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Update 0.73.0 - New Templar sets and skill updates, community suggestions, fixes, and more!

Hey guys! This update is very significant if you play Templar, as all sets and associated skills have been updated, and she's even got a brand new set! I've also put in some general tweaks and additions, as well as a few community suggestions, so there should be something for everyone in this update. As always, I've also fixed a bunch of issues you guys have reported (thanks!), but lately I've been getting a lot of reports on things that are difficult to verify and find. Because of this, the known issues list is growing pretty large so I'm taking the next week or so to focus entirely on fixing bugs before continuing with the Warden sets & skills. After the Warden update, only the Warlock remain, and after his rework I'll do a final pass over all classes and make some fine tuning based on your feedback. I'll also be taking a look at the Ultimate skills during this final pass. Meanwhile, we (me and Jericho, the artist) have also begun work on Act 5, as well as a few other, secret things. As you may know I tend to work on everything at the same time :-). Act 5 will be the final act before 1.0 release, and it will also be the most cool, fun, and quite possibly largest. If you've been a part of the Chronicon community for a while you know the acts take a long time to do, so please be patient as we meticulously work our way forwards! Anyway, let me know if you have any issues with the update, be it technical or design, and I'll get right on that. Have a good weekend!

Update 0.73.0:


Community Suggestions:
  • Nova affix now shows a visual cue before triggering
  • You're now half as likely to get killed from using Shrines (after the first time)
  • Shrine deaths no longer add to your death statistics
  • Autosort now sorts things alphabetically within their respective groupings and rarities
    • Sets should now be sorted together because of this - however some set names have yet to be updated to fit this naming convention
    • (Additional sorting rules may be added so sets where pieces have odd names are still grouped together)
  • Items on the ground should now hop away from portals as they spawn
Bosses:
  • Pyre (Anomaly):
    • Adjusted damage values to be more on par with his buddies
Enchants:
  • Companion Damage and Companion Health can now be rolled on Templar equipment
  • Health on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
  • Mana on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
Gems:
  • Cube Citrine:
    • (Weapon) Boosted % HoH bonus on all rarities
  • Cube Kyanite:
    • (Weapon) Boosted % MoH bonus on all rarities
Items:
  • Sets:
    • Templar:
      • The Reckoning:
        • Reworked, now does the following:
          • 2) Thorns damage is also dealt on hit. Taking damage grants the Templar Reckoning, increasing attack speed by 2% per stack, stacking 10 times and lasting 10 seconds.
          • 3) Reckoning also increases Thorns by 50% per stack.
          • 4) Reckoning increases Damage Reduction by 40% while active.
      • Valkyrie Battlegear:
        • Valkyrie Safeguard and Valkyrie Blade now always roll bonus bleed damage
        • Reworked, now does the following:
          • 2) Sharp Steel stacks infinitely
          • 3) Using a Sword skill grants the Templar Valkyrie's Might, granting her 20% increased Sword Skill Damage. Using a Shield skill grants her Valkyrie's Resolve, granting her 20% increased Shield Skill Damage. Both effects last 5 seconds.
          • 4) Valkyrie's Might also adds 200% Bleed Damage and Valkyrie's Resolve also adds 40% Damage Reduction.
      • The Thundering Army: (New set!)
        • Added a completely new set with 4 new pieces:
          • Thundering Will (Helm)
          • Thundering Bastion (Armor)
          • Thundering Charge (Sword)
          • Thundering Guard (Shield)
        • Does the following:
          • 2) The damage of the skills used by Soul Replicas and Soul Avatar are now based on the damage of the Templar's rank and Mastery
          • 3) Soul Replication and Soul Avatar last until death.
          • 4) Soul Avatar and Soul Replicas base health bonus is doubled, and 40% of the damage taken by the Templar is redirected and shared evenly between them.
      • Thundercharged Armor:
        • Updated item icons
        • Reworked, now does the following:
          • 2) Using Lightning skills charges your armor, adding 1 stack of Charged Armor. Each stack of Charged Armor increases the damage of Avenger by 35%. Max 10 stacks, lasts 7 seconds.
          • 3) Avenger is now automatically triggered every 1.5 seconds, affected by attack speed.
          • 4) Charged Armor now also adds 40% Damage Reduction while active, and Avenger now triggers on-hit effects when dealing damage.
      • Avatar of Caine:
        • Updated item icons
        • Caine's Armor and Caine's Deflector now always roll Movement Speed
        • Caine's Fire now always roll Reach
        • Reworked, now does the following:
          • 2) Flare has 100% chance to trigger and allows the Templar to move unhindered through foes and objects.
          • 3) Holy Fire (Aura) now deals the same damage as Blaze while Flare is active.
          • 4) Flare adds 40% Damage Reduction while active.
      • War God Armor:
        • Reworked, now does the following:
          • 2) Burning Conviction can now stack infinitely.
          • 3) Foes effected by Burning Conviction will now shoot out random Embers when struck, dealing twice the damage taken to a small area.
          • 4) Burning Conviction now triggers Flare, which in turn will add 40% Damage Reduction to the Templar for its duration.
      • Soulpurger's Regalia:
        • Reworked, now does the following:
          • 2) Expulsion now has a 100% chance to trigger
          • 3) Each trigger of Expulsion adds Radiance to the Templar, adding 2% attack speed and movement speed, stacking up to 25 times. Effect lasts 5 seconds.
          • 4) Radiance adds 40% Damage Reduction.
      • Avatar of Ayeela:
        • Updated item icons
        • Reworked, now does the following:
          • 2) All Holy skills trigger Hallowed on hit, using the damage dealt as a base for the skill.
          • 3) Hallowed also apply Judgement to foes struck by it, dealing the damage of Hallowed over 3 seconds. Stacks infinitely.
          • 4) Receiving any form of healing blesses the Templar with 40% Damage Reduction for 5 seconds.
Interface:
  • Updated coloring of some Templar skills and skill tabs to more clearly indicate what element they are
Skills:
  • Berserker:
    • Frostborn (Frost):
      • Glacial Roll:
        • Now drops the icicles at a set distance, unaffected by reach, so more reach = more icicles
  • Templar:
    • Vengeance (Physical):
      • Shield Slam and Cleave no longer cost mana
      • Master of Arms removed
      • Cleave:
        • Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
      • Shield Slam:
        • Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
      • Shield Throw:
        • Now deals 220/240/260/280/300% damage, up from 170/190/210/230/250%
      • Shield Spiral:
        • Now deals 205/235/265/295/325% damage, up from 165/195/225/255/285%
      • Shield Boomerang:
        • Now deals 185/215/245/275/305% damage, up from 145/165/185/205/225%
      • Sharp Steel:
        • Now requires level 5, down from 20
        • No longer only affects Sword skills
        • Damage increased to 25/50/75% per second, from 15/20/25%
      • Enchanted Armor:
        • Now requires level 15, up from 10
      • Block:
        • Now requires level 10, up from 5
      • Shield Straps:
        • Now requires level 20, up from 15
      • Bladed Shield:
        • Now requires level 25, down from 30
      • Valkyrie:
        • Now requires level 30, up from 25
      • Sharpened Blade:
        • Renamed to Bloodied Blade
        • Now causes Sword Dance/Sword Hurl/Dancing Blades to deal an additional 10/15/20% damage to foes affected by Sharp Steel bleeds
      • Enchanted Arms:
        • Changed entirely, now triggers Static Overload when blocking, using 500% of the damage blocked as base for the Static Overload damage
        • Now available at 35 points instead of 40
        • Now requires Citadel
    • Wrath (Lightning):
      • Sparkstrike and Lightning Blade no longer cost mana
      • Jolt removed
      • Lightning Blade:
        • Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
      • Sparkstrike:
        • Now deals 111/122/133/144/155% damage, down from 151/162/173/184/195%
      • Avenger:
        • Now lists the damage dealt as various sources can change it
      • Static Overload:
        • Can no longer crit because of damage "double dipping" with the triggering skill's crits
      • Soul Replication:
        • Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
      • Soul Avatar:
        • Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
      • Magnetic Orbs:
        • Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
        • Max 3 stacks currently
        • Will now persist through loading screens
        • Now always summon 4 orbs
      • Magnetic Field:
        • Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
        • Max 3 stacks currently
        • Will now persist through loading screens
        • Now always summon 5 orbs
    • Conviction (Fire):
      • Sear and Singe no longer cost mana
      • Warforged removed
      • Sear:
        • Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
      • Singe:
        • Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
      • Burning Conviction:
        • Now deals 30/40/50% of impact damage per second, up from 20/30/40%
      • Condemnation:
        • Now deals damage based on the remaning damage of Burning Conviction
        • Can no longer crit because of "double dipping" with Burning Conviction crits
      • Pain of The Condemned (M):
        • Now increases Condemnation damage by 3% per rank, down from 5%
      • Intense Conviction (M):
        • Now increases Burning Conviction damage by 3% per rank, down from 5%
      • Blaze:
        • Damage is now based on the triggering skill's average damage
        • No longer triggers on-hit effects when dealing damage
        • Can be refreshed by weaker skills, maintaining damage
    • Redemption (Holy):
      • Smite and Holy Bolt no longer cost mana
      • Zeal removed
      • Smite:
        • Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
      • Expulsion:
        • Is now chance on hit, and requires the triggering skill to be a Holy skill
        • Now deals damage based on the damage of the triggering skill
        • Proc rate reduced to 20/30/40%, down from 40/70/100%
        • Damage adjusted to 20/35/50% of impact damage, from 80/120/160% flat damage
      • Plea:
        • Now grants slightly less Health on Hit (scales with level)
        • Now grants slightly less Mana on Hit (scales with level)
      • Ascension:
        • Health on Hit and Mana on Hit lowered to 100, down from 300
      • Avatar of Life:
        • Health on Hit and Mana on Hit lowered to 75, down from 150
      • Ayeela's Precense (M):
        • Health on Hit lowered to 2 per rank, down from 4
      • Sanctified:
        • Now grants slightly less Health on Hit (scales with level)
      • Favor:
        • Now grants slightly less Mana on Hit (scales with level)
      • Hallowed:
        • The damage is now based on the amount of healing received
      • Sacred (M):
        • Now increases the damage of Hallowed by 3% per rank, down from 5%
      • Empowered Expulsion (M):
        • Now increases the damage of Expulsion by 3% per rank, down from 5%
Stats:
  • Adjusted most sources of Health on Hit and Mana on Hit
  • HoH/MoH now scales with skill base average damage% of the skill used, i.e. slower and harder hitting skills grant bonus HoH/MoH compared to rapid hitting skills, regardless of how much the skill actually hit for
Monsters:
  • Affixes:
    • Nova:
      • Now shows a target circle before triggering
      • Now has a shorter radius on the Fire Nova
  • Wizzas:
    • Nerfed their damage output by quite a bit
Fixes:
  • Fixed issue that prevented both Sharp Steel (Templar) and Bladed Shield (Templar) from benefiting from bonus Bleed Damage
  • Fixed error on Repulse(Templar) skill description
  • Fixed incorrect skill reference on Shock (Templar Mastery)
  • Fixed Ice Dash (Warden) giving 1% of intended Movement Speed boost
  • Fixed issue preventing Expulsion (Templar) from using the correct proc rates
  • Fixed Heat Wave (Warlock) being off-center
  • Fixed Shield Throw (Templar) using one bounce too little when calculating final damage on single targets
  • Fixed Destructive Manoeuvers (Berserker) being able to crit
  • Fixed issue with Berserker Frost Heritage skills causing them to incorrectly calculate valeus when Minimum Rage was increased via passive skills
  • Fixed issues with Glacial Roll (Berserker)
  • Fixed the Fountain Puzzle in the courtyard disappearing if using a portal
  • Fixed various Crystal Puzzles throughout the game disappearing if using portals
  • Fixed Secret triggers/buttons/things sometimes disappearing if using portals when there were puzzles nearby
  • Fixed crash when using Hallucinative Gas (Warden) near certain breakable items or the test Dummies
  • Fixed visual effects from Ultimate skills, such as wings, remaining visible when character is not visible
  • Fixed Wisps (Warden) only dealing 1 damage when not having any Empowerment buffs active
  • Fixed Dancing Blades (Templar) sounding like Hyenas (yup)
  • Fixed issue where burrowing monsters such as Sandworms would get stuck with the Explosive affix


[ 2018-02-03 11:11:24 CET ] [ Original post ]

Chronicon
Subworld Developer
Subworld Publisher
2020-08-21 Release
Game News Posts: 129
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (8391 reviews)
The Game includes VR Support
Public Linux Depots:
  • Chronicon Linux [176.83 M]
Available DLCs:
  • Chronicon - Ancient Beasts
  • Chronicon - The Mechanist

Act 4 just released!

Read more in the announcement!

Story

What happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?


In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories – the very souls – of the Heroes of Old. Each year, a handful men and women are given the great honor to re-live the old tales.
And this year, you have been chosen…

Note: Trailer footage and screenshots are of high level characters with decent equipment. Expect a slower pace at first.

Game Features


  • The first 4 full acts to play through, with the final act in the works
  • 4 unique classes: The Templar, Berserker, Warden, and Warlock
  • Procedurally generated dungeons and areas – each playthrough is different
  • Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
  • Over 600 items with randomized enchants & qualities, and powerful set items!
  • Over 900 skills and abilities to learn and improve
  • Infinite character progression
  • Basic crafting - Enchant and gem your equipment to its maximum potential!
  • Full Xbox 360/one controller support (optional)

Planned Features (in no particular order)

  • 1 Additional act
  • Additional OS support
  • Hardcore mode
  • More items, quests, areas, and general content
  • Much more endgame content and mechanics
  • More fleshed out progression systems

MINIMAL SETUP
  • OS: Ubuntu 22.04 LTS 64bit. Or newer. Non Ubuntu distros not officially supported.
  • Processor: Quad Core 3 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 and Shader Model 3.0 Compatible Dedicated Video Card. 1 GB VRAM
  • Storage: 1000 MB available spaceAdditional Notes: Intel (integrated) graphics poorly supported. Dedicated GPU required!
GAMEBILLET

[ 6079 ]

6.22$ (11%)
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12.27$ (18%)
43.49$ (13%)
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17.99$ (55%)
24.89$ (17%)
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16.54$ (17%)
16.54$ (17%)
17.79$ (11%)
4.95$ (17%)
16.97$ (15%)
8.25$ (17%)
13.34$ (11%)
26.69$ (11%)
16.97$ (15%)
3.39$ (32%)
4.22$ (15%)
33.97$ (15%)
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9.00$ (70%)
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12.42$ (17%)
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GAMERSGATE

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0.53$ (95%)
1.49$ (79%)
19.79$ (34%)
5.1$ (74%)
21.59$ (28%)
9.0$ (77%)
7.2$ (64%)
2.85$ (90%)
3.83$ (74%)
0.43$ (91%)
0.94$ (81%)
3.33$ (76%)
0.85$ (91%)
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