





Act 4 just released!
Read more in the announcement!Story
What happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories – the very souls – of the Heroes of Old. Each year, a handful men and women are given the great honor to re-live the old tales.
And this year, you have been chosen…
Note: Trailer footage and screenshots are of high level characters with decent equipment. Expect a slower pace at first.
Game Features
- The first 4 full acts to play through, with the final act in the works
- 4 unique classes: The Templar, Berserker, Warden, and Warlock
- Procedurally generated dungeons and areas – each playthrough is different
- Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
- Over 600 items with randomized enchants & qualities, and powerful set items!
- Over 900 skills and abilities to learn and improve
- Infinite character progression
- Basic crafting - Enchant and gem your equipment to its maximum potential!
- Full Xbox 360/one controller support (optional)
Planned Features (in no particular order)
- 1 Additional act
- Additional OS support
- Hardcore mode
- More items, quests, areas, and general content
- Much more endgame content and mechanics
- More fleshed out progression systems
Hey guys!
Happy holidays everyone!
This will be the last update of 2017. It features a neat little holiday event, available for characters level 10 and up, from which you can get some time limited equipment and other things. Mostly just for fun but it'll probably help your characters who aren't max level yet!
In addition to that this update also rolls out the first iteration of the updated sets and passive abilities. First out is the Berserker, with 8 fresh sets and a bunch of skill changes. The set updates are also retroactive so if you already have them you don't have to grind up the new versions.
Now, I know some of you have voiced concerns that because of these updated and very good sets, the game will shift and become heavily set oriented for end-game. This is partially true, as it will lean in favor of sets until near launch where I will be introducing more end-game features to allow deeper builds and itemization. So if sets don't float your boat, hang in there!
In addition to that I've made a few adjustments to progression and difficulty scaling of Anomalies, a few QoL improvements here and there, and a ton of bug fixes.
2017 has been a great year for both me and the Chronicon community, and I remain very thankful and proud of what we've accomplished together.
Thank you for the hundreds, if not thousands, of bug reports, thoughts, suggestions and feedback you've sent me over the year. The next year I am aiming for 1.0 release and I hope you'll all be along for the ride!
That's all for this time, and unless I broke something (for which I will entirely blame Tinka), we'll see each other again in the next year. Exciting times ahead!
0.71.0:
Christmas Event:- Added a special christmas-themed event (requires level 10 to trigger)
- Bosses and elite monsters will drop random gifts
- Anomalies may roll special themed decorations
- The Chronicon has been decorated for the occasion
- Tinka has been up to something again...
- Some new themed equipment has been added for each class, which may only be found in the new event location
- New enemy sub types can also be found in this event location
- Event lasts to December 31st
- Made some slight adjustments to difficulty scaling post Legendary
- Adjusted Mastery Exp requirements into brackets of 500 levels - each 500 is a slight jump on top of normal reqs
- Maximum Rage:
[list] - Now grants at the most 30, down from 50
Items & Loot:
- True Legendary items now have a 20% higher base value than Legendary items
- Pain Lid is now Templar only
- Flickerfang (claw) is now an accessory
- Foul Schematics (spellbook) is now an accessory
- Gems:
[list] - Citrine Star:
[list] - Now grants 5/8/15 to Maximum Rage, down from 5/10/20
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Interface:
- Items that require a higher level now have a more orange background instead of red, for quick identifying
- Changed draw order of interface elements so that item boxes/names are drawn above name tags etc.
- Adjusted some text & number locations on the HUD
- Added updated interface detailing to all classes (UI box edges)
- All:
[list] - Damage over time effects now generally tick at a slower rate (but for more damage per tick) for performance reasons (it also removes a bunch of extra damage numbers)
- Damage over time effects and other non-triggering efects now produce more balanced numbers for an exact average output
- Slightly lowered the volume of many damage impact sounds
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Misc:
- Hitting F10 to save item cards no longer names the image "card_ITEMNAME" and just "ITEMNAME" because it got annoying with many cards to search through
- Companions now respawn instantly with the player
- Anomaly Reward chests now destroy nearby Shrines and breakables when spawning so they don't overlap
- Updated locale files with the event quest & related speech
- Fixed a freezing issue on generating several Act 4 areas such as Tombs, Ruins, etc.
- Fixed potentially being locked from using the Enchanter and Gambler
- Fixed issue causing some quests obtained between hotfixes to remain in the quest log after completion
- Fixed Anomaly Reward chests spawning inside walls
- Fixed Empowered Shot not apply the slowing effect from Disorient
- Fixed Volley not triggering Exposed
- Fixed issue where in multiplayer, players may be resurrected by eachother after all were dead
- Fixed issue causing the resurrection effect to sometimes play multiple times
- Fixed Lich Form visuals remaining after the buff fades if you're idle
- Fixed a couple of crashes related to bad affix combinatins on champion and elite enemies
- Fixed cooldowns in the inventory being drawn over the materials and gems tabs
- Fixed Crown Slaying enchant being listed as possible on off-hand items
- Fixed more skill description errors
- Fixed Divine Salvo not breaking stuff
- Fixed Plague Lord not properly doublign the effect of Soul Toxin
- Fixed issue causing Unstable Dimension portals to appear in the wrong position on the minimap
- Fixed Blessed Blade not correctl adding to Sword damage
- Fixed typo on affix "Poison Bomb"
- Fixed a ton of skill typos and grammatical errors
- Fixed many text alignement/rounding issues making text appear distorted
- Fixed issue that prevented inspected items on the ground from showing all enchants
- Fixed issue that made items incorrectly calculate their value (too low)
- Fixed Earthshatter not triggering effects
- Fixed duplicate level up sounds/effects if leveling up several times instantly (from for example a very long kill streak)
- Fixed Master Archer not adding damage to Splinters
Minimum Setup
- OS: Ubuntu 22.04 LTS 64bit. Or newer. Non Ubuntu distros not officially supported.
- Processor: Quad Core 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX 11 and Shader Model 3.0 Compatible Dedicated Video Card. 1 GB VRAM
- Storage: 1000 MB available spaceAdditional Notes: Intel (integrated) graphics poorly supported. Dedicated GPU required!
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