up health pickups regardless of settings
    • Fixed Anomaly reward chests spawning over other chests and objects
    • Fixed the Acid Rain skill used by Flickerdeath (unique monster) instantly killing you without chance of avoidance
    • Fixed the Empowered Wisp passive not correctly increasing the Wisps damage (Warden)
    • Fixed issue where you'd get spawned randomly in the Lushlands when entering from the previous area
    • Fixed issue where portals would spawn in the sea outside the Lushlands
    • Fixed issue sometimes causing a crash when withdrawing items from the stashes


    [ 2018-01-12 19:13:33 CET ] [ Original post ]

    A Merry Hotfix! (0.71.1)

    Hey guys!

    Some of you weren't able to replay the seasonal event so I made a quick fix for that - let me know if you have any further issues with it.

    Merry Christmas!


    0.71.1:
    A Merry Hotfix:


    • Fixed issue causing the Seasonal event portal to not spawn for many players
    • The wrapped gifts are now considered consumable items in the loot filter
    • Fixed rare crash that may happen when saving and exiting from inside the Seasonal event area


    [ 2017-12-25 12:40:13 CET ] [ Original post ]

    Update 0.71.0 - Holiday Event, Berserker set skill updates, and more!

    Hey guys!

    Happy holidays everyone!

    This will be the last update of 2017. It features a neat little holiday event, available for characters level 10 and up, from which you can get some time limited equipment and other things. Mostly just for fun but it'll probably help your characters who aren't max level yet!

    In addition to that this update also rolls out the first iteration of the updated sets and passive abilities. First out is the Berserker, with 8 fresh sets and a bunch of skill changes. The set updates are also retroactive so if you already have them you don't have to grind up the new versions.

    Now, I know some of you have voiced concerns that because of these updated and very good sets, the game will shift and become heavily set oriented for end-game. This is partially true, as it will lean in favor of sets until near launch where I will be introducing more end-game features to allow deeper builds and itemization. So if sets don't float your boat, hang in there!

    In addition to that I've made a few adjustments to progression and difficulty scaling of Anomalies, a few QoL improvements here and there, and a ton of bug fixes.

    2017 has been a great year for both me and the Chronicon community, and I remain very thankful and proud of what we've accomplished together.
    Thank you for the hundreds, if not thousands, of bug reports, thoughts, suggestions and feedback you've sent me over the year. The next year I am aiming for 1.0 release and I hope you'll all be along for the ride!

    That's all for this time, and unless I broke something (for which I will entirely blame Tinka), we'll see each other again in the next year. Exciting times ahead!



    0.71.0:
    Christmas Event:


    • Added a special christmas-themed event (requires level 10 to trigger)
    • Bosses and elite monsters will drop random gifts
    • Anomalies may roll special themed decorations
    • The Chronicon has been decorated for the occasion
    • Tinka has been up to something again...
    • Some new themed equipment has been added for each class, which may only be found in the new event location
    • New enemy sub types can also be found in this event location
    • Event lasts to December 31st

    Difficulty & Progression:

    • Made some slight adjustments to difficulty scaling post Legendary
    • Adjusted Mastery Exp requirements into brackets of 500 levels - each 500 is a slight jump on top of normal reqs

    Enchants:

    • Maximum Rage:

      • Now grants at the most 30, down from 50


    Items & Loot:

    • True Legendary items now have a 20% higher base value than Legendary items
    • Pain Lid is now Templar only
    • Flickerfang (claw) is now an accessory
    • Foul Schematics (spellbook) is now an accessory
    • Gems:

      • Citrine Star:

        • Now grants 5/8/15 to Maximum Rage, down from 5/10/20

      • Kyanite Star:

        • Now grants 3/5/8 to Minimum Rage, down from 3/7/12


    • Sets:

      • Berserker:

        • Bloodsoaked Garb:

          • Reworked, now does the following:

            • 2) Bloodbath also increases Bleed Damage by 15% per stack.
            • 3) Foes who die under the effect of Internal Hemorrhage erupts in an explosion of blood, dealing 250% of the total remaining damage of the effect to all foes within 3 meters.
            • 4) Internal Hemorrhage now stacks infinitely, and Bloodbath reduces damage taken by 40% while active.


        • Cataclysm Armor:

          • Reworked (and renamed to Cataclysmic Battlegear), now does the following:

            • 2) Quake has 100% chance to trigger.
            • 3) Stalagmites strike 3 times, and always trigger on Quake.
            • 4) Stonefist, Earthshatter, and Boulder all deal 30% more damage and grants the Berserker Earth Ward for 10 seconds. Earth Ward lowers damage taken by 40%.


        • Spiritual Garb:

          • Reworked, now does the following:

            • 2) Spirit Link now connects to up to 6 foes to the host, and all foes affected take 20% more damage from all sources
            • 3) Soul Link now deals damage in a 2 meter radius.
            • 4) Spirit Link now also links with the Berserker, transferring 40% of the damage he receives to the host


        • Breath of the Sky:

          • Reworked (and renamed to Skysoul Fragments), now does the following:

            • 2) Dragon Soul adds a debuff dealing an additional 70% damage per second for 5 seconds, stacking infinitely
            • 3) Dragon Spirit has 100% chance to trigger and Dragon's Grace now deal damage in a 2 meter radius
            • 4) Dragon Soul has 100% chance to trigger and Dragon Spirit adds 40% Damage Reduction


        • Volcanic Garb:

          • Reworked, now does the following:

            • 2) Molten Veins has a 2 meter wider range and is now also triggered on attack.
            • 3) Thorns damage is increased by 10% for each point of Rage, and Lava Blood has 100% chance to trigger
            • 4) Lava Blood now stacks infinitely and every 3 points of Rage adds 1% Damage Reduction to the Berserker


        • Dragonfire Garb:

          • Reworked, now does the following:

            • 2) Explosive Manoeuvres have a 100% chance to trigger.
            • 3) Explosive Manoeuvres and Destructive Manoeuvres adds Rampage to the Berserker when triggered. Rampage stacks 40 times and increases the damage of Explosive Manoeuvres by 5% per stack for 5 seconds.
            • 4) Destructive Manoeuvres strike 3 times when triggered, and Rampage adds 40% damage reduction for the duration.


        • Gust of the Frost Wyrm:

          • Reworked, now does the following:

            • 2) Frost Winds have 100% chance to trigger.
            • 3) Frost Winds now always trigger 3 at a time, and the maximum amount of active Frost Winds is increased by 5.
            • 4) Frostbite stacks infinitely. Frost Winds adds 40% Damage Reduction to the Berserker when triggered. Effect lasts 5 seconds.


        • Northern Rage:

          • Reworked, now does the following:

            • 2) +300% Rage Generation.
            • 3) Frost skills apply Frostbound to foes, causing them to take the same amount of damage as the skill dealt when hit by the next Rage Release. Effect lasts for 5 seconds.
            • 4) Frostbound now stacks damage infinitely, and Rage Release now grants the Berserker 40% Damage Reduction for 5 seconds when triggered.





    Interface:

    • Items that require a higher level now have a more orange background instead of red, for quick identifying
    • Changed draw order of interface elements so that item boxes/names are drawn above name tags etc.
    • Adjusted some text & number locations on the HUD
    • Added updated interface detailing to all classes (UI box edges)

    Skills:

    • All:

      • Damage over time effects now generally tick at a slower rate (but for more damage per tick) for performance reasons (it also removes a bunch of extra damage numbers)
      • Damage over time effects and other non-triggering efects now produce more balanced numbers for an exact average output
      • Slightly lowered the volume of many damage impact sounds

    • Berserker:

      • General:

        • Skills that deal "X% of skill Y's damage" no longer crit, preventing "double dips"
        • Removed mana cost of all base skills and lowered their damage to 100/110/120/130/140%, down from 140/150/160/170/180%
        • Removed the mana cost reduction passives for the base skill from each tree
        • Adjusted Rage gain calculations from hits as it scaled incorrectly at high levels

      • Heritage Skills:

        • Heritage skills no longer adds "X% to stat Y at Maximum Rage and half at Minimum Rage"
        • Instead, adds "X% of current Rage to Stat Y"

      • Guardian (Physical):

        • Inner Strength:

          • Clarified tooltip

        • Internal Hemorrhage:

          • Now based on the impact damage of the skill that triggers it. Now available at level 15, down from 20
          • Deals 30/50/70% of the triggering skills' impact damage per second, for 3 seconds

        • Cripple:

          • Now slows by 35/50/65%, up from 25/35/45%

        • Quake:

          • Now based on the impact damage of the skill that triggers it
          • Has a 30% (up from 10%) chance to instantly deal 40/50/60% of the triggering skills' impact damage in a 2.5 (up from 1.5) meter radius

        • Stalagmites:

          • Now based on the damage of Quake
          • Has a 50% chance on each Quake to instantly deal 100/120/140% of the Quake's damage in a 1 meter radius

        • Bruised:

          • Now available at level 20, up from 15

        • Tremors (Mastery):

          • Now grants 3% bonus damage per rank, down from 5%

        • Leap:

          • Now deals 170/190/210/230/250% damage, down from 200/220/240/260/280%

        • Earth & Sky:

          • Now bases the damage of the triggered Dragon Soul off Quake


      • Sky Lord (Lightning):

        • New Skills:

          • Skydancer:

            • Adds 2/4/6% Evasion, available at level 5

          • Soul Link:

            • Damage taken by the host of Spirit Link is transferred to all links, available at level 20


        • Dragon Warp:

          • Now has 2 seconds lower base cooldown
          • Now deals 240/250/260/270/280% damage, down from 250/270/290/310/330%

        • Dragon Spirit:

          • Now has a 9/12/15% chance to trigger on attack (rather than guarantee)
          • Now increases both MPR and HPR by 50/90/130 (210% with Mastery) while active
          • Now has 3 ranks, down from 5

        • Dragon Soul:

          • Is now chance on hit rather than chance on cast
          • Requires Dragon Spirit to be active to trigger

        • Spirit Link:

          • Now available at level 10, down from 20, and only requires Dragon Spirit to be learned, instead of both Dragon Spirit and Dragon Soul
          • No longer pulls, but instead slows all foes up to 70%, and grabs one additional foe

        • Bloodline:

          • Now available at level 15, up from 10

        • Amplified:

          • Now available at level 20, up from 15

        • Strong Spirit (Mastery):

          • Now increases the effect of Dragon Spirit by 4% per rank, down from 5%

        • Fierce Soul (Mastery):

          • Now increases the damage of Dragon Soul by 3% per rank, down from 5%

        • Overload:

          • Now deals 150/170/190/210/230% damage, up from 145/160/175/190/205%

        • Thunder Punch:

          • Now deals 225&250/275/300/325% damage, up from 200/220/240/260/280%

        • Dragon's Might:

          • Now triggers Explosive Manoeuvres on the target foe of Dragon Soul, basing the damage off Dragon Soul


      • Dragonkin (Fire):

        • Flame Roll:

          • Now moves much faster and with a better sound effect

        • Dragon Leap:

          • Now deals 130/140/150/160/170% damage, down from 135/150/165/180/195%

        • Hot Headed:

          • Now adds 4/7/10 to Minimum Rage (up from 3/6/9)

        • Furor:

          • Now adds 5/10/15 to Maximum Rage (up from 3/6/9)

        • Fissure:

          • No longer triggers effects when dealing damage

        • Molten Veins:

          • Now deal damage in a radius around the Berserker

        • Lava Blood:

          • Now adds a burn effect on foes hurt by Molten Veins, rather than making a puddle of lava

        • Explosive Manoeuvres:

          • Now places a single explosion on the foe(s) hit, rather than 1-3 randomly near the Berserker
          • Damage is now based on impact damage of the triggering skill
          • Reduced screen shake from explosion

        • Destructive Manoeuvres:

          • Damage is now based off Explosive Manoeuvres
          • Drastically reduced travel range, and now spawns from the explosion of Explosive Manoeuvres, rather than from the Berserker

        • Total Annihilation (Mastery):

          • Now affects Explosive Manoeuvres instead of Destructive Manoeuvres
          • Now adds 2% damage per rank, down from 5%

        • Cooling Off:

          • Now bases damage off Explosive Manoeuvres


      • Frostborn (Frost):

        • Hardened:

          • Now adds up to 5% Damage Reduction instead of resistances

        • Frostbite:

          • No longer applies on instance of frost damage per skill
          • Now bases the dmage on the damage of the skill hit
          • Now deals 35/50/65% of impact damage per second

        • Frost Winds:

          • Now summons max 5 winds
          • Wind damage is now based off the max potential damage of the skill casted when it triggers
          • Now deals 35/40/45% of skill damage per second
          • Now moves with the same speed as the Berserker

        • Biting Winds:

          • The Frostbite applied by Frost Winds is now based on the Frost Winds' tick damage

        • Biting Cold (Mastery):

          • Now increases the damage of Frostbite by 3% increased damage per rank, down from 5%

        • Rage Release:

          • Changed trigger sound effect



    • Warlock:

      • Heat Wave:

        • The cone width is now also increased by Reach
        • Note: Visuals aren't correctly representing the exact range, but should be representative of width (will be fixed)



    Misc:

    • Hitting F10 to save item cards no longer names the image "card_ITEMNAME" and just "ITEMNAME" because it got annoying with many cards to search through
    • Companions now respawn instantly with the player
    • Anomaly Reward chests now destroy nearby Shrines and breakables when spawning so they don't overlap
    • Updated locale files with the event quest & related speech

    Fixes:

    • Fixed a freezing issue on generating several Act 4 areas such as Tombs, Ruins, etc.
    • Fixed potentially being locked from using the Enchanter and Gambler
    • Fixed issue causing some quests obtained between hotfixes to remain in the quest log after completion
    • Fixed Anomaly Reward chests spawning inside walls
    • Fixed Empowered Shot not apply the slowing effect from Disorient
    • Fixed Volley not triggering Exposed
    • Fixed issue where in multiplayer, players may be resurrected by eachother after all were dead
    • Fixed issue causing the resurrection effect to sometimes play multiple times
    • Fixed Lich Form visuals remaining after the buff fades if you're idle
    • Fixed a couple of crashes related to bad affix combinatins on champion and elite enemies
    • Fixed cooldowns in the inventory being drawn over the materials and gems tabs
    • Fixed Crown Slaying enchant being listed as possible on off-hand items
    • Fixed more skill description errors
    • Fixed Divine Salvo not breaking stuff
    • Fixed Plague Lord not properly doublign the effect of Soul Toxin
    • Fixed issue causing Unstable Dimension portals to appear in the wrong position on the minimap
    • Fixed Blessed Blade not correctl adding to Sword damage
    • Fixed typo on affix "Poison Bomb"
    • Fixed a ton of skill typos and grammatical errors
    • Fixed many text alignement/rounding issues making text appear distorted
    • Fixed issue that prevented inspected items on the ground from showing all enchants
    • Fixed issue that made items incorrectly calculate their value (too low)
    • Fixed Earthshatter not triggering effects
    • Fixed duplicate level up sounds/effects if leveling up several times instantly (from for example a very long kill streak)
    • Fixed Master Archer not adding damage to Splinters


    [ 2017-12-22 14:30:23 CET ] [ Original post ]

    Update 0.70.6 - fixes tweaks

    Hey guys!

    Here's another update taking care of all reported issues so far.
    Next up is a lot of tweaks and changes to skills and some equipment, and possibly an additional little treat. Stay tuned!



    0.70.6:
    Tweaks:


    • Adjusted the damage of the Surger affix on monsters
    • Adjusted the damage of Fungimancas
    • Diana Jones will now despawn in The Lushlands when you've first talked to her after The Roost

    Fixes:

    • Fixed optional areas in Act 4 sometimes spawning with incorrect door sprites
    • Fixed issue making shrines not always disppear from map when used. This typically would happen in boss areas
    • Fixed chests not properly saving their status when leaving an area, causing anomaly reward chests to not spawn the next portal
    • Fixed issue where chests, particularly anomaly reward chests, had a chance to be spawned inside walls
    • Fixed a ton of typos and grammatical mistakes on Templar skills (thanks Typh!)
    • Fixed the "rubiks" puzzles sometimes spawning solved, I think
    • Fixed crash from Warden trap skills
    • Fixed naming inconsistencies of places in Act 4
    • Fixed "Champion" Pylons spawning a stack of Elite pylons inside itself
    • Fixed enemies getting struck in walls (hopefully for good this time)
    • Fixed several buff skills causing crashes when used nearby companions
    • Fixed issue where returning to The Lushlands from The Roost after having completed the related quests would spawn the player randomly or in the sea
    • Fixed the quest log sometimes drawing objectives on top of descriptions


    [ 2017-11-23 17:39:18 CET ] [ Original post ]

    Update 0.70.5 - fixes tweaks

    Hey guys!

    Yet another update is now available - thanks again for continuing to report issues to me!


    0.70.5:
    Tweaks:


    • Adjusted the frequency and likelihood of charging enemies to charge you, and slightly lowered the damage of the charge
    • Renamed the Armor of the High Ranger so it's not confused with the High Ranger set
    • Updated skill selection highlight to be more clear (ish?)

    Fixes:

    • Fixed diminishing return calculations on Evasion and Damage reduction being completely off
    • Fixed bad results when generating The Lost City, which prevented progression
    • Fixed Crown Slaying appearing on the enchant index for accessories
    • Fixed a misleading stat name in the stats page (Overpower was called "Chance to Overpower" - is now "Overpower (Elemental Pierce)")
    • Fixed crash from using berserker skill "Thunderpunch"
    • Fixed pressing (B) on the controller when backing out of skill selection/binding closing the entire skill tree
    • Fixed rare issue where the Vengeful Spirit may not spawn, preventing progression into the Fallen Temple


    [ 2017-11-20 19:32:41 CET ] [ Original post ]

    Update 0.70.4 - more fixes, some tweaks and an addition

    Hey guys!

    Here's what I've managed to fix this weekend. It should cover most of the major issues so far, and I'll keep working to bring out fixes in a steady pace.
    I also added a tweaks and two new enchants... hope you like it!

    Thanks for the reports!

    0.70.4:
    Additions:


    • Added Damage Reduction and Evasion enchants, they may roll on Amulets and Rings respectively

    Tweaks:

    • Adjusted the damage of Captain Moore's throwing axe
    • Rings and Amulets are now priced from level 10 and up when gambling
    • Quaker affix now gives you more time to avoid damage

    Fixes:

    • Fixed (another) issue with quest objectives sometimes not updating
    • Fixed "Crown Slaying" not rolling on items
    • Fixed typo on skill Stonefist and Combustion
    • Fixed bug which would cause Waypoints obtained in Act 4 to be carried over to any character switched to in the same seesion
    • Fixed issue causing some companions to turn into zombies
    • Fixed positioning of skill level numbers on the skill tree being off by a few pixels
    • Fixed several counts of broken text because of a rounding error (nametags, loot tags, and some other)
    • Fixed pressing (B) on controller while in various menus would also cast whatever spell was bound to (B)
    • Fixed being stuck in Eazimas stomach if killing her too fast


    [ 2017-11-19 17:28:19 CET ] [ Original post ]

    Update 0.70.3 available - more fixes and more info about FPS drops (likely solution)

    Hey guys!

    Another day, another update.
    Thanks for the continued reports - hopefully not that many issues left to solve now!

    About the FPS drops: with the help of community member Rahlence, I found that the most likely cause for the sudden FPS drops is power saving settings. For some reason, some computers won't recognize the game running as needing processing power and keeps everything in a power saving mode. So check your settings, and make sure it's set to Balanced or Performance, and take a look at your GPU settings as well. More info here: http://steamcommunity.com/app/375480/discussions/0/1291816880493891180/

    Now it's just a matter of figuring out *why* some computers won't recognize the game. Oh well.


    Anyway, here's the changes of this update:

    0.70.3:
    AI changes:


    • Sandworms are now more likely to spawn in the burrowed state (outside of Anomalies), and will burrow more randomly
    • Added a slight randomization to the "Nova" affix so enemies with it are less likely to burst you down instantly

    Tweaks:

    • Changed drop order of enemies so that they drop materials/gems/crystals before any loot
    • Adjusted Magic Find scaling for difficulties and Anomalies - higher difficulty now give more bonus MF than before
    • The Sandworms now burrow for shorter times and distance
    • Korem will now direct you to talk to Tinka after finishing Act 4

    Fixes:

    • Fixed a possible bad spawn for areas within Deepwood
    • Fixed entries to some desert areas like the Arena using the wrong image and appearing in the middle of walls
    • Fixed Korem being reluctant to giving quests for Acts 3 and 4
    • Fixed Anomalies unlocking after Act 3 (now unlocks after Act 4)
    • Fixed bad chest spawns in The Orcish Wastes
    • Fixed crash related to binding the interact key to the keyboard instead of mouse
    • Fixed crash when hitting the inventory page hotkey (default "I") when being in a vendor page
    • Fixed crash when using Intimidation after Soul Replication or when there were any active companions
    • Fixed Trove being marked in the Hidden Cellar even though it doesn't spawn one


    [ 2017-11-17 17:04:23 CET ] [ Original post ]

    Bugfixes available! +info on unstable fps

    Hey guys!

    Thanks for your resilience and patience with bug reporting!
    Was this one shaky update or what?

    I've released two small updates since the major content patch which should solve most issues reported. If you find any problem please let me know in the bug report thread!

    Please note:If you're experiencing the game to be running slowly, choppy or having weird fps drops, please make sure you've checked "Alternative Synchronization" in the Video options! (Also please let me know if that worked or not)

    Anyway, here's a summary of what's been changed:

    0.70.2:
    Options:


    • Added options (Video Options menu) to enable or disable the heat, bloom, and water shaders

    Tweaks:

    • Player characters won't interupt NPC's talking so frequently
    • Tweaked some vertex settings which may help with some FPS issues

    Fixes:

    • Fixed crash when talking to Diana Jones if the Mirage quest had bugged
    • Fixed crash from Lich's Touch accessory
    • Fixed crash from companion pathfinding errors
    • Fixed area corruption happening when taking return portals from a sub area and then trying to get back into the main area
    • Fixed issue where several bosses would temporarily or permanently turn into zombies
    • Fixed player being able to interact with self and dying
    • Fixed Chantie and and Tarot saying "MISSING TEXT"
    • Fixed Diana Jones sometimes having the wrong dialogue
    • Fixed not being able to change windowed resolution in-game
    • Fixed the window resetting its position after each load screen



    0.70.1:
    Misc:

    • Adjusted Heat shader to not be as intrusive

    Fixes:

    • Fixed crashes caused by skills being triggered by other skills or similar effects, such as the Storm Pendant triggering Nimbus
    • Fixed crash from several other skills
    • Fixed some quests failing to update and not being able to be handed in - if you have a quest that got stuck like this, simply do the objective again and it should update properly (in the case of acquiring an item, like the Pixie key for example, just dropping it and picking it up again should do the trick)
    • Fixed some quests repeating themselves endlessly
    • Fixed Diana Jones acting weirdly if you don't talk to her when first entering the Lushlands
    • Fixed crash when generating The Lost City


    [ 2017-11-16 18:21:02 CET ] [ Original post ]

    Major Content Update #5 is here!

    Hey guys!

    It's finally here - major content update #5!

    https://www.youtube.com/watch?v=7kbl0LKlAt8

    This is a very big update and not only does it add the whole new Act 4, but it also adds some new content to all three previous acts, as well as a ton of polish to quests, bosses, areas, and more!

    In addition to that, you'll be seeing many new enemies and Anomaly bosses and layouts, all with a *slightly* steeper difficulty curve.

    Not to mention the all new Spell Scroll and Relic items... this is something you may see much more of in the future!

    In addition to that, controllers should now feel even better in combat, the HUD got a slight update, enemies got their resistances re-balanced, most of the mute enemies now got voices, and there's a few new items for you to find.

    So what's next?
    I'm working on a Linux port (finally), and I will also be working a lot with existing items and sets, and the mastery trees will see some updates. My focus on the next few updates will be to work towards a greater build versatility and improved progress & itemization.

    Stay tuned!

    0.70.0:
    Act 4 released, summary:


    • 30+ new zones and sub-zones filled with new monsters, uniques, loot, quests, secrets, and more!
    • 20+ new quests
    • 20 new unique (named) monsters, many with their own unique loot drops
    • 14 new monster types, some making appearances as soon as Act 1
    • 14 new Achievements
    • 11 new Anomaly bosses
    • Tons of new music and sound effects (100+!)
    • Many new Anomaly layouts
    • Act 1 and 2 polished and fleshed out with new quests, areas, and small in-game cutscenes
    • Controller support improvements
    • New item type: Relic. These items are special usable items that can be bound to your belt to be used (only a few exists so far)
    • New exploration mechanic: Troves. These are chests hidden in a few optional areas. These chests contain more loot than Legendary chests and also give experience poitns when opened!

    Anomalies:

    • 11 new bosses
    • Added a large amount of new monsters from the new Act to fight
    • Added many new layouts
    • Improved existing layouts
    • Updated sprites and animations of several existing Anomaly bosses
    • The portal to the next area following a boss fight is now only revealed after opening the chest, so you don't accidentally enter it when going for the chest

    Bosses (Story):

    • Cael'is: Updated with new unique sprite and animations
    • Feren'el: Updated with new unique sprite and animations
    • Captain Moore: Changed fight with new mechanics, added new unique sprite and animations
    • 4 new unique boss fights added with Act 4, the later 3 having some more experimentally complex mechanics than before

    Areas:

    • General:

      • Caves:

        • Adjusted cave design somewhat to make more openings between passages

      • Rebalanced chest spawns:

        • You'll now see more chests in optional/hidden/secret areas
        • Some optional areas now spawn a guaranteed Legendary chest

      • Added Troves:

        • Select optional areas in each Act spawn Troves, which are chests that contain even more loot, crystals, and materials than a Legendary chest, as well as a decent amount of experience points
        • There are now new achievements related to finding all of these in each Act

      • Added Practice Dummies to The Chronicon
      • Traps should now spawn some distance away from waypoint portals and other doors/portals
      • Monsters now spawn some distance from your entry point in all areas
      • Adjusted Shrine spawn rates (you should see them more frequently in later zones)
      • Updated Chronicon tileset a bit

    • Unstable Dimensions:

      • Added two new affixes to the pool

    • Act 1:

      • Added a new main area - The Temple Gardens, with a new Waypoint
      • Added a new optional area - The Botany (found in The Temple Gardens)
      • Updated story flow and progression - added many small cutscenes to make the story more coherent
      • Changed how many main areas are connected in the later half of Act 1
      • Removed Forgotten Chambers waypoint

    • Act 2:

      • Added a new main area - The Underwood Passage
      • Added a new optional area - The Den (found in The Underwood Passage)
      • Updated story flow and progression - added a few small cutscenes and tied toegether the quest start/end points better
      • Sergeant Jorgen now gives a specific key to his chest, which can only be opened with it

    • Act 3:

      • Added a new optional area - The Dungeon (Found in the Lower Levels)
      • Renamed Herb Garden to Royal Garden
      • Added new lights to Clairebourg Exterior, The Courtyard, and Royal Garden


    Character:

    • Slowing effects on the player character now continue to fade during cutscenes
    • Pull and knockback effects on the player character now either continue or abort during cutscenes, rather than freeze the player mid-air

    Chronicon & Vendors:

    • Moved Tinka to his next job
    • The Gambler and Enchanter won't appear until you can actually make use of them, like the Gemcutter
    • Removed the Enchanter's Codex quest, you now unlock her automatically when finishing Act 1
    • The Gambler is unlocked by reaching level 10 as usual
    • (These changes won't affect you if you've already unlocked them)

    Controller/Gamepad:

    • Using skills that land on targets while not having any target will now default them to land on the player (unless it's a movement skill like Leap, then it will use the max range)
    • Using skills that have a limited range (such as Leap) while having a target will now land that skill on the target, if within range, rather than overshoot - unless it's an utility skill like Hop or Soul Warp (they ignore targets)
    • Default button mapping for all skill slots changed to be more comfortable
    • Default sensitivty settings lowered to counter minor hardware defects & differences
    • By default the player character will now also aim in the direction of movement (use left stick to both move and aim) - can be turned off in gamepad settings

    Difficulty and scaling:

    • Because of the additional story content, the experience gain growth from monsters has been adjusted to better suit the larger world (the plan is to aim for level 100 by the end of Act 5 in the end)
    • The base difficulties (Casual - Legendary) now scales enemy health and damage slightly faster and higher
    • (Legendary and beyond scales at the same rate as before, but expect this to change in the future as the skills & item sets get updates/tweaks)

    Enchants:

    • Added new enchants:

      • Undead Slaying (Major)
      • Spectral Slaying (Major)
      • Fae Slaying (Major)
      • Demon Slaying (Major)
      • Beast Slaying (Major)
      • Arachnid Slaying (Major)
      • Crown Slaying (Epic)

      Adjusted existing enchants:

      • Reach:

        • Condensed roll range, reduced maximum augment cap to 5/6/8/10%, down from 6/8/11/15%

      • Effect Duration:

        • Condensed roll range, reduced maximum augment cap to 6/8/10/15%, down from 9/12/15/20%



    Interface:

    • Improved visibility of target healthbar
    • Added tooltips to health/mana/rage/souls bars
    • Legendary chests (and Troves) now show on your map when the surrounding area is discovered
    • Added hotkeys for opening the skill tree and quest log for keyboard, default is K and L respectively
    • Slightly increased default text scroll speed (you can still interact again to increase speed)
    • Added a new background for inventory and various interface boxes
    • Added new character portraits

    Items & Loot:

    • Currency and Materials now animate much faster when dropping, allowing you to pick them up faster
    • Adjusted drop rates of gems
    • Adjusted drop quanities of crafting materials (it now caps eventually)
    • Added a new type of item: Relics!

      • These items are special usable items that can be bound to your belt to be used - very few exist, all of them hidden, and more will be added soon

    • Added a new special item: Skill scrolls!

      • These are single use scrolls that cast a skill from any class
      • There's currently 17 different scrolls of the rarities Enchanted and Rare
      • These scrolls can be bound to belt slots, have a very short cooldown, and may trigger any passives, buffs, or enchants related to the skill/element being used

    • Added several new unique items dropped from the unique champions of Act 4
    • True Legendary items:

      • Added new armor "Spectral Armor"

    • Legendary items:

        All:

        • Added a few new items which will start dropping at low levels:

          • Ring of Marvellous Gems: Always has 2 extra cube sockets (making a total 3 sockets possible on this item)
          • Weyrick's Finery: Always has one of each socket (in additional to random rolls, making a total of 6 sockets possible on this item)


      • Templar:

        • Crown of Justice: Added a new legendary power

      • Berserker:

        • Flamebound Armor: Now uses your current rank of Embershield, or rank 1 if you don't have any points in the skill

      • Warden:

        • Serenity: Added a new power



    Gems:

    • Cube Orthoclase:

      • Reach stat on weapon/offhand is now 10% at Epic, down from 12%


    Monsters:

    • Added 14 new base monster types, all with 2-4 variations of different skill, name, & stat setups
    • Stun, knockback, and pull effects no longer share cooldowns and can be applied to monsters on rotation without interfering with eachother
    • Removed resistance penalties from minion monsters as they are already weaker (less health and damage)
    • Freezing Pylons slowing effect halved
    • Flail affix now starts them off flailing slowly, gradually speeding up
    • Some monsters will now spawn into the world as you get close, by for example digging up through the ground, or by assembling themselves (like for example skeletons)
    • Added new sound effects to the following existing enemy types:

      • Bats, Spikehogs

    • Added new affixes:

      • Beast, Burrower, Reaper, Surger, Poison Bomb, Repulsive, Quaker
      • Stags are now both Fae and Beast
      • Bats are now Beast

    • Updated monster types to have the following resistances, weakneses, and bonuses:

      • Arachnid:

        • Resist: Poison (+10%)
        • Weak: Frost (-10%), Fire (-10%)
        • Bonus: Poison Damage (+10%)

      • Beast:

        • Resist: N/A
        • Weak: Physical (-10%), Poison (-10%)
        • Bonus: Physical Damage (+10%), Poison Damage (+10%)

      • Demon:

        • Resist: Fire (+10%), Shadow (+10%)
        • Weak: Holy (-15%), Frost (-10%)
        • Bonus: Fire Damage (+10%), Shadow Damage (+10%)

      • Fae:

        • Resist: Holy (+10%), Lightning (+10%)
        • Weak: Shadow (-15%), Poison (-10%)
        • Bonus: Holy Damage (+10%), Lightning Damage (+10%)

      • Mechanical:

        • Resist: Physical (+10%), Holy (+10%), Shadow (+10%), Poison (+10%)
        • Weak: Frost (-10%), Lightning (-10%)
        • Bonus: Physical Damage (+10%), Lightning Damage (+10%)

      • Spectral:

        • Resist: Physical (+10%), Frost (+10%), Shadow (+10%)
        • Weak: Holy (-15%), Lightning (-15%)
        • Bonus: Shadow Damage (+10%), Evasion (+15%)

      • Undead:

        • Resist: Frost (+10%), Shadow (+10%)
        • Weak: Fire (-15%), Holy (-15%)
        • Bonus: Shadow Damage (+10%), Poison Damage (+10%)

        Note: Bosses have no weaknesses despite their visual appearances
        Champions and Elites may roll affixes to mitigate their weaknesses


    Music:

    • Added new boss fight music unique to each Act
    • Added "intro" sequence to all boss music that plays during dialogue
    • Added 4 new tracks for Act 4

    Performance & Technical:

    • Slightly improved area load & generation times
    • Slightly improved fps, mostly noticable on low-mid range computers
    • In order to apply a fix, the game should start in fullscreen mode after updating
    • Added several new shaders to apply effects such as glow, heat, water

    Quests:

    • Increased Crystal and experience gain on most main quests
    • All quests now reward some crystals and exp
    • Most quests now also reward randomly generated equipment
    • All quests now have objective tracking in the quest log (basically a TL;DR of the quest description)
    • Updated a ton of quest objects and descriptions to make more sense overall

    Skills:

    • Berserker:

      • Leap: Now varies the sound effect somewhat
      • Explosive Punch: Increased range by about 1.5 meters, and will now stop at the cursor/target location

    • Templar:

      • Repulse: Now also destroys enemy projectiles

    • Warden:

      • Rapid Shot: Now has a slight accuracy penalty

    • Warlock:

      • Soul Warp: Now animates slightly faster
      • Soul Curse/Bane/Sorcery: now won't cast if having 0 souls
      • Improved visuals of all Curse spells



    Sound:

    • Adjusted sound levels for many sounds, skills, etc
    • Replaced some low quality sound effects
    • Added 100+ new sound effects

    Stash:

    • Added a 5th stash tab

    Stats:

    • Evasion and Companion Damage Reduction now have diminishing returns
    • Added stats for bonus damage to certain enemy types, such as Undead, Beast, Crowned, etc.
    • Added some (currently hidden but active) class specific stats such as "Aura Range", "Aura Effect" and similar - more on this later

    Windows 10 issues:

    • Added Alternative Synchronization which might help with the recent black screen issues for Windows 10
    • This will enable by default for all Windows 10 users - if you experience any problems with it on, it can be disabled from the Video options
    • Note: it requires Vsync to be on

    Misc & localization:

    • Added more external text files for editing
    • Added (most) warnings, speech, and quest texts to external files so that they may be translated
    • Updated some NPC speech files for the vendors, any custom translations may now print incorrect or outdated text in-game
    • Portals now have a closing animation
    • Player characters will now react to you walking away from talking NPCs

    Fixes:

    • Fixed rare crash on the "Finalizing" step while generating a new area
    • Fixed crash related to certain keybindings
    • Fixed crash related to unplugging USB devices or wireless controller's batteries dying
    • Fixed crash caused by Warden skill "Traps"
    • Fixed crash that may occur when entering an Anomaly
    • Fixed crash that could occur upon using a protal scroll or cliking a shrine
    • Fixed crash related to depositing certain items into stash
    • Fixed several freezes/crashes related to item generation that would sometimes happen when gambling, opening chests, or killing enemies
    • Fixed a ton of integer overflows leading to monsters with negative health, skills not dealing damage, etc. please let me know if you discover any more of these issues!
    • Fixed issue with spawning monsters not always playing their spawn animations
    • Fixed issue with many areas spawning more monsters than they were intended to
    • Fixed not being able to delete saves, and location caching issues for players with non-english Windows logins/languages
    • Fixed issue causing flickering on load screens for some players
    • Fixed Accessories showing Sturdy as a possible enchant to roll when they actually cannot roll it
    • Fixed enemy mini healthbar overlapping the target healthbar/name
    • Fixed long term issue where rare spawns (unique monsters) would sometimes appear in the wrong zone or appear multiple times in a single zone under certain circumstances
    • Fixed unique monsters regularly spawning close to the entrance of areas or always in the exact same spot
    • Fixed a blackscreen issue with Windows 10
    • Fixed some internal progress tracking sometimes causing events to repeat
    • Fixed achievement "Smashing!" not always properly triggering
    • Fixed sometimes spawning in different locations when re-entering the Storage Area
    • Fixed skill Soul Warp teleporting to where the cursor is when the animation finishes, rather than where you actually clicked
    • Fixed issue where quests would keep sending update notifications when a previously completed objective was reached again
    • Fixed issue where stats with diminishing returns, such as Damage Reduction, would sometimes lower stats instead of adding
    • Fixed some color-coding issues in the quest log
    • Fixed a bug causing rare gems to drop too frequently
    • Fixed some Warden companion spells creating invisible Zombies in certain circumstances (pretty weird)
    • Fixed the bad shrine effect happening in boss fights
    • Fixed Ascension skill not granting correct amount of HoH & MoH
    • Fixed Trapflip not appearing to deal damage (turns out it actually dealt damage, but the range was too short to reach anything)
    • Fixed Dragon Storm not tr & CDR (used values from Frozen Death instead)
    • Fixed a bunch of skills not aiming properly with controllers
    • Fixed Corruptor skill tree showing a max of 91 skill points, when there actually is 92
    • Fixed the waypoint reset popup drawing controller buttons over the text
    • Fixed several text and background issues with nametags
    • Fixed area "A Small Cave" not spawning correctly in The Northern Advance (it would never show up for most people)
    • Fixed issue where monsters would sometimes use the wrong animation or flicker when attacking
    • Fixed items on ground showing their value as "0" when re-entering an area
    • Fixed issue where using a gamepad to select load/save for player 1 in the multiplayer menu would act weird or not work at all
    • Fixed Dancing Blade not working correctly
    • Fixed Soul Curse/Bane/Sorcery skills not working
    • Fixed not being able to rename characters when using a controller
    • Fixed issue where some monsters would use incorrect animations for certain attacks, or use animations of other monsters
    • Fixed issue with incorrect spawning of puzzles
    • Fixed issue with puzzles sometimes disappearing on re-entering a zone


    [ 2017-11-15 16:56:28 CET ] [ Original post ]

    New update coming soon.. here's a teaser!

    https://www.youtube.com/watch?v=ss9VOFYAiLs

    Hey guys!

    It's been a while since any official updates, so I figured I'd give you a bit of a teaser for the next update!

    The update will go live in November, and as always there will be a sale to celebrate the event - each major content update is a step closer to 1.0! And now with Act 4 of 5 coming.. we're getting pretty close!

    The full update notes will be released with the update, but here's a small preview of what you can expect..

    0.70.0 teaser update notes


    • Full new Act with tons of new zones, quests, and bosses!
    • 14 new enemy types
    • Many new Anomaly layouts and bosses
    • An extra stash tab
    • A new "treasure trove" mechanic - hidden chests with extra amounts of loot & exp
    • Revamped Act 1 & 2 with new zones and better quest flow, and new boss sprites
    • New enchants & stats
    • New loot and new effects on existing loot
    • Spell scrolls & belt items
    • Tons of new music and over 100 new sound effects
    • Improved performance & stability, dozens of bugs fixed, and much more!


    See you in November ːsteamhappyː


    [ 2017-10-25 13:12:51 CET ] [ Original post ]

    0.65.3 hotfix - Catacombs freeze issue

    Hey guys!

    The game should no longer freeze on the load screen when entering The Catacombs.
    Sorry about that!

    Please let me know if the issue persists.

    0.65.3
    Fixes


    • Fixed freeze on entering The Catacombs


    [ 2017-07-05 12:48:13 CET ] [ Original post ]

    Update 0.65.2 - fixes and small tweaks

    Hey guys!

    Here's another update. This time it's mostly fixes of things you've reported in the past weeks. Thank you for the reports!

    I am also making steady progress on Act 4, and as of this update I will focus entirely on it - unless something that needs urgent fixing pops up, of course!

    Here's the full update notes:


    0.65.2:
    Companions:


    • Companions should now respawn much more frequently

    Items:

    • The Skyshard: Now deals Lightning damage based on the impact damage of the skill that triggered it

    Skills:

    • Curse of Doom: Now applies stacks which increase the damage dealt, refreshing the duration when re-applied and keeping the stacks, rather than resetting the damage bonus on each refresh

    Stats:

    • Damage Reduction now has diminishing returns by being multiplicative - this is as preparation for the stat to be more widely used in end-game in the future

    Fixes:

    • Corrected killstreak exp bonus
    • Fixed some text errors in quests
    • Fixed some skill description errors
    • Fixed Comet and Meteor having a minuscule damage radius
    • Fixed the option to show items behind walls resetting after restarting the game
    • Fixed several issues regarding companion spawning and re-spawning
    • Fixed Demon Lord set spawning too many Hellhounds in some cases
    • Fixed Twister enchant not working correctly
    • Fixed Storm Mender heals not hitting other players and other companions
    • Fixed crash when using Root Veil
    • Fixed consumables and bags showing a value of 0 when dropped
    • Fixed anomaly boss Nek'rosis spawning his zombies inside walls in some occasions
    • Fixed the Tome of Vengeance special effect not working
    • Fixed some incorrect damage calculations of Dancing Blades
    • Fixed some companions not updating their stats with the player
    • Fixed "invisible sockets" on items
    • Fixed Cooling Off using the procrate of Frost Winds
    • Fixed NPC unlock quests getting stuck if you complete them on one character while having them active on another
    • Fixed Mysterious Garden generating too large areas to fit the minimap
    • Fixed Doublecast not triggering properly
    • Fixed super rare crash related to consumable items generation
    • Fixed not being able to buyback x10
    • Fixed Legendary chest spawns inside Anomalies being treated as Anomaly Boss Chests


    [ 2017-07-04 14:54:04 CET ] [ Original post ]

    Update 0.65.1 - fixes new font!

    Hey guys!

    Thanks for the reports - here's a small bugfix with all known new issues of 0.65.0 fixed. If anything else pops up, I'll have another one out ASAP.

    I also added a new font which has better 8's :-)
    Let me know what you think of it!


    Thanks!

    0.65.1:
    Font:


    • Updated the font - let me know what you think

    Fixes:

    • Fixed Favor, Shimmer, and Sanctified only granting 1 Mana/Health on Hit
    • Fixed crash from integer overflows when reaching extremely high mastery levels
    • Fixed Empowered Wisp not stacking beyond 30
    • Fixed value display of items on the ground showing too high value
    • Fixed Gem upgrade interface listing x/3 when you need x/5 to upgrade
    • Fixed the player being teleported when Living Blood and other similar temporary companions trigger


    [ 2017-06-22 19:27:43 CET ] [ Original post ]

    Update 0.65.0 Available! New item powers, tons of balance changes, QoL changes, bug fixes, and more!

    Hey guys!

    Thanks for all the feedback and bug reports! This update is heavily based on that, and as such it mostly concerns balance changes to both items and skills, and tons of fixes and quality of life changes.

    There are also 15 new item powers added to Unique and Legendary items! Some of these are completely new, and others are reworked to be more useful and interesting, such as the Jeopardy ring.

    With all this in mind, this is a pretty big update, and as per usual that means increased likelyhood that bugs slipped through my testing.

    However, I did fix a ton of issues - even some of the more elusive crashes, so I'm hoping for a more stable experience for everyone. Please let me know about any bug or crash that you experience! The more info the easier it is to locate and fix.

    Sadly the Windows 10 issues with black/white screens persist, as there has as of yet not been an update to the GameMaker engine. If you have any of these issues, please consult the Troubleshooting thread for temporary workarounds. Hopefully there will be an update soon so we can take care of this for good :)

    I will monitor the forums and dedicate the next few days for hotfixing, should it be necessary, so we all can enjoy this solstice weekend!

    After any potential issues have been resolved, I will continue work with Act 4.
    It's gonna be a good one!

    Anyway - that's all for now. I hope you enjoy the update!

    Full patch notes:

    0.65.0:
    Anomalies:


    • Shortened the boss spawn animation
    • Added a Gem & Sockets vendor to Tinka's Domain
    • Challenge scrolls can now drop in Anomalies
    • Updated the sprites of several Anomaly bosses
    • Pyre:

      • Updated sprite & animations, changed active skills

    • Venom, Deathchill:

      • Updated sprite & animations


    Areas:

    • Deepwood + Rosewood + Eastern Wall:

      • Adjusted generation algorithm to prevent from building outside of minimap bounds, and made the area somewhat smaller

    • Castle Lower Levels + The Catacombs:

      • Reduced monster spawn density somewhat, but increased the chance of Elite pack spawns


    Bosses:

    • The High Priest:

      • Now has a much shorter range and will stay in view

    • Mundus:

      • Updated with new sprites and animations


    Character & Progression:

    • Base pickup radius increased to 4 meters, up from 3
    • Enchanting and Gem vendors are now account wide, so you only have to unlock them once
    • Killstreak xp gains are now based on how much xp the individual monsters killed are worth, multiplied by a difficulty modifier, scaling logarithmically with the size of the streak (thanks Arkatar for the help!)
    • Slightly increased base damage growth for melee characters - should mostly be noticable on low to mid levels, and neglible in end-game

    Controls:

    • Using the left stick to aim with controllers no longer disables aiming with the right stick
    • Using click to move and using the "force move" button (default is spacebar) does no longer attack monsters, and will only force movement

    Difficulty:

    • Adjusted drop rates to be more on par with actual difficulty
    • Upon reaching Mythical difficulty, enemeis will now start stacking resistances

    Gems:

    • You now need 5x of each gem to upgrade them
    • Tweaked drop rates further:

      • Chests now always drop at least one gem
      • Champions are now guaranteed to drop at least one gem
      • Elites have a ~25% chance to drop a gem
      • Slightly lowered gem drop rate off regular monsters
      • Polished Gems no longer drop, and instead have to be obtained through upgrading

    • Updated gem stats:

      • Star Larimar:

        • Armor: Now adds 3/4/5% Evasion, down from 3/5/7%



    Interface:

    • General:

      • Added a "Shrines Activated" counter to the statistics page
      • Companions now have green healthbars, and healthbar visiblity improved in general
      • If you can't afford a resurrect, the cost will now be displayed in red

    • Inventory & Vendor:

      • Quick-sell buttons now sell all equipment up to the rarity clicked, so clicking to sell all Rare will also sell all Ordinary and Enchanted
      • You can now Ctrl+click (or left trigger + (A)) to gamble 10 items at once
      • Item card outlines are now in the rarity color
      • Stats in the inventory pages are now converted to short numbers if they take too much space, ie is over 100k
      • Added a button to go backwards in the inventory stat pages

    • Enchanting:

      • You can now hold Ctrl or Left Trigger to fully Augment an enchant instantly
      • Holding the mouse cursor over an enchant efter having clicked Re-roll or Augment now shows the cost of doing so

    • Gemming:

      • You can now hold Ctrl or Left Trigger to upgrade all gems, instead of one at a time

    • Minimap:

      • Icons can now be scaled individually from the options menu


    Items:

    • The base stats of items have a higher chance to roll higher values on higher difficulty & anomaly rank
    • Slightly increased the max base stat rolls of True Legendary items
    • Quest rewards and monster specific unique items can now roll sockets upon drop
    • Jeopardy:

      • Re-designed effect to be more interesting. Retroactive change - it'll apply to already existing copies of this item

    • The following items have been updated with new effects, which means you need to find the new versions of these items to get the effects:

      • All:

        • Hydra Scales (Unique Accessory)
        • Skyshard (Legendary Accessory)
        • Smoldering Gemstone (Legendary Accessory)

      • Berserker:

        • Helm o' War (Unique Helm)
        • Flamebound Armor (Legendary Armor)

      • Templar:

        • Retaliator (Legendary Shield)

      • Warden:

        • Band of Nature (Unique ring)
        • Pain Bolts (Unique Arrow)
        • Stormdweller Hood (Legendary Helm)

      • Warlock:

        • Brimstone Staff (Legendary Staff)
        • Death's List (Legendary Accessory)
        • Lich's Touch (Legendary Accessory)
        • Hellstone Amulet (Legendary Amulet)
        • Pestilence (Legendary Ring)
        • Note: Warlock got some extra love this update due to having less legendary items with effects than the other classes (now everyone has the same amount)


    • The following items have had their descriptions updated to be more clear:

      • Boots of Hermes
      • Nimble Boots


  • Set item and set bonus changes:

    • Templar:

      • Wargod:

        • 3-piece bonus now deal a minumum of 1 second's worth of damage if the burn has less than 1 second left


    • Warden:

      • Armor of the Wispmother:

        • 3-piece bonus now grants 200% additional damage (up from 100%)
        • 4-piece bonus now grants 3 additional permanent Wisps (instead of proc rate)
        • Wismother's Bow now rolls effect duration instead of mana on hit by default


    • Warlock:

      • Burning Hells:

        • 4-piece bonus now has Flaming Hells duration increased by 6 seconds, down from 10



    Loot:

    • Improved visuals of rare loot so that the different rarities are more distinguishable
    • All items now display sell value on mouseover
    • Weapons now display damage and attackspeed on mouseover
    • Stack sizes increased to 1000 from 100 for potions, keys, etc.
    • Tweaked drop rates of rare crafting materials
    • Loot behind walls can now be shown as a colored dot, enable this in the gameplay options
    • Special items like Ancient Coins now show up properly on the "inspect nearby" feature

    Misc:

    • Added a slight delay to the spawn buttons pop up and added cutscene bars to the death to further emphasize it, and to prevent misclicks
    • Changed some menu button labels

    Monsters:

    • All monsters can now be slowed, but the previously immune monsters are capped at 10% slowed, so that effects depending on slows are properly applied
    • Added a new "Gem Hoarder" affix

    Music:

    • Setting music frequency to anything other than "loop" will now fade out music when changing zones, and start the music slowly after a timer. (rather than always force start it at entry, making it basically loop anyway)
    • Music always fades on changing zones now, rather than cutting abruptly
    • Boss music always starts right away regardless of music frequency setting

    Shrines:

    • Increased chance to get the bad shrine effect for the first time, after which the chance is drastically reduced
    • Removed some shrine effects from shrines inside anomalies
    • Added 4 new shrine effects

    Skills:

    • Note: Mastery scaling has been adjusted to promote more versatility in your builds.

      • This means that, among other things, all passive skills now have caps on their Mastery damage increases, in order to keep their intended role as damage aplification, rather than the main source of it.
      • Active skills remain uncapped.
      • Many Mastery skills now also have a higher cap and higher damage per point, to make some previously inferior builds more evenly balanced.
      • Expect more skill changes, and many new item powers to change things up, in the future!

    • Berserker:

      • Rage Release:

        • Range increased to 3/3.5/4 meters, up from 2.2/2.4/2.6 meters

      • Power Within:

        • Overpower buff reduced to 4/8/12%, down from 5/10/15%

      • Frost Shock (M):

        • Max rank increased to 100, up from 20

      • High Pressure (M):

        • Max rank increased to 50, up from 20

      • Biting Cold (M):

        • Max rank set to 100, and damage per point increased to 5%, up from 3%

      • Fierce Soul (M):

        • Max rank set to 100, and damage per point increased to 5%, up from 3%

      • Tremors (M):

        • Max rank set to 100, and damage per point increased to 5%, up from 3%

      • Total Annihilaiton (M):

        • Max rank set to 100, and damage per point increased to 5%, up from 3%

      • Overpower (M):

        • Value per point reduced to 1%, down from 2%


    • Templar:

      • Dancing Blade:

        • Will now interrupt their flailing if their target dies, and find a new target

      • Reprisal:

        • Use effect now increases Thorns% by 90/105/120/135/150%, up from 5/10/15/20/25% - additively with other bonuses

      • Sanctified:

        • Now grants a minimum of 1 Health on Hit per rank. Health on Hit (lvl 100) reduced to 20/30/40, down from 25/40/55

      • Favor:

        • Now grants a minimum of 1 Mana on Hit per rank. Mana on Hit (lvl 100) reduced to 20/30/40, down from 25/40/55

      • Sacred (M):

        • Max rank increased to 100, up from 20, but damage reduced to 5% per rank, down from 10%

      • Empowered Expulsion (M):

        • Max rank increased to 100, up from 20

      • Electrocution (M):

        • Max rank increased to 100, up form 20, but damage reduced to 5% per rank, down from 10%

      • Thundering Wrath (M):

        • Max rank set to 100

      • Intensive Conviction (M):

        • Max rank increased to 100, up from 20

      • Pain of The Condemned (M):

        • Max rank set to 100, and damage per point increased to 5%, up from 3%

      • Iron Maiden (M):

        • Max rank increased to 50, up from 20, and damage increased to 5% per rank, up from 2%

      • Deep Cuts (M):

        • Max rank increased to 50, up from 20

      • Overpower (M):

        • Value per point reduced to 1%, down from 2%

      • Ayeela's Presence (M):

        • Health on Hit reduced to 4 per rank, down from 5 per rank


    • Warden:

      • Agility:

        • Now increases Agility by 4/8/12%, down from 10/15/20%

      • Move With The Wind:

        • Now increases Evasion by 4/6/8%, down from 6/8/10%

      • Winterbringer:

        • Now increases Evasion by 15%, down from 25%

      • Wisps:

        • Wisps are now permanent companions and limited to 3 (increased with set bonus)

      • Empowered Wisps:

        • Now adds stacks of "Empowered Wisp" on hit with Lightning spells, rapidly increasing the damage of all wisps

      • Siphon Energy:

        • Now grants a minimum of +1 mana per rank, as it would not increase on low levels earlier due to the stat growth formula

      • Storm Force:

        • Overpower buff reduced to 4/7/10%, down from 9/12/15%

      • Razor Cuts (M):

        • Max rank set to 100

      • Nature's Reclamation (M):

        • Max rank set to 100

      • Charged Lightning (M):

        • Max rank increased to 100, up from 20, but damage reduced to 5% per rank, down from 10%

      • Wisp Mother (M):

        • Max rank set to 100

      • Snow Storm (M):

        • Max rank set to 100

      • Overpower (M):

        • Value per point reduced to 1%, down from 2%


    • Warlock:

      • Masochism:

        • Now also triggers on self-inflicted damage from Blood Rite and Soul Trap

      • Vampire Lord:

        • Overpower buff reduced to 20%, down from 30%

      • Vampirism:

        • Now grants a minimum of 1 Health on Hit per rank. Health on Hit (lvl 100) reduced to 20/30/40, down from 34/51/68

      • Blast Wave (M):

        • Max rank increased to 100, up from 20

      • Burning Hells (M):

        • Max rank set to 100

      • Freezing Death (M):

        • Max rank set to 100

      • Infectious Disease (M):

        • Max rank set to 100

      • Sorrow (M):

        • Max rank set to 100

      • Dark Lust (M):

        • Max rank increased to 20, up from 10

      • Overpower (M):

        • Value per point reduced to 1%, down from 2%



    Stats:

    • Overpower is now more useful as enemies will start stacking base resistances
    • With this in mind, the Overpower stat has been made more valuable and all skills and items now give smaller Overpower values
    • Health on Hit and Mana on Hit has also been made slightly more valuable in the same manner

    Unstable Dimenions:

    • Added some new affixes
    • Adjusted layouts to create less dead ends and removed all disconnected platforms

    Fixes:

    • Fixed some skill spelling errors
    • Fixed holding left trigger to buy 10x on controller also swapping inventory pages
    • Fixed Blood Rite not dealing damage to the Warlock
    • Fixed being able to dupe items in the Gemcutting interface
    • Fixed issue with items having old (useless) enchants, adding a ton of value to items and making steep enchanting costs
    • Fixed backspace erasing 2 letters at a time when naming your character
    • Fixed players using gamepads not being able to equip items from the context menu in multiplayer
    • Fixed players 2-4 not correctly being able to control the gem interface in multiplayer
    • Fixed the boss spawn in Anomalies not killing all nearby foes in some situations
    • Fixed rare crash from Anomaly Boss "Bramblebranch"
    • Fixed the last played difficulty resetting to Normal under certain circumstances in the hero select screen
    • Fixed dropdown buttons in menus selecting the top option when clicking outside or at the top of it
    • Fixed the bad shrine effect happening in Anomalies
    • Fixed being able to "reset" the cancel button in the waypoint menu, attempting to load an undefined zone resulting in a crash or freeze
    • Fixed Shrine icons remaining on the map after use when having the Challenger set
    • Fixed issue with a color shift in the fade out of the loading screens
    • Fixed issue in menus where you could in some instances select two saves at once
    • Fixed resurrections costing much more crystals than listed
    • Fixed being able to resurrect even if you didn't afford it
    • Fixed Warden always having a minimum of 1+ Mana on Hit
    • Fixed super high crystal costs being displayed for enchant scrambles while using gamepad
    • Fixed issue causing Soul Essence to drop in quantities lower than 1, resulting in no drops generated until a certain MF threshold was reached
    • Fixed dead companions teleporting to the player when outside of the view
    • Fixed dead companions appearing on portals after loadscreens
    • Fixed rounding issue with the Templar's "Vengeance" skill tree base skill and Thorns
    • Fixed issue causing monsters to sometimes keep moving after death
    • Fixed crash when loot was dropping from an unreachable point
    • Fixed crash on gamble & loot drops when there wasn't an eligible item in the rolled rarity to generate
    • Fixed monsters spawning too close to entry in Anomalies
    • Fixed monsters near the portal being removed on each re-enter of an Anomaly
    • Fixed Hidden Cellar monsters spawning outside of the room
    • Fixed being able to teleport out of the Hidden Cellar and locking up the quest
    • Fixed issue with Templar's Condemnation not always triggering
    • Fixed Templar's Condemnation in some instances triggering twice
    • Fixed Storm Mender's heals being incorrect (it was casting a Templar healing spell for whatever reason)
    • Fixed an issue causing barriers to visually remain after the buffs faded (this seems resilient so do let me know if they keep staying after this update)
    • Fixed several issues with caves and forest areas sometimes spawning portals and other objects incorrectly
    • Fixed issue that made it possible to "use" Ancient Coin and the Treasury Key in the inventory, deleting them from your inventory
    • Fixed pixies in the Mysterious Garden not dealing damage
    • Fixed rare crash from Templar skill Thunder Blade
    • Fixed some enchant's roll ranges being higher than augment cap
    • Fixed getting stuck in trees in Act 2 when using several Berserker jump skills (such as Leap and Hop)
    • Fixed Aura skills "Use" effect being cast twice
    • Fixed missing tiles on Eastern Wall minimap


  • [ 2017-06-21 16:34:46 CET ] [ Original post ]

    Windows 10 Creators Update issues!

    Hey guys!

    It's been brought to my attention that if you have the Windows 10 Creators Update, the game will just turn into a black screen.

    Luckily, this can easily be fixed by running the game in compatibility mode for Windows 7!

    If you don't know how to do this, here's a quick guide:


  • Right click Chronicon in your Steam library
  • Select "Properties"
  • Go into the "Local Files" tab
  • Click "Browse Local Files"
  • Right-click Chronicon.exe
  • Select "Properties"
  • Click the "Compatibility" tab
  • Check "Run in compatibility mode for"
  • Select Windows 7 in the drop-down list
  • Hit accept and run the game!



    Meanwhile I'll try to figure out why this happens.
    Thanks!


  • [ 2017-05-21 11:48:09 CET ] [ Original post ]

    Update 0.64.1 available - hotfixing and tweaks

    Hey guys!

    Thanks for your instant feedback on the update!

    I've now fixed the crashes reported and done some adjustments to the gems.

    Let me know what you think or if you experience further problems!

    Thanks!

    0.64.1:
    Tweaks:


    • Reduced drop rates of gems
    • Increased relative rarity of gems above Common quality
    • Removing gems from sockets now destroyes them
    • Changed wording on some gem effects

    Fixes:

    • Fixed crash on hovering over buttons in the Enchanting interface without having an item selected
    • Fixed "Sludge" enchant dealing ridiculous damage
    • Fixed difficulty setting resetting itself
    • Fixed some skill description errors


    [ 2017-05-19 13:30:39 CET ] [ Original post ]