





Act 4 just released!
Read more in the announcement!Story
What happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories – the very souls – of the Heroes of Old. Each year, a handful men and women are given the great honor to re-live the old tales.
And this year, you have been chosen…
Note: Trailer footage and screenshots are of high level characters with decent equipment. Expect a slower pace at first.
Game Features
- The first 4 full acts to play through, with the final act in the works
- 4 unique classes: The Templar, Berserker, Warden, and Warlock
- Procedurally generated dungeons and areas – each playthrough is different
- Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
- Over 600 items with randomized enchants & qualities, and powerful set items!
- Over 900 skills and abilities to learn and improve
- Infinite character progression
- Basic crafting - Enchant and gem your equipment to its maximum potential!
- Full Xbox 360/one controller support (optional)
Planned Features (in no particular order)
- 1 Additional act
- Additional OS support
- Hardcore mode
- More items, quests, areas, and general content
- Much more endgame content and mechanics
- More fleshed out progression systems
Hey guys!
This update is very significant if you play Templar, as all sets and associated skills have been updated, and she's even got a brand new set! I've also put in some general tweaks and additions, as well as a few community suggestions, so there should be something for everyone in this update.
As always, I've also fixed a bunch of issues you guys have reported (thanks!), but lately I've been getting a lot of reports on things that are difficult to verify and find. Because of this, the known issues list is growing pretty large so I'm taking the next week or so to focus entirely on fixing bugs before continuing with the Warden sets & skills.
After the Warden update, only the Warlock remain, and after his rework I'll do a final pass over all classes and make some fine tuning based on your feedback. I'll also be taking a look at the Ultimate skills during this final pass.
Meanwhile, we (me and Jericho, the artist) have also begun work on Act 5, as well as a few other, secret things. As you may know I tend to work on everything at the same time :-). Act 5 will be the final act before 1.0 release, and it will also be the most cool, fun, and quite possibly largest. If you've been a part of the Chronicon community for a while you know the acts take a long time to do, so please be patient as we meticulously work our way forwards!
Anyway, let me know if you have any issues with the update, be it technical or design, and I'll get right on that.
Have a good weekend!
Update 0.73.0:
Community Suggestions:- Nova affix now shows a visual cue before triggering
- You're now half as likely to get killed from using Shrines (after the first time)
- Shrine deaths no longer add to your death statistics
- Autosort now sorts things alphabetically within their respective groupings and rarities
[list] - Sets should now be sorted together because of this - however some set names have yet to be updated to fit this naming convention
- (Additional sorting rules may be added so sets where pieces have odd names are still grouped together)
Bosses:
- Pyre (Anomaly):
[list] - Adjusted damage values to be more on par with his buddies
Enchants:
- Companion Damage and Companion Health can now be rolled on Templar equipment
- Health on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
- Mana on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
- Cube Citrine:
[list] - (Weapon) Boosted % HoH bonus on all rarities
Items:
- Sets:
[list] - Templar:
[list] - The Reckoning:
[list] - Reworked, now does the following:
[list] - 2) Thorns damage is also dealt on hit. Taking damage grants the Templar Reckoning, increasing attack speed by 2% per stack, stacking 10 times and lasting 10 seconds.
- 3) Reckoning also increases Thorns by 50% per stack.
- 4) Reckoning increases Damage Reduction by 40% while active.
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Interface:
- Updated coloring of some Templar skills and skill tabs to more clearly indicate what element they are
- Berserker:
[list] - Frostborn (Frost):
[list] - Glacial Roll:
[list] - Now drops the icicles at a set distance, unaffected by reach, so more reach = more icicles
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Stats:
- Adjusted most sources of Health on Hit and Mana on Hit
- HoH/MoH now scales with skill base average damage% of the skill used, i.e. slower and harder hitting skills grant bonus HoH/MoH compared to rapid hitting skills, regardless of how much the skill actually hit for
- Affixes:
[list] - Nova:
[list] - Now shows a target circle before triggering
- Now has a shorter radius on the Fire Nova
Fixes:
- Fixed issue that prevented both Sharp Steel (Templar) and Bladed Shield (Templar) from benefiting from bonus Bleed Damage
- Fixed error on Repulse(Templar) skill description
- Fixed incorrect skill reference on Shock (Templar Mastery)
- Fixed Ice Dash (Warden) giving 1% of intended Movement Speed boost
- Fixed issue preventing Expulsion (Templar) from using the correct proc rates
- Fixed Heat Wave (Warlock) being off-center
- Fixed Shield Throw (Templar) using one bounce too little when calculating final damage on single targets
- Fixed Destructive Manoeuvers (Berserker) being able to crit
- Fixed issue with Berserker Frost Heritage skills causing them to incorrectly calculate valeus when Minimum Rage was increased via passive skills
- Fixed issues with Glacial Roll (Berserker)
- Fixed the Fountain Puzzle in the courtyard disappearing if using a portal
- Fixed various Crystal Puzzles throughout the game disappearing if using portals
- Fixed Secret triggers/buttons/things sometimes disappearing if using portals when there were puzzles nearby
- Fixed crash when using Hallucinative Gas (Warden) near certain breakable items or the test Dummies
- Fixed visual effects from Ultimate skills, such as wings, remaining visible when character is not visible
- Fixed Wisps (Warden) only dealing 1 damage when not having any Empowerment buffs active
- Fixed Dancing Blades (Templar) sounding like Hyenas (yup)
- Fixed issue where burrowing monsters such as Sandworms would get stuck with the Explosive affix
Minimum Setup
- OS: Ubuntu 22.04 LTS 64bit. Or newer. Non Ubuntu distros not officially supported.
- Processor: Quad Core 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX 11 and Shader Model 3.0 Compatible Dedicated Video Card. 1 GB VRAM
- Storage: 1000 MB available spaceAdditional Notes: Intel (integrated) graphics poorly supported. Dedicated GPU required!
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